Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
User reviews: Very Positive (671 reviews)
Release Date: Mar 24, 2014

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Recommended By Curators

"It's odd, it's visually striking, and its one of those "janky but weirdly enjoyable" type of things!"
Read the full review here.

Recent updates View all (15)

October 28

Update v1.7

New Features:

  • Italian translation has been added thanks to the generous help of MarcoCav!
  • Improved gamepad support:
    • Analog movement and strafe.
    • Sensitivity sliders added in Options > Controls for Look and Turn.
    • Map screen can be navigated with the D-Pad - no more tossing explosives
    • when trying to navigate. :)
    • Jump is properly bound to the A button.
  • Store and Inventory slight upgrade - pictures and icons added to make it easier to select what you want.

18 comments Read more

October 7

Demo version of Betrayer is now available!

The demo presents a brief journey through the Fort Henry region, giving the player a few mysteries to solve, weapons to wield and a bell. Enjoy!

17 comments Read more


“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

About This Game

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

System Requirements

    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
Helpful customer reviews
52 of 60 people (87%) found this review helpful
10.7 hrs on record
Posted: November 5
You begin Betrayer washed up on the shore of the New World, a country rendered in stark monochrome. A linear path leads you inland, acting as a tutorial along the way, but it's once you reach the abandoned Fort Henry that you really begin to grasp what awaits you.Or rather, you don't. Betrayer is the sort of game that delights in keeping you on the edge, never entirely sure what's happened to rid the land of human life or what you're supposed to do about it. It's a game with no missions, no quest markers, no breadcrumb trails. Blackpowder Games, largely made up of former Monolith developers, has dipped into some obvious influences for this stark and striking horror adventure. The Elder Scrolls is one, with an open map through which you navigate by icons on the compass. You'll also sense strong echoes of Far Cry 3. Corrupted, animalistic Conquistadors patrol the wilderness, and since your only defences are crude bows, old-fashioned muskets and a throwing tomahawk, you'll spend a lot of time skulking through long grass, masking your movements in time with gusts of wind and thinning their numbers as stealthily as possible.Should you fall in battle - and you will, since these Conquistadors hit hard and are relentless once they have your scent - you'll respawn back at the fort, leaving all the valuables you found at the site of your death. If you die again before reclaiming them, whatever you found or earned is gone forever.But Betrayer is also an adventure game, of sorts, and one that is driven by mystery and puzzles. Not the crude block-sliding, lever-pulling puzzles that games so often fall back on, but deeper, more abstract problems. In terms of tone and mood it reminds me, more than anything, of the hallucinatory and terrifying climax of 2009 metaphysical viking movie, Valhalla Rising. It's a game that presents exploration as cloying terror and colonisation as a creeping cancer. It's scary, not in the cheap sense, but at a more primal level. You're compelled to explore this land - area by area - but it never feels comfortable or empowering.While Betrayer succeeds in atmosphere, it fares less well in pure gameplay terms. The lack of direction is thrilling, but becomes problematic when the game only marks specific locations on the map.Combat is, sadly, where the game is weakest. The enemies are fairly crude creations, wandering back and forth in fixed, meaningless patterns, and their AI doesn't stretch much further than simply charging at you once roused.Once you've got their attention, they'll follow you across the whole map, displaying only the most rudimentary of tactics - at a distance, they'll use ranged attacks, and up close they'll batter you senseless. Betrayer is rougher around the edges than its stylish exterior may suggest, but it's never less than fascinating.The whole game is a question, intriguingly posed and offering no easy answers.
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22 of 27 people (81%) found this review helpful
10.4 hrs on record
Posted: November 10
Betrayer is a bag of mixed emotions. Appealingly presented in beautful monochrome and undeniably atmospheric, it's a falling star that will mesmerize you for a moment before its light disippates into night sky.
What do i mean by this ? Well, give me a moment to explain.

