Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny. You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets.
Évaluations des utilisateurs :
Globales :
variables (365 évaluation(s)) - 58% des 365 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 6 fév 2014

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Acheter Horizon

Packages qui comprennent ce jeu

Acheter Iceberg Interactive - Cool as Ice Bundle

Inclut les 5 articles suivants : Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2

 

Mises à jour récentes Tout voir (51)

26 décembre 2015

Horizon release version 1.0.2.145

December 26, 2015
v1.0.2.145

This year-end small update has some balance changes and a few fixes thanks to your feedback. We also want to wish you happy holidays! It's been great interacting with you for the past year and we hope to continue in 2016!

Changes:
- Fighters effectiveness in combat has been improved. They now begin with two attacks per round and gain a third one at higher levels.
- Starbases and planets will now get their turn to attack before most other units (their combat initiative was lowered).
- Conquered systems under assimilation or subjugation will no longer count toward 'reckless expansion' for the purposes of others demanding that you stop expanding.
- Effectiveness of the cloaking device has been improved. Cloaked ships will no longer lose "invisibility" when getting hit so long as they don't fire back or the cloaking device isn't damaged.

Fixes:
- The Kor'tahz missions final step will no longer cause a downgrade in relations if you are already allied with them.
- The survey system order will now allow you to cancel and set it back again on unexplored systems with only gas giants.
- Invasions with more than 2 billion troops will now calculate the correct strength for soldiers.

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5 décembre 2015

Horizon release version 1.0.2.144

December 05, 2015
v1.0.2.144

A small update with the following changes:

* Launched missiles that no longer have a target will now expire immediately instead of waiting to run out of fuel before disappearing.

* After a won battle, ships with ground troops that retreated (on the winning side) will now be considered for the purpose of showing the Invasion Prompt option. Previously if none of the remaining ships had ground troops the prompt would not display.

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Articles

“One to keep an eye on, definitely.”
70 – Strategy Informer / Gamewatcher

“Best of all, the way Horizon handles technological progress is one of the most elegant I've seen in a grand strategy game.”
65 – IGN

“With the excellent foundation that has already been developed and the dedication that L3O is showing to their fans, it promises to be a true 4X classic in its own right.”
90 – Aesthetic Magazine Toronto

À propos de ce jeu

Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.

You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.

A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!
_

Key Features


  • Advanced turn-based tactical combat which many 4X fans have been requesting for years
  • Full Tactical ship control includes managing movement, weapons and more. Board other ships, attack from planetary and orbital defenses
  • A Distinct open world system, where ships can explore without artificial limits and where combat can span many turns before concluding
  • Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology
  • An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4x mode which is also available
  • Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies
  • Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts
  • Design and customize your ships’ weapons and systems based on available technology
  • A detailed economy and colony management system with different types and levels of colonies based on your build choices
  • Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets
  • Fully Customize your race or play as one of eight original races (NEW: Includes a mod that unlocks 3 additional ancient races now playable)
  • Extended Modding support with the ability to create your own races and even write your own scripted quests

Configuration requise

    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory:2 GB RAM
    • Graphics:512 MB Video Card w/Pixel Shader 3.0 Support
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
    Recommended:
    • OS:Windows 10 / 8.x / 7
    • Processor:Intel Core i3/i5/i7 or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:1 GB ATI 4800 series or better, 1 GB NVIDIA 9800 or better
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
Évaluations des utilisateurs
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Globales :
variables (365 évaluation(s))
Publiées récemment
Goglutin
( 31.7 heures en tout )
Posté le : 6 mai
As a veteran of space colonization games I can tell this one is rather good.

Its not the best but its a decent game and I had fun the 3 games I played. The difficulty is a bit steep (I lost even at easy) but this is not really a bad side.

It remembers me master of Orion 2 in many points (turn based space combat, simple ground battles). So if you liked the old school title you will like this one.

Only one con. The HUD is not very user friendly and you have to get used to it but aside that its a fair game for its price.
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clevmut
( 318.9 heures en tout )
Posté le : 22 avril
Not as complicated as a lot of space games, but very enjoyable for a quick break from the long multi player type games. Great game for the price.
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kennyleebeeks
( 1.4 heures en tout )
Posté le : 3 avril
Nothing like I hoped or imagined.
Couldn't complete the 1st combat without using the Auto-complete function as there was no explanation of everything involved until after it was over.
Then it turned out to be too complex to be any fun for me.
Waste of my money.
Fortunately, it was on sale & only cost $7.49 today!
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Sandermatt
( 20.4 heures en tout )
Posté le : 3 avril
Positive:
Innovative (more realistic) way of handling research.
Ship design is rather good.
So far the game seems rather balanced.
There are some questlines to explore.

Neutral
Combat works, but it is not that special.

Negative:
Strange Diplomacy. People ask you to surrender after loosing every battle. People wage war with you and offer you to pay tribute while still waging war.
Graphics are not too good (altough this is not that important to me)
Biggest drawback: I have now played this game for 9 hours and I play on highest difficulty, still it feels rather easy.
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nehznehz
( 21.2 heures en tout )
Posté le : 1 avril
For the current discounted price (7euro), this game is easely worth the money. For the normal price I'd be a bit more hesitant to recommend it, though not to the point that I'd leave a thumb down.

This is a fairly standard 4x game. The economy is less complex than the avarage, but I don't consider that a bad thing.
The research management is well done in this game. It introduces chance with the discovery of new tech, preventing you from looking at the end of a tech tree and ignoring all the tech before that when deciding which path to follow. Don't worry, you decide the priority on which tech should be refined, which is something I really enjoyed.

