Follow a gripping, surprise-filled journey as two dissimilar characters form an uneasy partnership in order to survive through a perilous, post-apocalyptic America. 150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world.
User reviews: Very Positive (2,401 reviews) - 86% of the 2,401 user reviews for this game are positive.
Release Date: Oct 24, 2013

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About This Game

Follow a gripping, surprise-filled journey as two dissimilar characters form an uneasy partnership in order to survive through a perilous, post-apocalyptic America.

150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world. Mysterious slave ships harvest the dwindling population and take them out west, never to return.

Trip, a technologically savvy young woman has been imprisoned by a slave ship but manages to escape using her mental prowess. Monkey, a strong, brutish loner and fellow prisoner also gets free by virtue of his raw power and brawn. Trip quickly realizes that Monkey is her ticket to freedom and is her only hope to survive her perilous journey back home. She hacks a slave headband and fits it on Monkey, linking them together. If she dies, he dies and her journey has now become his. ENSLAVED centers on the complex relationship between the two main characters. Players take on the role of Monkey, utilizing a mix of combat, strategy and environmental traversal to ensure he and Trip survive the threats and obstacles that stand in the way of their freedom.

Key Features

  • The Premium Edition includes the original critically-acclaimed game, and additional DLC content “Pigsy’s Perfect 10” as well as character enhancement skins Ninja Monkey, Classic Monkey and Sexy Trip.
  • Engaging Storyline - A post-apocalyptic retelling of the classic 400-year old novel Journey to the West co-written by famed novelist and
    screenwriter, Alex Garland.
  • A Cinematic Masterpiece - Dramatic cutscenes co-directed by Andy Serkis, who also plays the lead role of Monkey, portraying critical events that drive the story of Monkey and Trip.
  • Stunning Environments - Explore a beautiful, eerie world of war-ravaged cityscapes that have been reclaimed by nature and are fraught with danger at every turn.
  • Dynamic Combat System - Attack and defend with agile prowess using a combination of melee attacks, blocks, and intense
    takedowns. Use Monkey to overtake an enemy, steal its weapon, then rip the enemy apart systematically.

System Requirements

    • OS: Windows XP SP2, Vista or higher
    • Processor: Intel Core 2 Duo @ 2.20GHz / AMD Athlon 64 X2 4600+
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 9600/ ATI Radeon HD 4850
    • DirectX: Version 9.0c
    • Storage: 12 GB available space
Helpful customer reviews
61 of 71 people (86%) found this review helpful
3 people found this review funny
8.4 hrs on record
Posted: September 20, 2015
Excellent game if you are after a good single player experience. Gameplay is linear but fun, the game world looks beautiful. Interesting story (tho I had some subjective issues with it) and character development with great voice acting!
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70 of 99 people (71%) found this review helpful
6 people found this review funny
8.7 hrs on record
Posted: October 10, 2015
I remember being intrigued by Enslaved way back in the day of it's original release on PS3 and X360 (I owned Sony's console at the time). Having heard positive things aobut it made me try the demo out, and it, in turn, wetted my appetite for the full game. But somehow I only managed to play this game now, years later, and on PC. It started great, but slowly got more and more disappointing almost in every aspect.

The beginnings are strong - quite unique concept of interaction between two characters with active and passive roles, great location design and interesting world, seasoned with a bit of character development (through upgrades). Sadly, none of this ever develops past what you see in the first 30% of the game. Combat quickly becomes repetetive and feels stiff, platforming is straight up brain-dead, enemies lack diversity (and there are only two unique boss fights throughout the campaign) and character development never really manages to get interesting story-wise. The ending feels glued on, and while it attempts to round off the game while also introducing a twist, it falls flat on it's face by feeling really, really out of context.

The game manages to present the player with reasonably diverse environments throughout the campaign, though I couldn't shake the feeling that the further I got, the less inspired they were. Game's visuals are also compromised by some gnarly texturework at various spots, shadowing glitches and one of the poorest motion blur implementations I've seen (it's luckily possible to turn it off) and 30fps, highly compressed FMV's that litter the campaign. Dialogue is well done, but it's coupled with awkward lip sync and character animations - I don't really know where all that motion capture Ninja Theory bragged about is utilised. And finally - the camera has really narrow FOV, which sometimes caused confiusion for me (it tends to get stuck and perform rapid rotations on it's own), and there is no way to adjust all that.

