Follow a gripping, surprise-filled journey as two dissimilar characters form an uneasy partnership in order to survive through a perilous, post-apocalyptic America. 150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world.
User reviews: Very Positive (889 reviews)
Release Date: Oct 24, 2013

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Buy ENSLAVED: Odyssey to the West Premium Edition


Recommended By Curators

"A criminally overlooked game, this beautiful title retells Journey to the West with Andy Serkis being grumpy!"
Read the full review here.

About This Game

Follow a gripping, surprise-filled journey as two dissimilar characters form an uneasy partnership in order to survive through a perilous, post-apocalyptic America.

150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world. Mysterious slave ships harvest the dwindling population and take them out west, never to return.

Trip, a technologically savvy young woman has been imprisoned by a slave ship but manages to escape using her mental prowess. Monkey, a strong, brutish loner and fellow prisoner also gets free by virtue of his raw power and brawn. Trip quickly realizes that Monkey is her ticket to freedom and is her only hope to survive her perilous journey back home. She hacks a slave headband and fits it on Monkey, linking them together. If she dies, he dies and her journey has now become his. ENSLAVED centers on the complex relationship between the two main characters. Players take on the role of Monkey, utilizing a mix of combat, strategy and environmental traversal to ensure he and Trip survive the threats and obstacles that stand in the way of their freedom.

Key Features

  • The Premium Edition includes the original critically-acclaimed game, and additional DLC content “Pigsy’s Perfect 10” as well as character enhancement skins Ninja Monkey, Classic Monkey and Sexy Trip.
  • Engaging Storyline - A post-apocalyptic retelling of the classic 400-year old novel Journey to the West co-written by famed novelist and
    screenwriter, Alex Garland.
  • A Cinematic Masterpiece - Dramatic cutscenes co-directed by Andy Serkis, who also plays the lead role of Monkey, portraying critical events that drive the story of Monkey and Trip.
  • Stunning Environments - Explore a beautiful, eerie world of war-ravaged cityscapes that have been reclaimed by nature and are fraught with danger at every turn.
  • Dynamic Combat System - Attack and defend with agile prowess using a combination of melee attacks, blocks, and intense
    takedowns. Use Monkey to overtake an enemy, steal its weapon, then rip the enemy apart systematically.

System Requirements

    • OS: Windows XP SP2, Vista or higher
    • Processor: Intel Core 2 Duo @ 2.20GHz / AMD Athlon 64 X2 4600+
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 9600/ ATI Radeon HD 4850
    • DirectX: Version 9.0c
    • Hard Drive: 12 GB available space
Helpful customer reviews
9 of 11 people (82%) found this review helpful
8.4 hrs on record
Posted: October 3
This game is just absolutely incredible. To begin, though, it's worth pointing out that this isn't a game for everyone: in particular, if you have no interest in narrative-focused games then don't bother playing Enslaved. The gameplay is enjoyable, sure; clambering around the gorgeous environments is fun, and the combat is solid (if a bit repetitive). The focus for Enslaved, however, is definitely, without a doubt, on the story it tells, the feelings it provokes, and the experience that it leaves with the player.

It would be easy to say that the game isn't breaking any new ground here, since it's an adaption of Journey to the West, but the writers took the building blocks of that familiar story, placed them in a completely different setting, and created something both fun and compelling. Aside from the very end, there are no surprises in the plot as everything is clearly foreshadowed; if anything, though, this just increased the impact of certain scenes, as the game builds up feelings of excitement, anticipation, or dread.

To me, this is the key to Enslaved's success: every aspect of the game is crafted almost perfectly to evoke these strong emotional responses, from the music to the writing to the visuals (especially the excellent mo-cap for facial expressions, which adds a whole lot to the delivery of each character's lines). By the time the game ended, it really, truly felt like a long journey, and to me that's the most satisfying emotion after completing a game--even with its disjointed environments and simple, text-based transitions (a la "two weeks later", etc), it still conveyed all the feelings one would expect with a subtitle like "Odyssey to the West."