What I really disliked in this game is the controll scheme during tactical combat. It's inconsistent with that of the galaxy map or with any other game for that matter.

Now for the reason that made me hesitate to really recommend this game: I feel like there could be more do differentiate builts between the planets. What's there is mostly a differences of quality, not function. This leads to me making 1 or 2 production planets and put everything else on research first and money second. There are some unique bonusses that can appear on planets, but only one of those actually made me consider changing the build (by increasing the tourism more than the trade).
Other than that, the game can use some more polish, though it doesn't do bad there compared to most sci-fi 4x games. I haven't encountered any bugs in any case.

To conclude: not a great game, but not bad either.

This game reminds me a bit of armada 2526 and that's definetly not a bad thing.
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Sarbu
( 28.1 heures en tout )
Posté le : 31 mars
this game isnt very good.

pros:
has neat ideas, i havent seen before, like tech tree. i guess?

didnt see any bugs.

cons:

whole game seems like a water version of a real game.

tech tree is great in terms of that every race has unquie techs, but mostly all bland, everything has a tech lvl 10 and then thats it. example all the weapons are pretty much the same, engines too, missles are a little different not enough to be that great though. there arent even techs to get new buildings.... and you cant really do much in the research field in terms of tweaking its really weird. and researching a tech doesnt lead to other techs or at least none that i saw or that made a diffence.

space combat is done terrible, you might as well always quick fight, at least its pretty accurate, and invasions are click when to start and click done after it figures out who won, very simple, and would be nice if it just quicked isntead fo watching 2 numbers count down towards zero...

diplomancy is average at best. but ai makes weird demands and they need to surrender when they are losing bad.

colony management is a joke, nothing really to build. money system is not there either.

ai will build colonies every where and have really weird mood swings

cant play with command points on or you can make like a max of 15 ships, its very hard to fight two weak enemies or even one in this game if you only have 15 ships. you are forced to build a starbase on every planet and star bases are very very weak. i maxed out every tech and guys with half my tech wouldnt have a problem against my starbase. and can only build one star base per planet, so with out ships you cant defend any of your planets.

can only make 4 ship designs of each size, and small size basicaly is a scout ship only so not sure why you need 4 designs of it.

basically every part of the game except the next turn button is in need of rework.

this game seems like the first game you would give someone who has never played a space game before. and i cant understand how anyone would like this game or give it a good review. seriously its bare bones and it seems like it was made in the 1980's. i would be ashamed of this game if i made it.
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Linfar
( 115.0 heures en tout )
Posté le : 30 mars
Pour comparer avec le maître étalon Master of Orion 2, Horizon est un jeu loin d'être parfait mais qui reste très plaisant pour peu qu'on apprécie de développer son empire galactique dans un 4X spatial très classique.

++ l'arbre technologique

-- les combats
-- pas de héros

On peut le prendre mais je n'aurais pas aimé l'acheter à plus de 7 euros !
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Customer Service
( 0.3 heures en tout )
Posté le : 28 mars
I only played for a short while, but the game is very menu heavy. It's not instinctive and the promo video is not particularly like the gameplay.

I know it's not a AAA game, but I guess I'm just used to simpler, pretty games.
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jazajay
( 0.8 heures en tout )
Posté le : 28 mars
Cons:
The graphics are really dated, the sound track is really dated, the tutorial is annoying, as in it makes you explore this probe, and as you go to board it, the advisor comes on and tells you Oops I forget to tell you you need to have this part installed, so you have to fly back to Earth to then add it, and the UI takes a lot of getting use to - not intuitive at all.

Positive:
The battle game play seems a lot better than Galactic Empires, and Endless space.

Overall, I wouldn't purchase this game again.
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Xzythe
( 23.5 heures en tout )
Posté le : 19 mars
First, second, third try:
What am I supposed to do?

Fourth try:
Found where to enable tutorial, following a super long tutorial, accidentely closing it, getting ♥♥♥♥♥♥ off.

Fifth try:
Chose Kuntari, developing peacefully, biggest race declares war. Other races constantly demand systems, money, technologies. If you refuse, the become hostile. Got ripped off by the biggest race.

Sixth try:
Chose Kuntari again (they're pretty cute), developing peacefully, building colonies and fleet. Run out of money again and again. Created an alliance, biggest race declares a war, my entire fleet was destroyed by just one enemy colony, starting over.

Seventh try:
Disabled command points (or whatever those are called) not to have fleet limit. Guess whom I chose, building colonies all over the space not caring about the fleet. Everything goes fine. 1st place in expansion chart. Beginning developing fleet. Make an alliance with 3 races, so far so good. Random event occurs - choosing galaxy leader between neutral race and an ally. Voted for ally, everyone else votes for another race. I was prompted if I agree to recognise this race as a leader. Click "yes". A short movie is shown how everybody unified under my command (no ♥♥♥♥ing clue why), now we can... Just can. Do things. Open deplomacy screen - 8 races declared a war to me. Was fighting pretty good, started loosing one colony after another. Rage quit life.

I have absolutely no experience in strategies like that, just saying.

