Explore an abandoned building, encountering puzzles and clues to discover what happened, as you try to escape in both your nightmares and the waking world. Be immersed in the hauntingly beautiful 3D atmosphere in this puzzle exploration mystery game.
User reviews:
Very Positive (12 reviews) - 83% of the 12 user reviews in the last 30 days are positive.
Mostly Positive (526 reviews) - 77% of the 526 user reviews for this game are positive.
Release Date: May 28, 2015

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“I highly recommend Homesick as a beautiful and thoughtful gaming experience.”
8.9 / 10 – OnlySP

“Homesick is a feat of interactive storytelling, resplendent in its game design and gorgeous graphics.”

“an emotional journey with very few equals”
4.5 / 5 – The Mental Attic


Beautiful hour-long live-instrument original score, included as an mp3 album.

About This Game

Explore an abandoned building, encountering puzzles and clues as the story unfolds. You seem to have been there so long that direct sunlight is blindingly bright, at home in the serene but foreboding atmosphere. When you sleep, you are plagued by nightmares, frantically running down hallways chased by darkness, an axe in hand.

Find the remnants of the building’s inhabitants to discover who you are, what happened, and what you need to do, as you try to escape in both your nightmares and the waking world.

Homesick is a puzzle exploration mystery game with a first person perspective, in a richly detailed and atmospheric 3D environment.


  • hauntingly beautiful and atmospheric 3D environment
  • innovative yet straight-forward puzzles that are satisfyingly challenging
  • the story unfolds through solving puzzles, finding clues, exploration, decoding text, and unlocking new areas
  • average playtime 2 to 4 hours

System Requirements

    • OS: WindowsXP SP3 or higher
    • Processor: Dual core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Keyboard required for one puzzle mechanic
Customer reviews
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Very Positive (12 reviews)
Mostly Positive (526 reviews)
Recently Posted
8.7 hrs
Posted: August 27
Best way I can describe this game is Slow. It's slow paced, yet you'll still finish it within 4 hours, sooner if you don't bother to sit down and decipher the books and papers.

The games content appears to be in the papers, and deciphering them can be headache inducing. I ended up screen capturing them to decipher later thinking there would be important info for later in the game, but then the game ended.

I plan to read through the letters and books to see if there's more content however it just feels like the game ended with things unanswered, I'm not satisfied with the ending, it was an 'oh, there's the credits, but where's the rest of the game?' ending.

I don't remember if I bought it at full price, but I certainly hope I didn't.
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4.8 hrs
Posted: August 22
-Except for last, no trial and error gimmic puzzles.
-Great graphics and environments.
-Excellent minimalistic musical score, retains a dark and lonely atmosphere throughout.
-Heartbreaking storytelling.

-Feels like a demo at 4 hours. (depending on your experience with point and click adventures)
-Main puzzle, alhough satisfying and fun to complete, reveals a larger question that remains unanswered when game is finished.
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5.3 hrs
Posted: August 14
I just finished Homesick, and I must say that I'm quite pleased with this gentle puzzler. There is a hint of horror, but mostly it is an atmospheric walk throuh a contemporary, urban rruin. I enjoy games that are based on the amnesia premise. You wake up and don't know where you are or why. As you proceed, the word puzzles help you unlock the story and eventually solve the niggling questions of why you can't walk down a particular hall. It all makes sense in the end. The puzzles are pretty straightforward with no races against the clock. There are a couple of time-based features, but you get to keep trying those segments until you figure it out. No pulse pounders here.

The musical score is simple and melodically repetitive in a beautiful way--very relaxing considering the stark setting and mild horror element.

I take a loooong time on games. I spent a little under 5 hours on this one. But then, I like to linger and relish the backstory, which unfolded to give depth to what is at its core, a straightforward puzzle maze.

Very well done. I recommend it.
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3.1 hrs
Posted: August 5
I bought this game on SSS2016 for a 5.99$. I think it worth it. Would I bought it for a full price? I don't think so.

But it has good graphic style and some interesting puzzles.

Story is pretty usual, nothing special or unique. I didn't liked that I had to run through all rooms again after 2/3 of game to read the notes, that were crypted before.

The only one jumpscare was not impressive and I don't understand it's value for this game.

So, if you want to have some short puzzle game with pleasant graphics I recommend to buy this one on the sale, it's too short and don't have that much interesting story or unique puzzles for it's full price.
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4.3 hrs
Posted: July 30
At first I have to say the games graphics surprised me - this is a UDK game, not Unreal Engine 4, and so I was expecting less. But the graphics are just lovely, The graphic models, textures and lighting are so well put together.
The game is a delight.

