realMyst: Masterpiece Edition is a beautifully updated version of realMYST for today’s Mac and Windows computers - celebrating the 20th anniversary of Myst! The models and textures have been reconstructed to provide an amazing graphical experience.
用户评测: 多半好评 (220 篇评测)
发行日期: 2014年2月5日

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1月27日

realMyst: Masterpiece Edition v2.0 released!

realMyst: Masterpiece Edition v2.0 is now available! We’ve been busy polishing, shining, cleaning, fixing, tuning, and just generally improving the realMyst experience. This new version is better than ever - here’s a list of some of the things we worked on...

- Improved performance quite a bit
- Improved the look of just about everything
- Improved lighting in many areas
- Squished tons of nasty bugs
- Updated to the latest version of Unity engine (much faster, fewer bugs)
- Replaced the sky system (much faster, fewer bugs)
- Enhanced the realism of day/night cycles in several Ages
- Brightened the nighttime lighting just a bit in a couple Ages
- Cleaned up the initial resolution settings a bit
- Added lights in a few places for nighttime enhancement
- Changed “Auto Graphics Quality” option to “off” by default
- Removed something called the “frame rate limiter"
- Improved Free Roam - left and right arrow keys changed to rotate (not strafe)
- Improved Free Roam - single right click toggles in and out of “look mode"
- Improved Free Roam - invert look option added
- Re-ordered the graphic options in the advanced list by resource cost
- Fixed the jerky book falling intro movie
- Changed to allow relaxing on chairs and beds (sit on Achenar’s bed at your own risk)
- Adjusted the aspect ratio of all the linking book panels
- Updated the Help Guide
- Added Steam Achievements!

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关于这款游戏

realMyst: Masterpiece Edition is a beautifully updated version of realMYST for today’s Mac and Windows computers - celebrating the 20th anniversary of Myst! The models and textures have been reconstructed to provide an amazing graphical experience. The environments have been enhanced to provide dynamic water, weather, lighting, foliage, focus, and more. The interface has been redesigned to provide an enjoyable way to explore for both novices and gamers.

realMyst: Masterpiece Edition - this is not your father's Myst! It’s been 20 years since Myst became your world, and there's never been a better time to revisit the Ages. This newly refreshed and rebuilt version of realMyst is all-things Myst, but amazingly more real. You can explore anywhere, unfettered, and in realtime! Pick your own path through the forest on Myst Island. Listen to the crickets as the sun sets in the Channelwood Age. Relax in the falling leaves in the Selenitic Age. Spin around for a full panoramic tour of Sirrus’ throne room. Seek shelter from the thunderstorm in Stoneship Age.

And If you’ve ever been overwhelmed by realtime 3D - too many controls or too much motion - realMyst has something for you! You have the option to play the game just like the original Myst - with a simple point and click! Point where you want to go - click the mouse and you move through the world seamlessly to the new location. As a tribute to Myst’s 20th anniversary we’ve also added the original Myst images when you play in this Classic mode. Hold down the shift key and the original Myst image pops up, so you can see the difference and fondly remember that early Myst experience.

We’ve added plenty of new features to enhance and assist you on your journey. So whether you’re visiting Myst for the first time or you want to remember the first time - there’s never been a better reason to lose yourself and let the surrealistic Ages of realMyst become your world.



Features...

  • All the original Myst Ages plus bonus Rime Age
  • Full Myst gameplay and interaction
  • Dynamic environments - rippling water, falling rain, waving trees & grass
  • Advanced graphic effects like bloom, blur, depth of field, etc.
  • Day and night - watch sunsets and sunrises, or explore at night
  • Flashlight - for exploring dark nights or dark corners
  • Haunting Myst music score and dynamic 3D sounds
  • Classic Point & Click navigation option - just like original Myst
  • Free roam interface option - standard navigation controls
  • Zip Mode in Classic navigation - hold down to keep walking
  • Auto quality option - checks your frame rate and auto-adjust your quality
  • Interactive Guides - illustrates how to interact with objects
  • Bring up original Myst images to compare and reminisce
  • Bookmark feature to save & restore progress
  • Auto-save to insure you pick up where you left off
  • realMyst Hint Guide - get past that one puzzle that's got you stumped

