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Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond.
Release Date: May 24, 2013
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"... Fabulously executed."
EGM 9/10

"Dust pretty much has it all."
Giant Bomb 5/5

"... A beautiful, well-written, and entirely fun action-RPG."
Digital Trends 9/10

Steam Big Picture

About the Game

Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past.

Key Features

  • A traditionally-animated action-adventure tale, now in gorgeous 1080p
  • An expansive world filled with unique characters, quests, and secrets
  • Action-packed nonlinear platforming rewards exploration and experimentation
  • Fully voiced cast and a deep, rewarding storyline
  • Full support for gamepad, mouse+keyboard, or keyboard-only controls
  • A wide range of performance options to cater to every PC
  • Award-winning musical score by Hyperduck Soundworks

PC System Requirements

    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compatible video card with shader model 3.0 support
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Keyboard
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Mouse and Keyboard or XInput-compatible Gamepad

Mac System Requirements

    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: Mountain Lion 10.8.5, 64-bit
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad

Linux System Requirements

    • OS: glibc 2.15+, 32/64-bit (S3TC NOT required)
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: glibc 2.15+, 64-bit, S3TC texture support
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
Helpful customer reviews
148 of 167 people (89%) found this review helpful
860 products in account
137 reviews
14.6 hrs on record
Dust is an impressive game considering it was made by a single person. It's not only longer than most games (especially at this price range,) but more polished as well. While the game does have some rough edges, it remains very high quality overall, much more so than many games produced by larger teams.

The game is made in classic metroidvania style with maps made from sizable rooms and areas you can return to later for secrets once you have obtained new abilities. While the game is split up into a number of different maps, fast travel is very limited, only allowing up to 2 entrance points for most maps. This makes backtracking rather tedious, though you can buy an item from the shop that lets you exit the current map from any save point to get out faster. It's worth going back and searching for all the easter egg characters though.

Dust features some fantastic art and while I'm not really a fan of the anime-style characters, they are very well-made. The larger-sized characters shown in dialogues are obviously low resolution though for some reason which makes them stand out from the rest of the game. The game world and the different graphical effects for combat abilities are just as well done, some of the best I've ever seen even.

The story is also very well-written with a good variety of characters and excellent voice acting. It's not just another cliche "save the girl" story which is a nice change of pace. I don't quite understand why every character seems to have a different accent while living in the same village though.

The combat system is where the one-man development team shows its weakness however. While the combat looks and feels good, the controls aren't terribly responsive. Executing combos requires you to press the attack buttons much faster than the animations play so I frequently found myself attacking several times after defeating a group of enemies due to queued up actions. The main problem though is that the combat is just too easy. Dust feels like a god, able to stunlock the majority of enemies in large groups with basic attacks and block almost any attack, even from bosses, though blocking it's pretty unnecessary for most of the time. The game tries to compensate for this by making enemies hit very hard, which is a poor design choice shared by most modern games. In addition, airborne attacks will lock on and dash towards any nearby targets so it's not really necessary to aim and you also have a very powerful airborne spinning attack which helps you dodge attacks as well as doing heavy damage.

The combat system starts to show more balanced and challenging combat near the end of the game when enemies start using more varied attacks and dodge your attacks more. Unfortunately by this time you will have obtained snowballing gear and a full-screen stun attack which when combined, makes quick work of any enemies short of the last level. The only actual challenging part is the final boss fight which makes for a very sudden change from the rest of the game.

The other big weakness of the game is the loot system. The items themselves are well thought-out, though mostly direct upgrades. Some of the late-game items are ridiculously powerful though, causing a massive snowball effect which can be enjoyable, but just makes the game even easier. Where the item system really shows its weakness, however, is in the drops. I have never had such a big case of "what the hell do I do with all this money" in an RPG. Gold and crafting materials drop nonstop, and by selling a crafting material to the shop, you cause it to be stocked, gaining one in the store every couple minutes. By the end of the game there were more than 200 copies of half the crafting materials stocked. What could I possibly do with them? Later in the game, you will also find tons of blacksmithing blueprints, the vast majority of which will be useless or not craftable until after you can already buy the item.

Despite having a lot to say about the weaknesses of the game, they are only very small marks against it. The game is still fantastic overall and one I would not hesitate to recommend. Even though the combat is very easy and the controls a bit unresponsive, it's still fun. Overabundant loot and useless blacksmithing recipes don't affect the game much, though it makes me wonder how much better the game could have been if these things were improved.

As a last note I did run into a few bugs in the game. There's a persistent stutter every couple seconds while playing that seems to pop up whenever you enter a new map and clears up after a couple minutes. It's a bit annoying. The game also crashed trying to play the ending cinematic which is a first for me.
Posted: March 6th, 2014
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64 of 71 people (90%) found this review helpful
343 products in account
3 reviews
21.6 hrs on record
Initially Dust: An Elysian Tail was supposed to be a cartoon, titled Elysian Tail. Most of the work was done just by one person, Dean Dodrill, who was an artist, animator, screenwriter, producer etc. Development lasted 7 years and it seemed that Elysian Tail will never be finished. And may be so would be if Dean Dodrill had not decided to turn his project into the game.


