KUNOS Simulazioni and 505Games are proud to introduce Assetto Corsa v. 1.8: it includes car reflection and shadow improvements, providing a more consistent and polished graphical appearance, as well as improved performance and a much more stable framerate.
User reviews:
Very Positive (230 reviews) - 86% of the 230 user reviews in the last 30 days are positive.
Very Positive (8,172 reviews) - 87% of the 8,172 user reviews for this game are positive.
Release Date: Dec 19, 2014

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Recent updates View all (47)

August 26

Assetto Corsa v1.8 and Tripl3 Pack available!

KUNOS Simulazioni and 505Games are proud to introduce Assetto Corsa v. 1.8: the new build of Assetto Corsa which offers all-new free content, updates and improvements. Build 1.8 includes car reflection and shadow improvements, providing a more consistent and polished graphical appearance, as well as improved performance and a much more stable framerate. Please check the full list of updates in the changelog below.

New content: Audi S1 and the circuit of Monza featuring the Junior layout and Sopraelevata!

The Audi S1 is the new bonus car included as free content in the latest update of Assetto Corsa. Like all Audi S models, the S1 and the S1 Sportback also come with quattro permanent all-wheel drive onboard. At its heart is a hydraulic multi-plate clutch located on the rear axle. Its specifically tuned control software boasts a decidedly dynamic setup. The electronic differential lock with the fine-tuned wheel-selective torque control is a function of the Electronic Stabilization Control (ESC).

Let's go back to Grand Prix era!
Finally, the Sopraelevata is available in Assetto Corsa: The legendary speed ring of Monza is available, as well as the historic Junior layout. The Sopraelevata has been reproduced using Laserscan technology. Get ready to feel the thrill of speed and danger of the 60's, in all its beauty.

The Tripl3 Pack
The version 1.8 of Assetto Corsa comes with the all-new Tripl3 Pack DLC, that include the Ferrari FXX K, Ferrari 488 GTB and the Praga R1: get it today!


Changelog 1.8
- New Ferrari FXXK (Tripl3 Pack DLC)
- New Ferrari 488 GTB (Tripl3 Pack DLC)
- New Praga R1 (Tripl3 Pack DLC)
- New Audi S1 (A1)
- New Monza 66 Full Course (sopraelevata)
- New Monza 66 Junior Course
- Improved reflection quality
- Improved shadow stability
- Improved graphics performances
- Fixed Tyre Model 10 not updating Dx and Dy value in telemetry app
- AI improvements on slower reaction after an impact, for more realistic collisions
- Overlay Leaderboard now shows correct positions on the grid at race start
- Fixed Laps app showing 0 as first lap
- Fixed Race Control UI for the low resolution screens
- Wrong direction penalty gets also time penalty
- Added float clutch to SPageFilePhysics
- Fixed turbolevel digital item showing a wrong value
- Fixed various problems/timing on ghost cars
- Fixed typo on sound distance attenuation for Lotus Evora GTC/GX
- Fixed sample attack for BMW M3 e30 GrA/DTM limiters
- Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay)
- Fixed remote cars head movements in multiplayer and multiplayer replays
- Fixed typo on LaFerrari active differential lock in coast and small bumpstop stiffness changes
- General improvements on V10 tyres for rolling resistance, flex, pressures and more.
- Improved Maserati GranTurismo MC GT4 suspension, should improve braking without ABS
- V10 tyres for Hypercars LaFerrari, McLaren P1, Pagani Huayra
- V10 tyres for GT2 cars BMW M3 GT2, Ferrari 458 GT2, Corvette C7R
- V10 tyres for Racing Hypercars Ferrari 599XX, Ferrari FXXK, Pagani Zonda R
- Fixed ERS power output when battery is close to 0 and MGU-H is set to battery
- Removed ERS cockpit controls for MGU-H and Recover in McLaren P1
- Improvement in performance for collision detection and physic solver
- Fixed clouds when switching sessions
- Returning to pit during a time penalty results in a greater time penalty
- Fixed possible drive through cheat
- Fixed blurred objects not working if speed was negative
- Fixed hotlap mode: now valid laps will be correctly registered
- Removed white flag: a new message will appear the moment the race leader starts his last lap
- Modding: extra animations now binded to three channels NUM 4, 5 and 6 (group animations to make them play simultaneously, otherwise each clip will be played separately)
- Modding: rotating object support for cooling fans [ROTATING_OBJECT_0] in extra_animations
- Modding: series scripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments

