Told as a “Wuxia” story, which literally means "martial hero", Mirage captures the essence of a broad genre of Chinese fiction concerning the adventures of martial artists. Shrouded in secrecy, an organization of assassins wreak havoc on the local populace.
用户评测: 特别好评 (57 篇评测)
发行日期: 2013年11月11日
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关于这款游戏

Told as a “Wuxia” story, which literally means "martial hero", Mirage captures the essence of a broad genre of Chinese fiction concerning the adventures of martial artists.

Shrouded in secrecy, an organization of assassins wreak havoc on the local populace. Two assassins Soul and Shang, find a window of opportunity to strike while all their enemies can be found in one place. Their mission is simple: take down all their enemies or die in the attempt. They will face many challenges and discover lost secrets as they embark on a perilous journey against terrible odds.

Take control of Soul and Shang and wield two separate martial arts styles to defeat their foes.

Soul is an orphan born with the temperament of a master. His skills are self-taught and so lack refinement, but his potential is undeniable. He favors Dark Wound, a short bladed weapon given to him by his adoptive father, rumored to be one of the Night Masters..

Shang Zuo is a calm, unflappable fighter of average skill, but who possesses a centered view of all things powerful enough to influence physical objects. This “Sword Temper” skill allows him to destroy objects without moving a muscle and to knock arrows out of the sky with but a single thought. Together they will face the unknown and harness new skills as they face down a terrible conspiracy.

Mirage Features

  • 2 against the world– Tag team in and out as either protagonist at any time.
  • or play together for local multiplayer experience
  • Gear up – Discover new weapons, abilities, and unique items to bloody your foes.
  • 8 distinct levels – Fight your way through an army of minions and face a true challenge by encountering a unique Boss at every Stage.
  • Learn the truth – Secrets abound and the full story of Mirage may be discovered by a collection of books, letters, and drawings strewn about the martial world. Players may unravel the full tale by discovering these items and rewards.
  • Over 100 Achievements to earn and discover

系统需求

    Minimum:
    • OS: Windows XP, Windows 7, Windows 8
    • Processor: Intel Pentium3, AMD Athlon Series
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1800, Nvidia GeForce 6800
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
有价值的用户评测
4 人中有 4 人(100%)觉得这篇评测有价值
7.1 小时(记录在案的)
发布于:2014年11月15日
国人还是去游戏吧买中文版吧,steam 这个版本玩起来感觉有点怪异
这篇评测是否有价值? 有趣
9 人中有 7 人(78%)觉得这篇评测有价值
23.9 小时(记录在案的)
发布于:2014年10月12日
Rain Blood Chronicles: Mirage is best described as a 2D Devil May Cry with co-op capabilities (although its kind of wasted). It features a very solid combat system and some good ways for stylish play. The two characters play like Dante and Vergil with unique movesets and combo capabilities and can be switched between, ammounting to something akin to "styles". For a company that never did an action game before Rain Blood is a really solid game and better than any other recent offering in this genre

Unfortunately it has issues and is held back by some little annoyances like wonky hit-/hurtboxes and physics that can make you drop combos sometimes. Additionally being able to "merge" your sprite with the enemy (the players sprite occupying the same space as the enemy) creates problems in positioning, especially in the air where the enemy can just float through your barrage of attacks that start their hitbox far in front of the player.

The style meter has also this anoying tendency to be weighted towards parries, ultras and air combos and not towards actual variety of moves. It compounds the problem of upgrading your characters abilities and items since the rewards for defeating enemies are proportionally based on the style meter. Once you hit S rank (which is hard in of itself without hitting an ultra or parry) every hit you land is converted into gold currency which can be used to buy upgrade items. However sustaining or reaching S rank is hard without constant air combos, no matter how cool you think your ground combo-streak actually is or was.

After you beat the game's story on normal or hard your characters will potentially not even have all their skills unlocked. The unlocked Endless Tower mode helps to grind out the currency to upgrade but its kind of a waste that the player is potentially not allowed to use all their moves in Story Mode.

