KUNOS Simulazioni and 505Games are proud to introduce Assetto Corsa v. 1.8: it includes car reflection and shadow improvements, providing a more consistent and polished graphical appearance, as well as improved performance and a much more stable framerate.
User reviews:
Recent:
Very Positive (176 reviews) - 84% of the 176 user reviews in the last 30 days are positive.
Overall:
Very Positive (8,321 reviews) - 87% of the 8,321 user reviews for this game are positive.
Release Date: Dec 19, 2014

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Buy Assetto Corsa + Dream Packs

Includes 4 items: Assetto Corsa, Assetto Corsa - Dream Pack 1, Assetto Corsa - Dream Pack 2, Assetto Corsa - Dream Pack 3

 

Recent updates View all (47)

August 26

Assetto Corsa v1.8 and Tripl3 Pack available!

KUNOS Simulazioni and 505Games are proud to introduce Assetto Corsa v. 1.8: the new build of Assetto Corsa which offers all-new free content, updates and improvements. Build 1.8 includes car reflection and shadow improvements, providing a more consistent and polished graphical appearance, as well as improved performance and a much more stable framerate. Please check the full list of updates in the changelog below.

New content: Audi S1 and the circuit of Monza featuring the Junior layout and Sopraelevata!

The Audi S1 is the new bonus car included as free content in the latest update of Assetto Corsa. Like all Audi S models, the S1 and the S1 Sportback also come with quattro permanent all-wheel drive onboard. At its heart is a hydraulic multi-plate clutch located on the rear axle. Its specifically tuned control software boasts a decidedly dynamic setup. The electronic differential lock with the fine-tuned wheel-selective torque control is a function of the Electronic Stabilization Control (ESC).

Let's go back to Grand Prix era!
Finally, the Sopraelevata is available in Assetto Corsa: The legendary speed ring of Monza is available, as well as the historic Junior layout. The Sopraelevata has been reproduced using Laserscan technology. Get ready to feel the thrill of speed and danger of the 60's, in all its beauty.

The Tripl3 Pack
The version 1.8 of Assetto Corsa comes with the all-new Tripl3 Pack DLC, that include the Ferrari FXX K, Ferrari 488 GTB and the Praga R1: get it today!

http://store.steampowered.com/app/509350


Changelog 1.8
- New Ferrari FXXK (Tripl3 Pack DLC)
- New Ferrari 488 GTB (Tripl3 Pack DLC)
- New Praga R1 (Tripl3 Pack DLC)
- New Audi S1 (A1)
- New Monza 66 Full Course (sopraelevata)
- New Monza 66 Junior Course
- Improved reflection quality
- Improved shadow stability
- Improved graphics performances
- Fixed Tyre Model 10 not updating Dx and Dy value in telemetry app
- AI improvements on slower reaction after an impact, for more realistic collisions
- Overlay Leaderboard now shows correct positions on the grid at race start
- Fixed Laps app showing 0 as first lap
- Fixed Race Control UI for the low resolution screens
- Wrong direction penalty gets also time penalty
- Added float clutch to SPageFilePhysics
- Fixed turbolevel digital item showing a wrong value
- Fixed various problems/timing on ghost cars
- Fixed typo on sound distance attenuation for Lotus Evora GTC/GX
- Fixed sample attack for BMW M3 e30 GrA/DTM limiters
- Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay)
- Fixed remote cars head movements in multiplayer and multiplayer replays
- Fixed typo on LaFerrari active differential lock in coast and small bumpstop stiffness changes
- General improvements on V10 tyres for rolling resistance, flex, pressures and more.
- Improved Maserati GranTurismo MC GT4 suspension, should improve braking without ABS
- V10 tyres for Hypercars LaFerrari, McLaren P1, Pagani Huayra
- V10 tyres for GT2 cars BMW M3 GT2, Ferrari 458 GT2, Corvette C7R
- V10 tyres for Racing Hypercars Ferrari 599XX, Ferrari FXXK, Pagani Zonda R
- Fixed ERS power output when battery is close to 0 and MGU-H is set to battery
- Removed ERS cockpit controls for MGU-H and Recover in McLaren P1
- Improvement in performance for collision detection and physic solver
- Fixed clouds when switching sessions
- Returning to pit during a time penalty results in a greater time penalty
- Fixed possible drive through cheat
- Fixed blurred objects not working if speed was negative
- Fixed hotlap mode: now valid laps will be correctly registered
- Removed white flag: a new message will appear the moment the race leader starts his last lap
- Modding: extra animations now binded to three channels NUM 4, 5 and 6 (group animations to make them play simultaneously, otherwise each clip will be played separately)
- Modding: rotating object support for cooling fans [ROTATING_OBJECT_0] in extra_animations
- Modding: series scripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments

84 comments Read more

July 14

Assetto Corsa v1.7 and RED PACK available!

