After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class! In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in...
User reviews: Mixed (1,616 reviews)
Release Date: Jan 23, 2014

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Buy Might & Magic X - Legacy

Buy Might & Magic X - Legacy Digital Deluxe

Packages that include this game

Buy Might and Magic Franchise Pack

Includes 13 items: Dark Messiah of Might & Magic, Heroes of Might & Magic V, Heroes of Might & Magic V: Hammers of Fate, Heroes of Might & Magic V: Tribes of the East, Heroes® of Might & Magic® III - HD Edition, Might & Magic X - Legacy, Might & Magic: Clash of Heroes, Might & Magic: Clash of Heroes - I Am the Boss DLC, Might & Magic: Heroes VI, Might & Magic: Heroes VI - Danse Macabre Adventure Pack, Might & Magic: Heroes VI - Pirates of the Savage Sea Adventure Pack, Might & Magic: Heroes VI - Shades of Darkness, The Falcon & The Unicorn

Downloadable Content For This Game


Recommended By Curators

"New faithful re-creation of the M&M series - oldschool goodness with a modern interface!"
Read the full review here.

About This Game

After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class!

In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in and around Karthal. The city, on the verge of secession, is prey to competing factions vying for its control. Your actions will determine the fate of the city.

Might & Magic® X Legacy is an authentic solo experience in the classic first-person RPG genre. Create and lead your group into an exciting open world and battle mythical powerful creatures while collecting ancient magical treasures!


"Might & Magic X – Legacy has everything it needs to be the next great title in the series"

RPG Codex

“Schedule some vacation for early 2014”
RPG Watch

“A high-pressure blast of nostalgia”
82.5% - Game Informer

Deluxe Digital Edition

The Deluxe Edition includes a free copy of Might & Magic VI, one of the most praised episodes in the Might & Magic franchise.

Explore the Dream Shard dungeon and pursue your quests in the Agyn Peninsula!

Deluxe Edition owners will get to enjoy the game’s very first DLC called the Falcon and the Unicorn for free when it releases.

Get the Might & Magic X – Legacy official soundtrack on audio CD and listen to thirteen unique compositions from the acclaimed duo of composers, Roc Chen and Jason Graves.

Standard Digital Edition

Rediscover the mythic Might & Magic role-playing series, updated for a new generation in Might & Magic X - Legacy. Experience a gripping four-act story that will test your tactics and judgement.
  • 12 playable classes
    Customise your team of adventurers with choices from 12 different classes, 4 races, and over 20 skills. Evolve your party members and develop unique strategies using freshly acquired spells.
  • 3 towns and 1 city
    Begin your great journey at Sorpigal-by-the-Sea, travel to the other settlements, visit monuments, recruit hirelings, and trade with shopkeepers.
  • Open world
    Travel through stunning environments, choose which region you want to explore first but be careful, danger is never far off.
  • Various quests
    Discover the sinister plot happening in the Agyn Peninsula, shape its inhabitants' stories, and evolve your party thanks to fun and original quests full of Easter Eggs!
  • 20+ dungeons
    Experience fear and claustrophobia in the dark heart of classic dungeons, and feel vulnerable to attack from all sides while crossing open landscapes.
  • More than 60 creatures and 6 unique bosses
    Face cunning foes in turn-based combat and adapt your fighting skills to the mightiest creatures.

Create your own map and mods to express yourself, design the game you want to play and share your creative vision with the Might & Magic X – Legacy community!

Caractéristiques Principales

  • Dive into vintage Might & Magic®
    Discover an authentic franchise that defined early PC RPG gaming in the 80s! This classic and timeless RPG has returned after eleven years of waiting and has been adapted to today’s standards while respecting yesterday’s expectations. Old school, new rules!
  • Create your party
    Take control of a team of four adventurers chosen among four different races. Twelve classes are available, each one having their own skill system. Thousands of combinations are possible!
  • Forge your own tactics
    Through a turn-based gameplay system, defeat creatures and unique bosses and accomplish unique quests, level up your group and gain new powerful artifacts.
  • Discover a new part of Ashan
    Explore the Agyn Peninsula – a totally new, unexplored environment in the Might & Magic universe. Get familiar with its epic wilderness and meet the locals who pack quite a few surprises…
  • Explore twisted dungeons
    Make your way through dangerous dungeons, cities, and labyrinths full of traps, and solve puzzles and riddles to rack your brain! Beware: You never know what’s hiding around the corner!
  • Explore twisted dungeons
    Build your own adventure and quests and share them with the community. The legacy is yours!