  The protagonist (Named Dust) wakes up in the woods and doesn't remember anything about his past. Immediately he meets new friends who will be with him all the way. Wise and calm speaking Blade of Ahrah and the keeper of this sword, a charming flying little creature (Nimbat) named Fidget. By the end of the game, we'll know who is actually Dust and what hides his past.


  From 2D game with cartoon furry characters i didn't expect epic or exciting stories. But in fact, everything is different. The story begins with a fairly quiet atmosphere of a small adventure, but ends by epic confrontation between the two armies fighting for their cause. And the personal story of the protagonist is intriguing to the end of the story. I can’t don't say special thanks to the awesome work of actors. I want to underline a terrific job of actors and artist. With their help, the game fascinates and keeps interest until the end.


  Dust: An Elysian Tail is 2D beat ‘em up action RPG. Combat system uses 4 buttons with which you can perform various combos. In the game is not very many kinds of enemies, but their combinations create a variety of interesting situations, making fights interesting enough. Boss battles can be quite difficult, but still interesting.


  Quite unexpectedly (at least to me) the game was not just entertainment for few evenings, but very exciting story with charming characters and interesting gameplay. Watching the final credits, i had only the pleasant sensations. Wants to be back to this enchanting world to see more adventurous of the Dust and Fidget.

  Online: Θ Θ Θ Θ Θ Θ Θ Θ Θ Θ
  Co-op: Θ Θ Θ Θ Θ Θ Θ Θ Θ Θ
 Storyline: ☺☺☺☺☺☺☺☺☺☺
 Graphics: ☺☺☺☺☺☺☺☺☺O
 Gameplay: ☺☺☺☺☺☺☺☺☺O

 Complexity of the achievements: All achievements can be easily earned for 10-20 hours (Depending on the chosen difficulty)

     Surprisingly interesting story
  about furry, telling us about the inner
  demons, worthy of the good movie
  (or cartoon, probably).

                   Amazing story and cutest companion Fidget [9/10].
Posted: August 17th, 2014
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68 of 85 people (80%) found this review helpful
194 products in account
3 reviews
0.2 hrs on record
DISCLAIMER: I have played Dust on the Xbox 360 ánd PC, testing out both control schemes. I finished the game on the Xbox 360 as I prefer controllers, but mouse and keyboard work good enough as well.

Dust: The Best Tail I've chased and played with in a while

This is the story of Dust, a person with extraordinary capabilities. When I first met Dust, I did not think much of him.
He felt generic, not showing his face, having amnesia and struggling to find out where he came from. I did not connect much with the furry man, as such a story is hardly original.
Fortunately, his gameplay did connect with me from the start. He hacked and slashed like a true soldier, finding keys, treasures, abilities, upgrades and many more fine, fun things in true MetroidVania fashion. One could even find a small funny easter egg related to the horrible CastleVania II when you look hard enough(You'll chuckle when you find it). With such gameplay and 2D graphics, one might ask if such a game has still the right to exist amongst contemporary gamers. The answer is a loud and clear YES.

From Whence it Came

As I travelled through the world of Falana, I was amazed how much I did start to connect with Dust now. The man was truly regretful of his past and sought to redeem himself through every possible noble deed he could manage. My little companion Fidget started to grow on me too. Being a flying whatever-the-♥♥♥♥-its-name-is with a high-pitched voice and a knack for being scared ♥♥♥♥less and knowing everything better, the little critter soon turned into a lifelong friend of mine.

And of course there was Ahra, the mystical and mysterious (Wow, never thought to use 2 words in the same sentence starting with 'my') sword. What was his purpose? What was our purpose with him? What did he know about us and what did he keep silent from us? The plot started to deepen, becoming ever more emotional from chapter to chapter.
The journey felt like a personal growth, a new sense of understanding the world.

Rising Phoenix
Hacking and slashing through hordes of enemies is fun, but not necessarily very hard. Granted, I finished the game on normal, but even on normal I did not die many times. Fortunately, there are two extra difficulty levels (tough + hardcore), which can be set from the very first playthrough.

As mentioned, Dust can be upgraded and level up, giving you the option to invest more in Dust's defense, attack or Fidget (the flying critter has interesting powers). Items can be crafted from materials that you gather from fallen enemies, such as pendants, rings, armor and augments. The only downside to the crafting is that you do not actually see Dust wearing the item. Also old school I guess.

If grinding to get all the materials you need isn't your thing, there is a nice mechanic with a travelling salesman that follows you throughout your travels. Sell him one piece of a particular material he doesn't have and he'll "catalogue" it. After that, he will update his stock over time and provide you with the materials you once sold him.

...And the Dust Settles

After clearing the final area and defeating the final boss, I realized something. I actually cried at the ending of this visually stunning video game. Being created by just a SINGLE person (aside from the story and music), this game is something very, very special. For little money you get at least 10 hours of gameplay, make that 20 hours if you're a completionist like me.
The gameplay is solid, the controls are fine and the story and progression are perfect.
This is an indie game which could easily be viewed as a triple AAA title.

