Assetto Corsa 1.3 is out now! Assetto Corsa 1.3 is now available for download on Steam! Assetto Corsa version 1.3 introduces some great improvements to the core game engine and new features to the physics engine. The game now supports native 64-bit code. The physics engine has been reworked and is now completely multithreaded.
User reviews: Very Positive (6,462 reviews) - 87% of the 6,462 user reviews for this game are positive.
Release Date: Dec 19, 2014

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Buy Assetto Corsa + Dream Pack 1 and 2

Includes 3 items: Assetto Corsa, Assetto Corsa - Dream Pack 1, Assetto Corsa - Dream Pack 2

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Recommended By Curators

"The most accurate and customizable racing simulator to date, easily moddable backed by an active community. The wheel user's dream simulator."

Recent updates View all (37)

November 26

Assetto Corsa v1.3.6 hotfix available!

- Audi R8 V10 Plus cockpit changeable brake balance disabled
- Tweaked Alfa Romeo GTA default setup
- Ferrari F458 S3 on V6 tyres and small electronic diff tweaks
- Client side anti-lag improvements
- Removed chatty debug log messages in MP
- Tweaked "default" Post Processing effect
- Fixed limiter sound for Pagani Zonda

1 comments Read more

November 25

Assetto Corsa v1.3.5 update is now available!


- New Audi R8 V10 Plus bonus car
- Fixed Nissan GT-R Nismo fuel gauge
- Fixed Mercedes SLS GT3 default tyre texture
- Fixed Lamborghini Huracan GT3 Hard tyres name, causing issue on MP tyre compound restriction
- acServer: fixed issue with timing who caused session skipping
- ksEditor: Added fuel and brakes script tools
- Corrected Alfa Romeo 4c alignment and setup values
- Eliminated wrong tags from Ford GT40
- Works on the tyre heating model continues with new surface rolling heat generation on some cars
- Performance optimization on car multithread physics
- New improved smoothing and "anti lag" systems for both client and server

33 comments Read more

About This Game

Assetto Corsa 1.3 is out now!

Assetto Corsa 1.3 is now available for download on Steam!
Assetto Corsa version 1.3 introduces some great improvements to the core game engine and new features to the physics engine.
The game now supports native 64-bit code. The physics engine has been reworked and is now completely multithreaded. As a result, the driving precision is augmented, the accuracy has further improved and the physics solver has enough horsepower to completely resolve any difficult calculations at any speed, achieving butter-smooth Force Feedback and a complete elimination of signal noise and vibrations.

Assetto Corsa’s top-class physics engine has been constantly evolving and improving. The AC physics code already includes various industry-first features, such as advanced active aerodynamics, four-wheel drive simulation with active differentials, realistic driving assists systems, unique hybrid engines simulation and advanced tyre-wear features, such as blistering, graining and flat spots.

With version 1.3 we now present you a completely reworked tyre model that includes new features in connection with tyre-speed sensitivity, combined grip, slip angles and ratios, load sensitivity, rolling resistance and most importantly, separated heating for surface and core temperatures. As a result, driving in Assetto Corsa is now more realistic than ever. The driving experience is more natural while at the same time also more challenging at the limit. Real-life features such as driving carefully in the first two laps to heat the tyres or taking it easy to cool down overheated tyres after a spin, the handling of the car changing from turn to turn depending on your driving style or as a result of driver errors and choosing the correct tyre compound depending on the track and car combination and also your driving style will now become part of your daily driving experience in Assetto Corsa. 

We did not stop at the tyres though. We have improved the ABS system and now depending on the car, Assetto Corsa supports different generations of ABS systems using 1 to 4 channels. We have enabled active differentials also for RWD cars, such as the brand new BMW M4, which is part of the Dream Pack 2 DLC. We also have improved the height sensitivity of front splitters and diffusers making their influence more complex from a setup engineering point of view and more demanding from the aspect of the driver, creating an overall more satisfactory experience for everyone.

Do not just drive by memory some binary data values that resemble cars on your screen. Drive cars that are “alive”, constantly changing their behaviour from turn to turn as a response to your personal driving style.

