Pac er tilbage og kan nu opleves af en hel ny generation af fans. Der er en original historie, som er inspireret af tv-serien samt af de charmerende figurer fra den længe ventede animerede serie "PAC-MAN and the Ghostly Adventures", der er skabt og produceret af den anerkendte instruktør og grundlægger af Marvel Studios, Avi...
Brugeranmeldelser: Hovedsagelig positive (99 anmeldelser) - 79% af de 99 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 29. okt 2013

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Om dette spil

Pac er tilbage og kan nu opleves af en hel ny generation af fans. Der er en original historie, som er inspireret af tv-serien samt af de charmerende figurer fra den længe ventede animerede serie "PAC-MAN and the Ghostly Adventures", der er skabt og produceret af den anerkendte instruktør og grundlægger af Marvel Studios, Avi Arad.

Pac og hans to bedste venner, Spiral og Cylindria, gør hvad der skal til for at beskytte deres hjem, alt imens de kæmper for: Venskab, frihed og fremtid!

Key Features



    • Styresystem: Windows XP, Vista, Seven, 8
    • Processor: 2Ghz Dual Core or AMD equivalent
    • Hukommelse: 2 GB RAM
    • Grafik: 512MB video cards Pixel Shader 3.0
    • DirectX: Version 9.0
    • Diskplads: 4 GB tilgængelig plads
    • Lydkort: DirectX sound device
Hjælpsomme kundeanmeldelser
8 af 9 brugere (89%) fandt denne anmeldelse brugbar
5.9 timer bogført
Indsendt: 16. november 2015
PAC-MAN and the Ghostly Adventures is a platformer for all ages. At least that's what Namco-Bandai wants you to think. Truth is, when I played this game i constantly asked myself: "Who is this for?" The level of difficulty is too low for someone with even a minimal talent for gaming, but the controls (specifically the need to rotate the camera) might be too much for small children. No...wait...I take that back. Kids today can handle complicated control schemes. I've gotten my ♥♥♥ kicked by enough toddlers in Call of Duty to figure that out. Hell, one of the levels in this game is actually called "Gears of Warning". So maybe the developer knows their audience, but they were just too busy coming up with hilarious puns to design a thoroughly enjoyable game.

This is one of those games where there's nothing distinctly PAC-MAN about it. The main character could have been Super Jump Kid. He explores traditionally-designed levels based on "City World", "Ice World", and "Ruins World". Along the way he jumps around, collects coins, and punches ghouls. Occasionally he'll get powers that let him use different attacks or solve problems. But nobody would buy Super Jump Kid and the Ghostly Adventures would they? So we get a tie-in game based on a cartoon.

Mainly what I'm getting at is that there isn't enough PAC-MAN in this game about PAC-MAN. The original arcade game has a simple concept. Pac has to eat all of the pellets, but he can't touch the ghosts or else he'll die. If he eats a power-pellet, then the ghosts will get scared, and then Pac can eat them. In Ghostly Adventures, Pacster simply eats the ghosts. I guess it's an improvement over the other 3D platformer Pacs, because in those games he smashes enemies with his butt, like nearly every other platformer hero. Also, I can see how having Pacster being vulnerable to ghosts could be frustrating in this kind of game. The problem is, allowing Pacster to circumvent the need for power pellets, gives the developer an excuse to load the levels with padding.

Each stage is filled with ghosts, and they tend to spawn in wide-open areas. This is a recipe for boring game-design. To defeat a ghost all you have to do is get close and press the "X" button, Pacster takes care of the rest. While each ghost is capable of performing various attacks, they aren't a threat in the slightest. This is due to the constant presence of ability-pellets. As I mentioned before, Super Jump Kid aka Pacster utilizes various powers to reach the end of each level. He loses these powers whenever he takes damage, but since ability-pellets disappearing could make for un-winnable situations, they simply respawn immediately. Also, even when you lose your power, you don't lose any health. This is how you game-design yourself into a corner. If that wasn't enough, Pacster can scare all nearby ghosts by making a goofy face. Using this ability requires a meter to recharge, but if you grab an ability-pellet, then you'll have a full-charge the next time you lose said ability. To sum it all up: When you walk into an area filled with ghosts, your first instinct will be to bump into an enemy, lose your ability, scare the ghosts, then mash away until the area is clear.

