The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save...
User reviews: Very Positive (2,891 reviews)
Release Date: Sep 18, 2014

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Recommended By Curators

"An excellent RPG despite its glitches, with combat and writing as good as its predecessors'."
Read the full review here.

Recent updates View all (19)

October 13

Wasteland 2 Patch 2 (58154) Release Notes

Patch 2 is here! This update brings over 4300 words' worth of changes and improvements, but we expect most of you will want the most important bits, so here they are!


- Large amount of memory optimizations, particularly with audio, to improve performance and stability on lower-spec systems and 32-bit operating systems.
- Fixed enemy “unlimited AP” movement bug that allowed them to sometimes move much farther than intended.
- Extensive improvements and fixes to California questlines, particularly in Hollywood and Griffith Park. May require you to load an older save file before Hollywood to fully benefit.
- Added a travel speed toggle to the world map, allowing you to zip and zoom around if you so please (doesn't affect encounters, only travel speed).
- Added a new UI when CNPCs are recruited. This lets you more easily compare their stats and choose to dismiss one when a new one offers to join.
- Custom portraits will now work correctly when Windows account username contains non-English characters.
- Added support for "Very Large" text.
- Added 50 messages to load screens containing gameplay hints and tips.
- Loading now continues when the game is tabbed out, and pauses after finishing.
- Further UI fixes and improvements, such as new and correctly used icons.
- Many localization updates and bug fixes across all languages.

For full release notes, please see:

93 comments Read more

September 26

Wasteland 2 Patch 1 (56458) Release Notes

The first patch for Wasteland 2 just went live. View full patch notes on our tumblr.


- Removed unused DX11 support to improve stability and allow Steam overlay to work properly

- Many UI fixes/polish for better ease of use and readability

- Slight reduction to jam rates for large offenders

- Added mini-maps to all shrine locations

- Improved localizations based on context and fixes for missing translated text

- Preserved time stamps on save games when using Steam Cloud

- Optimization pass to some of the more expensive levels.

95 comments Read more


“Along with Bard's Tale, Wasteland was one of the games that made me want to make games. I was privileged that Brian gave me the opportunity to work on Fallout, and I have missed those games. Getting to play Wasteland 2 is like getting to return to your past and finding out that it is still as fun as you remember.”
Feargus Urquhart/CEO Obsidian & Lead Designer Fallout 2

“InXile can be really proud. Not only did they pave the Kickstarter road for CRPGs, they over-delivered with the end result and crafted a rich experience which will keep me busy for a long time.”
Swen Vincke/Creative Director of Divinity: Original Sin

“Brian and his team have managed to do the impossible, to recreate the magic that I felt playing Fallout for the first time.”
Brian Hicks/ Producer of DayZ

Digital Deluxe Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • A free copy of The Bard's Tale.
  • Three digital novellas set in The Wasteland world.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

Classic Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

About This Game

Welcome back to the Citadel, Rangers! After 2.5 years in development and with the help of over 70,000 Kickstarter backers, the Wasteland's hellish landscape is now waiting for you to make your mark… or die trying.

Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.

The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you. Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish – the choice is yours, but so are the consequences.

Key Features

  • One Size Does Not Fit All: Don't feel like finding the key for a door? Why not try a Rocket Launcher! Basically the same thing... right?
  • Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.
  • Decision Making... with Consequences: With both short and long term reactivity to the players choices, every decision matters in the outcome of the story.
  • Huge & Customizable: Dozens of hours of game. Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Dozens of skills. Even the UI can be customized.
  • Steam Features: Wasteland 2 supports Cloud Saving so you can sync your saves across multiple computers!
  • Enhanced Audio: Immerse yourself in the post-apocalyptic soundscape with Razer Surround.

System Requirements

    • OS: Windows XP/Vista/7/8/8.1 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/8.1 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 300 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i7 2.66 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • Hard Drive: 30 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • Hard Drive: 30 GB available space
Helpful customer reviews
49 of 58 people (84%) found this review helpful
37.7 hrs on record
Tactical turn based combat, a cover system, optimal fire range's on all the weapons that you will have to consider, crouch and head shot options, overwatch mode, weapons that can jam and need to be reloaded mid battle, all of which will cost you action points to utilize in combat. You also have a skill system for outside of combat that include things such as toaster repair (think the wasteland version of treasure chests), perception (land mines, trap/alarms on objects), lock pick and safe crack, computer repair, mechanical engineering and much more. All of your skills you will be finding yourself using quite often in your travels to do many things such as get the core out of a plastic man to performing surgery (a skill) on a kid who had his leg blown off from a land mine or fixing various broke down machines you come across for the people of the wastes to make their lives easier. There are so many places for you to use your skills that they never feel like a useless point dump when your weapon skills are high enough. With a story set in a post apocalyptic wasteland where life is cruel and unfair and just a bit radioactive (maybe more if you're not careful) that's what kind of game this is. The variety of people you meet along the way and places you will journey is just amazing, there were a few times where I found myself laughing out loud at something stupid I came across from some junkie's camp or in wonder at the place I had just discovered filled with robotic junk and run down machinery. It really was a joy to explore in this game I have to say. Many of the characters have some real personality to them that you will remember long after you move on which really makes it feel more personal when the NPC's you meet aren't soulless bunches of code and pixels you know? Often there were times where I found it had a very elder scrolls quality to it where you just look around you and go wow I can explore ALL OF THIS which, if you ask me, is just a fantastic thing to feel in a game.
Posted: September 23
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50 of 63 people (79%) found this review helpful
63.0 hrs on record
Scratches an itch that I've had since 1999. Feels good man.