While the gameplay isn't the focus for Enslaved, though, it's still very much enjoyable. The combat felt a bit simple, and there were a few too many fights that were a little bit too long, but fighting has a really satisfying, visceral feel to it. The boss battles perfectly encapsulate both the positives and the negatives of combat: they're exciting and well-crafted, but they take a bit too long to beat and a couple fights are recurring and get a bit boring. About two-thirds of the way through the game, I was starting to get sick of the regular encounters with enemies, but it obviously wasn't enough to dissuade me from the game entirely. The platforming, while a bit simplistic in nature, never got old to me; the puzzles are solid if not spectacular, and the collectibles are a nice diversion without taking away too much of the focus from the rest of the game (Alan Wake really suffered from this).

It bears repeating, however, that Enslaved is first and foremost a narrative-focused game. It's a fantastic choice for those who enjoy video games as a storytelling medium, as it provides an incredible experience to the player. It's not as fully realized as something like Spec Ops: The Line--where every single aspect of the game contributed to its narrative--but Enslaved does an excellent job of combining a great story and fun gameplay into a single package.

Also, if you played and enjoyed it on a console, it is absolutely worth picking up on PC; it looks and runs very well, and it deserves to be seen at 1080p+/60FPS.
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10 of 16 people (63%) found this review helpful
14.6 hrs on record
Posted: October 24
Can't wait for the East version!!!
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3 of 3 people (100%) found this review helpful
1.9 hrs on record
Posted: October 10
Very interesting adventure. I'm not even saying game, as it was really cinematic. Maybe call it "an experience"? I played this on X360 a few years ago. Didn't even know it was on PC, but then I saw it on the featured page for five euros (-75% off) and snatched it right away.

Even though the game is developed by Ninja Theory (company that later went ahead and made the new Devil May Cry), the game is very story driven. So if you are the type who likes to skip all the cutscenes and go straight into action, this game might not be for you.

Story is well written and takes some influences from "Journey to the West" which was a nice touch. Graphical style is very lively and has vibrant colors. The game still looks good, even though it's from the last generation.

Combat is nothing spectacular, basic hack and slash and doesn't really evolve during the game all that much.

Definitely a good pick, at least when it's on sale.
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3 of 3 people (100%) found this review helpful
17.5 hrs on record
Posted: October 6
Buy this today! It's great! Beautiful art, some of the most beautiful I've seen. A post-apocalypse that isn't brown and dead like Fallout 2 for a nice change. Plus two of the most enjoyable, realistic characters in a long time, with very well rounded, believable personalities. The combat's just your bog-standard third person action/adventure but the relationships of the characters and the game's beauty make it worth playing.
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2 of 2 people (100%) found this review helpful
20.3 hrs on record
Posted: October 11
I have to say this was the best $5 I have ever spent on a game. I kind of wish I had just given the developer $20 toward a sequel.

10/10. Gorgeous art even on this ♥♥♥♥box, fluid combat/movement that is engaging until the end and some future replayability because DLC/awesomeness from everything outside the story/lack of sequel.

First, the game plays out sort of like this:
You adventure through an area via Assassin's Creed-esque climbing antics. While climbing is not as intense as it is in the AC games, in ENSLAVED it is more streamlined especially early on. I didn't really enjoy the scaling until later in the game when there were more challenges added to it, but I didn't hate it either. One of the things they do really nicely is, the camera angle changes slightly when you climb. At first it was a bit off-putting, but I quickly realized that they were giving really cool angles with their gorgeous backgrounds and art style. It quickly becomes sort of addicting to scale these large beautiful expanses with your every step looking like a screenshot in a gaming magazine.

