Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
User reviews:
Very Positive (864 reviews) - 92% of the 864 user reviews in the last 30 days are positive.
Overwhelmingly Positive (13,342 reviews) - 95% of the 13,342 user reviews for this game are positive.
Release Date: May 20, 2014

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Includes 4 items: Bastion, Bastion: Original Soundtrack, Transistor, Transistor Soundtrack

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“Transistor is a wildly smart action-RPG that places all of its trust into your intelligence.”
9.0 / 10 – IGN

“The game’s vision is intoxicating, and its execution is inspired.”
8.5 / 10 – Polygon

“Its art style is divine, its soundtrack is remarkable, its combat is intricate, and the story of its odd-couple protagonists is both smartly written and deftly told.”
9 / 10 – Edge

About This Game

From the creators of Bastion, Transistor is a sci-fi themed action RPG that invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. Transistor seamlessly integrates thoughtful strategic planning into a fast-paced action experience, melding responsive gameplay and rich atmospheric storytelling. During the course of the adventure, you will piece together the Transistor's mysteries as you pursue its former owners.

Key Features
  • An all-new world from the team that created Bastion
  • Configure the powerful Transistor with thousands of possible Function combinations
  • Action-packed real-time combat fused with a robust strategic planning mode
  • Vibrant hand-painted artwork in full 1080p resolution
  • Original soundtrack changes dynamically as the action unfolds
  • Hours of reactive voiceover create a deep and atmospheric story
  • 'Recursion' option introduces procedural battles after finishing the story
  • Fully customizable controls custom-tailored for PC

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • Storage: 3 GB available space
    • OS: 10.7.5
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 3 GB available space
    • OS: glibc 2.15+, 32/64-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 3 GB available space
Customer reviews
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Very Positive (864 reviews)
Overwhelmingly Positive (13,342 reviews)
Recently Posted
( 13.9 hrs on record )
Posted: July 30

As a reviewer, I enjoy playing games that put an emphasis on plot and characters, and my favorite genres are strategy, RPG or FPS. I love playing games like the Borderlands series, the Ace Attorney series, X-COM: Enemy Within/X-COM 2, the Batman: Arkham series, Overwatch, and the Metal Gear Solid series. My passion, above all else, is writing and literature, which is why my focus for this review is mainly about the story.

I finally decided to pick up Transistor following its release two years ago, and I am extremely pleased with it. As someone who loved the narrative of Bastion, I was ready to embrace and endure another wild ride. I was not ready for how beautifully heartbreaking Transistor was.

+Captivating plot, strong characters. Learning about the world and what in the hell was going on along with Red and the Transistor was a ton of fun.
+If the plot ever gets too heavy for you, – or, if you want those achievements and EXP – you can always take a break in the Sandbox beach. I really loved the comments made when interacting with the hammock.
+The game pulls you along, but doesn’t shove too much narrative or dialogue down your throat at once, with a few exceptions. Much of the plot and backstory is implied, so if you like that stuff, as I do, then pay close attention. Or just check the trivia on the Transistor wikia.
+Utterly adore File Not Found.
+As I saw it, this was essentially a love story - reminiscent of Romeo and Juliet -, with a bittersweet ending. The feels hit me like a truck. Nonetheless, still loved it. Pro, in my opinion, because it fit the dark tone of the game.
+The ending. THE ENDING. THE ENDING! I won’t get over it for a long time.
+WONDERFUL soundtrack. I cannot stress enough how beautiful the soundtrack is, especially “In Circles” and “We All Become”, my favorites overall. Red’s singer, Ashley Barrett, also provided vocals for Zia from Bastion, and her singing is phenomenal. To me, the tracks are definitely what gave this game that beautifully depressing “the end is inevitable” tone, and the story wouldn’t have been as impactful without it.
+Not interested in character bios? Then you could you could probably stick with your favorite Function() combinations throughout most of the game. (I kept the same loadout during Recursion after obtaining all the combat-based achievements.)
+Very cool game mechanics, which I found to be more interesting than other games. Definitely a great look for a strategy game. There is a lot of variety to how you play as you obtain more Functions() or learn how to use Turn() more efficiently.
+You could also Jaunt() around wildly or spam Crash() like I did during certain encounters.
+Replay value, for new Functions() and achievements, if you’re a completionist.
+Still gave me chills during Recursion.