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July 14

Assetto Corsa v1.7 and RED PACK available!

The new build of Assetto Corsa offers a sensible amount of updates and new features asked by the simracing community, with the aim to offer a plenty of new options and keep the good path of improvements seen until today from the very first release.

One of the most wanted updates, included in the build 1.7, is the introduction of jump starts, that allows the drivers to perform a false start resulting in diverse selectable penalties.

Tyre model improvements and v10
The new build also introduces improvements of the current v7 tyre model, with tyre temperatures being more sensitive to initial tyre pressures, improvements in the realigning force and more. Furthermore, as an additional proof of KUNOS commitment to realistic physics, we introduce the new tyre model v10 for some of the new RedPack cars. The new tyre model follows the handling philosophy of KUNOS and offers a very similar driving feel, but at the same time is a complete rewrite that permits us to validate much better our results with real life data, hence the jump from v7 to v10. All Assetto Corsa cars will be eventually updated to the new tyre model, in the following months.

Introducing brake temperatures for some of the RedPack cars.
Assetto Corsa now simulates brake temperatures. Following our tradition of step by step evolution, some cars from the RedPack have now brake temperature. In the following months, we will add more features like air ducts and pads and all Assetto Corsa cars will be updated with brake temperatures and their effects.

Power Unit.
MGU-K, MGU-H, ICE with variable Turbo, Batteries charging and energy deployment
Another KUNOS tradition is to update the physics engine with new features, every time we have a new car with very specific characteristics. RedPack includes the Ferrari F138 and SF15-T. The F138 features a typical KERS system that can be simulated very well by our existing hybrid simulation, as seen in the LaFerrari and McLaren P1. Nevertheless the F138 required a maximum energy deployment per lap feature, as well as a bypass button. Both features are now simulated in Assetto Corsa and this permitted also an update of the McLaren P1 that now includes a push to pass button.
On the other hand the SF15-T has the new power unit with a very complex ERS system. The system includes an MGU-K with specific charge and deploy energy values, various profiles of energy deployment, different levels of energy charging, active rear braking pressure, MGU-H for energy harvesting from the Turbo that can be directed to the batteries or to the MGU-K, and different ICE engine braking levels. It has been a very intense period of research and implementation but everything has been coded and simulated in Assetto Corsa and it is available through keys and driving buttons for all Assetto Corsa users to configure!

Physics features commands are now configurable on keyboard and controllers.
Relevant features like Traction Control, ABS, Turbo, MGU-K, MGU-H, Engine brake etc, can be configured on the gaming device, and on the keyboard.

AI improvements, multiplayer improvements
The update includes new artificial intelligence algorithms, improving overtaking manoeuvres; also, now AI drivers are much more variable in performance during a single lap and during a session.
New experimental multiplayer code (selectable from server manager) that greatly reduces bandwidth usage and improves quality. Fixed setups can now be saved and loaded.

More improvements in various other aspects of Assetto Corsa as for example, pitstop time requirements improvements and others, are described in the changelog.

Assetto Corsa REDPACK

KUNOS Simulazioni and 505 Games are proud to present the "RED PACK", the DLC package for ASSETTO CORSA that includes seven legendary Italian sports cars and Austria’s RedBull Ring circuit.
Since the birth of modern motorsports, Red has historically been the colour of choice for Italian Manufacturers & competitive teams. In keeping with that theme, the RED PACK includes some of the most wanted cars from the most iconic italian Factories, Ferrari, Lamborghini and Maserati!

