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Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny. You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets.
Date de parution: 6 fév 2014
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Horizon Minor Update / Fixes - v1.0.1.103

27 juin 2014

We have issued a minor update and some important fixes to last week's major update. Slow research progress has been fixed which should make the game flow at a much more reasonable pace once again.

Friday June 27, 2014 - Minor Update / Fixes
v1.0.1.103

New additions and improvements
* Added an outcome prediction bar to the combat prompt, race relations are also shown
* Added a ‘Destroy Colony’ option to the combat prompt for colonies, removed from orders list
* Invasion troop levels are now displayed on the after-battle Invade prompt

* Added Orbitals and Missions icons on the Galaxy Map (and to the Legend filters).
* Reduced by a factor of 2.5 the amount of soldiers that barracks can produce each turn
* Universal translator check will now work the same for player and AI races. As long as one side has it both sides can understand each other and make deals

* Space requirements for Survey Instruments and Supply Bays have been reduced. The former can now be fitted on small sized ships
* Hit Points for small sized ships were doubled (actually changed with the major update but not noted)

* Game difficulty settings “easy” and “very easy” now further reduce starting race levels in scenario mode

Fixes
* Fixed an uncommon crash bug related to the combat prompt system
* Fixed a combat prompt scenario where it would include the same colony twice
* Research buildings will once again receive the base amount of research. This was removed by error during the major update

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Horizon receives a new major add-on/update v1.0.1.100

19 juin 2014

Thursday June 19, 2014

We are very happy to announce that our 2nd post-launch update is now available. We hope you will enjoy the new features! – Horizon Team

The update introduces a new combat management system, allowing players to better manage each and every battle. Battle engagements are now individually presented on the galaxy map for players to make quick and informed decisions to engage, retreat or auto-resolve. An after battle report summary is also displayed with the results. The system also enhances the participation of allies which can join the battle on either side.

Combat Management System / Instanced Combat
* A new instancing mode, allows the player to control every combat synchronously one at a time. If the player is involved in a battle - a prompt is shown with choices to engage/flee/auto-resolve or do nothing
* Engage sector can now be set to multiple sectors, it is necessary for attacking non-hostiles and quest/missions related monsters/ships. In all other cases the prompt will appear automatically at the end of movement if sector has not been engaged at the start of Turn.
* Allied ships can participate in instanced combat on either side
* When the battle begins ships in combat are already in close range of each other to allow for quicker engagements with less ship movements to manage
* The Galaxy map pinpoints every battle location before combat. While an after report summary is displayed after combat has ended. Orders such as Invade are now available immediately before combat ends to facilitate things.
* AI Ships have gained a new instinct mode that is used to assess when to retreat from battles. A new ship retreat and a group mass-retreat button has been added for the player’s benefit as well
* Retreating ships are given a move order to their nearest base/colony if the battle is lost
* The number of combat rounds has been increased to 50 and ships are automatically resupplied after combat

Boarding Combat
* AI boarding now uses the new instinct system making boarding more common when ships are vulnerable
* We have added to and improved boarding combat messages to provide better progress info
* Ship scans will now reveal on-board marines (their own, as well as from allies and hostiles)

Other Combat Related
* Stealth, cloaked and weapon de-buff effect icons are now shown with tooltip info in tactical view
* Ship status panel info will now persist during attacks if player or an ally is involved during tactical combat showing their status during attacks
* Life-forms (such as monster) attacks now have appropriate names. Their attack types have also been improved and are much more powerful
* A Fast-resolve mode has been added for invasions, clicking on the screen during the combat phase will speed things up for quick results
* Relations are now shown for non-player ships and task forces when scanned or on the galaxy task force panel to identify more easily friend from foe
* Cloaked ship thrusters will now correctly fade along with the ship
* Fixed an issue where combat animation speed would not match the speed button setting due to accumulated frames buffering
* Fighters will no longer launch from carriers during attacks vs. planets

Ship Design and Technology
* Ship design limits for weapon refills and emplacements have been increased to allow for more configuration options
* Auto-repair bots technology has been buffed up - repairing ships to full after combat and to a lesser extent during combat
* Advanced refit will now set the colonizer role for ships that gain colonizer pods, fixing an issue where they could not execute colonize orders

Diplomacy related
* Race Report on Diplomacy now clears extinct races from each race's ally/enemy lists
* The “reckless expansion” controversy threshold is now dependent on the game difficulty setting
* Reduced the Diplomacy AI advisor’s chance to offer systems to other races
* An armistice treaty will now work better with other checks like blockades etc. being suspended while the treaty remains active
* Cancel armistice will now work correctly by immediately cancelling the treaty effect
* Galactic council (classic mode) will now convene with a minimum of 3 races. The first council vote will also happen immediately once the player has discovered all races and at least 100 turns has been played

and more..