*Controls may seem overwhelming at first, but easy to pick up after a few battles.
*I liked Sybil a lot, so I wish I got to see more of her before taking her out. It feels like, based on her character bio, that she pretty much caused the events of the game.
*After beating The Spine, I expected more of a fight from Grant and Asher. I felt like they had an understandably sad, but disappointing end. To me, Grant looked like he was going to be the final boss of the game, when I first saw the CGs of the Camerata.
*The drawn-out conversations with Asher were annoying for me (though I do believe his messages can be skipped), and I was disappointed that I did not get to meet Grant and Asher face-to-face.
*Royce’s long monologues and the “Man” battles got stale after the first few go-arounds. The final boss was also simple to defeat with the right Function() setup. The monologues did give the tone that the game was close to ending, though.
*Though the Camerata were somewhat underwhelming in terms of "boss battles", I still enjoyed how "human" they were, considering the state of the world.
*I found it odd that you traverse through the city for the first half of the game, and then you backtrack for the second half. I wanted to see more of the setting, but I suppose if everything is disappearing around me…

-Battles get repetitive, especially if you knock out the different Function() combinations (for the achievements) as you receive them.
-Because of the POV angle, you cannot see some enemies blocked by the environment unless you use Turn(). It got me killed a few times.
-Some of the Sandbox tests are dumb (as in, you probably won’t use those Function() combinations outside of Sandbox), and are frustrating to beat.
-Some Functions() - Jaunt() in particular - would not respond 100% of the time (or, more rarely, double input) for me, though it may be due to the fact that I played with a USB controller on PC.
-For the first playthrough, I had trouble figuring out what direction to go in order to advance the game for certain sections. It got confusing at times.

Overall, I love how Transistor focused on the story, pulling you along as you smashed, slashed and blasted your way through the Process. Sometimes, I would slow my pace and let Red hum along to the soundtrack, which is beautiful in its own right. Red was a wonderful heroine - a woman who seemed to have pure happiness before the events of the game, and a woman who fought to take it back until the very end. There were some clunky aspects to the gameplay that were frustrating at times, but I did not mind it too much.

Transistor is definitely a game I would recommend you play, even two years after its release. If you like angst-ridden feels with an ending that could possibly make you tear up… I honestly believe that this is the game for you.

This was my first game review, so I hope I proved helpful! Thanks. :D
Helpful? Yes No Funny
( 27.9 hrs on record )
Posted: July 30
Entertaining yet ultimately unfullfilling. The graphics, the music and mood is lovely, just like in Bastion. The combat mechanic is interesting but a bit clunky - the user interface makes it hard to hit properly or figure out the exact effect of the attacks. It would have been nice with a bit more hints about the functions. One annoying thing is that when Breach starts talking to give you tips in a battle, if you happen to press Turn() in the middle his voice/message is never finished and is not replaced.

The story itself I felt was a bit too vague, and the ending, although surprising, was overall anticlimactic.

The minigames / challenges are fun, but it must be noted that not all of them can be completed in a single runthrough.
Helpful? Yes No Funny
( 5.2 hrs on record )
Posted: July 29
I'm probably going to be lambasted for this, but I honestly don't think that this game deserves as much praise as it's getting. It's a good game; heck, it's a darned good one, but I think people are blowing it a bit out of proportion.

The combat in this game feels very good; think of it as a modernized Fallout (the first two games) meets the active time battle system from Final Fantasy. You can get unique abilities that will cost a certain amount of your meter. What's very cool is that the battle will often incentivize using these abilities in tandem with one another. However, it can also be quite a detriment to the system. I recall basically breaking the game when I got one particular ability. I just kept using the same strategy over and over, and I won every match without a hitch. Even at the final battle, this became the dominant strategy for me. The fights became very repetitive as a result of this.

The story itself is presented like that of Dark Souls or the recent DOOM. Nothing is really put in your face, but there is plenty of backstory and information in the people from whom your abilities spawned. A couple of things, however, like Red's muteness, are never truly explored. It's a bit bothersome, but nothing too bad. The voice acting is all right. I like the voice for Red, but I cannot take the Transistor's voice seriously, especially having heard his voice in a light-hearted manner in Bastion.

7/10 I think that the game is very good, but it suffers from style-over-substance syndrome. I wish Supergiant all the best.
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( 11.9 hrs on record )
Posted: July 29
An indie masterpiece. Great soundtrack that doesn't matter how many times you listen to it always sticks to your head. Great but somewhat confusing story (read carefully!!) and most of all great character development.
Helpful? Yes No Funny
( 17.7 hrs on record )
Posted: July 29
A realy stunnig game with an amazing ost and great visuals and for me a very nice and charming story and overall fun gameplay to support it.