Year is 1604 and you just woke up on the beach of the New World among the debris of a marooned ship carrying nothing but your knife. World around you is presented in stylish monochrome with pleasant sounds of splashing waves and schreeching seagulls. It could almost be idyllic if it weren't for the fact that you barely escaped watery grave. With only the vaguest idea of where you are and what to do next, you scrounge up what you can from boxes that are strewn around the shore and head up inland. It doesn' take too long until you stumble on a first sign of life in a form of a warning arrow, shot by a person clad in red. A friendly advice on a piece of paper will introduce you with a opportunistic merchant who provides you with your first weapon and hope of future, mutually beneficial relationship. Wepon in hand, but caution in mind, you'll proceed to face whatever dangers stalk the tall grass of this newly colonized country.
Incidentaly, stalking is the best approach to combat. Your crude longbow won't do you much good in a straight on fight and breasplate worn by your enemies will deflect most arrows. Stealthy approach is very much encouraged - hiding in tall grass and utilizing shadows and gusts of wind to mask your footsteps before you can close in for one deadly strike. However, if you cross their direct line of sight they will spot you and charge to your location which creates a lot of intense encounters, at least in the beginning until you size them up and get better equipment. Like in Dark Souls, you lose all your loot when you die; (an option which can be turned off in gameplay menu), so you want to choose your fights carefully. There is a modest variety of weapons, appropriate for that era. Powerful, but slow-loading muskets and flintlock pistols for your short range, fire-and-forget needs with weaker short/longbows and crossbows doing a nice job at long range sniping. There are also quick-throw explosives and tomahawks when enemies get too close.
Exploration will reveal small bits and pieces of information - page scraps provide lore and insight into past events, puzzling clues an evidence into violent misdeeds, graves engraved with names and causes of death - these are constant reminders that something has gone terribly wrong. Immersion is an overused buzzword, but it's really appropriate here. All this culminates when you reach your first settlement; a small fort mysteriously deserted, showing signs of struggle. Here you'll be introduced to another gameplay mechanic, where you need to collect a bell, hang it from a beam and ring it, whereupon you'll be transported to a darker version of normal world. Dark world is populated by skeletons and floating shades; your vision is limited, and you have to orientate yourself by "listening" and/or following small appearing pointers on the screen. These will lead you to lost souls, remaining echoes of colonists who will explain the significance of certain clues and slowly unravel their mysterious fate and events that led to their untimely, violent deaths.

In these first few hours it looks like Betrayer will settle into a nice rythm, providing a good balance between atmospheric, nearly horror experience, exploration and combat, but it never quite comes to that. New areas you discover feel and look pretty much the same - they're mostly empty and while collectibles offer a decent incentive to explore, it will inevitably become tedious. Enemies that seemed dangerous and sinister before will show all limitations of their AI when you realize there's nothing more to their tactics than relentlessly charging to your location. Most of the combat challenge will come from limited 17- century weapons, and finding more powerful ones is crucial to your survival. These are mostly found on dead enemies or in chests, but really powerful unique, weapons are buried beneath piles of rock that can only be accessed once you find a spade much later in the game. Unfortunately they use exactly the same models as regular ones so it lacks that feeling of finding something really special. Backtracking isn't a problem since there's a fast travel system, but your character is shown as area circle on the map, instead of the usual arrow, which creates confusion when you're trying to find your way, so I'd recommend turning on compass. Ghostly investigations you have to do will reveal very interesting albeit mostly tragic stories, but ultimately amount to nothing more than running from one location to the next, picking up mementos and presenting them to appropriate shade. It's gets very formulaic and repetitive very soon - get to the new area, retake the settlment from enemies, find the bell, go to the dark world, play the courier for ghosts, rinse and repeat. It approaches greatness but never reaches it and that's what's most frustrating of all.

Tenative recommendation. If you approach it from purely gameplay standpoint, you will ultimately be disappointed, but if you take in all the atmosphere and look past its objective flaws, you'll find an enthralling experience. Not really a scary one, but one with uncomfortable sense of unfamiliarty and uknown.
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19 of 24 people (79%) found this review helpful
8.5 hrs on record
Posted: November 2
Betrayer is an action-adventure game set in 17th century America. Once ashore you reach your very first settlement but find it completely abandoned apart from some human-sized ash figures. The only friend you have is a girl wearing a red cloak. She is looking for her sister and asks for your aid.

