Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
User reviews:
Very Positive (29 reviews) - 82% of the 29 user reviews in the last 30 days are positive.
Very Positive (1,905 reviews) - 83% of the 1,905 user reviews for this game are positive.
Release Date: Mar 24, 2014

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“My 7 Favorite Shooters of 2014: Betrayer is a special game, one I believe everyone should play, given the chance.”

“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

About This Game

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

System Requirements

    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
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Very Positive (1,905 reviews)
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1,273 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
13.7 hrs on record
Posted: September 23
The atmosphere of Silent Hill and fun stealth and combat. Not too much variety in locations, though. Every location is just a lightly populated settlement.
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1 of 1 people (100%) found this review helpful
11.7 hrs on record
Posted: September 27
Very eerie atmosphere.
Areas are completely open.
Interesting mystery to solve.
Scary twist.
Weapon variety and mechanics are good.
Alternate equipment options are very well thought out, useful and add to the game play.
You can rambo, steath it, mix it up. Anything goes and encounters are exciting and fun!
Price is so low for what you get.

Enemy variety could be better.
Nothing is voice acted, allot of reading.
Replay value is limited.

Totally recommend. Would love to see what the devs would do with a big budget. This is a great game from start to finish. It sucks you in at the very beginning and doesn't let go. I would have payed more then $5 for this game after having played it.

I long-bowed with 2x pistols, first play though very fun!
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1 of 1 people (100%) found this review helpful
5 people found this review funny
11.2 hrs on record
Posted: October 3
This is the 1600's first-person shooter you've been looking for.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
1 of 2 people (50%) found this review helpful
8.3 hrs on record
Posted: September 29
Betrayer has a beautiful art style and a somewhat good combat system.The graphics and the ambiance are good in their own way and the mysteries you solve while completing quests are intelligently designed. Most of the dialogues hide clever and dark details on what you will soon discover.

However all the msytreries you solve and the quests completed will lead you to expect a decent and satisfying ending. I can tell you beforehand that it will not happen. The game has a unsatisfying ending and i don't say this just because i personally didn't like it. Why i say the ending sucks because the only character that exists in this game besides you and who happens to have a very well designed strong character will act out and add some cliché elements to story .

Overall i believe this is a good game that's worth a shot and i would gladly play if a sequel were to come out.
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Most Helpful Reviews  Overall
591 of 615 people (96%) found this review helpful
21 people found this review funny
22.0 hrs on record
Posted: October 14, 2014
Betrayer is pretty unique in terms of gaming experience. In fact, I'm not entirely sure it can even be categorised as a 'game' per se... I shall try to explain.

You begin shipwrecked on a beach in 1604; all you know is that you sailed from England to join a colony in the Americas. You are met with an eerie, black-and-white landscape, devoid of colour and, apparently, life. You make your way up the beach, and from there you must begin to explore your environment in order to work out where you are, and what has happened here. Things are clearly wrong in this unsettling place. Your only ally is a mysterious woman in red who doesn't know her own name. Your enemies vary from Spanish Conquistadors with demonic red eyes to bow-wielding natives who utter unearthly howls as they stalk you through forests and grasslands; you barely see them coming before they are upon you, attacking and darting away before you can return fire. When you find and ring the fort's bell, the world around you shifts; just when you thought the daylight was scary enough, the night-world is ever more terrifying with skeletons and ghosts to be found all around you, shrieking in the darkness.

So, scene set, let's start with the basics. The monochromatic graphics are brave and striking; the rendering is gorgeous and you soon get used to looking at this greyscale world, as items of interest are vividly marked in red. But don't be fooled, this doesn't make anything easy to see coming, as realistic wind effects keep the trees and grasses shifting, fooling the eye into seeing movement where there is none, or covering the stealthy approach of a foe. The wind is both your enemy and your ally; you freeze when it blows, for fear that you've seen or heard something moving, or you can dash through the gusts, knowing the sound and movement of the wind will disguise the noise of your approach.

