After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class! In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in...
User reviews: Mixed (1,632 reviews)
Release Date: Jan 23, 2014

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Buy Might & Magic X - Legacy

Buy Might & Magic X - Legacy Digital Deluxe

Packages that include this game

Buy Might and Magic Franchise Pack

Includes 13 items: Dark Messiah of Might & Magic, Heroes of Might & Magic V, Heroes of Might & Magic V: Hammers of Fate, Heroes of Might & Magic V: Tribes of the East, Heroes® of Might & Magic® III - HD Edition, Might & Magic X - Legacy, Might & Magic: Clash of Heroes, Might & Magic: Clash of Heroes - I Am the Boss DLC, Might & Magic: Heroes VI, Might & Magic: Heroes VI - Danse Macabre Adventure Pack, Might & Magic: Heroes VI - Pirates of the Savage Sea Adventure Pack, Might & Magic: Heroes VI - Shades of Darkness, The Falcon & The Unicorn

Downloadable Content For This Game


Recommended By Curators

"New faithful re-creation of the M&M series - oldschool goodness with a modern interface!"
Read the full review here.

About This Game

After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class!

In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in and around Karthal. The city, on the verge of secession, is prey to competing factions vying for its control. Your actions will determine the fate of the city.

Might & Magic® X Legacy is an authentic solo experience in the classic first-person RPG genre. Create and lead your group into an exciting open world and battle mythical powerful creatures while collecting ancient magical treasures!


"Might & Magic X – Legacy has everything it needs to be the next great title in the series"

RPG Codex

“Schedule some vacation for early 2014”
RPG Watch

“A high-pressure blast of nostalgia”
82.5% - Game Informer

Deluxe Digital Edition

The Deluxe Edition includes a free copy of Might & Magic VI, one of the most praised episodes in the Might & Magic franchise.

Explore the Dream Shard dungeon and pursue your quests in the Agyn Peninsula!

Deluxe Edition owners will get to enjoy the game’s very first DLC called the Falcon and the Unicorn for free when it releases.

Get the Might & Magic X – Legacy official soundtrack on audio CD and listen to thirteen unique compositions from the acclaimed duo of composers, Roc Chen and Jason Graves.

Standard Digital Edition

Rediscover the mythic Might & Magic role-playing series, updated for a new generation in Might & Magic X - Legacy. Experience a gripping four-act story that will test your tactics and judgement.
  • 12 playable classes
    Customise your team of adventurers with choices from 12 different classes, 4 races, and over 20 skills. Evolve your party members and develop unique strategies using freshly acquired spells.
  • 3 towns and 1 city
    Begin your great journey at Sorpigal-by-the-Sea, travel to the other settlements, visit monuments, recruit hirelings, and trade with shopkeepers.
  • Open world
    Travel through stunning environments, choose which region you want to explore first but be careful, danger is never far off.
  • Various quests
    Discover the sinister plot happening in the Agyn Peninsula, shape its inhabitants' stories, and evolve your party thanks to fun and original quests full of Easter Eggs!
  • 20+ dungeons
    Experience fear and claustrophobia in the dark heart of classic dungeons, and feel vulnerable to attack from all sides while crossing open landscapes.
  • More than 60 creatures and 6 unique bosses
    Face cunning foes in turn-based combat and adapt your fighting skills to the mightiest creatures.

Create your own map and mods to express yourself, design the game you want to play and share your creative vision with the Might & Magic X – Legacy community!

Caractéristiques Principales

  • Dive into vintage Might & Magic®
    Discover an authentic franchise that defined early PC RPG gaming in the 80s! This classic and timeless RPG has returned after eleven years of waiting and has been adapted to today’s standards while respecting yesterday’s expectations. Old school, new rules!
  • Create your party
    Take control of a team of four adventurers chosen among four different races. Twelve classes are available, each one having their own skill system. Thousands of combinations are possible!
  • Forge your own tactics
    Through a turn-based gameplay system, defeat creatures and unique bosses and accomplish unique quests, level up your group and gain new powerful artifacts.
  • Discover a new part of Ashan
    Explore the Agyn Peninsula – a totally new, unexplored environment in the Might & Magic universe. Get familiar with its epic wilderness and meet the locals who pack quite a few surprises…
  • Explore twisted dungeons
    Make your way through dangerous dungeons, cities, and labyrinths full of traps, and solve puzzles and riddles to rack your brain! Beware: You never know what’s hiding around the corner!
  • Explore twisted dungeons
    Build your own adventure and quests and share them with the community. The legacy is yours!

