Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
User reviews: Very Positive (1,083 reviews)
Release Date: Mar 24, 2014

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Recommended By Curators

"It's odd, it's visually striking, and its one of those "janky but weirdly enjoyable" type of things!"
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Recent updates View all (17)

May 11

Spanish and Russian!

Took us a while, but we've added two more translations. We owe special thanks to Silvia, Jesus, Oscar, and Fernando for their efforts on the Spanish translation.

You also now have the option of showing the locations of chests, page scraps, spade mounds, and other useful information on the in-game map. Markers are categorized so that you can show only the specific information you want to see. Note that if you already have a game in progress, markers won't get cleared for items you've already collected, but should still help you track down any you might have missed.

25 comments Read more

November 30, 2014

German Translation Added!

A very special thanks goes to Berserkr for all of his generous hard work to make this happen.

Also thanks for everyone's patience as we add more languages - we are not exactly sure when, but the next ones will be Russian and Spanish!

43 comments Read more


“My 7 Favorite Shooters of 2014: Betrayer is a special game, one I believe everyone should play, given the chance.”

“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

About This Game

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

System Requirements

    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
Helpful customer reviews
122 of 139 people (88%) found this review helpful
2 people found this review funny
11.7 hrs on record
Posted: April 14
First thing after starting the game was setting up the saturation level to make the colors appear. Then, suddenly the game looks much better! The atmosphere in Betrayer is quite mysterious and induce you to explore the "New World". Environment looks good. Trees, leaves and grass moves with the wind naturally. One thing that I miss are the animals, you hear them but, do not see. The story is about helping the lost souls to find their peace. To navigate through the world you can use special ability to hear. Actually there are two dimensions, the light world and the dark one which you are switching by ringing the bell. Shooting is more about timing and accuracy. 17th century guns reload very slow so missing a shot is a mistake you will regret so badly that it will make you cry... just kidding. Betrayer is quite unique so it's worth a try!
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56 of 61 people (92%) found this review helpful
1 person found this review funny
12.8 hrs on record
Posted: December 1, 2014
The short version – Paranormal investigator extrodiaire meets Far Cry.

You appear on a shore, behind you a ship. Likely the vessel that brought you here. A land devoid of color stay for an unpretencious amount of red.

This game is not just visually strking, its stunning. You are given the option to play in shades of grey or blast the color saturation up to see lush forests and gated strongholds.

The actual gameplay mechanics more or less revolve around two things. Exploration and killing things. Through your exploration you are likely to discover chests with goodies, pages with exposition that give insight into the goings on, gravestones among other things. Bascially, it's a completionists absolute dream or worst nightmare. The main draw though is to gain insight into the investigations. About the ghosts.. I didn't mention the ghosts?!

There are two worlds/dimensions to explore, though the same clues and collectables can be found in either. The dark world, the world in perpetual night where hostile undead things will spring forth from underground to ward you off the investigation. Where items must be "cleasned of corruption" before preceeding. And the light or daytime world. Hostile baddies still are here but their purpose seems less warding and more left over neural pathways of repeated and ingrained behavior from their time in life. Very real since of LIMBO here.

Character progression is not necessarily "gated" but there is a very real MetroidVania -esk feel to upgrading your characters weapons from damage, speed of reloading, noise levels, amount of ammo held, amount of water (health packs) and charms that aid in movement speed, reload speed, and enemy detection.

The sound design is absolutely phenominal. Listening to the wind to find your direction. The wind insisting its innocent. Audio cues to detect the natives who are virtually undetectable otherwise. I should mention the wind I speak about is more a button to listen to the wind as the actual wind is used as a stealth mechanic to hinder your noise and detection level. The beasties make crazy scary noises, very distinct ones. To the point of knowing what enemy is behind the bush. The screams are unnerving, you don't really get used to to ambiance, comfortable perhaps, its always slightly disqueiting. Even at the end when I was fully confident in my ability to survive I was still nervous to face enemies to some degree. My only caveat remains that enemies don't react to your shots until their health is completely depleted and become victims to the physics. I just wish you could interupt their attack to some degree.

