Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
User reviews: Very Positive (1,063 reviews)
Release Date: Mar 24, 2014

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Recommended By Curators

"It's odd, it's visually striking, and its one of those "janky but weirdly enjoyable" type of things!"
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Recent updates View all (17)

May 11

Spanish and Russian!

Took us a while, but we've added two more translations. We owe special thanks to Silvia, Jesus, Oscar, and Fernando for their efforts on the Spanish translation.

You also now have the option of showing the locations of chests, page scraps, spade mounds, and other useful information on the in-game map. Markers are categorized so that you can show only the specific information you want to see. Note that if you already have a game in progress, markers won't get cleared for items you've already collected, but should still help you track down any you might have missed.

25 comments Read more

November 30, 2014

German Translation Added!

A very special thanks goes to Berserkr for all of his generous hard work to make this happen.

Also thanks for everyone's patience as we add more languages - we are not exactly sure when, but the next ones will be Russian and Spanish!

43 comments Read more


“My 7 Favorite Shooters of 2014: Betrayer is a special game, one I believe everyone should play, given the chance.”

“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

About This Game

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

System Requirements

    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
Helpful customer reviews
575 of 597 people (96%) found this review helpful
1 person found this review funny
22.0 hrs on record
Posted: October 14, 2014
Betrayer is pretty unique in terms of gaming experience. In fact, I'm not entirely sure it can even be categorised as a 'game' per se... I shall try to explain.

You begin shipwrecked on a beach in 1604; all you know is that you sailed from England to join a colony in the Americas. You are met with an eerie, black-and-white landscape, devoid of colour and, apparently, life. You make your way up the beach, and from there you must begin to explore your environment in order to work out where you are, and what has happened here. Things are clearly wrong in this unsettling place. Your only ally is a mysterious woman in red who doesn't know her own name. Your enemies vary from Spanish Conquistadors with demonic red eyes to bow-wielding natives who utter unearthly howls as they stalk you through forests and grasslands; you barely see them coming before they are upon you, attacking and darting away before you can return fire. When you find and ring the fort's bell, the world around you shifts; just when you thought the daylight was scary enough, the night-world is ever more terrifying with skeletons and ghosts to be found all around you, shrieking in the darkness.

So, scene set, let's start with the basics. The monochromatic graphics are brave and striking; the rendering is gorgeous and you soon get used to looking at this greyscale world, as items of interest are vividly marked in red. But don't be fooled, this doesn't make anything easy to see coming, as realistic wind effects keep the trees and grasses shifting, fooling the eye into seeing movement where there is none, or covering the stealthy approach of a foe. The wind is both your enemy and your ally; you freeze when it blows, for fear that you've seen or heard something moving, or you can dash through the gusts, knowing the sound and movement of the wind will disguise the noise of your approach.

As if this didn't make things tense enough, sound is extremely important. There is no background music and no vocal acting; all you will hear is the wind, and the sounds around you - some enemies can be detected by the clanking of their armour, distincive howls, or gutteral roars. Early on you gain the ability to listen, using your HUD to follow sounds to be led to clues, locations and lost souls in need of rescue. Ring a bell to enter into the night-world and the sounds are amplified; the dull clanging of the bell, the screaming of wraiths, and having to use your listening ability to pinpoint the next clue... Seriously, play this game at night, alone, with the lights off and no other background noise, and you will discover a whole new level of immersion in this terrifying world. It will probably give you nightmares. And PTSD. Especially if there's a sudden noise in the house while you're immersed... honestly, last night, my cat sneezed while I was creeping up on a heavily-garrisoned fort area, and I had three kinds of heart attack all at once.

One of the hardest concepts to grasp in this game is that for pretty much all of the time you will not have a single clue what you are supposed to be doing - or even if you are supposed to be doing anything. Think about it - most games you play will have clear cut objectives, quests and story lines to follow. Betrayer doesn't give you any of that, and to be honest, why should it? It's realism at its finest - in real life, a stranger doesn't approach you in the street and tell you that the answer to all you seek is in the next town, here's a map, speak to so-and-so and report back to me so I can tell you what to do next... Betrayer expects you to behave as you might if you really did wash up on a beach in 1604. Figure it out for yourself! Take a walk - look around - collect clues - piece it together - find scraps of paper - talk to the friendly folk - kill the ones that try to kill you - trial and error; you'll get there in the end. Hopefully...

...Which is why this game gets mixed reviews, it seems. Betrayer will frustrate you as often as it rewards you, because when you're missing a clue and you don't know where to look, then it's hours of map-trawling to try to work out what you've overlooked. There is no handholding here; once you get used to that and start to work things out for yourself you can really start to enjoy it, but this game probably loses a lot of players early on who don't like that style of play. However, the rewards for perseverance are exceptional; intense, involving play; clever use of stealth and strategy; incredible characters and a deeply shocking storyline that keeps you guessing until the end.

So when I said at the beginning that it can't be characterised as a "game", it is because of the incredible amount of realism involved, despite the supernatural themes. It is a media form in its own right; a cross between a game, a movie and a real-life action adventure where you have to work everything out for yourself. Betrayer will not even ask you the questions, let alone tell you the answers - you will literally have to suss everything out for yourself. The beautiful thing is that you will be vey pleased with yourself when you do!

One of my favourite elements of this game was in not knowing where the true evil was; in the deeds of the settlers you learn about, or in the shadowy realm of ghosts and monsters. The irredeemable acts that people do to each other in their own selfish interests and the ways in which those deeds come back to haunt them are intriguing, horrifying and tragic all in one go.

