Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
User reviews:
Very Positive (157 reviews) - 92% of the 157 user reviews in the last 30 days are positive.
Overwhelmingly Positive (13,845 reviews) - 95% of the 13,845 user reviews for this game are positive.
Release Date: May 20, 2014

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Includes 4 items: Bastion, Bastion: Original Soundtrack, Transistor, Transistor Soundtrack

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“Transistor is a wildly smart action-RPG that places all of its trust into your intelligence.”
9.0 / 10 – IGN

“The game’s vision is intoxicating, and its execution is inspired.”
8.5 / 10 – Polygon

“Its art style is divine, its soundtrack is remarkable, its combat is intricate, and the story of its odd-couple protagonists is both smartly written and deftly told.”
9 / 10 – Edge

About This Game

From the creators of Bastion, Transistor is a sci-fi themed action RPG that invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. Transistor seamlessly integrates thoughtful strategic planning into a fast-paced action experience, melding responsive gameplay and rich atmospheric storytelling. During the course of the adventure, you will piece together the Transistor's mysteries as you pursue its former owners.

Key Features
  • An all-new world from the team that created Bastion
  • Configure the powerful Transistor with thousands of possible Function combinations
  • Action-packed real-time combat fused with a robust strategic planning mode
  • Vibrant hand-painted artwork in full 1080p resolution
  • Original soundtrack changes dynamically as the action unfolds
  • Hours of reactive voiceover create a deep and atmospheric story
  • 'Recursion' option introduces procedural battles after finishing the story
  • Fully customizable controls custom-tailored for PC

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • Storage: 3 GB available space
    • OS: 10.7.5
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 3 GB available space
    • OS: glibc 2.15+, 32/64-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 3 GB available space
Customer reviews
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Very Positive (157 reviews)
Overwhelmingly Positive (13,845 reviews)
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9,884 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
3 people found this review funny
10.0 hrs on record
Posted: September 25
Entitled ♥♥♥♥♥♥♥s wreck the joint, then stab your fave with a technologically unique sword. You then pick up said unique sword and go on a killing spree. A very very pretty, gorgeous killing spree. There's no downside to this game, it's just wondrous and beautiful and perfection.
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2 of 2 people (100%) found this review helpful
5.5 hrs on record
Posted: September 24
The Transistor is a story about love, melancholy and genuine grief. It's about a man and a woman who are in love, and who readily sacrifice for their feelings. This is immensely appealing. If you are looking for an escape to a dark and gloomy world, which can suprisingly be also dangerously calm and rumanitive, then you might have just found your thing. Highly recommended.
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1 of 1 people (100%) found this review helpful
13.2 hrs on record
Posted: September 23
Beautiful game, amazing storyline, great soundtrack.
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1 of 1 people (100%) found this review helpful
9.3 hrs on record
Posted: October 1
Product received for free
Best game I played so far. The story just captured me in an instant. Damnit, I fell in love with Red.. If you are a programmer you'll understand a little bit more ;) The soundtracks are just amazing.
This game deserves everything! ♥
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1 of 1 people (100%) found this review helpful
8.6 hrs on record
Posted: October 2
+Really good handpainted visuals coupled with bloom effects
+Great soundtrack
+Decent combat with interesting skill trees - you can 'combine' skills to form new ones.
+Impressive voice acting.
+Very good story, though it is a tad short.

In short, you should grab this game and play it when you get the chance.
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1 of 2 people (50%) found this review helpful
15.0 hrs on record
Posted: September 22
It's behind defenitions. Must play, must feel.
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2 of 4 people (50%) found this review helpful
1 of 2 people (50%) found this review helpful
7.2 hrs on record
Posted: September 23
Yes, play it.
No you won't regret it.
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1 of 2 people (50%) found this review helpful
6.6 hrs on record
Posted: September 26
The sequel to Bastion, Transistor was also a very beautiful game to the end. Fun gameplay and amazing music.
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6 of 13 people (46%) found this review helpful
1 person found this review funny
Not Recommended
3.5 hrs on record
Posted: September 29
Sometimes the total is less than the sum of the parts.

When evaluating any given aspect or element of Transistor on its own, I find greatness - but everytime I try to really get into the game... It is, well... Ho hum. The artwork and soundtrack are brilliant. The combat is definately a fresh take on the action RPG genre, and certainly offers a lot of customization and thought. The universe is fairly inspired, albeit lonely.

It is difficult for me to put my finger on exactly what drags this title down. Perhaps it is the pacing? Watching her laboriously drag that sword around is just about how my mind feels after about an hour in-game. The combat is fun for a bit, but then becomes a bit overbearing and repetitive. I don't particularly feel that the story is overly engaging, either. It is a bit too abstract, perhaps.