Another flaw are a few relatively boring bosses with very predictable move-sets with annoying stun-locks thatbreak the flow of a battle if you get caught. Especially the first boss you encounter Sword Addict has some annoying launcher move that goes on for at least 15 seconds. It doesnt do much damage, even on Hard or Very Hard, its just a very long and boring animation to watch.
The game also has a few problems in that regard on higher difficulties and higher floors of Endless Tower where you fight multiple boss-type enemies at the same time. The coding does not take into account that depending on RNG attack patterns even the basic enemies can infinitely stunlock you without recourse (until you unlock an expensive accessory which makes switched characters invulnerable for a very brief moment).

Other bad design decision are buff-enemies that produce an invulnerability-shield after a certain amount of damage has been done to them, probably to prevent the player from ending a fight too quickly. This makes for boring encounters where the player is forced into a cycle of waiting and attacking instead of being stylish and skillful.

I would wager that the only "proper" and interesting boss in the entire game is the endboss which has three separate phases and a very large variety of moves that requires you to pay close attention to positioning and timing.
Unfortunately I did not encounter this boss once in Endless Tower, even after Floor 30.

On another note Endless Tower does not let you save your progress even if you do not get killed on a floor, making reaching higher floors very time-consuming and exhausting as you always start at Floor 1. Or if there are Floor checkpoints I did not find them even after 30+ floors which took close to an hour.

In conclusion Rain Blood Chronicles is highly recomended for fans of the cuhrayze even if it is flawed in some regards. I hope the company will make a sequel (as the game does end on a cliffhanger) and continues to improve on the concept.
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
8.5 小时(记录在案的)
发布于:1月22日
Developed by a group of chinese developers. This is one of those very much underrated game out there. Maybe coz it is developed by a relatively unknown company that not much people is playing it. But it is definitely one of the best hack n slash game. You can use two different characters with totally two different skill sets. Certain boss are best defeated by one of the characters and you are allowed to switch to the one during in game fighting. Definitely highly recommended. A pity developers bail out from creating part 2 due to lack of sales ... Great game.
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5 人中有 3 人(60%)觉得这篇评测有价值
5.4 小时(记录在案的)
发布于:2014年8月2日
For $10 i'm so glad I picked this game up. This game is an awesome hack and slash especially if you're into chineese fiction.
Story is actually somewhat interesting. You play 2 different characters, both have pretty distinct movesets as well as unlockable skills.
The combat itself most people will probably think it's just "okay". But after learning the characters you can do some neat combos and tricks.

The enemies aren't too difficult really, (at least on normal difficulty) but they do throw quite a bit of mini bosses into the levels that keep it interesting.
The boss fights are definetly where most of the game shines, they all are pretty unique and have different layouts from what I can tell.

One thing that is unfortunate is the amount of typos in the dialogue, but it's easy to figure out what the characters are saying. The voices are actually in chineese which is very cool in my opinion.

Also the achievments seemed to be bugged :(

Need to play it for yourself! Check it out!
这篇评测是否有价值? 有趣
29 人中有 24 人(83%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2013年11月25日
我就来支持一下。。
这篇评测是否有价值? 有趣
30 人中有 22 人(73%)觉得这篇评测有价值
3.2 小时(记录在案的)
发布于:2014年2月22日
画面很有味道,战斗系统也不错,不过尼玛坑爹的是中国人做的游戏居然没有中文版是几个意思
这篇评测是否有价值? 有趣
34 人中有 24 人(71%)觉得这篇评测有价值
12.4 小时(记录在案的)
发布于:2014年6月13日
游戏其实很不错,上市就原价买了,这里只是单独给steam版一个差评。

没中文不说啥,但游戏明显是直接用中文版修改,很多选项被粗心漏掉没改成英文,这点直接就让国外玩家对你失望了……游戏那奇异的字体+大写英文看着真心是眼睛疼,还有一开始的标题从原版帅气的水墨“蜃楼”变成违和的“mirage”,人家游戏商都是尽量保留原版,只修改必须的选项和文字。