系统需求

Windows
Mac OS X
    Minimum:
    • OS: Windows XP, Windows 7 or Windows 8
    • Processor: Intel Core 2 Duo 2.2 GHz; Athlon x2 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 9.0c SM 3.0 compliant video card
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card with latest drivers
    Recommended:
    • OS: Windows 7 or Windows 8
    • Processor: Intel Core i7, 2.66 GHz
    • Memory: 8 GB RAM
    • Graphics: 1 GB DirectX 9.0c SM 4.0 compliant video card
    • Sound Card: DirectX compatible sound card with latest drivers
    Minimum:
    • OS: OSX 10.6 Snow Leopard
    • Processor: Intel Core 2 Duo 2.44 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB SM 3.0 compliant video card
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: OSX 10.9 Mavericks
    • Processor: Intel Core i7, 2.66 GHz
    • Memory: 8 GB RAM
    • Graphics: 1 GB SM 4.0 compliant video card
    • Hard Drive: 3 GB available space
有价值的用户评测
17 人中有 16 人(94%)觉得这篇评测有价值
12.8 小时(记录在案的)
发布于:1月7日
A beautiful recreation of a timeless classic, realMyst: Masterpiece Edition brings a piece of gaming history to modern times. While the graphics and sounds are completely revamped to match modern-day standards, the gameplay stays true to its original and does not fail to deliver the nostalgic Myst-feeling.

It is, admittingly, a rather peculiar game, a slow paced and thoughtful puzzler in a surrealistic setting. Its puzzles can be overwhelming at times, especially for those unfamiliar with the genre, but they always have a logical (sometimes surprisingly straightforward) solution that makes you feel really smart if you solve them on your own. But even for those non-hardcore adventure gamers among you, the game offers a built in (optional) hint system that gives you little advices without spoiling too much.

There are only few negative points that should be mentioned; The controls and movement feel a bit wonky at times and you might occasionally get stuck on objects on the ground (nothing game-breaking though), however Cyan is working on a fix for that at the point of this review. The in-game cinematics still have the low resolution from previous renditions of Myst, which seems a bit out of place considering the otherwise beautiful graphics. And the missing inventory (you can only pick up and carry one item at a time) is a rather annoying remnant from the original Myst game, often requiring an unnecessary amount of backtracking.

In summary, realMyst: Masterpiece Edition is a game that wants you to immerse yourself, absorb the scenery and use your logical thinking. If you are a fan of the Myst series to begin with, this is almost a must-have, but any other adventure fan might take a look at this as well, to get a chance to enjoy a game that wrote history in a new and stunning visual design.
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12 人中有 11 人(92%)觉得这篇评测有价值
9.1 小时(记录在案的)
发布于:1月7日
My Dad introduced me to this game when I asked him what games he used to play. We got Myst so I could experience it the way he did but it crashed whenever we solved the clock tower puzzle to get to the Mechanical Age, so we got this. We have completed all but the Channelwood Age and I have to say, I'm really impressed with it. It's not the most well optimized game, but it runs fine most of the time. (Seriously, it looks good not amazing. I can run Shadow of Mordor on high and this lags. What?) I still can't it was done by 2 guys. The atmosphere is surreal and the music, oh my god, the music. The puzzles are really clever and most of them are difficult, but solveable. (I say most. I'm looking at you Spaceship Piano). The answers are usually in plain sight, you just have to explore and have the thinking capacity to connect two seemingly unrelated things. I also like how each age has a 'theme'. The flashlight was a godsend, as you may as well be blind during the night. You can't see ANYTHING at night time, so that helped a lot. Overall, a solid 8.5/10.
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8 人中有 8 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.3 小时(记录在案的)
发布于:2月21日
With the updates, this game is actually a great port of Myst to the current century. It really retains the feel of the original.