System Requirements

Mac OS X
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (all 32/64 bit versions)
    • Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low framerate.
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (64 bit versions)
    • Processor: Intel Core 2 Quad @ 2.4 GHz or AMD Phenom x4 @ 2.3 GHz
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX470 or AMD Radeon HD6870 (1024MB VRAM with Shader Model 5.0)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • OS: MAC OS X Lion 10.7.3
    • Processor: Intel Core i3 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD5670
    • Hard Drive: 11 GB available space
    • OS: MAC OS X Lion 10.8.2
    • Processor: Intel Core i5 @ 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 675MX GTX
    • Hard Drive: 11 GB available space
Helpful customer reviews
289 of 375 people (77%) found this review helpful
5 people found this review funny
61.6 hrs on record
Posted: November 16, 2014
I just can't do it. I just can't recommend MIght & Magic X.

I played this during the beta, and played through the game twice. I decided to wait to try it again until after the beta was finished. When it was released, I was onto other games and hadn't gotten around to it.

Then, the Legend of Grimrock 2 came out, and I played all of the way through that, which got me nostalgic to play this one again.

But it's so bad. Particularly compared to Grimrock 2, but moreso even against it's predecessors. Even Might and Magic III, made in 1991 (23 years ago), is a better game in nearly every way.

I've loved every Might & Magic game and have played through them all multiple times. This game is a shadow of those games.

They decided to move back to a tile-based system. Unlike most people, I was fine with that. It didn't bother me.

What does bother me are the boring mechanics, limited and uninteresting character creation and development, a boring story, *cartoony* graphics, poor gameplay, bugs, typos (I counted 2 just in the narrated intro), hostile controls, lousy mapping..

I really want to like this. But I can't. Just.... I'm just sad about it.
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90 of 120 people (75%) found this review helpful
2 people found this review funny
6.2 hrs on record
Posted: December 21, 2014
Soulless, chopped-down knock-off of the original Might and Magic games. Hilariously few options, outdated and unnecessary control scheme, few skills, autoloot and the screen constantly shouting at you "THIS IS A DOOR, DO YOU WANT TO OPEN IT?! [PRESS SPACE]", because clicking doors and containers to open and enemies to attack was too straight-forward and sensible. Were it intended as an Android game, it'd be ok; for a full-blown PC game, it's laughable.

And, of course, it requires a UPlay account to play, because Games For Windows Live was such a good idea, Ubisoft just had to make their own version of it.

I definitely do not recommend this cheap attempt at milking a dead franchise.

Plus, Might and Magic 6, 7 and 8 are quite cheap on GoG and the likes. Why waste your time and money on this? I know I wish I hadn't.
Was this review helpful? Yes No Funny
82 of 111 people (74%) found this review helpful
1 person found this review funny
71.3 hrs on record
Posted: November 14, 2014
If you are into games in the vein of old school, turn-based RPG, Might and Magic X - Legacy may be a game for you. It is fairly lengthy, taking me around 60 hours to complete the game almost entirely, and you are sure to get your money worth unless you try to blitz through the main storyline as quickly as possible. Be warned that the game is entirely based on the combat, so if you are not in love with it I there is a good chance you won't have the patience to finish it. would generally recommend this game, provided you are willing to overlook some fairly rough edges.

- Combat is fun (most of the time)
- Good value for your money
- Large world to explore, lots of loot to collect

- If the combat isn't your thing, there isn't much else to the game to enjoy
- The main story is nonsensical and not very interesting
- Performance issues when moving into new areas
- Combat balance issues (too easy at times, getting one-shotted at other times)
Was this review helpful? Yes No Funny
79 of 121 people (65%) found this review helpful
1 person found this review funny
54.8 hrs on record
Posted: November 19, 2014

Might and Magic X: Legacy: There's something to be said for a game to exist solely based on its legacy (pun intended). Unfortunately, Might and Magic X does not feel like a good entry in the series nor a good role-playing game. Personally I’ve never played a might and magic game (I am a huge fan of the Heroes of Might and Magic series however) so I'm coming into the series as a relatively new player. I have played one other game similar to Might and Magic X; Grimrock, which I loved and play completely through. I bought this game with similar expectations and was sorely disappointed.