System Requirements

Mac OS X
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (all 32/64 bit versions)
    • Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low framerate.
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (64 bit versions)
    • Processor: Intel Core 2 Quad @ 2.4 GHz or AMD Phenom x4 @ 2.3 GHz
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX470 or AMD Radeon HD6870 (1024MB VRAM with Shader Model 5.0)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • OS: MAC OS X Lion 10.7.3
    • Processor: Intel Core i3 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD5670
    • Hard Drive: 11 GB available space
    • OS: MAC OS X Lion 10.8.2
    • Processor: Intel Core i5 @ 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 675MX GTX
    • Hard Drive: 11 GB available space
Helpful customer reviews
100 of 136 people (74%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: December 21, 2014
Soulless, chopped-down knock-off of the original Might and Magic games. Hilariously few options, outdated and unnecessary control scheme, few skills, autoloot and the screen constantly shouting at you "THIS IS A DOOR, DO YOU WANT TO OPEN IT?! [PRESS SPACE]", because clicking doors and containers to open and enemies to attack was too straight-forward and sensible. Were it intended as an Android game, it'd be ok; for a full-blown PC game, it's laughable.

And, of course, it requires a UPlay account to play, because Games For Windows Live was such a good idea, Ubisoft just had to make their own version of it.

I definitely do not recommend this cheap attempt at milking a dead franchise.

Plus, Might and Magic 6, 7 and 8 are quite cheap on GoG and the likes. Why waste your time and money on this? I know I wish I hadn't.
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40 of 51 people (78%) found this review helpful
1 person found this review funny
71.8 hrs on record
Posted: January 12
As someone who bought MM-1 off the shelf way back in the day, and have played every game in the series other than 9, the mixed reviews made me hesitant to jump in. But picking up the deluxe version (includes MM6) on sale I jumped in, and have been pleasantly surprised.

Reading other reviews, I can relate to a lot of the pros/cons cited, but for me things other people found as cons (combat, grid movement) were very much pros for me. I think what this game does well, it does very well, but it may not be to everyone's taste.

MMX strips out a number of features that existed in 6-8 in particular, but ultimately that makes MMX much more of a tactical game than its predecessors. In those games in most environments you could easily exploit the strength of ranged combat and the opportunity to toggle in/out of turn-based combat to kite. I may have, at times, even exploited running out of dungeons to avoid a fight or having to reload in those earlier MM games - that doesn't work here.

Kiting in this game is only at all possible with certain class combinations, and the 'ambush' nature of many encounters and the inability to move with an enemy already in melee range make that impossible. MMX will require you to rest, and use potions, and buff/debuff. If you open a door in a dungeon without saving or resting first, you'll probably regret it. And AFAIK you can't leave an area while in combat to exploit out of the fight.

As for character creation, I'd agree that the options for any individual character are not deep (which may hamper your RP enjoyment), but party selection itself is imo a moderately complex tactical game. The variety of options for party composition are deep. 12 classes and 4 races to choose from, and you're almost certain to have to forgo something you really want in your party (whether a race, or a buff, or dps combos).

Puzzles are pretty good on the whole, story is meh (but personally I don't think plot has ever been high on the list of reasons to play MM), and the skill system is true to its predecessors while offering a variety of small tweaks/improvements.

As for being one-shot, that can happen, and generally for 2 reasons: 1) you wandered into an area too high for your party level, or 2) you really needed to get your buffs on.

If you aren't completely turned off by the notion of a turn-based, tactical RPG where there's more focus on the complexity of party creation and skill progress, for me that has been a real steal, and makes me very willing to consider paying full price if they release a follow up. Will you have to save/reload a lot even on normal difficulty? Yes, but for me that's been part of the charm - progression in this game feels like an actual achievement.

