Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
User reviews:
Overwhelmingly Positive (263 reviews) - 95% of the 263 user reviews in the last 30 days are positive.
Overwhelmingly Positive (12,486 reviews) - 95% of the 12,486 user reviews for this game are positive.
Release Date: May 20, 2014

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“Transistor is a wildly smart action-RPG that places all of its trust into your intelligence.”
9.0 / 10 – IGN

“The game’s vision is intoxicating, and its execution is inspired.”
8.5 / 10 – Polygon

“Its art style is divine, its soundtrack is remarkable, its combat is intricate, and the story of its odd-couple protagonists is both smartly written and deftly told.”
9 / 10 – Edge

About This Game

From the creators of Bastion, Transistor is a sci-fi themed action RPG that invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. Transistor seamlessly integrates thoughtful strategic planning into a fast-paced action experience, melding responsive gameplay and rich atmospheric storytelling. During the course of the adventure, you will piece together the Transistor's mysteries as you pursue its former owners.

Key Features
  • An all-new world from the team that created Bastion
  • Configure the powerful Transistor with thousands of possible Function combinations
  • Action-packed real-time combat fused with a robust strategic planning mode
  • Vibrant hand-painted artwork in full 1080p resolution
  • Original soundtrack changes dynamically as the action unfolds
  • Hours of reactive voiceover create a deep and atmospheric story
  • 'Recursion' option introduces procedural battles after finishing the story
  • Fully customizable controls custom-tailored for PC

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • Storage: 3 GB available space
    • OS: 10.7.5
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 3 GB available space
    • OS: glibc 2.15+, 32/64-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 3 GB available space
Customer reviews
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Overwhelmingly Positive (263 reviews)
Overwhelmingly Positive (12,486 reviews)
Recently Posted
( 6.3 hrs on record )
Posted: June 28
This has been the one and only video game that has made me actually shed tears. One of the most intriguing stories I've ever seen. It's played through one character with no speech, and another character who communicates with her even though he can't hear her. The ending, without spoilers, is one of the biggest emotional turns of events I've seen in a video game. Beautiful game, beautiful soundtrack, beautiful story. And I haven't even mentioned the gameplay yet. Amazing, innovative gameplay with an amazing weapon system. 10/10, and I won't give that out often.
Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: June 28
Good art, good game, but I shouldn't have to go change my computer's region & language settings just to get the fonts to display correctly. A bug that is reported 2 years ago, yet they still didn't bother to fix it and the dev replies to questions are like "hey just change your region and language settings", yeah OK I'll go change my friggin settings just to play your game. It isn't the 90s anymore. If I buy something on Steam, click Play and it doesn't work properly, it means uninstall and refund.
Helpful? Yes No Funny
( 6.3 hrs on record )
Posted: June 28
Bought from steam summer sales because positive review
Really enjoy this game
- unique battle system
- interesting story
- good graphic and sounds
- vast combination of ability

the only problem is the game was too short
wish had more game like this

p/s: homing missle + permanent stun = IMBA
Helpful? Yes No Funny
( 9.4 hrs on record )
Posted: June 28
This game will inevitably draw comparisons to Bastion, which is unfortunate because it is quite different. I liked Bastion, but was not interested by the combat. The tactical combat in this game, between building and modifying your abilities, then planning out battles in both real-time and through the other systems, feels excellent in this game. It's well balanced and quite fun. I enjoyed the narrative and was able to follow the story quite well through the worldbuilding and narration. Perhaps not quite as clear cut as Bastion, but still very well done. In the end, I finished this game and was quite satisfied. I never completed Bastion, despite the great things about it, because I just lost interest.
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( 7.9 hrs on record )
Posted: June 28
Amazing game, easily exceeded my expectations.
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( 5.7 hrs on record )
Posted: June 28
Awesome sci-fi game which has good art techqunie and music.Gameplay is fine but is repeating too much.Ending was a dramatic.BTW game is fine.
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( 15.6 hrs on record )
Posted: June 28
Transistor is a game that truly asks the player to think about both their actions in combat as well as their interpretation of the narrative. The game can be also be enjoyed without this effort, but after a blind first playthrough, the game truly comes alive on the second run when the player has heightened curiosity and a desire to experiment with the depth offered by the many combinations of combat abilities available. The soundtrack is also excellent, further heightening the atmosphere and sense of presence that the game has.
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( 0.3 hrs on record )
Posted: June 28
Wonderful music
Beautiful graphic
Great lore
Bad-♥♥♥, cute, sexy characters
Helpful? Yes No Funny
( 5.5 hrs on record )
Posted: June 28
Product received for free
Transistor is a game where you traverse the entirety of the game world accompanied by a sword possessing the soul of a lost lover, narrating the entirety of the game as you traverse through it. You play the role of a girl known as Red who is as of the start of the game a mute, resulting in a lack of responses with her likable friend Transistor, who is fully aware of his helplessness within the sword without his wielder. The game is a mix of beautifully stunning visuals, as well as immaculate music direction, fitting seamlessly into every instance within the game.