While wandering in the forest you encounter conquistadors who attack you immediately. Stealth is very important - especially at the beginning of the game - as you can quietly dispose of your enemies without having to fire your weapon. Initially, you have a bow but soon you'll be able to obtain a crossbow and also a pistol and a musket. These - as the game takes place centuries ago - require quite some time to be reloaded.

I like the atmosphere of the game. I am not sure why the creators went with the monochrome (black and white) art style but it certainly suits the game's atmosphere. In fact, only some key elements show up in red colour such as the things you can interact with and the enemies. Wind blows heavily from time to time which completely conceals the sound of your footsteps. Both the art style and the sound effects deserve a high five!

While the map shows small settlements and roads you can go elsewhere in the forest to find many secrets as it does not reveal everything. There are hidden chests, graves, clues and even unique weapons scattered throughout the land. Later in the game you obtain a shovel with which you can dig at certain places.

Oh, the clues! Every map has a central settlement where you can install a bell. Once rung the game changes your surroundings completely. Everything becomes dark and creepy and instead of conquistadors you fight skeletons and evil spirits. You find good spirits who will always tell you a story. A story of a murder, betrayal, vengeance or something sinister that resulted in the death of the townsfolk. You can then find other ghosts and clues (items) to reveal the background of these killings.

While not necessarily a long game and repetitive at times, Betrayer offers a refreshing experience in the FPS genre with its unique art style and excellent sound effects.

The game never tells you where to go but you are able to "listen". By pressing X you hear a sound effect that is stronger if you are close to your objective and also if you face the right direction. This is a creative way to make you navigate and the creepy sound effect greatly accompanies the haunting atmosphere of the Otherworld.

Highly recommended and do keep the monochrome colouring style as intended!
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13 of 17 people (76%) found this review helpful
13.5 hrs on record
Posted: November 1
It's fairly easy to knock about Betrayer if you approach the game like F.E.A.R or another 'ctrl+C, ctrl+V' shooter, but that is totally on you - not the developers. Rather, this should be played like a point and click game in many respects, with an appreciation for the art style Blackpowder has adopted.

Let's start with that. The aesthetic of the game is obviously fairly distinct and this can be a great detractor for some people. Though there is a colour saturation option (that's right, you can play in colour), it is really not recommended as you lose a great deal of the art style that ultimately shapes the atmosphere of the game. However, I found that bumping up colour to 0.1 was beneficial in many cases as it allows for small amounts of extra detail to be resolved, adding a bit more depth otherwise lacking from homogenous blacks that at times were hard to wrap your head around. Overall it's quite gorgeous, and Blackpowder have clearly optimised the look to suit black and white with a little wiggle room for very minimal colouring.

Weapons are by in large period faithful. Crossbows, short bows, long bows, muskets, tomahawks (no, not the exploding kind), flintlocks and rudimentry grenades make up your arsenal. I read elsewhere someone complaining about a lack of automatic weapons - which reflects more upon their own retardation than a fault of the devs. Each weapon feels distinct, and you'll be conciously cycling between certain ones based on the context of the battle at hand, with things like muskets woeful for close combat with multiple enemies but an absolute cannon for longer ranges. Though the mechanics are overall quite simplistic, the hierachy of weapons and their upgrades mean that you'll rarely be dependent on just a single one until quite late in the game.

Other things to note are the actual quests and storyline. All follow a theme (if you can't guess it, log off and finish off your homework of reciting the alphabet) that can at times be a bit "geee I really didn't see that coming," but remain distinct enough so that if you're genuinely interested in playing the game, you'll recall who-is-who and what-is-what. It may not be the strongest storyline, but it is entertaining enough to see the game through to completion with a twist or two.

Finally, the game follows an open world structure most similar to that seen in S.T.A.L.K.E.R games - with open regions to explore that may be left by only a single route in either direction. Though you can teleport anywhere on the discovered map, I find that it actually is inhibitory to your progress as you miss things like chests, buried charms, quest items and unique weapons that you probably overlooked in the early games. These can actually play a pretty big part in how you finish the game, so keep that in mind.