The new build of Assetto Corsa offers a sensible amount of updates and new features asked by the simracing community, with the aim to offer a plenty of new options and keep the good path of improvements seen until today from the very first release.

One of the most wanted updates, included in the build 1.7, is the introduction of jump starts, that allows the drivers to perform a false start resulting in diverse selectable penalties.

Tyre model improvements and v10
The new build also introduces improvements of the current v7 tyre model, with tyre temperatures being more sensitive to initial tyre pressures, improvements in the realigning force and more. Furthermore, as an additional proof of KUNOS commitment to realistic physics, we introduce the new tyre model v10 for some of the new RedPack cars. The new tyre model follows the handling philosophy of KUNOS and offers a very similar driving feel, but at the same time is a complete rewrite that permits us to validate much better our results with real life data, hence the jump from v7 to v10. All Assetto Corsa cars will be eventually updated to the new tyre model, in the following months.

Introducing brake temperatures for some of the RedPack cars.
Assetto Corsa now simulates brake temperatures. Following our tradition of step by step evolution, some cars from the RedPack have now brake temperature. In the following months, we will add more features like air ducts and pads and all Assetto Corsa cars will be updated with brake temperatures and their effects.

Power Unit.
MGU-K, MGU-H, ICE with variable Turbo, Batteries charging and energy deployment
Another KUNOS tradition is to update the physics engine with new features, every time we have a new car with very specific characteristics. RedPack includes the Ferrari F138 and SF15-T. The F138 features a typical KERS system that can be simulated very well by our existing hybrid simulation, as seen in the LaFerrari and McLaren P1. Nevertheless the F138 required a maximum energy deployment per lap feature, as well as a bypass button. Both features are now simulated in Assetto Corsa and this permitted also an update of the McLaren P1 that now includes a push to pass button.
On the other hand the SF15-T has the new power unit with a very complex ERS system. The system includes an MGU-K with specific charge and deploy energy values, various profiles of energy deployment, different levels of energy charging, active rear braking pressure, MGU-H for energy harvesting from the Turbo that can be directed to the batteries or to the MGU-K, and different ICE engine braking levels. It has been a very intense period of research and implementation but everything has been coded and simulated in Assetto Corsa and it is available through keys and driving buttons for all Assetto Corsa users to configure!

Physics features commands are now configurable on keyboard and controllers.
Relevant features like Traction Control, ABS, Turbo, MGU-K, MGU-H, Engine brake etc, can be configured on the gaming device, and on the keyboard.

AI improvements, multiplayer improvements
The update includes new artificial intelligence algorithms, improving overtaking manoeuvres; also, now AI drivers are much more variable in performance during a single lap and during a session.
New experimental multiplayer code (selectable from server manager) that greatly reduces bandwidth usage and improves quality. Fixed setups can now be saved and loaded.


More improvements in various other aspects of Assetto Corsa as for example, pitstop time requirements improvements and others, are described in the changelog.

Assetto Corsa REDPACK

KUNOS Simulazioni and 505 Games are proud to present the "RED PACK", the DLC package for ASSETTO CORSA that includes seven legendary Italian sports cars and Austria’s RedBull Ring circuit.
Since the birth of modern motorsports, Red has historically been the colour of choice for Italian Manufacturers & competitive teams. In keeping with that theme, the RED PACK includes some of the most wanted cars from the most iconic italian Factories, Ferrari, Lamborghini and Maserati!

The CARS:
Ferrari SF-15T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F T2 12C
Maserati GranTurismo MC GT4
Lamborghini Aventador SuperVeloce

