Click for Gameplay Trailer - Review
+ detailed battlefields
+ great rendered vehicles
+ many units animations
- soldiers look a little clunky
+ there is something to see everywhere
+ fully destructible environments
- units and environments seem a bit sterile no history
+ no overpowering super units
+ 5 levels of difficulty
- no tutorial
+ all units speak their own language
+ nice battle varying noise-Inferno
- only a few feedback messages of units
- weapon sounds usually thin
+ Tanks have correct-acting weight feeling
+ many infantry variants
+ stationary weapons, artillery, mortars, machine guns etc.
+ more than 250 different tank units
+ 5x8 "historical" Skirmish missions
+ missions sometimes very extensive
+ around 40+ hours playtime
Rattling runs just ordered my Wolverine tank destroyer on the battlefield. Quickly, I want to select the tanks and send them to gain my lying under heavy fire ranger at the front.
But wait! I can not click the struggle device partout. Instead me in pale green, the name of another player is displayed. He has not, however, noticed that I him - had given a new tank - for whatever reason. So the tank destroyer rattling leisurely to the front and I can only watch in despair as a 88mm Flak makes the valuable vehicle kindling. It's great.
The reason the solo player is moderately well catered for is that the game has a huge stack of scripted skirmish missions, which can be played by you alone, or with friends.
As far as I can tell, Assault Squad 2 incorporates everything from the previous game, too, making it quite the truckload of content.
The new missions are as strong as anything in the previous games, and sensibly err on the side of huge battlefield brawls, with plenty of armour, although there is some less intense variety in the mix.
What’s significant about Assault Squad 2, however, is that it goes much further into the multiplayer landscape that the previous game had already conquered.
This time you can play an 8v8 game mode, and while some people are still suffering technical difficulties (the series has always run fine for me) new CPU-exploiting optimisations mean that this should, in theory, be the best-running Men Of War game so far, even with these huge new player counts.
The ultra-detailed damage system could occasionally frustrating, but also the source of much of the good things about men of war fighting.
In combination with stack control direct function of the number, which allows you to zoom in and take manual control of each unit on the field, it makes for dynamic and exciting battles. Grabbing control of an anti-tank cannon ball during a fire fight and just sending a round through an oncoming tank armor, it is to explode in a satisfying fireball always a good time.
Speaking of explosions, is the environment in Men of War almost completely destructible, which, quite apart from looks pretty bloody sexy, leads to some interesting tactical options - carving a path through a village for your foot soldiers by smashing through them with tanks, for instance.
Micro-management specialists are happy about the limitless possibilities that this entails: as battlefield kleptomaniacs they arm their troops with Dropped enemy hardware and recycle the enemy abandoned vehicles. Familiar comfort casual players, however despair that every soldier like in a role-playing game carries its own backpack and must be supplied individually to supply crates or trucks with fresh ammunition.
Men of War is nothing for after-generals, that's for sure. Nevertheless, there is a lot of fun, if a planned attack with unexpectedly low loss works or a desperate defense with a last surviving light anti-tank gun hair's breadth succeed.
It’s not a perfect game, and indeed can often be a frustrating one. While it throws off the unwanted shackles of unit trees and resource management, it introduces its own clunky sub-systems that take almost as much time to master. The interface could do with tidying up, and the AI is occasionally dunderheaded.
Men of War: Assault Squad 2 provides an exciting and singular war gaming experience.
Score: 74 / 100
Sorry for my bad english. This is my review account, because the low playtime.
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