Betrayer is, essentially, a simple game that can be incredibly difficult at the same time. For example, the combat is apparently straightforward in a point-and-shoot manner, but the nature of the weapons and the environment makes tactics important. Stealth is essential in many cases and reload times for muskets, pistols and crossbows have to be taken into account. You can only carry a realistic amount of ammunition so being able to recover spent arrows from fallen enemies is a nice touch and saves your precious resources. You quickly learn the best weapons to use against each enemy, and there is a grim satisfaction to be had in being able to "stealth kill" an enemy silently from a distance using your trusty longbow (my personal favourite weapon in the game) or by sneaking up and throwing a tomahawk at them.

In fact, it is hard to pick fault with Betrayer. Any frustration at not knowing what to do is negated by the fact that it is simply part of the point of the game; you just have to keep searching until you find something that takes you forwards. If you don't like the greyscale graphics, you can adjust the settings of the game so that it is in full colour; personally, I enjoyed the atmospherics much more without any additional colours. If you don't like the eerie silence of the game, you can ruin it with your own background music or something.

My only real nitpick is that it would have been nice to have some voice acting - if the Lady in Red and other "characters" could talk directly rather than using text boxes, then it would have made the game feel even more realistic. The text boxes were, for me, a jarring interruption to an otherwise flawless experience; even the HUD has been carefully considered to be as unobtrusive as possible, and can be turned off for ultra-realistic feel.

Otherwise, I thoroughly recommend this game. This is definitely one for those with patience and tenancity who are looking for a real challenge. It is not something to be played through quickly or for light relief. If you invest some real time in working through Betrayer and give it - and yourself - a chance, then you will not be disappointed.
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306 of 388 people (79%) found this review helpful
26.2 hrs on record
Posted: January 18, 2014

This game is a really good example of why the early acess program on steam is a good idea.
When you start to play the game you are given no guidance and just wake up on a beach (thank's to a shipwreck) and set of forward not knowing what you will face around the next corner,then all of a sudden "WHOOSH" an arrow fly's past your head and then the intrigue and mystery start's to kick in.
Keep on going and you come to the fort (now to say any more will spoil not only A-your enjoyment but B-all the mystery that await's you)
Keep playing and the game show's its mystery and just keeps on giving,i wont say any more as its allway's better in any game to discover it for yourself.

Blackpowder Games Betrayer Announce Trailer - YouTube

This is one of the best game's on the early access program and deserve's people's time and money but if you would rather wait until the full release who can blame you and let's hope that BLACK POWDER (who listen to all comment's that have been passed on the game and have made improvement's and hopefully will continue to do so in the future until release) can get it finished and release more update's soon as i wait for this game to come out in its entirity with eager anticipation.


Ok so i was waiting the release of the full version of this game and had got my self into quite a fever pitch for its arrival.Am i dissapointed no not in the slightest.The full release contains all the element's that intrigued me in the early access and then expand's on this to the point that it has become so much more than what it allready was.
You start of on the beach after the shipwreck (no spoiler's so dont worry) and then proceed from there into a story full of both intrigue and mystery,you wander of up the trail and soon you reach the next area and then the game world expand's and you will be on the way to the first safe haven (WHO AM I KIDDING THERE ARE NO SAFE PLACE'S) Fort Henry and then the game start's to show you its otherwordly side.

Betrayer - Cleansing the South Gate - YouTube

Let's just say that the game take's place in both the real and the not so real,but in both you will come across some pretty scary opponent's who need to be felled (in a lot of case's) for you to open up new area's and therefore expand the game world,which therefore open's more challenge's and yet more different (and hard to beat) foe's.
The graphic's in game do the job they set out to do perfectly and you often wonder why the world has lost its colour and why certain item's still have their's (mostly item's will have a redish colour to them,but you can mess about and change the setting's so that your world is more colourfull-i wouldent bother though as the game is more striking in black and white and thats how it was meant to be played).
The sound in game is (only one word for it) amazing and does its job to perfection,foes will grunt and howl and sometime's you will wonder if its a beast after you or an otherwordly spirit,the much talked about game play element of listening to the wind to adavnce both the story and aid you in quest's has been worked on and now works perfectly (sound was coming from both my speakers and got louder the nearer i got to my objective,also you find that if you heading the wrong way you can tell by the sound coming from your speaker's also).
Quest's in game are both entertaining and will advance the story and allway's help uncover that little bit more about what is going on in the world and also why what has happened has "HAPPENED" (and trust me the ending will be one you wont forget in a hurry and will leave you with that "COME ON WHAT'S NEXT" feeling and an urge to play the inevitable sequel).


Betrayer - game ending scenes [spoilers] - YouTube

The gameplay element that i most liked in the early access release was the "PERMA DEATH" one,when it came to dying and getting your money back you had just one chance to do so,its still in the full release but after a patch you can now set this so that you can get your money back from where you fell no end of time's not just one,but also the game can now be set so that the enemies are easier to fell (i will not be using this function as i enjoy the game the way it is,but its there if you find the game to hard and want to just enjoy the story and the game world).
In closing will you enjoy the full release now its here,well if you enjoy a game that is full of intrigue and mystery then YES,if that doesnt sound like you and you dont like these sort of game's then avoid it and buy something else,but do i reccomend it now its out in its entirity "HELL YES I DO"


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152 of 178 people (85%) found this review helpful
10.1 hrs on record
Posted: March 26, 2014
Betrayer is a fun game.
What you want more to this review?
Reviews are meant to be longer? Fine.

You end up shipwrecked on a beach in Virginia in 1604, as you get up and proceed to work your way to the colonies and small settlements you realized everyone is ♥♥♥♥ing gone except for a girl with a red hood, and Spaniards. And form there you must unravel what happened to the colony and everyone in it, that's the story right there.