The TRACK:
Spielberg REDBULL Ring Circuit

The Ferrari SF15-T is the first Ferrari GP car to debut for ASSETTO CORSA, it is the second car made by Ferrari since the reintroduction of turbo engines in 2014. The red single seater has been reproduced in cooperation with Ferrari.
The Ferrari F138 (originally known as the Ferrari F2013, and sometimes referred to by its project number, the Ferrari 664) is a Formula One racing car designed and built by Scuderia Ferrari for use in the 2013 Formula One season. It was driven by two-times World Champion Fernando Alonso and his team-mate Felipe Massa. The chassis was named F138 to represent the year that it would be raced in, 2013, and to mark the final season that Formula One would use V8 engines.
The Maserati 250F took part of Formula One racing between January 1954 and November 1960, when rules allowed 2.5 liter unsupercharged or 750 cc supercharged engines.
Maserati went with the former, chosing a straight six aspirated engine configuration; in 1956 it mounted a V12 engine.
With a quite roomy cockpit, Maserati 250F featured a 4 gears transmission (plus reverse) and Continental fashion pedals arrangement: clutch, throttle and brake in this order.
The Ferrari 488 GT3 is the the racing version of the latest 488 GTB, presented at the Ferrari Finali Mondiali, as replacement for the 458 Italia.This car features large side intakes to provide a better air flow to its twin-turbocharged 3.9-liter V8.
With increased power, lower weight, improved aerodynamics and innovative technologies the Lamborghini Aventador LP 750-4 Superveloce is the most pure incarnation of a Lamborghini to date: unmistakable Lamborghini super sports car DNA, dynamic superiority and exceptional driving precision.
A focus on weight reduction while incorporating innovative technologies has resulted in the most sports-oriented, fastest and most emotional series production Lamborghini ever. The weight has been further reduced by 50 kg through enhanced lightweight engineering including significant use of carbon fiber. The naturally aspirated V12 engine's power is increased to 750 hp. This results in a power-to-weight-ratio of 2,03 kg/hp. The Superveloce accelerates from 0 to 100 km/h in 2.8 seconds and powers on to reach a top speed of more than 350 km/h.
After the experience with Trofeo Series, Maserati is ready to push the GranTurismo MCs into a new challenge: the international GT4 series.
The modifications needed for GT4 homologation mainly concern the engine and aerodynamics. The car's overall technical make-up will be unchanged: the 4700cc engine, electro-actuated transmission with paddle-shift commands and a kerb weight of 1410 kg will stay. The fitting of an air scoop will reduce the car's power output to 430 bhp from its current 488 bhp while a newly-designed rear spoiler and modified diffuser will bring the car's performance into line with that of the other GT4 cars.
The RedBull Ring has been reproduced for Assetto Corsa to the highest level of detail through the use of laserscan technology.


The Circuit of RedBull Ring
Due to its complexity, it took nine months of work to reproduce the Circuit of Catalunya. Laser Scanning Technology allowed the team to recreate the most faithful version of the Spanish track available in any racing game to date.
For the first time ever in a PC racing simulation, the Circuit of Spielberg has been digitally recreated using Laser Scanning Technology. The resulting accuracy combined with the advanced physics model of Assetto Corsa offers an unprecedented driving experience blurring even more the difference between virtual racing and reality.

REDPACK DLC – List of Contents

Track
Circuit of RedBull Ring – GP / NATIONAL version

Cars
Ferrari SF15-T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F 12C
Maserati GranTurismo GT4
Lamborghini Aventador SuperVeloce


Assetto Corsa 1.7 Changelog
- Added Red Bull Ring track (Red Pack DLC)
- Added Ferrari SF15-T (Red Pack DLC)
- Added Ferrari F138 (Red Pack DLC)
- Added Ferrari 488 GT3 (Red Pack DLC)
- Added Lamborghini Aventador SC (Red Pack DLC)
- Added Maserati GranTurismo MC GT4 (Red Pack DLC)
- Added Maserati 250F 6 cylinder (Red Pack DLC)
- Added Maserati 250F 12 cylinder (Red Pack DLC)
- Added Maserati Levante S
- Performance Delta App: Added instant velocity difference bar
- Realtime App: Added road/ambient temperatures and grip
- Fixed system messages when ABS and TC are not available
- Added loading/saving system for fixed setup sessions
- Added audio device selector on Audio App. If saved device is not there, main device will be used
- Added volume ramp function to overcome issues with logitech headphone drivers
- Added Precision slider in Photo App
- Added missing icons on replay interface
- Added QUANTITY_MULT in system/cfg/skidmarks.ini
- Fixed RX-7 Tuned turbo sound behavior
- Fixed Alfa 155 mixing route for external sounds
- Fixed Ferrari F40 low-pass filter and some events volume
- Balanced exterior volume for all the cars
- New Bmw M3 e92 external sounds
- Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
- New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
- Tyre pressure now influences temperature spread and build up
- Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
- Added daylight function on "lights" script
- Added multiple turbo analogue instruments management
- Added server hints on RaceControl screen
- Added TC, ABS, Turbo keys to controller interface (both up and down)
- now TC and ABS can be cycled back through CTRL + SHIFT
- Added Flashing lights
- Showroom: Added video editing camera controls
- Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)
- Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
- Added blinking light system
- Fixed Volume App not saving bumper audio
- Added jump start
- Added penalty for "ESC to pits" during race
- Fixed some car/track combination resetting to pits at the start of HotLap sessions
- Improved remote cars movements over curbs
- AI is not making brake mistakes for cars that have ABS available
- Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
- Added graphics smoothing for rigid bodies coming from physics
- Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
- Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
- Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps
- Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
- New camera view at start, showing car instead of track
- New AI algorithms for race craft
- AI drivers are now much more variable in performance during a single lap and during a session
- "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly
- Tyre radius is now also a function of tyre angular velocity
- Fixed self align torque going to negative values too early
- New Tyre Model V10 for selected cars
- Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
- 3D improvements on the Nissan R34 Skyline
- 3D improvements on the Nissan 370Z Nismo
- 3D improvements on the Ferrari LaFerrari
- General bugfixes in several tracks
- New clouds textures
- Improved PPeffects
- Improved Weathers
- Fixed GUI not showing on Oculus with PP off and AA on
- Added the possibility to launch sim directly. Add section
[AUTOSPAWN]
ACTIVE=1
To race.ini then start AssettoCorsa.exe
- Added experimental Bandwidth Optimizer to acServer