+ Fully customizable squad of 4 Rangers. You assign their starting stats and skills, pick their starting wardrobe, and can even give them their own backstory.
+ Fantastic turn based combat that takes advantage of cover and line of sight.
+ Well written quest lines and dialogue.
+ An atmosphere that mixes the brutality of the wasteland with minor camp, but doesn't overdo either.
+No stealth!

-The View Map screen is quite poor. Very small. No landmarkers. No ability to add your own landmarks. No ability to move your squad to a place on the map by clicking on a location via the map screen.
-Some maps are a large jumbled messes. It's hard to understand where you are and where you are going, even with a UI compass.
-There are some dead stat points that provide no bonuses, forcing you into a break point if you want x bonus from your stats.
-No stealth!
Posted: September 23
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143 of 223 people (64%) found this review helpful
23.2 hrs on record
Take this review with a grain of salt. If there was an option in between 'Yes' and 'No', that's what I would have chosen. Also bear in mind, at the time of writing this, I have *not* completed the game. I'm not sure I'm going to just yet until they do some serious work on it. I'm about halfway through the main story. With that said, here goes... (warning: minor spoilers throughout)

Conclusion: 6/10 - The game feels like a beta. I'm glad it was released, but it needs some serious work. I'd hold out on buying for patches/mods. If you are really looking for something to play, the game is fun, it just lacks a large amount of polish that is necessary to make this game go from "okay" to "fantastic". Also, I hit the word limit. Definitely missed some things.

The Good
+ Storyline is interesting and easy to get caught up in.
+ Voice acting is great. Not everything is voice acted, but where it is, it's done well.
+ Character Customization is great. You can create your party of 4 from scratch, or use pre-made characters if you so choose. There is a large amount of build variety. However: [See associated con.]
+ Random skill-use events. While venturing out into the Wasteland, you'll often come across various obstacles that can be passed by one of your party member skills. Ie. "My wife is sick! Please help her and I'll let you loot this stash I left in my house!", in this case, a party member with the 'Field Medic' or 'Surgeon' skill would be able to heal his wife and get access to some loot.
+ Recruitable party members! From your starting party of 4, you can have up to I believe 3 more members of your party that are recruitable as you progress through the story. The first of which is available almost immediately when starting the game. These guys can help fill a lot of the gaps in your skill selection and provide some alleviation on skill-events and some flexibility in combat.
+ The game is huge. A lot of content and a lot of story. Developers suggest it'll take 60-70 hours to beat. That is awesome.
+ Random radio chatter. I really enjoyed this aspect of the game. You'll be wandering around and randomly hear radio chatter about other rangers in another part of the world checking in about taking down this fugitive or saving this town, etc... There is also random radio chatter from radio stations in major towns, from psychopaths from various factions, etc... Awesome addition to the game.

The Bad
- WEAPON JAMMING. This is absolutely my biggest complaint. I'll get weapons with a 1 or 2% chance to jam, yet they jam almost every-other encounter and cost almost an entire turn's worth of AP to unjam. Absolutely infuriating. This also goes for hit chances & skill succeed chances.
- Weapon variation. Weapon variation in this game is pretty obnoxious. I've been using a crowbar on my melee toon since about 30min into the game and I've yet to find anything better. Going through Arizona, you find the same weapons over and over again. Even at the vendors! Protip: Make sure you level weaponsmithing on one of your toons! Or you'll find yourself making the long trek to a vendor more often than you'd like.
- The travel system. The travel system in WL2 is just plain bad. I understand what the intent was, but it largely just made the experience frustrting. Areas are very large and in order to travel to the world-map, you need to find an exit on the map to "The Wasteland". Once in the wasteland, you have to travel across the map to your destination, regardless if you've visited it before or not. It's slow, tedious, and takes away from the immersion. I constantly find myself needing to travel to some distant point on the world map and thinking "Eh... Maybe I'll take a break and go play something else for a bit."
- Character customization limits. If you create your custom party when you first try out this game, chances are, you'll miss a skill that limits things your party can do. There are skills associated with opening different kinds of safes, accessing a large amount of loot, getting through various doors, remaining undetected in hostile areas, you name it. There are also quest elements requiring you have specific skills. These skills are not necessary to have, but not having them when you find a vendor that will only sell to you if you can use x skill to help him out, is upsetting to say the least. Especially to those, like myself, who enjoy doing *everything*. [See associated pro] ALSO, be sure to level perception on at least one character. If you don't, you'll end up with your whole party perma-dying due to land-mines.
- Factions and choices are very opaque. Early on in the game you visit an area where you are assisting in getting their water system & power fixed. Afterwards, you are supposed to back a certain candidate for mayor since the previous mayor had been killed during a raider attack which you helped stop. After fixing the power/water, you exit the tunnels to find the election already underway and the "bad" candidate being elected by a landslide without you being able to do anything about it. You are treated like scum by the town & going back to your HQ everyone makes smartass comments about what a "great job" you did. Turns out, you had to do ALL of the sidequests *before* the main quests in that area, as well as a couple other arbitrary things. I was fairly frustred with this, especially seeing as how the "good" candidate was extremely happy with me for helping her out, then after the election, I was suddenly dirt. The questlines here were not very well articulated.
- Assocated with the previous con, choices are fairly hard to differentiate. You may decide you want to go for a "good guy" playthrough as you may have done in similar games. Good luck keeping that up. There's one point where you have 3 different factions all approaching you and all giving you quests to screw the others. You have no idea which one gives decent rewards, no idea which one is actually the good guy. No idea which one you should be following so you don't get in trouble with Ranger HQ. So, you guess, you end up screwing them ALL over because of this or that reason that you were unable to control. It all gets very unorganized and tedious.
- Random items you pick up that you aren't sure if you should hold onto or sell. No descriptions, just random. Protip: Hold onto ANYTHING white. Safe to sell gray stuff except for one type of item that you'll find out about shortly into the story.