The game is short - I finished in a little over 4 hours (and I'm usually a bit of a plodder, or even the type to give up on a game). But this is a wonderful game experience.
You are given almost no help and that is 'by design' - the whole point is for you to discover what is going on and who you are and why you find yourself in this run down room, not knowing anything and seeing weird symbols all over the place...

OK, if you are after danger or action only, then this might not be for you. You won't find them here.
But if you'd like to do a few (relatively) simple puzzles that unfold a story, then you will be rewarded.

I heartily recommend the game.
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1.0 hrs
Posted: July 30
Requested a refund. Offer the soundtrack for $5 or so and you'll get that from me. The game itself is not worth even $8.99 (sale) for pretty much all the reasons the negative reviews give.
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3.5 hrs
Posted: July 29
Beautifull and very atmospheric.
Helpful? Yes No Funny
1.4 hrs
Posted: July 29
Helpful? Yes No Funny
1.4 hrs
Posted: July 27
Has merits but needed more time in the oven. Both design and Art has a special something but both fall short in implemenation. As a prototype of how to make a first game, this is passable, but eyes on the second attempt to see how the studio can grow.
as a full priced game, it's an overreach, but if you see it one a sale for cheap, it's worth having a go.
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Paranoia Ghost
4.0 hrs
Posted: July 27
Maybe I bought this weird game just for screenshots.
Would take more pictures,however.
7.5/10 Well done!
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Most Helpful Reviews  Overall
260 of 276 people (94%) found this review helpful
13 people found this review funny
38.5 hrs on record
Posted: May 28, 2015
The game is gorgeous. Aesthetically, it feels a bit like a graphics card demo. If you have a 3D monitor, you will want to use it here.

In terms of gameplay, it manages to combine unique (and often challenging) puzzles with a powerful sense of tranquility and exploration. The game has a very soft open, meaning that it is entirely up to you to discern what you're doing and why. In a way, that leaves almost the entirety of the game vague, but more than anything this enhances the sense of immersion and discovery. The game is NOT simple, and yet it never leaves you feeling pressured. And, interestingly, long after you're likely to have forgiven the game's opening vagueness, it is compellingly explained.

The story, which the game absolutely has, unfolds at an unusual pace that might have been created as a challenge to traditional story arc diagrams. Without resorting to spoilers, I suggest you simply play and wait for it -- it works, and it works well. Anyone who might claim that the game lacks a plot or makes dismissive comparisons to "Dear Esther" etc. didn't get very far. The quiet, early game atmosphere counts for a lot.

A beautiful, instant classic.
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210 of 253 people (83%) found this review helpful
315 people found this review funny
3.9 hrs on record
Pre-Release Review
Posted: May 28, 2015
It's pretty. It has some clever, unique mechanics.

It's also slightly longer than this review.
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249 of 307 people (81%) found this review helpful
8 people found this review funny
Not Recommended
2.4 hrs on record
Posted: May 28, 2015
Dang, this looked kinda cool. But I can't recommend buying it. Definitely not at 15 USD.
I'm not even sure if I had fun. It felt a little tedious and the slowness of movement was padding for time, not atmosphere.
The puzzles were a little fun, but a little on the easy side. The hardest aspect and quite fun at first was learning to read again.
This game is GORGEOUS. Up there with the prettiest at the moment, like Ethan Carter. But the game is WAYYY too short, and there's little variance with the setting, and not much to explore. I beat this in two hours, and that was with getting stuck on the freaking drawers and spending a lot of time figuring out that one.
Anyway, if you have doubts about buying this, probably don't. If you just love games with this sort of atmosphere and walking simulator puzzles/exploration, you might give it a try, but wait til it's on sale. The amount of content does not justify the price
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69 of 71 people (97%) found this review helpful
4 people found this review funny
5.0 hrs on record
Posted: August 15, 2015
What is it?
Homesick is a narrative-style indie game that sits somewhere between The Vanishing of Ethan Carter and Dear Esther (but with considerably more 'game' than the latter). Your objective is no more than to find out what happened, why you are there and how to escape by a small amount of puzzle-solving and decyphering of cryptic code to reveal what happened. Homesick is a short game and mostly entails you unlocking access to various areas that form one floor of an abandoned apartment block and eventually piecing together the story before finding your escape.

How long is it?
The game will take no more than 3-5 hours if played thoroughly (that is: solving all the puzzles and then, after decyphering the remainder of the code, backtracking to read all the pages and letters you were unable to read earlier in the game in order to properly piece together what happened. If you don't backtrack, you're probably looking at an hour less. Whether or not it offers replayability is a tough one. I can imagine I will play it again much further on in time, but of course will remember what needs solving and when, so will likely just play it just to repeat the experience in the same way I might reread a good book.