Overall, one of the most memorable and unique games I've played in awhile.
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29 of 31 people (94%) found this review helpful
11.3 hrs on record
Posted: January 20
I found Betrayer to be both unsettling and fun to play. Everything you encounter is shrouded in mystery, be it your marooned situation, the person that shoots an arrow in your path to pass along a message, or the "darkness" you enter upon ringing the settlements' bells. At first I found it to be a rather unforgiving game. There's not a whole lot of handholding that happens with this: Here is your bow. Be careful with your ammo. Try not to die to ravening conquistadors on your way in. Pick up some clues and try to piece together what the hell happened if you make it that far.

Visually, I really enjoyed the black and white color scheme with the splashes of red to indicate things of importance (like piles of dirt, pools of blood, and things that want to kill you). But if black and white isn't your thing, and you don't enjoy that creepy Blair Witch vibe, you can adjust the color to the saturation you're comfortable with.

There is no voice acting, which I find only contributes to the atmosphere of the game, lending itself to a rather solitary and unnerving experience. There is no musical score to speak of, but rather the things you would normally hear in my neck of the woods (the birds, the breeze, and your own footsteps). A lot of this game works on audio cues. You can hear the enemies if you care to listen for them. Stealth is the name of the game (not literally... but achievements! And... health!). So I highly reccommend it.

Overall I enjoyed learning the story of these colonists. Some things, like the explosives you pick up, I have never found a use for, other than getting myself mercilessly slaughtered by every conquistador in the surrounding area. The ending, if not completely satisfying, is nevertheless what I would expect from this sort of eerie game. Definitely worth a look.
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25 of 27 people (93%) found this review helpful
12.2 hrs on record
Posted: December 14, 2014
Great game. Very atmospheric, especially with headphones since sound direction clues are a key mechanism. It does get a bit rote when you get several maps in and get used to how you need to go about clearing it, but it's the right length that it doesn't get boring.
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19 of 20 people (95%) found this review helpful
23.7 hrs on record
Posted: February 7
You're shipwrecked by the Spaniards in colonial times. You have no one and nothing but what you're wearing. You venture into the wild defenseless and wary. The sounds of the wind follow you as you make your way along a trail. You hear crows and other critters, but see no one and hear no one until you stumble upon a Spaniard wearing full armor. You try to reason with him but then you hear a horrible unearthly sound and the Spaniard rushes you. It is no longer human...

This game is fps mixed with horror. You find clues along the way in the form of letters, items, and tombs that tell you about the world and what has happened. There is the day time cycle which is filled with undead Spaniards and a dark cycle whereupon all the undead come to light. I enjoyed this game quite a bit. It was fun figuring out the various mysterious and stories. Also there are plenty of jump scares and I found myself doing quite a bit of stealth.

You get to use bow and arrow, crossbows, pistols, muskets, even grenades. The game was made to be played in black and white but I used the following color settings to make it easier on my eyes. 2.2, 1.3, and 1.0.

I give this game a 7/10. Check it out!

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42 of 62 people (68%) found this review helpful
1 person found this review funny
9.1 hrs on record
Posted: February 18
Betrayer is not a bad game, but not as good as it could have been.

A visible effort into making a stand-out first person shooter-stealth horror game. Personally, I liked this game quite a bit. I'm fond of the design and setting and the gameplay wasn't bad, but there is plenty of room for improvement.
The first thing a player will notice is the color scheme, black and white with red filters to create a unique visual setting which perfectly complements the lonely and abandoned theme of the game. It creates an unsettling environment and is capable of leaving a memorable impact on a player. But I found that while it does look neat, the style lacks substance and eventually becomes a chore to look at for prolonged periods. Thankfully you have the option to adjust color and saturation on the main menu, so therefore only half of the game gets tiresome to look at.