As if this didn't make things tense enough, sound is extremely important. There is no background music and no vocal acting; all you will hear is the wind, and the sounds around you - some enemies can be detected by the clanking of their armour, distincive howls, or gutteral roars. Early on you gain the ability to listen, using your HUD to follow sounds to be led to clues, locations and lost souls in need of rescue. Ring a bell to enter into the night-world and the sounds are amplified; the dull clanging of the bell, the screaming of wraiths, and having to use your listening ability to pinpoint the next clue... Seriously, play this game at night, alone, with the lights off and no other background noise, and you will discover a whole new level of immersion in this terrifying world. It will probably give you nightmares. And PTSD. Especially if there's a sudden noise in the house while you're immersed... honestly, last night, my cat sneezed while I was creeping up on a heavily-garrisoned fort area, and I had three kinds of heart attack all at once.

One of the hardest concepts to grasp in this game is that for pretty much all of the time you will not have a single clue what you are supposed to be doing - or even if you are supposed to be doing anything. Think about it - most games you play will have clear cut objectives, quests and story lines to follow. Betrayer doesn't give you any of that, and to be honest, why should it? It's realism at its finest - in real life, a stranger doesn't approach you in the street and tell you that the answer to all you seek is in the next town, here's a map, speak to so-and-so and report back to me so I can tell you what to do next... Betrayer expects you to behave as you might if you really did wash up on a beach in 1604. Figure it out for yourself! Take a walk - look around - collect clues - piece it together - find scraps of paper - talk to the friendly folk - kill the ones that try to kill you - trial and error; you'll get there in the end. Hopefully...

...Which is why this game gets mixed reviews, it seems. Betrayer will frustrate you as often as it rewards you, because when you're missing a clue and you don't know where to look, then it's hours of map-trawling to try to work out what you've overlooked. There is no handholding here; once you get used to that and start to work things out for yourself you can really start to enjoy it, but this game probably loses a lot of players early on who don't like that style of play. However, the rewards for perseverance are exceptional; intense, involving play; clever use of stealth and strategy; incredible characters and a deeply shocking storyline that keeps you guessing until the end.

So when I said at the beginning that it can't be characterised as a "game", it is because of the incredible amount of realism involved, despite the supernatural themes. It is a media form in its own right; a cross between a game, a movie and a real-life action adventure where you have to work everything out for yourself. Betrayer will not even ask you the questions, let alone tell you the answers - you will literally have to suss everything out for yourself. The beautiful thing is that you will be vey pleased with yourself when you do!

One of my favourite elements of this game was in not knowing where the true evil was; in the deeds of the settlers you learn about, or in the shadowy realm of ghosts and monsters. The irredeemable acts that people do to each other in their own selfish interests and the ways in which those deeds come back to haunt them are intriguing, horrifying and tragic all in one go.

Betrayer is, essentially, a simple game that can be incredibly difficult at the same time. For example, the combat is apparently straightforward in a point-and-shoot manner, but the nature of the weapons and the environment makes tactics important. Stealth is essential in many cases and reload times for muskets, pistols and crossbows have to be taken into account. You can only carry a realistic amount of ammunition so being able to recover spent arrows from fallen enemies is a nice touch and saves your precious resources. You quickly learn the best weapons to use against each enemy, and there is a grim satisfaction to be had in being able to "stealth kill" an enemy silently from a distance using your trusty longbow (my personal favourite weapon in the game) or by sneaking up and throwing a tomahawk at them.

In fact, it is hard to pick fault with Betrayer. Any frustration at not knowing what to do is negated by the fact that it is simply part of the point of the game; you just have to keep searching until you find something that takes you forwards. If you don't like the greyscale graphics, you can adjust the settings of the game so that it is in full colour; personally, I enjoyed the atmospherics much more without any additional colours. If you don't like the eerie silence of the game, you can ruin it with your own background music or something.

My only real nitpick is that it would have been nice to have some voice acting - if the Lady in Red and other "characters" could talk directly rather than using text boxes, then it would have made the game feel even more realistic. The text boxes were, for me, a jarring interruption to an otherwise flawless experience; even the HUD has been carefully considered to be as unobtrusive as possible, and can be turned off for ultra-realistic feel.

Otherwise, I thoroughly recommend this game. This is definitely one for those with patience and tenancity who are looking for a real challenge. It is not something to be played through quickly or for light relief. If you invest some real time in working through Betrayer and give it - and yourself - a chance, then you will not be disappointed.
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106 of 115 people (92%) found this review helpful
3 people found this review funny
19.6 hrs on record
Posted: October 5, 2014
Betrayer is a first-person game, where you awake on a small beach after your ship wrecked.
You are thrown into the game, without any explanation or a real goal first, so you'll start exploring.

