¡Renace un videojuego mítico con el nombre de Realms of Arkania: Blade of Destiny! Desarrollado por la empresa de videojuegos austriaca Crafty Studios, Realms of Arkania: Blade of Destiny es una nueva versión que se mantiene, sin embargo, fiel a la original del año 1992.
Análisis de usuarios:
Variados (209 análisis) - El 51% de los 209 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 29 jul. 2013

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¡Renace un videojuego mítico con el nombre de Realms of Arkania: Blade of Destiny!

Desarrollado por la empresa de videojuegos austriaca Crafty Studios, Realms of Arkania: Blade of Destiny es una nueva versión que se mantiene, sin embargo, fiel a la original del año 1992. Objeto de culto para toda una generación de jugadores de rol fue uno de los videojuegos de rol con más éxito en la década de los 90.

Prepárate para volver a Thorwal, una de las ciudades más antiguas de Aventuria. Agudiza tu ingenio antes de recorrer los estrechos callejones de Thorwal y Prem, y prepárate para detener la amenaza de Orcisch mientras estableces una poderosa alianza entre naciones. Además de haber sido reinventado totalmente a nivel visual se ha llevado a cabo una revisión completa de todos y cada uno de los aspectos de la mecánica del juego. Realms of Arkania: Blade of Destiny ha sido concebido para conquistar a los jugadores del siglo XXI, ya fueran fans de la primera versión o lo descubran por primera vez.

Un videojuego de rol de la vieja escuela, perfecto para los fans de los juegos de rol REALES.


  • Una nueva versión de la primera parte de Realms of Arkania
  • Juego de rol con batallas tácticas por turnos
  • Ciudades y mazmorras en 3D en tiempo real
  • Decenas de dones, habilidades de combate y habilidades mágicas
  • Comprensión auténtica de las normas básicas de TDE
  • Dependiendo de tu estilo de juego ¬– de 20 a 80 horas de juego

Edición revisada

  • Contenido aportado por los usuarios
  • Capacidad de modificación
  • Encuentros inesperados adicionales, lo que da una mayor sensación de realidad a Aventuria
  • Batallas mejoradas
  • Gráficos totalmente renovados
  • Interfaz de usuario totalmente revisada y mejorada
  • Amplia selección musical
  • Sonido mejorado
  • Logros de Steam, estadísticas y nube
  • Versión Linux

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • OS:Windows XP, Vista, 7 or 8
    • Processor:Intel Core2Duo / AMD X2 CPU, min. 2.4 GHZ
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce GT 240 / AMD Radeon HD 3700, min. 256MB VRAM
    • DirectX®:10
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Windows 7 or 8
    • Processor:Intel I5 / AMD Phenom II, min. 2.8 GHZ
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GTX 660 / AMD Radeon 7850, min. 1GB VRAM
    • DirectX®:11
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Max OSX 10.6 (Snow Leopard) or higher
    • Processor:Intel Core2Duo / AMD X2, min. 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 GT / AMD Radeon HD 2600, min. 256MB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:MAC OSX 10.8 (Mountain Lion) or higher
    • Processor:Intel Core2Duo / AMD X2, min. 2.8 GHz
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GTX 560 / AMD Radeon HD 5850, min. 512 MB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Ubuntu 12.04
    • Processor:Intel Core2Duo / AMD X2 CPU, min. 2.4 GHZ
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce GT 240 / AMD Radeon HD 3700, min. 256MB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Ubuntu 12.04
    • Processor:Intel I5 / AMD Phenom II, min. 2.8 GHZ
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GTX 660 / AMD Radeon 7850, min. 1GB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
Análisis de usuarios
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Variados (209 análisis)
Publicados recientemente
( 0.1 h registradas )
Publicado el 20 de julio
Mind numbingly confusing and impossibly hard to get into, the controls are so random its like O is walk forward and V is turn left for example.. Perhaps they used a dartboard with small keyboard-key drawings on it to determine which keyboard button would control which game feature
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Mongoloid Mike
( 0.2 h registradas )
Publicado el 9 de julio
This is terrible
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( 164.0 h registradas )
Publicado el 12 de junio
Finished the game on patch 1.36 with some mods enabled. No stability problems whatsover, overall very good remake.
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( 12.1 h registradas )
Publicado el 26 de abril
This game is stupid. That's about all I can say about it. The controls are un intuitive. There is absolutely no explanation about anything. What is a dagger ritual? All i know is that it fails every time I try it and consumes all my MP. Oh, well I guess I'll just rest at an infor a week untill my MP comes back. Damn, now I'm sick. How did that happen? How do I cure this? It says I'm parched, but all my characters have water skins? How do I "unparch" them? I cured my sickness, but now I'm out of money and my weapons are broken. Why am I wasting my time? Delete local conent. Ask stem for my money back. This game is garbage.
¿Es útil? No Divertido
<™[-=> Cookiez <=-]™>
( 0.2 h registradas )
Publicado el 26 de abril
This feels like the old Might and Magic series. It's based in the world of Satinav, something which I am familiar with. However, the gameplay for this game is horrendous. You move around with the WASD keys and interact with objects by clicking on them. You can sprint with the SHIFT key and use your party to cast environmental spells like Light in Darkness.