Ferrari SF-15T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F T2 12C
Maserati GranTurismo MC GT4
Lamborghini Aventador SuperVeloce

Spielberg REDBULL Ring Circuit

The Ferrari SF15-T is the first Ferrari GP car to debut for ASSETTO CORSA, it is the second car made by Ferrari since the reintroduction of turbo engines in 2014. The red single seater has been reproduced in cooperation with Ferrari.
The Ferrari F138 (originally known as the Ferrari F2013, and sometimes referred to by its project number, the Ferrari 664) is a Formula One racing car designed and built by Scuderia Ferrari for use in the 2013 Formula One season. It was driven by two-times World Champion Fernando Alonso and his team-mate Felipe Massa. The chassis was named F138 to represent the year that it would be raced in, 2013, and to mark the final season that Formula One would use V8 engines.
The Maserati 250F took part of Formula One racing between January 1954 and November 1960, when rules allowed 2.5 liter unsupercharged or 750 cc supercharged engines.
Maserati went with the former, chosing a straight six aspirated engine configuration; in 1956 it mounted a V12 engine.
With a quite roomy cockpit, Maserati 250F featured a 4 gears transmission (plus reverse) and Continental fashion pedals arrangement: clutch, throttle and brake in this order.
The Ferrari 488 GT3 is the the racing version of the latest 488 GTB, presented at the Ferrari Finali Mondiali, as replacement for the 458 Italia.This car features large side intakes to provide a better air flow to its twin-turbocharged 3.9-liter V8.
With increased power, lower weight, improved aerodynamics and innovative technologies the Lamborghini Aventador LP 750-4 Superveloce is the most pure incarnation of a Lamborghini to date: unmistakable Lamborghini super sports car DNA, dynamic superiority and exceptional driving precision.
A focus on weight reduction while incorporating innovative technologies has resulted in the most sports-oriented, fastest and most emotional series production Lamborghini ever. The weight has been further reduced by 50 kg through enhanced lightweight engineering including significant use of carbon fiber. The naturally aspirated V12 engine's power is increased to 750 hp. This results in a power-to-weight-ratio of 2,03 kg/hp. The Superveloce accelerates from 0 to 100 km/h in 2.8 seconds and powers on to reach a top speed of more than 350 km/h.
After the experience with Trofeo Series, Maserati is ready to push the GranTurismo MCs into a new challenge: the international GT4 series.
The modifications needed for GT4 homologation mainly concern the engine and aerodynamics. The car's overall technical make-up will be unchanged: the 4700cc engine, electro-actuated transmission with paddle-shift commands and a kerb weight of 1410 kg will stay. The fitting of an air scoop will reduce the car's power output to 430 bhp from its current 488 bhp while a newly-designed rear spoiler and modified diffuser will bring the car's performance into line with that of the other GT4 cars.
The RedBull Ring has been reproduced for Assetto Corsa to the highest level of detail through the use of laserscan technology.

The Circuit of RedBull Ring
Due to its complexity, it took nine months of work to reproduce the Circuit of Catalunya. Laser Scanning Technology allowed the team to recreate the most faithful version of the Spanish track available in any racing game to date.
For the first time ever in a PC racing simulation, the Circuit of Spielberg has been digitally recreated using Laser Scanning Technology. The resulting accuracy combined with the advanced physics model of Assetto Corsa offers an unprecedented driving experience blurring even more the difference between virtual racing and reality.