The Maybe
+/- The combat system I'd say is a maybe. I personally enjoyed it, but there are a few things that made it incredibly frustrating.
+/- The grahpics aren't great. This isn't a complaint for me, but I am aware that this is a big thing for many people. This will likely be improved with future mods.
+/- Honey badgers. Honey badgers everywhere. You encounter honey badgers so often in this game, it should be renamed to "Wasteland 2: Revenge of the Honey Badger". While this isn't necessarily a bad thing, it breaks immersion for me. You look at the combat log and it's *filled* with stupid honey badger jokes and references that just repeat themselves over and over again for the duration of the encounter. Upon looting the corpses, you get a bunch of junk including "badger's nutsack". While this was humorous as first, the honey badgers quickly got old for me.
+/- Upon leveling up you are required to call into central command for a "field promotion" before being able to allocate your gained skill/attribute points. While this isn't a huge deal, it gets fairly annoying after awhile. Especially with your party all leveling at different rates. You'll end up with 2 party members having leveled, calling in, then 10 minutes later another party member, then 10 minutes later, your remaining party members. I often find myself holding out until my entire party is ready to level before calling in. Not a bad thing, just a minor annoyance.
Posted: September 24
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55 of 76 people (72%) found this review helpful
45.7 hrs on record
I must say I ended up being somewhat disappointed. In case you never heard of this, it's a turn based roleplaying game set in a post apocalyptic world, extremely similiar to Fallout (the original Wasteland 1 is the spirtiual predecessor to Fallout). It offers a very good amount of content and great athmosphere. The world is well built and interesting. The story is ok (you pretty much just help local folks, the big bad only rears its ugly head every few hours for a line or two) - it's a game that is living more off the lore than off the plot, which is totally fine (see for an excellent example: Morrowind). The disappointing part is everything else. The attribute and skill system is just bad. There are only 3 viable character builds attribute wise. Attributes are completely detached from skills, so the only thing attributes concern is combat. So there are strong guys who can walk fast (melee) and guys who can shoot well and often (sniper) and intelligence chars who suck at combat but get more skills (skill donkey).

There are a ton of skills, for example lockpicking, animal whispering or mechanical repair, as you'd expect from a RPG. But the difficulty scaling of skill checks is made in such a way that you need expert characters to keep up with the skill checks. So every character just gets 2 skills you'll dump all your skill points in every few levels. There is no customization or thinking involved in building a character after it is created and you start the game. Every level is just new skill points you have to spend in the same skills every time. Terribly boring. The skill checks themselves also ultimately become boring as hell, because every single chest in the game is locked AND trapped. It just becomes an annoying chore to disarm and open it. The reward is usually just 3 bullets of ammo and a bit of junk to vendor off. You'll also constantly come across containers with only 10-30% success chance. Prepare for the exciting meta gameplay of quicksaving and then trying and reloading as long as it takes to finally open the junk. Or simply ignoring it. But at least early on, the game is balanced around you really going after every scrap. Later on it becomes irrelevant instead.

And the biggest problem, the combat system is very very bad. It looks like another take on the tried and true Jagged Alliance/XCOM formular. Only it's the blandest iteration I've seen so far. There are no skills, no classes. There is just one type of cover. At the end of the day there is nothing to do but just sit down all your chars behind a wall and keep firing at the nearest enemy until the fight is over. By the end I didn't even bother with cover anymore. I just left my guys standing in a big blob where the combat started and kept shooting. That's how dumb the combat here is. The maps also only very rarely offer interesting tactical opportunities. Most maps seem to have been made with aesthetics in mind and not tactics. Blackguards for example was WAY more inventive here, where you could clearly tell that the designers hand crafted every encounter and tried to get a unique twist out of every battle. In Wasteland it's just cannon fodder fights with a random fence you can use as cover if you want, or not, it won't make much of a difference.

