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After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class! In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in...
Release Date: Jan 23, 2014
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Buy Might and Magic Franchise Pack

Includes 10 items: Dark Messiah of Might & Magic, Heroes of Might & Magic V, Heroes of Might & Magic V: Hammers of Fate, Heroes of Might & Magic V: Tribes of the East, Might & Magic: Heroes VI, Might & Magic: Clash of Heroes, Might & Magic: Clash of Heroes - I Am the Boss DLC, Might & Magic: Heroes VI - Pirates of the Savage Sea Adventure Pack, Might & Magic: Heroes VI - Danse Macabre Adventure Pack, Might & Magic X - Legacy

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Steam Mac version now available!

April 16th, 2014

Hello adventurers!

Today we are pleased to announce you the official release of Might & Magic X – Legacy on Steam for Mac!
Since one piece of good news deserves another, the DLC “The Falcon & The Unicorn” will be automatically unlocked for all mac players!

We would like to apologize for the delay of this version and thank you for your amazing support on this title!

Enjoy your time in the Agyn Peninsula,
Your MMX Team.

0 comments Read more

Might & Magic X - Legacy: The Falcon & The Unicorn, Now available!

March 27th, 2014

The time has come Adventurers!

Discover right now a whole new chapter of your quest in the Agyn Peninsula with Might & Magic X - Legacy : The Falcon & The Unicorn!

Face new enemies and explore new dungeons to solve the dark mystery that could change the fate of Ashan forever…

Available today on {LINK REMOVED - Please don't spam, and be wary of scams.}http://bit.ly/1dHdlli and automatically unlocked for all Deluxe Edition owners!

Concerning the Might & Magic X – Legacy Mac version, we are sorry to announce that we had to extend the testing period to secure & improve game compatibility with this platform.
We will keep you updated about this topic in the following days.

Your M&M Team.


Patch note:

4.7. 1.5 version release note.

o New Content:
• The Falcon and the Unicorn DLC content:
• 7 new quests
• New exclusive dungeons:
• Fort Laegaire
• Summer Palace
• New enemies from the Haven faction
• New monster spells/abilities:
• Sun Ray - Deals Light Magic damages to all party members.
• Martyr - Passive Ability. When this monster dies, all other monsters on the same tile get the "Hour of Justice" buff.
• Celestial Armor - Adds the "Celestial Armor" buff to a single monster on the same tile. Prevents damages that would be dealt to the monster.
• Hour of Justice - Adds the "Hour of Justice" buff to a single monster on the same tile. Increases target monster's Melee and Ranged Damage Values, Magic Power and Attack Values.
• Mass Heal - Heals all monsters on the same tile.
• Pacification - Apply “Sleeping” condition to the targeted character.
• Piercing Strike - Every successful strike has a chance to ignore a part of the targeted character’s armor value. Always applied with a critical strike.
• Unstoppable Strike - Melee block attempts will always fail and the block chance value is reduced.

• New features and improvements:
• “Fast travel” system with the Obelisks. Once activated, you can enter the name of another activated Obelisk, and the party will be teleported to that corresponding Obelisk.
• Map notes are now also visible on the World map
• Spirit Beacon spell can now be used only on the Outdoor areas and in the Cities. It can’t be casted during a combat or in dungeons anymore.
• New Visual and Sound FX for Spirit Beacon spell.
• Faceless creature can now cast “Dark Nova” spell.
• Repair/Identify screen and process optimizations.
• Name of the current level/region on the top of the Area Map.
• New Two-handed weapons variations
• New Warfare Ability: Furious Blow – You perform a melee attack with a percentage of additional damages per mana point consumed.
• Save system – close the save window after successfully saving a game and print game message “Game Saved”