Edit - wrote the initial review at the end of Act 2, roughly lvl 20. On "normal" difficulty, this is around the point where the difficulty level swings quite a bit, since you start to GM in skills and have access to the gold and trainers needed to do it. But all in all, I definitely enjoyed it, and after moving through some other games in my backed-up library, will consider playing again on heroic difficulty.
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64 of 106 people (60%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: January 8
Not that I even really got into the game, but the fact that I have to sign and be signed in to the UPlay DRM system in addition to steam just to play this game is a deal breaker for me. Had I known this I would have skipped this purchase.
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20 of 28 people (71%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: November 29, 2014
Good game BUT compared with another franchise games such as Might and Magic VI: The Mandate of Heaven and might & magic vii for blood and honor, this game is very linear, have few stats customization and the magic is nothing compared with older games. No fly, no invisibility, very linear questline and a lot of stupids puzzles. In another words, the game is a good game, but still inferior compared with older games.
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13 of 19 people (68%) found this review helpful
1 person found this review funny
59.7 hrs on record
Posted: December 21, 2014
Recommended for fans of Might & Magic and classic first-person style party turn-based RPGs!

+Classic gameplay combines with enhanced graphics
+Grid-based movement is still fairly fluid and combines well with the map and secret systems
+Customizable party/characters and skills
+Voiced intro, character banter, and some voiced dialogue in game
+Good variety of side quests, settings, enemies, secrets, lore, spells/skills

-3rd party DRM: Uplay (requires separate account)
-Ranged combat heavily penalized, making some classes much less useful:
--Most combat is/quickly becomes melee, ranged damage halved, no way to run/break from melee
-Limitations in customization:
--Only 4 portrait choices per race, 9 letter max on character names
--Some skill descriptions very vague in terms of effect at character creation
--Unnecessary class/race restrictions (human melee MUST have sword spec, elves can't wear heavy armor, etc.)
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10 of 15 people (67%) found this review helpful
48.6 hrs on record
Posted: March 14
Not as good as World of Xeen but a damn fine blobber. The world also isn't as open as I'd like but it's interconnected which makes it more tolerable. Really hope Limbic gets to make another M&M RPG in this style.

Protip for planning out your party, build around skills you can grandmaster, and give everyone a single point in a ranged weapon. Grandmastered skills become pretty important later on, and everyone having a point in a ranged weapon lets you take potshots at enemies at range.
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11 of 17 people (65%) found this review helpful
1 person found this review funny
7.5 hrs on record
Posted: December 25, 2014
Dang, this game has some problems! ONE action bar for spells? Like, World of Warcraft figured out how to put little arrows providing access to multiple bars back in 2004! How do you forget to do this? And having trainers be spread far and wide across various cities is tedious. I don't see the point of that! The writing is lifeless, but at least it isn't overly wordy.

However, tile-based movement through dangerous dungeons featuring turn based combat. THAT is what I want from a game like this, and that's what I got, so I'm happy. I also like that there are frequent level ups with various stat points to allocate. That's fun too.
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15 of 25 people (60%) found this review helpful
1 person found this review funny
42.0 hrs on record
Posted: January 21
While not a GoTY, it is a solid cRPG that does alot of things right, while leaving you scratching your head at other design decisions.
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4 of 5 people (80%) found this review helpful
20.2 hrs on record
Posted: March 28
Fought a boss and got slammed off a ledge into an instant game over.

Was this review helpful? Yes No Funny
10 of 17 people (59%) found this review helpful
1 person found this review funny
36.7 hrs on record
Posted: December 30, 2014
I'm about 18 hours in atm, but loving this one. It's one of my favorite games of all time. I'm going to have to buy more of the M&M series ones. I see a ton of them on as well, but not sure which I'll pick up yet. I love the turn based combat, the somewhat open world, the quests, battles, the challenge, spells, leveling up, etc. This is a definite buy if you don't have it yet. As far as the uplay stuff, I haven't had any issues; I've also played other games via Uplay such as Driver San Francisco and never had an issue. I believe you only need to be connected to the internet when you first enter your cd code into uplay, but I'm not postive on that.
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4 of 6 people (67%) found this review helpful
53.9 hrs on record
Posted: May 5
I'm appalled that one of the best releases of 2014 has such middling reviews on here.

Performance issues are the only true flaw. Yeah, there are re-used assets, yeah M&MVI-IX fans aren't getting a follow-up to that style, with this one being more like the World of Xeen games.

