Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny. You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets.
Nutzerreviews: Ausgeglichen (297 Reviews)
Veröffentlichung: 6. Feb. 2014

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

Horizon kaufen

Pakete, die dieses Spiel enthalten

Iceberg Interactive - Cool as Ice Bundle kaufen

Enthält 5 Artikel: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2

 

Von Kuratoren empfohlen

"A great space game that shows alot of promise for those wanting to jump down the rabbit hole. Take control and venture and become the famous captain!"
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (45)

12. Juni

Horizon release version 1.0.2.136

Friday June 12, 2015
v1.0.2.136

With this update the crew of ships and other vessels will now gain experience points from combat which can increase crew rank. The ranks can be seen on ship stats plus their XP toward the next level. There are 5 ranks (Novice 0-10 XP, Veteran 10-30 XP, Elite 30-100 XP, Heroic 100-500 XP and Legendary 500+ XP). Ranks provide bonuses in combat to ships toward targeting, defense, critical strikes and boarding combat.

Other changes
* Invade orders will no longer count or use troops from other task forces in the same system if they have different invasion targets.
* Non-combatant ships will now flee from their own systems if their side is losing the battle.
* On Invasion a colony's native race will now be shown correctly instead of the occupying race.
* Overtaking an outpost from another race without a population will now set the native race to the occupying race if they can live on the planet.
* Embargo pacts are now cleared automatically when relations turn non-hostile
* Colonization orders will now display an ETA if the target planet is in a different sector
* Expiring armistice pacts will now give a turn message
* Newly built ships will no longer count toward defending a planet (annulling a blockade check) until a full turn has passed.

0 Kommentare Weiterlesen

1. Mai

Horizon release version 1.0.2.134

Friday May 1st, 2015
v1.0.2.134

Another batch of minor improvements based on community feedback/reports. Have a good weekend everyone!

* Taking over colonies via Invasion now sets them surveyed similar to colonizing planets
* Troop ships with the Invade order will no longer abort their order if unable to land troops on the first attempt (if the planet is protected) and will keep re-trying
* Retreating troop ships from a battle will now be considered for landing troops as long as the battle is won for their side

* Immaterial and Quasi-Immortal racial effects will now be checked based on the planet population race and not the occupier

* Allied ships will no longer continue firing on player captured (former enemy) ships during a battle, immediately recognizing who has taken control of the ship
* Fixed a minor bug which allowed the player hovering over a cloaked/invisible ship to be able to attack it even when it was undetected

* Added a combat log message when ships are destroyed
* Added non-combatant count on the combat prompt tooltip detailing each side's fleet composition

5 Kommentare Weiterlesen

Reviews

“One to keep an eye on, definitely.”
70 – Strategy Informer

“Best of all, the way Horizon handles technological progress is one of the most elegant I've seen in a grand strategy game.”
65 – IGN

“With the excellent foundation that has already been developed and the dedication that L3O is showing to their fans, it promises to be a true 4X classic in its own right.”
90 – Aesthetic Magazine Toronto

Über dieses Spiel

Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.

You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.

A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!
_

Key Features


  • Advanced turn-based tactical combat which many 4X fans have been requesting for years
  • Full Tactical ship control includes managing movement, weapons and more. Board other ships, attack from planetary and orbital defenses
  • A Distinct open world system, where ships can explore without artificial limits and where combat can span many turns before concluding
  • Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology
  • An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4x mode which is also available
  • Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies
  • Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts
  • Design and customize your ships’ weapons and systems based on available technology
  • A detailed economy and colony management system with different types and levels of colonies based on your build choices
  • Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets
  • Fully Customize your race or play as one of eight original races (NEW: Includes a mod that unlocks 3 additional ancient races now playable)
  • Extended Modding support with the ability to create your own races and even write your own scripted quests