REDPACK DLC – List of Contents

Circuit of RedBull Ring – GP / NATIONAL version

Ferrari SF15-T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F 12C
Maserati GranTurismo GT4
Lamborghini Aventador SuperVeloce

Assetto Corsa 1.7 Changelog
- Added Red Bull Ring track (Red Pack DLC)
- Added Ferrari SF15-T (Red Pack DLC)
- Added Ferrari F138 (Red Pack DLC)
- Added Ferrari 488 GT3 (Red Pack DLC)
- Added Lamborghini Aventador SC (Red Pack DLC)
- Added Maserati GranTurismo MC GT4 (Red Pack DLC)
- Added Maserati 250F 6 cylinder (Red Pack DLC)
- Added Maserati 250F 12 cylinder (Red Pack DLC)
- Added Maserati Levante S
- Performance Delta App: Added instant velocity difference bar
- Realtime App: Added road/ambient temperatures and grip
- Fixed system messages when ABS and TC are not available
- Added loading/saving system for fixed setup sessions
- Added audio device selector on Audio App. If saved device is not there, main device will be used
- Added volume ramp function to overcome issues with logitech headphone drivers
- Added Precision slider in Photo App
- Added missing icons on replay interface
- Added QUANTITY_MULT in system/cfg/skidmarks.ini
- Fixed RX-7 Tuned turbo sound behavior
- Fixed Alfa 155 mixing route for external sounds
- Fixed Ferrari F40 low-pass filter and some events volume
- Balanced exterior volume for all the cars
- New Bmw M3 e92 external sounds
- Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
- New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
- Tyre pressure now influences temperature spread and build up
- Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
- Added daylight function on "lights" script
- Added multiple turbo analogue instruments management
- Added server hints on RaceControl screen
- Added TC, ABS, Turbo keys to controller interface (both up and down)
- now TC and ABS can be cycled back through CTRL + SHIFT
- Added Flashing lights
- Showroom: Added video editing camera controls
- Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)
- Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
- Added blinking light system
- Fixed Volume App not saving bumper audio
- Added jump start
- Added penalty for "ESC to pits" during race
- Fixed some car/track combination resetting to pits at the start of HotLap sessions
- Improved remote cars movements over curbs
- AI is not making brake mistakes for cars that have ABS available
- Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
- Added graphics smoothing for rigid bodies coming from physics
- Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
- Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
- Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps
- Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
- New camera view at start, showing car instead of track
- New AI algorithms for race craft
- AI drivers are now much more variable in performance during a single lap and during a session
- "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly
- Tyre radius is now also a function of tyre angular velocity
- Fixed self align torque going to negative values too early
- New Tyre Model V10 for selected cars
- Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
- 3D improvements on the Nissan R34 Skyline
- 3D improvements on the Nissan 370Z Nismo
- 3D improvements on the Ferrari LaFerrari
- General bugfixes in several tracks
- New clouds textures
- Improved PPeffects
- Improved Weathers
- Fixed GUI not showing on Oculus with PP off and AA on
- Added the possibility to launch sim directly. Add section
To race.ini then start AssettoCorsa.exe
- Added experimental Bandwidth Optimizer to acServer

106 comments Read more

About This Game

Assetto Corsa features an advanced DirectX 11 graphics engine that recreates an immersive environment, dynamic lighthing and realistic materials and surfaces. The advanced physics engine is being designed to provide a very realistic driving experience, including features and aspects of real cars, never seen on any other racing simulator such as tyre flat spots, heat cycles including graining and blistering, very advanced aerodynamic simulation with active movable aerodynamics parts controlled in real time by telemetry input channels, hybrid systems with kers and energy recovery simulation. Extremely detailed with single player and multiplayer options, exclusive licensed cars reproduced with the best accuracy possible, thanks to the official cooperation of Car Manufacturers.
ASSETTO CORSA has been developed at the KUNOS Simulazioni R&D office, located just inside the international racing circuit of Vallelunga, allowing the team to develop the game with the cooperation of real world racing drivers and racing teams.

The circuits have been developed using Laser scan technology, in order to guarantee the highest level of accuracy possible in reproducing real world motor racing environments.
Monza, Silverstone, Imola, Mugello, Spa, Brands Hatch and many more tracks, including the historical reproduction of Monza, that brings again to life the legendary Sopraelevata, the high-speed oval where races were staged until 1961.