与其华而不实的整英文,还不如先改改你的态度,游戏自从扔到steam上就再也不管了,各种问题也没修复过,完全对不住忠于雨血而跑来买英文版的玩家,还有成就bug到现在都有给解决,你既然开放成就功能,还要我自己去下补丁是什么意思?你知道进慈善包,怎么不知道回来收拾收拾你的问题。这态度,有够让人失望的。
这篇评测是否有价值? 有趣
66 人中有 40 人(61%)觉得这篇评测有价值
6.3 小时(记录在案的)
发布于:2014年5月3日
难得的国产好游戏移植到steam上却出现各种不应该出现的问题:没有中文,游戏内音量有问题,对我这个成就控最不能容忍的是成就不能解锁,后来发布修复这个BUG的补丁还要自己手动下载,这跟玩盗版有什么区别?
细节!细节决定成败!态度!态度决定一切!给你点阳光你就灿烂,给你点洪水你就泛滥,给你点颜色你就开染房,稍微有点成绩就得意忘形,以为自己是国产第一,就凭这副熊样还喊什么走出国门,走向世界。国产游戏跟国际接轨,跟中国足球冲出亚洲一个尿性!!
这篇评测是否有价值? 有趣
6 人中有 4 人(67%)觉得这篇评测有价值
10.8 小时(记录在案的)
发布于:2013年11月11日
还不错的游戏,对我来说,比古剑什么好多了,就是价格现在有点贵,还有没中文,不过选项里可以选简体中文,以后应该会有中文版,无所谓了,中文早就玩过了,剧情无压力
这篇评测是否有价值? 有趣
1 人中有 0 人(0%)觉得这篇评测有价值
7.4 小时(记录在案的)
发布于:2014年9月16日
画面:独具一格的水墨画风格,让人一眼就有“这就是武侠”的感觉
音乐:古今东西结合的BGM让人不禁想到胧村正的配乐,似乎整体上也在向胧村正靠拢的样子。其实全使用东方乐器也不错吧。
操作:为了使玩家有培养角色的乐趣,某些招式一开始是不能用的。需要赚取一些金币啊小木人啊什么的在庙里购买。所以一开始操作不是很爽,比如两个角色的下压斩一开始都没有,对于我这种动不动就跳的玩家来说真的是噩梦。不过往后打招式渐渐齐了就非常有趣了。
隐藏要素:啊,看成就表里似乎每关都有啊,我没拿全。对于有隐藏要素的游戏我一向是支持的。
难度:简直难cry,其实主要还是评价不好打,或许我该多练练。
游戏总的来说是成功的,不过还是希望能加入一些诸如“无消耗闪避”之类的增加爽快感的东西,使用殇的时候强迫症爆发结果却不能闪避只能用剑阵玩一闪真是煎熬。
这篇评测是否有价值? 有趣
2 人中有 0 人(0%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:2013年11月28日
good game!
这篇评测是否有价值? 有趣
80 人中有 76 人(95%)觉得这篇评测有价值
164.5 小时(记录在案的)
发布于:2013年11月22日
Basically it's a side-scrolling Devil May Cry. It features 2 characters with 2 distinct combat styles (think of Dante and Vergil; in fact, Shang could be Vergil’s distant cousin from China — his Kee swords bear great resemblance to Summoned Swords), style-based combat system, and great visuals. Sadly, translation is atrocious, there are many typos and in some instances English text doesn't even remotely correspond to Chinese audio. Also, story is somewhat basic and clichéd. But the gameplay is great, combat is satisfying, so if you're a fan of hack and slash games (like me), Mirage is a must have. If you're not, well, at least give it a try.
P.S. Oh, and don't be fooled by “Local co-op” label on Steam — Mirage has only “Duel” mode available from the start. In order to unlock “Boss Rush” and “Tower” (Bloody Palace) modes you have to finish the story first. There's no co-op for story mode…
这篇评测是否有价值? 有趣
34 人中有 28 人(82%)觉得这篇评测有价值
10.2 小时(记录在案的)
发布于:2013年11月12日
Nice graphic, nice action combos and effects. As a chinese, I think the voicecasts are not good, and the english translation is also not as good as I expected.
It's a good game anyway.
这篇评测是否有价值? 有趣
19 人中有 16 人(84%)觉得这篇评测有价值
27.3 小时(记录在案的)
发布于:2013年12月30日
Wow. If you can get past the bad translation in the early parts of the game, you are in for one hell of a fun action game. The gameplay is mad crazy once you hit your stride in the higher difficulties.