Controls are basically like any other first-person game. you can jump, crouch, use your weapons and interact with objects.
So, until here, everything is quite the usual.

What makes it so interesting and unique in my opinion, is the visuals.
Yes, having a game being black and white and only highlight enemies and objects with the color red was a great move. It adds a lot(!) to the atmosphere (you can however play with the contrast, and color saturation yourself to make it colorful again, though i wouldn't recommend it).

After you have made your first steps, you encounter quite mysterious happenings.
Enemies appear and will try to shoot you on sight, but they don't seem particularly human.
After finding and entering your first settlement, you'll find burned corpses and try to find out what happened to these poor souls and then, there is also that mysterious maiden in red, which appears out of nowhere and then there is also, what i would call, the "ghost realm" (after ringing a bell in a settlement, everything darkens and you'll end up fighting skeletons and talking to souls, which got murdered).

Together with the visuals, the great sound and the spooky atmosphere it makes a quite good game.
The world itself is divided into larger hubs, where you can roam and explore freely, though, there isn't that much to find (graves, some clues and diary-entries which will give you a bit of backstory and few settlements or smaller places of interest).
You will find (or buy) different weapons throughout the game, like bows, crossbows, pistols and muskets to fight of the enemies (which you should do stealthy in most cases, as you can't take much damage).

The middle part feels a bit stretched and sometimes, it can be a bit frustrating, not knowing exactly what to do and where to go, but if you like exploring and a rather stealthy first-person mystery game which doesn't take you by the hand, then i would definitely recommend this one!
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307 of 394 people (78%) found this review helpful
31.5 hrs on record
Posted: January 18, 2014

This game is a really good example of why the early acess program on steam is a good idea.
When you start to play the game you are given no guidance and just wake up on a beach (thank's to a shipwreck) and set of forward not knowing what you will face around the next corner,then all of a sudden "WHOOSH" an arrow fly's past your head and then the intrigue and mystery start's to kick in.
Keep on going and you come to the fort (now to say any more will spoil not only A-your enjoyment but B-all the mystery that await's you)
Keep playing and the game show's its mystery and just keeps on giving,i wont say any more as its allway's better in any game to discover it for yourself.

Blackpowder Games Betrayer Announce Trailer - YouTube

This is one of the best game's on the early access program and deserve's people's time and money but if you would rather wait until the full release who can blame you and let's hope that BLACK POWDER (who listen to all comment's that have been passed on the game and have made improvement's and hopefully will continue to do so in the future until release) can get it finished and release more update's soon as i wait for this game to come out in its entirity with eager anticipation.


Ok so i was waiting the release of the full version of this game and had got my self into quite a fever pitch for its arrival.Am i dissapointed no not in the slightest.The full release contains all the element's that intrigued me in the early access and then expand's on this to the point that it has become so much more than what it allready was.
You start of on the beach after the shipwreck (no spoiler's so dont worry) and then proceed from there into a story full of both intrigue and mystery,you wander of up the trail and soon you reach the next area and then the game world expand's and you will be on the way to the first safe haven (WHO AM I KIDDING THERE ARE NO SAFE PLACE'S) Fort Henry and then the game start's to show you its otherwordly side.

Betrayer - Cleansing the South Gate - YouTube

Let's just say that the game take's place in both the real and the not so real,but in both you will come across some pretty scary opponent's who need to be felled (in a lot of case's) for you to open up new area's and therefore expand the game world,which therefore open's more challenge's and yet more different (and hard to beat) foe's.
The graphic's in game do the job they set out to do perfectly and you often wonder why the world has lost its colour and why certain item's still have their's (mostly item's will have a redish colour to them,but you can mess about and change the setting's so that your world is more colourfull-i wouldent bother though as the game is more striking in black and white and thats how it was meant to be played).
The sound in game is (only one word for it) amazing and does its job to perfection,foes will grunt and howl and sometime's you will wonder if its a beast after you or an otherwordly spirit,the much talked about game play element of listening to the wind to adavnce both the story and aid you in quest's has been worked on and now works perfectly (sound was coming from both my speakers and got louder the nearer i got to my objective,also you find that if you heading the wrong way you can tell by the sound coming from your speaker's also).
Quest's in game are both entertaining and will advance the story and allway's help uncover that little bit more about what is going on in the world and also why what has happened has "HAPPENED" (and trust me the ending will be one you wont forget in a hurry and will leave you with that "COME ON WHAT'S NEXT" feeling and an urge to play the inevitable sequel).