Betrayer's gameplay can be considered as a FPS with stealth and horror implements. The player has an open world dotted with enemies to be looking out for, and three weapon slots to fill with your choice of weapons. While the gameplay wasn't atrociously bad, there are some loose screws that break a chunk of the experience off. The game takes place in the 1700's in the new world (AKA modern day America if you don't know history) and takes advantage of the technology of the time period: Bows and powder loaded single shot firearms comprise your selectable armory. One of the problems I have with Betrayer is the weapons itself, being a first person shooter weapons are a very important part of the gameplay, and the weapons available are of short variety and are slow and meticulous to use. To fill your three weapon slots is a selection of 5 weapons, 3 kinds of bows and 2 firearms. The bows are unreliable in combat because a heavy chunk of enemy distribution are covered in a kind of armor that has a chance to harmlessly deflect your arrows, and the guns, realistically but kind of frustratingly, take a long time to reload. This makes the combat either frustrating or uninteresting depending on the player's approach.

Stealth mechanics are also implemented, enemies start off unaware of you but can detect you if they see or hear you coming. To counteract this, you can stay crouched and in shaded, obsure areas and move when the wind blows to block out the sounds of your footsteps. Stealth is even encouraged in the prologue level as it explains that enemies become enraged when in combat making them stronger, and that attacks while undetected deal more damage. A problem with this is that the stealth mechanics aren't as polished as they should be in order to suggest such an approach for the whole game. Enemies will always know exactly where you are if you mess up, and you cannot escape and try again, making a stealthy capture of a fort or outpost a "do it right the first time or not at all" deal. Also, I find that using arrows is more difficult with the black and white color scheme since its harder to determine where your arrows are flying, so it takes longer to determine the arc and most often giving yourself away.

For the horror aspect of Betrayer's design: I think it's subjective. I didn't find anything scary but that doesn't mean others will too. I liked some of the enemy designs, the maddened beasts wearing spanish inquisitor armor and the burned men (who are IMPOSSIBLE to see with black and white settings) are some of the most unique and creative designs I've ever seen. But at the same time the enemies are also so uncreative and boring. Other types of enemies include giant spiders and skeletons, might as well go all the way and throw in Frankenstein's monster and dracula to get the real Disney's Haunted Mansion effect. I was really disappointed at this turn, since the other types of enemies are creative and fit perfectly with the game's setting only to erase them out entirely halfway through the game and rely on cliche monsters you'd find in a kids halloween drawing. On a side note here, one of the most memorable and fun parts of the game is where you come across a large fort that you'd expect to be infested with enemies, only to find it empty. You feel slight relief at the unexpected respite when you hear battle horns in the distance and then find yourself under seige from the spanish inquisitors. This part was so unexpected and fun, I really wished that more of Betrayer had moments like this. Nobody suspects the Spanish Inquisition!

Now to the final point: Betrayer is a semi-open world game with a sort of mystery setting for the story, setting out a bunch of clues in the map and letting the player explore to find them, no handholding. This leaves the entire experience of Betrayer to the player's whim, do you scour the map finding each and every bit or do you rush through to the end? While this is a good idea, the game's design is flawed and incapable of supporting it. Resulting in a lot of backtracking, boredom and searching. Being "alone and abandoned with no handholding" requires that the game fully captivates its player, getting them excited and invested in the experience making them want to discover everything and providing positive reinforcement with a sense of accomplishment. Betrayer has none of these, you find a clue, make a note of it and maybe a ghost will say something about it. This results in the exploration of Betrayer being uneventful and disappointing. Not to mention that in order to uncover a large majority of items hidden you need a shovel, which can be found roughly half way through the game, resulting in a LOT of backtracking.