o Bug fixes:
• The UI of the tooltip of Spirit Beacon spell is improper.
• Monster (Elite) Faceless is invisible and the combat turn gets freeze when it spawns in Ker Thal.
• Get guidance service from Madame Cassandra won't consume any gold.
• The two NPCs in Tomb of Thousand Terror (level 5) are not available when the party first gets into the house.
• Party can exit Tomb of Thousand Terrors without triggering the dialog with Eruina.
• In the Limbo Dungeon, the token "The Other Eye of Goros" won't be removed after using it.
• Monsters which can apply the condition - Sleep is not available.
• Nothing happens when interacting with Fountains and Statues the next daytime if the daytime comes in another map.
• Certain quest tokens which can be purchased for the second time shouldn't reappear.
• Party cannot get the quest reward when the inventory is full.
• The NPCs using the models Black Guard and Black Guard Captain are invisible in Karthal.
• The required cost for travel and coach shown in NPCs' dialog is improper.
• "Identify All Items" doesn't work if the number of the items is less than the number which identified for the first time.
• The tooltip of the slot to equip main hand weapon is improper.
• The window for purchase spells is disordered after reordering the characters' portrait.
• The spell “Spirit Beacon” can be cast in Karthal under Siege and cause blocker.
• The quest "The Secret of the Obelisks" cannot be completed, for the quest cannot be updated when visiting the 2nd obelisk.
• The special effect of equipment named "Provocation" is not functional.
• The options in NPC's dialog are still clickable, after the Repair / Identify Items interface is opened.
• The symbol of Spirit Beacon on mini map will vanish after changing maps, or performing save & load.
• The NPC Yeshtar in the Tomb of Thousand Terrors (level 5) (9,11) cannot give the quest Memory Lane to the party.
• The Expert & Master Tier bonus effect of the skill "Arcane Discipline" is improper.
• The game freezes after entering certain dungeons which have a conversation at the entrance.
• The cutscene won't play after killing Markus Wolf in Vigil 1.
• The ongoing quest "Peninsula Incognita" cannot be completed.
• Game freezes when characters cast the Warfare abilities without equipping melee weapons.
• The bark to remind the nearby secret shouldn't trigger again if the secret was already opened.
• The SFX of identifying will be out of frame, when the party has more than 1 page unidentified items.
• The last day(Ylda) of every month in Calendar is debug info.
• The outline of secret of Perception still remains after solving the secret.
• The HUD is improper under 1920*1080 resolutions.
• The tooltip of spell: Liquid Membrane cannot match its actual effect.
• Windsword's promotion ability "Perfect Strike" is not functional.
• The hireling Zhin won't increase the amount of Gold the party found and inconsistent with the description in the tooltip.

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About the Game

After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class!

In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in and around Karthal. The city, on the verge of secession, is prey to competing factions vying for its control. Your actions will determine the fate of the city.

Might & Magic® X Legacy is an authentic solo experience in the classic first-person RPG genre. Create and lead your group into an exciting open world and battle mythical powerful creatures while collecting ancient magical treasures!


"Might & Magic X – Legacy has everything it needs to be the next great title in the series"

RPG Codex

“Schedule some vacation for early 2014”
RPG Watch

“A high-pressure blast of nostalgia”
82.5% - Game Informer

Deluxe Digital Edition

The Deluxe Edition includes a free copy of Might & Magic VI, one of the most praised episodes in the Might & Magic franchise.

Explore the Dream Shard dungeon and pursue your quests in the Agyn Peninsula!

Deluxe Edition owners will get to enjoy the game’s very first DLC called the Falcon and the Unicorn for free when it releases.

Get the Might & Magic X – Legacy official soundtrack on audio CD and listen to thirteen unique compositions from the acclaimed duo of composers, Roc Chen and Jason Graves.

Standard Digital Edition

Rediscover the mythic Might & Magic role-playing series, updated for a new generation in Might & Magic X - Legacy. Experience a gripping four-act story that will test your tactics and judgement.
  • 12 playable classes
    Customise your team of adventurers with choices from 12 different classes, 4 races, and over 20 skills. Evolve your party members and develop unique strategies using freshly acquired spells.
  • 3 towns and 1 city
    Begin your great journey at Sorpigal-by-the-Sea, travel to the other settlements, visit monuments, recruit hirelings, and trade with shopkeepers.
  • Open world
    Travel through stunning environments, choose which region you want to explore first but be careful, danger is never far off.
  • Various quests
    Discover the sinister plot happening in the Agyn Peninsula, shape its inhabitants' stories, and evolve your party thanks to fun and original quests full of Easter Eggs!
  • 20+ dungeons
    Experience fear and claustrophobia in the dark heart of classic dungeons, and feel vulnerable to attack from all sides while crossing open landscapes.
  • More than 60 creatures and 6 unique bosses
    Face cunning foes in turn-based combat and adapt your fighting skills to the mightiest creatures.