Horizon intensifies.
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Arety:TheLoneWanderer
( 198.7 heures en tout )
Posté le : 13 mars
Have no big reasons to like this game and it can be relly anoying but for some reason i have spent almost 200 hours in this game. : /

Its good you should buy it if you like strategy games.
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alaron22
( 10.5 heures en tout )
Posté le : 12 mars
lovely
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BlueAquatics
( 119.6 heures en tout )
Posté le : 20 janvier
It's honestly an entertaining game. turn based games like this are best :P, aswell as the fact you can customise and choose any race you want.
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Shadow_Dracul
( 11.7 heures en tout )
Posté le : 10 janvier
even on easy this game is very hard as you effectively have to manage everything and even then you are not guaranteed to get any new tech as you get it by chance and as well as that it takes hours just to get anywhere in the game
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Thundar
( 8.2 heures en tout )
Posté le : 18 décembre 2015
Do you like 4X civ games and like science fiction. If you said yes to both then this should be worth a look.

Don't expect to win on your first play through. Normal mode is very aggressive. The casual gamer will have to turn the difficulty down to learn the finer points of the game. Hardcore gamers should not have a problem with it.

The game offers a wide and varied customization of your colonies and ships. Tactically you will want to fight most battles manually one missle or laser blast at a time.
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vincentlocas
( 10.5 heures en tout )
Posté le : 12 décembre 2015
Not really original, but if you like space strategy games, you might enjoy it.

I would advise to wait for a discount, for the price is too high for what the game has to offer in my opinion.
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unrealmedia
( 2.5 heures en tout )
Posté le : 5 décembre 2015
It needsd a lot of polishing.
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Xerties
( 0.3 heures en tout )
Posté le : 25 novembre 2015
Horizon is a very in-depth game.
In the Sci-fi ship building planet dominiting type game i am not a fan of turn based i would much rather be in RTS.

With my preference aside this game is very well made i couldn't wait to wage war on the first peaceful race that was nearby.

Great job developers on releasing a solid game.
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Bullwinkle
( 14.5 heures en tout )
Posté le : 24 novembre 2015
Take a good long look at the first screenshot in the Steam Store (after the video). You're looking at a picture drawn with 1999 software, and you will be staring at this fugly "galaxy" the whole time you play this game. Galaxies should be breathtaking and beautiful, not meh, and certainly not fugly. How is it even possible to make a galaxy look ugly? More importantly: how is it possible for a dev team to look at a fugly drawing of a galaxy and then decide to use it as the main background shot for your whole game?! Answer: that is the best that was available back in the late 90s and early 2000s, when they were creating this game. Don't be fooled by the video. Look at the screen shots.

Gameplay is meh, not terrible. You must learn the interface by trial and error because the help files suck. All of the mechanics are a bit clunky and not intuitive, not polished. Example: this is an empire-building game, so you have lots of planets. When planet X13Z or some other forgettable name gets attacked you must respond, but you don't get to remind yourself "OK, which one is that again" before you decide how to respond to the attack. You can't look at the map and see which system it is. You either remember the name or you don't. Now choose your tactical response from the list of choices while we keep the map hidden. X13's fate is in your hands, but you can't remember is that the planet you're building $20 billion worth of infrastructure or the one you haven't started working on yet. Please choose now: Flee or Engage. At least there is AutoSave if you pick the wrong choice. Oh wait. There's not. You just lost an hour and a half of gameplay because you forgot to hit save. That's just the way things were back in 2003.

It actually plays like an OK game if you embrace it like a family member who you simply have to get along with, but that hardly matters. This is a 2003 game trying to pass itself off as something new. No one buys a $30 Grand Strategy Space game these days expecting to stare at a 2D checkerboard and move cardboard cutouts of spaceships around while staring at a fugly drawing of a galaxy painted onto that 2D checkerboard. I was hoping for a game that would make me feel like I'm in outer space. Horizon fell short by a 2D parsec rendered in 680 X 1020 on a freaking CHECKERBOARD PLAYING FIELD.

tldr: 5/10. Clunky but playable 4x space game with some depth and challenge. Never crashed. Occasionally entertaining. Storyline alternates between engaging and lame. Profoundly weak graphics. Don't pay more than $10 for this, even if you're a fan of the 4x space genre. Minimum requirements include Windows XP, and that should tell you when this game was actually made. Decent choice if your computer was built when Britney Spears was shockingly new, otherwise get a game that was made after Windows 7.

[EDIT] I've played about 40 hours now, and it does get a little better. A lot of early stuff in the game is confusing and will point you in the wrong directions at first, but if you can get past that, there is a decent game here. If you get it on deep discount, you could do worse. Deep, complex, outdated gameplay.
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rubyismycat
( 4.8 heures en tout )
Posté le : 24 novembre 2015
this is just an insultingly bad attempt to copy a twenty year old game called Masters of Orion which was fantastic this game is a botched copy definately dont buy it
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Évaluations les plus pertinentes  Dans les 30 derniers jours
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
31.7 heures en tout
Posté le : 6 mai
As a veteran of space colonization games I can tell this one is rather good.

Its not the best but its a decent game and I had fun the 3 games I played. The difficulty is a bit steep (I lost even at easy) but this is not really a bad side.

It remembers me master of Orion 2 in many points (turn based space combat, simple ground battles). So if you liked the old school title you will like this one.

Only one con. The HUD is not very user friendly and you have to get used to it but aside that its a fair game for its price.
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Évaluations les plus pertinentes  Dans les 90 derniers jours
13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
16 personnes ont trouvé cette évaluation amusante
Recommandé
23.5 heures en tout
Posté le : 19 mars
First, second, third try:
What am I supposed to do?

Fourth try:
Found where to enable tutorial, following a super long tutorial, accidentely closing it, getting ♥♥♥♥♥♥ off.

Fifth try:
Chose Kuntari, developing peacefully, biggest race declares war. Other races constantly demand systems, money, technologies. If you refuse, the become hostile. Got ripped off by the biggest race.