And the mazerunner is much better. Even though you still have to go through it.
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12 人中有 10 人(83%)觉得这篇评测有价值
11.1 小时(记录在案的)
发布于:2月13日
realMyst: Masterpiece Edition is a complete overhaul of the original Myst game from 1993, porting it to a modern 3D engine that allows for free-exploration as opposed to clicking on still, 2D images. It's actually done suprisingly well and stays true to the original through-out, even including the original scenes that had used real actors. I did find the performance a little choppy in some sections but never to a point where the game was unplayable. The new graphics engine brings a new life to Myst, while my elitist self prefers the original, this looks absolutely amazing and they pretty much nailed the aesthetics of the original re-imagined in 3D.

Myst is the first entry into the series and gave birth to one of the most incredible puzzle/adventure games of all time, it has some really clever puzzles that will tap into parts of your brain that are covered with cobwebs and will force you to think not 'outside the box' but 'without the box'. The plot is one extremely immersive trip that you have to uncover yourself and there are a few Myst novels that go into it with a lot more detail.

Myst starts you off glaring at a book with a moving image of an island which sends you to the island, Myst, upon interaction with it and thats where this mind numbingly fascinating adventure begins. You soon discover that there are two books placed in a library and with exploration and interactions you discover that there are two people trapped inside them, one within each book. You'll need to collect pages of the two books to free them, which are scattered around the 'Ages' (different worlds within the game) and you'll need to solve a series of complicated, yet extremely logical puzzles to progress through these diverse and unique worlds in order to find the pages and uncover more of the plot.

Myst features some amazingly designed puzzles, you'll need to write down notes, memorize figures, find clues and memorize sounds to solve them, the levels are abstract and beautiful, each completely different from the last and you'll be able to explore and solve puzzles in which ever order of world you please. This is trully an amazing adventure which has been brought back from obscurity by Cyan and would recommend anyone interested in puzzle games or interested in trying something different to invest in it.
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6 人中有 5 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
5.3 小时(记录在案的)
发布于:1月2日
And so we have another edition of the best-selling game of the 90s. I must say I like the fact that 20 years after initial release of Myst, we can play it again as a new, fresh game (kind of). But can we call it a good, modern game, up to today's standards? Let's find out.
Notably, realMyst from 2004 got rather low ratings, so let's also compare the Masterpiece Edition with its predecessor.

When you look at the Myst Island, first impression is very good. Textures have been updated. Water looks great, which makes for amazing landscapes, not only on Myst. When you go into other Ages, however, they seem much less polished.
Probably the worst thing are in-game videos, which are very low-res (they are just the old ones). Models are also dated, prepare to see lots of simple polyhedrons - probably that's why the game's description only mentiones updated textures. But, well, you'll also find low-res textures.
All that is to say - realMyst: ME is still an old, refreshed game, not a completely new one. It doesn't look bad, I enjoyed the views, but don't expect miracles. Also, lack of edge smoothing is disturbing.

I dare to say, there are no new games like Myst. People spent a lot of time here, trying to figure out how stuff works. It could be fascinating in the 90s to explore the Ages for months (I wish I was playing back then). Nowadays people just want quick gameplays. Frustration could be a source of realMyst's low ratings.
In this edition, some puzzles got much easier. Hard to say if it's good - they say almost nobody completed the original Myst. So maybe now people will have a chance. (Wish I didn't look at spoilers so early playing Myst for the first time, duh!) For those who know the game well (spoiler alert):
Scheme showing how to turn fortress in Mechanical is now in the journal on Myst. Receivers in Selenitic are much easier to set now, and they only have to be set roughly.

Finally, what stands between us and the Myst Ages: the interface. People were saying that realMyst's 3D environment made stuff just more annyoing. The solution came in this edition - we can now choose Free Roam mode, or classic point-and-click. I must say, clicking to walk in 3D is annoying for me, so I went free. Controls are not perfect, but I got used to them after a while.