The Assetto Corsa physics engine is all new, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling.
A physics engine like this begs to be used with officially licensed contents: Abarth, Audi, BMW, Classic Team Lotus, Ferrari, KTM, Lamborghini, Lotus cars, McLaren, Mercedes, Scuderia Glickenhaus, Pagani, Tatuus and many more!

Enjoy ASSETTO CORSA using any kind of game device: keyboard, joypad, joystick, steering wheels including any kind of professional device and the most common motion systems.
ASSETTO CORSA is also compatible and ready for triple monitor view, Track IR, 3D VISION and VR (WIP).

Assetto Corsa includes a career mode, a list of special and unique events and challenges, as well as a fully customizable, single player and multiplayer modes featuring quick races, race weekends including free practice session, qualifying session and race. Drag races, drift challenges and much more! Four driving assist profiles (gamer, racer, pro, plus a fully-customizable profile) allow any kind of player to enjoy the simulation at their desired level.
Advanced setup options and telemetry for data analysis; dynamic simulation of the tyre rubber deposited on track, depending on the car laps; an adjustable time of the day mode, featuring sun position calculated in realtime, depending by geographical coordinates of the track and by the sun curve according to time and date, in order to get the same light conditions of the real tracks!

Assetto Corsa will allow for considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to reproduce and share their cars and tracks, taking advantage of the same editing tools developed and used by the developers of the game.

Available content:


- Abarth 595 EsseEsse (3 variants)
- Abarth 500 EsseEsse (2 variants)
- Alfa Romeo Giulietta QV
- Alfa Romeo Giulietta QV Launch Edition
- Alfa Romeo MiTo QV
- Audi Sport Quattro (2 variants)
- Audi S1
- Bmw 1M (2 variants)
- Lamborghini Miura S.V.
- Lotus Elise SC (3 variants)
- Maserati Levante S
- Shelby Cobra
- RUF CTR Yellowbird
- Toyota GT-86
- Ford Mustang 2015
- Chevrolet Corvette C7 Stingray

- Bmw M3 E30 Evo (3 variants)
- Bmw M3 E30 Group A
- Bmw M3 E30 DTM
- Bmw M3 E92 (3 variants)
- Bmw Z4 E89 (3 variants)
- Lotus Evora GTC
- Lotus Evora GX

- McLaren MP4-12c GT3
- Bmw Z4 GT3
- Bmw M3 GT2
- Ferrari 458 GT2
- P4/5 Competizione
- Mercedes SLS GT3

- Classic Team Lotus Type 49
- Classic Team Lotus 98T
- Ferrari 312T

- Audi R8 Plus
- Ferrari LaFerrari
- Ferrari 458 Italia (2 variants)
- Ferrari F40 (2 variants)
- Ferrari 599xx
- McLaren Mp4 12c
- Mercedes SLS AMG
- Nissan GTR NISMO
- Pagani Zonda R
- Pagani Huayra
- Lotus Evora S (2 variants)
- Lotus Exige S Roadster
- Lotus Exige Scura
- Lotus 2 Eleven GT4

- KTM X-Bow R
- Lotus 2 Eleven
- Lotus Evora GTE
- Lotus Evora GTE Carbon
- Lotus Exige 240R (2 variants)
- Lotus Exige V6 Cup

- Tatuus FA-01
- Lotus Exos T125 (2 variants)

- Magione - "Autodromo dell'Umbria"
- Imola - "Autodromo Enzo e Dino Ferrari"
- Mugello - "Autodromo Internazionale del Mugello"
- Silverstone - GP
- Silverstone - International
- Silverstone - National
- Monza - "Autodromo di Monza"
- Monza - "Classic 60's Edition" (3 variants)
- Nurburgring - GP
- Nurburgring - Sprint
- Spa Francorchamps
- Vallelunga - "Autodromo Piero Taruffi"
- Vallelunga - Circuito Club
- Zandvoort
- Trento - Bondone Hillclimb
- Drift Track
- Drag strip