First I was expecting clever puzzles and riddles, there are none to be found in this game. Puzzles are mostly switch puzzles and riddles don't require any sort of abstract thinking, or really much brain power at all to figure it out. Okay, lame puzzles, is combat any good?

Nope, in Grimrock you had four characters, two in front for tanking and two in the back as range or support, in this game they stand side by side, allowing your squishy magic characters to be hit alongside your heavy characters, it makes switching character places pointless and overall it’s annoying. Range characters are also pointless, most of the games engagements take place within melee range and range characters will get a penalty when in melee range and their shots hit random enemies so if there is more than one better hope the shot hits the enemy you want; they don't have strong enough magic or melee combat skill to be worth devoting a character to range, just use melee and caster characters. All classes can use a ranged weapon in any case, a much more preferable option to having a useless character. Combat itself lack strategy and excitement, it’s much quicker to just mash the attack button through fodder enemies; bosses are the only enemies requiring more strategy, but it’s not much more and overall combat is a bore and a chore, sadly the game relies on it heavily. Side rant, the final boss fight is bogus.

Visuals and audio are both pretty good, the game takes you to a great variety of locations and there is plenty of color in this game, it’s pretty. Music is standard fantasy fair, but it’s well done. Voice work is...ok, not sure why elves and dwarfs sound similar, I shake my head and chuckle anytime I hear my Scottish elf girl speak, it doesn't really fit in with the setting. So the other bits aren't too great, how about the story?

Well...that also is a letdown, actually the opening cinematic to the game spoils everything, the who, what, where and why. I can't compare it to other Might and Magic games, but as far as storytelling goes it’s pretty weak and not engaging at all and it’s extremely linear. The game offers you a very lengthy experience, so that’s something.

Honestly, I was really excited for Might and Magic X and wanted to love it after playing the disappointment that was Heroes of Might and Magic 6. It sapped my strength and will to go on by how boring it was. There's a lot of content for the asking price, maybe if you get nostalgic for these games it will win you over, but for $24.99 USD I'd recommend something else, like Grimrock.

TL/DR; Might and Magic X: Legacy is a long but, boring role-playing experience. None of its qualities are strong enough to make the long trek worthwhile. I’d recommend using the $24.99USD on something else or buy Grimrock. Also Ubisoft making me use U-play ticks me off.

-Thumbs down from Royial

Video Reviews can be found at:
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60 of 92 people (65%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: January 8
Not that I even really got into the game, but the fact that I have to sign and be signed in to the UPlay DRM system in addition to steam just to play this game is a deal breaker for me. Had I known this I would have skipped this purchase.
Was this review helpful? Yes No Funny
30 of 40 people (75%) found this review helpful
1 person found this review funny
71.8 hrs on record
Posted: January 12
As someone who bought MM-1 off the shelf way back in the day, and have played every game in the series other than 9, the mixed reviews made me hesitant to jump in. But picking up the deluxe version (includes MM6) on sale I jumped in, and have been pleasantly surprised.

Reading other reviews, I can relate to a lot of the pros/cons cited, but for me things other people found as cons (combat, grid movement) were very much pros for me. I think what this game does well, it does very well, but it may not be to everyone's taste.

MMX strips out a number of features that existed in 6-8 in particular, but ultimately that makes MMX much more of a tactical game than its predecessors. In those games in most environments you could easily exploit the strength of ranged combat and the opportunity to toggle in/out of turn-based combat to kite. I may have, at times, even exploited running out of dungeons to avoid a fight or having to reload in those earlier MM games - that doesn't work here.

Kiting in this game is only at all possible with certain class combinations, and the 'ambush' nature of many encounters and the inability to move with an enemy already in melee range make that impossible. MMX will require you to rest, and use potions, and buff/debuff. If you open a door in a dungeon without saving or resting first, you'll probably regret it. And AFAIK you can't leave an area while in combat to exploit out of the fight.

As for character creation, I'd agree that the options for any individual character are not deep (which may hamper your RP enjoyment), but party selection itself is imo a moderately complex tactical game. The variety of options for party composition are deep. 12 classes and 4 races to choose from, and you're almost certain to have to forgo something you really want in your party (whether a race, or a buff, or dps combos).