The only real con is that this game is very short and so you dont realy get enough time to enjoy and embrace all of this greatnes.

*Did I mention that there is a button just for STANDING AND WATCHING YOUR CHARCTER HUM ALONG to the sound track, thats bonkers

I rate 9/10
Helpful? Yes No Funny
( 41.5 hrs on record )
Posted: July 29
Starts a little slow and difficult to keep up with the original scifi world, but quickly makes you care and wonder and think. Be prepared for an action rpg; turns are tactically useful but not automatically activated.
Helpful? Yes No Funny
( 20.3 hrs on record )
Posted: July 29
I really liked Transistor. The gameplay is really fun and addicting. The battles happen in real time but you can pause, plan your moves and executed. And there's plenty of ways to execute your attacks. As you progress through the game, you'll get plenty of new powers and you will get to mix and match them for a variety of combination attacks. Because of this, every battle feels fresh, tactical and satisfying. There's also new game+ mode which will further enhances your gameplay experience as you'll get to keep all your powers from the previous playthrough and you'll be facing tough enemies from the start.

The story and voice acting is great and it'll pull you right into the game. Also the soundtrack, it's absolutely breathtaking. The soundtracks alone will immerse you in the game. The visual art style looks great and fits the cyberpunk universe.

Overall, Transistor is a solid game and is a must buy. It's definitely worth the money.
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( 16.4 hrs on record )
Posted: July 29
Awesome game !

-A unique mix of live fast paced and turned based action ; Fun and interesting fights with lots of abilities combos ! Fight the way you like !
-Great SF universe / style / design / atmosphere and story
-Perfect soundtrack

Everything is smooth, I enjoyed it so much that I did the game a second time right after.

Buy it ! :o

NB : Play with a controller
Helpful? Yes No Funny
( 10.0 hrs on record )
Posted: July 29
I can't express how much I love this game. The soundtrack is amazing and the final boss is extremely exciting.
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Most Helpful Reviews  In the past 30 days
83 of 97 people (86%) found this review helpful
20 people found this review funny
6.8 hrs on record
Posted: July 15
I didn't get the hype.
I played the game.
I got the hype.

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55 of 67 people (82%) found this review helpful
2 people found this review funny
28.9 hrs on record
Posted: June 30
Wouldn't say I am much into ARPG, but. This. Game. I. Swear.
The storyline and the characters are extremely good, the visuals are superb, and the music and voice acting - definitely one of the best I've ever heard, very charming and catchy. 10/10, I am now officially a member of the sect.
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27 of 29 people (93%) found this review helpful
12.4 hrs on record
Posted: July 4
Short version:
I had a lot of fun playing Transistor. It's one of those few games that manages to be repectable from both a technical and artistic perspective. However, be warned that It's not for everyone. If you don't like the art style, or don't want to take your time and play it slowly, you might not enjoy this one. That said, this is definetly one of my more liked games on Steam.

Less-short version:
Transistor is a story-driven top-down ARPG from the makers of Bastion, which it has a fair share in common with. In my opinion, It's definetly a solid title. First of all, It throws you right into the action when you start it up. There's no real opening cutscene or exposition to speak of, which I loved. Instead, you learn about the weird, artsy world of Transistor as you play. An important thing to note is that this game requires the players' attention to be really good. Everything in Transistor wants you to think. If you try to blow thru it or brush it off, you probably won't end up enjoying it.

The story is a bit hard to follow, and the bosses can be a little shallow, but the combat system is the real selling point. It's fun and rewarding to fight, which is what an ARPG should be all about. The voice work is good, but can get just a little bit annoying toward the end of the game. One thing I really loved were the challenges/minigames you can play in the hub...beach? They're all fun and engaging. Sometimes I felt like I played them more than the main game! Although that wouldn't really suprise me, considering Transistor is unfortunately on the short side. The length isn't too bad, but definetly dissapointing. Another thing I didn't like was one of the plot twists near the end of the game. I won't spoil it, but it was kind of a let down for me. You'll know it when you see it.