Don't get me wrong, it's not a terrible game. What kept me going was exploring the world and seeing how the small surviving communities in this world worked. Still, I can't help but feel terribly disappointed over the massively wasted potential on display here.
Posted: September 24
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28 of 33 people (85%) found this review helpful
52.2 hrs on record
Imagine that you step into a bar with optimistic ideas of fun and casual tomfoolery. You are about to say hello to the bouncer, but just as you open your mouth, the bouncer punches you into that open stupid mouth. He then proceeds to beat you up viciously with no end in sight. But then after like 10 hours he will go, "Dude, you're alright" and let you in. Then it turns out to be like the best damn bar ever, with 1 dollar beers, Motörhead is playing Live and Kate Upton needs your help to untangle her bra with your teeth and you're like "Daaaaamn! that 10 hour beating was totally worth it!"

The first mutated frog killed my party about 20 times, then I got lucky and beat it. Played about 6 hours after the frog incident, realized my party sucks the ♥♥♥♥ of a Sumerian demon goddess and I had created just about everything wrong. Restarted the game, created a party with knowledge about useful and less useful skills. Now I'm the Terror of the wastes, The ambassador of Bad Assity and the Iron Chef of Pounding Vag. 10/10.
Posted: October 5
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32 of 40 people (80%) found this review helpful
61.1 hrs on record
Okay, so this is my what?...61st game on Steam...! Yeah, there's a lot of pro and con with that fact, but there's no con with Wasteland 2, this game is GREAT. Reminds me, strongly of Jagged Alliance (in the best possible way), and Fallout (in the best possible way as well.) That said, this is NOT either one of those games, but instead it's both game series minus the flaws and inconvenient play geometery. As a Ranger you get to use pre-set members of your team, or create you own and export them to the box of pre-mades for later use. I've created 4 Rangers and found the process entertaining, thoughtful, and just a tad painful. That last part is due to having a set unmber of free points to put against abilities and traits, but in a world of bad guys, robots, and environmental problems I could use hundreds of points, but only get 7 and 12. So, my first team is okay, I have the difficulty set at Rookie, though I am not even close to that rating, I've played games since the absolute first, including 2 I wrote and gave away to those who had computers (about 120 people at the time). This game is too good, it's addictive like some kind of mental/heart rejoicing crack that will keep you up all night, calling in sick and only stopping when your last Ranger has fallen or you've conquered the game world presented. I love this kind of game, it's so much fun to see what comes up next to challenge my team, stalwart, good hearted, generous people all! Sniper, Mechanic, Outdoorsman, Explosives expert - and me controlling each to perfection! Well, maybe not quite that good, but we're still alive and just gained a level - a feat worth bragging over in any game! I'm retired, gaming is a large part of my life, (has been since the '60s when I played Squad Leader on boards spread over a 4'x8' sheet of plywood in the basement beneath a hanging light that gave just the right atmosphere to the whole experience. Now I have red LED lights for atmosphere, great stereo speakers and a powerful computer - everything any old man could need or want to enjoy those hours when sleep eludes and dreams are all digital! PLAY ON!
Posted: September 23
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32 of 45 people (71%) found this review helpful
73.0 hrs on record
I strongly can't recommend this title at the current price point of 40 bucks and am disappointed that it has been launched in this condition.

Its not polished, the AI is ridiculous, the ending had absolutely nothing to do with what I actually did in the game, with key npcs that I killed still living and running the show. The characters that I recruited throughout the game only one of them made the ending credits and her future was forgettable.

Regarding the AI for a tactical turn based strategic game for the npc AI to do exactly the same thing for 80 hrs is unforgiveable. All enemies without fail bum rush you from off the screen moving further in one turn than your sniper can shoot. Worse valueable player npcs without fail do there best to commit suicide every single round.

I found a couple of quests that can be turned in infinitely for xp and rewards. Not a huge deal for single player game but considering how linear the progression is I don't understand how it was missed.

Armor is so broken currently. Buying the most expensive armor in the game will result in you being one shot by anything with an energy weapon whereas running around naked will have that plasma just tickle your exposed fleshy bits.

Some quests particularly in the second half of the game dont conclude appropriately. Free slaves, woot freedom, they stand outside the cages with a bland thank you interaction.

Its not that this couldn't have been a great game its just that everything has been dumbed down so much that the depth and complexity has been gutted from offering leaving a grindy on rails choose a or b limited experience.

Plenty of the skills are absolutely worthless which really makes me wonder why they included them at all.