The game is classified as horror, and this appears as you unravel the story, the history, and even in the enemies. I'm telling you right now that when you think you've seen it all, the game pulls another punch that catches you offguard. You'll also find that the game is split between two worlds.


Gameplay is fantastic, it's a mix between Dark Souls and STALKER. Everything virtually takes away 50% of your health, you drink water to restore your health and can carry two charges of water with you to use, and it gets tougher as the game goes along. If you die you drop all your loot in that area, it disappears if you die before picking it up. You can change it to easy mode though but why would you do that?
Moving around the map is also pretty damn nice, as you can run for as long as you want, no sprint bar or anything, and fast travel is an option, making traversing a breeze. Combatwise you don't get anything, you only get a knife for melee and that's it, you can stealth kill with it and you can upgrade the damage it does. Weaponry includes musket's (pistol and rifle), bows (short and long), and a crossbow, there are unique versions of it which overhaul how you fight, and the bows are silent for stealth killing, you also get a tomahawk, which you throw, also silent, it oneshots nearly everything.

As you go through the game you will find pages which explain more of the history, and areas that are buried, these hold clues for your investigation jobs, and items. Speaking of which, your investigations play a vital role in the game, seeing as how no one cane be talked to in the light world, they happen dynamically, as you find items or otherwise. They really help toward the end game as well as open up the history more.

Moving on from that, we move to various tidbits, you can buy and sell, and you don't need to be at a merchant station to sell, you can sell from your inventory, pretty convenient. You also can retrieve arrows, ammo, and tomahawks off of killed enemies, as well as various loot items. And speaking of loot items, there are chests everywhere, and some hold upgrades to items, these include and extra tomahawk, and charms.

And charms are the next part, charms are those items you apply for various additions to what you have. These include the ability to be harder to see, faster reload, and more health. The charms and weapons all come in various qualities, from crude to exceptional, there's also unique weaponry, which upgrades on a different scale. You can carry three charms, and three weapons, and all weapons are tied to hotkeys and of course, the scroll wheel. Oh, and I forgot to mention, you do get set amounts of ammo, such as 10 arrows, but your ammo count is also upgradable, ♥♥♥♥in' A!

There are also bells in every section of the map, that lead to the Otherworld/Bell World/Purgatory. This is also a major area in where the horror manifests, as well as a whole different map to explore for loot, enemies, and the story of course! It's shrouded in fog and everything else you saw in the video on the store page. It's fun! You can also hit X for help, no waymarkers are used, despite having a compass, and hitting X will give you some creepy audio which leads you to clues and objectives, it can't be used constantly though, mashing X won't give you a stream of the audio; it "recharges" after use which takes a few seconds.

There is a toggle button which does give you a subtle waymarker on the compass to help you.


Stealth is one of the biggest aspects of this game, occassionally in the overworld the grass rustles, this lets you run through it for the duration without alerting anyone, and running will bring attention, as will firing any gun. You can crouch, which hides you, and get close to enemies to shank them, or hit them with a tomahawk. An important note to take is that wind does not affect arrows or bullets, so feel free not to worry if you are aiming and the wind suddenly blows.


Oh boy this is fun!

I'm only gonna reveal two, because I can and the enemies are really something to see.

Spaniards: One thing you'll notice fast is that the Spaniards dotted around the map are not quite humanly, these are your standard enemy, and they stop at nothing to kill you, they come in numbers, and force. They will be armed with bows, muskets of both kinds, and they tend to run up and stab/punch you in your face. Remember! You can't take too many hits, so even four of them will require some kind of planning. Worry not though, as the game does not penalize you for choosing one combat type over the other, but running in guns blazing is still a risky move.

Skeletons: The common everyday grunt of fantasy games returns and wants you dead! The skeletons are not push overs, every bit as strong as the Spaniards, but at least five different kinds of lethal. Unlike the Spaniards they are mostly melee oriented, but a good number of them will attack at range, and seeing as how they don't have guns or bows, they fire energy blasts at you at a rapid rate, did I mention they also have good aiming? Also unlike the Spaniards, they pop up at random around the Otherworld, some may pop up no more than a few feet from you. Spooked solid? You ♥♥♥♥in' bet.


Wraiths, Shadows, The Red Hooded Maiden.

Wraiths and Shadows are there to tell a story, don't expect too much from them. They are the people to talk to do everything investigation related, don't expect them to be fully fleshed out, however their own histories are pretty interesting. Shadows however are there to tell a story like the Wraithes and give you sidequests and rewards. Both Wraithes and Shadows really really add to the horror factor, and the Wraithes especially make it seem like it's some kind of purgatory where they are. The Red Hooded Maiden is the person you'll be in constant contact with, she's the only person to talk to in the light world, not much more to say but to experience it for yourself, sorry for ♥♥♥♥♥♥♥♥ting my way out!


The game is in an entirely black an white color scheme, punctuated with shades of red. This adds to the horror, and the red shows you something is not right with the world. You can change the color contrast, but why would you do that also? I do recommend playing through it the first time on black and white, it was the dev's artistic vision and it really makes the game. There's also no music, relying on ambient and various sounds, some superb audio if I ever heard any.

The game also throws punches in terms of difficulty, as you do progress your weapons do let you deal with the enemies more smoothly, but as you get better so do they, as new enemies appear and as they get more agressive in numbers and to ane extent, power. Did I mention arrows have a chance of deflecting off armor?

There is one problem, and that is a bug that makes you crash to the desktop. This is the only bug and it happens by accessing the menu and just rapidly moving through things. It's not the worst, but it does break the immersion when it happens; tread carefully around that. The game also saves often, so no worries if it does crash.