However, there are too many negatives to make me want to play this game.

1. Voiceovers
Not bad. It's like a Dungeon Master is reciting the script.

1. No starting Tutorial
You start in a Temple. Then what?

2. Tolkien World
Humans? Dwarves? Elves? Orcs? It's pretty cliche now.

3. Graphics
Very drab and dull. There are no highlights to show what you are interacting with. You basically read off the words that are at the tip of the mouse pointer.
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I am an actual plane
( 0.1 h registradas )
Publicado el 25 de abril
Realms of Arkania is one of the best crash simulators I've ever experienced. Not only do you have to manually tinker with game files to even start the game in English, one must also (re)select your desired resolution and the option to not run in windowed mode everytime you start the game up. If you want to change settings in-game, then you will crash. This is one of many crashes you will experience. How about starting a new game? After selecting new game and then your difficulty, you will crash again. I will not list all of the crashes, because I don't want to ruin this awesome simulator for you guys.

Graphics - 10/10:
Seriously the menu looks amazing. So does my desktop after an error-less crash.

Gameplay - 10/10:
All crashes are instant and uncorrectable due to the lack of a way of diagnosing the crashes. This makes it much different from other games, where instead of Googling how to fix the crash, you first have to figure out how it happened in the first place. Nice to see a simulator with a puzzle element to it.

Sound - 9/10:
The sound is the only lacking feature, and it's amazing. The sound you get when you crash is so good, you won't even believe that you heard it.

Overall - 10/10:
This is seriously the best crash simulator I've ever played.
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( 65.9 h registradas )
Publicado el 24 de abril
On a scale of 1 to 10 I would rate this game a 5/10, and only that high because of the mods and DLCs that make the 2015 implementation of the game somewhat tolerable. I shudder to think of what playing the original re-release of BoD must have been like.

-Planning your party's make-up and levelling up strategy matters (somewhat)
-A somewhat nostalgic old-school RPG flavor with emphasis on being true to the underlying game world, and story-telling/quests
-Apparently there is a second installment in the RoA series being worked on, so hopefully the party you build and grow in BoD can carry over to the Star Trail re-make (assuming the developers improve on playability in the next installment)