There are plenty of other things I could mention - like the charms, enemies, stealth mechanics, great soundwork or the otherwordly realm; but those are probably best left a bit hush-hush so you can enjoy them yourself. This is a great game that has been well produced but may at times suffer from acute cases of cliche or confusion. If you approach it not like a shooter, but like a point-and-click adventure, you'll enjoy yourself.
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8 of 9 people (89%) found this review helpful
4.0 hrs on record
Posted: November 26
Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

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12 of 17 people (71%) found this review helpful
12.3 hrs on record
Posted: October 30
With a visually striking art style, a genuinely unnerving atmosphere and satisfying combat; I highly recommend this very enjoyable, if slightly repetitive title!
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8 of 11 people (73%) found this review helpful
18.2 hrs on record
Posted: November 13
I had my eyes on this game since its very release, back in March. Watching its updates, reading further reviews about its content and gameplay, I saw quite a fair amount of both appraisals and negative criticism. I was sceptical for a while, but the months reinvigorated my interest as I witnessed some clever updates addressing a few issues that were hindering its potential. Then I recently bought it and, about only one week and a half afterwards, I've finished it.

Betrayer is a fantastic indie enterprise, like few I've seen. It combines visual astonishment (directly affecting the atmosphere of ethereal mysteries) with no-nonsense combat, enhanced by the evolution of enemy hordes and also of the player's arsenal and fighting techniques. Running about with musket and bow has never been so much about timing each one's shot and adapting them for the precise circumstances. Missing *your* shot might very easily mean taking the enemy's back at you, since their aiming is relentless, and your health bar, friable.

The theme is reasonably innovative, and the game's approach is downright unique. The year is 1606, and you land on Virginian soil, only to find a very primitive colonial process that has crumbled under inner conflicts and treason. On the other side, Native Americans are hunted, violated and burnt, as the names of their ancestors slowly fade away throughout the narrative process. The several notes found in the game tell (in fairly neat writing) of leaders from both sides being conspired against, sons and daughters being slain or assimilated. The player is then left with a visual that matches the storyline: ghosts float about the dense woods without remembrance of their actual lives, and beg for closure for their sins and/or misfortunes. The player may or may not remind them of who they were and what they did, bringing them either peace or torment. Amidst all this otherworldly saga, the true game's nemeses are embodied by steel-armoured bears (the colonisers) or burnt owls (the natives), which can be interpreted by their roaring or hooting beyond their human silhouettes.

Play this game bearing in mind that it is a heavy experience. Being able to adjust colour saturation and contrast is also a nice feature for atmosphere adaption. If I were to point out a mistake, it may have been the walking and searching necessary to locate clues, letters, chests, and weapons. These are vast forested lands that are excellent for territorial combat, but a bit tedious for repetitive treasure hunt. Apart from that issue, a game that is well worth the cash and is beautiful to explore.
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6 of 8 people (75%) found this review helpful
5.7 hrs on record
Posted: November 24
Daym another damn good and different indie FPS game!
The story is set in 17th century America and I enjoyed the difficult level in this game, no braindead enemies and weapons.
You're right, no damn mini guns or fast reload here!

Playing in black&white is stunning. The characters looks detailed and creepy aswell. It's not a horror game by any far in my opinion, but it definitely got a creepy vibe to it all through and the story is great. Must warn though that there's alot of story reading here. ;)

Played it through in 6h. I did not waste too much time finding the last graves, notes etc after I completed the story though.
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3 of 4 people (75%) found this review helpful
28.3 hrs on record
Posted: November 22
Betrayer is an interesting take on survival horror genre. The developers trust the players enough not to lead them by the hand. The gamer is given quite a huge map to explore, filled to the brim with hidden fragments of a spooky story (or, rather, stories) to piece together. This leads to an amount of freedom not usually found in similar titles. Artsy graphics, ambient sounds and some good writing create a truly eerie atmosphere and add much to the experience.