And of course you can't review Transistor without mentioning the art and music. This game is nothing short of gorgeous. So much effort was put into making everything from the backgrounds to the enemies look good that it's genuinely impressive. The music is my favorite part though. Once again, you can feel how much heart and soul was put into the music. Ashley Barrett nailed the atmosphere with her occasional vocals. If you want to listen to the soundtrack, it's up on Spotify. I highly reccomend giving it a listen if you're bored.

Overall, a great game that I loved start to finish. Not without its flaws of course, but I would say it accomplishes everything it sets out to do.
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32 of 41 people (78%) found this review helpful
2 people found this review funny
10.6 hrs on record
Posted: July 4
It made me fall for for a faceless guy (more like a sword duh!) with super hot voice and
it made me cry.

The battle system is unique, battles aren't that hard, great soundtrack, amazing storyline, love the characters.

"Sky looks blue cause we want it to" - Farrah Yon-Dale

But too bad I can't compare it with Bastion since I haven't play it.

Some said, the ending makes no sense, well I dont know which part but to me it is completely statisfying.
There is no real bad guy, it just a matter of perspective and I really, really like that.
But, what I like the most is the romance.

I didn't bought this for the romance, I didn't even know!
But it turned out to be simply amazing and beautiful.
Without lot of words I can feel the connection/bond between Red and The Transistor,
Players don't need a complete conversation to know they love each other, and I know it's not easy to do that.
Especially, during the gameplay. Players don't know their history (yet) or what kind of relationship they had and Red
only stays silent, but, you can feel it that there is something between them like longing.

When the game ends, I didn't expect it to be like that, I was surprised and it hit me with tears, the beautiful soundtrack makes it even worse.

Definitely 10/10
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12 of 13 people (92%) found this review helpful
13.2 hrs on record
Posted: July 15
I love this game!

Now, the story is quite deep for a seemingly simple game (to be honest I didn't get it all until I checked it online) but I'll give you a spoiler-free, rough idea of what this game is about.

A city called Cloudbank is attacked by the Camerata which is a group of individuals who intend to change the city using Processes which are basically robotic creatures. You play as Red, a female singer who fights these creatures with the Transistor, a weapon that can also speak to you.

Throughout the game, you will receive new abilities called Functions for the Transistor which can be combined differently to produce different effects on your attack and defence. You will be able to change and combine the Functions together at terminals called Access Points to help you fight different foes with different abilities. There are also Sandbox areas for you to test and experiment with the Functions.

Armed with the Transistor, you will fight your way through beautiful locations, unlocking new Functions and facing new enemies. Your talking, sword-like weapon will keep you company and help you make sense of what is happening.

Gameplay: 9/10
  • RPG style.
  • Countless combinations for attack and defence.
  • Real-time fighting and planning mode available.
  • Very fun to play.

Story: 9/10
  • Very unique and interesting story.

Graphics: 9/10
  • Beautiful atmospheric locations and cutscenes.

Sound Effects & Music: 10/10
  • Incredible music. Game comes with optional Soundtrack.

Voice Acting: 8/10
  • Good voice acting which adds to the tone of the game

Overall Score: 9/10

  • Very highly recommended.
  • Play with a controller.
  • Play at night in a dimly-lit room because... ambience.
  • Buy the soundtrack.
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59 of 101 people (58%) found this review helpful
5 people found this review funny
Not Recommended
6.1 hrs on record
Posted: July 15
Listen, I loved Bastion to no end and I was extremely hyped for this game.
I'll start with the pros for this game:

- Incredible ost. It's so damn good I bought it here on steam, because I want to listen it again and again

- Great art style. Character design and lighting in particular are fantastic, but even the transition drawings used as cutscenes are a wonder to look at

- Really fun to play around with your skills. There are plenty of different skills and all can be active, passive or secondary, which means lots of combinations and lots of possibilities

- Great sense of atmosphere and overall interesting characters

Now for the cons:

- Even though I've said the characters are interesting, I've completed the game in 3,7 hours (reading the steam stats of what I've played in the past week, when I decided to make a proper run of the game, not knowing I was already halfway through) That's ridicolously short... I mean, not only it ended quite abruptly, but there really wasn't any time for character development or anything else.

- It's fun to play around with skills, but I guess balancing them was really tough. I mean, there are some combos that will make this game so easy it will stop being fun. Example: go to the final boss, select purge as active skill and put the two skills you have from the beginning in its passive slots (breach and pulse I think are the names) Then just spam the skill button. Done.