To view the full list of changes please visit the Official Horizon Forums.

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Articles

“One to keep an eye on, definitely.”
70 – Strategy Informer

“Best of all, the way Horizon handles technological progress is one of the most elegant I've seen in a grand strategy game.”
65 – IGN

“With the excellent foundation that has already been developed and the dedication that L3O is showing to their fans, it promises to be a true 4X classic in its own right.”
90 – Aesthetic Magazine Toronto

À propos du jeu

Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.

You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.

A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!
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Key Features


  • Advanced turn-based tactical combat which many 4X fans have been requesting for years
  • Full Tactical ship control includes managing movement, weapons and more. Board other ships, attack from planetary and orbital defenses
  • A Distinct open world system, where ships can explore without artificial limits and where combat can span many turns before concluding
  • Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology
  • An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4x mode which is also available
  • Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies
  • Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts
  • Design and customize your ships’ weapons and systems based on available technology
  • A detailed economy and colony management system with different types and levels of colonies based on your build choices
  • Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets
  • Fully Customize you race or play as one of seven alien races

Configuration requise

    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory:2 GB RAM
    • Graphics:512 MB Video Card w/Pixel Shader 3.0 Support
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core i3/i5/i7 or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:1 GB ATI 4800 series or better, 1 GB NVIDIA 9800 or better
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
Évaluations intéressantes des utilisateurs
19 personne(s) sur 28 (68%) ont trouvé cette évaluation utile
78 produits enregistrés
5 évaluations
53.1 heures en tout
Full Review (with pictures and rating): http://www.gamingv2.com/2014/02/25/review-horizon/

Gaming V2 Review - Horizon

Rating: 5.5/10

Throughout my life, turn based strategy games, otherwise known as “4x” games, have been a major part of my biggest hobby; gaming. They often pit you in control of massive armies, whether it be soldiers in the medieval era, futuristic ground combat, space or naval warfare, or any other possibility, they have always given you a god like perspective. Waging war through physical might, mass numbers, stealth strategy, greasy politics or even just being friendly. Something the typical shooter or adventure game just can’t provide when you’re typically in control of just one, or a few characters. Even the most robust RPG doesn’t give you the options to play the way you like as much as a 4x game does. So Horizon already has this going for it right out of the gate, but how does it compare to the plethora of turn based strategy games being released on a regular basis?

Turn based strategy games rely heavily on their interface and menu systems, as that’s pretty much how you get everything done in game. These systems are very involved, with text books full of key information at your fingertips. The hardest part is giving the player everything they need to see without overwhelming them, but also not making them have to go and look for it. Some games have these interfaces perfected pretty well, such as Sid Meier’s Civilization. Granted, Civilization has had 5 games and many expansions to perfect this, but that also means they are a great place to look to see how to accomplish this extraordinary task. L3O Interactive seem to have decided to go it on their own, using nothing learned from previous successful games from other developers. This leaves Horizon with a very clunky, unintuitive interface that makes the player click around guessing and hoping to find what they are looking for, even for the simplest of tasks. A prime example are your build queues; something so integral to gameplay that you should always have easy access to them at all times. Instead, you have no visible queue what so ever. You will need to click on each solar system (aka a settlement), then click on each settled planet in that solar system to see what it is currently building. By the time you have several settlements, this task becomes tedious at best, often causing you more headache than enjoyment.

Along with the issues of the interface itself is the complete lack of help or information the game gives you as you are playing. Basically, Horizon is not friendly to new players, even seasoned 4x veterans like myself. You are stuck at guess work most of the time, just wondering when things will happen for you. You can fly your Colony ships out to new solar systems and colonize habitable planets and make them your own, and there are no shortage of them around. The thing is, sometimes the best solar systems require some terraforming to be done in order to colonize a planet first. Sure, sounds great in theory, until you realize that you colony ship doesn’t have the ability to perform this task. Okay, so I go into the ship builder and see if there is a ship that can do this for me. Nothing. Okay, not an issue, let me check my tech screen to see if this is something I can ‘train’ or unlock. Nope, nothing there. At this point I was lost. I had all but given up on the idea of terraforming planets for my empire’s expansion throughout the galaxy, even though this was clearly a feature that was built into the game. I just had no idea how to do it or where to find it. I shouldn’t have to try this hard to locate a built in feature, a pretty important one too, of the game. In fact, most games would give you tips or hints as you are playing, or at the very least when I’m looking at a planet that requires terraforming, give me the details of what I need right there. Instead, as I’m skilling up existing technologies, I suddenly unlock the Terraforming technology as a new tech that can be trained. This was apparently done by increasing my skill in a different skill, perhaps Xenobiology? Who knows. Not me, that’s for sure. And there’s no way to find out either. This is just one of many issues with the lack of information given to the player throughout the game. The tutorial was fine, but very simple, and literally just stopped after teaching you the most basic features of the game and interface, at which point you are 100% on your own, without a single tip or guide given to you as you play.