Sixth try:
Chose Kuntari again (they're pretty cute), developing peacefully, building colonies and fleet. Run out of money again and again. Created an alliance, biggest race declares a war, my entire fleet was destroyed by just one enemy colony, starting over.

Seventh try:
Disabled command points (or whatever those are called) not to have fleet limit. Guess whom I chose, building colonies all over the space not caring about the fleet. Everything goes fine. 1st place in expansion chart. Beginning developing fleet. Make an alliance with 3 races, so far so good. Random event occurs - choosing galaxy leader between neutral race and an ally. Voted for ally, everyone else votes for another race. I was prompted if I agree to recognise this race as a leader. Click "yes". A short movie is shown how everybody unified under my command (no ♥♥♥♥ing clue why), now we can... Just can. Do things. Open deplomacy screen - 8 races declared a war to me. Was fighting pretty good, started loosing one colony after another. Rage quit life.

I have absolutely no experience in strategies like that, just saying.

Horizon intensifies.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
21.2 heures en tout
Posté le : 1 avril
For the current discounted price (7euro), this game is easely worth the money. For the normal price I'd be a bit more hesitant to recommend it, though not to the point that I'd leave a thumb down.

This is a fairly standard 4x game. The economy is less complex than the avarage, but I don't consider that a bad thing.
The research management is well done in this game. It introduces chance with the discovery of new tech, preventing you from looking at the end of a tech tree and ignoring all the tech before that when deciding which path to follow. Don't worry, you decide the priority on which tech should be refined, which is something I really enjoyed.

What I really disliked in this game is the controll scheme during tactical combat. It's inconsistent with that of the galaxy map or with any other game for that matter.

Now for the reason that made me hesitate to really recommend this game: I feel like there could be more do differentiate builts between the planets. What's there is mostly a differences of quality, not function. This leads to me making 1 or 2 production planets and put everything else on research first and money second. There are some unique bonusses that can appear on planets, but only one of those actually made me consider changing the build (by increasing the tourism more than the trade).
Other than that, the game can use some more polish, though it doesn't do bad there compared to most sci-fi 4x games. I haven't encountered any bugs in any case.

To conclude: not a great game, but not bad either.

This game reminds me a bit of armada 2526 and that's definetly not a bad thing.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
318.9 heures en tout
Posté le : 22 avril
Not as complicated as a lot of space games, but very enjoyable for a quick break from the long multi player type games. Great game for the price.
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Évaluations les plus pertinentes  Dans les 180 derniers jours
19 personne(s) sur 23 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
8.2 heures en tout
Posté le : 18 décembre 2015
Do you like 4X civ games and like science fiction. If you said yes to both then this should be worth a look.

Don't expect to win on your first play through. Normal mode is very aggressive. The casual gamer will have to turn the difficulty down to learn the finer points of the game. Hardcore gamers should not have a problem with it.

The game offers a wide and varied customization of your colonies and ships. Tactically you will want to fight most battles manually one missle or laser blast at a time.
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9 personne(s) sur 13 (69%) ont trouvé cette évaluation utile
Recommandé
10.5 heures en tout
Posté le : 12 décembre 2015
Not really original, but if you like space strategy games, you might enjoy it.

I would advise to wait for a discount, for the price is too high for what the game has to offer in my opinion.
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5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
Recommandé
119.6 heures en tout
Posté le : 20 janvier
It's honestly an entertaining game. turn based games like this are best :P, aswell as the fact you can customise and choose any race you want.
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Évaluations les plus pertinentes  Globales
12 personne(s) sur 12 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
382.9 heures en tout
Posté le : 21 mars 2015
Après quelques parties et une bonne dose d'heures de jeux, je mets +1 à Horizon.

J'avais la nostalgie de Master of Orion II, je trouve là un digne successeur (y'a pas les planetes gaia, domage :/ )
On y retrouve les mêmes principes d'expension, de custimoisation de vaisseaux et de combat.

Comme tous les jeux, il y a moyen de faire mieux sur 2/3 points mais le résultats global est bien.

Une valeur sur dans le genre ...

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10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
21.0 heures en tout
Posté le : 1 juin 2015
C'est une version moderne de Master of Orion 2.
Graphiquement, c'est très proche, mais moins fini.
Il y a quelques cinématiques sympas, mais pas lié a la réalité.
L'arbre technologique n'apporte rien.
Les combats au sol sont facultatifs.
L'ajout de missions est une bonne idée, l'interface est vraiment fluide.

Il est jouable, sans plus.
Ah si l'intro pour la race humaine est sympas.

Il est largement perfectible, mais ressemble plus a une bêta non finie qu'a un produit final.
Il ne vaut pas l'original, surtout a cause de l'interface mal fichue et de l'arbre technologique qui n'apporte rien.

Rien n'est lié, tout est figé.
Toutes les armes se valent sauf 2 qui surclassent tout.

c'est de la 2D

Personnalisation des vaisseaux vraiment limitée.
Pour un produit de 2014, il est en dessous de tout.
Pas de hot seat.
Pas de restriction des fins possibles.
Customisation des races limitées et abus possible.
Pas de limitation réel a la taille de la flotte.
Plus vite tu colonise plus tu as de gros vaisseaux plus tu est sur de gagner.
Aucune balance.

Stardrive 2 luis est largement préférable.
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12 personne(s) sur 18 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
17.6 heures en tout
Posté le : 27 juillet 2014
Bon alors Horizon, je ne vous le recommande QUE si vous avez terminé dans la même journée master of orion 2, pax imperia,galactic civilization 2.

