I loved every moment of this game. This game has near perfect nVidia 3D Vision support with the use of Helix mod and between the excellent motion capture and lush post-apocalyptic setting it's just so damn beautiful. I took many 3D screenshots, but I'll have to import them into Steam to upload any of them ;-) Heck - even the menu screen is at least a thousand times more awesome in 3D as it is in lamo 2D!
Since this is a third person game I played it with an Xbox 360 controller with no problems, but I hear that it doesn't fare so well with keyboard+mouse, so if you don't have a controller you might want to stay away.
I enjoyed the story, though I have a feeling this might be a bit of a hit or miss affair for different people. It is very much focussed on the journey the characters endure and how it affects them - the motion capture really adds a lot here as they perfectly nailed the characters facial expressions and body language, which really says a lot more about themselves and their journey than the words they use.
The character's backstory is a bit light and I would have appreciated a bit more detail, particularly on Monkey (the main character). Plot wise it might be a little light / simplistic for some, but I didn't mind because the focus was really on the personal journey of the characters. I'd love to talk about the ending a bit, but that would be spoilers so I'll just say it made me think and reflect on a few events from the story.
This game offered me a rare chance to discuss my hobby with my fiance, as the game is adapted from the classic Chinese story Journey to the West and it was interesting to talk a bit about the similarities and differences between this and the original story. Obviously the futuristic post-apocalyptic setting of the game is quite different to the original and a lot of elements have been changed to fit the setting and work in the context of a video game, but there are plenty of similarities - the character's names, Monkey's slave headband, the fact that Monkey rides on a cloud (of different sorts), PIgsy's advances and even Monkey's fighting stick (which packs away when not in use so he can hide it on his arm / in his ear).
Gameplay wise it's a fairly standard spectacle fighter & third person platformer with a couple of *very* basic puzzles every so often. The combat hit a pretty good balance for me - button mashing works some of the time, but there's a few different enemy types that need different strategies to deal with effectively. Cover is important to avoid weapons fire and/or remain hidden - plus there is a distraction mechanic which can be used to safely move from cover to cover. Certain enemies can be used against others if you do a finishing move on them first so there is a bit of strategy involved, but nothing particularly difficult. It did seem like using ranged attacks was a bit OP, but I tend to prefer melee when I have a choice so that didn't bother me, though it took me most of the game to work out the timing to pull off a counter attack.
Without giving too much away I must give it bonus points for the final boss fight as well - the fight feels very epic, but they didn't make the mistake that so many games do of changing up the gameplay - you're just using the exact same platforming and fighting as you have been through the rest of the game, but this time it's all part of a rather awesome showdown.
Finally, this edition comes with the Pigsy's Perfect 10 DLC. Pigsy's character provided some comic relief in the main game, so naturally it follows that this DLC is more humerous and light hearted than the quite serious main game. I'm not sure whether to call Pigsy a side character or a main character you only meet halfway through the main game, but whatever the case this DLC is a completely separate campaign following Pigsy's quest to quite literally make a new friend. This really felt like DLC done right - Pigsy plays quite differently to Monkey as he does not have any melee weapons and uses a combination of gadgets and his gun instead. I was pretty happy with the length of this DLC - it perhaps could have been a little longer, but I don't think it was too short.
I score it a "You should play this" / 10