Gameplay: 7.5/10
Story: 9/10
Controls: 8/10
Graphics: 9/10
My final, personal score: 8.5/10
Posted: June 22nd, 2014
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52 of 66 people (79%) found this review helpful
214 products in account
7 reviews
80.4 hrs on record
Imagine if Disney joined forces with Rankin/Bass (producers of 1977's The Hobbit, 1982's The Last Unicorn and various cartoons like ThunderCats and SilverHawks) and made a beat 'em up RPG. Now imagine that instead of all that, one guy made a game that pretty much equals what you'd get otherwise. He didn't have the relentless marketing or the massive capital of Disney, etc., yet he still sold 1 mil plus copies of Dust, and why? 'Cause it ain't bad, ain't bad at all.

The star of this game is the combat, which needs only one word to describe it: fun. Right there, Dust nails the cardinal rule of gamemaking: make it fun. And it is. Early on, you obtain the bulk of your magical-talking-sword-fighting mechanics with a whirling dervish sword attack called the Dust Storm and magical projectiles from your cheerfully snarky companion, Fidget, which combined make it possible to let loose ridiculous combos on your opponents, by combining a few staple sword moves with the two aforementioned special moves and the fact that Dust Storm will launch you into the air so you can endlessly slash at monsters all the way across the screen, high up into the air and back down again with nary a pause in the combat 'til they're all dead. Again: fun. Simple, uncomplicated fun. There's a lot of combat across 10+ areas, and if you backtrack (which you will if you want to track down the secrets/collectibles which include a lot of fun little nods to other indie darlings) it does unfortunately get a little tiny bit old because the earlier enemies do not level with you, but it's such a small gripe because it's still just plain fun to tear the crap out of them with the incredibly responsive swordplay. If I had any caveat about the combat it would be to advise you to play the game on a harder difficulty than normal; I more or less suck at twitch combat and I found myself breezing through the majority of it on normal. So, just a thought.

My enjoyment of the combat in Dust far outshined anything else during my time with the game, which is great because -- and here's where I have to be a little bit of a jerk -- my first impressions were less than sparkling. I picked up Dust in a Humble Bundle, and probably would not have bought it by itself because it is marketed exactly as how I described it in the beginning of this review: it heavily features anthropomorphized animals in the Disney tradition and the story and voiceacting has a distinctly "anime" feel to it, and to be completely honest, neither of those are what I look for in games. Or anywhere else for that matter. I'll leave it at that; suffice to say, I was not expecting to be wowed by Dust from the first few minutes of the game. Having played through it, I would have to say that Dust hits the sweet spot of having great appeal to its core audience and at the same time having enough artistic chops to satisfy the rest of us who aren't perhaps into the same thing. There's a lot of comic relief in the banter between the main character and his companion, and a few touching moments in the story, an otherwise plain "who the hell am I" plot. It's not as bad as it could be, though some of the voiceacting really borders on laughable and/or unlistenable at times. This is all just my opinion, of course, so don't hit me or anything; fact of the matter is that this will appeal to some people and not others. If you can get past the trappings of the story, there is an awesome game waiting underneath, it's just a question of how much eye-rolling you're willing to put up with.

And here's another reason you should just suck it up: the art in this game is freaking gorgeous. Every new level is hand-painted and lovingly animated, with special mention for the waterfalls in the underground levels. Just pure eye-candy, and it looks even better while you're kicking tail all over the place. It is clear that the development of Dust was very much a labor of love, because I repeat, the art is beautiful!

It's a very fun game, it's an amazing achievement for such a small studio, and it serves as a good reminder not to judge a book by its cover.
Posted: June 27th, 2014
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39 of 49 people (80%) found this review helpful
243 products in account
1 review
59.0 hrs on record
Beautiful and catchy storyline (well executed, drama and humor in a good balance), memorable characters, stunning (and hand-drawn!) art work and a fantastic audio (either the great voice acting and the amazing soundtrack) combines in a manner that surely will impress and keep you interested until the gran finale.

The combat system is very fluid and addictive. I must admit that it becomes a bit repetitive over time, but it’s hardly a letdown, as there is always something new to discover on Dust’s secrets, locations and, of course, new enemies to slash around.

Knowing that almost everything in Dust: An Elysian Tail is the result of the amazing effort of only two(!) people, not giving it a chance is really unfair for all the greatness of such a great game!
Posted: March 4th, 2014
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320 of 361 people (89%) found this review helpful
488 products in account
103 reviews
15.1 hrs on record
This is everything an action rpg sidescroller can offer! Fluid combat, gripping story and characters, nice music, good voice actors and a good gear system for upgrades and armor.

This is a game that I highly recommend to anyone. It's major selling point is actually it's combat that is so fluid, smooth and makes you feel like a total badass when chopping up your foes.

Worth mentioning is also that only one guy made this game (not counting voice actors and artists working on music) in only four years!
Posted: December 2nd, 2013
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