Create your own map and mods to express yourself, design the game you want to play and share your creative vision with the Might & Magic X – Legacy community!

Caractéristiques Principales

  • Dive into vintage Might & Magic®
    Discover an authentic franchise that defined early PC RPG gaming in the 80s! This classic and timeless RPG has returned after eleven years of waiting and has been adapted to today’s standards while respecting yesterday’s expectations. Old school, new rules!
  • Create your party
    Take control of a team of four adventurers chosen among four different races. Twelve classes are available, each one having their own skill system. Thousands of combinations are possible!
  • Forge your own tactics
    Through a turn-based gameplay system, defeat creatures and unique bosses and accomplish unique quests, level up your group and gain new powerful artifacts.
  • Discover a new part of Ashan
    Explore the Agyn Peninsula – a totally new, unexplored environment in the Might & Magic universe. Get familiar with its epic wilderness and meet the locals who pack quite a few surprises…
  • Explore twisted dungeons
    Make your way through dangerous dungeons, cities, and labyrinths full of traps, and solve puzzles and riddles to rack your brain! Beware: You never know what’s hiding around the corner!
  • Explore twisted dungeons
    Build your own adventure and quests and share them with the community. The legacy is yours!

PC System Requirements

    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (all 32/64 bit versions)
    • Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low framerate.
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (64 bit versions)
    • Processor: Intel Core 2 Quad @ 2.4 GHz or AMD Phenom x4 @ 2.3 GHz
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX470 or AMD Radeon HD6870 (1024MB VRAM with Shader Model 5.0)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers

Mac System Requirements

    • OS: MAC OS X Lion 10.7.3
    • Processor: Intel Core i3 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD5670
    • Hard Drive: 11 GB available space
    • OS: MAC OS X Lion 10.8.2
    • Processor: Intel Core i5 @ 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 675MX GTX
    • Hard Drive: 11 GB available space
Helpful customer reviews
546 of 626 people (87%) found this review helpful
571 products in account
1 review
22.9 hrs on record
You'll like it if you like ...
- Might and Magic 3 ~ 5
- Wizardry series
- Legend of Grimrock

You'll be disappointed if you think this game is ...
- a successor of Might and Magic 6
- a successor of Heroes of Might and Magic (can be confusing)

You'll be angry about ...
- Additional DRM: U Play

* I played it an early access version. Not played the full release yet.
Posted: January 23rd, 2014
Was this review helpful? Yes No
953 of 1,317 people (72%) found this review helpful
11 products in account
1 review
97.1 hrs on record
To anyone who have doubts about purchasing or not Early Access version at this point, i would strongly recommend to wait until final release, and getting some reviews by approved and trusted sources.

At this point of Early Access devs are not going to implement any serious changes in the gameplay process, basically limiting your feedback to bug reporting, not to mention that Ubisoft has its own team of testers assigned to this task.

The game is controversial at best, so for many RPG fans it can become a serious dissapointment and a crash of expectations. My advice is: be patient and wait until it is released and reviewed by RPG gaming community.

For some reason, many have been misguided, considering the game is still at alpha stage, and yet to pass through long development process. While LE studio considers otherwise, and here i will quote Thomas, LE technical lead:

<LE-Thomas> Question: will we get christmas update with more content? xD like lets say, new areas and quests?
<LE-Thomas> Answer: Sorry, the team is currently working on finalizing the game. There will be no more content updates to the game until the release. Until early 2014 is not a long time left anymore. ;)

This was stated during the third developers chat session. Obviously they will release the game in its current state. This simply adds more reason not to purchase Early Access version.



This adressed to all M&M VI, VII and VIII fans. In case you're one of them, check all the information about the game twice or even thrice as meticulosly, before making a decision. This game is based on M&M IV: Clouds of Xeen & M&M V: Darkside of Xeen. It has very illusive resemblance, if any at all, with M&M games staring from Mandate of Heaven.