-Combat is glacially slow, riddled with incessant misses, and overall just a chore. If my characters weren't missing all the time, they would be dropping their weapons, or the weapons would break. (Hi I'm a warrior, trained in all kinds of combat techniques and... Whoopsie I just dropped my sword on the ground and now I'm dead....) Luckily I ran across a forum post recommending to switch to computer-controlled combat. I did that, running at a 100x time multiplier and basically just brute-forced combat encounters until I won. (You can configure the time speed-up to use in the settings for the game.)
-A still largely opaque and broken skill system. As an example, I'm running around with 15 in Treat Disease, and yet >50% of my Treat Disease attempts fail. For the life of me I still don't understand why my characters miss combat hits, mis-cast spells, etc... The game sorely needs a way in-game to explain what success/failure percentages are, and how changes in base skills and talents will effect those percentages.
-Related to disease, it seems that staring at the sky (metaphorically speaking) in this game leads to your character contracting a disease. While I did choose to play the game with the realism setting turned on, the way disease works in this game is beyond ridiculous. I swear in at least one case a party member went from "ouch I didn't sleep well because of a pebble" to "I'm dead" in a matter of days because of the inane disease mechanic in the game.
-As noted earlier, weapons break in combat. As in ...all... ...the... ...time... I never did figure out how to prevent this from happening. You can buy whetstones in shops, and repair weapons after each combat occurrence which helps to some extent. But unless you are lucky enough to find a magical weapon, resign yourself to weapons constantly breaking in combat and your party being reduced to making like Chuck Norris (unarmed combat: go punch mummies in the face!)
-Travel becomes laborious after a while. At first I enjoyed travelling around parts of the map, wondering what I would run into. But once I got farther into the game, and the much larger distances that needed to be traversed, travel was an exercise in boredom and frustration. Travel is also a great opportunity to contract disease - despite running around with cloaks, sleeping bags, campfires, etc... I swear there is a bug somewhere in this game that is just hell-bent on making characters contract disease.
-Inventory management is, well, unmanageable, because of the strict encumbrance system. Luckily I could use a number of mods (listed below) to make inventory management tolerable.

*Review based on playing Blade of Destiny v1.36 with all three DLCs installed. It is important to play with at least the latest free DLC (With Blade and Brilliance) since it includes numerous bugfixes.

*Additionally I installed a number of mods to make levelling and inventory substantially less onerous: Packesel (pack horse), Mit Sack und Pack (storage chests for potions, books, jewellry and poisons), and erfolgreicheSteigerung (replaces random level up rolls with fixed increases and 100% skill up success). Very important: don't put any of the storage add-ins inside of another storage add-in. For example if you drag and drop your pack-horse, onto the pack-horse by mistake - all of the inventory stored by the pack-horse disappears!

*Mods can be downloaded from a mod database. Hint: use Chrome for its handy translate feature if you don't speak German!

*Highly recommended to read both of the following community guides for this game so you can plan a reasonable party and know how to invest in and focus on growing your party's skills:

"The old Memories Blade of Destiny Starter Guide" and "A camping Guide through Arkania"
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( 4.9 h registradas )
Publicado el 21 de abril
Unplayable piece of trash. It is in alpha stage and I would suggest that you should not pay more than 10 cents for it.
It is shocking how bad this is. How can it have only "mixed" reviews? Who the heck rates this as a recommendation?
The original on the other hand... go buy it full price. It is a masterpiece.
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( 0.2 h registradas )
Publicado el 26 de marzo
Interesting game with deep details. Funny and amusing dialogues with NPC's. Beautiful remake of an old game, but takes a lot of time and knowledge to get around every part of it.
Overall 6/10.
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( 46.1 h registradas )
Publicado el 17 de marzo
Great game. A must buy for fans of crpgs, especially fans of the original Realms of Arkania Trilogy. It was released too early but as of now it is completely fixed, works very well, and is a much expanded on BoD than the orginal.
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Análisis más útiles  Global
A 18 de 20 personas (90%) les ha sido útil este análisis
28.4 h registradas
Publicado el 1 de diciembre de 2013
OJO! el análisis es previo al lavado de imagen que le hicieron al juego en enero. Desde entonces no lo he jugado por lo que ahora mismo este análisis puede estar desfasado.