Overall, Betrayer is an unsettling game, that gets better as you progress, it doesn't get over complicated or lost in telling the story, the combat remains challenging and grows as you go along. The total game time is at least 8-10 hours, not bad for an indie game.

I give this game 4 out of 5 Axes!
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103 of 111 people (93%) found this review helpful
1 person found this review funny
18.1 hrs on record
Posted: October 5, 2014
Betrayer is a first-person game, where you awake on a small beach after your ship wrecked.
You are thrown into the game, without any explanation or a real goal first, so you'll start exploring.

Controls are basically like any other first-person game. you can jump, crouch, use your weapons and interact with objects.
So, until here, everything is quite the usual.

What makes it so interesting and unique in my opinion, is the visuals.
Yes, having a game being black and white and only highlight enemies and objects with the color red was a great move. It adds a lot(!) to the atmosphere (you can however play with the contrast, and color saturation yourself to make it colorful again, though i wouldn't recommend it).

After you have made your first steps, you encounter quite mysterious happenings.
Enemies appear and will try to shoot you on sight, but they don't seem particularly human.
After finding and entering your first settlement, you'll find burned corpses and try to find out what happened to these poor souls and then, there is also that mysterious maiden in red, which appears out of nowhere and then there is also, what i would call, the "ghost realm" (after ringing a bell in a settlement, everything darkens and you'll end up fighting skeletons and talking to souls, which got murdered).

Together with the visuals, the great sound and the spooky atmosphere it makes a quite good game.
The world itself is divided into larger hubs, where you can roam and explore freely, though, there isn't that much to find (graves, some clues and diary-entries which will give you a bit of backstory and few settlements or smaller places of interest).
You will find (or buy) different weapons throughout the game, like bows, crossbows, pistols and muskets to fight of the enemies (which you should do stealthy in most cases, as you can't take much damage).

The middle part feels a bit stretched and sometimes, it can be a bit frustrating, not knowing exactly what to do and where to go, but if you like exploring and a rather stealthy first-person mystery game which doesn't take you by the hand, then i would definitely recommend this one!
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119 of 134 people (89%) found this review helpful
2 people found this review funny
11.7 hrs on record
Posted: April 14
First thing after starting the game was setting up the saturation level to make the colors appear. Then, suddenly the game looks much better! The atmosphere in Betrayer is quite mysterious and induce you to explore the "New World". Environment looks good. Trees, leaves and grass moves with the wind naturally. One thing that I miss are the animals, you hear them but, do not see. The story is about helping the lost souls to find their peace. To navigate through the world you can use special ability to hear. Actually there are two dimensions, the light world and the dark one which you are switching by ringing the bell. Shooting is more about timing and accuracy. 17th century guns reload very slow so missing a shot is a mistake you will regret so badly that it will make you cry... just kidding. Betrayer is quite unique so it's worth a try!
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96 of 109 people (88%) found this review helpful
1 person found this review funny
10.7 hrs on record
Posted: November 5, 2014
You begin Betrayer washed up on the shore of the New World, a country rendered in stark monochrome. A linear path leads you inland, acting as a tutorial along the way, but it's once you reach the abandoned Fort Henry that you really begin to grasp what awaits you.Or rather, you don't. Betrayer is the sort of game that delights in keeping you on the edge, never entirely sure what's happened to rid the land of human life or what you're supposed to do about it. It's a game with no missions, no quest markers, no breadcrumb trails. Blackpowder Games, largely made up of former Monolith developers, has dipped into some obvious influences for this stark and striking horror adventure. The Elder Scrolls is one, with an open map through which you navigate by icons on the compass. You'll also sense strong echoes of Far Cry 3. Corrupted, animalistic Conquistadors patrol the wilderness, and since your only defences are crude bows, old-fashioned muskets and a throwing tomahawk, you'll spend a lot of time skulking through long grass, masking your movements in time with gusts of wind and thinning their numbers as stealthily as possible.Should you fall in battle - and you will, since these Conquistadors hit hard and are relentless once they have your scent - you'll respawn back at the fort, leaving all the valuables you found at the site of your death. If you die again before reclaiming them, whatever you found or earned is gone forever.But Betrayer is also an adventure game, of sorts, and one that is driven by mystery and puzzles. Not the crude block-sliding, lever-pulling puzzles that games so often fall back on, but deeper, more abstract problems. In terms of tone and mood it reminds me, more than anything, of the hallucinatory and terrifying climax of 2009 metaphysical viking movie, Valhalla Rising. It's a game that presents exploration as cloying terror and colonisation as a creeping cancer. It's scary, not in the cheap sense, but at a more primal level. You're compelled to explore this land - area by area - but it never feels comfortable or empowering.While Betrayer succeeds in atmosphere, it fares less well in pure gameplay terms. The lack of direction is thrilling, but becomes problematic when the game only marks specific locations on the map.Combat is, sadly, where the game is weakest. The enemies are fairly crude creations, wandering back and forth in fixed, meaningless patterns, and their AI doesn't stretch much further than simply charging at you once roused.Once you've got their attention, they'll follow you across the whole map, displaying only the most rudimentary of tactics - at a distance, they'll use ranged attacks, and up close they'll batter you senseless. Betrayer is rougher around the edges than its stylish exterior may suggest, but it's never less than fascinating.The whole game is a question, intriguingly posed and offering no easy answers.
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132 of 166 people (80%) found this review helpful
8.7 hrs on record
Posted: December 31, 2013
A great first person/action/adventure/rpg/horror sort of thing. It's not neccesarily a jump scare type of horror game but an atmospheric sort of horror game. It's really fun for an early access game and I recmmend playing in black and white and with headphones/earbuds.
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91 of 108 people (84%) found this review helpful
13.3 hrs on record
Posted: March 29, 2014
Betrayer is quite extraordinary. Its atmosphere is amazing, with it's beautifully crafted black and white world. But it's an empty world, one that needed way, way more content than this, because the gameplay becomes quite repetitive after a few hours, even if the story is mysterious and intriguing.

