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A legend reborn as Realms of Arkania: Blade of Destiny returns! Developed by Austrian developer Crafty Studios, Realms of Arkania – Blade of Destiny is a faithful remake of the 1992 original, adored by a generation of Role Players and one of the most successful RPG’s of the 1990’s.
Fecha de lanzamiento: 29 Jul 2013
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Patch 1.33a - March 8th, 2014 7:30pm (GMT+2)

8 marzo 2014

  • Taverndialogue made cancelable without the need to leave the tavern
  • Introduced absolute carrylimit (strength x 140 in ounces)
  • Introduced sleeping in camp battles (depending on how good the guard was)
  • Weathersystem respects sound volume setting
  • Introduced helptext for the aventurian calendar (see Questbook -> Help -> Date and Time)
  • Haggle-checks for traders are now harder, kicking out is a lot sooner
  • Enchanted druid dagger “heal” now only works for Druids
  • Female trader names now are also female avatars (at General Goods, Weapons, Herbs)
  • Prevented changing faces (e.g. for Barkeeps, Innkeepers)
  • School of Farsight identify item dialogue fixed
  • Deactivated voiceover for female house owners
  • Fixed witch battle sound samples
  • Fixed battle hangs for enemies with two attacks (e.g. Sabretooth tigers)
  • Hylailan Fire is now a ranged weapon
  • Pirate cave fixed open door blocking movement
  • Missing battletexts in pirate cave fixed
  • Fixed magic staff loses enchantment when lost and then picked up with “take all”
  • Various text placeholders fixed
  • Various double icon displays on minimaps fixed
  • Fixed close window at the blacksmith
  • Fixed various clipping errors in towns
  • Fixed time bug after camps without battles
  • Fixed item info window (grey font color, item descriptions sometimes too long)
  • Fixed initiative base display in characterscreen
  • Fixed shifted voiceovers for second unicorn encounter
  • Pause travel button deactivated on leaving town fixed
  • Fixed several Thorwal sounds
  • Fixed various Dialogues (Hunters Hut, The Call in simple houses, Abandoned Hut and more)
  • Group item effects (e.g. Light) only work if coming from active characters (e.g. not dead)
  • Camp treat sickness endless loop fixed
  • DLC FtG: Baerhag-Quest-Bugs fixed
  • DLC FtG: Various Dialogues fixed (Zerif, In the woods and more)
  • DLC FtG: Forest Abvenenum fixed
  • DLC OD: Various Dialogues fixed (Challenge near Bodir, Sweet Erika, Axe to groin and more)
  • DLC OD: Dungeonexit Groenvelden fixed
  • Modding: Carrylimit configurable (globalsettings/system/maxcarryweightmultiplier)
  • Modding: Movement point progression configurable (globalsettings/system/movement)
  • Modding: Adding of new talents enabled
  • Modding: Globalsettings/character is now modable additively (so far: only completely)
Update March 11th: Made some minor bugfixes:
  • Zerif Battle repeatable on victory fixed
  • Missing (and blurry) Blacksmith (in inside view) fixed
  • Blurry Healer fixed
  • Mixup on Baerhag Clan genders fixed

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Patch 1.33, 21st of February 2014, 9pm (GMT+2)