All in all - I am very disappointed by Enslaved. I've finished the campaign once, didn't even touch Pigsy's Perfect 10 that is included because I really don't see a reason. As a non-interactive story this possibly could have worked, but all the "game-y" aspects of Enslaved feel half-baked way too often. With so-so quality of PC port, I really can't recommend this game. A real shame.
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23 of 32 people (72%) found this review helpful
1 person found this review funny
6.3 hrs on record
Posted: September 13, 2015
Ambitious. That's a word I'd use to describe Ninja Theory. In terms of game narrative, this is one studio that goes all-out and is never afraid to stray from the accepted archetypes that have plagued so many other games over the years. Originality, depth of story, and incredibly rich characters are the name of the game, and Enslaved: Odyssey to the West has that in spades.

Heavenly Sword, Ninja Theory's previous game, also had those things. However, it was sorely lacking in the gameplay department, a problem that demonstrated why ambition alone is never enough. With Enslaved, Ninja Theory has taken everything good about Heavenly Sword and added the one crucial element -- great gameplay.

And by God ... the combination has never tasted so sweet.

Enslaved tells the tale of Monkey, a hard-headed loner who must survive in a world where most of humanity is dead, and an army of violent robots stalks the ruins of civilization in its place. After barely bailing from a mech slave ship with his life, Monkey awakens in the wreckage of an escape pod and comes face to face with Trip, a young girl who has trapped him with a slaver's headband that forces him to do as she says, and will kill him if Trip dies. Her terms: get her home, and she'll let him go.

Thus starts an uneasy alliance between Monkey and Trip, an alliance that, during the course of the game, evolves and becomes something much more complex, deep, and quite believable. The power dynamic between the two characters constantly shifts as Trip holds Monkey's life in her hands, yet is thoroughly dependent upon him to survive herself. Once a third character, the inimitable Pigsy, is introduced, you have a cast of characters more original, endearing and heartwarming than that of any other videogame released this year.

With its loose nods to the classic Chinese novel Journey to the West, some excellently written dialog and wonderful vocal performances, Enslaved does what games so often fail to do -- bring its characters to life. The game feels like the odyssey it sets out to be, and the narrative really has it all: genuinely amusing comedy, surprisingly touching tragedy, and plenty of action.

As far as action goes, Enslaved has a natural flow between environmental clambering and combat, with the game often seamlessly switching between the two. The game does this with cutscenes as well, giving the entire campaign a sense of natural progression that very few titles have ever achieved.

The climbing sections may or may not be a problem depending on what kind of gamer you are. Those who love titles like Prince of Persia may want to be careful with what they expect of Enslaved, as the climbing has not been designed to explicitly challenge the player.

Although later climbing sections have traps and pitfalls, Enslaved's monkey business is more geared around delivering a sense of exploration and providing an empowering feeling of acrobatic skill. Indeed, there are no pitfall deaths to fear in this game. Monkey won't jump off something unless he definitively can, and once you find a foothold, it's a pretty clear path from A to B. The lack of challenge might upset some gamers, but I personally appreciated a title that wasn't full of cheap pitfalls, and Monkey moves with such fluidity and speed that it's much better to simply enjoy the ride. Very few games make climbing feel both swift and fun, but Enslaved has done it.

There are a few issues, however, with the game's fussiness when it comes to climbing. There are some sections where Monkey clearly has to jump from one platform to another, but the game wants you to stand in one exact spot before letting you do so, and even if you're a few inches away from the "sweet" spot, Monkey will simply stumble and refuse to jump. It can get a little annoying, and sometimes it's just confusing, as one could easily be fooled into thinking they've gone the wrong way.

Combat is significantly more challenging, but it can be a mixed bag. Monkey is armed with a magic staff that performs light and strong attacks, and can also be wielded like a gun to shoot plasma or stun bolts. Combos are very simple and amount to little more than button mashing, but again, it's the speed and fluidity that really makes it satisfying. Learning when best to stun enemies, perform a crowd-clearing move, block and counter is the key to victory, and while at times the combat is terrific fun, it can also get frustrating. Monkey's dodge move, for instance, is borderline useless, and he also can't cancel attack animations to block, which often means getting pummeled with cheap shots.

These issues aside, the combat is mostly pretty good, and feels varied enough despite the simplicity of the commands. Switching up between shooting and melee attacks, not to mention unlocking new moves and enhancements with "tech orbs" collected in each stage, makes the combat system feel much deeper than it actually is. It's also somewhat nice to see health packs return to an action game. Health is pretty easy to come by, and you can lengthen the life bar and unlock a regen skill as you delve deeper.

With the help of Trip and her pet mechanical dragonfly, Monkey can analyze various enemies and gain the ability to tell which mechs are defective. These defective mechs can be beaten with a special "takedown" move so they grant an extra advantage in battle. For instance, defective combat mechs can be taken down and then thrown at other enemies for explosive damage, while an electric-firing variant detonates an EMP shockwave that stuns surrounding foes. It gets a little tiresome watching the dragonfly scan everything at scripted intervals throughout the game, but the various takedown moves are incredibly cool, so it's a fair trade.