Evade-counters that can kill enemies in one hit? Check.
Two playable characters that can be swapped in and out a la Marvel vs Capcom? Check.
One of them is a teleporting ninja and the other is a psychic swordsman, both with vastly different playstyles? Check.
The harder the game becomes, the more badass it is, and it punishes button-mashing hardcore? Who needs more convincing?

If you enjoy 2D action games at all, you need to buy this game. For $15 at most, you can't go wrong.
这篇评测是否有价值? 有趣
15 人中有 12 人(80%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:2013年11月11日
This game tries to appeal to both the Devil May Cry and Muramasa: The Demon Blade fans. It fails to live up to either games; however, it has its own unique charm that'll keep you playing -- and, thankfully, not being a carbon-copy of a game is a good thing these days!

If you like action and hack n' slashes, give this a try when it's on sale.
这篇评测是否有价值? 有趣
15 人中有 12 人(80%)觉得这篇评测有价值
1.9 小时(记录在案的)
发布于:2014年1月5日
Solid beatemup game. The very beginning is misleading with the seemingly low quality because the game is actually very well put together. Decently challenging, but heavily rewards skillful play. Missions are longer than they should be for the DMC-style ability unlock system, and achievements don't seem to be working correctly, but I fully recommend this super cool chinese game of killing mans.
这篇评测是否有价值? 有趣
9 人中有 8 人(89%)觉得这篇评测有价值
23.3 小时(记录在案的)
发布于:2013年12月8日
For fans of Devil May Cry and Ninja Gaiden, this is an absolute treat. The combat is fast paced and wicked. Plenty of things to do after the main campaign, like harder difficulties, boss rush, and tower modes. This game's a blast!
这篇评测是否有价值? 有趣
11 人中有 9 人(82%)觉得这篇评测有价值
6.8 小时(记录在案的)
发布于:2013年12月26日
A very deep combat system brings Mirage's old-school roots to the forefront. Beatiful 2D art and animation seal the deal, despite the terrible translation of a story that wan't that good to begin with. If you like a game that rewards mastery over button mashing, and enjoy some eastern art prettyness, this comes very highly recomended. Just don't expect a deep tale or compelling character development.

The Best:

-- Distinct character mechanics
-- Excellent combat system
-- Gorgeous 2D art

The Worst:

-- Horrible story
-- Terrible translation
-- Only partial controller support.

References: Muramasa: Demon Blade; Devil May Cry
这篇评测是否有价值? 有趣
15 人中有 11 人(73%)觉得这篇评测有价值
14.1 小时(记录在案的)
发布于:2014年3月11日
Watch my full review of the game here: http://www.youtube.com/watch?v=HR9wzK4nB1Q

+ Solid combo based combat
+ Beautiful visual design
+ Epic boss battles
+ Great soundtrack
+ Fun dialogue

- Technical issues
- Boring level design
这篇评测是否有价值? 有趣
16 人中有 11 人(69%)觉得这篇评测有价值
9.3 小时(记录在案的)
发布于:2014年7月1日
Engrish translation? Check.
Pretty nice soundtrack? Check.
Fancy slashing combo system with diversity of two characters? Check.
If you want a game with fun combat and unnecessarily hard platforming, this might be a game for you.
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