- Standard showroom
- The Beach
- Hangar
- Industrial
- Sunset

- Free Practice
- Racing against AI
- Career
- Online Multiplayer
- HotLap
- Time Attack
- Special Events
- Drift
- Drag race

- In game telemetry and apps
- Advanced car setup management
- Flags
- Penalties

- Basic info
- Chat app
- Tyre app
- Real time app
- Help
- Lap time
- Friends Leaderboard
- Camera On Board Customization
- Time of the day display
- Input monitor
- Time performance indicator
- Gear/rpm indicator
- Track map
- Rankings
- G-meter indicator

System Requirements

    • OS: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
    • Memory: 2 GB RAM
    • Graphics: DirectX 10.1 (e.g. AMD Radeon HD 6450, Nvidia GeForce GT 460)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: Integrated
    • OS: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • Processor: AMD Six-Core CPU, Intel Quad-Core CPU
    • Memory: 6 GB RAM
    • Graphics: DirectX 11 (e.g. AMD Radeon 290x, Nvidia GeForce GTX 970)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Integrated
Customer reviews
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Very Positive (230 reviews)
Very Positive (8,172 reviews)
Recently Posted
8.6 hrs
Posted: August 28
Fantastic physics and graphics.I highly recommend this game for casual or serious sim racers.
Now that KUNOS Simulazioni received its Porsche license I cannot wait for the Porsche dlc to make its appearance.
Helpful? Yes No Funny
129.3 hrs
Posted: August 28
Assetto Corsa (AC) is a very good racing simulator. This is probably the most versatile racing simulator on the market, catering to drift fanatics all the way to the hardcore sim racer.

I did some personal research and found out that supposedly, the most realistic sim out on the market should be rFactor 2, especially considering that real world racing teams use rFactor 2 Pro to collect data.

Taking this into account, AC provides the following:

- Best drifting simulator on the market.
- Very good sim racer - the physics & handling I cannot tell if it's realistic or not since I have NO real life racing experience HOWEVER it feels really good, with each car having its own driving characteristics.
- Laser scanned tracks & partnerships with real life car manufacturers.

Multiplayer racing is average. Servers are there but the quality of the drivers varies alot and you will always meet bad drivers since there is no rating system in place.

If you are looking primarily to play multiplayer, then go buy iRacing. (Very expensive though...)

If you are not that serious into racing but want something close enough and cheap, while having a HUGE amount of cars & content and multiplayer, then buy Project Cars. (No laser scanned tracks, alot of people classify this game as 'simcade')

If you want the most realistic sim on the market, then probably buy rFactor 2. (I don't like the graphics and interface... Very outdated to me)

If you want a pretty realistic simulator with good graphics and with the physics that can let you drift cars, then buy Assetto Corsa. (Some people think that AC physics understeers too much)
Helpful? Yes No Funny
34.7 hrs
Posted: August 28
This game is an awesome simulator with both its graphics and its physics. Also if you use your wheel it is becoming more realistic.
Helpful? Yes No Funny
1.2 hrs
Posted: August 27
this ♥♥♥♥ feels like it's still in ♥♥♥♥ing beta.
hosting a multiplayer game takes an external DOS executable and configurations to be made via editing a cfg file. what is this, 1993?
it's also barren. not a lot of content. not to mention fugly as hell, but that's a minor complaint.

anyway, get automobilista instead. if stock car extreme is anything to go by, it's probably a better buy.
Helpful? Yes No Funny
40.8 hrs
Posted: August 27
This is an amazing racing sim that I enjoy to play alot but I think that you guys should a a drifting pack as a dlc. Like get a s13, r32, gt86 and more and make them into drift cars but add like widebody kits or diffrent engines that you can swap like a 2jz in a s13. I would like this because I can't install mods but I want the cars like this and I am pretty sure this would be your most popular dlc.
Helpful? Yes No Funny
11.4 hrs
Posted: August 27
For me one of best racing simulation games for PC.