All of this is fun enough, but it's the interactions between Monkey and Trip that really put Enslaved ahead. In essence, the whole game is an escort mission, except that the person being escorted never becomes a hindrance. Trip is only very rarely in danger, and even then, she is able to temporarily stun enemies to give Monkey a chance to rescue her. Trip didn't die once throughout my entire game, and I never felt like she was a burden.

At times, Monkey and Trip will need to create distractions for each other. Commanding Trip is a simple case of opening a command wheel, from which you can tell her to distract enemies or follow you. Monkey also has his own distraction command, and using these simple skills, the duo can avoid enemy gunfire and help each other progress. As with everything in Enslaved, it's an incredibly simple concept, yet it just feels great to pull off. There are other co-op puzzles throughout the game, and while none of them tax the brain, they're not annoying, either.

The star of the show, however, has to be the Cloud. A flying disc that Monkey can access at various points of the game, the Cloud scores points not only for being fun, but for being easy to control. It's so easy for "vehicular" sections of an action game to fall apart, but by keeping the controls for both Monkey and the Cloud uniform, Ninja Theory has crafted an excellent little steed for our nimble hero. There are also a couple of fantastic boss fights that require use of the Cloud, and the only complaint I have is that the game doesn't give us enough chances to use it. More chase sequences, or just a chance to use it more regularly than being limited to a few areas, would have really been wonderful.

A huge part of Enslaved is the art direction and graphics, and I have to say that they are simply stunning. The gorgeous, lush, colorful environments provide a totally different take on post-apocalyptic America than we're used to, and in an industry full of brown and grey. 10/10
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7 of 7 people (100%) found this review helpful
23.4 hrs on record
Posted: October 17, 2015
Amazing action adventure game, although not without some flaws. Its most compelling aspects are the story, voice acting and world design. The game is set in post-apocalyptic USA and looks amazing. The destroyed remnants of modern civilization are overrun by vibrant plant life and the world looks absolutely gorgeous. The story was written by Alex Garland (author of The Beach and screenwriter of 28 Days Later, Sunshine, Dredd) and the player character is voiced by Andy Serkis (who did a great job and should totally be in more games). If you're the kind of person who plays games for the story, give this game a try, it's really great. There's quite a lot of platforming, frequently involving puzzles which are mostly not very difficult to solve. The combat is pretty decent: your weapon is a staff that serves both as a melee weapon and a long-range weapon, providing a variety of options for dealing with enemies. In the DLC you can play as a different character with a completely different combat style and powers.

The less great aspects of the game are the rather linear nature of the levels and the stupid checkpoint system which will put you before the cutscene (some of which are completely unskippable) if you reload the game, but if you die the game will restart from the point after the cutscene. Makes no sense. Another thing that makes no sense is the forced camera in many situations where it's not needed to highlight an important area or path (since it's hard to get lost in the levels anyway), so it's just mildly annoying for no reason. But other than that, the game is a very enjoyable experience and a must for fans of good storytelling in games.
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5 of 5 people (100%) found this review helpful
12.2 hrs on record
Posted: December 3, 2015
I want to see more games do to the post-apocalyptic genre that ENSLAVED has done here. There's no cold, drab, desaturated colour-palette; instead, everything from the environments to the characters are beautifully vibrant. If there was a single word to describe this game it would have to be "lush".

There's not much to the story, there's almost no exposition, but that's okay. I enjoy how the very, very few characters interact with each other. The humour and insults exchanged throughout the dialogue are quirky at first, and there were a few words said that I wasn't expecting to hear from a game such as this, but I found it hilarious and strangely comforting. Maybe because I'd grown attached to what appears to be the only humans left in existence.

There are a number of issues, though. Firstly, the battle camera is horrendous, it makes fighting a lot more difficult than it needs to be as there is no lock-on camera. The field of view is so close to your character it's hard to tell when to block or evade an incoming attack. The battle system is also quite clunky, fighting numbers of enemies at once with melee attacks is sometimes frustrating and tactics such as countering and evading attacks aren't accurate. I found that maximising your ranged weapon's upgrades makes it a lot easier in order to manage groups of enemies from a distance.

The story also seemed to come to an abrupt end. I feel as though an additional one or two chapters would have improved how the last portion of the game unfolded but that's not to say it was a poor ending, it just seemed to be over sooner than I'd have liked. It's a shame too, because the ending raised more questions than had been answered; it was a huge contrast to what I'd previously experienced through my journey and not at all something that I expected to happen.

I also hugely appreciate that the optional collectibles throughout the map actually add to the significance of the story. It's not clear at first what meaning is behind them but it all comes together quite neatly in the end.
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