Puzzles are pretty good on the whole, story is meh (but personally I don't think plot has ever been high on the list of reasons to play MM), and the skill system is true to its predecessors while offering a variety of small tweaks/improvements.

As for being one-shot, that can happen, and generally for 2 reasons: 1) you wandered into an area too high for your party level, or 2) you really needed to get your buffs on.

If you aren't completely turned off by the notion of a turn-based, tactical RPG where there's more focus on the complexity of party creation and skill progress, for me that has been a real steal, and makes me very willing to consider paying full price if they release a follow up. Will you have to save/reload a lot even on normal difficulty? Yes, but for me that's been part of the charm - progression in this game feels like an actual achievement.

Edit - wrote the initial review at the end of Act 2, roughly lvl 20. On "normal" difficulty, this is around the point where the difficulty level swings quite a bit, since you start to GM in skills and have access to the gold and trainers needed to do it. But all in all, I definitely enjoyed it, and after moving through some other games in my backed-up library, will consider playing again on heroic difficulty.
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33 of 54 people (61%) found this review helpful
3 people found this review funny
43.4 hrs on record
Posted: November 6, 2014
This is the best game I've played in years. I had often thought that perhaps my love of the "old school" RPG games was due to nostalgia more than the quality of the game and the brilliant game mechanics; however, playing this game proved to me that this was not the case.

I truly wish the makers of this game would release the engine so that users could create additional content and new games using this engine. I'd LOVE to play more campaigns using the same mechanics.
Was this review helpful? Yes No Funny
15 of 22 people (68%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: November 29, 2014
Good game BUT compared with another franchise games such as Might and Magic VI: The Mandate of Heaven and might & magic vii for blood and honor, this game is very linear, have few stats customization and the magic is nothing compared with older games. No fly, no invisibility, very linear questline and a lot of stupids puzzles. In another words, the game is a good game, but still inferior compared with older games.
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20 of 34 people (59%) found this review helpful
1 person found this review funny
38.0 hrs on record
Posted: November 12, 2014
The game is not without flaws and bugs. However, despite all the problems, the game is a lot of good fun. It has no problem squashing you like a bug with difficulty and it still manages to capture that Might and Magic feel despite the low budget.

I get the feeling that if the same development studio was given more money to produce another game, it'd be quite good once they ironed out the kinks. Sadly, that likely won't happen.

Don't expect much with the story/dialogue though. Only get it for the gameplay.
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13 of 22 people (59%) found this review helpful
1 person found this review funny
42.0 hrs on record
Posted: January 21
While not a GoTY, it is a solid cRPG that does alot of things right, while leaving you scratching your head at other design decisions.
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8 of 13 people (62%) found this review helpful
48.6 hrs on record
Posted: March 14
Not as good as World of Xeen but a damn fine blobber. The world also isn't as open as I'd like but it's interconnected which makes it more tolerable. Really hope Limbic gets to make another M&M RPG in this style.

Protip for planning out your party, build around skills you can grandmaster, and give everyone a single point in a ranged weapon. Grandmastered skills become pretty important later on, and everyone having a point in a ranged weapon lets you take potshots at enemies at range.
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9 of 15 people (60%) found this review helpful
1 person found this review funny
7.5 hrs on record
Posted: December 25, 2014
Dang, this game has some problems! ONE action bar for spells? Like, World of Warcraft figured out how to put little arrows providing access to multiple bars back in 2004! How do you forget to do this? And having trainers be spread far and wide across various cities is tedious. I don't see the point of that! The writing is lifeless, but at least it isn't overly wordy.

However, tile-based movement through dangerous dungeons featuring turn based combat. THAT is what I want from a game like this, and that's what I got, so I'm happy. I also like that there are frequent level ups with various stat points to allocate. That's fun too.
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6 of 10 people (60%) found this review helpful
1.8 hrs on record
Posted: March 19
I was looking forward to this. I have warm, fuzzy memories of Might and Magic VI, it was the first game that introduced me to generic fantasy and sword and sorcery. I was thrilled to see a non-heroes M&M title.
This game is a complete disappointment for me. I came expecting to enjoy more of the bliss that VI-III and left sad and with less money.

The game does not have paper doll inventories, does not have free movement, and didn't let me push a snake dude off a cliff with a wind spell.