Sinon je ne vous le recommande pas lol :)

Le jeu en lui même est pas mauvais de prime abord.

Déja tout en FR je le précise car ça deviens rare les 4X full fr.

la carte de la galaxie ... bah ... ils auraient pu faire un effort mais ça passe.

La gestion des ressources est pas mal je trouve, quoi que vous produisiez, à part de la recherche, pour tout le reste à savoir la construction, le tourisme, le commerce et l'agriculture vous rapporte de l'argent, donc nos planètes se rentabilise toujours d'elles-mêmes. Je trouve dommage que l'on ne puisse faire progresser chacune de ses constructions que 3 fois, mais c'est à cause du fait qu'ils aient intégré un nombre de place sur une planète pour construire des choses ... personnalement je trouve cette tendance complètement CONNE ! et on la retrouve de plus en plus dans les 4X ... nan mais sans dec faut arrêter là ... DU GENRE LA PLANETE EST PAS CAPABLE D'AVOIR 18 BATIMENTS EN MEME TEMPS !!! C'est quoi cette planète ? même dans nos villes de campagne on est capable d'avoir plus de batiments que ça ... genre la planète c'est un bout de cailloux de 10km² ou quoi ?!!!

Messieurs les DEVS, une planète n'est pas par défaut un ASTEROIDE, astéroide = place limité par opposition à une planète avec un espace des millions de fois plus grand !

je peux comprendre que sur une lune ou un champ d'astéroide on soit obligé de restreindre l'espace, je l'encourage même, mais sur une planète franchement ... enfin bon soit !

Les cinématiques ... sont faite à l'arrache. J'ai l'impression de revenir 10 ans en arrière à l'époque où nos pc dépassait au mieux les 200Mhz avait seulement 128Mo de RAM et avait des carte graphiques qui embarquait 16Mo de RAM intégrée ... mais depuis j'ai l'impression qu'on a évolué non ? Enfin bon soit !

Vous me direz jusque là pas de quoi casser trois pattes à un canard.

La recherche c'est pas mal même s'ils auraient du pousser plus loin. Je trouve logique dans ce jeu que quand on recherche un technologie, par exemple reacteur nucléaire, avant de changer de technologie pour genre réacteur organique, il y ait eut quelques recherches menées par des scientifiques pour améliorer le réacteur nucléaire ... ? Moi ça me semble logique hein ... sinon notre monde serait différent on serait passé d'une année sur l'autre à des écran à tube cathodique, puis l'année suivante des écran lcd, l'année d'après écran led, l'année suivante écran 3D, l'année encore d'après projection holographique. Si vous trouvez ça bizarre et improbable vous aussi alors vous trouverez que le concept de recherche dans ce jeu est bien pensé, chaque recherche à 10 niveau d'amélioration ce qui laisse le temps de voir et de développer. Car il est évident qu'un reacteur nuclaire niveau 8 serait toujours beaucoup plus performant qu'un réacteur organique niveau 1.
Par contre je trouve qu'ils n'ont pas fait assez de recherches différentes, tout au plus trouve-t-on une quinzaine de recherche différentes pour chaque arbres technologique ... bof bof quoi.

Les combats ... sauce oldschool, pas mal, même si pour scroller dans l'écran ça aurait été mieux de pouvoir ... SCROLLER ! là on doit cliquer à l'a peu près sur le radar pour que l'écran se déplace tout en dézoomant à mort histoire de pas trop de louper, c'est un détails, mais après un très grand nombre de bataille ça en devient vraiment gavant !!!

Autre chose qui gave avec le temps qui passe ... dans la majorité des 4X, la touche entrée, sur la plupart des écran sert à dire "Oui" ou "OK" aux boites de dialogues et quand on est sur la carte de la galaxie ça sert à mettre fin au tour et passer au suivant ... dans ce jeu les devs ont oubliés un points essentiel ... les RACCOURCIS CLAVIER !
Car à part ECHAP pour avoir le menu de jeu rien d'autre ne fonctionne. Alors oui au début c'est pas grave, mais après le 400tième tour ça commence à gaver légèrement.

Autre chose, récurent à la majorité des 4X se sont les tours que l'on doit passé qui sont lonnnnnnnnnnnnnng, qu'est-ce qu'on s'en fou de voir que la race X à déplacé son vaisseau 847 de la planète Y vers Z ? en plus on peut même pas scroller pendant ces temps d'attentes ! ça ne sert à rien puisque de toute façon on a pas la main ! Si on pouvait faire disparaitres ses animations le jeu deviendra plus fluide d'un coup, on attendrait dix secondes seulement entre chaque tour et ça ne casserait pas le rythme du jeu ... mais non, y a un mec qui s'est dit tient et si je disais que chaque race devait à chaque tour déplacer ses vaisseaux juste pour le fun sans utilité propre !

Autre chose qui m'énerve avec l'intelligence artificielle ... vous, vous envoyez un vaisseau contre une colonie ennemie, votre vaisseau se fait rattatiner qu'est-ce que vous faites ? Vous en envoyez deux, trois quatre ... enfin le nombre qu'il faut pour les écraser non ? L'IA elle pige que dalle à ce genre de subtilité, ele envoit vaisseau par vaisseau sur votre base afin qu'ils se fassent tous ratatiner ! Et le pire dans tout ça c'est que je jouais dans le mode de difficulté le plus dur ! En regardant la map entière j'ai vu que mes ennemis avait LARGEMENT de quoi me défoncer dans tout les sens, mais vu qu'ils ne font pas des groupes de plus de 2 voir 3 vaisseaux à chaque fois, et extrêmement rarement des groupe de 8 woooooo! Bah vu qu'ils m'envoient pas leur vaisseaux par groupe de 50 ils arrivent pas à me déloger ...

