Pac er tilbage og kan nu opleves af en hel ny generation af fans. Der er en original historie, som er inspireret af tv-serien samt af de charmerende figurer fra den længe ventede animerede serie "PAC-MAN and the Ghostly Adventures", der er skabt og produceret af den anerkendte instruktør og grundlægger af Marvel Studios, Avi...
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Udgivelsesdato: 29. okt 2013

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Pac er tilbage og kan nu opleves af en hel ny generation af fans. Der er en original historie, som er inspireret af tv-serien samt af de charmerende figurer fra den længe ventede animerede serie "PAC-MAN and the Ghostly Adventures", der er skabt og produceret af den anerkendte instruktør og grundlægger af Marvel Studios, Avi Arad.

Pac og hans to bedste venner, Spiral og Cylindria, gør hvad der skal til for at beskytte deres hjem, alt imens de kæmper for: Venskab, frihed og fremtid!

Key Features



    • Styresystem: Windows XP, Vista, Seven, 8
    • Processor: 2Ghz Dual Core or AMD equivalent
    • Hukommelse: 2 GB RAM
    • Grafik: 512MB video cards Pixel Shader 3.0
    • DirectX: Version 9.0
    • Diskplads: 4 GB tilgængelig plads
    • Lydkort: DirectX sound device
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14 af 18 brugere (78%) fandt denne anmeldelse brugbar
5.9 timer bogført
Indsendt: 16. november 2015
PAC-MAN and the Ghostly Adventures is a platformer for all ages. At least that's what Namco-Bandai wants you to think. Truth is, when I played this game i constantly asked myself: "Who is this for?" The level of difficulty is too low for someone with even a minimal talent for gaming, but the controls (specifically the need to rotate the camera) might be too much for small children. No...wait...I take that back. Kids today can handle complicated control schemes. I've gotten my ♥♥♥ kicked by enough toddlers in Call of Duty to figure that out. Hell, one of the levels in this game is actually called "Gears of Warning". So maybe the developer knows their audience, but they were just too busy coming up with hilarious puns to design a thoroughly enjoyable game.

This is one of those games where there's nothing distinctly PAC-MAN about it. The main character could have been Super Jump Kid. He explores traditionally-designed levels based on "City World", "Ice World", and "Ruins World". Along the way he jumps around, collects coins, and punches ghouls. Occasionally he'll get powers that let him use different attacks or solve problems. But nobody would buy Super Jump Kid and the Ghostly Adventures would they? So we get a tie-in game based on a cartoon.

Mainly what I'm getting at is that there isn't enough PAC-MAN in this game about PAC-MAN. The original arcade game has a simple concept. Pac has to eat all of the pellets, but he can't touch the ghosts or else he'll die. If he eats a power-pellet, then the ghosts will get scared, and then Pac can eat them. In Ghostly Adventures, Pacster simply eats the ghosts. I guess it's an improvement over the other 3D platformer Pacs, because in those games he smashes enemies with his butt, like nearly every other platformer hero. Also, I can see how having Pacster being vulnerable to ghosts could be frustrating in this kind of game. The problem is, allowing Pacster to circumvent the need for power pellets, gives the developer an excuse to load the levels with padding.

Each stage is filled with ghosts, and they tend to spawn in wide-open areas. This is a recipe for boring game-design. To defeat a ghost all you have to do is get close and press the "X" button, Pacster takes care of the rest. While each ghost is capable of performing various attacks, they aren't a threat in the slightest. This is due to the constant presence of ability-pellets. As I mentioned before, Super Jump Kid aka Pacster utilizes various powers to reach the end of each level. He loses these powers whenever he takes damage, but since ability-pellets disappearing could make for un-winnable situations, they simply respawn immediately. Also, even when you lose your power, you don't lose any health. This is how you game-design yourself into a corner. If that wasn't enough, Pacster can scare all nearby ghosts by making a goofy face. Using this ability requires a meter to recharge, but if you grab an ability-pellet, then you'll have a full-charge the next time you lose said ability. To sum it all up: When you walk into an area filled with ghosts, your first instinct will be to bump into an enemy, lose your ability, scare the ghosts, then mash away until the area is clear.

This is exactly why I suggest the alternative. By not putting forth the effort and creativity to design thoughtful ghost encounters, the developers behind this game end up trivializing the entire concept. Pacster is just way too good at ghost-eating. His poor old man had to carefully ration those precious power-pellets, just to survive the increasingly adept ghosts. The platforming isn't anymore difficult, due to the very generous jumps and prevalence of extra lives & checkpoints. In the rare cases that you die, it's most likely due to dropped inputs. A 30 fps lock is one thing, but when the game starts at 30, chugs to 10-15 fps, then slingshots to 60 for a millisecond, your double-jump might not register.