El juego puede llegar a ser interesante, estamos ante otro intento de recuperar los antiguos juegos de rol, con combate por turnos en mapa cuadriculado, mapeado enorme, misión principal y muchos quest accesorios, creación de personaje muy completa y extensa, cientos de tiendas donde entrar y conversar para ir pillando rumores que deriven en nuevos quest secundarios...pero ahora mismo está en una fase beta con todavía demasiados bugs que pueden llegar a exasperarte. Yo creo que el juego, para los fanes de la vieja escuela, va a acabar siendo interesante, y es por eso que lo recomiendo, pero aconsejo fervientemente NO COMPRARLO TODAVIA, ESPERAR A QUE LAS ACTUALIZACIONES LO LIMPIEN DE BUGS.
Yo lo acabé comprando porque soy un ansías y las rebajas estas raras de Otoño me han pillado con la guardia baja pero creo que lo mejor es ponerlo en deseados e ir siguiendo su evolución y si al final los desarrolladores lo ponen bonito, algo que puedes ir viendo en la página de discusión del juego, comprarlo porque el juego tiene encanto y potencial.
Lo que si es cierto es que los desarroladores van sacando mejoras casi semanalmente, vamos que se lo curran, pero también es verdad que tienen que hacer esto porque han sacado a la venta un juego no suficientemente testeado, algo que, por desgracia, se está haciendo demasiado habitual.

Espero que la opinión haya sido de utilidad para los hispanohablantes de Steam, que somos muchos pero parece que tímidos. Si cambian cosas ya las volveré a reseñar.
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A 5 de 5 personas (100%) les ha sido útil este análisis
20.4 h registradas
Publicado el 21 de junio de 2014
Aunque empezo con mal pie, hay que decir que el remake del Realms of Arkania: Blade of Destiny no es para nada un mal juego despues de los parches y las mejoras que éstos han traido. Pero que nadie espere un juego espectacular y nivedoso, pues el remake del Realms of Arkania: Blade of Destiny es eso, simple y llanamente un remake del juego origianl, con lo que éllo tiene de bueno y de malo.

Realms of Arkania: Blade of Destiny es casi, casi, un calco del juego original en cuanto a desarrollo, argumento, misiones y submisiones, combate, etc (dejando de lado las tramas secundarias que añaden los dos DLCs)... incluso aseguraria que algunos dialogos son exactos al original. Lo de "bueno y malo" lo digo precisamente por eso, aquellos que disfrutaron con el original (que deben de ser igual de viejunos que yo) y que tal vez tiene el gusanillo de volver a vivir la busqueda de la espada Grimring, podrán disfrutar de este remake, y aquellos que, aún sintiendo interes por el original, se ven rechazados por su aspecto gráfico, tienen una oportunidad de jugar un RPG de corte clásico (es decir, viejo). Pero el juego presenta las mismas sensaciones que l original, en otras palabras, preparensen para sufrir constantes frustraciones, especialmente durante los combates (al principio no esperéis conseguir acertar más de 1 de cada diez golpes) o el lanzamiento de hechizos (esto no es D&D, así que de nuevo tenéis que estar preparados para fallar 1 de cada 10 intentos a la hora de lanzar los hechizos... y eso siendo optimistas)

Tampoco esperéis los típicos sistemas de toma de decisiones morales o éticas, aquí a lo máximo que os enfrentaréis en ese aspecto será si decidís robar o no el dinero de la colecta en algún altar que os encontréis.

Finalmente, y haciendo referencia a lo que he dicho al principio, no hagáis mucho caso de las reviews que hay por ahí, pues están basadas en las primeras y desastrosas versiones del juego (la verdad es que este remake debería haber salido como "early access", evitandose así muchos problemas de reputación)... y si no estáis muy seguros de la calidad de este juego pues, bueno, ha salido ya en variso bundles por un dolar, así que a la hora de la verdad es poco riesgo el que corréis.

P.D: El juego sigue vivo, los desarrolladoreas, despues de algunos problemas legales que llevaron incluso a la desaparición del juego de la tienda de Steam, siguen parcheandolo y añadiendo numerosas mejoras al mismo, lo que sin duda aumenta la calidad de este reamke del Blade of Destiny.

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A 0 de 3 personas (0%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
2.8 h registradas
Publicado el 6 de septiembre de 2015
HACE FALTA la traducción en español, mientras para los que no sepan ingles ni un poquito no se los recomiendo.
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A 3 de 33 personas (9%) les ha sido útil este análisis
No recomendado
0.8 h registradas
Publicado el 13 de enero de 2014
vaja ♥♥♥♥♥, directament ni comprar ni perdre el temps, 10 euros a la brossa
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A 100 de 110 personas (91%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
133.5 h registradas
Publicado el 19 de enero de 2015
So, right to the point.
Yes, I do recommend Realms of Arkania, but with a number of caveats.

