Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
User reviews: Very Positive (1,386 reviews) - 84% of the 1,386 user reviews for this game are positive.
Release Date: Mar 24, 2014

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Recommended By Curators

"It's odd, it's visually striking, and its one of those "janky but weirdly enjoyable" type of things!"
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Recent updates View all (17)

May 11

Spanish and Russian!

Took us a while, but we've added two more translations. We owe special thanks to Silvia, Jesus, Oscar, and Fernando for their efforts on the Spanish translation.

You also now have the option of showing the locations of chests, page scraps, spade mounds, and other useful information on the in-game map. Markers are categorized so that you can show only the specific information you want to see. Note that if you already have a game in progress, markers won't get cleared for items you've already collected, but should still help you track down any you might have missed.

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“My 7 Favorite Shooters of 2014: Betrayer is a special game, one I believe everyone should play, given the chance.”

“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

About This Game

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

System Requirements

    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
Helpful customer reviews
41 of 41 people (100%) found this review helpful
11.8 hrs on record
Posted: May 13
I didn't know what to expect when I began Betrayer, but it was pretty good. While it's definitely focused on first person combat using bows and 17th century firearms, there's a large focus on exploration and figuring out what happened. It's straight forward and linear, as horror stories tend to be, but good, nontheless. One of the major draws is the desaturated graphics, which are adjustable from fully desaturated aside from red, and full saturation. You can adjust these as you please, which is pretty cool, although I will admit it's easier to pick out items and enemies when it's played in its default state (and it actually brings a horror aspect to bright daylight areas).

You go from map to map piecing together what happened, along with collecting weapons, charms, ammo and cash. There's a sneak mechanic to the game which works well, and isn't finicky. There's a melee attack, but aside from charms there's no variation there. Bows and tomahawks are reusable but not as strong as firearms initially, so a lot of the first half of the game you'll be balancing what weapons to use, etc. The maps are of a medium size aside from the tutorial map, and there's even fast travel and "return to last location" so you can hop back to town to pick up some stuff and go right back to where you were, which is nice and leads to more engaging gameplay over endless walking.

The game is about 8 or so hours long if you do everything, probably 10-12 if you go for all the achievements. The story is interesting though it'll require a lot of reading. It's definitely a more subtle kind of horror, which I think works a little better in the long run for a game like this. I'd say at $20, this is a decent buy, but I got it for $4 which is a huge steal for this.
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18 of 18 people (100%) found this review helpful
12.8 hrs on record
Posted: May 17
I'm very pleased with this game. I bought it on sale for $4 and was a little skeptical about it specifically because it looked like the kind of game I would probably enjoy a lot (I was afraid I would be pumping it up just to be let down). I'm very glad I was wrong and I can easily say that this game is worth full price.

A few bits of personal preference to start off with; I personally prefer to have the color saturation turned up in the game. There's two modes that you play in, one is in the light and the other is in the dark. The dark provides plenty of the gray color palette to satisfy any inclination for having it feel gloomy. The game itself does a good job of setting that mood even without having the colors being washed out. I also made the darks less dark and the lights less light, just so I could feel comfortable being able to see everything there was to see. The second personal preference is to NOT turn up the difficulty in the game. The default difficulty is satisfying enough for me. For players who might get frustrated enough to put the game down, I would suggest setting the difficulty to 'less deadly' right from the start. The weapons are 17th century weapons and as such are slow and feel a bit cumbersome (although not at all as inaccurate as I was expecting). You're going up against supernatural beings who are every bit as deadly as you are and if you die, they all respawn (in new spots -except inside strongholds) and you'll just have to find them and kill them again. Avoiding them is very difficult and once they spot you, they'll chase you all the way back to camp if you're not able to take them down.

The visual style of the game is excellent. The sense of walking around in the woods is truly convincing and immersive. When the wind picks up to make all the vegetation move, it's nothing less than breathtaking. I go hiking on a regular basis and this game comes as close as any game has ever come to replicating that experience.

Navigating through the game and the story can seem a little confusing at first but it's actually very simple. You basically use two things to tell you what to do. Early in the game, you'll get a map and you'll get special senses. Basically, all you have to do is turn on all of your map markers and go to the site of each one. In addition to that, just keep using your special hearing skill (x-key by default) and follow the sounds to lead you where to go. That's it.

The game is pretty scary to me in a fun ghost story kind of way and it would make a great game to buy and play around Halloween, although there's certainly no need to wait for the next Halloween to come around. If you have a system that lets you set all the eye candy to maximum, it's worthwhile to do so but the game is well designed, with a sense of peril and accomplishment that really satisfies. I haven't finished the story yet so I'll update the review once I make my way through the whole game.