Systemvoraussetzungen

    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory:2 GB RAM
    • Graphics:512 MB Video Card w/Pixel Shader 3.0 Support
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core i3/i5/i7 or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:1 GB ATI 4800 series or better, 1 GB NVIDIA 9800 or better
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
Hilfreiche Kundenreviews
19 von 21 Personen (90%) fanden dieses Review hilfreich
42.3 Std. insgesamt
Verfasst: 7. Februar
Glasklare Kaufempfehlung. Seit dem 3 Masterupdate ein wirklich sehr gutes Spiel (die offiziellen Kritiken bezogen sich auf die Releaseversion, seit dem hat sich sehr viel getan), ist so ziemlich ein Klon von MOO2. Wenn MOO2 10/10 hat, so sind es bei Horizon momentan 9/10. Lediglich der Umfang an Waffen und gadgets ist - noch - nicht ganz so gross wie bei MOO2. Das rundenbasierte Kampfsystem und die Schiffsdesignmöglichkeiten sind auch sehr ähnlich aber moderner. Der Planetenausbau ist etwas einfacher gehalten, was den Spielspass aber in keinster Weise trübt und sogar viel Arbeit abnimmt, ohne vom Spielprinzip/Auswirkung einen Unterschied zu machen. Die Gegner sind angenehm kriegerisch und je nach Schwierigkeitsgrad echte Gegner.

Kurzum schon jetzt fast wie Moo2 und macht schon genauso süchtig.
Wenn es - hoffentlich und sehr wahrscheinlich - noch 1 oder 2 Inhalts-Updates gibt, dann isses wirklich ein 1zu1 Klon.-)...bzw der modernisierte Thronfolger von MOO2...aber schon jetzt isses der lang ersehnte Moo2 Reboot...endlich ein Game im Stil von MOO2..(vergesst die Entäuschungen von Sword of the stars, legends of pegasus, und zumindest teilweise auch Endless space (bzw endless space ist wirklich gut, nur leider das kampfsystem nicht)...etc...hier isser mit horizon wirklich da, der Moo2 Nachfolger)
War dieses Review hilfreich? Ja Nein Lustig
12 von 14 Personen (86%) fanden dieses Review hilfreich
12.9 Std. insgesamt
Verfasst: 1. Mai
Schließe mich absolut meinen Vorrednern an. Wenn es eine konsequente Weiterentwicklung von MOO II gegeben hätte, wäre sicher dieses Spiel daraus geworden. Wie viele Jahre habe ich nach der großen Enttäuschung von MOO III auf dieses Spiel hier gewartet! Nichts für ungeduldige "ballerballerpeng"-Spieler, sondern für rundenorientierte Weltraum-Strategen eben, die nicht soooo großen Wert auf neueste Grafikumsetzung legen. Sehr empfehlenswert, zudem es heute nur 8,40 Euro kostet und komplett auf deutsch ist. Gruß Dunnerwetter
War dieses Review hilfreich? Ja Nein Lustig
8 von 9 Personen (89%) fanden dieses Review hilfreich
42.4 Std. insgesamt
Verfasst: 2. Mai
Zwar kein Meilenstein des 4X Weltraum Genres, wer aber auf der Suche war nach einem gemütlichen, aber auch tiefgängigen Rundenstrategie-Titel, kann hier zugreifen. Die Grafik und Sound sind jedoch nur so la la. Derzeit im Angebot für 8 Euro. Da kann man nichts falsch machen. Gefiel mir sogar besser als Endless Space. Aber Geschmäcker sind ja verschieden..
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
29.6 Std. insgesamt
Verfasst: 19. Juni
Stundenlang habe ich früher Master of Orion gespielt. Kein Aufbaustrategiespiel kam danach jemals wieder an die Tiefe dieses Spieles heran. (Na gut, Sid Meiers Alpha Centauri ging schon in die richtige Richtung)

Horizon habe ich im Steam-Shop entdeckt und im Sommer-Sale gekauft (günstig!)

Die Grafik ist von "gestern", aber die ist für ein Strategie-Spiel auch nicht wichtig. Die Bedienung ist intuitiv und einfach; Standard bei solcherlei Spiele.

Die Spieltiefe und die Möglichkeiten haben mich sehr überrascht. Tausende von Forschungsmöglichkeiten, jede hat Einfluss auf das Spiel: Die Möglichkeit Raumschiffe selbst zusammen zu stellen um jeden die Chance zu geben seine eigene Strategie zu verfolgen. Für Freunde der Strategie und des Weltraumes ein absoluter muss.