Realms of Arkania is definitely "budget," definitely indie, and most definitely rough around the edges in places. RoA still has a couple of UI glitches, and isn't always pretty to look at. The English voice acting is atrocious.

However, the game-stopping bugs present at launch have been fixed. The visuals are adequate; not great, but not terrible. The voice acting, luckily, can be disabled.

As for gameplay, RoA is almost more of a management sim than a typical RPG. I actually appreciate that. The preparation you have to put into traveling during the winter months is possibly more important than how well-equipped your party is for combat. You just don't see certain kinds of brutal gameplay concepts (exposure, thirst & starvation, exhaustion, sickness & disease) in these kinds of games anymore. Unless you play smart, your adventure can easily end during the first winter, with your frostbitten party starving to death on a mountain trail.

How many fantasy RPGs have you played lately in which a winter coat is more important to your survival than a +3 sword?

Now, I didn't buy RoA at release. In fact, I didn't begin playing it until after the final major patch was out. So I didn't experience how badly broken it was at release. My only experience of RoA is with the game in its current state.

So, how is it currently? As far as I can tell, RoA is feature-complete compared to the original Realms of Arkania game from the '90s. Every quest present and working in the original is present and working in this remake. In fact, the devs have added new bits of content to the game (quests, encounters, etc), so the game now has MORE content than the original.

Again, RoA isn't the prettiest game to look at. But the gameplay itself is just what I was looking for when I bought it - unforgiving, difficult, oldschool, and based in the Dark Eye universe.

At over 100 hours ingame, and having finished the main questline and nearly all side quests, I can honestly say that I got my money's worth out of Realms of Arkania. Your mileage may vary, however, depending on how tolerant you are of outdated graphics, general lack of polish, and brutally unforgiving gameplay straight out of 1992.
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A 69 de 79 personas (87%) les ha sido útil este análisis
17.8 h registradas
Publicado el 29 de marzo de 2015
I'm not gonna talk too much about Realms of Arkania as a game. People who don't know the original ROA should read about it somewhere. I'm just gonna say this: its a WRPG where you have to THINK. Its a REAL RPG, where your skills are as much important inside battles AND outside.

I'm here to talk about this reboot only, assuming everyone here knows ROA.

First of all, this game was released in a very incomplete state when it came to STEAM. Almost unplayable, actually. The guys patched it intensivelly after that, but at that point, the game got some of the worst reviews ever (as bad as Big Rigs!!). The thing is: after all the patching, the game became QUITE playable... and very fun to play. But people didn't gave it a chance.

Just like the original ROA, your party has TONS of skills that are used in battles and on the field. This is what I always liked about ROA, and its all here. Just like in the original ROA, you have to take real good care of your chars. They will get sick if you are in a cold place without clothes for winter, for example. And just like in the original ROA, this is the most fun part of this game: surviving while exploring the world.

The battles in here are the weakest part though. Then again, they were not much different in the original ROA... Keep in mind that this game is NOT forgiving in the beginning. You will die. A LOT. You will miss most attacks, you will be frustrated. It was like this in ROA, and its exactly the same in ROA HD. After a while, you'll get better, and will be able to DESTROY your enemies. This version has some bad looking character models though. It seems they are just placeholders, but never replaced with real models. Your characters look awful, your enemies look awful too... The backgrounds are ok. The originals had horrible looking battle backgrounds, and they are also bad here. But are at least more detailed, and since they are in 3D, you can rotate the camera at will.

Outside battles the game look quite good; impressive for a low budget game, actually. Even though this is an indie game, the backgrounds are VERY detailed, and beautiful to look at. Specially the dungeons: they are very good looking, and varied. And since the game is in 3D, you won't move in a grid based system, like in ROA 1 and 2. You can move freely, rotate the camera at will, look up and down. Kinda like ROA3, but with a WAY more beautiful world.

At the end of the day, this is still a VERY rough release. It has some bugs and some bad looking models. But its FUN. One of the most fun RPGs I've ever played. You need patience though. This isn't a game for newbie's. If you didn't like the original ROA, you will NOT like this one. ROA HD is just ROA, but with 3D graphics.