106 comments Read more

About This Game

NEXT GENERATION RACING SIMULATOR
Assetto Corsa features an advanced DirectX 11 graphics engine that recreates an immersive environment, dynamic lighthing and realistic materials and surfaces. The advanced physics engine is being designed to provide a very realistic driving experience, including features and aspects of real cars, never seen on any other racing simulator such as tyre flat spots, heat cycles including graining and blistering, very advanced aerodynamic simulation with active movable aerodynamics parts controlled in real time by telemetry input channels, hybrid systems with kers and energy recovery simulation. Extremely detailed with single player and multiplayer options, exclusive licensed cars reproduced with the best accuracy possible, thanks to the official cooperation of Car Manufacturers.
ASSETTO CORSA has been developed at the KUNOS Simulazioni R&D office, located just inside the international racing circuit of Vallelunga, allowing the team to develop the game with the cooperation of real world racing drivers and racing teams.

LEGENDARY TRACKS
The circuits have been developed using Laser scan technology, in order to guarantee the highest level of accuracy possible in reproducing real world motor racing environments.
Monza, Silverstone, Imola, Mugello, Spa, Brands Hatch and many more tracks, including the historical reproduction of Monza, that brings again to life the legendary Sopraelevata, the high-speed oval where races were staged until 1961.

EXCLUSIVE CARS
The Assetto Corsa physics engine is all new, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling.
A physics engine like this begs to be used with officially licensed contents: Abarth, Audi, BMW, Classic Team Lotus, Ferrari, KTM, Lamborghini, Lotus cars, McLaren, Mercedes, Scuderia Glickenhaus, Pagani, Tatuus and many more!

HARDWARE COMPATIBILITY
Enjoy ASSETTO CORSA using any kind of game device: keyboard, joypad, joystick, steering wheels including any kind of professional device and the most common motion systems.
ASSETTO CORSA is also compatible and ready for triple monitor view, Track IR, 3D VISION and VR (WIP).

GAMEPLAY & FEATURES
Assetto Corsa includes a career mode, a list of special and unique events and challenges, as well as a fully customizable, single player and multiplayer modes featuring quick races, race weekends including free practice session, qualifying session and race. Drag races, drift challenges and much more! Four driving assist profiles (gamer, racer, pro, plus a fully-customizable profile) allow any kind of player to enjoy the simulation at their desired level.
Advanced setup options and telemetry for data analysis; dynamic simulation of the tyre rubber deposited on track, depending on the car laps; an adjustable time of the day mode, featuring sun position calculated in realtime, depending by geographical coordinates of the track and by the sun curve according to time and date, in order to get the same light conditions of the real tracks!

MODDING & CUSTOMIZATION
Assetto Corsa will allow for considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to reproduce and share their cars and tracks, taking advantage of the same editing tools developed and used by the developers of the game.

Available content:


CARS

PRODUCTION
- Abarth 595 EsseEsse (3 variants)
- Abarth 500 EsseEsse (2 variants)
- Alfa Romeo Giulietta QV
- Alfa Romeo Giulietta QV Launch Edition
- Alfa Romeo MiTo QV
- Audi Sport Quattro (2 variants)
- Audi S1
- Bmw 1M (2 variants)
- Lamborghini Miura S.V.
- Lotus Elise SC (3 variants)
- Maserati Levante S
- Shelby Cobra
- RUF CTR Yellowbird
- Toyota GT-86
- Ford Mustang 2015
- Chevrolet Corvette C7 Stingray