It's an incredibly fun RPG that I personally found more enjoyable on a battle-to-battle basis than even Dragonfall and Divinity last year. Incredibly underrated game.
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2 of 3 people (67%) found this review helpful
60.9 hrs on record
Posted: January 3
Grid-style-turn-based-RPG goodness! Although it is easy to compare M&M X: Legacy to Legend of Grimrock, there are notable differences that keep them apart: Grimrock is real-time grid style action-RPG, where if you wait and sit on your ♥♥♥ during encounters, ennemies will keep attacking. In M&MX, being a TURN-BASED grid style RPG, you play as if it was a board game: you make a move (attack, spell, heal, potion, etc) per character then it's the enemies making theirs. Also, foes will just stand still in the world until you get real close to them, instead of moving at will and randomly as in LoG. So, resting (which comes in the shape of supplies that you buy at Inns) when you are not engaged in battle won't be interrupted by sudden encouters. That does not mean you won't be surprised at some point as M&MX often relies on set-pieces that will be triggered at some specific areas in the game. For instance, foes can appear behind you when you start a boss fight or if you open up a chest. To be honest, this really felt cheap at times and I had my share of reloading saved game because of my party getting decimated by foes that ''magically'' appear behind you. Despite the fact it is a turn-based game, you'll spend a LOT of time fighting monsters and foes rather than resolve puzzles, which are simplistic and won't get you stuck for hours in one areas. Anyway, I will cut right to the Pros and Cons for the rest:

-Huge expansive world and lots of areas to explore, inside and outside
-Great spells/skills/gear customizations and character level up options.
-Fighting enemies is quite fun and involves strategy for some of the harder encounters. (spells, healing, weapons, etc)
-Challenging in some areas (even at the lowest difficulty setting).
-Great visuals and crisp graphics and effects.
-lots of loot (treasure chests, barrels, monsters, etc).

-Sometimes, in specific spots, enemies spawn out of nowhere in your back. Cheap set pieces IMO that will get you killed once in a while. SAVE OFTEN!
-Certain foes will block or evade your strikes at a ridiculous rate (on one occurance, I remember I spent 6 or 7 turns without a hit!).
-Some textures (especially indoors) and dialogues are overused and repetetious.

All in all, this is a great dungeon crawler that's worth buying (especially if you are patient enough to get it on sale) and will provide lots of hours of gameplay. Just don't expect the exact same game mechanics used in Legend of Grimrock (turn-based vs. real-time). Still, If, like me, you are old enough to have enjoyed vintage games like AD&D: Treasure of Tarmin (Intellivision) or Dungeon Master (PC or SNES), you won't be disappointed.
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2 of 3 people (67%) found this review helpful
45.7 hrs on record
Posted: January 17
This game is awesome old school fun, along with all the pros and cons of old school games. The difficulty can be brutal, you can create a bad party and having stats lack will leave you with broken quests. But it's at great blast from the past! If you liked M&M7 then you should p[lay this.
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5 of 9 people (56%) found this review helpful
57.3 hrs on record
Posted: December 31, 2014
Short verdict: It is a good old school RGP improved by some of today’s standards and I would rate it 8/10

- Great character/skill system with many options
- Highly motivating due to tough enemies and frequent level ups
- Great feeling of getting stronger over time (enemies don’t level up)
- Lots of different items to loot
- Long playtime (at least 60 hours)
- Comfortable automap

- Fights can be really hard in early game (and depend on luck because of critical hit chances on crucial characters/enemies)
- No group formation (but other crowd control possibilities)
- No respawning enemies means no grinding possible
- At a certain point (near the end) the fights get too easy and repetitive
- Much backtracking
- Much higher reward for quests (xp) and boss fights (loot) compared to regular fights
- 2 passive companions kind of expand the party to 6 characters
- Graphics are mediocre but good enough to enjoy the game

- Unclear dead ends because some locations/characters/items are available but can’t be used because you don't have the needed characters in your party
- Quest progress might get blocked by having no room for a needed companion
- Still some bugs (huge lags while moving is the only problem that happens a lot)
- You can't scroll the minimap