One thing 4x games aren’t really known for is their campaigns or story modes. Heck, some don’t even have them in game at all, rather they just give you an open map and several win conditions and let you loose. Horizon is different in that regard, as they give you not one, not two, but a story mode for each playable race. That’s 10 in total. Of course you can play the classic open map version I mentioned above, but at least you’re not limited to it. The story missions can be quite interesting too, giving you a good backstory and view on each race, from each other race’s perspective. They give you goals to strive for in the form of exploration, diplomacy, military might and much more. Of course you can choose whether to complete these missions, or which sides to take in each of them, so the variety and customization is definitely there to keep anyone busy for a long, long time.

Combat is rather unique in Horizon as well. It does a great job of no longer being a simple numbers game, where your two units beats my 1 unit. Instead, when combat takes place, you are brought into the action, allowing you control over each unit, assigning individual attacks, defense maneuvers, and more. All weapon have varying arcs that they can target within and each side of each of your units has its own shield, and once that shield is down you start to take hull damage, so placement and facing your units is of the utmost importance. With all of this at your fingertips, Horizon allows for a small squad, an underdog, to emerge victorious if played right. A lot of turn based strategy games don’t allow for this type of gameplay, which is a shame on them, but a big plus in Horizon’s column.

Continued...
Full Review (with pictures and rating): http://www.gamingv2.com/2014/02/25/review-horizon/
Posté le : 25 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
9 personne(s) sur 13 (69%) ont trouvé cette évaluation utile
982 produits enregistrés
115 évaluations
7.4 heures en tout
MOO2- my first 4x game ever on my old 486DX machine. This game is a great homage to those old games. Love it. Been playing it since the earliest Alpha. Strongly recommended for the old school 4x fans. 9/10
Posté le : 3 mai 2014
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7 personne(s) sur 10 (70%) ont trouvé cette évaluation utile
7 produits enregistrés
1 évaluation
6.3 heures en tout
has potential to exceed MMO. should add government policy modifiers to make economy more interesting and game itself more unique
Posté le : 19 juillet 2014
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
51 produits enregistrés
4 évaluations
28.9 heures en tout
The strategic element is decent, but the tactical combat requires major overhauls. Also, there need to be better controls for turning ships.
Quest system is excellent, offers an option other than massive gifting to buuild good relationships with another empire. However, for some reasons there is no direct swap of technologies option. You can gifth techs as can the other, but not at the same time.
Tactical combat consists mostly of dragging your ships across an insanely large map.
The weakest element of the game is the inability for the AI to auto-resolve a battle decently. So you find yourself dragging a fleet of 50 ships to take out 5 of the enemy because the AI can't do it properly without massive casualties on your side. Since you can't trust the AI to play out battles for you, every fight drags on and drains a huge amount of time.
Having a 'group ships' option within combat would simplify things.
Another major problem is the limited number of designs. Only 4 designs are stored per size, which makes no sense from a storyline perspective. Ship customization options are decent, but the limited number of designs limit what you can do.
Bottom line:
Not as good as Space Empires 5 on the tactical combat side and nowhere near Galactic Civilizations.
Posté le : 28 mars 2014
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
30 produits enregistrés
1 évaluation
4.3 heures en tout
I do enjoy this game but i was expecting more as far as combat goes . i think endless spaces"s combat with this kind of turn base combat would be apropriate imo.same with ground battles.
Posté le : 8 avril 2014
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14 personne(s) sur 25 (56%) ont trouvé cette évaluation utile
294 produits enregistrés
22 évaluations
2.5 heures en tout
pas mauvais du tout mais ne vaut pas les 25 euros demandé, on peux trouver le même type de jeu sur internet
Posté le : 6 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non