GT
- Bmw M3 E30 Evo (3 variants)
- Bmw M3 E30 Group A
- Bmw M3 E30 DTM
- Bmw M3 E92 (3 variants)
- Bmw Z4 E89 (3 variants)
- Lotus Evora GTC
- Lotus Evora GX

GTR
- McLaren MP4-12c GT3
- Bmw Z4 GT3
- Bmw M3 GT2
- Ferrari 458 GT2
- P4/5 Competizione
- Mercedes SLS GT3

CLASSIC GP
- Classic Team Lotus Type 49
- Classic Team Lotus 98T
- Ferrari 312T

SUPERCAR
- Audi R8 Plus
- Ferrari LaFerrari
- Ferrari 458 Italia (2 variants)
- Ferrari F40 (2 variants)
- Ferrari 599xx
- McLaren Mp4 12c
- Mercedes SLS AMG
- Nissan GTR NISMO
- Pagani Zonda R
- Pagani Huayra
- Lotus Evora S (2 variants)
- Lotus Exige S Roadster
- Lotus Exige Scura
- Lotus 2 Eleven GT4

TRACKDAY
- KTM X-Bow R
- Lotus 2 Eleven
- Lotus Evora GTE
- Lotus Evora GTE Carbon
- Lotus Exige 240R (2 variants)
- Lotus Exige V6 Cup

OPEN WHEEL
- Tatuus FA-01
- Lotus Exos T125 (2 variants)

TRACKS
- Magione - "Autodromo dell'Umbria"
- Imola - "Autodromo Enzo e Dino Ferrari"
- Mugello - "Autodromo Internazionale del Mugello"
- Silverstone - GP
- Silverstone - International
- Silverstone - National
- Monza - "Autodromo di Monza"
- Monza - "Classic 60's Edition" (3 variants)
- Nurburgring - GP
- Nurburgring - Sprint
- Spa Francorchamps
- Vallelunga - "Autodromo Piero Taruffi"
- Vallelunga - Circuito Club
- Zandvoort
- Trento - Bondone Hillclimb
- Drift Track
- Drag strip

SHOWROOMS
- Standard showroom
- The Beach
- Hangar
- Industrial
- Sunset

GAME MODS
- Free Practice
- Racing against AI
- Career
- Online Multiplayer
- HotLap
- Time Attack
- Special Events
- Drift
- Drag race

FEATURES
- In game telemetry and apps
- Advanced car setup management
- Flags
- Penalties

APPS LIST
- Basic info
- Chat app
- Tyre app
- Real time app
- Help
- Lap time
- Friends Leaderboard
- Camera On Board Customization
- Time of the day display
- Input monitor
- Time performance indicator
- Gear/rpm indicator
- Track map
- Rankings
- G-meter indicator

System Requirements

    Minimum:
    • OS: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
    • Memory: 2 GB RAM
    • Graphics: DirectX 10.1 (e.g. AMD Radeon HD 6450, Nvidia GeForce GT 460)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: Integrated
    Recommended:
    • OS: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • Processor: AMD Six-Core CPU, Intel Quad-Core CPU
    • Memory: 6 GB RAM
    • Graphics: DirectX 11 (e.g. AMD Radeon 290x, Nvidia GeForce GTX 970)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Integrated
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (176 reviews)
Overall:
Very Positive (8,321 reviews)
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4,064 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
11 of 15 people (73%) found this review helpful
Recommended
157.6 hrs on record
Posted: August 30
Closest you can be to real life. RECOMMENDED!
Was this review helpful? Yes No Funny
18 of 29 people (62%) found this review helpful
46 people found this review funny
Recommended
7.8 hrs on record
Posted: August 31
So realistic, you can almost smell the burning tir.. sh*t wait i think i left the oven on
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Recommended
97.2 hrs on record
Posted: August 30
Assetto corsa....where do I start

It's a racing simulator and I've spent couple of hours on this game

and... this is what I've experience

+physics are great
+cars are detailed
+Mods, who wouldn't forget mods
+handling physics are great
+tracks are great
+vehicle sounds are realistic (idk lol)


-First time playing this (like me pls don kill me D: ) can be tricky using keyboard
-wheel for simulation driving (hey if you can use keyboard..then why the heck not)
-some cars understeer (and yes,it needs a bit tweak here and there)
-some Mods can be broken as duck
-cars are being ♥♥♥♥♥ to drive (it is, you will get the hang of it once you've played long)


after all its not a bad game, some glitches (who knows).
I don't recommend to arcade racers. But hey, wouldn't hurt to try

git gud driving this real physics
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3 of 3 people (100%) found this review helpful
Recommended
648.5 hrs on record
Posted: September 21
At first glance Assetto Corsa's approach to the racing genre may not appear unique or even new, but once you delve in, racing wheel in hand, it's evident that the developers have focused on translating the sense of driving to a level that may just redefine the racing genre. But will Assettos Corsa’s approach place it among the greatest racing titles ever, or will it be a forgotten name in years to come?

https://www.youtube.com/watch?v=jP2PZiH0XnQ
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
178.7 hrs on record
Posted: August 31
If I'm being totally honest......