While Betrayer missed the mark, the ideas are there. It could have been so much better, creating a unique open world mystery game in the 1700's with supernatural twists and heart pounding stealth combat. Instead Betrayer is flat, repetitive and lacking in a lot of substance. Despite my enjoyment with the basic idea of the game and all of it's potential, I can't help but feel disappointed with the direction the game took instead. The appeal is there but doesn't build up to anything worthwhile.
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19 of 23 people (83%) found this review helpful
1 person found this review funny
30.2 hrs on record
Posted: February 10
The most atmospheric story driven arrow finding simulator I have ever played. Also, excelent usage of sound and color. 8/10
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22 of 32 people (69%) found this review helpful
1 person found this review funny
4.8 hrs on record
Posted: February 4
It's not a horrible game, but ultimately it's just boring and frustrating, so I can't recommend it.

I've had my eye on the game for some time, as it has a very interesting look and a unique setting. I wasn't willing to risk much money on it, though, since it didn't look like there was much to the gameplay. I'm glad I waited until I could pick it up cheap from Indiegala. The graphics and overall feel of the game are certainly good, but playing the game itself just isn't very fun. In fact, for an FPS, it's one of the more boring games I've played in a while. You're given very little instruction or direction, just that you're supposed to "do" stuff and "find" stuff that's scattered around the map in an effort to "solve" investigations. I don't really know what the point was to collecting this stuff and solving these investigations, as everything seemed pretty random and didn't do much to advance a plot, at least as far as I could tell. Mostly what I ended up doing was wandering around aimlessly, looking for something with a bit of color or following audio clues until I stumbled across something to interact with, at which point I would press F to collect or read something. Occasionally there would be some enemies to fight, and those encounters ranged from either being easy one-shot kills, to practically impossible battles with sizable groups that come from all directions. Mostly there was just a lot of walking around, though, wondering if the game was actually going to go anywhere. It's not that I mind this kind of gameplay - I spent dozens of hours wandering around the wastelands of Fallout 3, for example. But in games like Fallout, there's a sense of accomplishment and progress when you discover things that I simply never felt with Betrayer, making everything seem more a chore than an adventure.

There was a kind of stealth system, but it was pretty laughable. Bascially you could either crouch, which rendered you practically invisible but meant it took an excruciatingly long time to get anywhere, or you could walk, which gave the enemies supernatural awareness of you at all times, or you could stand around until the wind kicked up, then use the noise to scurry forward for a couple seconds until the wind died down again. Maybe it sounded good in theory, but it was pretty pointless in practice.

It's not nearly the worst game I've ever played, I can't even say it's particularly bad, but overall the game was just too boring to put up with the frustrations, the ambiguities, and seeming lack of any progression. I have plenty of other games in my library that are just more deserving of my time.
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9 of 10 people (90%) found this review helpful
2 people found this review funny
14.4 hrs on record
Posted: January 10
Not many things can scare the ♥♥♥♥ out of me. This game does that.
Ghosts, Spaniards, Red Riding Hoods and stuff, all of it visually pleasing.
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6 of 6 people (100%) found this review helpful
14.0 hrs on record
Posted: February 22
Overview: FPS Action/Adventure

The Good:

+Artistically and technically the game looks very good. The game also gives you the option of adjusting dark/light/color saturation levels to find the desired graphical effect to your liking.

+Interesting setting taking place mid century. The entire game takes place mainly in forested areas

+Interesting story that slowly unravels as you progress

+Easy achievements

The Average:

The combat leaves a lot to be desired. You have a handful of weapons: bows, crossbows, pistols and none of them felt truly satisfying to use.

The game doesn't do much in terms of changing up the gameplay or scenery. The game is split between a number of areas and all of them look, feel and play the same. Enter an area collect all treasures, clues, clear corruption, rinse and repeat.

A lack of enemy variety

The Bad:

-The game gives you the option of using stealth rather than charging head first into battle. The problem however is that stealth is awful. Sometimes enemies will spot you a mile away and other times they won't. It lacks consistency, although there are items that make stealth slightly easier however most of these items are obtained late in the game. This doesn't really matter though because most of the time enemies will just surprise attack you as you make your way through the forest.

-The only AI the enemies have is to charge you. Thus, combat revolves around enemies spotting you and then charging you relentlessly.