Think of a mixture of Legend of Grimrock and Wizardry8 (there might be better comparisons but those games come to my mind).
At first glance it looks like another LoG because of the tile based movement. But combat rather feels like Wizardry 8 since it is fully turn based so no moving/strafing around and wild clicking like in LoG.
What is really different and could be seen as flaw is that it doesn't use any group formation. I really had to get used to this as I clearly expected to be able to place my weak characters in the back so that they won't get hit but in fact the whole group (and also a certain amount of enemies can) share 1 tile. But the game uses other features to circumvent this "flaw". Every character can easily (1 skill point) learn a skill that if he uses it for attacking lets the enemy counterattack this character the next round. So you have to use this special attack for your fighter/high defense/hitpoints characters to draw the attacks of enemies away from your mages/rangers. The problem with this is that you often face more than 1 (or 2) enemies at a time, some enemies are simply immune to that kind of taunt and strong enemies also often use group attacks that harm every member so even when using that skill the weak characters die/fall unconscious more often than your "front" warriors which really can be annoying. Falling unconscious only means losing the experience points from any enemies that are killed during that state while dead characters can only be revived with high level skills or in town. The fighting in general can be very tough. You often stumble over enemies that easily wipe your party. But this also is one of the best parts of that game - at least for me. It is highly motivating to encounter enemies you can't defeat yet but knowing that you will defeat them when you come back later. I love RPGs that handle it this way. Another thing I like is that enemies don't respawn. When you clear an area it stays cleared.
Although I think that the fights are tougher than e.g. in LoG, the game is quite forgiving since you can easily quicksave/reload (not during fight though). Also it is much more convenient to play thanks to the excellent automap. The story of the game is mediocre I think and also there are no great characters that kept me engaged. But what keeps me motivated is the constant feel of reward because you level up quite often and always get attribute and skill points to distribute. Once you reach a new skill level (novice, expert, master, grand master) you need to find the correct trainer so that you can finally unlock the benefit of that skill rank. So the game always keeps you going (something e.g. Wasteland 2 lacks of). What greatly adds to the motivation is an item system comparable with diablo. So there are tons of items to find that always are a little better than the one you already own. There are green items with 1 magic attribute, blue with 2 and yellow (relics) that get up to 4 attributes but need to gain experience first. Those also don't need to be repaired - correct, items get worn over time and need to be repaired to restore their full potential. But this happens quite slowly and most of the time you found better gear already before you have to repair the old one.

You can argue about if fights are rewarding enough though. You gain much more experience by completing quests and also the loot of the standard fights consists of standard (random?) items like potions or mostly useless gear. So only boss fights drop something special but most stuff can be found in chests (which are often hidden though).
Secrets are also discussworthy. You don't have to search every wall for that special mark you have to click like in LoG but instead you either need to cast a spell that wears off after 50+ turns (depends on magic skill) and marks secrets or you need the correct companion to find secrets. Companions are also a neat idea. You can have up to 2 join and they give some special bonus to the party like better prices at the merchant or a healing now and then. Most of them need to be paid though and some quests let you have join one. There is one annoying problem with the companions. There are some that join for quests and you can't remove them from your party until the quest is solved. Also there is a horse as companion that doubles your inventory which is very important - at least for hoarders like me. To be honest you don't need it and will have enough gold to buy anything by the mid of the game anyway... But I ended up having the horse and a quest guy that needed to go to a special place I could not yet reach and the result was that I was blocked in the main quest until I got rid of lots of stuff and my horse to be able to continue.
So back to the secrets: Once you found a secret you still have to decide which character of your group wants to try to "use" it. Different secrets make different checks for might, magic or perception (I think). You can either learn the different signs or just reload if it didn't work (the char will fall unconscious if he fails). The same can be sad about the barrels that can be found everywhere. They contain a liquid with different colors and every colour stands for a stat that increases permanently when drinking the liquid. So it is the basic functionality of permanent +1 to some stat that you know from other modern RPGs where you have to collect flowers or similar stuff and this also adds some motivation.

I didn't mention the biggest flaw in my eyes yet: You will stumble across certain quest items/characters/locations that won't do anything because they are only available for certain characters and you can't have all of them in your party. That is some really bad design here because you end up confused and don't know if you are missing something or if it is just not possible to do something. I ended up checking forums whenever I was uncertain if I am blind...
Also I should mention that large parts of the map are blocked as long as you didn't get certain "skills" that let you pass through. I think that mechanic is ok, it only causes much backtracking to locations you couldn't visit earlier. It is only really annoying when such a block is deep within a dungeon. You can mark such spots on the worldmap so at least they are easy to find later (the map can become clustered with notes though).