Overally, realMyst: Masterpiece Edition is not a miracle, but definitely worth playing. If you don't know Myst yet, this edition is great for finding out what's so special about the old bestseller. If you've already been there, this visit will certainly be great.
And if such a game would be released now as a new title, without its predecessors... Nah, that couldn't happen. Nobody makes such games nowadays. Maybe that's why I love Myst so much.
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3 人中有 3 人(100%)觉得这篇评测有价值
8.5 小时(记录在案的)
发布于:2月20日
This game was so good, so much fun. The puzzles were very diverse and interesting, they seemed impossible at first, but by exploring you will find the solutions. Then the little story is also a lot of fun. Great game! Is there a part two or something?!
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5 人中有 4 人(80%)觉得这篇评测有价值
5.9 小时(记录在案的)
发布于:2014年12月29日
RealMyst is an interesting beast; it exists partly as a proof of concept for later 3d Myst games, while also slightly furthering the details and connections between the earlier games. The traditional world building is all there, with the added flexibility of more recent full 3d games. It's perhaps the most accessible way to experience a classic game, while improving much of the rigidity of the original.

The new visual improvements also help with replayability, though the atmosphere is still there from the original game the less detailed textures have been replaced by much more realistic ones and more environmental elements have been added to give a sense of immersion that the hyper card and quicktime event original could not achieve.

For those that preferred the original click interaction, the game provides a way to setup the old style navigation. I personally liked free movement after years fo click through mavigation systems.
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5 人中有 4 人(80%)觉得这篇评测有价值
11.6 小时(记录在案的)
发布于:2月1日
I wasn't sold on the game after its initial release, but after the improvements v2.0 brought I've fallen head-over-heels in love. This is now my definitive version of the game, and EVERYONE should check it out. Plus, new achievements + fun easter eggs add another layer of enjoyment as well. :)
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7 人中有 5 人(71%)觉得这篇评测有价值
5.6 小时(记录在案的)
发布于:2014年12月21日
I gotta say, this is a challenging game that would challenge even the most observant of people. That being said the game includes a VERY good guide that can break down tasks for you without giving the answer away. It gives the option of giving you little hints, and you can request more all the way up to them giving you the flat out answer if you get tired of it. This allows for puzzle-solving on all levels and gives anyone a chance.

I didn't want to flat out bash this game without mentioning the parts they did do well. However, the game mechanics can be very hindering and not smooth. So much to the point that if you are under a structure (such as a stairwell), and the game glitches you will find yourself stuck there and without frequent saving you are fuc*d. This happened to me and caused me a lot of stress. I only save when im done playing due to the fact that you cannot die in this game since it is solely puzzle-solving. I did not expect a simple enviromental bug to ruin my quest, and I am considering laying it down as I may not have the patience to recall and redo all my work only to find another bug down the road. Because of the unstability even after their "patch", I cannot recommend this game.

UPDATE:

After re-loading the game it finally allowed me to escape, I was able to make it to the end of the game. Although SPOILER ALERT!!!!!!!!!!-----------------I didn't like how they made you finish the same age in order to get both pages, rather than allowing you to carry both. While it was rewarding getting through the ages, I did not want to go through them again, but also the allowed hints and this not being tied to the "correct ending" was enough for me to change my vote to recommended!
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4 人中有 3 人(75%)觉得这篇评测有价值
8.4 小时(记录在案的)
发布于:2月3日
Great remastering of the classic Myst game. Graphical and audio updates, as well as the addition of a new content make for better immersion. Good addition to the gaming library of those both new to the series as well as those who have followed it for a long time.

Now if only we can get an updated version of Riven...
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8 人中有 4 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.9 小时(记录在案的)
发布于:2014年12月19日
Oh, the nostalgia
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8 人中有 4 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.6 小时(记录在案的)
发布于:1月14日
it's Myst, Remasted to the height of mid 2000's technology.
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2 人中有 1 人(50%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
8.2 小时(记录在案的)
发布于:2月25日
Visit Myst, they said.

A scenic island of tranquility and solitude, they mused.

Don't touch any of the books, they most certainly never mentioned.

Also the bathroom is on Rime, they purposefully failed to mention as if out of spite.
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355 人中有 338 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
3.0 小时(记录在案的)
发布于:2014年2月5日
This is a wonderful game. This was my first game I ever owned back when I was a child, so I have a nostalgic bias. To the review; this game from the get-go is aesthetically 200% better. It looks like any indie FPS you can buy nowadays minus a tutorial and immediate plot. I put countless hours into this game as a child and never beat it. That was back before there was internet walkthroughs and developers who thought that you (the gamer) barely passed the second grade. I recommend this game to anyone who wants an relaxing, in-depth story told to them through puzzles, journal entries, and a non-hostile environment.