21 febrero 2014

  • New Intro
  • Extensive rebalancing of all weapon values
  • 7 new weapons (e.g. Thrust Spear, Andergaster, Battle Bow)
  • “Good” and “Masterwork” Weapon variants introduced
  • Weapon trader sortiments reworked and spread hints to them
  • Extensive rebalancing of NPC values
  • Some NPCs now have 2 attacks per turn (e.g. sabretooth tiger)
  • Every combat spell now has a unique visual effect
  • Unlocked spells Nekropathia and Abvenenum
  • Many inside house views reworked
  • Individual temple views per god
  • Temple distribution reworked according to world background
  • Improved modability (new Functions, hook for Tavern activities)
  • Battle stances
  • Necrophobia checks when battling undead
  • Better marking of “Points of Interest” in every town, not only Thorwal
  • New Quest marker on the travelmap
  • New Druid rituals (using Obsidian Dagger)
  • Improved item tooltips
  • Extended trader item tooltips
  • Groenvelden redone (Groups of People you can talk to)
  • Real loading screen for battles
  • Evade in battles now uses up a parry attempt
  • You can now only either evade or parry once per turn
  • Fixed many spells (e.g. negative AE was possible)
  • Fixed scene display on the travelmap
  • Fixed several battle avatar bugs (e.g. female thorwalian, some hand bone assignments)
  • Fixed several hangs in the Gold DLC
  • Fixed several smaller issues (questbook, main menu image and more)
  • Fixed Tjoila crash
  • Prevented buggy dialogs (e.g. from a mod) freezing travel
  • Radial Menu in Dungeons fixed
  • Fixed “earshield” texture problem in Thorwal
  • Free-DLC “Ogredeath” released, with great help from our Betatesters, especially lunatic
  • New Dungeon/Quest Torkil’s Chasm
  • New Quest “Beilunk Riders in Trouble” (lunatic)
  • New Quest “Sweet Erika”
  • Race on Bodir
  • Tavern-Event “Throwing Contest”
  • Four new Encounters at sea (lunatic)

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Acerca del juego

A legend reborn as Realms of Arkania: Blade of Destiny returns!

Developed by Austrian developer Crafty Studios, Realms of Arkania – Blade of Destiny is a faithful remake of the 1992 original, adored by a generation of Role Players and one of the most successful RPG’s of the 1990’s.

Get ready to return to Thorwal, one of the oldest cities of Aventuria. Make sure your wits are sharpened before walking down the small alleys of Thorwal and Prem, and prepare to stop the Orcisch threat while creating a mighty alliance between nations. Featuring a complete visual reimagining along with a comprehensive overhaul of every aspect of the gameplay, Realms of Arkania – Blade of Destiny is set to captivate a 21st century audience of new and old fans alike.

Old school RPG at its best – for the Fans of REAL RPG games.

Features:

  • Remake of the first part of Realms of Arkania
  • Roleplaygame with turn based tactical fights
  • Cities and dungeons in current real-time-3D
  • Dozens of talents, fighting skills and magical skills
  • Authentic realization of the TDE basic rules
  • Depending on your gaming style – 20 to 80 hours game time

Revised Edition

  • User-Contributed Content
  • Modding ability
  • Additional encounters, making Aventuria even more alive
  • Enhanced Battles
  • Completely redone graphics
  • Completely revised and improved User Interface
  • Extended music selection
  • Enhanced sound
  • Steam Achievements, Stats and Cloud
  • Linux build

Requisitos del sistema (PC)

    Minimum:
    • OS:Windows XP, Vista, 7 or 8
    • Processor:Intel Core2Duo / AMD X2 CPU, min. 2.4 GHZ
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce GT 240 / AMD Radeon HD 3700, min. 256MB VRAM
    • DirectX®:10
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 7 or 8
    • Processor:Intel I5 / AMD Phenom II, min. 2.8 GHZ
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GTX 660 / AMD Radeon 7850, min. 1GB VRAM
    • DirectX®:11
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection

Requisitos del sistema (MAC)

    Minimum:
    • OS:Max OSX 10.6 (Snow Leopard) or higher
    • Processor:Intel Core2Duo / AMD X2, min. 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 GT / AMD Radeon HD 2600, min. 256MB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:MAC OSX 10.8 (Mountain Lion) or higher
    • Processor:Intel Core2Duo / AMD X2, min. 2.8 GHz
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GTX 560 / AMD Radeon HD 5850, min. 512 MB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection

Requisitos del sistema (Linux)

    Minimum:
    • OS:Ubuntu 12.04
    • Processor:Intel Core2Duo / AMD X2 CPU, min. 2.4 GHZ
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce GT 240 / AMD Radeon HD 3700, min. 256MB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Ubuntu 12.04
    • Processor:Intel I5 / AMD Phenom II, min. 2.8 GHZ
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GTX 660 / AMD Radeon 7850, min. 1GB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
511 productos en la cuenta
1 análisis
4.9 h registradas
Aunque empezo con mal pie, hay que decir que el remake del Realms of Arkania: Blade of Destiny no es para nada un mal juego despues de los parches y las mejoras que éstos han traido. Pero que nadie espere un juego espectacular y nivedoso, pues el remake del Realms of Arkania: Blade of Destiny es eso, simple y llanamente un remake del juego origianl, con lo que éllo tiene de bueno y de malo.

