Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
User reviews: Very Positive (558 reviews)
Release Date: Mar 24, 2014

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Recommended By Curators

"It's odd, it's visually striking, and its one of those "janky but weirdly enjoyable" type of things!"
Read the full review here.

Recent updates View all (14)

October 7

Demo version of Betrayer is now available!

The demo presents a brief journey through the Fort Henry region, giving the player a few mysteries to solve, weapons to wield and a bell. Enjoy!

15 comments Read more

September 10

Update v1.6

New Features:

  • Two new languages added thanks to some generous help from the community. A very special thanks goes to Julien Pons (Qwib-Qwib) for the French translation and Zsolt Brechler (lostprophet) for the Hungarian translation.

  • Key binding interface no longer jumps to the top of the list after selecting a key to change.

19 comments Read more


“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

About This Game

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

System Requirements

    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
Helpful customer reviews
31 of 31 people (100%) found this review helpful
15.5 hrs on record
Betrayer is a first-person game, where you you awake on a small beach after your ship wrecked.
You are thrown into the game, without any explanation or a real goal first, so you'll start exploring.

Controls are basically like any other first-person game. you can jump, crouch, use your weapons and interact with objects.
So, until here, everything is quite the usual.

What makes it so interesting and unique in my opinion, is the visuals.
Yes, having a game being black and white and only highlight enemies and objects with the color red was a great move. It adds a lot(!) to the atmosphere (you can however play with the contrast, and color saturation yourself to make it colorful again, though i wouldn't recommend it).

After you have made your first steps, you encounter quite mysterious happenings.
Enemies appear and will try to shoot you on sight, but they don't seem particularly human.
After finding and entering your first settlement, you'll find burned corpses and try to find out what happened to these poor souls and then, there is also that mysterious maiden in red, which appears out of nowhere and then there is also, what i call, the "ghost realm" (after ringing the bell ina settlement, everything darkens and you'll end up fighting skeletons and talking to souls, which mostly got murdered).

Together with the visuals, the great sound and the spooky atmosphere it makes a quite good game.
The world itself is divided into larger hubs, where you can roam and explore freely, though, there isn't that much to find (graves, some clues and diary-entries which will give you a bit of backstory and few settlements or smaller places of interest).
You will find (or buy) different weapons throughout the game, like bows, crossbows, pistols and muskets to fight of the enemies (which you should do stealthy in most cases, as you can't take much damage).

The middle part feels a bit stretched and sometimes, it can be a bit frustrating, not knowing exactly what to do and where to go, but if you like exploring and a rather stealthy first-person mystery game which doesn't take you by the hand, then i would definitely recommend this one!
Posted: October 5
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14 of 16 people (88%) found this review helpful
31.6 hrs on record
'Not the stealth game you deserved, but the one you needed'

There is a lot to say about Betrayer. I will be extremely brief and say it's one of the more memorable game experiences I've had, and even playing during daytime, knowing exactly what to expect, this game literally sent chills up my spine and had me in goosebumps during the dark scenes.
And in the day part of the game, it turned out to be one of the simplest and most true to life stealth experiences ever.

I recommend playing with no compass, and using the tiny dot crosshair (it's pretty hard to aim without one). I also preferred turning off the ammo / hp hud most of the time and just went to the menu when I needed it. I wish there was a hotkey to toggle it. Highly recommend you play for a while with the default black/white color until you absorb the feel of the game, then go to color and see how beautifully the world has been rendered. I haven't played all the latest stuff, bu thtis is probably the best looking natural environment I've seen in a game to date.

Highly recommended.
Posted: September 26
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7 of 8 people (88%) found this review helpful
1.8 hrs on record
A friend gifted me this game. What looked to me like yet another pretentious indie game turned out to be an enchanting, eerily captivating experience. For anyone scared of the monochrome look, there's a slider and you can play in color right off the bat.