On the other hand, one of Betrayer's core mechanics — the stealth — is deeply flawed, and the overall gameplay starts to get repetitive towards the end.

Nevertheless, a decent effort by a talented team.
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3 of 4 people (75%) found this review helpful
0.9 hrs on record
Posted: November 23
Haven't played long, but so far the major downfall is the combat in this game. Firing a Bow is no where near as satisfying as it should be- the reticule is primitive and upon zooming in obscures your view.

It's a pretty game, but combat is really boring and not implimented well at all. Hope it gets better.
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6 of 10 people (60%) found this review helpful
10.8 hrs on record
Posted: November 2
You wake up on a shore. You know nothing. Nothing is explained. You start to trot around. Break some boxes. Find a path and move yonder.
At some point an arrow strikes the wood near you. It is a note that tells you to get out.
You wander around the island. Meet friendly inhabitants. Die from them. Kill them. Find clues about the past of the island.
You're still rather unsure about your objective. You find some piles of dirt that you can not dig. Rather demon~ish looking soldiers are all over the place and are trying to kill you. Some strange merchant leaves his wares with notes for you to purchase, which is strange. All his wares are here - lying in the chest. No one guards them. And yet our protagonist can't take them for free, looks like his conscience would kill him in his sleep if he takes anything without leaving a payment. So we always pay. And merchant leaves new wares and more notes about how grateful he is that we actually pay.

Until you come across the first Fort and ring a bell - it's all hard to understand. It's even more confusing afterwards, but not for long.
You come to the Fort. Find and ear, eye, tongue, bell. Why would you take those things? Why not?! Free stuff! Anyway. You hang the bell on it's place. Ring it and... kaboom. Deafening noise surrounds you. All light fades and it is not a day anymore. It's all creepy and unsettling.
After wandering for a bit - you see ghosts. You start talking with them and trying to help them to remember what they forgot. At this point in the game - you're almost done, but you don't know it yet. All what's left is mechanical work. To cleanse some corruption and proceed forward / kill stuff on your way (not necessary) and get to the last location. 70% of the game is entirely optional. Except for the curiosity (I find those little stories and connections to the whole picture rather enjoyable) - there's only one reason to help the ghosts the fight at the end of the game becomes easier, but it doesn't really matter, because you can handle it either way
And another spoiler about the ghosts -
the thing here is - the stories are good. I liked each one of them. But there's a certain pattern - everyone is a bad person. You can start talking with a dead soldier and he would say how he misses his friend playing on a flute. You wander around. Find his friend and turns out that the first soldier killed his friend because he discovered that the soldier was a traitor. And the thought when the soldier killed his friend was about how he's going to miss his playing. Here. And same thing with every story. There's no good characters.
Where am I going - in the end we have to do a great backtracking and to visit every ghost we've freed (or are yet to free). But it's not troublesome. Because now wee need them to go and we have an option with each of them - comfort or crush. We can say "It's all right. No need to wish for different outcome. Be free" or we can say "You're a sick monster who tied your wife to the tree and let wolves eat her alive. You cut throat of your daughter because she was pregnant with a child of savage and sent your men to kill another one, for she discovered what you've done. You shall forever burn in hell." and it was great.

Now your objective is clear. Here's a ghost. Ghost doesn't remember ♥♥♥♥. You ask the last he remembers. He tells us some clue / location / deed / name. We proceed from that, most likely meet some foes on the way, and uncover his past. He remembers what he forgot - we're done. Like a detective. There're several ghosts around the island and all of them are optional. - That's 90% of the game. Sad, but true. After a certain point you start to understand it and the game feels repetitive. The only thing that drives you on are the stories of the ghosts and finale.

When you're not being detective (or rather in between of it) - you kill stuff. Kinds of different stuff.
The combat system in this game is enjoyable. You have a long bow, short bow, crossbow, pistol and musket. You plunder weapons of different quality from defeated foes or you can buy them from the store.
There is a stealth system. The enemies have the same sight distance as you do. So it's not wise to simply run around - leads to a higher chance of being spotted from afar. You can mask your movements with bushes and grass and move while the wind roars to hide your sounds.
You can enhance your abilities by finding / buying charms. They increase your movement speed, reload, hp, your melee speed and attack, reduce the chance of being spotted - that kind of stuff. You can have equipped only three at a time and trough the game you will change your setup of charms more than once or twice.
In the end all this gives us a very enjoyable stealth-shooter, where you're not limited to either and can play as you wish. I liked it a lot. The encounters are memorable and breathtaking.