Realms of Arkania: Blade of Destiny es casi, casi, un calco del juego original en cuanto a desarrollo, argumento, misiones y submisiones, combate, etc (dejando de lado las tramas secundarias que añaden los dos DLCs)... incluso aseguraria que algunos dialogos son exactos al original. Lo de "bueno y malo" lo digo precisamente por eso, aquellos que disfrutaron con el original (que deben de ser igual de viejunos que yo) y que tal vez tiene el gusanillo de volver a vivir la busqueda de la espada Grimring, podrán disfrutar de este remake, y aquellos que, aún sintiendo interes por el original, se ven rechazados por su aspecto gráfico, tienen una oportunidad de jugar un RPG de corte clásico (es decir, viejo). Pero el juego presenta las mismas sensaciones que l original, en otras palabras, preparensen para sufrir constantes frustraciones, especialmente durante los combates (al principio no esperéis conseguir acertar más de 1 de cada diez golpes) o el lanzamiento de hechizos (esto no es D&D, así que de nuevo tenéis que estar preparados para fallar 1 de cada 10 intentos a la hora de lanzar los hechizos... y eso siendo optimistas)

Tampoco esperéis los típicos sistemas de toma de decisiones morales o éticas, aquí a lo máximo que os enfrentaréis en ese aspecto será si decidís robar o no el dinero de la colecta en algún altar que os encontréis.

Finalmente, y haciendo referencia a lo que he dicho al principio, no hagáis mucho caso de las reviews que hay por ahí, pues están basadas en las primeras y desastrosas versiones del juego (la verdad es que este remake debería haber salido como "early access", evitandose así muchos problemas de reputación)... y si no estáis muy seguros de la calidad de este juego pues, bueno, ha salido ya en variso bundles por un dolar, así que a la hora de la verdad es poco riesgo el que corréis.


Saludos.
Publicado: 21 junio 2014
¿Te ha sido útil este análisis? No
A 3 de 26 personas (12%) les ha sido útil este análisis
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0.8 h registradas
vaja ♥♥♥♥♥, directament ni comprar ni perdre el temps, 10 euros a la brossa
Publicado: 13 enero 2014
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A 17 de 25 personas (68%) les ha sido útil este análisis
48 productos en la cuenta
1 análisis
66.4 h registradas
The famous old RPG remaked. The complexity of the ruleset, which shows off by using attributes non combat related and of course the lovely turn based fights, which consumed the most time and were really thrilling. In fact this remake could not provide a stable release (even after more than half a year), and the combats?: no attack of opportunity no fatigue calculation for the NPC, no flair, no fun. (in the last release a sound for arrows has been added?!)
A pity!
Publicado: 22 enero 2014
¿Te ha sido útil este análisis? No
A 24 de 39 personas (62%) les ha sido útil este análisis
352 productos en la cuenta
13 análisis
0.7 h registradas
This game isnt what it seems to be. Its not a professional, modern remake of an old school classic. Its an amatuer, buggy, sleepfest game that looks like it should have come out in 2002. The interface is clunky an annoying, combat is boring, and towns are all identical messes. I had a hard time staying awake for the little I actually played. The narrator sounds like some random person they hired that has no voice acting experience at all. And thats when the game isnt "getting stuck" on you. It doesnt crash, it just reaches points in the game where you cant do anything.

This game is just soooo bad. I will be trying to get a refund even though it got it for only 5 bucks. There are professional AAA games, there are indie games, there are cheap games, and then there are strange high school programming projects like this that shouldnt ever make it to market.
Publicado: 7 febrero 2014
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A 13 de 19 personas (68%) les ha sido útil este análisis
33 productos en la cuenta
1 análisis
51.9 h registradas
I was dissapointed after pre-ordering the game (so many bugs at first). After waiting for the 1.33 patch I started a new game and could finally enjoy a blast to the past!

There's still room for improvement but I already enjoyed every hour spent so far!
Publicado: 4 marzo 2014
¿Te ha sido útil este análisis? No