Ok [I think] I've finished the game although it seems a little strange that it doesn't have any credits available, but I guess that's because it was a small team. Anyway, here are some pros and cons.

-Great overall story which is worth sticking around to see where it leads.
-Great presentation. Sort a combination of light versions of Skyrim, Far Cry 3, and Blair Witch Project.
-Just about the right length considering how repetitive it starts to feel at the end.

-Lots of structures but not a single one is open to you to take a look inside. It's all bunch of external shells and doors that won't open -basically just scenery. Considering it's a period piece, it would have been nice to get a closer glimpse into what the daily lives of these people might have been like. Maybe the sequel (?) will include this.
-No voice acting. I know this is unfair considering that it's an independent game with a low budget and also that it's available in multiple languages. Nevertheless, maybe this game will be so successful that they'll be able to have a few more bells and whistles next time around. Having said that, I'd very much prefer to have it be all text than to have any bad acting so there's that.
-Repetitive quests. Why is it that on every map I have to find someone's head, tell ghosts to find their way by listening to the bell, and find apparently meaningless gifts for the chick in red? These things feel like and basically are meaningless distractions from the story that don't take up much time but nevertheless do so unnecessarily.

Overall, I'd say it gets an 8/10 score. The game was a lot of fun and very artfully presented. A well thought out sequel could really shine and I'd really like to see this title thrive as a new property.
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15 of 15 people (100%) found this review helpful
9.2 hrs on record
Posted: May 12
to be honest, i bought this game on sale and saw it as nothing more than a time waster. after only two hours of playing i am hooked, and it has become much more than that. both the light and dark worlds are tense and oppressive, the weapons and how they handle is probably my favorite thing, it really makes you think about how to handle yourself when in combat. pistols and muskets are slow to reload, slow enough that it becomes a hinderance when faced with more than two opponents. this is where the beauty lies with this game, you cant just run around and expect to survive, there is a thought process required. while im nowhere near finished with this game i can still give it a solid thumbs up, and i urge anyone who is debating the purchase to just go for it, whether on sale or full price, its worth it
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14 of 15 people (93%) found this review helpful
10.8 hrs on record
Posted: May 25
Not bad.
Artistic, atmospheric and well storied.

On the other hand, it's a little slow, a little easy and if you're not careful then the story doesn't really flow well.

If you play it, it's important to use the listen function to guide you around not the marks on the map. The map marks disappear after your first visit and it's easy to lose track of places you need to come back to.
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19 of 32 people (59%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: July 5
Betrayer starts off as an atmospheric, pseudo-horror game where you're navigating through colonial America fighting ghosts and collecting clues. Sounds great, right? Well it isn't because it grows boring very quickly.

You fight the same enemies over and over. Your arsenal is limited to a bow, a crossbow, a pistol, a musket, a throwing hatchet, some bombs, and your melee knife. They are period-appropriate weapons, true, but there's just not a lot of variety and the hatchet and bombs are hard to use properly. I played using the bow almost exclusively, because it felt like the other weapons were just slight variations on range, fire rate, and reload speed. You can apparently try to sneak up on enemies from behind, but let me tell you: This is NOT a stealth game. It's all outdoors. You're out in the open. The only reason to bother with stealth here is if you want the game to last four times as long (aka, 300% more time spent doing nothing).

You encounter a woman in red, who has forgotten her name. For some reason, you can give the woman trinkets that you find. She immediately questions your motives for giving her a gift. She will then either begrudgingly accept the gift or refuse it and send a passive-aggressive insult at you. Look, I don't know why I'm giving you anything! It was a dialogue option that the game presented! Maybe if you had a personality, I would know what you like!

You're supposed to be collecting clues in order to learn the identity of lost spirits or something. Seems like everyone here has amnesia. This game has a light world / dark world thing going (Hey that's never been done before!) except in this game the only difference between them is that in the light world you fight the revenants of dead soldiers and in the dark world you fight spooky, scary skeletons. So you collect these clues by looking at your map and going to each of the pointers. You then talk to the lost spirits and select each of the dialogue options that is presented to you. Mystery solved! I'm Sherlock-effing-Holmes!

I did not actually finish Betrayer as of writing this review. I did the same boring stuff through four or five areas and decided that even if it did a complete 180 and turned into a competent game at the end, it was too little too late. Don't buy this game.
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