Is it scary?
No, but it is haunting atmospherically and can feel a little tense at times (in the nightmare sequences). The bleakly beautiful music score creates a melancholy backdrop to your waking hours shuffling through decay and detritus of a building's former existence. The visuals are superb as is the music. Minor spoiler if you like to know about anything scaremongering at all: there is one minor jump-scare at the very end of the game, but it's not one of those where you scream and drop whatever happens to be in your hands at the time. Even if you're a self-confessed gaming-wuss like me, you'll be fine.

Is it difficult?
It's about on a par with The Vanishing of Ethan Carter in terms of difficulty, perhaps a little simpler. The few non-code puzzles are easy enough to solve after a bit of thought and logic - especially if you use audio as well as visual clues. The code decyphering is fun, and you will have decyphered it fully by the time you finish the game - even if you think you're struggling at the beginning (trust me on this one - you'll nail it).

Anything not to like?
Not really. Anything I didn't like initially transpired to have a very good reason behind it. These ranged from pace, to camera views and areas of accessibility - but ALL had reasons (ie deliberate by design), so if you find yourself grumbling about this or that, bear in mind that there is likely a very good reason for it. The only gripes I had beyond these were the somewhat unwieldy inventory system (would have been easier to have a popup screen to click the required item rather than scroll through each until the correct item was equipped) and I missed the sound effects that might have accompanied my movements as I shuffled through debris, trod on papers and such (just scraping and crunching sounds - the usual stuff). But they are minor and petty, and are no reason not to enjoy the game itself.

In summary
If you enjoy short, narrative driven games with a bit of mystery and puzzle-solving, and think exploring the ruins of abandoned buildings is a bleak but moving experience, then you will enjoy this game greatly. I hope the developer gives us further, similar experiences in the future. In the meantime, this little game deserves to occupy a small space in your library.
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127 of 162 people (78%) found this review helpful
8 people found this review funny
Not Recommended
2.6 hrs on record
Posted: May 29, 2015
Great game. Fantastic sound track and atmosphere.

But for $15, the game ends before it even really begins. It hints at a compelling story, but leaves you feeling somewhat unsatisfied with an abrupt and disappointing ending.

The idea is fantastic, but the execution falls short for the pricetag.
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69 of 77 people (90%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: July 15, 2015
(Based on a review code I got from the developers.)

I have to say that this is one of the best games I've played in a long time: it's definitely the best new game I've played this year. Playing it filled me with a vague sense of trepidation, but also an overwhelming need to explore and to find out where I was, why I was there and what my purpose was in that place, if I even had one. The puzzles rely on real world logic, so they're quite straightforward and uncomplicated, and I didn't wish they presented a bigger challenge, because to me, it doesn't seem like Homesick is the kind of game that focuses on brain challenges: it's all about exploration, and the puzzles (and their solutions) are just a way of helping you better explore the place around you. The way most of them leave a mark on the environment was amazing to witness: it feels so satisfying to solve something and watch its result bloom around you, an explosion of colour in a landscape almost entirely devoid of all colours that aren't blinding white or washed out grey. The atmosphere in Homesick is exceptional, too, thanks largely to the soundtrack that impressed the pants off of me. It would be an entirely different game without it, which is easy to realise when you're solving one of the puzzles that requires almost complete silence, and you realise how much you miss the music.

Some people have complained about the game being 'too short' - I think it's the perfect length, because the pacing is done just right and no part of the game feels too short or too long, but rather it lasts exactly as long as it needs to.

No spoilers, but after playing through the game and reading all the documents etc. that I found on the way, the ending left such an emotional impact on me that I cried, not because I was sad, but because I felt sort of... at peace, perhaps, for the game ending the way it did. I can't describe it, it was a mixture of relief and happiness, but it was also bittersweet because of everything that I knew and everything that had preceeded it. I've felt a LOT of different emotions playing games, but never quite something like this. It was amazing. And yes, I think it does have replay value, despite being linear and short, because this is a story I'd like to experience more than once.
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41 of 44 people (93%) found this review helpful
1 person found this review funny
4.1 hrs on record
Posted: June 4, 2015
**Note: I love games like Vanishing of Ethan Carter and Gone Home, if you do not like these games, you will probably not like this one**

The first thing I noticed about the game was how freaking beautiful it is. The last thing I noticed was also how beautiful it is. The game is just a joy to look at the entire time, I wanted to take a screenshot every time I turned a corner (and often times I did) just because of how captivating each bit of environment was in the game. Whether it was the stark blasts of white light leaking through windows or it was the shocking amount of wallpaper peeling off the walls, everything is built with such detail and is the obvious result of a lot of effort from the developer. Environments are spectacular, and so are the bits and bobs of info and story you will find in them. I would go into the story more, but I would rather not spoil it, part of what makes this game worth playing is discovering the story for yourself, so I will let you do that.