Good things to say about this game:
-Beautiful
-Flashlight feature is helpful
-Easy conversion from classic point-'n'-click to real-time first person.
-Story remains intact if not more immerse
-More brainpower and problem-solving required than any game on the modern market

Bad things to say about this game:
-Suffers from massive framerate drops in real time first person. I drop from 60+ FPS to around 15-20 frequently; it's not a hardware issue either, it's a frame cap.
-First person controls are different and take some getting use to (Letting off WASD brings up a cursor)
-Not a casual adventure game; requires hours upon hours to reveal the entire story, get through each puzzle (if you're new to the game), and navigate each area.

This is a time-consuming masterpiece. Mozart is to the Classical genre of music, as Myst is to Adventure games. Very few games deserve such artistic praise, this ranks number 1 on my list.
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134 人中有 128 人(96%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
9.9 小时(记录在案的)
发布于:2014年10月4日
As I've read the other reviews of this game, I've noticed that this is a "nostalgia game" for most people. I, however, have just played it for the first time (RealMyst Masterpiece, not the original). It has a lot of good points, but I gotta tell ya, there were some major gameplay issues that had me tearing my hair out at times. I'm sure some of that comes from trying to optimize an old game for new systems, but I was hoping for better. Still, I really enjoyed it and I'm glad I played it.

GOOD POINTS (as determined by a newbie to the series):
- Like everyone else has said, it's visually beautiful and imaginative.
- Soundtrack is lovely and very atmospheric.
- It was nice to know through the in-game "Hints" menu (which, yes, I had to check, for reasons described below) that this was a non-hostile environment! No waiting for something evil to jump out at me from the shadows, even though there are a few ominous things to see/hear. But nothing explicit - still family-friendly, I would say.
- The puzzles are truly creative, and that kept me interested. Every Age has a specific "theme" or "conceit" for how its puzzles work, but knowing the "theme" don't make 'em easy! As someone who grew up playing online Flash room escape games (and some point-and-click adventure games like The Neverhood), I was really impressed with the varied methods you had to use to solve them. Pro tip: don't try playing with the sound off. Ask me how I found that out. (Plus you'll miss the music and audio messages!)
- The story (which is why I play games) was tantalizing and left me wanting more.
- Having 2 options for navigation controls was handy.
- The day/night cycles for each age were cool and added to the immersive aspect.
- The flashlight was a HUGE help! I mean, you could probably get by without it, but I found it indispensable. I hate not knowing if I'm missing something because I'm in a dark area!
- The live acting wasn't half bad.
- Unfortunately, after finishing it, there isn't really anything "to do" in the different Ages, but I liked that you're able to go back and explore more if you want.

THINGS I DISLIKED:
- Oh. My. Gosh. The "clicking" mechanics absolutely drove me UP THE WALL! I usually had to click on a certain supposed-to-be-clickable area in 20 different places before it would work. And the "sweet spots," when I finally found them, were inconsistent.
- The other "clicking" problem was that I frequently would stop being able to click on anything all of a sudden. I'd try to click a button that I'd pressed a hundred times and nothing would happen, and then I'd discover I couldn't click anything else either (though the game didn't freeze). I usually had to reload a save, which was frustrating, although on rare occasions the problem went away after I visited the game menu and waited a few minutes. Still, VERY exasperating. I was never able to tell, the first time I tried to click on a new object, if it was truly clickable or if I was having another glitch. I had to resort to the Hints frequently just because of that.
- Sometimes I would get "stuck" navigationally: I wouldn't be able to leave/move away from a particular position or vantage point, though there was nothing obstructing me. Sometimes I could fix it by reloading, but sometimes I had to work my way back from an earlier save :/ I particularly had this problem while facing the battery in the Stoneship Age and while facing the ceiling above the elevator in the Mechanical Age.
- The game did crash on me - once, I think.
- There are certain times when you're supposed to be able to hear an audio message, but the music never muted or decreased its volume, so I could rarely hear what was said. I had to look up the transcripts online. Subtitles would've been a huge help.
- I had an issue with the red/blue pages where I could collect them both in each Age, but could only give away the one that I had collected last. This meant that I didn't get to hear some of the audio messages from the brothers.
- You kind of have to do the Selenitic Age first, though the game doesn't require you to (and I didn't). Certain puzzles in other Ages are extremely hard to beat without having been introduced to a particular puzzle from the Selenitic.
- Having only five available save-game slots was annoying to someone who's used to infinite saves :D Also, some of the saves actually took me back a little ways before where the save-point actually was - I couldn't really save while a puzzle was in progress.