This is exactly why I suggest the alternative. By not putting forth the effort and creativity to design thoughtful ghost encounters, the developers behind this game end up trivializing the entire concept. Pacster is just way too good at ghost-eating. His poor old man had to carefully ration those precious power-pellets, just to survive the increasingly adept ghosts. The platforming isn't anymore difficult, due to the very generous jumps and prevalence of extra lives & checkpoints. In the rare cases that you die, it's most likely due to dropped inputs. A 30 fps lock is one thing, but when the game starts at 30, chugs to 10-15 fps, then slingshots to 60 for a millisecond, your double-jump might not register.

But this game is for kids right? It's not supposed to matter if it's too easy. However, if children today are capable of figuring out games like GTA, Call of Duty, and so on; Wouldn't PAC-MAN and the Ghostly adventures be an insult to their intelligence? Let's take M-Rated games out of the discussion. If kids today can play games like Mario 64, Sonic Generations, and so on. What's the point of giving them this? It might draw their attention for a few hours, but they'll realize how mind-numbing it really is. That's not to mention the awful writing. This game has some of the worst jokes in the world. If your son or daughter plays through it, I guarantee that they'll grow up to be a few cans short of a six-pac.
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5 af 7 brugere (71%) fandt denne anmeldelse brugbar
7.4 timer bogført
Indsendt: 17. august 2015
A great platformer but is not worth full price, towards the end of the game it just feels rushed. The last few levels can be beaten in a few moments and the last boss ends in 20 seconds.

I'd wait for a sale on this one.
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2 af 2 brugere (100%) fandt denne anmeldelse brugbar
0.2 timer bogført
Indsendt: 27. december 2015
Completely unplayable. By that, I don't mean when I play it, I find it difficult to get into. I mean that it can't even be installed (it doesn't even add a registry entry)! Support is almost nonexistent. A waste of money.
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1 af 1 brugere (100%) fandt denne anmeldelse brugbar
0.3 timer bogført
Indsendt: 20. januar
This game is boring, and very ununspired. I think that corporate game companies are incompetent, and forgot about how to make fun games. This game does not have a "safe" design, it has one that will make you incredibly bored, and it is not worth the $5.00 I paid, or a single penny for that matter! The high cost of failed games has had a noticable impact on a once great game companies. Fortunately indie games exist, and they are our savior from trash like this until they all go bankrupt due to a predatory financial system!
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1 af 1 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
6.1 timer bogført
Indsendt: 30. januar
I went into this with no expectations whatsoever. A friend that got it said it was a good game, so I got it on a sale, and here we are.

This game is legitimately good. Comparing it to a certain other iconic gaming franchise that was reimagined with a cartoon and got a tie-in game too wouldn't make any sense, because they are worlds apart.

I haven't watched the show at all. Yes, the voice acting is terrible. Yes, the plot is quite stupid. Yes, Pac-man makes terrible puns constantly.

But the gameplay is where this really shines. It kind of reminds me of the Pac-man World games, even though I haven't played those in a long time.

For me, one of the best parts is being able to rapidly eat ghosts, and the powerups. The powerups are a mix of common and unique ideas. There's a fire and ice powerup, but then there's also a chameleon, bouncy ball, magnetic, and my favorite, the giant granite ball.

It took me around 6 hours to beat, and in that time, I killed almost 3000 ghosts and ate a bit over 6000 pellets.

It was absolutely worth that time.

Also, Pac-Man goes to hell and fights demons in World 3.
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