Once again, I'm not sure what it is - but I don't think I'll be back to finish this title. I really loved Bastion, and I give major respect to the devs for creating Transistor and really thinking outside of the box to make something so beautiful, but I just wish it was more engaging and fun.
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Recently Posted
6.7 hrs
Posted: October 21
Beautiful, stylish. Art.
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6.9 hrs
Posted: October 21
made me fall for a sword 10/10
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Matt Damon's Space Sex Geckos
8.7 hrs
Posted: October 21
Stody-wise this is a powerful experience in a unique world, with lots of possible themes to interpret. It's the narration of Bastion with the exposition of Dark Souls (although fleshed out: using your abilities in different ways unlocks chunks of the backstory attached to each ability) and the general sort of vaugeness that, if you engage with the world, can lead to all sorts of interesting interpretations.

As for the gameplay, they found a way to add interesting gameplay to the usual isometric fighter. While Bastion kinda played itself, this game has more discrete encounters that play as follows: stop time and go on a rampage with abilities, and then run around scared for a couple seconds until the time-stop recharges. Some of the other reviews mention that the mechanics are sorta goofy, and they are, but it's in a way that works consistently. Some enenies will move/blink out of the way in the middle of your combo. Some abilities will break your combos with their secondary effects. If you keep this in mind and take the estimated damage outputs with a grain of salt, the system works fine.

The real gameplay draw for me is the "character building". You're similar to a MOBA character, with innate passives, 4 moves, and possibly passives for the moves. You then get a list of abilities and you can decide which are which, throwing together a cohesive kit from all sorts of options. For example, there might be an AoE skill, which can be used as an ability to deal AoE damage, or an ability's passive to make it deal AoE damage, or a character passive to add some AoE to all abilities. You can throw together pretty crazy kits (and since you need to try all the skills in each role to get their lore, you have incentive to reinvent your kit every couple of minutes). As well, running out of health "overloards" whichever ability you put the most of your power budget into, which means you can't use it for a couple fights, and have to finish the current fight without it. Not only does this mean that you need to build your kits with multiple lines of attack in mind, but unless you're getting through fights relatively unscathed you'll be reworking your character pretty frequently, and I love this.

One last thing to note, the "balance it yourself" mechanic has been brought over from Bastion; you can opt into extra difficulty in exchange for a little extra exp. I'd recommend turning it all on, since the kit building really shines when you're getting knocked around a bit. Except, and this is important, turn it off if you're having trouble with the final boss. The end of the game is really strong narratively, unless you break all immersion by stubbornly throwing yourself against that wall to the point that you're not even paying attention to the narration. The final battle isn't Sans and I'm pretty sure it isn't balanced around the "limiters", blow through it and watch the ending.

tl;dr great game if you liked the narrative style of Bastion or you've ever theorycrafted characters for a MOBA. Learn from my mistakes and do the final boss without the "extra difficulty" mechanics, he's there for the narrative not a Sans type of challenge.

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12.2 hrs
Posted: October 20
I'm not going to give a detailed evaluation of the whole game. The music is fantastic, the story is enchanting (if VERY awkwardly implemented by having to unlock half of it with skill use).

I want to talk about how dull I find combat. Especially progression.

The game's enemy variety is based on incomparables. It's not about high defense and low defense, etc.; it's about strange behaviors. Some enemies teleport after being hit. Some go in and out of stealth. Some make others immune as they live. Some don't allow you to start a turn when you're too close.

You skillset, too, has many strange properties, BUT you still defeat enemies mainly by dealing damage*. There's no longterm resource management** (your health immediately refills after battle). In that sense? There's no reason not to try to deal as much damage as possible as quickly as possible. Charming or stunning enemies has less impact compared to RPGs with longterm resource management (like, the MP cost of blinding an enemy making up for the MP cost of healing yourself after battle when they hit with physical attacks). Getting hit doesn't matter unless that hit kills you.

*Enemies drop cores after they die that turn into small, weak enemies if not immediately collected. But they're small, weak enemies, so...

**... except when your health bar hits zero, when your main attack skills one by one until you have no more and reach game over. Skills recharge after every 2 new save points found. You'll have more skills than you can meaningfully equip. You can restart a battle at any time with no consequence. So, the punishment for failure is very light.

They address this by using "Limiters", which are mods in the game that also give you EXP bonuses.

THE PROBLEM is that the EXP bonuses are so small (2% or 4% each) for drastic effects (like reducing your total equipment cost by a third or doubling damage you recieve). It doesn't pay off for me.