Despite the low score I do feel there is enough in this game to justify a purchase, albeit at a low price. The developers seem to truly care about the game providing constant updates and responding regularly on the forums.

You are playing this game more for the setting and story and less for the gameplay.
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7 of 8 people (88%) found this review helpful
51.0 hrs on record
Posted: December 11, 2014
For me, this is a difficult game to rate as it is a combination of genres the main being adventure horror and FPS unfortunately, as another person stated in a previous review I found it almost impossible to relate to the characters in the adventure element of the story but, really enjoyed the FPS part.
Perhaps that was the problem, the FPS element was, for me, more fun than the adventure and therefore I didn't really play it or want to play it like an adventure, I usually enjoy adventures but, found that here I was only playing the adventure out of necessity to progress the FPS.
IMHO the story was complex to the point where I felt the it was holding me back from progressing and became just incidental rather than in integral part of the game.
The cross referencing between people places clues and events involves flipping between menus to understand the multiple links which to me seemed to impede the progress of the game. Whilst the story behind the events was actually quite interesting and complex it quickly became a chore that got in the way of killing enemies, finding clues and treasure, upgrading weapons and removing the evil on each map. There is not a lot of reading involved but, it does frustratingly slow down the game if you are playing it as an FPS.
To get the full benefit from the game it needs to be played first and foremost as an adventure and not an FPS.
The graphics are good, if your eyes are comfortable with the black and white default it heightens the atmosphere also, the night brought on by ringing the bells is particularly atmospheric, I preferred 50% colour during the day which for me, made the day night transition more dramatic.
Sound also plays an important part in the game as locating an item, enemy or event can be done just by following a sound to its source, headphones are probably an advantage.
Although there is a compass it is not possible mark any locations on the in game maps this can be a problem as some items can only be accessed with a shovel and relocating them once you have found a shovel can be very time consuming. The ability to be able to print out maps for the player to mark locations currently inaccessible of items for later return would have been useful.
The game has little if any replay value except for playing on more difficult settings however, I shall play it again when I get time as an adventure and concentrate on following the story, although I completed it only a few hours ago apart from the main character I recall very little of the interrelationships of the other dozen or so characters in the story.
I bought this in a sale and believe that I got value for what I paid however, I also believe there was a lot of potential missed because the two main game play genres failed to complement each other effectively, despite that, it was still an enjoyable game.
I shall definitely consider any future offerings from Black Powder Games.
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5 of 5 people (100%) found this review helpful
11.8 hrs on record
Posted: December 13, 2014
I have completed the game with 11 hours of game time with deadly enemies and drop loot unselected.

Betrayer is an atmospheric first person mystery game that throws you onto the colonial shores of America in the 1600s. Your adventure will take you to a variety of deserted settlements, where you will talk with the dead, encounter a mysterious woman in red, and fight the dead enemies of the English settlers.

Though I do recommend this game, I think the pace of it might scare people off. The game has a slow pace, and there is a lot of exploring to find objects. Patience required.

The black and white filter that you see in the screenshots can be altered in game, and you can bring colour and saturation into the game world (this too can be reset to the default B/W).

I also recommend that you use a headset to play the game. Sound is used to alert you of clues to be discovered as well as enemies near by. In fact you will probably hear enemies before you see them!

Progressing through the game you will need to seek out tribal statues during the night cycle and clearing them of any dead, by clearing all in one area it will open up the gate/path to the next. You will also need to solve the mysteries of the wraiths you talk to, you will find clues that will jog their memory of their last days alive. The backstory of each one you meet and the reason behind their death is compelling. The need to discover what happened to the settlement and it’s people was one of the reasons I enjoyed playing through the game.