Killing aside - atmosphere. Rather strong part of the game. It leaves you horrified and in anxiety. "Horror" might fit it, but it's more of a thriller. The b/w is incredible for atmosphere, it sets the right mood for the game and themes the game touches, for the plot itself. I never played this game with color (I know they added an option), but still - I do not recommend you to play with one. Part of the incredible atmosphere would be lost.

Sound. The sounds of environment, enemies - there's not a lot of them, but they're all in the right places and sound RIGHT. They create atmosphere. You can even navigate by sound. There's a "listen" ability (not your ♥♥♥♥♥♥♥♥ with seeing enemies through the walls like in Last of Us or smth) - you press a button and protagonist starts to listen. And by hearing and moving your mouse you can pinpoint the location of where a place of interest might be.
The only thing that I don't like - is that how quiet muskets and pistols are. Like come on! They should sound like thunder. I own a charleville myself and that thing can set off alarms of the whole neighborhood when fired! And maybe the sound of arrows strucking the armor is a little silly. Sounds a little comical. But still. The sound is incredible.

The ending left me horrified and with a lot of questions without answers. Is it good or bad thing - I don't know. But I hope for sequel. I enjoyed the game a lot.
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4 of 7 people (57%) found this review helpful
77.6 hrs on record
Posted: November 9
I had been anticipating this game since I first heard of it and I was not disappointed.

Betrayer is a perfect example of how less can be more sometimes, who minimalism can really work in favor of a game. The spooky and somber atmosphere with its natural desaturated visuals (which can be changed in the options, but you really should at least play SOME of the game like this) ends up being very engaging. The game lacks any kind of voice acting, favoring solely text, and even music is absent from the game. Instead your soundtrack is the noises of the wildlife around you (birds and insects), the rustling of wind through grass and trees, and your own footsteps. The crisp clearness of sound makes even the sound effects stand out, the sound of an arrow shaft being drawn across the bow limb or filling the musket chamber with gunpowder... every sound is painstakingly focused as sound is the primary focus of this game. You'll have to use sound to locate your enemies, as well as extra items like treasure chests and journal pages.

Hunting down final collectibles in the end can get a bit tedious (namely the chests when they become far less useful to you) and most areas look very similar, if not identical, but can be easily overlooked. Even the terms of story take a more subdued approach, filled in with the journal pages you find (amongst other things that I won't spoil for you).

Betrayer is not a run-and-gun sort of action game and typically requires more stealth approaches and a more reserved style of play, so if you like to take things slowly, the game will suit you perfectly.

Overall, I rate Betrayer an 8.5/10. The beautiful sound effects and impressive visuas far outweigh any negatives.
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9 of 17 people (53%) found this review helpful
0.8 hrs on record
Posted: November 1
Ghosts have demented alzheimer and wish you to be their errand boy. Fetch and retrieve, listen for the dog whistle and do it all over again.
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1 of 2 people (50%) found this review helpful
7.7 hrs on record
Posted: November 23
Having played the game some hours I can't say I have anything to complain about except there being a small drumlike sound when an enemy has spotted you, which removes the pant wetting moments you'd have otherwise.
The atmosphere is amazing, and the world really feels empty and cold in an amazing way, it is open endless wilderness with content scattered around for you to find on your own.
Finding the clues, piecing together the mystery part by part is also a rather refreshing experience seeing as you get ♥♥♥♥ all help from any objective or mapmarkers(big plus in my book).
And ringing the bell for the first time having the already uncomfortably eerie world get even darker and more unpleasent? This game is a very refreshing, hard, and new experience for me within the horror/mystery genre.
No cheap jumpscares, no cliche tropes or any of that copy paste sillyness. This is simply a great gaming experience for a cheap price, I strongly recommend the game.
Ps even toasters can run it and have it look good.
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4 of 8 people (50%) found this review helpful
21.7 hrs on record
Posted: November 17
If you like having to scour every sq. inch of large areas over and over again: this is the game for you! Liked the graphics and the general concept.
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1 of 2 people (50%) found this review helpful
8.3 hrs on record
Posted: November 21
This is an interesting game... that said, I thought I'd like it more than I did, but it wasn't terrible by any means. Just, not quite what I hoped.