It is not worth my time, and if you wanted to experience what were objectively the best titles in the classic M&M series this game is not worth yours either.

Probably pretty ok if you like the REALLY old ones, though.
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8 of 14 people (57%) found this review helpful
1 person found this review funny
59.7 hrs on record
Posted: December 21, 2014
Recommended for fans of Might & Magic and classic first-person style party turn-based RPGs!

+Classic gameplay combines with enhanced graphics
+Grid-based movement is still fairly fluid and combines well with the map and secret systems
+Customizable party/characters and skills
+Voiced intro, character banter, and some voiced dialogue in game
+Good variety of side quests, settings, enemies, secrets, lore, spells/skills

-3rd party DRM: Uplay (requires separate account)
-Ranged combat heavily penalized, making some classes much less useful:
--Most combat is/quickly becomes melee, ranged damage halved, no way to run/break from melee
-Limitations in customization:
--Only 4 portrait choices per race, 9 letter max on character names
--Some skill descriptions very vague in terms of effect at character creation
--Unnecessary class/race restrictions (human melee MUST have sword spec, elves can't wear heavy armor, etc.)
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8 of 14 people (57%) found this review helpful
1 person found this review funny
36.7 hrs on record
Posted: December 30, 2014
I'm about 18 hours in atm, but loving this one. It's one of my favorite games of all time. I'm going to have to buy more of the M&M series ones. I see a ton of them on as well, but not sure which I'll pick up yet. I love the turn based combat, the somewhat open world, the quests, battles, the challenge, spells, leveling up, etc. This is a definite buy if you don't have it yet. As far as the uplay stuff, I haven't had any issues; I've also played other games via Uplay such as Driver San Francisco and never had an issue. I believe you only need to be connected to the internet when you first enter your cd code into uplay, but I'm not postive on that.
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: April 27
Might & Magic X - Legacy, is a undeniable example of how a company can get a franchise wrong when rebooting it. MMX is a first person grid turn based dungeon crawler, unlike the free roaming open ended gameplay of the previous 4 entries (that where created about a decade ago). As the 10th entry into the series, you will find the developer, and publisher Ubisoft, has decided to ignore why the games series previous and fantastic improvements (9 is the exception) by making this a turn based mess. Essentially, the game series went from what I considered the best of the FPS/RPGs (if love casting and shooting while keeping distance and strafing) to a slow paced stratedy game that is relitivly unplayable. I will state this, I can beat MM 6, 7, & 8 by using ANY team that was pre-built for me. If someone wanted to make me a team with 4 clerics, I will figure it out. The previous games where not only slightly forgiving, but the level of satisfaction when you take down massively powerful enemies with fast thinking, running and gunning, and guiding monsters made the previous games some of the greatest power trips a game has ever made me feel. Turning God mode on and cheating is boring, becoming godlike and DECIMATING MASSES OF THOSE WHO HAVE WRONGED YOU EARLIER ON IS FANTASTIC! I loved mowing down fields of enemies in the previous games while keeping a steady radius of death just steps away from me. There is nothing even close to that level of enjoyment with Might and Magic X - Legacy. Its just a slow grid grind of posturing.
To put it blunt, with MMX, if you do not build a "perfect team" you won't get past the first dungeon. There feels like no character growth, because the game postures you to always be the weakling, until you hit the threshold of level/area and then it becomes stupid easy, and ultimately boring. I am fine with grid based games... for smaller devolpers. Legend of Grimrock is a great game that is cheap, about 1 gig of space, and is fast paced for a grid dungeon game. MMX is a slow paced, combat heavy, character dependent mess. With the team that Ubisoft has, I would hope for better; and rather than deliver what fans of the game series want ( I am sorry, but citing the people that only like the enteries from 1995 and back is just BS, as GOG clearly pushes 6-8 on their website because IT SELLS MORE AND HAS A BIGGER FANBASE) they just flippantly push out this game and tell us that it is how the series will be going. Someone should be fired for the decision. It takes what could have been the next entry into a fantastic series, spaghetti codes it, and makes it a boring, buggy, unplayble mess.
I want to like this game, and I have tried to like this game. With the previous ones, as I said before, you do not really need a guide to do anything, you kinda just figure it out. With this entry to the series, it breaks gameplay to have to look up optimal character builds so you can beat a spider. It kills gameplay when the game is so combat driven that any choices for character creation that are whimsicle are rebuked with a re-roll. It breaks gameplay when you have to look up strategies to beat normal characters, or optimize for each dungeon. I like strategy, to a point; but there is a point where dying without learning how to overcome a scenario, unless I consult other material, takes me out of the game outright. And thats what this game feels like, is something that was overburdened with a developer who kept saying "make it more old school" well I am sorry but when they did that in the 90's we had to either figure it out or buy a guide, since then the internet has made it so that making games like this is not fun when you know that the solution is a search away. It lacks gameplay, it exhausts my graphics card for some reason (and graphically, this shouldn't be that intense of a game) and overall it just makes me want to play the previous and far supirior games. Even if you like this style of gameplay, there are better and much more satisfying games like this (Legend of Grimrock is a perfect example) that won't hurt your budget, and won't give money to a developer that obviously disregards its fanbase.
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2 of 3 people (67%) found this review helpful
2 people found this review funny
20.2 hrs on record
Posted: February 25
Screw this game. I was excited to play a new might and magic title but this is nothing but frustrating and poorly put together. Game has a throwback feel and is certainly fun at times, but quickly turns to an overwhelming amount of trial and error in the face of constant death. I enjoy open world games with exploration and a variety of monsters. This game tries to appear open but is really extremely linear as any time you go the wrong way at all you die. I am sick of looking at that loading screen.