Ah et puis la cerise sur le gateau ... le truc CHIANT AU POSSIBLE !!!

Dans un 4X normal, vous voulez poutrer une planète ennemie que faites vous ?
1. contruire les vaisseaux.
2. envoyer les vaisseaux dans le système ennemi
3. attaquer la planète choisie.

Dans ce jeu voila comment ça fonctionne :
1. contruire les vaisseaux.
2. envoyer les vaisseaux dans le système ennemi
3. attendre que les ennemis attaque notre vaisseau pour qu'ensuite j'ai une boite de dialogue me demandant si je veux attaquer ou fuir et une case à cocher si je veux détruire la colonie implanté sur la planète ...

ET OUI ! J'ai arrêté de joué car au bout de 8 tours mes deux flottes de vaisseau stationées dans deux systèmes différents sur deux races ennemies différentes n'ont pas une seule fois pu attaquer les planètes que je voulais car l'ennemi est pas con ! s'il attaque pas il garde ces planètes !!! donc il envoyait aucun vaisseaux dans ses système et pouf je pouvais rien faire car il n'y a PAS d'ordre "Attaquer" dans la liste des ordres de mes vaisseaux !!!

NAN MAIS FOUTAGE DE GUEULE QUOI !!!!

Voila pourquoi je ne recommande pas ce jeu, au début c'est juste du détails et plus les tours passent, plus ces détails deviennent des handicaps !!!
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
20.8 heures en tout
Posté le : 20 septembre 2015
Jeu de stratégie spatiale, macrogestion et bataille navale réunies, Horizon offre beaucoup de possibilité et de plaisirs. On commence par être seul dans cet immense univers, n'ayant que pour seul vaisseau un éclaireur, pour finir par coloniser de nombreuses planètes différentes, offrant des ressources différentes, créant sa flotte spatiale tout en gérant les alliances et les guerres contre les autres races de l'univers. La gestion des différents évènements est simple et on apprécit le système de recherche technologique classique et pourtant bien fais. Mais au bout du compte, on se laisse très vite ratrapper par l'intelligence artificielle, même en simple. Pour autant, on prends toujours plaisir en reformant un univers, la seule constante étant le système solaire, tous les autres étants différents à chaque fois.

Note : 7/10
Les plus : la macrogestion simple, le système de recherche et les différentes races rivales
Les moins : la difficulté, les manoeuvres navales difficiles et une intelligence artificielle extrêmement avancée.
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16 personne(s) sur 28 (57%) ont trouvé cette évaluation utile
Non recommandé
2.5 heures en tout
Posté le : 6 février 2014
pas mauvais du tout mais ne vaut pas les 25 euros demandé, on peux trouver le même type de jeu sur internet
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
0.8 heures en tout
Évaluation avant sortie
Posté le : 15 septembre 2014
Les graphismes et les sons sont très moyens, l'IA correct mais sans plus et le système de combat assez primaire seul point relativement positif la diplomatie dès lors evisagez d'acheter ce jeu uniquement lors d'une grosse promo à -50% min.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
10.0 heures en tout
Posté le : 11 février 2014
Excellent 4x, pour les vieux de la vieille comme moi ce jeu vous remonteras de forte sensation de Master of Orion II et de Star Trek Birth of the Federation.
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415 personne(s) sur 457 (91%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Non recommandé
20.7 heures en tout
Posté le : 9 février 2014
From the screenshots and video, I was excited to see another entry into the 4x genre, however, after playing for 20+ hours I have come to the conclusion that this game is not really ready for "non-beta" release. There are just so many things that are not ready, not implemented, not documented or explained, that it is simply not an enjoyable experience.

This review was written with the current "release" version of the game as of February 9th, 2014.

So, the list :

--Build Queue--

Non existant. You mean you want to build 3 of mother ship 1, 2 of mother ship 2, and 4 of mother ship 4? Not gonna happen unless you manually go back to each planet where ships are building and do that manually.

Not only is there NO build queue, you are locked into 4 ships of each "class". 4 scouts, 4 transports (including colonizer), 4 cruisers and 4 motherships. What does that mean? That means you can only have 4 ship designs of each type and if you want to make a new one you have to over-write another one.

Those two aspects of basic functionality being missing or kludgy really reminds of games from 1980.


--Combat--

This is probably the most tedious space combat of any of this genre I have played in a long while. I started playing games on the commodore VIC20/Commodore 64, and I've played quite a few of these over the years. It is just very convoluted and tedious.

Want to turn your ship so your weapons face a target? Good luck! Click on the screen and it may rotate 1/8th of a rotation...PER TURN.... Which may or may not be the direction you wanted.

Targetting in combat is flaky. If an enemy ship occupies the same square as one of yours or very close to it? You can't target that enemy, at all, by anything. Zooming in or out does not help and all you can do is move that ship which now means you have pointed one or more of your weapons away from combat.

--Quests---

Its hard to call these things quests. You get a random message, about something that happened that you may or may not be anywhere near ( it tells you your "fleet" flew by XYZ even though you had no ships anywhere near there, ever.), then when you try to step through it, the next "step" may or may not exist, work, or even be understandable.

"No Mr.Pirate, i want the REAL hammer!, Fine, come get it! meet me at XYZ". Go to XYZ, nothing. Survey entire system. nothing. Survey each planet. Nothing. Station fleet at XYZ for 3 real time hours, nothing.