Wichtig zu beachten: Das Spiel ist ein Zeitfresser, das "Nur-noch-eine-Runde-Syndrom" ist hier sehr wahrscheinlich
War dieses Review hilfreich? Ja Nein Lustig
47 von 49 Personen (96%) fanden dieses Review hilfreich
15.4 Std. insgesamt
Verfasst: 1. Januar
Horizon is an imperfect product. It's better than many of the generic half-baked 4X games which are flooding the market as disposal-ware, but there are some very real drawbacks which limit the enjoyability of the game.

For newcomers to the 4X genre who are looking to sink their teeth into a strategy game with some structure and a relatively low learning curve and don't mind the dated graphics, I'm giving this game a thumbs-up.

For veterans of the genre, who are well-versed in games like Endless Space, GalCiv II and III, Distant Worlds or the Sword of the Stars franchise, I'm giving this a thumbs-down.

For starters there are some very unique strengths to this game which are stand-out from the rest.

Although almost every 4X game features the same exact tropes (types) of races, Horizon manages to give the in-game civilizations a sense of substance and personality which many other games lack. The in-game universe may not necessarily be as flushed as Endless Space, GalCiv or SotS, but the races present in the game are tweaked just enough from their stereotypes to make themselves unique---and the uniqueness of these races lend themselves to an almost genuine interactive quality. Species traits are certainly more than just window dressing, but the mechanics from one species to the next are mostly identical (unlike, say, GalCiv or ES, but much better than the generic games on the market).

The research and development process in the game is a refreshingly unique take on R&D systems. Unlike most games, where R&D focuses on one single tech at a time, Horizon has a system similar to the research points and tech levels structure found in Paradox's Hearts of Iron 3---with a measure of blind development to make things even more interesting. The way breakthroughs are often realized isn't through normal R&D channels, however, but by finding artifacts and other neat little details hidden throughout the stars. Exploration directly leads to new technological development, which makes the R&D system a lot more dynamic than most other 4X games out there.

Unfortunately, the R&D results don't feel particularly "real" in-game. For the vast majority of them, they are simply stat-modifiers. Advancements in construction technology will make colony-building construction faster, but it won't change the buildings which are available. Advancements in weapons and propulsion will add new weapons and subsystems which can be deployed, but ship-types are fixed from the start. Just as planetary development is strictly linear for each class of building, so too is ship design and deployment.

Ships are limited. Significantly. In contrast to some of the generic disposal-ware games on the market, 16 unique ship-models, limited to four variants in four size-classes may seem like a nice spectrum for deployment. When contrasted with the dynamic models presented in Endless Space, or the complete from-scratch construction system for GalCiv II and III, or the custom-function design approach used in Sword of the Stars, ship design feels incredibly flat. Ship design is very strictly limited to a handful of weapon placement positions and placeholders for whatever systems are available for use. All four hull sizes and variants are accessible to the player from the start, no additional R&D required.

It wouldn't be so bad, but the models for these ships look extremely dated once they engage in combat. The graphics look like they would be perfectly comfortable in the mid 2000s, but even against some of the generic disposal-ware 4X games, they look dated. Similarly, it's a very nice touch that Horizon has animated cut-scenes for first contact moments and other milestones, however, these cut-scenes too look like they are from the mid 2000s as well.

In summary, Horizon is a very mixed product. Some components feel incredibly well thought-out and they look great. Other components look rough, even dated, and seem to be poorly conceived and weak in implementation.

Ordinarily, I don't care about sales----usually, I'll argue that a game is either worth buying full price, or not worth buying at all---but this is not a product worth paying full-price for.

And the conclusion? If you want a straight-forward 4X game with some meat but not the level of complexity which the best-in-class games demand, then Horizon is a good solid choice, as long as you don't mind some of the graphics and other limitations. If you're a veteran of the genre, looking for the next breakout product, this probably isn't it. If Horizon has a sequal or a complete overhaul to ship design and deployment, and creates new cut-scenes from scratch, Horizon could start moving towards its' potential.

The potential is here, but it has yet to be realized.
War dieses Review hilfreich? Ja Nein Lustig