Pac is back in an all-new experience for a whole new generation of fans. Featuring an original storyline inspired by the show as well as all the charming characters from the highly anticipated PAC-MAN and the Ghostly Adventures animated series created and produced by Avi Arad, acclaimed director and founder of Marvel Studios.
用户评测: 特别好评 (98 篇评测) - 98 篇用户评测中有 80% 为好评。
发行日期: 2013年10月29日

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购买 PAC-MAN and the Ghostly Adventures

 

关于这款游戏

Pac is back in an all-new experience for a whole new generation of fans. Featuring an original storyline inspired by the show as well as all the charming characters from the highly anticipated PAC-MAN and the Ghostly Adventures animated series created and produced by Avi Arad, acclaimed director and founder of Marvel Studios.

Pac and his 2 best friends, Spiral and Cylindria, rise to the challenge of protecting their home, all the while fighting for: Friendship, Freedom and the Future!

Key Features

  • AUTHENTIC PAC-MAN AND THE GHOSTLY ADVENTURES UNIVERSE
  • OUT OF THIS WORLD POWER-UPS
  • ALL NEW MP AND MAZE MODES
  • PLAYABLE VEHICLES

系统需求

    最低配置:
    • 操作系统: Windows XP, Vista, Seven, 8
    • 处理器: 2Ghz Dual Core or AMD equivalent
    • 内存: 2 GB RAM
    • 图形: 512MB video cards Pixel Shader 3.0
    • DirectX 版本: 9.0
    • 存储空间: 需要 4 GB 可用空间
    • 声卡: DirectX sound device
有价值的用户评测
11 人中有 10 人(91%)觉得这篇评测有价值
5.9 小时(记录在案的)
发布于:2015年11月16日
PAC-MAN and the Ghostly Adventures is a platformer for all ages. At least that's what Namco-Bandai wants you to think. Truth is, when I played this game i constantly asked myself: "Who is this for?" The level of difficulty is too low for someone with even a minimal talent for gaming, but the controls (specifically the need to rotate the camera) might be too much for small children. No...wait...I take that back. Kids today can handle complicated control schemes. I've gotten my ♥♥♥ kicked by enough toddlers in Call of Duty to figure that out. Hell, one of the levels in this game is actually called "Gears of Warning". So maybe the developer knows their audience, but they were just too busy coming up with hilarious puns to design a thoroughly enjoyable game.

This is one of those games where there's nothing distinctly PAC-MAN about it. The main character could have been Super Jump Kid. He explores traditionally-designed levels based on "City World", "Ice World", and "Ruins World". Along the way he jumps around, collects coins, and punches ghouls. Occasionally he'll get powers that let him use different attacks or solve problems. But nobody would buy Super Jump Kid and the Ghostly Adventures would they? So we get a tie-in game based on a cartoon.

Mainly what I'm getting at is that there isn't enough PAC-MAN in this game about PAC-MAN. The original arcade game has a simple concept. Pac has to eat all of the pellets, but he can't touch the ghosts or else he'll die. If he eats a power-pellet, then the ghosts will get scared, and then Pac can eat them. In Ghostly Adventures, Pacster simply eats the ghosts. I guess it's an improvement over the other 3D platformer Pacs, because in those games he smashes enemies with his butt, like nearly every other platformer hero. Also, I can see how having Pacster being vulnerable to ghosts could be frustrating in this kind of game. The problem is, allowing Pacster to circumvent the need for power pellets, gives the developer an excuse to load the levels with padding.

Each stage is filled with ghosts, and they tend to spawn in wide-open areas. This is a recipe for boring game-design. To defeat a ghost all you have to do is get close and press the "X" button, Pacster takes care of the rest. While each ghost is capable of performing various attacks, they aren't a threat in the slightest. This is due to the constant presence of ability-pellets. As I mentioned before, Super Jump Kid aka Pacster utilizes various powers to reach the end of each level. He loses these powers whenever he takes damage, but since ability-pellets disappearing could make for un-winnable situations, they simply respawn immediately. Also, even when you lose your power, you don't lose any health. This is how you game-design yourself into a corner. If that wasn't enough, Pacster can scare all nearby ghosts by making a goofy face. Using this ability requires a meter to recharge, but if you grab an ability-pellet, then you'll have a full-charge the next time you lose said ability. To sum it all up: When you walk into an area filled with ghosts, your first instinct will be to bump into an enemy, lose your ability, scare the ghosts, then mash away until the area is clear.

This is exactly why I suggest the alternative. By not putting forth the effort and creativity to design thoughtful ghost encounters, the developers behind this game end up trivializing the entire concept. Pacster is just way too good at ghost-eating. His poor old man had to carefully ration those precious power-pellets, just to survive the increasingly adept ghosts. The platforming isn't anymore difficult, due to the very generous jumps and prevalence of extra lives & checkpoints. In the rare cases that you die, it's most likely due to dropped inputs. A 30 fps lock is one thing, but when the game starts at 30, chugs to 10-15 fps, then slingshots to 60 for a millisecond, your double-jump might not register.

But this game is for kids right? It's not supposed to matter if it's too easy. However, if children today are capable of figuring out games like GTA, Call of Duty, and so on; Wouldn't PAC-MAN and the Ghostly adventures be an insult to their intelligence? Let's take M-Rated games out of the discussion. If kids today can play games like Mario 64, Sonic Generations, and so on. What's the point of giving them this? It might draw their attention for a few hours, but they'll realize how mind-numbing it really is. That's not to mention the awful writing. This game has some of the worst jokes in the world. If your son or daughter plays through it, I guarantee that they'll grow up to be a few cans short of a six-pac.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2015年12月27日
Completely unplayable. By that, I don't mean when I play it, I find it difficult to get into. I mean that it can't even be installed (it doesn't even add a registry entry)! Support is almost nonexistent. A waste of money.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
6.1 小时(记录在案的)
发布于:1月30日
I went into this with no expectations whatsoever. A friend that got it said it was a good game, so I got it on a sale, and here we are.

This game is legitimately good. Comparing it to a certain other iconic gaming franchise that was reimagined with a cartoon and got a tie-in game too wouldn't make any sense, because they are worlds apart.

I haven't watched the show at all. Yes, the voice acting is terrible. Yes, the plot is quite stupid. Yes, Pac-man makes terrible puns constantly.

But the gameplay is where this really shines. It kind of reminds me of the Pac-man World games, even though I haven't played those in a long time.

For me, one of the best parts is being able to rapidly eat ghosts, and the powerups. The powerups are a mix of common and unique ideas. There's a fire and ice powerup, but then there's also a chameleon, bouncy ball, magnetic, and my favorite, the giant granite ball.

It took me around 6 hours to beat, and in that time, I killed almost 3000 ghosts and ate a bit over 6000 pellets.

It was absolutely worth that time.

Also, Pac-Man goes to hell and fights demons in World 3.
这篇评测是否有价值? 欢乐
6 人中有 4 人(67%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
1.3 小时(记录在案的)
发布于:2015年12月21日
Talking Pac-Man makes me angry
这篇评测是否有价值? 欢乐
3 人中有 2 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.3 小时(记录在案的)
发布于:2015年10月26日
A great and funny platform, but the voices of the characters are unbearable
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