When you aren't reaching new heights, you're fighting mech mobs or mini-bosses. The combat is pretty simplistic and is carried by mechanics being constantly introduced to keep it refreshing. I played through the game on hard first, which made it feel more rewarding as I can't imagine how stale the combat must feel on easy. Once you get in a good rhythym it's easy to overlook the fact that combat consists of spamming X and Y. You can upgrade your dude as you progress and eventually the B button plays a small role too. All the mechs do something different that help you clear the mob if you can take advantage of them. They block and dodge which can be annoying but makes it all the sweeter when you get a slow-motion kill on them. Your dude is pretty much Goku. Seriously, both Dragonball Z and this game are based on the same Chinese story so your guy is pretty much Goku in a different world and setting.

Lastly, the story and characters are pretty well done. You play as Monkey (Goku) who has a complex relationship with a highly skilled techno-wiz/hacker named Tripitaka or Trip for short. Without spoiling past the first 5 minutes, the complex part being that in the first few minutes of the game you become enslaved by her. Now you can't get too far away from her or let her die or you die. This actually has more effect on the story than actual combat, but there were a few fights where mechs went after her or I climbed too far from her and ended up dying. I fell in love with both these characters and their interactions, and I think it had to do with the amazing motion capture and the actress/actor used. The beautiful environments, witty dialogue and crazy cinematics helped. The story itself is nothing to write home about. It is pretty much these two just trying to survive while travelling West. What makes the story seem particularly good though is that you genuinely care about these characters pretty quickly and can't wait to see where their adventure takes them next. This is all tied together by a fairly interesting ending to the plot. Again, without spoiling, I think perhaps my final thought process during the ending is telling:

"Oh yeah, there's a plot to this game I guess besides them just travelling. Okay there is kind of a message about the human condition that most post-apocalyptic content has already explored. Well, that was kind of a neat twist to a plot I hadn't thought important while playing, a plot that I thought was just a means to the journey's end. Not exactly an original twist, but a neat spin on it for this context."

That all being said, the story really benefitting from the character's relationship unfolding makes the ending kind of maddening. I really want this game to have done well so that they would make a sequel. I really love the setting. I really love the main characters and their adventures. There are loose ends left when the game ends when it comes to the characters' story. I guess that is always the case when you want a game to keep going. You want to know what happens to them next. The next game could have picked up where it left off. This game felt like certain aspects such as climbing or combat were really well done but maybe a few tweaks in a sequel could have perfected them. It's glaringly obvious this game was set for a sequel that might never come because of lower than expected sales and that's a shame. A damn shame. A damn crying shame.

Edit: I wouldn't be doing this game justice if I forgot to mention how much of a fox Trip is.
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2 of 2 people (100%) found this review helpful
2.4 hrs on record
Posted: October 13
I'm only on the third chapter, but it's refreshing to see such a lively game that mixes so many great emotions. I don't understand why this isn't some sort of bestseller. Perhaps companies should start looking more into developing PC ports more often as there's a vast amount of gamers like us out there who don't use consoles. I'm glad I discovered this game and these guys deserve the money. Buy it!
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2 of 2 people (100%) found this review helpful
10.0 hrs on record
Posted: October 25
Man, this game was great!! Awesome graphics and spectacular fighting system, but most of all - the story, the ending! The immersion!!!

It may be short, like so many story driven games these days, but it'd definately worth it - scratch that - I went back to check, the game on first playthrough took me 9 hours - that pretty long for modern story driven game, so even more worth it ^^. I know it's only loosely based on it, but I wish I've read the Journey to the West before playing the game.

That's 9.5 out of 10 in my books.
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2 of 2 people (100%) found this review helpful
8.2 hrs on record
Posted: October 2
A bit overstuffed and unpolished, with mediocre action/platforming. Great character work from Andy Serkis and a stunning post-apocalyptic setting make it worth-while. Would have been better as an adventure game with more time to dwell on the environment.
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4 of 6 people (67%) found this review helpful
9.8 hrs on record
Posted: October 17
This game has an interesting story/concept, but it's such a bad console port. Right from the starting message (do not power down your console when you see this save icon) to the camera controls. You're constantly being grabbed by the chin and made to look in a certain direction, so it's a real struggle to keep the camera pointed at where you're going or the enemies you're fighting.