My general feeling on this title is it just sort of throws you into a scenario with a vague sense of what to do from beginning til end. This would not be a bad thing, but the game is remarkably... well, empty. You cross large tracts of wilderness looking somewhat blindly for clues to an investigation as well as treasure. The former you can locate easily by using a special listening function whereas the latter is just a matter of being in the right place to hear the chime. There's a great deal of backtracking and exploration, which I usually like to some degree, but the landscape has very few landmarks, let alone features to it. Everything winds up looking pretty much alike and the setting (not the scenario) lacks character.

As for the plot, it mainly ties together in the end, although I didn't find the overall investigation to be particularly interesting. There's a lot of wandering from one empty town to another, reading small notes and talking to conveniently amnesiac wraiths in a poorly utilized 'otherworld', but you never really feel for anyone or care as the NPCS are a mix of boring and a--holish. It's mainly just a series of exercises that feels more like padding out the game than really telling a story, at least until the end.

There's a lot of potential in Betrayer, but it just doesn't go far enough with the premise or the writing to really sell it. I enjoy exploration titles a lot, but like many things in Betrayer, the experience is sort of empty. Mind you, I don't mean to sell this as a very negative review, but this is already a very niche title that doesn't really work for me in execution.
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1 of 2 people (50%) found this review helpful
11.7 hrs on record
Posted: November 26
Thumbs up. Definately. Ignore the washed out screen shots if they bother you. You can reset the colors to look normal if you'd like. I did and things looked great. Does have an interesting feature where you phase in and out of a ghost world of sorts where things go black and white and dark as you search for clues to strange ♥♥♥ 1600s colonial mysteries. You can change that to color as well, but I don't know why you would. Basically a ghost town mystery game set in a 1600s American colonies setting. Old school weapons (literally) - you'll rely on bow and arrow for the most part. Kill ghost like Spaniards and Native Americans as you solve the mystery of just what happened to the colony. All in all, an enjoyable 10 or so hour game. I didn't go completely OCD on collecting things, so add another few hours on there if you're that type of person.
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3 of 7 people (43%) found this review helpful
2.7 hrs on record
Posted: October 31
This Game is an Artful masterpiece
Love the Story
Map Details
Character Detail
The Asmosphere is Visually Striking

also love the grim feel
at the first toll of the bell i was legitimately startled and on edge
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2 of 5 people (40%) found this review helpful
35.7 hrs on record
Posted: November 8
I'm actually rating this "Yes as long as you..." or "No, unless you..."

The key here is that the Steam community has given us an option I really appreciate.

I quickly became tired of wandering in the woods - evading bad guys - and trying to find clues, money, etc. Great graphics, cool black-n-white display of the enviroment, red highlights are nice, etc.

BUT... I needed to get away from the searching fairly quickly. I just don't have the time.

Playing the demo will let you decide if the base game is to your liking.
But if it's not - download the maps provided by CrispyCrisis!!!

I'm having MUCH more fun using the game as a "gather key items and engage the enemy" rather than a stealth game. Maybe that was not the devs intent - but I paid and I'm enjoying so win/win in my opinion.

The game is still a mystery to solve - just more streamlined evidence gathering.

Many thanks to the availability of the DEMO!
The demo let me know - at least for my style of play - that the maps would be an important addtion.

Recommended because you get to choose which style you enjoy.

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1 of 3 people (33%) found this review helpful
6.1 hrs on record
Posted: November 6
Well, it was'nt quite what i expected but for 5 bucks ...meh why not.
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