This been added at the 29th of november:

Ok, now i will give some general info to familiarize you with some aspects of this project, i find rather questionable and controversial. Starting with:

1) Size of the game world.

M&MX is told to be consisted of 4 Acts, with Act 1 available during the Early Access. Act 1 location (including both Sorpigal by the sea and Peninsula maps) feels to be half the size of, for ex., Castle Ironfist location (from M&MVI). Act 1 offers us five dungeons, those being: Spider cave in Sorpigal; Lighthouse, Bandit Hideout, Catle Portmeyor and Cursed Ruins (which is not available in the Early Access phase) scattered all over peninsula map. Also we have two caves, each holding a single Cyclop monster inside and an empty puzzle cave. The size of these dungeons are medium, and it won't be much of an exaggeration to say that Castle Darkmoor (MMVI) would be able to contain all of them within itself.
Now, to make an approximate estimation of the overall world size, you can take a look at the "World Map" picture, where i marked the borders of the area Act 1 occupies.


2) Character creation and development

2.1 Races.
M&MX creators offer us 4 races to depict our party members from. Those being: human, elf, dwarf and orc. The difference between them lies in starting stats, certain level of mastery they can advance to in different skills, names of the classes for each race to choose from, appearences, and minor starting race-dependant bonus, like elf having +5 evade, +10 earth resistance from the beggining.


2.2 Classes.
Only three classes are at our disposal to choose from for each race. Basically we are given three same classes for each race, being: warrior, archer, mage (so it goes like: Human Warrior, Human Mage, Human Archer/Elf Warrior, Elf Mage, Elf Archer, etc.). The difference between them is: how they are named, ex: Mercenary (HW) against Barbarian (OW); their promotions; level of mastery they can achieve in a certain skill and appearences.


2.3 Class promotions.
Each class has a promotion to be achieved through the game. There will be only one, against two in the later M&M games. It will give one additional ability to the character, no other bonuses are know about at the current moment.


2.4 Character customization.
After choosing a race and class it is time to customize character appearences. You have a wide variety of two drawn pictures for each gender (one male body/one female body), each in turn having two faces you can switch between (giving us four different portraits to sum it up).


2.5 Skills.
Developers have cropped all non-combat related skills like: trap find/disarm, repair, trade, identify (there will be a spell), diplomacy, perception...any other player-world interraction skill you can think of. Leaving three groups: weapon mastery skills, magic mastery skills and misc combat related skills like dual-wielding, dodge, evade, skill adding crit chance to a spell based attack, etc.


2.6 Magic.
Developers decided not to implement magic system from the later M&M games, where you were able to learn every spell at basic level, and advancing in magic mastery upgraded effects of each spell differently, based on the spell itself. Now it is more standard "magic mastery of certain level requirement for each spell". You can learn certain spells at basic level, certain at expert and so on. Spell effect doesn't change while you advance in magic mastery.

The following picture will show you all Air magic school spells (basic to GM), that will be available in the game.


Spell description:


There will be no Item Enchant spell, in case anybody is wondering.

2.7 Inventory.
We will have combined inventory now, each item occupying one slot. Also no paper-dolls (items won't be shown on player's picture being dressed) Equiping this or that item won't alter character picture in any way.


3) Character/world interaction.
Due to absence of non-combat related skills, player gaming experience is limited mostly to combat, opening objects (chests, barrels), getting buffs (one buff statue in Sorpigal, one in Peninsula). There is one quest in the first act, which implies on giving the freedom of choice to a player (you can kill or let go bandit leader), other than this, there are no player-choise driven situations.