Combat is a little clunky but manages to still feel intense. The environments, enemies and sound effects make for a blend that is as captivating as it is creepy, even if it's all a little underproduced. The 'listen' mechanic which guides you to the nearest important location in the game will probably give me nightmares for the next month but I think it was worth it.
Posted: October 8
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5 of 5 people (100%) found this review helpful
14.5 hrs on record
Betrayer caught me by surprise. I heard good praises about it without querying for details. After completing the game, those praises are definitely warranted. The initial setting of being washed ashore with no knowledge of who or where you are shrouds the player in a mist of mystery. The black & white graphics provide a unique atmosphere. I actually didn't realize you could play the game in color until I was almost finished with the game, but after trying both settings the black & white graphics really adds a sense of creepiness that you don't get with color.

Stumbling upon the first fort location, armored figures can be seen pacing back and forth, standing guard. At first it's really unclear how to approach the situation. Are they friendly? While trying to be sneaky, I was quickly spotted by one who alerted the whole platoon and 12 enemies quickly descended upon me. Goose bumps filled my skin from head to toe as I just turned and ran, my heart pounding as I occasionally looked back only to catch a glimpse of the blood red eyes of my pursuers.

It soon became clear that I could not escape and one-by-one I drew my makeshift bow, adrenaline swelling, and aimed squarely for their heads. One down...then another. Soon, after what felt like an eternity of running and shooting, they all fell before my feet, their red outlines lingering. My heart was able to catch a much needed rest.

And this was only daybreak. More sinister lurkings are waiting in the night...

Betrayer is really a spectacular game, for the first 3 or 4 areas. Then it starts to feel repetitious because all the adrenaline expended killing your first squad starts to become routine after about the 4th instance. So while there is plenty of gameplay, its appeal is lost somewhat quickly. And while there is a grander story coupled with all the action, it gets lost in all the noise (until the end of course).

Overall, it is a fantastic game, although it could have been a lot better had there been more to explore.
Posted: October 1
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2 of 2 people (100%) found this review helpful
12.5 hrs on record
Betrayer amounts to a slow burn ghost story. Any expectation of a high suspense thriller, big set pieces, or even many jump scares should be set aside. Instead, the game focuses on a very deliberate theme of exploration and investigation.

In terms of presentation Betrayer uses a black and white palette with slashes of red and shimmering effects to call attention to objects of interest. An alternate reality may be accessed early on that changes the scenery to an even more bizarre inky version of itself. While there may be complaints about the high contrast or crushed blacks, it is likely a good idea to give the default setting a chance before tinkering with colors or levels. The intended graphical style is an impressive companion for the tale being told.

Similarly, the audio design deserves special credit. The player often hears an enemy or object before they see it. In addition a certain item allows for areas of interest to be "heard" from a distance and zoned in on. This helps to substantially reduce the potential of the game becoming simple meandering.

It quickly becomes apparent that combat itself is not particularly the point of Betrayer. It is often fast and brutal. Stealth tends to lend the greatest rewards and is quite satisfying. Death is only lightly punished (there is an option to make it more severe) making mistakes mostly a nonissue. The enemies, while limited, offer certain unique behaviors though all seem to resort to running straight at the player eventually.

As for the meat of the game - the investigations - they serve mostly as a vehicle to relate the story to the player. The writing paints a rather bleak picture that was compelling to see through to the end. That said, on a mechanical level, investigations left something to be desired. It mostly boils down to finding an object, then taking the item to a npc who tells you about it or an event involving it. There is no ability to make inferences or mistakes. The player is simply lead to an object (via sound) then lead to whom they should speak to about said item (again, via sound).

Another small annoyance is the map. While perfectly serviceable, a game with so much ground to cover would have greatly benefited from an ability to mark points of interest (chests and the like) to return to later. Another weak point is enemy designs. As a whole the creatures in the game simply come off as a bit flat and uninspired.