Other problems include: U play account needed, extremely sub par graphics, low and inconsistant framerates, long load times, repetitve obnoxious sounds, Journal doesnt include trainer locations, default party is garbage, lack of any fast travel, no retreat from combat, poor map system

These are all things that could be forgiven if the gameplay was great, but its not. Even if you are a fan of previous M&M titles, AVOID.
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2 of 3 people (67%) found this review helpful
20.1 hrs on record
Posted: April 11
Good graphics, game kept in the aura of M&M worth adding to my collection.
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3 of 5 people (60%) found this review helpful
1 person found this review funny
22.7 hrs on record
Posted: February 16
Pains me to do so but Steam's inadequate yes/no recommendation system strikes again. I'm not entirely sure of the development of this game but I suspect Ubisoft just threw these guys permission to use the license and very little in the way of funding. The game feels extremely low budget. Worse than some indie games. Even looking past superficials like the unpolished graphics and lack of voice acting (things one would assume to be better with a AAA publisher) the mechanics are overly shallow such that most people will probably burn out on the excessive content due to tedium.

Melee is very basic with only one talent tree and limited attacks. Range is pointless given the number of ambushes you face (and there's a penalty for shooting things at point blank/melee range). The magic schools don't feel sufficiently different and mostly consist of nukes plus a couple of superfluous buff spells. Yes, there are towns and quests and merchants and the occassional puzzle but all of it is very rudimentary. Itemization is terrible consisting of a few hand placed relics with the rest being randomized Diablo-style crap.

MMX Legacy should be more polished and deeper than Grimrock (and not merely a turn-based alternative). It isn't. Moreoever it is arguably worse in some aspects like level design, character progression, itemization, etc. You're better off playing the old Bard's Tale series as the graphics are only slightly worse but the gameplay is much deeper. But that was funded by Interplay, right? Well... this was ostensibly funded by Ubisoft. Apparently not. A shame. Had they given this the funding they put in other iteration of the M&M series this would have been a fantastic game. In its current condition it is mediocre at best.
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3 of 5 people (60%) found this review helpful
1 person found this review funny
133.4 hrs on record
Posted: February 25
Addendum to the Might & Magic (World of )X(een) Legacy.

It's not a bad game, but it's pretty average and a bit too much on the clunky side with a lot less freedom than previous games.

This game is somehow like a watered down spin-off from the Might & Magic 3-5 World of Xeen. It uses the same base mechanics for Map layout, Movement and Combat, which was fine twenty years ago, but feels pretty clunky today. There is also a few inclusions from Might & Magic 6 like the use of Hirelings and a few categories for Spells and Skills and the use of a Skill and Promotion system.

