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A legend reborn as Realms of Arkania: Blade of Destiny returns! Developed by Austrian developer Crafty Studios, Realms of Arkania – Blade of Destiny is a faithful remake of the 1992 original, adored by a generation of Role Players and one of the most successful RPG’s of the 1990’s.
Fecha de lanzamiento: 29 Jul 2013
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Actualizaciones recientes Ver todos (33)

Patch 1.34

21 julio 2014

With the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34.

New features

  • Equipment worn on the body only weighs half
  • Autocombat asks whether magic is to be used
  • Skip character with Space Key in combat
  • Vitality and Astral Energy regeneration on sea journeys
New Content
  • Mini event "Old Keep" in Thorwal
  • Phexcaer experience vastly extended
  • Additions in Efferdun, Nordvest, Rovamund, Guddasunden
  • Several new Random encounters
  • DLC For the Gods two additional quest parts
  • Extended Modability
Bugfixes
  • Hyggeliks Dungeon can now only be found on the route Phexcaer Skellelen with at least 7 map parts
  • OD, Beilunk Riders in need: Rider-Event will only trigger once
  • FtG, forsaken woods can now be entered multiple times
  • Huge Skeletons now attack properly
  • FtG, Baerhag: Fix to allow Baurgrims Axe to be taken later if there is not enough capacity right after the battle
  • Items 188, 215 und 245 (Fire protection amulet, Silver pendant Necropathy, Silver tiara Fastness of Body) fixed / reworked
  • Toadskin encumberance fixed
  • Magical Resistance Boni/Mali fixed
  • OD, Beilunk Riders in need: Secret message is now displayed correctly
  • Chain mail encumerance fixed
  • a lot of missing translations added
  • Fixed several F1 Helptexts
  • Reworked text punctuation
  • Fixed Armor Values of several helmets
  • FtG Random encounter Rondra battle only triggers once for parties of average level of at least 4
  • Remove Runestone after completing Gorah/Sevenstone quest
  • Timings in the textbox "No orks yet" fixed / adapted to the voiceovers
  • Random Encounter Corpse with amulet: It can only be found once with a corpse, but the event can trigger more often with random loot
  • Made Anti-Bravery-Elixier usable
  • Battle in Tavern "Green Horseshoe" now starts correctly
  • Fixed check for healing spell
  • hunting event "aurochs": time passes according to description
  • weights of several items fixed
  • added headline to riddle-chest in the ork cave
  • Hjaldingard-tower of Thorwal: text now triggers in the house closest to the tower
  • hunting events "aurochs": no more rations if the animal escapes
  • fixed superstition check at Zerif (Rukian)
  • adapted description text of hylailian fire
  • Zerif-battle (Rukian) not repeatable
  • FtG, Baerhag questbook fix
  • Unlimited XP by hole in dwarven mine fixed
  • speartrap in dwarven mine now ignores armor
  • trap wolves den: ignores armor, reduced chance to sickness
  • FtG Rukian: several dialogue fixes
  • weapon usability for the druid fixed
  • reworked many item values
  • reduced damage for door crashes in the old bailey
  • Prem abandoned mine: reduced difficulty for some doors
  • Fixed re-triggering of Grimring search if already in possession
  • Fixed event "meeting rafters"
  • Old Bailey: Hole in the ground (ladder) now triggers multiple times
  • Zwingfeste: "Rabbit over the fire" and dialogue "found a ring" in third level now trigger only once
  • fixed several missing text keys in "Hyggelik the smaller"
  • Gameover after losing against the ork champion: according text is displayed in the gameover screen
  • The Dead Ship: The amulet that can be found was assigned to the proper corpse
  • Sweet erika: added missing text keys
  • Black mages ruin: included using magic to counter acrophobia checks
  • final battle: no more magic is usable
  • Reduced battle range of healing spell to 1
  • Added question where to continue the journey to after leaving a dungeon (and where it is necessary)
  • Fastness of Body Tiara fixed and added description that it needs to be used in battle