Transistor lives within the same vein of Action-RPG's as Bastion and many other titles with an overwhelming reception. With a fresh take on the Turn-Based RPG, as well as intuitive combat, the game is entirely worthwhile to pick up. I would personally rate the game with an 8/10, with a singular glaring flaw being the reasoning behind why I would subtract two points from my overall score. Regardless, the game is entirely worth picking up.

- The game is a mix of very appealing colors, being just the right amount of soft on the eyes, as well as visually drawing and attractive.

- Extremely fascinating take on the Turn-Based RPG elements we all know of, revolving around a meter known as "Turn()", essentially allowing you to do X amounts of Movements, actions, or any combination of the two within its span.

- Extremely fun combo system, resulting from enemies being stunned, or shocked.

- Immaculate sound direction, fitting into any instance or situation flawlessly.

- Extremely likable characters, regardless of the fact the protagonist cannot speak.

- Ever upgrading enemies, acquiring new combat capabilities as you progress through the story, making them dynamically more challenging.

- Incredibly fun weapon upgrade/attachment system, resulting in a variety of odd combinations for attacks with varying abilities granted upon them via upgrades.

-Extremely detailed Sci-fi world where the outcome of situations or things are held by vote, which is then changed by either computer simulation or alteration of realtiy.

- The story is.. Nothing special, in all rights. Whilst the game may be amazing in most other regards, since the games storyline is the sole selling point, it is a bit disappointing that this is the case. It comes down to your stereotypical scenario of people wanted X thing to happen, however X situation turned out bad, so fix it for them whilst trying to uncover the truth about why X thing went badly or their original motives. The storyline is forgivable, however I can't help but feel the ending is extremely lackluster and anticlimactic, having left me with this hole that shall never be filled, as well as this yearning to know more about every character. (This is the entire reason why I am subtracting points overall)

- Artificially imposed playtime extensions. If you want everything within the game unlocked within your first playthrough, well too bad for you because to unlock every passive upgrade or weapon upgrade, you have to play the game through a multitude of extra times.

- No ways to normally attack, instead relying solely upon special abilities that you may not change until you have found what is known as an "Access Point".

- Extremely lackluster bossfights that legitimately devolve into hiding until you have enough energy to use your turn-based action meter to attack and then hide once more, resulting in less than noteworthy altercations within the entirety of the game. Of note, there is a singular boss within the game that actually had any real impact, which is the first boss you encounter.

Overall, besides the glaring problem mentioned above, this game is still extremely fun, and worthwhile to get and play. It has become one of my favorite games due to all of the positive reasonings above, and I plan to play through it in New Game+ several times after I play through some other games that have been waiting for me.
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( 6.2 hrs on record )
Posted: June 28
Nice little surprise. Great atmosphere, music, and battle/attack system.
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Most Helpful Reviews  In the past 30 days
18 of 20 people (90%) found this review helpful
1 person found this review funny
9.9 hrs on record
Posted: June 1
I would give this game an 9/10.

The graphics are very good.
The gameplay is very good, I\'ve been using a PS3 controller for controls.
The sound is pretty good.
The content is pretty good.

I especially love the fact that it uses programming functions, visually, to create your weapon inputs and everything.
The only thing that hinders it a point, and I was going to say 8/10, is I don\'t really get into the storyline. I don\'t feel connected to it. It is kind of just happening. Others might, so I gave it an extra point. Overall this is a great game.

I also like that now-adays games seem to be smaller, so when I thought I beat the game, I ended up going hours longer. So far I have about 8 hours played, and I \"think\" I\'m close to beating it. All in all, great job! I\'d recommend it.

Still unsure what the singing button is for, and the jumping for the sword button. I\'d imagine they are just for looks.
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20 of 25 people (80%) found this review helpful
17.6 hrs on record
Posted: June 19
I literally cried when I beat this game.

What can I say about this game that every other review hasn't already?

The combat system is amazing and the storyline is as beautiful as the art style.

I seriously recommend this game to anyone who likes games.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
28.3 hrs on record
Posted: May 30
Play this if you love music and art; if you think that videogames are much more than just easy entertainment; if you want another one of those unforgettable experiences in your life. And finally, play this if you thought those thing I've said about Bastion.

I recommend to beat it twice in order to complete all the achievements and unlock all the info of the characters. The story has a clear simbolism and opens a long debate about existentialism. If you are able to see this, then you can give this game a 10/10 because it really deserves it.