Overall, Betrayer is a worthwhile experience. If given patience, as well as a proper understanding of just how to play the game, it offers an interesting tale to slowly unravel. It is not without its flaws, but none of them are severe enough to drag the entire experience down.
Posted: September 24
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2 of 2 people (100%) found this review helpful
22.0 hrs on record
Betrayer is pretty unique in terms of gaming experience. In fact, I'm not entirely sure it can even be categorised as a 'game' per se... I shall try to explain.

You begin shipwrecked on a beach in 1604; all you know is that you sailed from England to join a colony in the Americas. You are met with an eerie, black-and-white landscape, devoid of colour and, apparently, life. You make your way up the beach, and from there you must begin to explore your environment in order to work out where you are, and what has happened here. Things are clearly wrong in this unsettling place. Your only ally is a mysterious woman in red who doesn't know her own name. Your enemies vary from Spanish Conquistadors with demonic red eyes to bow-wielding natives who utter unearthly howls as they stalk you through forests and grasslands; you barely see them coming before they are upon you, attacking and darting away before you can return fire. When you find and ring the fort's bell, the world around you shifts; just when you thought the daylight was scary enough, the night-world is ever more terrifying with skeletons and ghosts to be found all around you, shrieking in the darkness.

So, scene set, let's start with the basics. The monochromatic graphics are brave and striking; the rendering is gorgeous and you soon get used to looking at this greyscale world, as items of interest are vividly marked in red. But don't be fooled, this doesn't make anything easy to see coming, as realistic wind effects keep the trees and grasses shifting, fooling the eye into seeing movement where there is none, or covering the stealthy approach of a foe. The wind is both your enemy and your ally; you freeze when it blows, for fear that you've seen or heard something moving, or you can dash through the gusts, knowing the sound and movement of the wind will disguise the noise of your approach.

As if this didn't make things tense enough, sound is extremely important. There is no background music and no vocal acting; all you will hear is the wind, and the sounds around you - some enemies can be detected by the clanking of their armour, distincive howls, or gutteral roars. Early on you gain the ability to listen, using your HUD to follow sounds to be led to clues, locations and lost souls in need of rescue. Ring a bell to enter into the night-world and the sounds are amplified; the dull clanging of the bell, the screaming of wraiths, and having to use your listening ability to pinpoint the next clue... Seriously, play this game at night, alone, with the lights off and no other background noise, and you will discover a whole new level of immersion in this terrifying world. It will probably give you nightmares. And PTSD. Especially if there's a sudden noise in the house while you're immersed... honestly, last night, my cat sneezed while I was creeping up on a heavily-garrisoned fort area, and I had three kinds of heart attack all at once.

One of the hardest concepts to grasp in this game is that for pretty much all of the time you will not have a single clue what you are supposed to be doing - or even if you are supposed to be doing anything. Think about it - most games you play will have clear cut objectives, quests and story lines to follow. Betrayer doesn't give you any of that, and to be honest, why should it? It's realism at its finest - in real life, a stranger doesn't approach you in the street and tell you that the answer to all you seek is in the next town, here's a map, speak to so-and-so and report back to me so I can tell you what to do next... Betrayer expects you to behave as you might if you really did wash up on a beach in 1604. Figure it out for yourself! Take a walk - look around - collect clues - piece it together - find scraps of paper - talk to the friendly folk - kill the ones that try to kill you - trial and error; you'll get there in the end. Hopefully...

...Which is why this game gets mixed reviews, it seems. Betrayer will frustrate you as often as it rewards you, because when you're missing a clue and you don't know where to look, then it's hours of map-trawling to try to work out what you've overlooked. There is no handholding here; once you get used to that and start to work things out for yourself you can really start to enjoy it, but this game probably loses a lot of players early on who don't like that style of play. However, the rewards for perseverance are exceptional; intense, involving play; clever use of stealth and strategy; incredible characters and a deeply shocking storyline that keeps you guessing until the end.