You end up washed ashore and you have no idea how you got there or where you even are. Moving forward will act as a small tutorial and once you enter the next area the real game begins. Soon you'll find a deserted village, a village where you find a Maiden In Red (which the story is all about) and a bell. A bell that belongs to the village. Restore the bell and you can ring it, and it will instantly transfer you to an even darker world (please note that that's not quite true; the area remains the same, but the enemies and NPCs become different) where ghosts can be found. These ghosts tell a story and it's up to you to find more clues and solve the many mysteries this world has. You can switch between the light and dark world on the fly with the ring of the village bell and both of these worlds contain clues, found as letters or other objects. With the press of a button you will hear voices and sounds that will guide you in the right direction. Follow the sounds to find your next clue(s). An original concept that works very well, especially because it's an open world. I really liked it.

Of course, there are also enemies to be found and these are actually quite tough at times. But defeat them and they'll drop loot. Loot that you might desperately need later on, because the enemies become harder to defeat. Other ways to gather loot is by buying it from a digital salesman in the village or by find treasure chests scattered across the lands. However, if you get slain by an enemy you'll drop all of your loot and you have one try to get it all back. Die before getting it and you'll lose everything, with no chance of ever recovering it (Dark Souls anyone ?).

Enemies can be killed with stealth. Just use your bow to silently take care of them. Or you can kill them with help of the wind. It will mask your sound. Another original concept that works very well. Unfortunately, the AI disappoints from time to time so it's not always the way to kill off enemies. Enemies might never hear you even if you're only a few metres away from them, and other times they come running to you from miles away. It's all over the place and I was disappointed to see a polished game like this have such crappy AI.

There are several areas in the game and exploration is key for solving the stories. But like I said, it becomes repetitive after a few hours because all you do is look for clues, ghosts and treasure chests and kill enemies. There's not much else to do in this game. Now, I do have to say that it kept my interest all the way through (which lasts about 10 hours), mainly because there's no handholding. The lore and stories are yours to interpret. And this is exactly what also made Dark Souls so fun to play. You get small hints of what's happening or happened and it's up to you to think of what might have actually happened. Good stuff !

Betrayer is an excellent game and I'd love to see a sequel. But please, fix the AI and make the world itself a bit more interesting to explore. Recommended !

[Rating: 78/100]
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72 of 82 people (88%) found this review helpful
5.0 hrs on record
Posted: June 20, 2014
From the moment I saw the beach you start on, I knew this game was going to be good. Three hours in, I've been proven wrong--this game is ♥♥♥♥ing awesome. The desaturated environment is both gorgeous and eerie. It feels alive, too. Birds and insects chirp and buzz, vegetation waves in the breeze, and the unliving grumble, creak, and scream.

This game is great for anyone that loves horror and exploring creepy environments. The combat is pretty fun, nothing unique, but I enjoy getting to use muzzle-loader guns and bows. The story is satisfyingly disturbing, as well. Sometimes I'm not sure what is scarier: imagined horrors such as ghosts, or how bestial humanity often is.

I look forward to what the developers have in store for us next. Betrayer is an instant favorite of mine.
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100 of 127 people (79%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: August 23, 2014
I really wish I could recommend this because some aspects of this game are excellent, however there are also negative aspects which really drag down the experience as a whole and make it just mediocre.

The atmosphere and setting are pretty interesting, this being a horror adventure game set in a 17th century colonized America. You will solve mysteries about murdered colonies by finding clues and talking to lost souls in some other dimension, while fighting conquistadors and otherworldly creatures with 17th century weaponry as you do so.

Visually it's also a very pleasing game and it gives you the option to customize how bright and saturated the colours are. So you could play in a completely gray scale world, or make it overly saturated so it looks unrealistic but beautiful, or just go for something realistic in between those.

But how beautiful the scenery in this world might be, its stunning aesthetics are literally all it has. There is only some minor exploration involved in this world, which makes the gameplay feel really bland. It felt like the world of Skyrim, but after having taken out all of the dungeons, sidequests and other interesting things and just replaced them with a few empty colony bases and some things for you to find, which you pretty much are obligated to do to progress in the game. You basically end up doing fetch quests and constantly running around to talk to this lost soul or go find this clue, which becomes a massive drag and will make most people lose interest in the game around halfway in.

I understand the plot reasons for the bases to be empty, and you would imagine everyone being dead to make you feel lonely, but it didn't because there were still plenty of enemies to break that solitary feeling. And if you would actually do different things in all of these bases it would be a lot easier to tolerate, but unfortunately it's just doing the same thing time and time again.

This is all such a shame because everything about it looked so unique and promising, but it really ended up lacking variety in the gameplay and quests to an extreme extent.
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53 of 57 people (93%) found this review helpful
1 person found this review funny
12.8 hrs on record
Posted: December 1, 2014
The short version – Paranormal investigator extrodiaire meets Far Cry.

You appear on a shore, behind you a ship. Likely the vessel that brought you here. A land devoid of color stay for an unpretencious amount of red.

This game is not just visually strking, its stunning. You are given the option to play in shades of grey or blast the color saturation up to see lush forests and gated strongholds.

The actual gameplay mechanics more or less revolve around two things. Exploration and killing things. Through your exploration you are likely to discover chests with goodies, pages with exposition that give insight into the goings on, gravestones among other things. Bascially, it's a completionists absolute dream or worst nightmare. The main draw though is to gain insight into the investigations. About the ghosts.. I didn't mention the ghosts?!