*suspense*


Assetto Corsa is an absolutely incredible racing simulator - not an arcade game, simulator.

First off, the physics (if you are playing with a wheel) are just insane. While racing on the Nurburgring (or any other track for that matter), it's almost as if you can feel the suspension movement of the car through your wheel. 10/10 from me.

Secondly, the graphics... oh, the graphics. They are so good. Now I may be slightly biased because I play in 4k, but my god, are they good. The reflections, the detail of the exterior and interior, the mirrors, lights, etc. are just inches away from being the same as real life. I can't even imagine how good this game is with VR. Another 10/10 from me.

Thirdly, the customization. Once you load into a server, whether it is private or online, you can change everything from the tire pressure to the fuel in your tank to the camber to the ride height... there is just so much. Granted, you cannot customize your car with upgrades and ultimately personalize it, but hey, this isn't Forza guys. This game is focused on simulation, not arcade. Also allow me to mention the fact that all of the gauges inside the vehicle work, like the coolant temperature, fuel, and so on and so forth. Another 10/10 from me (in terms of realism, not arcade).

Next, allow me to mention the price. 30 dollars?!?! 30 dollars?!?!?!?! You'd think Kunos is going mad for releasing such a good game for such a steal.

Also, Kunos has been killin' it with the dlc. Every dlc pack is of the highest quality, and they will keep releasing content for much, much longer. I mean this game is far from being complete.

The only downside about this game is the singleplayer, which could be better but I'm sure they will fix that in the future.

Overall, I think Assetto Corsa is a very good simulator, and beats the pants off Project: Cars. I would certainly recommend it to anybody with a wheel who is looking for a great racing game on PC.
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2 of 2 people (100%) found this review helpful
Recommended
7.2 hrs on record
Posted: September 9
Assetto Corsa is by far the best driving simulator I've ever played, and as far as I can tell, is _the_ killer app for VR. I can't entirely explain why, but driving in this game is an exhilarating, gratifying, relaxing, wonderful immersive experience. Pair it with good hardware, and you won't regret this purchase at all.

Caveat: Oculus support is still marked as beta, and it _has_ frozen up on me a couple times, so it's not perfect (yet).
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2 of 2 people (100%) found this review helpful
Recommended
11.9 hrs on record
Posted: September 3
Product received for free
This game is really good, I've spent a reasonable amount of time on it. Just messing around. I wasn't sure whether to buy or not but i did and fell inlove with the graphics and the realism. Definatly give this game a wurl. :)
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3 of 4 people (75%) found this review helpful
Recommended
148.0 hrs on record
Posted: September 2
After my years of addiction to grand prix legends I have found a replacement with Assetto Corsa. Pure enjoyment lap after lap.
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3 of 4 people (75%) found this review helpful
Recommended
22.2 hrs on record
Posted: September 1
First of all,
This game is 0.1% away being realistic, the 99.9% is ♥♥♥♥♥♥♥ Real (Must have a Wheel) or else purchase Grid/NFS,

First Imp Part:
Wheel settings must be accurate in this game,if u set it right u feel every ♥♥♥♥♥♥♥ cars in AC,