And about the soundtrack. Wow. Much more than videogame music if you ask me. Still wondering why this hasn't won a single award yet.

One of the best indie games of all time, and actually the best of 2014.

"See you in the country, Mr. Bike."
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9 of 10 people (90%) found this review helpful
10.6 hrs on record
Posted: May 29
An artistic experience more than a game

I know, I know... what the heck does that even mean...

Transistor's strength lies in the way the story unfolds. The plot (and its twists) are excellent, the characters brilliantly designed and the visuals are outstanding (pretty much what we've come to expect from Supergiant games after the much acclaimed Bastion). The combat is clever and good fun... but not ultimately what you keep coming back for.

And therein lies the one downside... the story is a bit short. It's not the fastest game to get into, and by the time you're hooked and going "hey, y'know what... this is getting pretty good" - It's actually drawing to a close. Slight shame, but still 10 very worthwhile hours (There is technically newgame+, but that has less appeal for me)

On the plus-side, at least the enemies also get stronger in NG+, so it's not like Bastion where you replay and just stomp everything flat with super-powered weapons. If you like the combat and challenge, that at least continues to deliver through the second iteration.

The combat itself is refreshingly unique. It's essentially about using Fallout-esque 'planning' time to compile devestating combos - combining strategy to an otherwise innocuous hack-and-slash. Throughout the game you acquire 'functions' which can basically be applied in one of three ways... as a 'move', to provide an added-effect to a move, or to apply a passive bonus. Bear in mind, you can only apply a function once and are limited to how many are in play - so there's a lot of variety to be had. You're encouraged to try out different combos (by unlocking backstory as you do) and the game is thankfully forgiving enough to let you experiment (i.e. there is no single 'correct' combo). It's fun enough but, as mentioned before, only goes so far in keeping the game interesting.

The gem is really the narrator again. Combining authorititive guidance with human touches of humour, emotion and vulnerability; it adds warmth to an otherwise (intentionally) structured, robotic setting. The part where he's spaced out is particularly entertaining (I lost it at "hey... that's not a bike..." and was too busy chuckling to realise I was dangerously low on HP).

If you enjoyed the experience of Bastion (not just the gameplay) - This should be well worth checking out
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5 of 6 people (83%) found this review helpful
1 person found this review funny
11.4 hrs on record
Posted: June 15
A captivating story with challenging strategic combat mixed in. The narrator of sorts does an amazing job at bringing this sci-fi love story to life. 10/10 would cry again.
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4 of 5 people (80%) found this review helpful
37.7 hrs on record
Posted: June 26
Excellent in every way. I love the combat system - simple to grasp but with increasing depth and strategy. Beautiful artwork and music as you'd expect from Supergiant. Just an absolute joy to play from beginning to end.
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7 of 11 people (64%) found this review helpful
4.3 hrs on record
Posted: May 30
Review: Transistor

Transistor is a third person singleplayer game that has multiple advantages:

+anything else xD

Overall Transistor is urgently needed! 9.5/10

[Note: This Review is my own opinion]
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2 of 2 people (100%) found this review helpful
6.5 hrs on record
Posted: June 2
If you enjoyed Bastion, this one hones a similar style with a more strategic approach to the gameplay.
The stories are a bit similar, too. Transistor might be somewhat of a repackage of Bastion.. But not with any small effort. It's like, they took Bastion and carved out most of the guts, ate the bones, too, and then put robots in place.

I enjoyed Bastion, and SuperGiant did an awesome job on the concept of Transistor. The length is just right on a normal difficulty playthrough.

Red, the main protagonist is wonderful to play along with.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: June 14
From the Makers of Bastion.
Brings you Transistor.
Get your brain blown away by the artstyle of this game
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1 of 1 people (100%) found this review helpful
16.6 hrs on record
Posted: June 11
Transistor, from the makers of Bastion, both games are among my favorites. Transistor and bastion have many similarities, and many differences. While bastions combat is based on weapons, and a couple upgrades for each weapon, in transistor, there is only one weapon, the transistor. Instead, combat is based around skills (functions) to use with the transistor, as well as being able to augment skills by equipping skills onto skills, and providing passive buffs by equipping skills onto yourself, that combined with the turn() function and a lack of environmental clutter made the combat feel a lot more varied and responsive. Unlike bastion, transistor doesn’t have levels with a hub, but rather has you progressing through a world with occasional visits to the ‘Sandbox’. While in Bastion, pretty much all information is centered on The Kid, in Transistor, everything is surrounding Red, but not really centered on her. The story is delivered in a similar, but different manner. Again, like Bastion, Transistor is not a particularly long game, around 8 hours. However, it’s well worth investing yourself into. P.S. gorgeous soundtrack, with or without hum tracks is subjective, personally I like them with humming, but even if you don’t plan on getting it, give the ost a listen.
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