But before you do enter the halls of "Homesick" I must warn you that if you are not a fan of games like "The Vanishing of Ethan Carter" or "Gone Home", this is not for you. Most of the game consists of simple puzzles that are solved with either very logical solutions or kind of out of the blue. But there is one paticular section towards the end of the game where the game gets the balance between mind numbingly simple and oddly aloof right, and it finally feels like you are doing something fantastic that also makes sense.

The game has flaws, specifically the "game" part of "Homesick", but it gets so much stuff right. "Homesick" is a tour through a meticulously built set of rooms that have this oppresive sadness to them but I always had to turn the next corner. Play "Homesick" if you want to see a game made with a lot of heart and double the talent.
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37 of 43 people (86%) found this review helpful
2 people found this review funny
33.5 hrs on record
Posted: May 28, 2015
Homesick is exploration, solving of environmental puzzles and learning about the background story of the game and the character you play. As promised it perfectly brings together the good things of the Point&Click Adventure genre with First-Person-3D-Graphics (where actually only The Vanishing of Ethan Carter did a decent job so far).
The puzzles are logical, brooding yet not too difficult. It is at times a bit creepy (in nightmare mode), but you should't expect a horror adventure per definition. What you also shouldn't expect is interaction with other characters, as Homesick obviously plays in a solitude setting.

There are some puzzles and other things that really impressed me, for example the piano you see in the screenshots that is operational (which I have never seen in a fully 3D game) and of course the extraordinary detailed and beautiful graphics (usually only known from real old-school First-Person-P&C Adventures in 2D, like Scratches or Dark Fall: Lost Souls), especially while keeping in mind that this game is essentially made by only one person. The soundtrack perfectly accentuates the mood of the game, while it isn't something I would like to hear as stand alone. But that's absolutely not a bad thing, as music can either be very good background music (like here) or if it works too good for itself there is the risk that it works distracting from the actual game.

The play time may be be relatively short (mine is not realistic, as I've been a tester since the first alpha) but Homesick is a true experience if you are into games like The Vanishing of Ethan Carter or maybe Gone Home and The Old City ("maybe" means rather didn't really enjoy them because of non-existant puzzles and enormous amount of text to read).
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33 of 37 people (89%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: June 3
Stunningly rendered, the waking world has a thick atmosphere of brooding and lingering dust. Books, pages and photographic slides litter the defunct and decaying apartment building - hinting of history, of the people who once dwelled within these corridors of plaster and peeling wallpaper. Somber music punctuates the melancholy as you explore the modern ruin seeking answers: what happened, where did everyone go, why am I still here, and why is the sunlight so painfully bright? Some of the writings and pictures I found rummaging through the kippleized environment spoke of answers to come.

Asleep, the world is transformed into a shadowy nightmare version of itself. The unconscious world is a place of frantic, terrorized sprinting as the darkness aggressively moves in to gobble you up in its hellish maw.

The puzzles are well-thought-out, logical, and fluid; meshing perfectly with the environment. It’s feels less like coming to a “puzzle section” like in some games, and more like creatively seeking out ways to move around the environment.

This is what I liked about Homesick, the atmosphere, the mystery, the logical puzzles, the tip-of-the-iceberg world building that promised something more; a reward for pushing further into the game’s brooding depths. The game didn’t deliver. I’ve clocked about three hours in the game and I can tell you without exaggeration that 80% of that time was spent staring at books trying to decipher their script. (I managed to work out most of the alphabet, the key I scribbled down in a notebook lacking only the ciphers for Q and X). After about 30 minutes of actual gameplay and head-scratching, Homesick abruptly ends with no answers, no story, and what amounts to a cheap jump-scare and a vague sense of “paternal-ness”, for lack of a better word. Homesick feels like a project that someone did a lot of work on, felt strongly about, and obsessed over for a while, but got tired of producing 10% of the way through, polished it up, and slapped a half-hearted ending on it. I bought the game on sale, so I’m not upset that I spent money on it. But the game is in no way worth the $15 USD price tag.

My recommendation is mixed. But since I have to pick yes or no, at this price the answer is no, I would not recommend this title.
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111 of 168 people (66%) found this review helpful
4 people found this review funny
Not Recommended
3.4 hrs on record
Posted: May 30, 2015
-Looks nice
-The puzzles are entertaining first couple of times
-The ending was okay.

-Not well optimized. At times, slow and stuttering. I have GTX980 and the rest.
-No customizable control
-No running
-No FOV adjustment. Gives me horrible headache after 15 minutes.
-Puzzles are no longer puzzles very shortly. Repetitive.
-It's not a complete game and more like a diploma work or demo or thereabouts.

Overall: It's worth about $5, not $15.
Not recommended at this price.

Excuse me, but for for $15 and as a FINAL release game, I should not have to use command line at all, to change common settings!
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