So when I said at the beginning that it can't be characterised as a "game", it is because of the incredible amount of realism involved, despite the supernatural themes. It is a media form in its own right; a cross between a game, a movie and a real-life action adventure where you have to work everything out for yourself. Betrayer will not even ask you the questions, let alone tell you the answers - you will literally have to suss everything out for yourself. The beautiful thing is that you will be vey pleased with yourself when you do!

One of my favourite elements of this game was in not knowing where the true evil was; in the deeds of the settlers you learn about, or in the shadowy realm of ghosts and monsters. The irredeemable acts that people do to each other in their own selfish interests and the ways in which those deeds come back to haunt them are intriguing, horrifying and tragic all in one go.

Betrayer is, essentially, a simple game that can be incredibly difficult at the same time. For example, the combat is apparently straightforward in a point-and-shoot manner, but the nature of the weapons and the environment makes tactics important. Stealth is essential in many cases and reload times for muskets, pistols and crossbows have to be taken into account. You can only carry a realistic amount of ammunition so being able to recover spent arrows from fallen enemies is a nice touch and saves your precious resources. You quickly learn the best weapons to use against each enemy, and there is a grim satisfaction to be had in being able to "stealth kill" an enemy silently from a distance using your trusty longbow (my personal favourite weapon in the game) or by sneaking up and throwing a tomahawk at them.

In fact, it is hard to pick fault with Betrayer. Any frustration at not knowing what to do is negated by the fact that it is simply part of the point of the game; you just have to keep searching until you find something that takes you forwards. If you don't like the greyscale graphics, you can adjust the settings of the game so that it is in full colour; personally, I enjoyed the atmospherics much more without any additional colours. If you don't like the eerie silence of the game, you can ruin it with your own background music or something.

My only real nitpick is that it would have been nice to have some voice acting - if the Lady in Red and other "characters" could talk directly rather than using text boxes, then it would have made the game feel even more realistic. The text boxes were, for me, a jarring interruption to an otherwise flawless experience; even the HUD has been carefully considered to be as unobtrusive as possible, and can be turned off for ultra-realistic feel.

Otherwise, I thoroughly recommend this game. This is definitely one for those with patience and tenancity who are looking for a real challenge. It is not something to be played through quickly or for light relief. If you invest some real time in working through Betrayer and give it - and yourself - a chance, then you will not be disappointed.
Posted: October 14
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1 of 1 people (100%) found this review helpful
Very fun game and a refreshing change of pace from the typical FPS. I look forward to more games from them.
Posted: September 26
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1 of 1 people (100%) found this review helpful
5.1 hrs on record
Betrayer is a very solid game. I've noticed that most individuals who played the game like it a LOT more than the critics did. If you like open world games you'll like this. Horror fan? Yes, you'll enjoy this. The atmosphere and environment in this game is amazing. This game takes place in 1602 at fort henry. Give this game a chance. It's very unique and genuine.
Posted: September 30
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1 of 1 people (100%) found this review helpful
5.5 hrs on record
Betrayer is a love letter to FPS & Horror fans. Betrayer isn't a FPS trying to do Horror, or Horror played by FPS; Betrayer is a fascinating mix of genres.

You can see the interesting use of total desaturation visuals, but the soundtrack is just as brilliant. The FPS mechanics are all good. Investigations & Exploration can be a bit of a pain until you remember to use the "listen" button.

Will you return the love to Betrayer, probably yes if you also love a good FPS & clever Horror.
Posted: October 3
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1 of 1 people (100%) found this review helpful
3.2 hrs on record
I am so glad I waited to get the hardware to play this at constant 60fps. The atmosphere is almost struggling you and you have to feel it as well as possible to enjoy it. The black-white-red gimmick does wonders, spooky wonders but wonders nonetheless. Sound quality is great as well, which is one of the best aspects of this game.

The combat might not be that good as some animations tend to be a bit clunky or stiff and the guns are "meh" at best, but when most of it will be done in a stealthy way, it doesn't really matter. Accurate hitboxes, accurate stealth detection and a very smart wind system. You will almost forget you are the pray of insanity but the predator.