What game can give you:
-huge experience
-real tracks
-best cars
-online meetings (If you have friends)

What game can't offer you:

For me 10/10, very good job developers.
Helpful? Yes No Funny
484.1 hrs
Posted: August 27
I like it!
Helpful? Yes No Funny
8.0 hrs
Posted: August 27
I cant even drift in the game...yet I already want to try in real life. Excellent simulation game.
Helpful? Yes No Funny
SwapZ -BACK-
0.3 hrs
Posted: August 27
Instead of buying an expensive pc to play this, i could actually buy a car and drive on Nordschleife!!


Still think i am going to buy a new pc. This game looks amazing. Sad this old pc can´t run it ;/
Helpful? Yes No Funny
103.7 hrs
Posted: August 27
The only game in which I already get goose bumps during the intro.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
228 of 251 people (91%) found this review helpful
204 people found this review funny
25.3 hrs on record
Posted: August 12
- Took the missus on a very expensive holiday.
- Came home poor and bored.
- Told myself I couldn't afford AC + DLC.
- Bought AC and DLC (because Nordschleife and Nissan GTR).
- Used my XB1 controller because I don't have a wheel.
- Couldn't do the game justice without a wheel.
- Looked at wheel reviews.
- Told myself I can't afford a wheel.
- Missus told me I can't afford a wheel.
- Bought a wheel.
- Profit.

11/10 would be poor again
Was this review helpful? Yes No Funny
43 of 46 people (93%) found this review helpful
1 person found this review funny
100.8 hrs on record
Posted: July 30
DISCLAMER! This review is based on my experience using a Xbox controller. (63 hours so far)
  • Graphics (car): Very detailed.
  • Graphics (environment): Not great but passable and enjoyable.
  • Performance: Runs great on i7 4790k + 970 (80FPS+ on high setting)
  • Sound: Let this speak for itself (youtube)
  • Force feedback (controller): Even with a controller I have sense of control on how my car behaves on the road.
  • "Damage": The physics isn't great when you bump into things it feels like playing bumper cars. (youtube) and the car damage are mostly scratches.
  • Single player + AI: Single player is great and with many challenging modes. However, when you are racing against AI they will pretend not to see you and hit you.
  • Multiplayer: The community is awesome. Everyone wants to race but every now and then someone will try to ram you on purpose.
  • Multiplayer (server browser/host): Easy to host but no steam integration. Expect a lot of EU servers.
  • DLC: Might seem overpriced at first but completely worth. Tons of high quality cars and tracks.
Overall, great sandbox racing simulator.
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12 of 12 people (100%) found this review helpful
7.9 hrs on record
Posted: August 10
Best simulator I have played to date and looks great at 4k resolution with max settings.

The physics are fantastic, providing a genuine feel through the FFB that you're driving and have control. You can feel every little bump in the track and exactly what the car is doing or about to do. The career mode is somewhat basic but very enjoyable and a good introduction to each car class & track. Drifting is really fun/challenging and can feel really rewarding when you put an awesome run together. I could praise every little detail of this simulator but I would bore you silly - so just buy it already!

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11 of 12 people (92%) found this review helpful
15.2 hrs on record
Posted: August 25
After spending 150 hours in Project Cars, I decided to buy this.. so this is more of a comparison than a review.. or both?

The first thing I noticed was how much different the FFB feels. It's difficult to explain, but I'll try. It feels much closer to driving a real car. There's a wider "soft zone" than in PCars, as PCars tends to feel fairly stiff even with the smallest movements. You can turn down FFB strength on PCars to compensate, but this makes some of the more dramatic turns feel "off" or too weak. Assetto Corsa gives a more balanced and dynamic feeling throughout the various turn radiuses. You also feel everything on the road to the slightest detail and the laser scanned tracks add even more detail to this. (Also the grass actually feels like grass, sand like sand, and your car slides appropriately! In PCars the grass is like quick sand.) Overall, it just feels right.