Cherry on top of the cake: I alt tabbed a few times, the ground disappeared, textures messed up and it crashed.
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1 of 1 people (100%) found this review helpful
10.6 hrs on record
Posted: October 16
only played it for a short while but the combat system seems pretty fluid decent visuals overall it seems like a pretty good game
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1 of 1 people (100%) found this review helpful
7.2 hrs on record
Posted: October 15
I can say this game is worth giving a go, Rami Ismail called it a flawed gem, but i don't know if i'd go that far. The combat is a very samey, the story is okay, Trip (the redhead in the promo image) has terrible pathing. And the game suffers many glitches, none-game breaking that I found but a few needing checkpoint restarts, happily though checkpoints are common.

Also get a gamepad or xbox controller for this, keyboard and mouse sucks here and the you will be fighting some less-than-brilliant camera angles so you are going to want that extra joystick for that at least.

Story actually gets interesting right at the end of the game so maybe a missed opportunity there I think.

Worth trying as a retelling of "Journey to the West" but maybe not worth 20 dollars AUD, get it on sale, smash it out in a weekend
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1 of 1 people (100%) found this review helpful
6.0 hrs on record
Posted: October 11
its a really good action-adventure game, it has a solid story, great combat, some camera problems but overall a decent title.
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1 of 1 people (100%) found this review helpful
7.6 hrs on record
Posted: October 4
Such a deliciously original game! if you like Rachet and Clank or Jak and Daxter then the companion style game play will be familiar. The story is fantastically free of cliches and stereotypes. This game has everything to love!
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1 of 1 people (100%) found this review helpful
6.6 hrs on record
Posted: October 10
From the creators of Heavenly Sword and Devil May Cry we bring you Enslaved. A game that is set 150 years from now in a post apoclyptic world. This is a 3rd person hack and slash kind of game with a Prince of Persia jumping style. The story is great and the jumping puzzles are fun. The mouse and keybaord are just plain bad but that ok the story make up for it. The controller works great but there are bugs here there. This game is just all round fun. I give it a 8/10
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1 of 1 people (100%) found this review helpful
0.6 hrs on record
Posted: October 6
This a nice little game. Nice voice Acting and characters. I had bought it originally for PS3 but never got around to finish it, When I heard it was coming out on PC I got happy and finally got around to finish it. Get this game even if it is just for the fact to support the developers for bringing this game to PC. Hopefully more Devs will do the same if we show them support.
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1 of 1 people (100%) found this review helpful
9.7 hrs on record
Posted: October 25
Didn't think I would ever say it but a decent port from the consoles. Few dodgy camera angles at times and has to be played with a joypad but very well made and entertaining.
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1 of 1 people (100%) found this review helpful
12.1 hrs on record
Posted: October 15
Well... its ok

I really want to say this game is great but I just cant...

First off this game is one of the worst pc ports I have ever played. Three presets for graphics options and terrible visuals. Metal gear solid 4 looks like a next gen game compared to this and that is on the ps3. The story... oh god... the story is just a mess. You play as this charecter named Monkey who is enslaved by this young girl named trip by a slave headband. Despite this Monkey and Trip become friends very quickly and even when they do Trip does not take the headband off. There are other things that happen in the story that lack explenation but I would be spoiling the game if I talked about it. I will just end my explanation for the distaste I have for the story by saying that the ending is very lack luster and you will have questions and you will be dissapointed.

But how is the gameplay? Well its really fun but unfortunatley this is very flawed as well. There are these large enemies that have unblockable attacks that they will sometimes use over and over and over again. I would find myself doing really well when all of a sudden I would be facing two or three of these things and lose a huge portion of health due to the difficulty of dodging their attacks. It feels nice to slam Monkey's staff into the enemies but its just so simplistic with very few options and strange camera placement. All in all it is just repetitive I honestly think that Star Wars The Force Unleashed's combat is more compelling at least I can somewhat change my strategy depending on what I decide to upgrade. The shooting is extremely simple to its not even worth going into detail about.