  • Moved hint to Gorah to another, more apropriate dialogue
  • Fix and Extension of the Swafnild-Egilsdotter-Quest
  • Fixed captions of houses in daspota
  • Trap in Daspota treasure cave ("Strange floor") fixed
  • added itemdescription for the register of debts
  • added text for orvil harbor ("no shipping routes available")
  • Hyggelik ruin: prevented leaving with the cursed gold
  • Hyggelik ruin: added effect "nausea" with foul food chest
  • Artair Branson (onion soup hero, Prem): adapted reaction to revisiting, onion soup now actually counts as food
  • Adsiniliya Wüstenschnee (Prem fire elf, Thorwal): introduced alcohol effect
  • Random encounter beggar: hint is now displayed when he thanks you
  • The old bailey: drunk effect and satiating introduced with Master Dramosch after-dungeon-party
  • Goblin cave: fixed bat encounter responses
  • FtG, Hasgar: Items are removed on quest completion
  • dwarven mine: Fixed dialogue headline bug
  • FtG, Baerhag: Final dialogue fixed (now can get one or both of the quest rewards properly)
  • dwarven mine: Speartraps are deactivated properly when pulling the arm of the statue
  • Fixed tavern info in Skelellen and journey duration to Phexcaer
  • Fixed tavern info in Thoss regarding resting places
  • Hyggelik ruin: fixed several text keys
  • dwarven mine: fixed several text keys
  • FtG, mysterious wooded area: adapted chest loot
  • FtG, Rukian: lock picks break properly at Zerif, text keys fixed, questbook entries fixed
  • XP for "magically knocked out" enemies fixed
  • Daspota treasure cave: trap "singing blade" fixed
  • drinking a wonder potion now results in an empty bottle
  • dragon cave: holes and dead dwarf now trigger multiple times
  • black mages ruin: removed agility check
  • undead ronald moves again
  • Thorwal armory: added hint that it only can be entered once (even with both documents)
  • Event strange marshes text keys fixed
  • Event Monolith, several text keys fixed
  • a lot of typos fixed
  • Hermit dialogue fixed
  • spider cave: Spider nests can now only be ignited once
  • FtG, Hasgar: added hint for actual delivery of the quest items
  • FtG, mysterious wooded area: The spider webs can now be ignited by equipped torches as well
  • Daspota treasure cave: moved bedroom trigger, loot can only be received once
  • introduced abandoned Firun temple (according to hint in Skelellen)
  • Travel event hunter's hut (meeting the hunter) fixed
  • Bug "Magic staff endlessly sellable"fixed
  • Bug "weather and clock on the top left corner disappear after showing a scene" fixed
  • Levelup: current AE/Vi is increased correctly
  • fixed bartering at the blacksmith
  • Tavern: "We are looking for you" with random name fixed
  • Fixed sleeping party members not waking up on damage
  • Fixed journey speed not respecting different road types
  • reworked all journey hunting events
  • Unicorn-Event: fixed several text keys as well as checking existing map parts
  • fixed missing inn hints (concerned Serske and the roud inns)
  • loading from the main menu doesn't reset to "professional" difficulty any more
  • loading ingame correctly resets dungeon chest contents
  • The Old Bailey: fixed corpse textkeys
  • descriptions of the miracle cure fixed
  • fixed wrong routes in "through the wilderness" (Skelellen-Kravik and Rovamund-Peilinen)
  • included ranged attack penalties for opponents in the shield descriptions
  • introduced hints and a quest to the ork cave
  • FtG, Rukian: added some missing Quest markers
  • Item "red lunar disc": added description and effects
  • Hyggelik ruin: replaced Heshtots by ghosts
  • Olimone (Strange marshes) now gives the recipe for a strong healing potion instead of a normal one
  • Hetman: new text for visiting "afterfinal"
  • Alchemy recipes now include duration
  • Hyggelik ruin: prevented multiple triggering of the final battle
  • Fixed bug on settings on settings of "Calm Body"
  • Dungeon AmbientLight after battles fixed ("too dark after battles")
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Patch 1.33a - March 8th, 2014 7:30pm (GMT+2)