Anyway I hope they do the right thing over the next year and patch or turn it over to the community; for me the ending was mass effect 3 cringe worthy and I hope they have better ideas for Torment.
Posted: September 25
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18 of 23 people (78%) found this review helpful
114.1 hrs on record
Wasteland 2 is the best written game I've played in a very long time. Every time I find a new piece of junk I rush to read its item description. It helps that the gameplay is straight out of classic RPGs like Fallout 1 & 2, Baldur's Gate, Neverwinter Nights and Arcanum. The world isn't black and white but also not grimdark, you get the sense of a place where most people just try to scrape on by. Add to that challenging combat, believable characters, interesting environments (full of things to use your multitude of skills on and interesting to explore) and mood-setting flavor text at every turn. I've already spent a ridiculous number of hours in the wastes, and I imagine replaying this game many times in the years to come.
Posted: September 23
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29 of 43 people (67%) found this review helpful
80.9 hrs on record
If you liked Fallout, Jagged Alliance, Wasteland, or Silent Storm don't hesitate.

Combat is more tactical than FO1 & 2, it's true to the Wasteland universe, and the game is enormous.
Posted: September 24
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28 of 43 people (65%) found this review helpful
33.9 hrs on record
First impression. It's.... okay-ish. Can't said I wasn't disappointed. I don't recommend buying this game at full price.

-when you start the game, you're instantly welcomed by rather poor menu. It works but it was unimaginative.
-rather limited charater creation
-no perks
-stats and skills are independent from each other. stats will help with skills but not necessarily needed. For example, you can have one guy with poor intelligence but he's very apt in computer hacking, surgery and medicine.
-Lockpicking and safecracking is a seperate skill. Not sure why.
-No party formation. You have to arrange your party before you engage enemies. Best way to do this is to put your people where you want and then have your sniper shoot the enemy so that the combat will begin. Not doing this will result in your whole party cluttered together, that may cause friendly fire.
-Weapon jammed all the time. 4% chance to jam on stats feels like 20%. Don't know why. There will be a patch addressing this issue.
-When combat begins, there will be this large text on the screen: "Encounter Begins!" It was plain boring white letters, using Arial font. For a kickstarted project worth 3 million USD, I can't even. It's not a big deal but it makes you question if the developers are really serious.

I'd say wait for some time to see how this game turns out. It's fun if you can overlook the flaws. I don't think this game is ready for release. Need fixing and more polishing.
Posted: September 26
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31 of 49 people (63%) found this review helpful
28.8 hrs on record
As a Kickstarter backer I got this game for $15, but if I had paid $40 for it I probably wouldn't be happy at all.

The whole way the game interacts with you is ripped out of 1987 in the worst ways.
There's no fast travel, you watch your party walk for ages, because that's the only way out of the labaryth maps, walking back to the entrance, slowly. And there is plenty of mandatory back tracking.
The combat is boring, and the RNG makes it an annoying chore, but most of the time you can't avoid it. Put points into outdoorsman and flee every random encounter.
There's no cool stuff like reverse pick pocketing a land mine into someone's back pocket, or shooting their legs off so they can't flee. Just aim, and miss or get jam or whatever.
The character creator is super unintuitive and weird and kind of horrible. INT doesn't help with "wisdom skills," charisma has nothing to do with your ability to influence people in dialog, and strength has no bearing on your ability to break down a chain link gate. Why not? Because!
There is an over-world, but don't think that it's open, you need to follow the linear plot.
There is lots to see, but the game moves ridiculously slowly, ie level 5 and done with the first dungeon in ~12 hours.

The story is really decent and the game delivers a lot of it's "old school" promise, but honestly most of that is the bad things from the old days that should have been forgotten. For $40 I wouldn't buy it, and after my $15 I'm not sure if I will have the patience to finish it, even though I like the story.
Posted: September 28
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16 of 22 people (73%) found this review helpful
154.5 hrs on record
One of the first rpg's I ever played was Wasteland 1 as a youngster (Either first or second). I have great memories from it, at the time it was something very new and different. Years past by and when I was a bit old Fallout 1 came out, while not the same it was great to play a game with the same "heart" as my beloved Wasteland 1. Then came Fallout 2 which was even better and Fallout Tactics which was alot of fun to. Years later Bethesda does a new "next gen" fallout game with fallout 3, which while good for the mainstream and new players to the series, to vets it just wasn't the game we had hoped it would be. It didn't have that fallout (or wasteland) feel to it, the story was crap, most the characters extremely dull and overall a game that just realy felt like Oblivion with guns (as annoying as that saying was to me before fallout 3 came out, it did ring true for me after fallout 3 came out and I beat it).

Thankfully Obsidian came to save the day and released the wonderful Fallout New Vegas. I was excited by this, Obsidian has alot of old Black Isle devs (guys who made fallout 2) and sure enough the showed Bethesda how to do a proper fallout game with there engine. A bunch of factions helped, Obsidians wonderful writing for the story helped, the dialogue was well done, interesting characters, great voice work (John Goodman? Hell yes), it felt ALOT more like the early fallout games (it just had that fallout feeling, something fallout 3 just couldn't nail)..

After all that we have Brian Fargo bringing his talents to Kickstarter and getting Wasteland 2 kickstarted. What we have here is a wonderfully crafted game, jam packed with content, Wonderful writing (characters, story and dialogue), tough choices that matter (best since Alpha Protocol and New Vegas decisions imo), great atmosphere, fun gameplay, Controls are good and a great job of balance (especially in the skills and character builds you can do). For new comers asking "What is this game like? I never played wasteland or Fallout1/2!". Well it has a bit of Wasteland 1, a bit of fallout 1/2 and a bit of xcom all mixed together. The turn based combat is a joy to play and doesn't get boring as each battle can be different then the last.