So in the end I had a mixed experience. Most hours were great fun and I couldn't stop. Some were quite annoying and in the end I didn't finish the game because it was too easy and I already got most of the rewards/unlocks/max skills I was playing for.
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9 of 17 people (53%) found this review helpful
1 person found this review funny
159.3 hrs on record
Posted: January 1
Overall an excellent game - a definite must for anybody who remembers Worlds of Xeen. And while for my nostalgic value definitely amplified level of satisfaction, large amount of mysteries and puzzles, solid character building should be interesting for any turn-based RPG fan.

Personally, I haven't encountered any game breaking bugs (game has been fairly solid on single GTX 660) and rendition of M&M universe was quite nice, Balance is also very good. Of negative things, I wish it did not require UPlay.
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4 of 8 people (50%) found this review helpful
1 person found this review funny
22.7 hrs on record
Posted: February 16
Pains me to do so but Steam's inadequate yes/no recommendation system strikes again. I'm not entirely sure of the development of this game but I suspect Ubisoft just threw these guys permission to use the license and very little in the way of funding. The game feels extremely low budget. Worse than some indie games. Even looking past superficials like the unpolished graphics and lack of voice acting (things one would assume to be better with a AAA publisher) the mechanics are overly shallow such that most people will probably burn out on the excessive content due to tedium.

Melee is very basic with only one talent tree and limited attacks. Range is pointless given the number of ambushes you face (and there's a penalty for shooting things at point blank/melee range). The magic schools don't feel sufficiently different and mostly consist of nukes plus a couple of superfluous buff spells. Yes, there are towns and quests and merchants and the occassional puzzle but all of it is very rudimentary. Itemization is terrible consisting of a few hand placed relics with the rest being randomized Diablo-style crap.

MMX Legacy should be more polished and deeper than Grimrock (and not merely a turn-based alternative). It isn't. Moreoever it is arguably worse in some aspects like level design, character progression, itemization, etc. You're better off playing the old Bard's Tale series as the graphics are only slightly worse but the gameplay is much deeper. But that was funded by Interplay, right? Well... this was ostensibly funded by Ubisoft. Apparently not. A shame. Had they given this the funding they put in other iteration of the M&M series this would have been a fantastic game. In its current condition it is mediocre at best.
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4 of 8 people (50%) found this review helpful
1 person found this review funny
133.4 hrs on record
Posted: February 25
Addendum to the Might & Magic (World of )X(een) Legacy.

It's not a bad game, but it's pretty average and a bit too much on the clunky side with a lot less freedom than previous games.

This game is somehow like a watered down spin-off from the Might & Magic 3-5 World of Xeen. It uses the same base mechanics for Map layout, Movement and Combat, which was fine twenty years ago, but feels pretty clunky today. There is also a few inclusions from Might & Magic 6 like the use of Hirelings and a few categories for Spells and Skills and the use of a Skill and Promotion system.

Character creation is more streamlined, but also more boxed in, because everything each Class can learn and to what extent is laid out bare and square with progress bars and totally locked in. You can't add more Points to a Spell or Skill than the Limit of your Rank. There are four Races, each with three distinct Classes that each represents the Might, Hybrid and Magic Class of that Race. There are no limits in regards to which Race and Class you make for your Party, but since the game has no alternative Light Source other than what Magic provides you are going to have a really hard time dealing with Dungeons and underground Areas without a Dwarf (with Fire Magic) or a Class with Light or Dark Magic. If you decide to take a Shot at the Might Achievement you would be really darksided without a Dwarf in the Party, just saying. There are also no requirements for Grandmastery of Light and Dark Magic as there is no kind of Alignment or Reputation system at all.

Combat is quite clunky. You can only attack Enemies that are on the same Line as the one you are standing on and only within a limited Range, which makes Enemy movements look really silly as they slide sideways into Combat and the only Tactic that you can really apply to Combat is to make sure to stand in a Corner, Tunnel or Doorway where the Enemies can't attack you from more than one Side and there is also a limit to how many Enemies can stand on the same Square, which means they will just wait and queue up for the Slaughter. You can only Escape as long as you don't have direct Enemy Contact, but once an Enemy stands next to you you can't move at all.