Combat can be incredibly tense, as first you will probably hear your enemy before you see them, and the hooting and howling of the native tribe folk are especially creepy. Seeing as the game is set in the 1604 your arsenal consists of bow and arrow, tomahawk, powder bombs, muskets, and pistols (either scavenged or bought) -- these weapons each have their pros and cons, but their main drawback is their speed. Reloading a weapon will give you enough time to throw a few curse words at the screen, as the enemies in the game pick up speed once they are aware of you. A stealthy approach is recommended to pick off individuals and groups, but sometimes you won’t have that option. Using tomahawks or bombs between shots can really help you out.

The environment is dead quiet, except for the sound of the wind and your enemies. You can use the sound of the wind rustling through the grass and trees to run up for a surprise blow.

If you’re looking for a further challenge you can increase the difficulty of the enemies and also enable drop loot. Drop loot will drop your loot and you will lose it permanently if you do not recover it before dying again.
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8 of 11 people (73%) found this review helpful
1 person found this review funny
39.5 hrs on record
Posted: February 14
Good game.
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4 of 4 people (100%) found this review helpful
1.6 hrs on record
Posted: December 24, 2014
Well, it´s kinda hard to describe this game with words, but yeah the graphics is great and it´s also a good Horror/Action/Adventure game that will steal some time from you.
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4 of 4 people (100%) found this review helpful
12.2 hrs on record
Posted: February 1
Beautiful game, i can only recommend it. Setting and atmosphere reminds me of literary works of Ambrose Bierce.
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4 of 4 people (100%) found this review helpful
11.8 hrs on record
Posted: May 13
I didn't know what to expect when I began Betrayer, but it was pretty good. While it's definitely focused on first person combat using bows and 17th century firearms, there's a large focus on exploration and figuring out what happened. It's straight forward and linear, as horror stories tend to be, but good, nontheless. One of the major draws is the desaturated graphics, which are adjustable from fully desaturated aside from red, and full saturation. You can adjust these as you please, which is pretty cool, although I will admit it's easier to pick out items and enemies when it's played in its default state (and it actually brings a horror aspect to bright daylight areas).

You go from map to map piecing together what happened, along with collecting weapons, charms, ammo and cash. There's a sneak mechanic to the game which works well, and isn't finicky. There's a melee attack, but aside from charms there's no variation there. Bows and tomahawks are reusable but not as strong as firearms initially, so a lot of the first half of the game you'll be balancing what weapons to use, etc. The maps are of a medium size aside from the tutorial map, and there's even fast travel and "return to last location" so you can hop back to town to pick up some stuff and go right back to where you were, which is nice and leads to more engaging gameplay over endless walking.

The game is about 8 or so hours long if you do everything, probably 10-12 if you go for all the achievements. The story is interesting though it'll require a lot of reading. It's definitely a more subtle kind of horror, which I think works a little better in the long run for a game like this. I'd say at $20, this is a decent buy, but I got it for $4 which is a huge steal for this.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
12.3 hrs on record
Posted: March 9

This video review is from the first time I played the game, and I quite like it so far! I've played it another couple hours after this, and still haven't lost interest. The game storyline is not obvious, you must dig, and search to figure out what has happened in this world. Honestly, I still don't really know what's going on, but I'm enjoying the journey!

If you like a good horror/mystery, challenging gameplay and unique visuals, this is a great game to check out! Wish I had looked into it sooner.
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3 of 3 people (100%) found this review helpful
9.1 hrs on record
Posted: May 12
to be honest, i bought this game on sale and saw it as nothing more than a time waster. after only two hours of playing i am hooked, and it has become much more than that. both the light and dark worlds are tense and oppressive, the weapons and how they handle is probably my favorite thing, it really makes you think about how to handle yourself when in combat. pistols and muskets are slow to reload, slow enough that it becomes a hinderance when faced with more than two opponents. this is where the beauty lies with this game, you cant just run around and expect to survive, there is a thought process required. while im nowhere near finished with this game i can still give it a solid thumbs up, and i urge anyone who is debating the purchase to just go for it, whether on sale or full price, its worth it
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2 of 2 people (100%) found this review helpful
12.8 hrs on record
Posted: May 17
I'm very pleased with this game. I bought it on sale for $4 and was a little skeptical about it specifically because it looked like the kind of game I would probably enjoy a lot (I was afraid I would be pumping it up just to be let down). I'm very glad I was wrong and I can easily say that this game is worth full price.