You're choices actually matter in this game, you might make a decision and not think about it, only to have it come down on you later as it shows the consequences of you're choice. The game does a wonderful job in the writing department as I said above, having Chris Avellone from Obsidian helped in this aspect and it shows. Characters you meet are interesting, the dialogue is very well done and the story keeps you very interested. The game world is harsh and unforgiving, you better make you're decisions wisely, always make sure you have ammo and medical gear and be on you're toes. You will thank me later :)

This game is deep, complex and I friggin love it. The game has come a veyr long way since it was in alpha, at first the UI they had was terrible and I was worried this was really going to take away from my enjoment of the game. Thankfully though the developers tried some new versions, listened to fans and in the end made the UI a ton better. Alot of missions have multiple ways of doing them, you will find yourself either playing the game 2-3 times or saving the game and seeing how different decisions or actions effect the game and the world around you later on. Sometimes I find I have made the right decision at first and then hours later you might hear of bad things that happend because of what you picked.

The game is not perfect, there is a few bugs, I wish there was more visual customization for characters and the graphics are not the best, but the good far outweighs the bad in this new modern crpg. If you are looking for a new rpg that has hundreds of hours of gameplay, great replay value, wonderful writing, nice atmosphere and great gameplay give this game a go ASAP. You can really tell that this game was crafted with love, no publisher telling them to get it out early or telling them what to add to make it more popular. This Brian Fargo and his team at there best and this is a testament to old school rpgs and doing kickstarter/early access the right way.

After spending 100+ hours on this game (and plants to play atleast another 100-200 ours), I can say it was well worth the wait, it is one of the years best games and that I am very excited to see what InXile comes with next for there new Torment game. If it is as good as Wasteland 2 we are in for another treat and another resurection of a charished old school rpg. 26 years after I first fell in love with Wastelands charm we get Wasteland 2 and Inxile sure did deliver, this game rocks boys and girls. There are a few things I wish where in the game and a few negatives but 95% of this game is a masterpeice I must say. As someone who has been playing rpgs for 25+ years, this is just what I wanted from a Wasteland sequel, good writing, fun gameplay, interesting characters, tough choices and tons of content. In a day and age where old game series get new reboots and games totally different from the original games, it is a breath of fresh air to have a sequel to an old game be JUST what the fans of the original want.
Posted: September 29
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13 of 17 people (76%) found this review helpful
97.0 hrs on record
If you loved "Fallout 1" and "Fallout 2" as well as "The Fall - Last Days of Gaya" you will absolutely love Wasteland 2. Party based RPGs have been missing for a LONG time, those in a post-apocalytic setting for even longer. Wasteland 2 brings this forgotten genre back to live with thrilling tactical combat, great story telling and that sense of humor that made the orignal Fallouts so great in the first place.

I am not sure how far in the story I am now but after doing the first set of major places (4 of them visited) I can also say that they really stuck through with their promises that choices in this game would matter. Both local and immidiatly as well as on the grand scheme of things to come. And I love the game for it.

I am not really sure what some people's gripe with the combat system is because as far as I can see there is not much difference from X-Com's and Shadowrun's systems other than some rules about iniative that lead to enemies doing their turns before some of your squadmates do as well as squadmates having two action phases per round. And hey for the most part the AI acts a lot smarter than in those games, which makes overcoming forces that outnumber your squad quite the challenge. You gotta use the terrain and cover otherwise you are quickly out of means to heal your squad or even worse out of ammo.

A Modding Toolkit is announced for some time after release and when it arrives I am looking forward to playing some really great mods.
Posted: September 23
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9 of 10 people (90%) found this review helpful
82.5 hrs on record
Wasteland 2 truly is a fantastic game, but you won’t see that until you’ve spent roughly 10-20 hours on this sprawling RPG.

The game suffers from an archaic user interface and the first half of the game isn’t very notable, I’d recommend having one character invest into the Outdoorsman skill, because random encounters can easily take off another 20 minutes of your time without really providing much of interest, plus you will likely find yourself walking away from your screen quite a few times as you wait for your characters to move all the way back on a map. It’s a slow, slow game.

Yet, Wasteland 2 has so much to offer. The second half of the game is an immediate improvement in quest and map design and features interesting factions and story choices. The second half opens up a lot more, giving you less directed main quests and giving you a good amount of freedom to solve your way through side quests at your own pace.

The roleplaying aspect of Wasteland 2 is great. Designing your specialized characters and seeing how they make their way through a story with real consequences offers a good deal of replay value.

If you are patient and give Wasteland 2 the time it needs to show its potential, it will be a tremendously enjoyable experience. Time definitely worth investing.

Full review:
Posted: October 19
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10 of 12 people (83%) found this review helpful
28.1 hrs on record
I might as well recommend this game now. Etiquette tells me I should wait until I've completed the game to give a full perspective, but let's face it- this game is deep enough I'll probably never get to it.