--Technologies--

Terraforming - This is probably the most confusing tech in the game. The "manual" has exactly one occurrence of the word terraform in it, and it is a sentence that basically says "Yup, it exists". What does it do? nothing. Researched to level 10 and those limited habitat planets arent improved. Sure you can now colonize "toxic" planets, but it is not at all clear if terraforming made that possible, or other techs.

There is no information, the description in game says nothing useful, there is no method to initiate it no discernable effect from it, and the manual is utterly silent with respect to it.

Weapons and other systems are normalized to the point of simply being clones of each other with a different name. Yes, there are minor "effect" differences, but again, like most systems/things in the game, you have no idea if it is really happening, working, or even implemented.


--Ship design--

Aside from only having a maximum of 4 ship designs for each type before you have to over-write a previous one, there is no method to modify one design to the next as in a refit. In fact, the only "refit" in the game that exsists is that you have to fly a colonizer ship to a planet with a starbase before it can colonize again. lets say you have a cruiser with laser cannons on it and you want to instead have that existing ship re-fit with a newer design that uses plasma cannons. Nope, Can't do it.

This is a base feature of almost every game in this genre.

There is absolutely no customization. Ships have 8 "hardpoints" for weapons, 2 on each side, 2 front, and 2 at rear. There are no ship layouts as in its appearance, no anything except, put weapon here or not, make it light, regular or heavy.

--Strange stuff, bugs, etc--

After playing for 10 hours, the Varaians (the ancient energy race and progenitors of EVERYTHING) are the strongest, largest, and most powerful empire in the galaxy and all of a sudden, without being attacked by ANYONE, they are simply "defeated". Poof. They evaporate. No one was attacking them (I am in all of their systems with an alliance with them). They just simply decide to stop existing.

They had so much military power that the very few times anyone aside from me (with an alliance with them) wandered in, just a couple of their ships utterly wiped out whatever flew by and then bam. Gone.

This was the third occurrence of this happening to a race, they just decide they don't want to be in the game any longer and poof.

There are more issues, oddities, and things (most notable documentation) missing, but this is long enough already with enough specific examples.

This game is simply not ready for prime time yet. I applaud a new indie developer for trying to break into the market, truly, i realize its a tough thing to do, but even with that said, it can't change the reality of what this game is and is not.

I didnt go into it expecting a multi-million dollar budget production, but I certainly did go into it expecting something with far more playability.
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146 personne(s) sur 167 (87%) ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
Non recommandé
21.6 heures en tout
Posté le : 30 décembre 2014
FINAL REVIEW:

Let's start with the pros:

PROS:[/b]
  • That triumphant feeling of conquering an enemy
  • Alien races have good design

However, that's where the good ends. And now, for the cons.

CONS:[/b]
  • With the governor system, city management is practically non-existant
  • With auto-resolve, combat is avoidable and pointless. Would've been better if it was done automatically like Civilization
  • Capturing planets does nothing to aid your empire once you reach a certain point in the game, aside from keeping it from your enemies
  • AI is dreadful. They will ask for an armistice and cancel it the next turn, repeatedly, over and over. Also, they repeat their moves in every other thing they do too
  • Once you hit a certain point in the game, you can start a colony and get it maxed out in 5 turns, because of how little the currency matters late game. You can easily defend a large system by spawning in motherships (more on that in a second) on every planet in the system in a single turn. This is something the AI is oblivious to, apparently
  • Other than a colonizer, there is no reason to get a single other ship than a mothership, as long as you have a shipyard
  • Tech system is confusing and serves no purpose. This includes designing your ship.
  • Games drag on. Games can go on for over 800 turns and have only 2-3 enemies defeated, with no end in sight.

Overall, this game fails in most everything people look for in a 4X game. I do NOT recommend it.

SUMMARY:[/b]

[/table]
Gameplay Graphics Replayability
Terrible Passable (doesn't affect game) Very low (for that to happen, the game has to end in the first place)
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140 personne(s) sur 169 (83%) ont trouvé cette évaluation utile
Non recommandé
8.3 heures en tout
Posté le : 27 juin 2014
I am a big fan of space empire games and was hoping for this to finally break the spell of bad luck I have been having trying to find a game I can really enjoy to play (I think I am about 7-8 games and £100 down now with no real winner) Sadly this was not the case as I have not enjoyed this game, so much so that this is the first review I have been compelled to write.

As a point of reference my favourite space empire games so far are Star Wars Supremacy and Imperium Galactica 2.

I find the gameplay here impossibly difficult, there is only one basic strategy of expansion as quickly as possible which proves impossibe against AI oponents who seem to have an endless stream of better equipt and easily replaceable ships and space stations to which there is no defence. Combat usually comes down to numbers/technology and on a game that is not massively graphically interesting this means battles are dull and also very long as they are also turn based. Even when I manage to win a battle I find the opponants have so many more ships that any progress is nerfed pretty quickly.

The tech tree is fine as you can discover new technologies (although this happenes randomly thorugh a breakthrough system), but it is difficult to see any positive results of better technology and it takes an age to research or build anything. The technologies mostly just improve something you already had rather than giving you a new item/building.

The turn button will become your best friend in this game. Building a medium ship, say a cruiser, even at a reasonable point in the game with a few planets will take at least 20-30 turns and each turn equaltes to a year. This is a long time for anything to be build and means that unless you have at least 5-10 decent planets building a fleet takes so long to build if an enemy declares war on you suddenly you don't stand a chance.