Second Imp. Part Is:
Wheel + 50 inch TV + Home theater system + Racing outfit
Then feel the ture power of La Ferrari :D XD
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1 of 1 people (100%) found this review helpful
Recommended
10.1 hrs on record
Posted: September 7
Bought it 2 months ago, tried it and HATED it. Immediate Steam refund. Then I read more about it, considered it again and snapped it up in the recent sale. I now LOVE it. Must have been in a funny mood first time round. The attention to detail in the cars and driving model is second to none.
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Recently Posted
Source & Davin
80.0 hrs
Posted: September 27
There is so much to say about this game, but the most important thing is the fact that it will make you a better driver. You'll end putting so much hours playing it, and downloading hundreds of mods to enhance your experience, that any other racing game will seem ridiculous, boring, or just bad. The physics model is second-to-none, and is comparable to iRacing, but will leave your wallet full instead. The modding community is great for any kind of racing fan whether it be, F1, GT3, Rally, Drift, etc. The only thing that AC is missing is the Oval track racing community, so that makes NR2003 the king of that still after thirteen years. My only complaint is that the wheel setup is a bit of a pain at first due to the weird UI, and this game isn't easy to pick up and play for beginners due to being so difficult. Once you learn to master your favorite motorsports, you'll feel like more like a racecar driver then ever before, instead of some guy on his couch playing Gran Turismo holding down the X button until he wins. All I have to say is that you NEED to get a racing wheel before you play this game, and not a particularly cheap one either. This game requires a willingness to learn, and a lot of free time to do it, but if you like racing JUST BUY IT, but if you're a casual then stick with your Need For Speed and Forza.
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lockinvar
1.7 hrs
Posted: September 25
Can't see why this is getting any positive reviews, the setup & gameplay are terrible, even RF1 is better, tried a race adainst AI's the stutter made it almost unplayable, couldn't find a setting to stop the game from auto shifting. they concentrated too much on asthesiatics rather the on gameplay.
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ordiel1910
52.5 hrs
Posted: September 24
Great game... unless you want to play with your friends like with any other game, if thats the case then its a piece of ♥♥♥♥ because of that negative!
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QUAD CORE
25.5 hrs
Posted: September 24
not as good as project cars. multiplayer menu is rubbish to race a different track you have to leave and find a new race in the menu and all so have to race set races can make you own. handling and forcefeed back on steering wheel is very good but thats all that good with the game. get project cars much better game
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arup_taluk
1.8 hrs
Posted: September 24
MOST BOGUS. AFTER SPENDING LOT OF MONEY GAME DOES NOT START. CAN ANY ONE HELP
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FlammableDuck
397.6 hrs
Posted: September 24
this game is ♥♥♥♥
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Nebby
8.5 hrs
Posted: September 23
Tried the VR support again, for the first time in a long time. It's the main reason I bought his game. It still doesn't work at all on my DK2. The game took about 8 minutes to load a race and then crashed my video driver and I had to kill the task.

Don't buy it for VR on the expectation that VR support is "WIP" as there doesn't seem to have been any progress in a long time. Can't speak to the rest of the game.
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Getafix
432.5 hrs
Posted: September 23
Love the Game/Simulator. 10/10 Realism, 3/10 Damage Visuals, 6/10 Weather (no rain so we can't Michael Schumaker), 9/10 Track Realism, 10/10 Car Selection(Porche Incoming), Online Multiplayer 9/10, Car setups 8/10. All in all a Very Good Simulator versus the rest with new updates incoming. Improvement on this Gem is hard to fathom but impresses everytime.
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Thomas the Hype Train
212.1 hrs
Posted: September 22
I'm terrible at writing reviews, so here's a category list of everything in this game that is review-worthy.

TL;DR:
good game. read the friggin' list.

CARS:
Decent selection. Being a small-ish studio, getting rights to cars is a long process. There are a decent number of manufacturers, but in this case it's quality over quantity. Mods definitely help a lot (more on that later). The detail on the cars is on-par with Gran Turismo 6, maybe a little better. Definitely not as detailed as Project CARS. But that really isn't important when the physics are as great as they are (more on that later too).

SOUNDS:
Arguably, one of the weakest parts of the game. They just aren't there yet. For example, on a race car with a sequential transmission (in real life), the gearbox is incredibly unhappy to do anything other than sit there and be left alone. The shifts are violent, they make all sorts of mean sounds, the gears mesh with the anger of...hmmm...something angry. Racing engines are also unhappy to do anything that isn't a) turned off and left alone or b) at maximum RPM. Between that, they burble and spit and pop and surge. In game, that's just not there. The shifts are smooth and uneventful, the sounds are clean and content, not angry. I personally believe that it's an issue with the sound engine. Maybe it'll get fixed some day, but until then there are sound mods that help out a little. But, there is an in-car audio settings menu so you can change settings without being in the menus.

PHYSICS:
Oh my god. The physics in this game are incredible. Every bump, every suspension travel, every quirk with the car. They exist and are calculated. Expect major differences between cars. Compared to a Formula 1 car, a GT3 car will feel like a slushy mess in the corners and a slow turd on the straights. Yet that same GT3 car will feel like a beautifully crafted piece of kit compared to its street counterpart. Expect to have to relearn how to drive when switching classes. You can't just get into the car and expect it to do your bidding. The car will tell you what it can and can't do. It's up to you to make the best of that.

TRACKS:
Big name tracks. Silverstone, Monza, Nurburgring, Brands Hatch, and the like. Some are laser scanned, some aren't. All have good detail. I honestly haven't "stopped to smell the roses". What lack in tracks, mods help (More on that later).