But this game is for kids right? It's not supposed to matter if it's too easy. However, if children today are capable of figuring out games like GTA, Call of Duty, and so on; Wouldn't PAC-MAN and the Ghostly adventures be an insult to their intelligence? Let's take M-Rated games out of the discussion. If kids today can play games like Mario 64, Sonic Generations, and so on. What's the point of giving them this? It might draw their attention for a few hours, but they'll realize how mind-numbing it really is. That's not to mention the awful writing. This game has some of the worst jokes in the world. If your son or daughter plays through it, I guarantee that they'll grow up to be a few cans short of a six-pac.
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7 af 8 brugere (88%) fandt denne anmeldelse brugbar
5.0 timer bogført
Indsendt: 1. april
I have some things to say about Pac-Man and the Ghostly Adventures. The sort of things you’d expect to be discussed about a 3D platformer, be that on the topic of level designs or how every 3D platformer is essentially Super Mario 64 redubbed. I promise we’ll get to those things, but first there is something more important I need to touch on, and that is: what the bloody hell is going on with Pac-Man’s lore?

I know what you’re thinking. “Pac-Man has lore?” At some point what was once a sparsely animated, power-orb munching arcade game would appear to have been wholly transformed into all manner of mass merchandise, chief among them now an animated kids show bearing the same name as this new entry in Pac-Man’s gaming catalog. What exactly goes on in this show remains a mystery to me, as the game itself offers not so much as a cursory explanation for some of the most bizarre developments. At some point Pac-Man appears to have made peace with his age-old ghost antagonists and is now…attending high school with them? Whatever truce was made though only seems to apply to the four most recognizable ghosts of the series, as Pac-Man is more than ready to devour each and every other ghost he encounters on his journey to do “something”.

The plot is of Ghostly Adventures remains entirely unclear to me, but it would seem to involve ravaging ancient temples for anything not nailed down, to then be immediately consumed by Pac-Man. For however altruistic Pac-Man would profess himself to be (proclaiming himself at times to be a super-hero), his entire purpose for being seems to solely revolve around gorging himself. On fruits, on ghosts, on historic artifacts, Pac-Man doesn’t care! The only thing more present than ghosts in this adventure are burger dispensing vending machines, though if need be Pac-Man seems just as happy to rummage through a trashcan for a bite to eat. His insatiable appetite is perhaps on the surface innocuous, but there is something deeply disturbing about a world that seems to exist solely to appease the hunger of its most famous resident.

So too is Pac-Man’s relationship with the ghosts that for some reason are both accepted and outlawed, simultaneous friend and foe, or more accurately, food. At one point it is revealed that collecting the eyes of ghosts will allow Pac-Man to generate more lives, calling into question just what exactly pac-people are. Were ghosts once pac-people too, or did the pacs evolve by devouring and multiplying through the consumption of ghost eyes? Is the real reason for the eternal war between Pac-Man and ghosts actually the result of pac-people enacting genocide upon the already dead for the sake of some disturbing means of reproduction? How many thinkpieces will it take before we arrive at the conclusion that Pac-Man was the monster all along?

There is a layer of Ghostly Adventures that I would love to believe is inexplicably aiming for subversive surrealism. So much of this kids show spin-off feels odd and unnerving compared to the Pac-Man games before it, that to have it finally reveal itself as some deeper commentary on an industry that refuses to let old icons die would be incredible. But the truth, as is so often the case, is far more mundane and expected. Ghostly Adventures ultimately isn’t the abstract arthouse Pac-Man game I never knew I wanted (and probably do not actually want to play, but only to exist), but merely the inevitable result of a series that has long since fallen out of relevance. Aside from perhaps Sonic there are few greater gaming has-beens than Pac-Man, a character who never really got to be one, but was almost immediately repurposed into a brand icon. At this point it seems fair to say Pac-Man is more popular within the realm of phone cases than videogames, and Ghostly Adventures isn’t going to change that. It’s a feeble attempt at regaining interest in an outdated mascot, breed from an even more misguided ploy to appeal to an audience that is likely too young to have ever even had an affinity for Pac-Man as anything more than a recognizable face of gaming.

Ghostly Adventures exists in the realm of so many TV and movie spin-off 3D platformers, which are at once entirely inoffensive and unremarkable. Remove Pac-Man and the ghosts and this could just as easily be any N64-era inspired platformer, replete with the requisite abundance of meaningless collectibles, and a camera that is often nauseating even when it’s working as intended. Levels are standard fair straight shots, relying mostly on an abundance of ghosts to slow you down than anything approaching clever platforming. Ghostly Adventures would almost be obnoxiously easy and trivial if it were not for how easy it is to die from slipping off a ledge or clipping on the edge of a platformer you ought to have been able to make. I never died so often as to have anything less than an unreasonable amount of extra lives, but each death brought with it enough repetition to still be an absolute chore to deal with.

Every platforming standard is accounted for in Ghostly Adventure, but it somehow manages to make genre conventions even more dull than they already were. There are ice levels and fire levels, spooky levels and colorful levels full of interconnecting tubes (the exit animations for which are probably the most variety to be found in the whole game), but it’s all so astoundingly boring. And maybe it’s my fault for hoping this game would be even slightly more than it appeared to be. It’s possible I am simply, as a friend put it, “kicking a kids game in the shins,” but even then I have to wonder what kid is going to play this over the likes of Mario or Minecraft. Perhaps judged solely against other games likely to confuse grandparents and disappoint their grandchildren on Christmas, Ghostly Adventures is far from the worst you could do, but calling it acceptable mediocrity hardly seems much of a compliment.