8 marzo 2014

  • Taverndialogue made cancelable without the need to leave the tavern
  • Introduced absolute carrylimit (strength x 140 in ounces)
  • Introduced sleeping in camp battles (depending on how good the guard was)
  • Weathersystem respects sound volume setting
  • Introduced helptext for the aventurian calendar (see Questbook -> Help -> Date and Time)
  • Haggle-checks for traders are now harder, kicking out is a lot sooner
  • Enchanted druid dagger “heal” now only works for Druids
  • Female trader names now are also female avatars (at General Goods, Weapons, Herbs)
  • Prevented changing faces (e.g. for Barkeeps, Innkeepers)
  • School of Farsight identify item dialogue fixed
  • Deactivated voiceover for female house owners
  • Fixed witch battle sound samples
  • Fixed battle hangs for enemies with two attacks (e.g. Sabretooth tigers)
  • Hylailan Fire is now a ranged weapon
  • Pirate cave fixed open door blocking movement
  • Missing battletexts in pirate cave fixed
  • Fixed magic staff loses enchantment when lost and then picked up with “take all”
  • Various text placeholders fixed
  • Various double icon displays on minimaps fixed
  • Fixed close window at the blacksmith
  • Fixed various clipping errors in towns
  • Fixed time bug after camps without battles
  • Fixed item info window (grey font color, item descriptions sometimes too long)
  • Fixed initiative base display in characterscreen
  • Fixed shifted voiceovers for second unicorn encounter
  • Pause travel button deactivated on leaving town fixed
  • Fixed several Thorwal sounds
  • Fixed various Dialogues (Hunters Hut, The Call in simple houses, Abandoned Hut and more)
  • Group item effects (e.g. Light) only work if coming from active characters (e.g. not dead)
  • Camp treat sickness endless loop fixed
  • DLC FtG: Baerhag-Quest-Bugs fixed
  • DLC FtG: Various Dialogues fixed (Zerif, In the woods and more)
  • DLC FtG: Forest Abvenenum fixed
  • DLC OD: Various Dialogues fixed (Challenge near Bodir, Sweet Erika, Axe to groin and more)
  • DLC OD: Dungeonexit Groenvelden fixed
  • Modding: Carrylimit configurable (globalsettings/system/maxcarryweightmultiplier)
  • Modding: Movement point progression configurable (globalsettings/system/movement)
  • Modding: Adding of new talents enabled
  • Modding: Globalsettings/character is now modable additively (so far: only completely)
Update March 11th: Made some minor bugfixes:
  • Zerif Battle repeatable on victory fixed
  • Missing (and blurry) Blacksmith (in inside view) fixed
  • Blurry Healer fixed
  • Mixup on Baerhag Clan genders fixed

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Acerca del juego

A legend reborn as Realms of Arkania: Blade of Destiny returns!

Developed by Austrian developer Crafty Studios, Realms of Arkania – Blade of Destiny is a faithful remake of the 1992 original, adored by a generation of Role Players and one of the most successful RPG’s of the 1990’s.

Get ready to return to Thorwal, one of the oldest cities of Aventuria. Make sure your wits are sharpened before walking down the small alleys of Thorwal and Prem, and prepare to stop the Orcisch threat while creating a mighty alliance between nations. Featuring a complete visual reimagining along with a comprehensive overhaul of every aspect of the gameplay, Realms of Arkania – Blade of Destiny is set to captivate a 21st century audience of new and old fans alike.

Old school RPG at its best – for the Fans of REAL RPG games.

Features:

  • Remake of the first part of Realms of Arkania
  • Roleplaygame with turn based tactical fights
  • Cities and dungeons in current real-time-3D
  • Dozens of talents, fighting skills and magical skills
  • Authentic realization of the TDE basic rules
  • Depending on your gaming style – 20 to 80 hours game time

Revised Edition

  • User-Contributed Content
  • Modding ability
  • Additional encounters, making Aventuria even more alive
  • Enhanced Battles
  • Completely redone graphics
  • Completely revised and improved User Interface
  • Extended music selection
  • Enhanced sound
  • Steam Achievements, Stats and Cloud
  • Linux build

Requisitos del sistema (PC)