To compare: in a game like TWEWY, the drop rates for pins (attacks) increases DRAMATICALLY as you up the difficulty or manually lower your level. You can sell pins for money, too. So, playing the game in a more difficult way rewards you more frequently with more gameplay options through new attacks/money that you turn into more attacks and equipment. Higher difficulty=more options=more ways to engage with game=more fun.

This game asks you to double the damage against you for a 2-4% EXP bonus with a Limiter. It's still completely managable this way, BUT how is that a proportionate reward for doubling damage? How about 16% percent more EXP for making the game disadvantegeous for me in 5 unique ways? Keep in mind, leveling is the only way you gain skills outside of a few handed to you by the narrative. So, for every 6 levels I'd get without Limiters, I get an extra skill with them on? After all that time? And I'm only level 10 at hour 8? It just FEELS bad.

I'm getting tired of all my old skills BEFORE I get new ones, long after using each recently acquired skill fully to unlock more story. I'm still merely dealing as much damage as quickly as possible after realizing most of the unique skills don't help me achieve that. Unique skills aren't useless, but they sometimes have overlap in utility with more straightforward, more spammable skills (i.e., why would I use 1) a skill that draws enemies closer to me when and only deals damage at maximm range paired with 2) a close-range move, when it's about as turn/damage efficient to use ONE long range, barrier-penetrating move?). There are many examples. This is bad design.

So, I'm either entirely unchallenged, or I'm making the game harder and longer but not proportionately more interesting. Moment-to-moment, this game's making me bored with its gameplay more than it's dazzling me with it presentation and unique, figurative story.

EDIT: Beat the game at 9 hours. Problems with gameplay didn't change. I leveled up twice after the game ends with a dense gauntlet of fights... after I'd already settled into core, cheesy strategies.

EDIT: Recursion (New Game+) is much more fun. I wish this was in the second half of the game/an optional hard mode at the start.
Helpful? Yes No Funny
Hex Hermes
15.3 hrs
Posted: October 20
Transistor. A cyberpunk, apocalyptic RPG filled with enigmas in a masterpiece of a scenic city.

The basic story of the game is that you control Red, a beautiful young singer whom was attacked by the Camerata, losing her voice in the process. Escaping backstage, she finds and wields an extravargently crafted sword referred to as The Transistor, a weapon with the ability to hold the consciousness of the deceased and be the "brush" that crafts the city of Cloudbank. As the story progresses, it is learned that Cloudbank is gradually being destroyed by monstrosities--The Process--after the Camerata lost their ownership of the Transistor, leaving them to cower in fear of the creatures.

As Red seeks answers, your job is to blast through every wave or horde of processes that stand in your path, traversing the metropolis as it crumbles away to a blank canvas. Throughout the game, you progressively develop new attacks and combinations as well as face against harder entities from within the futuristic world.

The Good
Getting into the game, it was a nice experience and proved to be beautifully done. The music and scenes are well done and provide a lovely aesthetic as I progressed in the game. Truthfully, this entire game's atmosphere and environments, action/gameplay, and enemies are all unique from common RPG/Strategy games that I have seen and was definitely something new; the story elements are excellent too. After completed the game on the first good, you are able to replay it with a slightly harder difficulty, facing tougher enemies earlier and able to gain the remainder of the upgrades and limiters in the game.

The Bad

Concluding Comments

Helpful? Yes No Funny
12.0 hrs
Posted: October 19
This game has so many great aspects - the visuals and the music (I have been listening to the OST at work on loop for days) are real standouts, and the writers have done a great job making the supporting character relatable to the silent protagonist. Got me in the feels at the end, though.
Helpful? Yes No Funny
11.3 hrs
Posted: October 17
Beautiful with a strong gameplay and an amazing OST, I enjoyed every minutes of it and I even played the New Game+! (That is rare)
Helpful? Yes No Funny
8.5 hrs
Posted: October 16
A year passed since I played this game for a first time and now I come back for a few hours of amazing singing and musical ♥♥♥♥♥♥ as well as for beutiful stylisation of levels. This game makes you remember this great atmosphere every time you look at your steam library and see "Transistor"
Helpful? Yes No Funny
0.1 hrs
Posted: October 15
thats pretty good
Helpful? Yes No Funny
Baby Jesus
0.7 hrs
Posted: October 15
Combat is repetetitive and unsatisfying. Your companion-sword is annoying, and the story didn't grasp me well enough to care past the first 2 or 3 levels. It's cool to like these kinds of games because they're "indie", but i'd honestly rather be playing a better game.
Helpful? Yes No Funny