Take this review with a grain of salt. If there was an option in between 'Yes' and 'No', that's what I would have chosen. Also bear in mind, at the time of writing this, I have *not* completed the game. I'm not sure I'm going to just yet until they do some serious work on it. I'm about halfway through the main story. With that said, here goes... (warning: minor spoilers throughout)
Conclusion: 6/10 - The game feels like a beta. I'm glad it was released, but it needs some serious work. I'd hold out on buying for patches/mods. If you are really looking for something to play, the game is fun, it just lacks a large amount of polish that is necessary to make this game go from "okay" to "fantastic". Also, I hit the word limit. Definitely missed some things.
+ Storyline is interesting and easy to get caught up in.
+ Voice acting is great. Not everything is voice acted, but where it is, it's done well.
+ Character Customization is great. You can create your party of 4 from scratch, or use pre-made characters if you so choose. There is a large amount of build variety. However: [See associated con.]
+ Random skill-use events. While venturing out into the Wasteland, you'll often come across various obstacles that can be passed by one of your party member skills. Ie. "My wife is sick! Please help her and I'll let you loot this stash I left in my house!", in this case, a party member with the 'Field Medic' or 'Surgeon' skill would be able to heal his wife and get access to some loot.
+ Recruitable party members! From your starting party of 4, you can have up to I believe 3 more members of your party that are recruitable as you progress through the story. The first of which is available almost immediately when starting the game. These guys can help fill a lot of the gaps in your skill selection and provide some alleviation on skill-events and some flexibility in combat.
+ The game is huge. A lot of content and a lot of story. Developers suggest it'll take 60-70 hours to beat. That is awesome.
+ Random radio chatter. I really enjoyed this aspect of the game. You'll be wandering around and randomly hear radio chatter about other rangers in another part of the world checking in about taking down this fugitive or saving this town, etc... There is also random radio chatter from radio stations in major towns, from psychopaths from various factions, etc... Awesome addition to the game.
- WEAPON JAMMING. This is absolutely my biggest complaint. I'll get weapons with a 1 or 2% chance to jam, yet they jam almost every-other encounter and cost almost an entire turn's worth of AP to unjam. Absolutely infuriating. This also goes for hit chances & skill succeed chances.
- Weapon variation. Weapon variation in this game is pretty obnoxious. I've been using a crowbar on my melee toon since about 30min into the game and I've yet to find anything better. Going through Arizona, you find the same weapons over and over again. Even at the vendors! Protip: Make sure you level weaponsmithing on one of your toons! Or you'll find yourself making the long trek to a vendor more often than you'd like.
- The travel system. The travel system in WL2 is just plain bad. I understand what the intent was, but it largely just made the experience frustrting. Areas are very large and in order to travel to the world-map, you need to find an exit on the map to "The Wasteland". Once in the wasteland, you have to travel across the map to your destination, regardless if you've visited it before or not. It's slow, tedious, and takes away from the immersion. I constantly find myself needing to travel to some distant point on the world map and thinking "Eh... Maybe I'll take a break and go play something else for a bit."
- Character customization limits. If you create your custom party when you first try out this game, chances are, you'll miss a skill that limits things your party can do. There are skills associated with opening different kinds of safes, accessing a large amount of loot, getting through various doors, remaining undetected in hostile areas, you name it. There are also quest elements requiring you have specific skills. These skills are not necessary to have, but not having them when you find a vendor that will only sell to you if you can use x skill to help him out, is upsetting to say the least. Especially to those, like myself, who enjoy doing *everything*. [See associated pro] ALSO, be sure to level perception on at least one character. If you don't, you'll end up with your whole party perma-dying due to land-mines.
- Factions and choices are very opaque. Early on in the game you visit an area where you are assisting in getting their water system & power fixed. Afterwards, you are supposed to back a certain candidate for mayor since the previous mayor had been killed during a raider attack which you helped stop. After fixing the power/water, you exit the tunnels to find the election already underway and the "bad" candidate being elected by a landslide without you being able to do anything about it. You are treated like scum by the town & going back to your HQ everyone makes smartass comments about what a "great job" you did. Turns out, you had to do ALL of the sidequests *before* the main quests in that area, as well as a couple other arbitrary things. I was fairly frustred with this, especially seeing as how the "good" candidate was extremely happy with me for helping her out, then after the election, I was suddenly dirt. The questlines here were not very well articulated.
- Assocated with the previous con, choices are fairly hard to differentiate. You may decide you want to go for a "good guy" playthrough as you may have done in similar games. Good luck keeping that up. There's one point where you have 3 different factions all approaching you and all giving you quests to screw the others. You have no idea which one gives decent rewards, no idea which one is actually the good guy. No idea which one you should be following so you don't get in trouble with Ranger HQ. So, you guess, you end up screwing them ALL over because of this or that reason that you were unable to control. It all gets very unorganized and tedious.
- Random items you pick up that you aren't sure if you should hold onto or sell. No descriptions, just random. Protip: Hold onto ANYTHING white. Safe to sell gray stuff except for one type of item that you'll find out about shortly into the story.
+/- The combat system I'd say is a maybe. I personally enjoyed it, but there are a few things that made it incredibly frustrating.
+/- The grahpics aren't great. This isn't a complaint for me, but I am aware that this is a big thing for many people. This will likely be improved with future mods.
+/- Honey badgers. Honey badgers everywhere. You encounter honey badgers so often in this game, it should be renamed to "Wasteland 2: Revenge of the Honey Badger". While this isn't necessarily a bad thing, it breaks immersion for me. You look at the combat log and it's *filled* with stupid honey badger jokes and references that just repeat themselves over and over again for the duration of the encounter. Upon looting the corpses, you get a bunch of junk including "badger's nutsack". While this was humorous as first, the honey badgers quickly got old for me.
+/- Upon leveling up you are required to call into central command for a "field promotion" before being able to allocate your gained skill/attribute points. While this isn't a huge deal, it gets fairly annoying after awhile. Especially with your party all leveling at different rates. You'll end up with 2 party members having leveled, calling in, then 10 minutes later another party member, then 10 minutes later, your remaining party members. I often find myself holding out until my entire party is ready to level before calling in. Not a bad thing, just a minor annoyance.