Betrayer - game ending scenes [spoilers] - YouTube

The gameplay element that i most liked in the early access release was the "PERMA DEATH" one,when it came to dying and getting your money back you had just one chance to do so,its still in the full release but after a patch you can now set this so that you can get your money back from where you fell no end of time's not just one,but also the game can now be set so that the enemies are easier to fell (i will not be using this function as i enjoy the game the way it is,but its there if you find the game to hard and want to just enjoy the story and the game world).
In closing will you enjoy the full release now its here,well if you enjoy a game that is full of intrigue and mystery then YES,if that doesnt sound like you and you dont like these sort of game's then avoid it and buy something else,but do i reccomend it now its out in its entirity "HELL YES I DO"


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153 of 181 people (85%) found this review helpful
10.1 hrs on record
Posted: March 26, 2014
Betrayer is a fun game.
What you want more to this review?
Reviews are meant to be longer? Fine.

You end up shipwrecked on a beach in Virginia in 1604, as you get up and proceed to work your way to the colonies and small settlements you realized everyone is ♥♥♥♥ing gone except for a girl with a red hood, and Spaniards. And form there you must unravel what happened to the colony and everyone in it, that's the story right there.

The game is classified as horror, and this appears as you unravel the story, the history, and even in the enemies. I'm telling you right now that when you think you've seen it all, the game pulls another punch that catches you offguard. You'll also find that the game is split between two worlds.


Gameplay is fantastic, it's a mix between Dark Souls and STALKER. Everything virtually takes away 50% of your health, you drink water to restore your health and can carry two charges of water with you to use, and it gets tougher as the game goes along. If you die you drop all your loot in that area, it disappears if you die before picking it up. You can change it to easy mode though but why would you do that?
Moving around the map is also pretty damn nice, as you can run for as long as you want, no sprint bar or anything, and fast travel is an option, making traversing a breeze. Combatwise you don't get anything, you only get a knife for melee and that's it, you can stealth kill with it and you can upgrade the damage it does. Weaponry includes musket's (pistol and rifle), bows (short and long), and a crossbow, there are unique versions of it which overhaul how you fight, and the bows are silent for stealth killing, you also get a tomahawk, which you throw, also silent, it oneshots nearly everything.

As you go through the game you will find pages which explain more of the history, and areas that are buried, these hold clues for your investigation jobs, and items. Speaking of which, your investigations play a vital role in the game, seeing as how no one cane be talked to in the light world, they happen dynamically, as you find items or otherwise. They really help toward the end game as well as open up the history more.

Moving on from that, we move to various tidbits, you can buy and sell, and you don't need to be at a merchant station to sell, you can sell from your inventory, pretty convenient. You also can retrieve arrows, ammo, and tomahawks off of killed enemies, as well as various loot items. And speaking of loot items, there are chests everywhere, and some hold upgrades to items, these include and extra tomahawk, and charms.

And charms are the next part, charms are those items you apply for various additions to what you have. These include the ability to be harder to see, faster reload, and more health. The charms and weapons all come in various qualities, from crude to exceptional, there's also unique weaponry, which upgrades on a different scale. You can carry three charms, and three weapons, and all weapons are tied to hotkeys and of course, the scroll wheel. Oh, and I forgot to mention, you do get set amounts of ammo, such as 10 arrows, but your ammo count is also upgradable, ♥♥♥♥in' A!

There are also bells in every section of the map, that lead to the Otherworld/Bell World/Purgatory. This is also a major area in where the horror manifests, as well as a whole different map to explore for loot, enemies, and the story of course! It's shrouded in fog and everything else you saw in the video on the store page. It's fun! You can also hit X for help, no waymarkers are used, despite having a compass, and hitting X will give you some creepy audio which leads you to clues and objectives, it can't be used constantly though, mashing X won't give you a stream of the audio; it "recharges" after use which takes a few seconds.