    Minimum:
    • OS:Windows XP, Vista, 7 or 8
    • Processor:Intel Core2Duo / AMD X2 CPU, min. 2.4 GHZ
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce GT 240 / AMD Radeon HD 3700, min. 256MB VRAM
    • DirectX®:10
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 7 or 8
    • Processor:Intel I5 / AMD Phenom II, min. 2.8 GHZ
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GTX 660 / AMD Radeon 7850, min. 1GB VRAM
    • DirectX®:11
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection

Requisitos del sistema (MAC)

    Minimum:
    • OS:Max OSX 10.6 (Snow Leopard) or higher
    • Processor:Intel Core2Duo / AMD X2, min. 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 GT / AMD Radeon HD 2600, min. 256MB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:MAC OSX 10.8 (Mountain Lion) or higher
    • Processor:Intel Core2Duo / AMD X2, min. 2.8 GHz
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GTX 560 / AMD Radeon HD 5850, min. 512 MB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection

Requisitos del sistema (Linux)

    Minimum:
    • OS:Ubuntu 12.04
    • Processor:Intel Core2Duo / AMD X2 CPU, min. 2.4 GHZ
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce GT 240 / AMD Radeon HD 3700, min. 256MB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Ubuntu 12.04
    • Processor:Intel I5 / AMD Phenom II, min. 2.8 GHZ
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GTX 660 / AMD Radeon 7850, min. 1GB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
570 productos en la cuenta
2 análisis
5.1 h registradas
Aunque empezo con mal pie, hay que decir que el remake del Realms of Arkania: Blade of Destiny no es para nada un mal juego despues de los parches y las mejoras que éstos han traido. Pero que nadie espere un juego espectacular y nivedoso, pues el remake del Realms of Arkania: Blade of Destiny es eso, simple y llanamente un remake del juego origianl, con lo que éllo tiene de bueno y de malo.

Realms of Arkania: Blade of Destiny es casi, casi, un calco del juego original en cuanto a desarrollo, argumento, misiones y submisiones, combate, etc (dejando de lado las tramas secundarias que añaden los dos DLCs)... incluso aseguraria que algunos dialogos son exactos al original. Lo de "bueno y malo" lo digo precisamente por eso, aquellos que disfrutaron con el original (que deben de ser igual de viejunos que yo) y que tal vez tiene el gusanillo de volver a vivir la busqueda de la espada Grimring, podrán disfrutar de este remake, y aquellos que, aún sintiendo interes por el original, se ven rechazados por su aspecto gráfico, tienen una oportunidad de jugar un RPG de corte clásico (es decir, viejo). Pero el juego presenta las mismas sensaciones que l original, en otras palabras, preparensen para sufrir constantes frustraciones, especialmente durante los combates (al principio no esperéis conseguir acertar más de 1 de cada diez golpes) o el lanzamiento de hechizos (esto no es D&D, así que de nuevo tenéis que estar preparados para fallar 1 de cada 10 intentos a la hora de lanzar los hechizos... y eso siendo optimistas)

Tampoco esperéis los típicos sistemas de toma de decisiones morales o éticas, aquí a lo máximo que os enfrentaréis en ese aspecto será si decidís robar o no el dinero de la colecta en algún altar que os encontréis.

Finalmente, y haciendo referencia a lo que he dicho al principio, no hagáis mucho caso de las reviews que hay por ahí, pues están basadas en las primeras y desastrosas versiones del juego (la verdad es que este remake debería haber salido como "early access", evitandose así muchos problemas de reputación)... y si no estáis muy seguros de la calidad de este juego pues, bueno, ha salido ya en variso bundles por un dolar, así que a la hora de la verdad es poco riesgo el que corréis.