It contains all the best parts of the old text-heavy, turn-based RPGs of years ago. The isometric perspective might be nostalgic, but it works so well. There are a ton of great details that make combat fun and interesting with more than enough skills and attributes to make each point assignment a tough debate.

Perks are sadly missing. That really would have iced the deal. Regardless, you're getting a great script, fun old-school gameplay with some modern tweaks.

If the game has already caught your eye, you aren't going to be disappointed with a purchase. Between this and Divinity: Original Sin, you've got the rest of your year set on PC games and then some.
Posted: September 24
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19 of 29 people (66%) found this review helpful
115.9 hrs on record
Wasteland 2 is awesome. It does all the little things right; all the little things that made fallout 1 and 2 so amazing. Tons of little details all over the place that really make the setting come alive. It has that good ol humour as well but it doesn't seem forced or out of place... it just works. This is the fallout game I've been waiting for since Fallout Tactics in 2001... It was a long long wait.
Posted: September 24
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13 of 18 people (72%) found this review helpful
17.9 hrs on record
I remember playing the original Wasteland on my dads computer 13 years ago and I was clueless as to how the game operated and I spent no more than 2 minutes with it and never went back to it until last year.
I played through Wasteland and found myself pleasantly suprised by the depth the game had and how enjoyable and how much I got attached to my custom made rangers.
So now we have finally come to Wasteland 2 a game which has been patiently waited for by fans of the series for over 25 years (You give Half Life fans a run for their money) and it's return is glorious.
The story of Wasteland 2 is as follows, You and your group of rangers(All of which you can personally customize) are tasked with regulating the hostile wastes of Arizona and later Los Angeles from raiders, mutants, robots, cyborgs and more.
One aspect of Wasteland 2 is choice, like most games that have cropped up recently Wasteland 2 is no acception to choice based gameplay.
One of the first choices you make is decieding whether to save the town of highpool from raiders or saving an agricultural facility from mutants.
It was great to see that this choice had a lasting effect, as I choose the AG Center first, Highpool was destroyed and taken over by raiders as a result.
The gameplay is similar to the original Wasteland but thanks to the advancement of technology we now have gameplay which will be more remeniscent of the games which Wasteland inspired allah Fallout with it's turn based gameplay and chance based combat, this means you have action points which are used in combat and anything from movement, attacking, healing and reviving all take up points.
This means you have to be strategic and choose your actions carefully so 2AP for crouching, 3 for moving into position and 3 to take a shot.
Weapons all have different AP usage rifles typically use 7AP and using pistols and fists takes up 3AP.
Now onto the graphics.
Wasteland 2 uses the unity engine and it does a pretty good job of capturing the look and feel of the post apocolaypse with run down buildings, sandy plains and nature taking back the enviroment with green plantlife and vine covered roads and buildings.
It's been a long time coming and it does not disappoint in the slightest.
If you are a fan of the original Wasteland, Fallout or stories set in the post apocolaypse Wasteland 2 is one that will kick you to the ground, stick your head into an irradiated toilet and keep you invested until the bitter end.
Posted: September 23
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18 of 28 people (64%) found this review helpful
16.1 hrs on record
This game isn't so much 'wasteland' as 'wasted opportunity'.
Where Fallout/F2/FTactics were self-explanatory in regards to mechanics and tactics, this game mistakes 'complexity' for 'depth'.

I play tactical turn-based (TTB) for the pleasure of planning and setting up effective ambushes and assaults and despatching enemies efficiently. It is this element that is at the heart of all turn-based tactical games, from Silent Storm and Jagged Alliance through to the original Fallouts. Wasteland 2 throws this aspect of the genre out altogether. What is not clear is whether this was intentional, or just the result of really incredibly poor game design and a lack of knowledge of what the genre is all about. Remember, Wasteland was an RPG, not a TTB, and Wasteland 2 has not made the transition well. It's not RPG enough to be an RPG and not TTB enough to satisfy the TTB grognards.

The combat system is borked. There is no tactical complexity to the combat at all. In all real combat, the side with the initiative tends to win. In this game, initiative automatically goes to the enemy. No setting up mutually supporting arcs of fire then luring the baddies in. No, you set up your mutually supporting arcs of fire, fire a single shot, then the baddies swarm you. You only get to try to gun them down when they're next to you. They are able to run across the map to get you.

My 'leader' toon has an assault rifle. When he fires a single shot to initiate combat, enemies (even those outside his range of fire) have the opportunity to run fifty or sixty yards and initiate hand to hand combat before he can fire a second shot. It's ludicrous to include a semi-automatic rifle in the game that fires the equivalent of once every fifteen seconds. A hundred years ago, soldiers with bolt-action rifles were firing aimed shots every two seconds. Does InXile understand how firearms work?

The probability engine is also borked. It's not uncommon to miss 5-6 60% shots in a row. This also extends to other skills such as lockpicking or safecracking. Many other people giving negative reviews have also commented on this.

The presence of indestructible objects (ie, the vines in the Ag Centre) that block progress until other goals are achieved is inexcusable, especially considering the confusing and unclear mission objective system. You literally cannot approach a mission in any way other than that deemed appropriate by the developer.