There is a toggle button which does give you a subtle waymarker on the compass to help you.


Stealth is one of the biggest aspects of this game, occassionally in the overworld the grass rustles, this lets you run through it for the duration without alerting anyone, and running will bring attention, as will firing any gun. You can crouch, which hides you, and get close to enemies to shank them, or hit them with a tomahawk. An important note to take is that wind does not affect arrows or bullets, so feel free not to worry if you are aiming and the wind suddenly blows.


Oh boy this is fun!

I'm only gonna reveal two, because I can and the enemies are really something to see.

Spaniards: One thing you'll notice fast is that the Spaniards dotted around the map are not quite humanly, these are your standard enemy, and they stop at nothing to kill you, they come in numbers, and force. They will be armed with bows, muskets of both kinds, and they tend to run up and stab/punch you in your face. Remember! You can't take too many hits, so even four of them will require some kind of planning. Worry not though, as the game does not penalize you for choosing one combat type over the other, but running in guns blazing is still a risky move.

Skeletons: The common everyday grunt of fantasy games returns and wants you dead! The skeletons are not push overs, every bit as strong as the Spaniards, but at least five different kinds of lethal. Unlike the Spaniards they are mostly melee oriented, but a good number of them will attack at range, and seeing as how they don't have guns or bows, they fire energy blasts at you at a rapid rate, did I mention they also have good aiming? Also unlike the Spaniards, they pop up at random around the Otherworld, some may pop up no more than a few feet from you. Spooked solid? You ♥♥♥♥in' bet.


Wraiths, Shadows, The Red Hooded Maiden.

Wraiths and Shadows are there to tell a story, don't expect too much from them. They are the people to talk to do everything investigation related, don't expect them to be fully fleshed out, however their own histories are pretty interesting. Shadows however are there to tell a story like the Wraithes and give you sidequests and rewards. Both Wraithes and Shadows really really add to the horror factor, and the Wraithes especially make it seem like it's some kind of purgatory where they are. The Red Hooded Maiden is the person you'll be in constant contact with, she's the only person to talk to in the light world, not much more to say but to experience it for yourself, sorry for ♥♥♥♥♥♥♥tting my way out!


The game is in an entirely black an white color scheme, punctuated with shades of red. This adds to the horror, and the red shows you something is not right with the world. You can change the color contrast, but why would you do that also? I do recommend playing through it the first time on black and white, it was the dev's artistic vision and it really makes the game. There's also no music, relying on ambient and various sounds, some superb audio if I ever heard any.

The game also throws punches in terms of difficulty, as you do progress your weapons do let you deal with the enemies more smoothly, but as you get better so do they, as new enemies appear and as they get more agressive in numbers and to ane extent, power. Did I mention arrows have a chance of deflecting off armor?

There is one problem, and that is a bug that makes you crash to the desktop. This is the only bug and it happens by accessing the menu and just rapidly moving through things. It's not the worst, but it does break the immersion when it happens; tread carefully around that. The game also saves often, so no worries if it does crash.

Overall, Betrayer is an unsettling game, that gets better as you progress, it doesn't get over complicated or lost in telling the story, the combat remains challenging and grows as you go along. The total game time is at least 8-10 hours, not bad for an indie game.

I give this game 4 out of 5 Axes!
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78 of 80 people (98%) found this review helpful
2 people found this review funny
17.8 hrs on record
Posted: December 6, 2015
I loved Betrayer from start to finish. It was a breath of fresh air from the usual mundane FPS games out there.

The atmosphere, gameplay, and narrative, were all spot on. You can tell this was made by a passionate group of developers who wanted to make a game different from the rest.

Mystery and suspense are the key areas of focus when it comes to the story. You're continuously driven to explore and uncover more about the events that unfolded in one of the first New World colonies. It's a very interesting time period/setting, and the feeling of isolation and terror are captured very well.

Gameplay evolves as you progress through the game. Stealth takes a bit of practice to master and becomes more necessary as the enemies become more difficult to fight. Each area has "crime scenes" that let you piece together what happened to figure out what to do next. It's deeply satisfying to find all the clues and work out where to go next. The game doesn't try to do too much too quickly, but rather presents itself gradually and expects you to keep up. Very nice stuff.