List of contents available:


- Abarth 500 EsseEsse (2 variants)
- Alfa Romeo Giulietta QV
- Alfa Romeo Giulietta QV Launch edition
- Alfa Romeo MiTo QV
- Audi Sport Quattro (2 variants)
- Bmw 1M (2 variants)
- Lamborghini Miura S.V.
- Lotus Elise SC (3 variants)
- Shelby Cobra
- RUF CTR Yellowbird
- Toyota GT-86

- Bmw M3 E30 Evo (3 variants)
- Bmw M3 E30 Group A
- Bmw M3 E30 DTM
- Bmw M3 E92 (3 variants)
- Bmw Z4 E89 (3 variants)
- Lotus Evora GTC
- Lotus Evora GX

- McLaren MP4-12c GT3
- Bmw Z4 GT3
- Bmw M3 GT2
- Ferrari 458 GT2
- P4/5 Competizione
- Mercedes SLS GT3

- Classic Team Lotus Type 49
- Classic Team Lotus 98T
- Ferrari 312T

- Audi R8 Plus
- Ferrari LaFerrari
- Ferrari 458 Italia (2 variants)
- Ferrari F40 (2 variants)
- Ferrari 599xx
- McLaren Mp4 12c
- Mercedes SLS AMG
- Nissan GTR NISMO
- Pagani Zonda R
- Pagani Huayra
- Lotus Evora S (2 variants)
- Lotus Exige S Roadster
- Lotus Exige Scura

- KTM X-Bow R
- Lotus 2 Eleven
- Lotus Evora GTE
- Lotus Evora GTE Carbon
- Lotus Exige 240R (2 variants)
- Lotus Exige V6 Cup
- Lotus 2 Eleven GT4

- Tatuus FA-01
- Lotus Exos T125 (2 variants)

- Magione - "Autodromo dell'Umbria"
- Imola - "Autodromo Enzo e Dino Ferrari"
- Mugello - "Autodromo Internazionale del Mugello"
- Silverstone - GP track
- Silverstone - International track
- Silverstone - National track
- Monza - "Autodromo di Monza"
- Monza - "Classic 60's Edition"
- Nurburgring - GP
- Nurburgring - Sprint
- Spa Francorchamps
- Vallelunga - "Autodromo Piero Taruffi"
- Vallelunga - Club track
- Zandvoort
- Trento - Bondone Hillclimb
- Drift Track
- Drag strip

- Standard showroom
- The Beach
- Hangar
- Industrial
- Sunset

- Free Practice
- Race Events vs AI
- Career
- Online Multiplayer
- HotLap
- Time Attack
- Special Events
- Drift Mode
- Drag Race

- In-game telemetry
- Advanced car setup management
- Flags
- Penalties

- Basic info
- Help
- Lap time
- Friends Leaderboard
- Camera On Board Customization
- Time of the day display
- Input monitor
- Time performance indicator
- Gear/rpm indicator
- Track map
- Rankings
- G-meter indicator

System Requirements

    • OS: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
    • Memory: 2 GB RAM
    • Graphics: DirectX 10.1 (e.g. AMD Radeon HD 6450, Nvidia GeForce GT 460)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: Integrated
    • OS: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • Processor: AMD Six-Core CPU, Intel Quad-Core CPU
    • Memory: 6 GB RAM
    • Graphics: DirectX 11 (e.g. AMD Radeon 290x, Nvidia GeForce GTX 970)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Integrated
Helpful customer reviews
123 of 157 people (78%) found this review helpful
12 people found this review funny
252.2 hrs on record
Posted: October 27
(Updated some info from an interview Kunos did)

First, I'm a huge sim racing fan, so I have some sort of idea on what I'm talking about.
Second, this is a review based on version 1.3.4.
Third, and last one, it's hard to write this review after being a massive fan of this game for so long.

So let's get into the review shall we?

Actually, let's not review the game just yet, let's talk about Kunos (the devs) recent behavior when comes to critics and bug reports. The game has flaws, I think anyone that has played it will agree on that, from A.I. to multiplayer issues, the game has issues. But the devs seem to think differently. Stefano (the lead physics/game engine dev) has banned several people from their forums for saying things like these...

One person (a sound modder for the game, he knows what he's talking about), said the engine sounds are "terrible", he has made better sounds then Kunos, he has full right to critique sounds, because he can do it better on a lower budget. He got banned from the forums for saying that.