Please get this game on sale for 5 bucks like I did. I honestly would not pay more for it.

P.S: I have seen the AI running into things and I had a lot of problems with getting Trip to do something as your commends most of the time do not register. There are also some sexual things in this game that are just silly and none of it goes anywhere.
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1 of 1 people (100%) found this review helpful
4.5 hrs on record
Posted: October 6
I can't speak for this game on consoles, but on PC it is a buggy mess. Which is a shame, because the underlying gameplay and story, especially the character interaction, are truly enjoyable. But most of the cutscenes either freeze or the voices get out of synch with the video, and often the game will stutter and slow to a near crawl regardless of settings. It's a shame because I really want to play this game, but after around 4 hours I just can't bring myself to go back.
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1 of 1 people (100%) found this review helpful
13.5 hrs on record
Posted: October 15
The gameplay was so buggy I only finished the game for the story. Then the ending was lame...
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1 of 1 people (100%) found this review helpful
9.1 hrs on record
Posted: October 12
Ultimately, I can't recommend this game. There are many great parts, but I wouldn't tell anyone that the experience is worth it. This game is completely mediocre, but with the potential to be amazing. A few slight adjustments would have turned this into a must-play game.

The storyline is nothing new, but it's compelling and engaging. The quick cut scenes and overall flow make the game seem really relatable and it's easy to care about the characters. They are also funny and the plot makes sense from start to finish. Nothing is stupid or contrived.

However, those are the qualities, all related to the cinematic potential. The gameplay is boring, tedious, and repetitive. The path is lined up in front of you (figuratively), and you never have to guess what to do next. That's not really a bad thing, but it's been a long time since I've played a game that was this incredibly linear. There is no way to mess up, no reason to second-guess, and it makes the game feel more like a slog that slows you down between cut scenes than an experience you want to have again.

If I could spare a few words for the developers in the hopes that they might read them:

The orbs are a bad idea. Running all over hell and back to collecting floating orbs that are never explained at all was the single worst part of this game. I collected 92% of them overall, and I'd rather lose my all hair than do it again. Ever.

The RPG system is weak, making the orbs even less appealing to collect. The majority of combat focuses on melee, but the upgrades for melee are few and weak. The ranged attack becomes very strong, but ammo was scarce and I only used it when I had to. I played on Hard, so maybe ammo is more plentiful in lower levels, but I prefer the challenge. However, I wasn't aware that I'd only be able to upgrade my ranged attack with any great improvements when I started. More upgrade options, please.

Certain parts are laughably incosistent. Monkey can toss Trip up to those high ledges, but can't jump up there himself? Other times he makes leaps across gaps so huge I would have been sure that I needed another route. However, the worst part of the incosistency was the Cloud. Works sometimes, inexplicably? Yeah, Monkey says it, and Trip offers a vague reason, but there are times where it doesn't work even in the same area once I've killed the boss that requires its use. The Cloud is the single most enjoyable portion of gameplay in Enslaved, and it was a shame I didn't get to use it more.

Finally, the camera work. An auto-center is a must-have feature in any game, and I can't tell you how many times my attacks would swing wide because the camera angle changed on its own and I had to swing it back around manually. Those fixed angle sections caused me a lot of headache when Monkey decides to do a 180 because the camera just flipped in front of him.

Finally, just some continuity stuff. In Chapter 14, you get the clear message that this is your final chance to upgrade any further. Why the heck are there orbs after that point then? More tedious collection with NO payoff this time. Perhaps there's a New Game + feature, but I don't want to find out. Harsh review, I know, but I'm only being so precise because I think thsi game could have been so extremely wonderful that I will be looking forward to seeing how Ninja Theory progresses from here. Learn from your mistakes, and you'll have a bright future in games.
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