There are two worlds/dimensions to explore, though the same clues and collectables can be found in either. The dark world, the world in perpetual night where hostile undead things will spring forth from underground to ward you off the investigation. Where items must be "cleasned of corruption" before preceeding. And the light or daytime world. Hostile baddies still are here but their purpose seems less warding and more left over neural pathways of repeated and ingrained behavior from their time in life. Very real since of LIMBO here.

Character progression is not necessarily "gated" but there is a very real MetroidVania -esk feel to upgrading your characters weapons from damage, speed of reloading, noise levels, amount of ammo held, amount of water (health packs) and charms that aid in movement speed, reload speed, and enemy detection.

The sound design is absolutely phenominal. Listening to the wind to find your direction. The wind insisting its innocent. Audio cues to detect the natives who are virtually undetectable otherwise. I should mention the wind I speak about is more a button to listen to the wind as the actual wind is used as a stealth mechanic to hinder your noise and detection level. The beasties make crazy scary noises, very distinct ones. To the point of knowing what enemy is behind the bush. The screams are unnerving, you don't really get used to to ambiance, comfortable perhaps, its always slightly disqueiting. Even at the end when I was fully confident in my ability to survive I was still nervous to face enemies to some degree. My only caveat remains that enemies don't react to your shots until their health is completely depleted and become victims to the physics. I just wish you could interupt their attack to some degree.

Overall, one of the most memorable and unique games I've played in awhile.
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104 of 135 people (77%) found this review helpful
9.2 hrs on record
Posted: December 17, 2013
You will be thrown in the century following the discovery of America, where we will discover the brutality and dark look behind to colonialism. You will die very easily if not careful in a New World full of enemies.
This game is too scary and too spectacular at the same time.
The game experience is the best if you'll play in B/W and with earphones.

I would you definitely recommend!


Verrete catapultati nel secolo successivo alla scoperta dell'America, dove andremo a scoprire le brutalità e l'aspetto oscuro che si cela dietro al colonialismo. Si morirà molto facilmente se non si avrà la dovuta attenzione in un nuovo mondo pieno di nemici.

Questo gioco è sia spaventoso che spettacolare allo stesso modo.
La migliore esperienza di gioco che Betrayer può offirvi è quella giocata in Bianco e Nero e con l'ausilio di auricolari.

Ve lo consiglio caldamente, anche se è ancora in beta.
Non ve ne pentirete di questa piccola grossa perla!
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47 of 57 people (82%) found this review helpful
1 person found this review funny
10.4 hrs on record
Posted: November 10, 2014
Betrayer is a bag of mixed emotions. Appealingly presented in beautful monochrome and undeniably atmospheric, it's a falling star that will mesmerize you for a moment before its light disippates into night sky.
What do i mean by this ? Well, give me a moment to explain.

Year is 1604 and you just woke up on the beach of the New World among the debris of a marooned ship carrying nothing but your knife. World around you is presented in stylish monochrome with pleasant sounds of splashing waves and schreeching seagulls. It could almost be idyllic if it weren't for the fact that you barely escaped watery grave. With only the vaguest idea of where you are and what to do next, you scrounge up what you can from boxes that are strewn around the shore and head up inland. It doesn' take too long until you stumble on a first sign of life in a form of a warning arrow, shot by a person clad in red. A friendly advice on a piece of paper will introduce you with a opportunistic merchant who provides you with your first weapon and hope of future, mutually beneficial relationship. Wepon in hand, but caution in mind, you'll proceed to face whatever dangers stalk the tall grass of this newly colonized country.
Incidentaly, stalking is the best approach to combat. Your crude longbow won't do you much good in a straight on fight and breasplate worn by your enemies will deflect most arrows. Stealthy approach is very much encouraged - hiding in tall grass and utilizing shadows and gusts of wind to mask your footsteps before you can close in for one deadly strike. However, if you cross their direct line of sight they will spot you and charge to your location which creates a lot of intense encounters, at least in the beginning until you size them up and get better equipment. Like in Dark Souls, you lose all your loot when you die; (an option which can be turned off in gameplay menu), so you want to choose your fights carefully. There is a modest variety of weapons, appropriate for that era. Powerful, but slow-loading muskets and flintlock pistols for your short range, fire-and-forget needs with weaker short/longbows and crossbows doing a nice job at long range sniping. There are also quick-throw explosives and tomahawks when enemies get too close.
Exploration will reveal small bits and pieces of information - page scraps provide lore and insight into past events, puzzling clues an evidence into violent misdeeds, graves engraved with names and causes of death - these are constant reminders that something has gone terribly wrong. Immersion is an overused buzzword, but it's really appropriate here. All this culminates when you reach your first settlement; a small fort mysteriously deserted, showing signs of struggle. Here you'll be introduced to another gameplay mechanic, where you need to collect a bell, hang it from a beam and ring it, whereupon you'll be transported to a darker version of normal world. Dark world is populated by skeletons and floating shades; your vision is limited, and you have to orientate yourself by "listening" and/or following small appearing pointers on the screen. These will lead you to lost souls, remaining echoes of colonists who will explain the significance of certain clues and slowly unravel their mysterious fate and events that led to their untimely, violent deaths.