In short, it's a great game, and it's fun to get to experience the great-granddaddy of all the point-and-click games I grew up with. That said, you definitely need to approach it with the knowledge that it's still an old game, despite its remastering. It has plenty of major bugs, but it's still good. I liked it enough that if they remade Riven and etc. I'd probably play them.
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406 人中有 315 人(78%)觉得这篇评测有价值
6.0 小时(记录在案的)
发布于:2014年2月6日
I purchased the new realMyst on Steam for the sole purpose of having a copy of Myst that will actually run on modern hardware. Revisiting Myst is a tradition for me. The feeling of "standing" on Myst Island is akin to building a warm fire in my brain. It is a deep, nostalgic trip to my childhood; dreamlike, mesmerizing, and incredibly familiar. I return to Myst to remind myself of who I was when I was younger, and reflect on the person I am now. I was optimistic when purchasing the new Unity-based realMyst, despite some disappointing pre-release screenshots. Unfortunately, my fears were well-founded.

realMyst: Masterpiece Edition (RMME) suffers from dramatic inconsistency. It is often sloppy and unoptimized, but can be, at times, staggeringly beautiful.

I feel the consistency in art direction which made the original realMyst [which also suffered from poor optimization] look good for its time was lost to accommodate for shaders and surface normals in the Unity engine. I suspect most of the normal maps from the game were generated from the original diffuse textures in CrazyBump, and not much care was put into the nooks and crannies to make things look right. The original Myst gave attention to every detail, with every bolt and screw painstakingly rendered. RMME is plagued with glaring texture seams and poor texel density distribution across the various Ages. Things are not made to look lived in, but are clean with poorly tiled textures. Comparing the foliage on Myst Island to Channelwood, I can't help but think how some level-of-detail work could have really paid off while showcasing some of Unity's best features, or would have at least made these choices less apparent.

When the game gets dark, it gets really dark. I imagine the flashlight was included to combat this, but it only serves as a painful reminder that the artists neglected to put proper spec maps on models. Everything I shine the flashlight on turns a blinding white, even with bloom disabled.

The control scheme has also taken a misstep from the original realMyst. In Free-Roam mode, you are unable to stand in one place and look around without holding right-click, and the cursor reacts awkwardly as you look around. Moving up and down ladders is a chore, and having to rely on my meta-game first-person camera instincts to navigate breaks all immersion the game tries to render. Classic Mode completely locks your camera view, disabling the ability to appreciate various angles in realtime without accessing the menu again to disable it. I believe while trying to simplify the control scheme that the designers have in fact created a more cumbersome system that alienates and punishes users who are already familiar with playing first person games on the PC.

I hold out hope that Cyan plans to release future updates to refine RMME, for I would really appreciate having it be my go-to Myst game in the future. The fact that Myst, Myst: ME, and realMyst cannot be made to work on modern hardware without breaking your computer is tragic.

[Edit: I stated before that there was no hot-key for the flashlight, which somehow I recall the F key being unresponsive in-game. I tried again and it works. I've edited my review to reflect this. Thanks, Vec!]
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69 人中有 62 人(90%)觉得这篇评测有价值
5.6 小时(记录在案的)
发布于:2014年2月5日
Pretty true to the classic Myst as best as I can remember, though it has been long enough I had to resolve much of the puzzles. The 3D work in the 'common' areas is really nice, but in other areas it feels very crude. For example the ending of the maze, you can see the textures tiling as you go by. Same on the fortress. They also did not remake the videos, especially the 'bad' endings.