4) Combat.
This is what it is all about. Judging from absence of non-combat related skills, lack of player-world interaction besides engaging your enemies, and answers from developers themselves, LE are trying to create combat oriented game (tile- and turnbased gameplay fits this concept idealy). Unfortunately they are not succeeding here either. Combat is rather standard and despite the looks of it, doesn't provide you with enough tactical depth you would anticipate. Poor variety of character classes, lack of significant race dependant perks/abilities, standard skill set, absence of really valuable effects of tactical (not damage dealing) spells, ect. make the game unable to offer reach and thrilling combat experience. Not to go deep: you cann't aim anything in case it is not standing in the adjacent tile.
This meaning: if you have two or more opponents approaching you, apart in two or three tiles, you won't be able to target specific one to use a spell on or attack from distance (with an arrow, for ex.). Those attacks will be delivered randomly (or you may use area damage spell) to any enemy standing in the same tile. This was mentioned a hundred times to de
Posted: November 26th, 2013
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289 of 434 people (67%) found this review helpful
51 products in account
6 reviews
486.2 hrs on record

LOVED IT, even better than I thought it would be. I never meant to compare this title to the old series coz I didnt care to do so to begin with!

For me it's old school rpg coz its a 4 party, turn-based, 1st-person game.

Totally different from what EA gave us and REALLY fun to play...for me its the opposite of Skyrim and I think the devs did excellent job to bring something that goes the opposite direction from today's mainstream rpgs.

In my opinion: Well-balanced, tough fights on warrior-mode, open world-meaning that there are some enemies that you have to comeback even in Act 1 in order to fight 'em after you beefed up in levels, better AI and monster behavior, better skill/magic/buff system, smooth heroes/enemy movement and so on.

Yes, they could have added some extras to make it really great game, but I think it's an awesome start. I understand that there are ppl who are disappointed coz they expected something else along the lines of an exact copy of an older MM game with modern engine/graphics...BUT I'M EXTREMELLY HAPPY the way this game is AS IT IS!!!

Hope next one in line is a monster...good battles to all the brothers who are enjoying MMX.

OLD REVIEW: Loved it even with its early access faults...when they balance enough aspects of the game, it will be really great fun to play.

Not for people who expect a game like Skyrim, its for old school rpg fans with the benefit of auto-mapping...just wish they'd put more riddles along the way and maybe more quests affecting the outcome of the main story or the characters.

Sure the devs wont follow on all the great suggestions from the community but still it will be worth playing and enjoy yourself if the content of the final release is big enough.

To expect the perfect game on all aspects/parts of a game and on top of that to have the devs please all different kind of rpg fans is useless...READ the reviews and then DECIDE if that's the game you want to play or not...the game is a tile-based/turn-based and they should improve the parts of the game based on that idea...dont mind if they had the option for free movement but it shouldnt be a pre-requirement to play an rpg-game like this...there are tons of other rpg games for that.
Posted: December 13th, 2013
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518 of 802 people (65%) found this review helpful
36 products in account
3 reviews
9.0 hrs on record
To owners of NVIDIA GTX 6** series graphics cards.
Please be aware that the forums had complaints that on systems with GTX 6** cards the framerate may be very low even on high-end computers. There was a bug in the 3D engine reported that may be related and is not yet fixed. If you are unsure which graphics card you have, you may want to check this before making a purchase.

If you loved the M&M 1-5 games (and have a graphic card that can handle it), you may actually enjoy the game just for the fan-factor. It may not be the expected "big sequel" but it is solid and entertaining.
If you are new to M&M however, or you have just played "Heroes of Might and Magic" so far, this game may disappoint you.
Also if you are looking for a "Legend of Grimrock"-like RPG, be warned that this game has a very different feel to it. While the game-mechanics are similar, the gameplay actually feels a lot more static and not as action-oriented.

1. The game itself

M&M 10 is playing after the story of Heroes of Might and Magic 6. The gameplay and "feel" of the game however is mostly based on Might and Magic 3-5.

The game is a "stepper" with turn-based combat. This means you move through the world 1 step at a time and there is no free movement. If you encounter an opponent the game stops and switches to a turn-based combat mode. You then give your party members commands to attack, defend or use magical powers. Once you have done that the round switches to your enemies who will do the same until either you or your opponent drops dead, whatever comes first.

Since the gameplay is based on M&M 3-5 fans of the series will find some nostalgic elements, like barrels containing liquid that buffs your attributes, riddle chests and the like.