And several people have been banned for simple bug reports that genuinely need to be fixed, with the reason being (NOT KIDDING) “they have some sort of mental problem”.


Plus, if you bring up rFactor 2 anywhere, whether it be their Facebook page or forum or whatever, prepare to be banned for reasons of “mmmmBANANAS!”.

Kunos also don’t seem to be interesting in fixing the major flaws with the game either. They have officially said they aren’t doing anything else to fix/change multiplayer, and A.I. Have gotten updates, but none of those updates have fixed it.
(Update: Kunos said they are doing work on multiplayer again.)

Probably the biggest issue with the game, is the fact that there is only ONE light source, which limits reflections (keyword: limits, there are reflections, but there are some issues with them) and prevents rain or night racing to happen without major work to the engine, among other things. (don’t bring this up on the forums, you’ll probably be banned).
(Update: Kunos said they are working on rain, and thinking about re-writing the engine for night racing)

I recommend going to the website , and reading some of their articles on AC, if you want to see the extent of the issues with Kunos.

Let’s review the game itself now...
I’ll be reviewing the game for what it is, not who made it.

Best part about the game, and arguably the best and most realistic physics from any sim racer, the cars handle the way you would expect and they just feel right.
Best racing simulator for this: Assetto Corsa rFactor 2, Stock Car Extreme or iRacing
(IMPORTANT UPDATE: 1.3 has caused some issues with physics)

Best racing simulator for this: Raceroom or DiRT Rally

All but Zandvoort are laser scanned, so they are quite good.
Best racing simulator for this: Project CARS for numbers, Assetto Corsa or iRacing for quality.

Great models
Best racing simulator for this: Assetto Corsa or Project CARS

Best racing simulator for this: Project CARS

rFactor 2 is better, but this is still good.
Best racing simulator for this: rFactor 2

Controller support:
Better than most sims.
Best racing simulator for this: Project CARS or Assetto Corsa

1.1, 1.2 and 1.3 all haven’t done anything major. They all improved the game in one way or another, but none of them made anyone go “WHOA, BEST GAME EVER NOW”.

A mess that won’t be fixed.
Best racing simulator for this: iRacing

They have emotional breakdowns if you drive too close to them, and they crash into other A.I. often.
Best racing simulator for this: rFactor 2, Stock Car Extreme or RaceRoom (SCE is a little better though)

Thrown together
Best racing simulator for this: Project CARS (PCARS isnt great here, but most sims don't even have a career mode)

so... thats it i guess, im a bit sad to down vote a game ive spent 250 hours in and used to love...
anyway, to answer the question of "what sim should i get then?", i recommend buying rfactor, stock car extreme, or just waiting for rfactor 2 to come out on steam. (you can also get it on their website)

If Kunos weren't doing all of the stuff I talked about, I would recommend this game. If you're okay with supporting a company like Kunos, buy it, but in my opinion I don't think they deserve your money.
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32 of 41 people (78%) found this review helpful
4 people found this review funny
324.5 hrs on record
Posted: June 10
I´ve waited a long time with my review, because I wanted to see what kinds of addition this game gets over time. But well, here it is:

Assetto Corsa is a very challenging and rewarding game. It is one of the few titles that truly deserve to be called a "Racing Simulation" in a genre where many games proudly boast the moniker, and then severely disappoints in that regard.

- A true Racing Simulation on PC, one of the very few titles to come out in recent years
- Good production value, you can really see that the devs know what they´re doing
- Extremely good physics engine
- Good graphics
- Relatively fast AI
- It´s stupidly easy to use mods
- there are tons of high-quality mods of cars, tracks and UI apps readily available

- 80% of the included tracks are Italian
- 40% of the included cars are Lotus (seriously, there are 7 variations of the Lotus Evora and 5-6 for the Exige... Who the hell thought this was a good idea?)
- Some other cars are sorely missed instead (No R34, Lancer Evo, RX-7, Challenger, Charger, C63 AMG, SLR, and no Audi´s, Porsche´s, Toyota´s, Ford´s, e..., at all!)
- AI is extremely taxing on the CPU (I have a 4 GHz AMD Octacore, and yet CPU occupancy goes above 95% when I race more than 10 cars, causing the game to stutter on my system)
- AI is incapable of actually fighting for positions (they may drive quickly, but once you have caught them, you´ll easily overtake, and they will never undertake even the slightest try to get the position back)
- The flag, pit stop, weather, day-night mechanics are NOT available yet. This means no chance for real competitive gameplay yet.