Saludos.
Publicado: 21 junio 2014
¿Te ha sido útil este análisis? No
A 22 de 23 personas (96%) les ha sido útil este análisis
35 productos en la cuenta
6 análisis
14.7 h registradas
It has has now been almost a year after release, and I uninstalled it for the second time...
Got the game again for 10 bucks on steam, which is a WAY more fair price than the ridiculous 30 Euros for that release disaster I returned in anger...
However, I have to strongly disagree with the decent-to-good ratings that have started to come in. I agree, version 1.32 was a quantum leap when compared to the fraudulent, apocalyptic trainwreck they released. But that just means it has improved to be a below-average game as compared to horrible, unfinished and dysfunctional theft. As of version 1.33 there are few to no game breaking bugs left, but all the glitches still annoy.
The game today is *still* a clunky, uninspired and cheap remake, full of little bugs and glitches, with an incredibly clunky interface and very low on fun.
There are still not all functions of the 20 year-old original implemented or working as supposed to, in combat enemies still occassionaly bug out, balance and AI is terrible, you can't close some interface screens and I have to click 3 times after saving a game to close *every* open interface window.
Graphics are improved but still very mediocre, NPCs now look "halfway OK" instead of "ridiculously awful" (combat avatars of your party are still 100% godawful bug-ugly, though) and performance has improved from terrible to unimpressive...
Extrapolating from 1.00, the game might start to be fun and enjoyable around version 1.50. But as all updates sem to have stopped, I've given up the wait. Avoid.
Publicado: 6 mayo 2014
¿Te ha sido útil este análisis? No
A 10 de 11 personas (91%) les ha sido útil este análisis
134 productos en la cuenta
19 análisis
0.3 h registradas
These guys don't know how to message their game systems so people know how to use them.
Publicado: 2 julio 2014
¿Te ha sido útil este análisis? No
A 9 de 10 personas (90%) les ha sido útil este análisis
14 productos en la cuenta
1 análisis
0.2 h registradas
The game does not even start, Fatal error in gc: Duplicate handle failed.
I regret I gave a chance to this piece of "not exactly art".
Publicado: 6 abril 2014
¿Te ha sido útil este análisis? No
A 9 de 11 personas (82%) les ha sido útil este análisis
15 productos en la cuenta
1 análisis
3.3 h registradas
This is a type of games I like most. But this one is BAD. User unfriendly. The graphics of battles and inventory are disgusting. Maybe the plot is good, but I can't survive enough there to find out. Lost money to me.
Publicado: 15 junio 2014
¿Te ha sido útil este análisis? No
A 17 de 18 personas (94%) les ha sido útil este análisis
268 productos en la cuenta
11 análisis
27.0 h registradas
OJO! el análisis es previo al lavado de imagen que le hicieron al juego en enero. Desde entonces no lo he jugado por lo que ahora mismo este análisis puede estar desfasado.

El juego puede llegar a ser interesante, estamos ante otro intento de recuperar los antiguos juegos de rol, con combate por turnos en mapa cuadriculado, mapeado enorme, misión principal y muchos quest accesorios, creación de personaje muy completa y extensa, cientos de tiendas donde entrar y conversar para ir pillando rumores que deriven en nuevos quest secundarios...pero ahora mismo está en una fase beta con todavía demasiados bugs que pueden llegar a exasperarte. Yo creo que el juego, para los fanes de la vieja escuela, va a acabar siendo interesante, y es por eso que lo recomiendo, pero aconsejo fervientemente NO COMPRARLO TODAVIA, ESPERAR A QUE LAS ACTUALIZACIONES LO LIMPIEN DE BUGS.
Yo lo acabé comprando porque soy un ansías y las rebajas estas raras de Otoño me han pillado con la guardia baja pero creo que lo mejor es ponerlo en deseados e ir siguiendo su evolución y si al final los desarrolladores lo ponen bonito, algo que puedes ir viendo en la página de discusión del juego, comprarlo porque el juego tiene encanto y potencial.
Lo que si es cierto es que los desarroladores van sacando mejoras casi semanalmente, vamos que se lo curran, pero también es verdad que tienen que hacer esto porque han sacado a la venta un juego no suficientemente testeado, algo que, por desgracia, se está haciendo demasiado habitual.

Espero que la opinión haya sido de utilidad para los hispanohablantes de Steam, que somos muchos pero parece que tímidos. Si cambian cosas ya las volveré a reseñar.
Publicado: 1 diciembre 2013
¿Te ha sido útil este análisis? No