The car handling and physics also feel more akin to a real vehicle. Because of this, I found the driving more intuitive and found myself making more consistent laps. Overall, the game feels much more stable as well. I haven't encountered any bugs and even in VR it runs silky smooth. PCars can be pretty glitchy and unreliable, both in the physics and sound.. making it pretty frustrating sometimes.

Drifting of course is far better in Assetto Corsa, (not even comparable, honestly) which is what I'm going to spend most of my time doing personally. Overall, I don't really see much point of going back and playing PCars other than to play with a friend who doesn't own this game.

My only gripe is that I can't tune my vehicles to the precision I'd like, this may be a misunderstanding on my part because I've seen videos of people tuning (for example) their toe out to 1. (Maybe an update took this out?) I can only do increments of 5 or 10 with the same vehicle. If there's a way to choose any number, please let me know.
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12 of 14 people (86%) found this review helpful
25.1 hrs on record
Posted: August 5
absolute perfection
this is pretty much prefect 1:1 visually to real life, but I mostly focus on drifting and touge
this game is the main reason i purchased a G27
and i can never go back to controller for racing
it is playable with anything that you have, i had no problems setting up various controllers.
my only complaint is the lack of american servers, or just american players in general. but i know we are a small community as it is.
highly recommended, the visuals alone make this game flawless in my eyes
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8 of 8 people (100%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: August 20
The sim of all sim racers.

If you're looking for an arcade racer or even something more along the lines of Gran Turismo, you might want to look elsewhere.

But if you like the idea of trying to race beautiful, powerful sportscars on real life tracks...this is the game for you.
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5 of 5 people (100%) found this review helpful
113.6 hrs on record
Posted: August 23
Im a pretty keen sim racer, I have a dedicated setup on an obutto with Thrustmaster T500rs, modded pedals, H shifter, sim vibe, triples and recently a Rift CV1. I have been league racing for a few years in games like rfactor2, Assetto Corsa and iRacing.

Assetto Corsa is a fun game and if i could make the choice again i would still buy it. But for me it had become somewhat of a hot lap simulator to do a few laps in every now and then. Its a pretty game, it works well with simvibe but the multiplayer matching was crap and the single player events were a bit rubbish as well.

In Comparison:

* Assetto wins the gfx competition hands down (until you consider the rift implementation).

* The rift implementation in iRacing is much better due to what i believe is the pixel density improving the horrid jaggies. RF2 will never support the rift so although i have loved it dearly its now dead to me.

* The mulitplayer implementation of iRacing cant be beaten, its head and shoulders above any other racing game and this is where replayability is born

* Physics can be a bit subjective without actually being on the Dev staff of each company but i feel that iRacing and RFactor2 have the slight upper hand. The fact that real GT3 racers use their real life car setups in iRacing says a lot about just how realistic it is.

* League racing iRacing and RFactor2 are better by far, in many respects Assetto feels incomplete in comparison

* Content.. I dont care for road cars, I like to race in race cars so a lot of whats in Assetto has low appeal for me

* Straight up single player fun.. DiRT Rally is the winner of this category for me


If Assetto had a strong multiplayer system including ranking that was even half as good as iRacing and a better menu system + rift implementation it would probably be my goto sim racing game. But as it stands its near the bottom of the pile, one rung up from RF2 but only since RF2 is rift-less
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6 of 7 people (86%) found this review helpful
826.0 hrs on record
Posted: August 23
Asseto Corsa gives an authentic driving experience, the feel of the ffb and physics are perfect, easy to drive slow but fun, hard to be consistently quick and win online races. Single player could use some improvements, but all aspects considered I don't want to drive anything else (apart from Dirt). I have a few driving sims on my PC but this is the one I play by default. 10/10
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4 of 4 people (100%) found this review helpful
13.5 hrs on record
Posted: August 25
Crazy accurate car-feeling (Y)
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4 of 4 people (100%) found this review helpful
1,353.3 hrs on record
Posted: August 26

Good, solid simulation oriented racer/racing game.
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