The story is solid but unfortunately also pretty generic. (I won't spoil it here though, so that you can still experience the fun yourself)

The map is unfortunately -again- rather generic. Where M&M 1-5 featured treetop houses, cities in the sky and even space-ships, all you got in M&M10 is pretty standard villages. Not even your run-off-the-mill castle. A little more fantasy wouldn't have hurt the game here.

The size of the map is not large but "medium". So where the description says "3 towns, 1 city, 20 dungeons" it literally means just that. Except that they don't mention that some of the "dungeons" literally have just 1 room.

Graphics quality is ... not good. The game looks like it was more or less pieced together by using whatever texture or model was laying around at that time. Thus some objects are very nice and detailed, but the majority unfortunately looks blurry and washed out even on "ultra" settings.

The sound quality is acceptable. However the soundtrack is quite generic and not very memorable.

In total the game is fun with enough solid gameplay to keep you occupied for like a week.

2. The downsides

The game was produced on a tight budget by Limbic Entertainment. A small German company that has never before produced RPGs or any AAA-class games at all. In fact: they stated that they usually do "social and flash games" and their greatest success so far was "Mein Ponyhof 2", a horse-barn simulation for girls.
They also stated in the comments on their blog that M&M10 was a "test" for Ubisoft to see wether or not people would still spend money on the series and that a "real M&M sequel" would only be considered if the "test" was a big enough economic success.
They chose the only 3D engine they knew, which happened to be Unity3D. (If you ever played "Temple Run 2" on Android - it's the same engine.)
People have reported performance issues with the game graphics - some of which may be due to the engine and others due to poor programming.

I'm actually very sorry to say that but all of the above and especially the tight budget actually shines through. And unfortunately not just in the fact that all horses in the game have beautiful textures.

Also there is the issue of the mandatory UPlay client, which requires that on top of Steam you have to create an UPlay account.
This pain has been eased a bit recently as the UPlay client can be started in offline mode and the game does no longer require you to click "play" in UPlay again once you clicked "play" in Steam, but UPlay is still a show-stopper for many people. Thus you might want to think about whether or not you are okay with having to register with UPlay to run this game.

There are some bugs. It was MUCH worse during the Early Access, but some issues are still there - unfortunately. (As an advice: if your game freezes mid-combat, pressing [CTRL]+[ALT]+R will "resume" the battle. Trust me, sooner or later you may need that key-combo.)

I do hope however that most of that will be fixed in a future patch - I guess, so hope we all!

3. Not included in the game:

Despite what the store page tells you this game does NOT include a free modding editor. The "modding kit" is actually just a resource pack for Unity Pro, that requires you to purchase the Unity Pro editor which is NOT included in this package and costs about 1500 USD.

4. For "digital deluxe" purchase

Please be aware that most of the DLC content that you are buying is not available yet. Also currently there is no release date that I know of.

The "digital soundtrack" is 30 minutes of unmodified in-game music encoded as 128KBit joint-stereo MP3. Despite what the store-page tells you, you are NOT getting the "official soundtrack on audio CD".
The files don't show up in your Steam library. You find them in your installation folder.

Also note that people have reported issues with activating Might & Magic 6 that was supposed to come with the game.

Furthermore note, that I experienced difficulties with the achievements. You need to earn a certain amount of virtual currency by getting achievements to unlock additional content, including an additional dungeon. However, I experienced that the achievements don't unlock properly and thus I have been unable to access any of that.
I don't know if you can actually buy some of this virtual currency via UPlay to "work-around" the issue. Personally I decided not to look for that option.

4. Limitations

- The version for Apple OSes is not yet available. I have heard of no release date just yet.
- The 32-Bit version of the game is limited to medium texture quality and voice-over is deactivated.
- The game has some performance issues. People have reported that the game maxed out their CPU and at least one person claimed the game has literally fried his laptop and damaged his hardware due to the performance problems.
Posted: December 11th, 2013
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184 of 287 people (64%) found this review helpful
298 products in account
7 reviews
244.5 hrs on record
Having alot of fun, only 2 hours in. Its not MM6-8 but its quite decent/good, its like an Open world Legends of Grimrock with turn based and more strategic combat (and less puzzles). Nice exploration and leveling/customization.
Posted: January 23rd, 2014
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