FFB:
Ah, the necessity for every racing game. If it doesn't exist, it's pointless to have a wheel. This category is what sets AC apart from Project CARS. Anyone who's played PCars knows that FFB is a bit of a mess. Assetto Corsa, however. Oh man. Every bump, you feel. If the bump is on the track (there are some laser scanned tracks), you feel it in the wheel. Lock up the brakes, the wheel tells you. About to lock up the brakes? Wheel tells you. Is the rear end about to break traction? The wheel tells you. Also, there is an in-game FFB configuration FOR EACH CAR. That's right, you can change the FFB for each car individually. Rumble strips not rumbly enough? Turn it up. Once you play Assetto Corsa and get used to the feedback, you really struggle playing anything else.

GRAPHICS:
About what you'd expect from a 2014-15 era game. Not many changes have happened over the past couple years. Some tracks have more detail, some less. Is it PCars? No. If your decision rests on the graphics and details going past you at 200mph, then this isn't for you. Want a GPU-melter? Play PCars or Forza Apex/Horizon 3. Those have incredible graphics. AC is good, but not incredible. BUT, AC is stable. It seems like the game was designed to push a constant 60 FPS, which is a necessity for a racing game. It is what it is, but in the long run it's a perfect mix between aesthetics and performance. You can still take incredible screenshots, seeing that the shadows and reflections are all rendered individually.

MULTIPLAYER:
It's there. It ain't perfect, but it's good. Great community. After the first corner chaos in a race, a wave of "sorry" and "my bad" messages fills the chat box. Good racing happens here. No toxic community, no rammers, everyone does their best to race clean, which is what I want from a multiplayer racing game. I'm hoping for AI integration into multiplayer some time in the future.

Which brings me to AI:
By no means perfect. Forza AI and PCars AI puts AC's AI to shame. It's gotten so much better than before, but it still isn't there. The AI is set up to follow a line made by someone (so they're plenty fast around a track), but man are they dumb. Passing? Nope, never happens unless the two cars are drastically different (ex: street car vs F1 or GT3). I race with Prototypes and GT cars, and rarely do the GT cars pass each other. When the prototypes lap the GT cars, they get majorly bogged down in traffic. It's just an aggression problem. Even at 100% they don't make moves. In a single class race, the AI will end in the order they started. They're scared to leave the only racing line they're allowed to have. If they had multiple lines or an adaptive line, the issue would be solved. Overall, they are fun to race with and it definitely makes single player more fun.

WEATHER:
Varying levels of clouds, fog, and sunshine. You can race from 8am-6pm. Another shortfall of the game. Mods can help, but only so much as the headlights on the cars don't light up the road. Maybe later. No rain or snow.

MODS:
The holy grail. This game is so moddable. As of right now, RaceDepartment (the best place to get mods) has 96 cars available to download. There are like 300 tracks, ranging from full F1 courses to city streets. Over 3000 skins for cars (most default cars), and many utilities and apps. I can get 2-3 new cars a week. Modding yourself isn't easy, but it is possible. You can mod cars yourself (change physics, add power, make skins, etc.) since all the info is accessible with the help of some programs. Most mods are literally drag and drop into a folder and they're ready to go. There are some paid mods (UnitedRaceDesign), but these are basically DLC-quality (The vanilla Corvette C7R in the game was designed by these guys).

DLC:
Get them. All of them. They are worth the 3-8 dollars a piece. No question about it, Kunos did incredible work. Also, Porsche is coming.

VERDICT:
Arguably the most solid and well balanced racing game out there as of yet. It's not a perfect rFactor replacement, but it's getting there. I haven't been disappointed yet, and I don't think I ever will be. Great job, Kunos. I'll gladly keep giving you my money.
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Jaycastle
83.9 hrs
Posted: September 22
This is easily the best racing simulator I've played. The FFB is awesome, the feel of each car is unique, the sounds are awesome, the graphics are beautiful, and the modding available for the game just tops it off.

I own 2 real drift cars, and have drifted both in Australia and in Japan. After the Japanese pack came out I got straight into drifting in Assetto Corsa. This lead me on a path to find some more tracks, and more cars, I've trawled the internet for what seems like days and downloaded everything I can find including many famous tracks in Japan including some of the Ebisu tracks (Minami, Kita, Higashi, and Nishi), Nikko Circuit, Meihan, Bihoku, and many many more.

After this I decided to suss out the online community and have found places to do judged virtual drift competitons, plenty of lads to run trains with, and usually a server close enough with a low ping.

I can't put the game down now and I'm looking into new steering setups, the current old Fanatec wheel is a bottleneck to the experience.

The low price point and consistent updates from Kunos are awesome, the physics in this game have improved a number of times over it's lifetime.

I can't fault this game 11/10.
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