I can understand why there is no water-walking (no flight, swimming and climbing neither), because that part have been tied into the Story and added as a Roadblock, but I don't understand why there are no Town Portals or Loyds Beacons. Alternatively, you can move around from Obelisk to Obelisk once you have unlocked them and you can add Markers to the Map to remember where they are and what they are called which is visible on the World Map, but they are all quite remote. There is a Spirit Beacon referred to in the description of Primordial Magic as a Spirit Gate, but you can only have ONE one-way ticket for the whole Party despite having several Characters with the same Spell. I really hate all this pointless walking, which it becomes once you have explored it all, because there are never any interruptions or encounters on the Path. The Area Map which is the only Map that shows all the paths can't be zoomed in or out and since there are a lot of Deadends you'll be wasting a lot of time moving from Place to Place, especially when you need to buy a Rank or Spells. There is no free movement at all, but a lot of Maze like Tunnels across the Landscape, through Forests and rocky Terrain. Once you acquire the ability to walk on water you realize that there is remarkably little water that you can actually walk on.

The only really nice thing the Game offers is that you can add your own Markers to the Map, which is visible on the World Map and Area Map and helps a lot to find Trainers again and to keep track of Obelisk and remember where you've been and so on, but unfortunately the Markers you add to a disconnected Area or City is only visible within that Place.

There is also no kind of permanent Item Enchantment in the game. You can't make your own Items or Enchant them with Magical Properties. No point in lugging around anything else than Magic Items, that you intend to use.

Each character has an action bar with ten Slots, but only one. There is no switching between them or making more, which is really too limited.

There is quite a lot of Puzzles and Riddles in the game, which is a bit of a testamony to the old games, but the ones that require you to move around a lot and step on plates in different order or keep track of teleportation Paths are really quite boring and tedious and the clunky Interface is not helpful at all in this regard.

There are a few funny references to Army of Darkness and other Race specific comments to nature and actions, but unfortunately they are just barely chuckleworthy. Your Characters really bark a lot in Combat.

The Story, Sound and Dialogue is pretty decent, but the Graphics are really low-res and it doesn't really support any Resolution at all. The game looks exactly the same in 1280x800 as it does in 1920x1200. It really looks at least ten years older than it is, but due to a tremendous lacks of optimization in the Unity Engine, which is powering the Game, it's actually pretty taxing on your GPU for no reason at all. The game looks nice from a Distance with Shadows and different Light Effects, but it's really blurry up close.

I bought the game on Steam, but I also needed to install Ubisofts UPlay and create an Account in order to play the Game, but UPlay is really half-baked. It tracks my Achievements and seriously slow down loading on Area transistions, but it neither record nor unlock Actions and Rewards and thus I can't unlock any new 'free' Areas. I can't unlock any of the Game Content with Upoints.

The DLC The Falcon & The Unicorn is really short. It's like an End Chapter, which isn't available until you've finished the main Game, and it's actually quite hard. It begins with a Blast of the most cumbersome tediousness of Puzzle solving as the worst parts of the game with a massive moving around. Once you get the hang of it it's quite simple, but incredible boring, because there is really no challenge at all. Until you get it right, until you understand the mechanics it's a massive waste of time.
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2 of 4 people (50%) found this review helpful
202.7 hrs on record
Posted: November 27, 2014
M & M X is a game that for fans of the previous titles is a must play. Its graphics are pretty decent and the gameplay is pretty well balanced and at times challenging. Though I've clocked up a decent number of hours playing this game, its relatively forced progression makes for less enjoyment than I'd anticipated from a modern release. The tile based crawl is a bit of a let down after the wacky freedom of older titles. Great for a fun flashback. Unfortunately fans of the older titles may feel like it wasn't high on the developers budget priorities... funny that.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
48.1 hrs on record
Posted: March 12
I'm shocked. Mixed reviews? How can it be? This game is really great nowadays. I played all M&M games, may be some are better. But can you find any worthy projects with turn-based combat and comfortable grid moving now? Yes, i bought it especially cause of tiles. May be Legend of Grimrock and Lords of Xulima are close to. Only Uplay is disappointing, that's true.

Must have for all oldschool gamers, who can remember their adventures twenty years ago. Turn-based RPG fans welcome too.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
80.3 hrs on record
Posted: March 12
I am astounished to see the game reviews as "mixed". It only shows just how much the gamers has degraded in the recent decades. This game is brilliant. Superb. Awesome (endo-steel armour and 3 PPC included). The only weak point (namely Uplay platform) has nothing to do with the game itself. If i were to have the "seal of appruval" - this game would be among the first to recive it.

10 of 10 - epitome of exellence.
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