Even if this game has issues, I recommend it for fans of the original ROA. Give this game a chance. Exploring the game world is fun now. You won't see that basic tile-based cities that all look the same anymore. You'll see a world in 3D, with detailed residences, rivers and real people walking around (the 3 ROA games didn't even had NPCs visible in the game world!!). You will learn to care for that characters, because if you don't they WILL die on you. And you will be able to do optional quests to get money and experience, or can just run around the world aimlesly for as much as you want (if you can survive, that is).

This is a great game. With more polish, it would be perfect. It's fun the way it is though, and this is what's most important in a game.
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A 118 de 157 personas (75%) les ha sido útil este análisis
53.4 h registradas
Publicado el 23 de diciembre de 2013
NOTE: For 1.34(More Then A Remake) a short addition appended below this review. 1.33 review(To Cross the Borders) appended below this review. (Delaying the Ork Invasion is 1.32 review)

*****Delaying the Ork Invasion*****

Why I chose this title? Because at the release of this game, we all were leaning towards the thoughts that the game was doomed and orks would conquer the Northlands without our intervention. The game was a mess of bugs and a graphical parody to a degree where NPCs and surroundings would make you feel like in a zombie apocalypse version of Northlands. And furthermore the game used to lack many spells, mechanics and had several other gamebreakers which is probably the reason turned off many people. But...there is always a "but"...and this time it is a good "but".

The game evolved...while I am telling you its evolved it is in the level of a pokemon evolution where you would barely recognize what it was before. Crafty Studios perhaps hired a faery who touched the game with her magical wand exorcising a nasty demon who made the game look bad and broken. Or briefly, they worked their asses off during these months releasing several patches to reach this state. But before going into detail...some screenshots from my game:


If you have the game, you will notice the major differences...if you don't have the game well you should get it while it is still on Christmas Sales, because the great leap forward which has started with 1.32 patch which is named as "Revised" will not stop till "Gold" version of the game. I presume you already looked at the screenshots. Here I will not go over change by change but mention the crucial changes which made me rather happy.

The Journey Map is in English and place names are in accordance with the original Blade of Destiny. Of course still there are no descriptions for Hjaldor Mountains and such, that is just a matter of adding a few place holders.

NPCs look good and NPCs with striped pants you can feel like you are really traversing Thorwalian towns. Also market days, opening/closing times of the shops as well as if you get caught cheating at a tavern you get punished by no entrance features integrated to the game over this time.

The new UI which provides more information to the people in a coherent way, as well as they are more versatile then the old UI which was closing a part of the main screen. Now you have a broader area of view where you can enjoy the good sights of the game.

Except Demon Summoning spells(which are not added) and a few more, most of the spells are fully functioning and ready to assist you in a dungeon as utility or perhaps to decimate your foes as fast as possible. After all, we could wait a little while longer to see a few stray/unimplemented spells.

I'm not even mentioning several optical improvements done to the environment letting screenshots talk for themselves. Though, one thing worth mentioning is the improved interiors of the buildings...especially my favourite is the inn which gave me a dark feeling and I could say I was definitely in backwater, gloomy Northlands of Aventuria.

There are also a good deal of fine tunings, bugfixes and balancings...but I'll cut to the chase. This game evolved truly and deserves a second chance. You will not regret it, especially when you buy it now at a bargain price.

Edit: Price advice was during Christmas Sale, but rest of the review is still valid since it features 1.32 patch. I will update the review, after every noticeable change.

*****To Cross the Borders*****

The anticipated 1.33 patch hit the Steam and I should say while there are still shortcomings here and there, it has been a solid improvement.

Though sadly we still have to be exposed to unpolished Battle Avatars and Sounds. This can be a major deterrent to some players. But for me it is a moment of "Eh..." since I have been more interested in content of the battles rather then nice looks. But I must point out, now spells are associated with different animations, that can be a good indication for the future polishing(One can keep hoping).