A bit choppy on max settings with a very strong gaming machine. Definitely not warranted for the quality being rendered, but it didn't really affect the gameplay. Effects that seem to be from the engine (ie. water/lava) look really good.

I played it through and only had a single crash while alt tabbing to check e-mail.

The 3D controls were pretty good, if a bit awkward at first. Going up and down a spiral staircase in a certain realm was actually rather odd. Moving around in 3D does, imho, make the game easier as things are much easier to find and figure out than in the traditional navigation.

I also found a typo in one of the journals. The journals are worth reading, as a kid playing the game I didn't really read for the story, just the clues and missed the whole plot and meaning of the red/blue books.

The 'final' realm is also a bit dependent on your audible skills. I am a bit tone deaf, which made that realm a challenge. *You definitely need sound to finish that portion of the game.*

Overall, having had played the original Myst many years (decades?) ago, this was an enjoyable second play through.
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36 人中有 34 人(94%)觉得这篇评测有价值
72.8 小时(记录在案的)
发布于:2014年4月25日
Vanilla Myst had two major issues, and with this game one of them has been fixed.
The first issue is the nature of the puzzles themselves. Although they are deliciously challenging at times, there is quite a bit of 'find solution, write down solution, walk across map, apply solution'. This will never be fixed, but it certainly doesn't make the game anything less than spectacular.

The other issue, and by far the most severe issue, was how old the damn game was. Assuming you could even get it to start, you had to find a legacy version of Quicktime and were playing the game in 320x240 which some monitors don't even support anymore. A side effect of it's age was the graphics quality being garbage. Usually I can overlook graphics in a well-crafted game, but when a game relies so heavily on immersion and observation, and is prerendered with zero fluidity of movement, having visuals as poor as Myst's simply detracts from the overall experience.

It is for these two reasons that I had trouble getting people into the Myst series. Riven, which is quite possibly the greatest game of all time, relies on players having experienced Myst's universe and story. So you were left with two choices: Wrestle Myst into submission and persuade yourself to beat it, where the only redeeming factor at this point is it's imperfect puzzles, or play the also-ugly and also-buggy realMyst.

With the release of realMyst Masterpiece, I can finally say that Myst is fixed. While the graphics aren't quite perfect, and there are still a few cosmetic bugs, and the puzzles are the same puzzles as ever, I feel like this game actually deserves to be Riven's prequel.

In short, there is no longer any reason why you should not play through realMyst Masterpiece and then play Riven.
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75 人中有 58 人(77%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:2014年2月5日
This is a very good remake so far. It took all the good things from RealMyst and Myst and combined the two.

I love the fact that they added not only the classic movement mode, but that it actually moves for you, rather than flashing the screen and showing the next image like in the original. Very nice touch.

I never got into realMyst in order to see the additional content, so I'm glad that they made it worth exploring all over again in order to get to the new content.

The textures are also much, much better than in realMyst. I was almost expecting something similar with only some compatibility tweaks here and there.

Pleasantly surprised. Definitely worth picking up!
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35 人中有 32 人(91%)觉得这篇评测有价值
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2.7 小时(记录在案的)
发布于:2014年11月18日
There have been many versions of Myst over the years, but this is truly the best. Myst Island has never looked so beautiful before, full of more lush vegetation and gorgeous water. The heights on Channelwood, the eerie blasted landscape of Selenitic, are beautifully rendered in the new engine. I've spent time just walking around admiring the improvements in some of my favorite video game locations of all time.

The puzzles all have an internal logic, focused on you understand what the environment is telling you. The key to solving the puzzles of Myst is to remember that everything on the island and Ages were created and reshaped by people, and the traces of their presence they leave behind gives insights to their past actions, their outlook on the world, and what they might yet do. What someone displays in their room is important, as is what they conceal and how they do so. The story is meant to be uncovered via exploration and careful reading, of putting together what it means that a symbol from one Age is repeated in a more sinister context elsewhere. Only by this understanding can you make your decision about who to trust.
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