A few bits of personal preference to start off with; I personally prefer to have the color saturation turned up in the game. There's two modes that you play in, one is in the light and the other is in the dark. The dark provides plenty of the gray color palette to satisfy any inclination for having it feel gloomy. The game itself does a good job of setting that mood even without having the colors being washed out. I also made the darks less dark and the lights less light, just so I could feel comfortable being able to see everything there was to see. The second personal preference is to NOT turn up the difficulty in the game. The default difficulty is satisfying enough for me. For players who might get frustrated enough to put the game down, I would suggest setting the difficulty to 'less deadly' right from the start. The weapons are 17th century weapons and as such are slow and feel a bit cumbersome (although not at all as inaccurate as I was expecting). You're going up against supernatural beings who are every bit as deadly as you are and if you die, they all respawn (in new spots -except inside strongholds) and you'll just have to find them and kill them again. Avoiding them is very difficult and once they spot you, they'll chase you all the way back to camp if you're not able to take them down.

The visual style of the game is excellent. The sense of walking around in the woods is truly convincing and immersive. When the wind picks up to make all the vegetation move, it's nothing less than breathtaking. I go hiking on a regular basis and this game comes as close as any game has ever come to replicating that experience.

Navigating through the game and the story can seem a little confusing at first but it's actually very simple. You basically use two things to tell you what to do. Early in the game, you'll get a map and you'll get special senses. Basically, all you have to do is turn on all of your map markers and go to the site of each one. In addition to that, just keep using your special hearing skill (x-key by default) and follow the sounds to lead you where to go. That's it.

The game is pretty scary to me in a fun ghost story kind of way and it would make a great game to buy and play around Halloween, although there's certainly no need to wait for the next Halloween to come around. If you have a system that lets you set all the eye candy to maximum, it's worthwhile to do so but the game is well designed, with a sense of peril and accomplishment that really satisfies. I haven't finished the story yet so I'll update the review once I make my way through the whole game.


Ok [I think] I've finished the game although it seems a little strange that it doesn't have any credits available, but I guess that's because it was a small team. Anyway, here are some pros and cons.

-Great overall story which is worth sticking around to see where it leads.
-Great presentation. Sort a combination of light versions of Skyrim, Far Cry 3, and Blair Witch Project.
-Just about the right length considering how repetitive it starts to feel at the end.

-Lots of structures but not a single one is open to you to take a look inside. It's all bunch of external shells and doors that won't open -basically just scenery. Considering it's a period piece, it would have been nice to get a closer glimpse into what the daily lives of these people might have been like. Maybe the sequel (?) will include this.
-No voice acting. I know this is unfair considering that it's an independent game with a low budget and also that it's available in multiple languages. Nevertheless, maybe this game will be so successful that they'll be able to have a few more bells and whistles next time around. Having said that, I'd very much prefer to have it be all text than to have any bad acting so there's that.
-Repetitive quests. Why is it that on every map I have to find someone's head, tell ghosts to find their way by listening to the bell, and find apparently meaningless gifts for the chick in red? These things feel like and basically are meaningless distractions from the story that don't take up much time but nevertheless do so unnecessarily.

Overall, I'd say it gets an 8/10 score. The game was a lot of fun and very artfully presented. A well thought out sequel could really shine and I'd really like to see this title thrive as a new property.
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2 of 2 people (100%) found this review helpful
10.8 hrs on record
Posted: May 25
Not bad.
Artistic, atmospheric and well storied.

On the other hand, it's a little slow, a little easy and if you're not careful then the story doesn't really flow well.

If you play it, it's important to use the listen function to guide you around not the marks on the map. The map marks disappear after your first visit and it's easy to lose track of places you need to come back to.
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