Character creation is more streamlined, but also more boxed in, because everything each Class can learn and to what extent is laid out bare and square with progress bars and totally locked in. You can't add more Points to a Spell or Skill than the Limit of your Rank. There are four Races, each with three distinct Classes that each represents the Might, Hybrid and Magic Class of that Race. There are no limits in regards to which Race and Class you make for your Party, but since the game has no alternative Light Source other than what Magic provides you are going to have a really hard time dealing with Dungeons and underground Areas without a Dwarf (with Fire Magic) or a Class with Light or Dark Magic. If you decide to take a Shot at the Might Achievement you would be really darksided without a Dwarf in the Party, just saying. There are also no requirements for Grandmastery of Light and Dark Magic as there is no kind of Alignment or Reputation system at all.

Combat is quite clunky. You can only attack Enemies that are on the same Line as the one you are standing on and only within a limited Range, which makes Enemy movements look really silly as they slide sideways into Combat and the only Tactic that you can really apply to Combat is to make sure to stand in a Corner, Tunnel or Doorway where the Enemies can't attack you from more than one Side and there is also a limit to how many Enemies can stand on the same Square, which means they will just wait and queue up for the Slaughter. You can only Escape as long as you don't have direct Enemy Contact, but once an Enemy stands next to you you can't move at all.

I can understand why there is no water-walking (no flight, swimming and climbing neither), because that part have been tied into the Story and added as a Roadblock, but I don't understand why there are no Town Portals or Loyds Beacons. Alternatively, you can move around from Obelisk to Obelisk once you have unlocked them and you can add Markers to the Map to remember where they are and what they are called which is visible on the World Map, but they are all quite remote. There is a Spirit Beacon referred to in the description of Primordial Magic as a Spirit Gate, but you can only have ONE one-way ticket for the whole Party despite having several Characters with the same Spell. I really hate all this pointless walking, which it becomes once you have explored it all, because there are never any interruptions or encounters on the Path. The Area Map which is the only Map that shows all the paths can't be zoomed in or out and since there are a lot of Deadends you'll be wasting a lot of time moving from Place to Place, especially when you need to buy a Rank or Spells. There is no free movement at all, but a lot of Maze like Tunnels across the Landscape, through Forests and rocky Terrain. Once you acquire the ability to walk on water you realize that there is remarkably little water that you can actually walk on.

The only really nice thing the Game offers is that you can add your own Markers to the Map, which is visible on the World Map and Area Map and helps a lot to find Trainers again and to keep track of Obelisk and remember where you've been and so on, but unfortunately the Markers you add to a disconnected Area or City is only visible within that Place.

There is also no kind of permanent Item Enchantment in the game. You can't make your own Items or Enchant them with Magical Properties. No point in lugging around anything else than Magic Items, that you intend to use.

Each character has an action bar with ten Slots, but only one. There is no switching between them or making more, which is really too limited.

There is quite a lot of Puzzles and Riddles in the game, which is a bit of a testamony to the old games, but the ones that require you to move around a lot and step on plates in different order or keep track of teleportation Paths are really quite boring and tedious and the clunky Interface is not helpful at all in this regard.

There are a few funny references to Army of Darkness and other Race specific comments to nature and actions, but unfortunately they are just barely chuckleworthy. Your Characters really bark a lot in Combat.

The Story, Sound and Dialogue is pretty decent, but the Graphics are really low-res and it doesn't really support any Resolution at all. The game looks exactly the same in 1280x800 as it does in 1920x1200. It really looks at least ten years older than it is, but due to a tremendous lacks of optimization in the Unity Engine, which is powering the Game, it's actually pretty taxing on your GPU for no reason at all. The game looks nice from a Distance with Shadows and different Light Effects, but it's really blurry up close.

I bought the game on Steam, but I also needed to install Ubisofts UPlay and create an Account in order to play the Game, but UPlay is really half-baked. It tracks my Achievements and seriously slow down loading on Area transistions, but it neither record nor unlock Actions and Rewards and thus I can't unlock any new 'free' Areas. I can't unlock any of the Game Content with Upoints.

The DLC The Falcon & The Unicorn is really short. It's like an End Chapter, which isn't available until you've finished the main Game, and it's actually quite hard. It begins with a Blast of the most cumbersome tediousness of Puzzle solving as the worst parts of the game with a massive moving around. Once you get the hang of it it's quite simple, but incredible boring, because there is really no challenge at all. Until you get it right, until you understand the mechanics it's a massive waste of time.
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