Now, one major striking point is that every temple has a different interior as well as the temple distribution on Hjaldings is accurate to the world description. So you'll find a good deal of Swafnir and Travia temples while there are no Praios or Boron temples.

About battle, there are now Battle Stances! Yes, they have finally found their way into the game. Aggressive, Balanced and Defensive. Depending on your tactical situation, now you can make use of those stances. For example, if you flanked somebody, this especially alleviates the issue where hitting is a problem. Going aggressive will increase your hit chance while reducing your parry chance, providing you more success. On the other hand, a hard pressed character can switch to defensive to hold off the enemy. Another plus is that now Necrophobia is important in battles. It'll make your characters skip a turn if undead is in the vicinity. (Necrophobia roll) Also weapon/monster re-balancing seems like it will make things quite different then before. One example is some animals are hitting twice. Also two spells Nekropathia and Abvenenum added to the game. The more, the merrier.

Heavy bugfixing as usual made the game stabler and Main Game+DLCs present a good deal of content. "For the Gods" add a number of challenging unique battles across 2 detailed dungeons and one town while "Ogredeath" adds several side quests spread through the world and one extra dungeon at Groenvelden.

Now, I should stress it again. If Battle Characters, Animations and Sounds can get an overhaul via a major patch, this game has the potential to be a true success. The game has already crossed the border of remake and now it should move forward with full force.

*****More Then A Remake*****

I wasn't expecting to update my review but surprisingly 1.34 patch hit Steam containing several additional encounters, bugfixes and fine-tunings to mechanics. Additionally some of the good mods (such as herb pouch) created by the dedicated community members of the game made formal appearance with this patch. The game still has the mediocre character models, but aside that in my eyes it has become more then a remake already.
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A 123 de 170 personas (72%) les ha sido útil este análisis
193.6 h registradas
Publicado el 2 de diciembre de 2013
After a real bad release this game had one of the strongest comebacks thanks to all the hardwork the developers put into trying to sort out their mistakes at release time.The game is worth the money and you are going to enjoy it .
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A 88 de 118 personas (75%) les ha sido útil este análisis
10.9 h registradas
Publicado el 21 de diciembre de 2013
I've never before seen a developer work so hard into making a poor product shine. That alone makes this title worthy of picking up.

I have been playing pen and paper RPGs for over 30 years and computer RPGs since the late 80s, so I suppose I am more forgiving on graphics quality than some. What I fiend for in games are interesting combat systems and diverse skills. So far, this title doesn't disappoint.

I feel that watching my fledgling characters grow as the adventure progresses will be quite gratifying in this title. I can't wait to get into some serious questing.

One thing I still can't stand in this game is the English language voice acting. They need some serious help in the voiceover depatment. Monotonous doesn't even begin to describe the voice work, though it may be an ESL issue.

Regardless, this is a small quibble about a product that has been considerably improved over the last few weeks. I am excited to see what other new features and improvements are introduced in the weeks and months to come.

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A 61 de 76 personas (80%) les ha sido útil este análisis
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No recomendado
23.0 h registradas
Publicado el 30 de junio de 2015
Unfortunately I could only recommend the game to the most diehard fans of the originals. The game has several cool features, but it ends up losing a lot of fun factor to poor UI and some highly tedious elements.

+Graphics and environments are well done, dungeons are interesting and adventure/GM text is fun
+Good variety of classes, skills, and spells
+Ability to customize your own party of up to 6 characters
+Management of party health on several levels including HP, starvation, thirst, warmth for the winter, etc.
+Tactical battles, ability to automate/accelerate battles

-World outside feels dead; can't talk to people, look inside boxes/barrels, or interact with much of anything, no visible enemies. You will sadly miss almost nothing just by walking around in map mode and ignoring the 3D environments.
-Travel between towns can be very painstaking; sometimes going through 20 or more camp/resting screens with little or no activity. Worse, most towns have little/nothing to offer and you cannot fast travel or even queue travel past 1 town.
-Poor descriptions on items and equipment; likely to have unlisted class restrictions
-Failure chances for attacks and spells are so high most battles, especially early, every action taken feels like punishment
-Most game time will be spent walking or sleeping. It is as exciting as it sounds.
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