Total: 7.5/10. Don´t get me wrong: It still is one of the best racers I have ever played! But i have to admit, I most likely only love it so much because it has no competition. There are a bunch of things that are wrong with this game, that need to be critizised.
But when you´re hunting your ghost on the Nordschleife, piloting a (Mod) Mazda 787B on a cold track... you´ll forget about all of the flaws. You won´t notice any flaws, and even if you did: You wouldn´t care.
In these moments, the game deserves a straight 10/10, and it will be worth the asking price all of a sudden.

recommendation: Hell yes. If you are into non-arcade racing and have a capable rig - you have no excuse to not buy this.
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24 of 32 people (75%) found this review helpful
1 person found this review funny
42.6 hrs on record
Posted: October 29
It's an excellent hot lap simulator. Unfortunately that's all it is. And It's not worth 60 dollars.

Kunos continues to be opaque with development, and throw tantrums during any criticism on the forums, banning people that complain. I'll sum it up.

Netcode is garbage. It's extremely difficult to join a race. Server browser sucks and doesn't have enough options. It's not as though that matters, because there's nobody playing.

Single Play:

The AI is nonexistent, so racing offline is a no. They simply don't recognize the fact that you're there. Smashing in to you in an attempt to stick their pre programmed lines. The penalty system is absurd. Two tires off the track and you'll have your speed cut. Get rammed by the braindead AI? Speed cut. Forced to swerve and cut a corner because the AI doesn't acknowledge you as "there". Speed cut. The Career mode is a joke. It never feels like you're doing anything or progressing in anything.

There's a time attack mode that is...odd. And pointless, since there's no leaderboards.

Simulation: ALMOST peerless. Everything feels super tight and realistic. The only thing that's lacking is the sound design and force feedback. The forcefeedback is absurdly high by default. You can fine tune this pretty easily, it just takes time. But the game doesn't seem to want to save my settings. I come back to the game to find my degrees of rotation back to a full 900 despite what I have set up in the in game profiler, and the stand alone one I have.

The UI: Terrible. Everything feels extremely wonky. Once you have everything set up and are ready to drive. I'd say race but again, its a hot lap simulator, it opens it in a SEPARATE INSTANCE. Which makes streaming a nightmare.

Even out of early access, and being out for a full year it's worth 30 dollars at best. There's not enough tracks, and not enough cars. There was dlc announced before the game was even released.

The cars themselves look superb, but everything else looks last gen at best, ps2 era at theworst. This is mostly a problem with usermade tracks so its excuseable.

Because the PC is starved for sims that have the latest roster of cars, this game is basically a must play. But buy it on sale. It's not worth full price. It wasn't when it was in EA, and it's not worth it now. I wouldn't spend more than 20 dollars on it. Almost every aspect of the game besides the driving feels incomplete or lazy.
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22 of 29 people (76%) found this review helpful
1 person found this review funny
35.1 hrs on record
Posted: October 27
This game's multiplayer is on its last few breaths, only a few good racing servers and a couple drift servers are left. This game is just a hotlap simulator when not playing multiplayer and that gets boring in 45 minutes. Don't pay full price.
Was this review helpful? Yes No Funny
22 of 31 people (71%) found this review helpful
3 people found this review funny
136.1 hrs on record
Posted: June 16
Reasons to buy this game:

+ The physics engine is very realistic
+ All tracks are laser-scanned so even the smallest details get put in the game
+ Cars sound exactly like in real life (I'm a track marshal at Zandvoort so trust me on that)
+ Multiplayer on dedicated servers with 25 players.
+ Works fantastic with a 360 controller without having to fiddle with settings, i am able to accurately steer and keep up with wheel users.
+ The game supports quality mods, many of which are readily available across the web
+ Kunos adds regular new content in the game a few times a year, mostly for free.
+ Despite being a sim the game is not hard to get into, all assists can be modified.

Reasons not to buy the game:

- You only play racing games where you do 200km/h drifts and you don't like sims
- Career is a bit meh
- You believe that braking before corners is for sissies
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