In these first few hours it looks like Betrayer will settle into a nice rythm, providing a good balance between atmospheric, nearly horror experience, exploration and combat, but it never quite comes to that. New areas you discover feel and look pretty much the same - they're mostly empty and while collectibles offer a decent incentive to explore, it will inevitably become tedious. Enemies that seemed dangerous and sinister before will show all limitations of their AI when you realize there's nothing more to their tactics than relentlessly charging to your location. Most of the combat challenge will come from limited 17- century weapons, and finding more powerful ones is crucial to your survival. These are mostly found on dead enemies or in chests, but really powerful unique, weapons are buried beneath piles of rock that can only be accessed once you find a spade much later in the game. Unfortunately they use exactly the same models as regular ones so it lacks that feeling of finding something really special. Backtracking isn't a problem since there's a fast travel system, but your character is shown as area circle on the map, instead of the usual arrow, which creates confusion when you're trying to find your way, so I'd recommend turning on compass. Ghostly investigations you have to do will reveal very interesting albeit mostly tragic stories, but ultimately amount to nothing more than running from one location to the next, picking up mementos and presenting them to appropriate shade. It's gets very formulaic and repetitive very soon - get to the new area, retake the settlment from enemies, find the bell, go to the dark world, play the courier for ghosts, rinse and repeat. It approaches greatness but never reaches it and that's what's most frustrating of all.

Tenative recommendation. If you approach it from purely gameplay standpoint, you will ultimately be disappointed, but if you take in all the atmosphere and look past its objective flaws, you'll find an enthralling experience. Not really a scary one, but one with uncomfortable sense of unfamiliarty and uknown.
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224 of 348 people (64%) found this review helpful
5.2 hrs on record
Posted: March 27, 2014
Betrayer is a very pretty game, and somewhat atmospheric, but the sense of isolation that contributes the initial atmosphere quickly turns to loneliness, and then boredom. The game is quite repetitive, and somewhat aimless.

The combat is fun enough, but ultimately I lost interest. If the game is amazing at the end, it's a shame, because there was not enough to draw me on. Loads of atmosphere, but not enough context or story to make me care.
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55 of 72 people (76%) found this review helpful
4.7 hrs on record
Posted: October 21, 2013
Alright. Yes this game is in Alpha and it is not yet finished but it is indeed awesome. The screenshots do not do it enough justice, the high contrast black and white look gives this game a wonderful "feel" and since it is more first person adventure than run and gun shooter this creepy vibe only helps. Good atmosphere and good mix of exploration and enviromental storytelling let you proceed at your own pace. I would highly recommend this to anyone looking for a different FPS game that isn't just shoot, shoot, shoot with no real story of time to think. Play it. You will not regret this at all, plus its in alpha so you actually can give the devs some feedback and help them shape this wonderful game.
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28 of 30 people (93%) found this review helpful
11.3 hrs on record
Posted: January 20
I found Betrayer to be both unsettling and fun to play. Everything you encounter is shrouded in mystery, be it your marooned situation, the person that shoots an arrow in your path to pass along a message, or the "darkness" you enter upon ringing the settlements' bells. At first I found it to be a rather unforgiving game. There's not a whole lot of handholding that happens with this: Here is your bow. Be careful with your ammo. Try not to die to ravening conquistadors on your way in. Pick up some clues and try to piece together what the hell happened if you make it that far.

Visually, I really enjoyed the black and white color scheme with the splashes of red to indicate things of importance (like piles of dirt, pools of blood, and things that want to kill you). But if black and white isn't your thing, and you don't enjoy that creepy Blair Witch vibe, you can adjust the color to the saturation you're comfortable with.

There is no voice acting, which I find only contributes to the atmosphere of the game, lending itself to a rather solitary and unnerving experience. There is no musical score to speak of, but rather the things you would normally hear in my neck of the woods (the birds, the breeze, and your own footsteps). A lot of this game works on audio cues. You can hear the enemies if you care to listen for them. Stealth is the name of the game (not literally... but achievements! And... health!). So I highly reccommend it.

Overall I enjoyed learning the story of these colonists. Some things, like the explosives you pick up, I have never found a use for, other than getting myself mercilessly slaughtered by every conquistador in the surrounding area. The ending, if not completely satisfying, is nevertheless what I would expect from this sort of eerie game. Definitely worth a look.
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34 of 40 people (85%) found this review helpful
14.5 hrs on record
Posted: October 1, 2014
Betrayer caught me by surprise. I heard good praises about it without querying for details. After completing the game, those praises are definitely warranted. The initial setting of being washed ashore with no knowledge of who or where you are shrouds the player in a mist of mystery. The black & white graphics provide a unique atmosphere. I actually didn't realize you could play the game in color until I was almost finished with the game, but after trying both settings the black & white graphics really adds a sense of creepiness that you don't get with color.

Stumbling upon the first fort location, armored figures can be seen pacing back and forth, standing guard. At first it's really unclear how to approach the situation. Are they friendly? While trying to be sneaky, I was quickly spotted by one who alerted the whole platoon and 12 enemies quickly descended upon me. Goose bumps filled my skin from head to toe as I just turned and ran, my heart pounding as I occasionally looked back only to catch a glimpse of the blood red eyes of my pursuers.

It soon became clear that I could not escape and one-by-one I drew my makeshift bow, adrenaline swelling, and aimed squarely for their heads. One down...then another. Soon, after what felt like an eternity of running and shooting, they all fell before my feet, their red outlines lingering. My heart was able to catch a much needed rest.

And this was only daybreak. More sinister lurkings are waiting in the night...

Betrayer is really a spectacular game, for the first 3 or 4 areas. Then it starts to feel repetitious because all the adrenaline expended killing your first squad starts to become routine after about the 4th instance. So while there is plenty of gameplay, its appeal is lost somewhat quickly. And while there is a grander story coupled with all the action, it gets lost in all the noise (until the end of course).