Ghostly Adventures is so utterly typical that it is too mundane to be legitimately upsetting. It falls perfectly in what seems to have become an established trajectory for videogame mascots (pioneered primarily by Sonic), where upon reaching peek obscurity developers then resort of inserting their iconic hero into games they were never designed for and which in turn do little to regain the status these characters once held. Ghostly Adventures isn’t bad, per say, it is just exceptionally uninteresting. It is not unreasonable to say you might enjoy parts of it, but even in its normality Ghostly Adventures finds a way to grate on you. Maybe it’s the way Pac-Man ends every level with an enormous burp which sees a swarm of ghost eyes escape from the bottom of whatever is inside his spherical body. Or it’s the realization that you’re playing a Pac-Man game that is in no way Pac-Man, but is rather the cold, inevitable result of a game designed for the sake of marketing potential. Or maybe it’s just that Pac-Man was always more cultural icon than game character, and that’s probably for the best.

You can read more of my writing on Kritiqal.
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4 af 4 brugere (100%) fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
6.1 timer bogført
Indsendt: 30. januar
I went into this with no expectations whatsoever. A friend that got it said it was a good game, so I got it on a sale, and here we are.

This game is legitimately good. Comparing it to a certain other iconic gaming franchise that was reimagined with a cartoon and got a tie-in game too wouldn't make any sense, because they are worlds apart.

I haven't watched the show at all. Yes, the voice acting is terrible. Yes, the plot is quite stupid. Yes, Pac-man makes terrible puns constantly.

But the gameplay is where this really shines. It kind of reminds me of the Pac-man World games, even though I haven't played those in a long time.

For me, one of the best parts is being able to rapidly eat ghosts, and the powerups. The powerups are a mix of common and unique ideas. There's a fire and ice powerup, but then there's also a chameleon, bouncy ball, magnetic, and my favorite, the giant granite ball.

It took me around 6 hours to beat, and in that time, I killed almost 3000 ghosts and ate a bit over 6000 pellets.

It was absolutely worth that time.

Also, Pac-Man goes to hell and fights demons in World 3.
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1 af 1 brugere (100%) fandt denne anmeldelse brugbar
10.0 timer bogført
Indsendt: 29. april
Review Written on Friday, April 29th, 2016


'PAC-MAN™ and the Ghostly Adventures' is an action-platformer port of the Xbox 360 version, and is based on the cartoon sharing the same name. As with many PC ports the game is limited to 30FPS, which was found to be acceptable and cooperative during my gameplay at all times. But is this new Pac-Man who enjoys burping in your face, talks in an annoying voice, and being a meme worth your time?

The game features 4 different worlds (2 are reused for a total of 6) with around 5 levels per world. Pac-Man has 7 different upgrades that provide new abilities used in both exploring the environment and dealing with enemies. Aside from the main game, the game also features 4 minigames which resemble classic games of the past such as Atari Tanks, Silver Surfer, Defender and the emerald minigame from Sonic 2. The game is short, with my first playthrough done in 4 hours, and replaying the game to get all of the achievements took a total of 9 hours. Although you might consider this to be too short for the average platformer, the levels provide a good balance of length and difficulty to remain enjoyable throughout the entirety of the game. The story, on the other hand, is directed towards fans of the show and will not spark interest amongst the majority gamers. The story involves saving Pac-Mans friends and tracking down the final boss Betrayus, which serves its purpose by being as simple as possible. The graphics in the game are passable as the character models look almost identical to the source material, although within each world there is a distinct lack of variety. Many of the assets are repeated over and over, which is complemented by the short level length to keep the game fresh. The game features professional voice acting from the show, which can be considered good or bad depending on how annoying you find the new Pac-Man.

PAC-MAN™ and the Ghostly Adventures provides a mediocore platforming game that shows a commendable amount of care and polish, which is rare considering that the game is based on a TV show. While I would jump to reccomend higher quality platformers such as 'Tembo the Badass Elephant' or 'Giana Sisters: Twisted Dreams', those games provide longer levels with increased difficulty that may not be suitable for everyone. For those who want an enjoyable, short, and forgiving platformer, then I can definitely reccomend this game.

Unless you find Pac-Man terribly annoying, and for that I apologize.




  1. Good length with approximately 30 levels.
  2. Game has good graphics although they get boring with repeated exposure.
  3. Minigames included are a great addition to the game.
  4. Playable Pac-Man meme included.

  1. Pac-Man can be annoying.
  2. Story is bland and only used to guide the gameplay.
  3. May not be challanging enough for some gamers.
  4. 30 FPS Lock ( As many people are against this, I find it worth including here)

Hardware Information

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1.3 timer bogført
Indsendt: 21. december 2015
Talking Pac-Man makes me angry
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