I couldn't recommend Betrayer more. It's everything I personally look for in a game, but still managed to surprise me. I can't wait for the next game from Blackpowder Games!
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Recently Posted
2.1 hrs
Posted: October 20
Very intense game but very misguided, struggled to find direction and objective.
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4.0 hrs
Posted: October 16
Tomahawks and red riding hood = GG

+: yeah tomahawks (and other weapons), colours and nature, enemies, horror atmo sometimes, had to be stealthy, story and setting, TC <3

- : not good at stealth (that one is on me tho, not for the game :( ), locations feel the same (that's Virginia tho) [No off], too much walkz

overall well made game, 7/10 much stealth very wow, would betray again
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12.7 hrs
Posted: October 15
A desperately artsy survival horror that ends up being neither survival nor horror, but rather a depressing graveyard of unrefined ideas.

Around 90% of the time you'll spend slogging through the forest from one map marker to another fetching assorted junk to read some bland 17th century felony reports as a reward and then backtracking for more markers until the plot decides to just drop it at some point and roll out the credits.

The other 10% is dedicated to awkwardly paced abrupt combat encounters, most of which are all about slowly kiting around in the open or side-stepping behind a tree and hoping for the best, while trying to use a severely limited assortment of unwieldy “realistic” killing tools against small groups and waves of repetitive enemies with Diabloesque AI, dodgy unpredictable hitboxes and rng-based deflections.

There is a rather rudimentary stealth system to serve as an alternative, but in practice it is only applicable to make your gameplay time 3-4 times longer than it has to be, while in most really challenging encounters where a stealthy approach would be desirable the combat is script-forced on you anyway.

Overall while being an obviously budget-crippled and mechanistic but passable and at some points rather enjoyable and suspenseful experience Betrayer is very hard to recommend gameplay-wise. Especially so since its plot is pretty hard to get invested in while both the protagonist and the Maiden in Red have all the personality of a windows system cursor and a 90’s chat bot.
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8.7 hrs
Posted: October 13
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13.8 hrs
Posted: October 12
Oh well, what can I say? This game was one of the many I have on my backlog, and I would not have thought it would stand out from the rest. I was wrong. Playing at max settings and with good surround headphones I got completely immersed in its world. Stealth mechanics are not explained properly in game, so I had to check online to know exactly how it worked. After that, the experience became from good, to magnificent. If you like to take your time in games to watch at the scenery, feel complete immersion, read and learn about mysterious lore and plots, and investigate areas, then this game is for you.
You can also play stealthy or just face on the enemies. The accessories you can use make your build be either stealthy, or action wise so it catters to both audiences. For me, when I became bored of sneaking, I just faced the enemies head on. I played the game on medium difficulty, and I can say I found it a bit hard if you dont know what you are doing. Since I like to challenge myself in games, I loved the difficulties.

If you see this game not getting too good reviews online, that is because the game lacked many features and options when it was first released. This game has been through many patches, and the experience I got was of a complete game with almost everything I wanted it to have. The devs really listened to the fans, and polish the game super neat.
Helpful? Yes No Funny
0.9 hrs
Posted: October 11
Game is pretty clean looking and runs like a dream. Well worth the price and more than what it offers. The gameplay is pretty unique. Cudos to the Devs for this one.
Helpful? Yes No Funny
Shade Silverwing
14.6 hrs
Posted: October 10
It's right for the price, but it's not a very thick game. Feels like there's a lot more potential or things that could have been added, feels like a tech demo.
Helpful? Yes No Funny
All Might
3.8 hrs
Posted: October 10
A Beautifull game that is as fun to play as it is to watch. :)
Helpful? Yes No Funny
4.3 hrs
Posted: October 9
The good:
- feels nice to destroy crates

The bad:
- lacks a sense of direction
- black and white filter
- so much walking around
- combat system is weak and not really fun

Maybe will give this another try once I finish other 500 games left in my library for now its a no.
Helpful? Yes No Funny
7.7 hrs
Posted: October 6
Far Cry meets Silent Hill in 1600's America. Really unique game, black and white with just the enemies and certain important things in red. Worth a shot, especially if you get it in a bundle.
Helpful? Yes No Funny