Overall, it is a fantastic game, although it could have been a lot better had there been more to explore.
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53 of 72 people (74%) found this review helpful
8.3 hrs on record
Posted: November 7, 2013
I feel this will be a great,challenging and interesting game at final point of release.Very scary with great looking graphics even in alpha code.The sounds and settings of the game just shimmering through your body when the world turns and u face the challenge of dark world where ur soul doesn`t belong.Whoaa:D Do not dare to ring the Bell !!!
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50 of 68 people (74%) found this review helpful
28.2 hrs on record
Posted: July 10, 2014
[See the English version below]

Персональный рейтинг - 7 из 10

Есть игры настолько необычные в своей подаче и форме, что даже не знаешь с чего начать. Вот лишь несколько основных тезисов, на которых держится общий сеттинг и атмосфера: эпоха колонизации Америки, испанцы-зомби, души умерших, эффектный графический прием с использованием красного фильтра, девушка в ярко-красном капюшоне... Стоит ли говорить, что Betrayer всегда была для меня "темной лошадкой", которая имела все шансы стать как инди-хитом, так и провалом. Что же получилось?

Формально события развиваются в двух измерениях - обычном мире и в некоей иной реальности, в самой игре именуемой Otherworld, где обитают духи умерших и прочая потусторонняя живность. Способ восприятия этого загадочного мира зависит от вас - разрешается выкрутить яркость цветов на максимум и наслаждаться сочной картинкой, либо продолжать играть, используя монохромную гамму. Признаюсь, от мира цвета полосатой зебры у меня довольно быстро устали глаза, кроме того, двухцветная картинка сильно влияет на видимость, невольно превращая в пиксельную кашу все, что дальше 50 метров. Наигравшись с цветофильтром, я включил режим полной яркости и в дальнейшем ему не изменял.

К слову о графике. Картинка выглядит отлично, сочно и очень ярко. Необъятный лес, в котором герой проведет 90% игрового времени выглядит потрясающе. Он словно живой... порыв ветра, прижимающий окрестную траву к земле, огромные лапы сосен и елей-великанов, качающихся в разные стороны. На местном озере (которое из-за своих крохотных размеров больше похоже на лужу...) сильный ветер заставляет поверхность воды идти мелкой рябью. К сожалению, тут же кроется главный недостаток - однообразие...

Очень жаль, но как бы ни был красив местный лесной массив, но это все что есть в игре. Ни гор и холмов на горизонте, ни смены антуража и времени суток, даже мелкого ручейка - и того нет. Лес, ярко палящее солнце над головой и несколько фортов-поселений без единой души. Впрочем, тут я оговорился. Души там как раз-таки есть и с ними нам предстоит очень тесно контактировать.

Добравшись до специального колокола, мы можем перенестись в упомянутый выше альтернативный мир, где яркие краски отмирают, словно опавшие осенние листья и уступают место темному, жуткому и мрачному миру, где в роли врагов выступают скелеты и прочая нежить. Там же мы общаемся с духами умерших, которые готовы поделиться с нами своими темными историями. Фактически, разбор грехов усопших является вторым столпом на котором держится геймплей. И поверьте мне, истории призраков явно не для детских ушей... Групповые изнасилования, предательство, убийство мужьями собственных жен, смерть детей, сожжение заживо - от местных рассказов кровь стынет в жилах. Впрочем, от местного интерфейса волосы поначалу тоже встают дыбом (и не только на голове) - настолько он ужасен и неудобен...

Я не сказал о сложной боевой системе, об оружии начала 17го века... Боюсь, мне придется закончить на этом... Не хочу вас предавать.

Personal rating - 7 out of 10

There are always games that look so odd and awkward that give you a hard time describing it. Here's a list of key words for better understanding: America's colonization period, zombie-spaniards, souls of departed people, stylish black-white-red effect, maiden in red hood...

Ingame's events unfold in two dimensions - in a normal world and some sort of alternate reality, which the game itself refers to as "Otherworld", where spirits of the dead only linger. The way you perceive the normal world depends on you though. You can stick to overhyped "red filter" mode or turn the colors on and enjoy the bright colorful picture. In my case, monochromic visuals didn't light my fire despite of good stylish looking, so I chose to let the rainbow fill the room and was totally okay with that decision.

Speaking of visuals, they do look great. A bit "soapy", but bright, vibrant and saturated. Huge forest area seems like being alive! Gusts of wind, pressing the grass down to the ground, massive branches of pines and firs, surface of water breaking into dimples. Alas, but this is where Betrayer's most serious drawback lies.

No matter where you go - it's the same. Forest is beautiful, but this is basically all what can be seen in the entire game. No mountains on the horizon, no rivers or even tiny streams, no different landscapes, no day-night circle. Only forest, ever-shining sun and a few forts with no living people inside. Well... people can be found there. Or their souls, to be precise. Once you have reached a special bell you're allowed to ring it and thus migrate into Otherworld, where bright colors and sun die just as fallen leaves die in autumn, giving room to darkness, gloom and dread. We roam the lifeless, cursed lands, fighting ghosts and speaking to spirits who seem to have stuck in this dark world, asking for help. Conducting investigations is truly a second big pillar that holds the gameplay. Listening to spirits and their sorrowful stories ain't easy, that's for sure... Sexual assaults, betrayals, death of children, murder, acts of people being burned alive... The same goes to interface. It's so unhandy, so using it turns into a torture sometimes.

Add harsh fighting system based upon XVII century weaponry to what has been said above and you got yourself a picture of the game. Sorry, can't talk much. Don't want to betray you...
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25 of 27 people (93%) found this review helpful
12.2 hrs on record
Posted: December 14, 2014
Great game. Very atmospheric, especially with headphones since sound direction clues are a key mechanism. It does get a bit rote when you get several maps in and get used to how you need to go about clearing it, but it's the right length that it doesn't get boring.
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