The character development process is bizarre. Your Strength stat has nothing to do with your strength-related skills. Your Charisma stat has nothing to do with your social interaction skills. You may as well put all your points into Intelligence to maximise stat points on level up and enough into Agility to maximise your action points in combat. To reiterate: no matter how rubbish your stats are, as long as your skills are high enough, most of the stats really don't matter.

I completed Fallouts 1 and 2, and got as far as I could in Tactics until the bugs killed the game, and never felt as frustrated as I have with this game. The fact that I have 20 hours invested without even completing a single module says a lot about the game.

The graphics are, to my mind, no better than we saw in Fallout nearly twenty years ago. But I could forgive that if the core gameplay was there, but it's just not. The tactical aspects are ruined by an idiotic system that ALWAYS gives the enemy the initiative. The mission log system is unclear and confusing. There are booby traps on at least a third of the items, doors and chests EVEN IF THERE IS NO REASON FOR IT.

I applaud the attempt to bring Fallout-style gameplay into the present day, but this game is just a wasted opportunity. I wanted to believe, and instead I just wasted $40.

What a tragic waste of time and money.
Posted: September 27
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16 of 25 people (64%) found this review helpful
13.1 hrs on record
This is not a very good game. The NPCs and their dialogue are boring and lack character, they're little more than placeholders to guide you to the next quest, which is unfortunate because Fallout 1 and 2 had such interesting NPCs and conversations.

There is no perk system. Attributes other than strength and intelligence are pretty pointless. Levelling isn't exciting since there's no reason to diversify your skillset, so you wind up dumping all of your skill points into one or two different skills.

There is WAY too much combat. In fact, this game is almost exclusively combat focused, in my time playing it is very rare to move the story forward without a lengthy combat sequence. While this isn't ideal, it'd be fine if the combat were at all interesting. There's a cover system, but it's hardly used and most combat takes place without being around any cover. There's no bonus to pincering an enemy, so there's not much point to moving around during combat. Gone is the Fallout system of targetting different body parts to cripple them, or make them drop their weapon, the only option you have now is to take a headshot for two extra AP at -50% chance to hit for 200% weapon damage (which is never worth doing since your chance to hit will never be above 95%). The jamming system has replaced the critical failure system. Now you can have a weapon that has a 1 in 10 chance to randomly jam up, wasting your turn.

Using skills is tedious. After combat you will want to heal your rangers, which requires using first aid. Each use of first aid requires watching a cross fill-up over 5 seconds, and most rangers require two first-aid packs to fully heal. With a party of 6, healing after battle requires about a minute of not being able to move around or do anything else in the game. Almost every loot container is locked or booby-trapped, oftentimes both, which requires watching some other animation that lasts 5 seconds to fill up. Waiting for animations to complete gets very tiring.

One of the strangest design choices was to have a rotating camera. The camera is VERY annoying, you'll frequently miss important items, people, and entrances and exits because your camera wasn't pointed the right way. Designing the levels from the ground up to have a fixed camera perspective would have made a lot more sense.

Lastly, the game just doesn't have much character. So far it's a lackluster wasteland without the zaniness, wonder, and humor of the classic Fallout games.

I hope they do a lot better with Torment...
Posted: September 27
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7 of 8 people (88%) found this review helpful
334.7 hrs on record
Having had a long, wonderful history with the old Black Isle games (Fallout 1, 2; Torment; Icewind Dale; Baldur's Gate; etc.) I jumped at Wasteland as soon as I read who was developing it. With 20+ hours of gameplay so far, I'm enjoying Wasteland 2 more than I have any other RPG in years -- more than I have any other game I've gotten from Steam in a long time with the exception of Civilization releases.

Wasteland 2 is engaging, thought-provoking, well-written, intellectually stimulating, and even educational. Every battle is a new puzzle. No amount of playing can make the player impervious to what may come next. The writing is superb (surprise, surprise) the music is great, the graphics are beautiful -- although not a selling point -- and all in all this game is easily a 9/10 in my book, and it's not even selling at a triple-A title price (just 40 USD on release day).

Negatives: people say there are bugs everywhere. I have encountered one. It was not a game killer and I expected to see more bugs than one within 48 hours of release.

People say it is too hard. If you were born after 1990, you'll probably hate even the normal difficulty and very likely the game altogether. There's plenty of reading to do and very little hand-holding. I don't mean to be guilty of ageism, it's just that games have gotten far, far, far more user-friendly since the days of Atari and Infocom. The truth is, Wasteland 2 has 1/10th the difficulty of Wasteland, and W2 is catering to the same crowd. In short: this is a *compromise,* and InExile Ent. isn't apologizing.

Conclusion: if you loved the Black Isle games and are on the fence about W2, don't be. I'm hardly through my first sizeable misson and I haven't relaxed so deeply into a game in years. It's like all those comfy afternoons playing Baldur's Gate, except new and improved and back in the Wasteland I spent my 20s in. Quality game development in my book, through and through.
Posted: September 25
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