Ontop of that, the game has quite a few important options that you can toggle like specific HUD elements or whether death is punishing or not.

Overall, it's a decent experience, and for that price-tag there is no reason not to pick it if you are into these kind of games or even a bit interested in the concept, but I would strongly suggest a computer which could possibly run this well on the maximum settings.
Posted: October 8
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1 of 1 people (100%) found this review helpful
3.8 hrs on record
Spooky Scary Skeletons The Game
Posted: September 26
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0 of 1 people (0%) found this review helpful
need russian lang
Posted: September 26
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0 of 3 people (0%) found this review helpful
0.7 hrs on record
Stylistically, it's a nice game. However, there's little to no direction on what you should be doing, why you should be doing it, or where you should go to do it.
Posted: October 5
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0 of 3 people (0%) found this review helpful
1.1 hrs on record
This game was really neat at first, I didn't mind the black & white and red style of unique gameplay.
But the story doesn't really explain itself or tell you what to do you're on your own to figure stupid s*** out.
And the enemies see you miles away and are over powered like crazy. It's impossible to gain health since food and potions are LIMITED and you don't gain health from a stand-still. Good luck with that.
No thanks...
Posted: September 27
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0 of 5 people (0%) found this review helpful
1.5 hrs on record
Ok non sono riuscito a finirlo, anzi a malapena l'ho iniziato. Giocato per un'ora e qualcosa all'inizio puo' sembrare evocativo, pittoresco, interessante ma il gameplay e' lento ripetitivo e noioso. Ci sono buoni elementi ma non bastano per farne un buon gioco. Lo metto da parte fin quando non ho voglia di riprovarci. 50/100
Posted: October 16
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7.3 hrs on record
Big surprise. In every way. That's even rarer!
The graphic style is quite unique. Monochromatic where only red comes to break this rule. Talking about it, nothing red is so without a good reason. An important point, ennemies, items... Everything red is important. It can be something that will want to kill you but it could aswell be a healing item, that very one you're needing so much.
Whatever it is, you HAVE to go and take a look at it.
Be swift then, stealthy. Cos you're not that strong! If that's an enemy you spotted from far and at the right moment it happens you'd miss that shot, you're never sure you'd have enough time for a second chance.
Talking about shots, don't forget we are actually at the age of the conquests and the conquistadors disovering the USA.
That means the gun you're actually aiming with is everything but NOT automatic!
Miss the shot and you will have to reload it. Powder, the bullet, etc... Will you have the time?
You're no berserker either, 2-3 big hits on the face and here you are back at the camp. And of course everyone had respawn just as you.
Maybe this bow would be better no? Silent style! Love it.
Hope you got a good ear aswell.
For the dialogs? Damn, no. To hear what's happening around you. The cling of that dead spanish's armor, the call of that ghost begging for help.
Ah, yes, I didn't mention it yet. You'll talk to deads. A lot. But we don't see ghosts everyday, right? So you'll have to find a way to slip to the other side. Playing between worlds and so. Funny, really. You'll see.
So, enough!
You got a sharp eye and a fine ear, you got your bow and that ridiculous piece of leather that give you +1 strenght, that's way more than what you'll need to discover what happend here.
Go on, please. You won't regret.
Posted: September 24
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8.4 hrs on record
Visually rich, mystery/horror game, with an engaging story and highly demanding combat system.
Posted: October 2
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12.2 hrs on record
Really enjoyed it.

Unique, atmospheric, no handholding, great visual style, though combat + cool weapons, great game overall.

Only problem is that it becomes repetitive after a few hours because you do the same stuff. It did keep my interest throughout so if you can tolerate this, then I'd definitely recommend it.
Posted: September 26
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This game does atmosphere well and the story presented a mystery that seemed worth exploring. I haven't played the game enough to write a full review, but I know a good game when I see one. I am saving this one to play on a rainy day.
Posted: October 6
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great game
Posted: October 4
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