- There's virtually nothing to do beside the main story. Yeah, there's a "beach" where you can go and have trials (something similar to the trials in Bastion) but you can unlock only songs in here... that you can only listen to if you stay on the beach. I completed three or four trials and then never went back there.

Honestly, if it's on sale, buy it and see by yourself. To me, it was very disappointing
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11 of 14 people (79%) found this review helpful
51.1 hrs on record
Posted: July 15
tldr I cant recommend enough both bastion and transistor-they are @ 80% off for the weekend and they re a steal for that price

I just finished transistor twice, and i loved it-
fantastic art awesome soundtrack and unique setting--it feels alot like its bastions dark alter ego.
at first mechanics may seem bit strange, but make sense after a while.

sidenote- achievements in both games are very fun and challenging and actually add to the experience- so dont rush these games, do your 2 playthroughs (you retain level and gear for the 2nd) ) and grab them all--

PS i used controller so i have no idea how they play with k/b + mouse
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7 of 8 people (88%) found this review helpful
15.2 hrs on record
Posted: July 1
Transistor is a great game with a creative battle system where you are given many options to fit your own playstyle. The Story of the game is also very interesting but you have to pay attention since it's non expository. The Atmosphere of the game is calm and a bit gloomy which the Artstyle complements. And the Soundtrack is really good.

All in all in great game 9/10
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7 of 8 people (88%) found this review helpful
7.8 hrs on record
Posted: July 19
The first thing I did once I played 10-20 mins was
Tab out → click on store → search for: Transistor Soundtrack → tab back to game → continue playing.
for real, the soundtrack is one of the best things I've ever had the pleasure to listen to in my life.
(you can unlock most of the soundtrack for free inside the game if you beat some optional tests)

The art and textures of the game are just divine, no words.

The combat system is pretty unique since you can do a mix of going for ''turn based'' combat or free combat.
the skills you unlock are also optional and there's an ''unlimited'' combinations since every skill you unlock you can use it as a passive skill or as a passive skill for skill.

and the last thing
The Story, the story is more more deep than it looks like, and I encorage you that once you ''end'' the game, search it up and look it from a different point of view.

It's been a long since a game didnt make me feel like this, being more clear since I end Portal 2 (wich was 2 years ago).
the chills were racing all over me....while playing Transistor.

See you inside the Transistor. -B.
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12 of 19 people (63%) found this review helpful
1 person found this review funny
Not Recommended
6.1 hrs on record
Posted: July 2
Overall, there's just too many things about this game that rub me the wrong way.

First of all, I definitely like the art, visuals, music, voice acting, and writing. They don't hold your hand when it comes to explaining the story and it forces you to pay attention and also encourages you to try lots of different function combinations so you can learn more about the characters, if you care to.

Other than that, though, there's not much I like. The most important aspect of games to me is whether the gameplay is fun, and honestly transistor's gameplay isn't that much fun for me. Like others have said, not being able to do anything after you pause time and plan out a sequence of moves just sucks. They don't even give you enough mobility to dodge shots. All you can really do is try to get to cover and hide out until your meter replenishes. And if you opt to instead play without using turn (or using turn to pause and think and then unpausing and simply executing your actions manually), you'll probably disappointed by that experience when comparing it to the action oriented gameplay of bastion. One of the worst things, in my opinion, is that you lose access to functions when you lose all your health. Honestly I'd rather just die and restart from checkpoint. I can see that they're trying to encourage you to try different combinations of things, but it still just frustrates me losing the build that I was in the process of learning. And when your options are limited the gameplay just gets more and more boring because you might have to resort to gimmicky tactics depending on what functions you are left with. Overall, it's certainly a unique idea to blend the turn-based with real-time combat, but, in practice, it ends up just not being all that fun to me. I'd rather play a turn based game or an action game. My brain doesn't like switching between the two so rapidly.

I would say get this heavily discounted and play it for the uniqueness and aesthetics. Don't come here expecting something very heavy or that you're going to really want to sink countless hours into or replay. My first playthrough was done in 6 hours and I was glad to be done with it. I have to complement them for not dragging it out or having some frustratingly long and tedious boss fight at the end. If the story went on even an hour longer I might've just gotten sick of it and given up.

If you're into experience games more along the lines of how you experience art or other aesthetic experiences (and not necesarilly for the thrill of challenge and victory), you should definitely consider this game. There's a lot there to process. I personally don't care much about that sort of thing when it comes to games, though.
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