Graphic are suitable to the task but there is a lack of any real customisation on your ships other than put laser here and cannon here, you also can't really chose what core systems (engines etc) you use as the games just choses whichever you have reasearched furthest (this makes it impossible to create armadas of large, cheap ships). Planets also don't have any 3D models but just a picture of the building which is very behind the times and I expect a game in 2014 to be visually much better than games I played 10 years ago, this is not.

Fleets are limited to 10 ships (for some unknown reason) but you can send more than one fleet into a combat zone. I don't see the point of the artificial limit on fleet sizes then as again this just means a lot of clicking to move all your fleets into one area.

There is also not a lot to build on your planets, most planets are limited to 9 building overall, when you consider there are 5 different types this does not leave much scope for development.

Like most games diplomacy seems to rely on the AI demanding things on a whim for no real reason and refusing any request no matter how reasonable or bennificial to them it may be. Also there is no espionage/spying aspect to the game.

I want to like this game and can forgive some its less developed aspects if I had been rewarded with good, or even adaquate, gameplay. It is good good have a simple game, and in its defence this is a simpl,e game to understand and play, which is easy to get into unlike some 4x4 games which are very complicated.

On a more positive note this game uses a credit system and most items/ships costs billions of credits. Its nice to see a more realistic game where a planet's output is not 120 credits and its costs 400 credits to build a unit, I do like a more realistic financial scale! Although saying that and back to the negative there is no way to really change you financial settings to improve morale/make more money other than a simple click button for each planet, not a great fine tuning financial system.

Sadly though the lack of any real strategy/tactics along with the ridiculous pace at which the AI progresses in its technology and ship building means that I would steer clear of this game presently, if it was reduced to £5 it may be worth a purchase but at £11 I still feel cheated.
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218 personne(s) sur 281 (78%) ont trouvé cette évaluation utile
Recommandé
248.5 heures en tout
Posté le : 4 février 2014
Horizon is a nice mid-core 4X space game.
Is it worth the price? For me, definitely.
For you, quite possibly.

Why?
In short, because under the simple interface there's a quite deep and engaging gameplay.
Not MOO2-level deep, but, please, it's almost twenty years old, let's try to move on! (Who am I kidding?..)

So, the basics here are done right. I'd even say the basics are healthy.
Because after you play all races and find all the quests, research and dig everything, in other words, after you experience all the content there is, something still draws you to the game, compels to try to exploit its mechanics in some new way.

It is fun playing with game after you played the game and that actually means something.

I assume you read other reviews, watched videos, etc, so you understand what the game has to offer.
Now, here's a list of things that can be a no-buy for you.
Please, keep in mind, it's all for beta version that is unfinished by definition.

- tactical combat is MOO2 style while battlefields are much larger (actually, the whole galaxy can be seamlessly traversed in combat mode). Old controls do not cope well with the new scale.
- research is lackluster with little sense of achievement
- no multiplayer at this point, no hotseat as well

If that doesn't turn you off, well, you're in for hours of "just one more turn".
We all know that one more turn is never enough.
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62 personne(s) sur 68 (91%) ont trouvé cette évaluation utile
Recommandé
101.8 heures en tout
Posté le : 20 août 2014
It took me two weeks and 94 hours to finish this game and it was absolutely captivating.

The learning curve was steep at first and leveled out nicely as the hours went by. The reward for sticking with it and learning the intricate ship design, alien personalities, complicated quest lines and how to play and dominate was excellent. At the end of the game I felt like I had accomplished a grand conclusion to a great adventure.

This first time I played through the normal "campaign" mode. I plan to now experiment in the free form game as different aliens.

Wonderful game. Fun combat, rewarding gameplay, not for the faint of heart. Classic 4x.
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72 personne(s) sur 85 (85%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
95.9 heures en tout
Posté le : 14 août 2015
This game is the small cousin of "Endless Space" and "Galatic Civilization II" and big brother of "weird world: return to infinite space".

For the first game from this diligient Indie Studio it's not bad but it's still got tons of room for improvemnt.

They have released a lot update to fix many of the issue they had when first launch but there are just a lot things that cannot be fixxed from patch.

1. Vidoe/Graphics are quite well done. Some of the alien planet video is just simply wonderfully beautiful. And i can tell the animator of this game really enjoyed their work and made jokes in some of the videos.

2. Music is a little subpar. But for indie game it can still be tolerated. Please improve this if you can for next game.

3. Gaming interface is quite linear and it doesn't feel 3D at all. It's a universe so it should look like one.
If you turn off the grid the universe interface just look like a mess but if you leave the grid on it doens't look good at all.

4. Tech is weird for this game too which you don't really get a tech tree. You reach base on % of you send in 6 types and you can focus on 1 specific tech one it become available. IT's just too much of a random chance. You need a Major Breakthough for a tech to show up and you need another Breakthough to start finnal getting advantage of it.

5. Race balance is really bad. This game is a colonization sim so if you can live in poison/metal planet from start you gain huge expansion advantage. Since tech research is based on random breakthough. If you play a race that's not native to bad enviromental planet you will have to cross your finger and hoping terreform research pop for you.

There is a guide here on steam that shows you exactly how you break the game using these none-balanced ability and with that guide. The game become super easy but without it. if you play regular human on those high difficulty you will have a lot of trouble.

The Achievements in this game is actually really simple and straight forward. But it does take you to play many games to grind them.
2 of those main story mission that will give you a normal ending.

7.5/10 and i do recommend this game for 4X lover. I raised the score from 6.5 to 7.5 because it's indie studio's first game but please improve and make better games.
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