Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond.
User reviews: Overwhelmingly Positive (9,955 reviews)
Release Date: May 24, 2013

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Recommended By Curators

"A gorgeous and action packed 2d game made by a single person. It's a real labour of love and it shows, if you can get past how annoying the sidekick is."
Read the full review here.


"... Fabulously executed."
EGM 9/10

"Dust pretty much has it all."
Giant Bomb 5/5

"... A beautiful, well-written, and entirely fun action-RPG."
Digital Trends 9/10

Steam Big Picture

About This Game

Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past.

Key Features

  • A traditionally-animated action-adventure tale, now in gorgeous 1080p
  • An expansive world filled with unique characters, quests, and secrets
  • Action-packed nonlinear platforming rewards exploration and experimentation
  • Fully voiced cast and a deep, rewarding storyline
  • Full support for gamepad, mouse+keyboard, or keyboard-only controls
  • A wide range of performance options to cater to every PC
  • Award-winning musical score by Hyperduck Soundworks

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compatible video card with shader model 3.0 support
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Keyboard
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Mouse and Keyboard or XInput-compatible Gamepad
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: Mountain Lion 10.8.5, 64-bit
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
    • OS: glibc 2.15+, 32/64-bit (S3TC NOT required)
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: glibc 2.15+, 64-bit, S3TC texture support
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
Helpful customer reviews
49 of 53 people (92%) found this review helpful
1 person found this review funny
19.5 hrs on record
Posted: January 11
Chris Sawyer, sole developer of RollerCoaster Tycoon, once said that "many game designs suffer from having too many people working on them, losing their individual character and becoming games that look and play like so many others." Dust: An Elysian Tail's animator-turned-developer, Dean Dodrill, programmed, animated for, planned out, and otherwise developed this game on entirely his own effort, save for a few sound people and a smattering of voice actors. He has nothing to offer you but his blood, toil, tears and sweat; times when he would have to cram ten months' work into three, times when his Christian beliefs were put to the ultimate test, even times when by some sheer luck or divine intervention, the solution to an impossible problem of development would come to him in a dream. And when the fruit of his labour came to see the light of day, it became a perfect example of the kind of game Chris Sawyer was talking about. A game that one man was sure he wanted to create, with his will, intention and vision left unspoiled in the final product by the opinions of the many others who would be working on it otherwise; a work of art with his personal signature left in every facet of it.

Dust: An Elysian Tail captures the aesthetic of an animated movie almost perfectly, with just a few mature touches to keep its older audiences interested. Its characters, plot and background lore may not be the most complex, Shakespearian thing you've ever encountered, but if anything, they will charm you. In fact, I would compare the story more so to an ancient myth or tale of legend. Despite its animations only being about 12-24 FPS, which is pretty standard for animated works, it runs at a smooth, 60 FPS, and is uber-responsive to controls as well, so that it still plays fluidly with controller or keyboard. Especially considering the majestic hand-painted backgrounds and stages, as well as even the slightest shader effects, like light refracting around icicles, and bloom/lens flare effects that make their presence known, but don't overstay their welcome, I would call this, to my knowledge, the best-looking 2D game we've seen yet.

Though the aesthetic of the game may grow to be your neo-childhood, the gameplay mechanics are fuelled on pure testosterone. Being the closest thing that I know of to a fantasy-action-exploitation-film-turned-beat-'em-up-Metroidvania, it carries an emphasis on stylish swordplay, massive combos, and looking like a total bad-♥♥♥ in the heat of battle, as well as some RPG-like mechanics, like stat levelling and equippable items, that you'll pay more attention to in the quieter moments, to add some complexity and sense of progress. In fact, you may find yourself caught up in an inner struggle over whether to raise the difficulty to add more challenge, or keep it the same to retain the feeling of being all-powerful. As is standard with Metroidvania-type games, there are hidden areas that can be accessed as you gain new skills, and great attention was put into making these areas still enjoyable to look for, and not just like a long, tacked-on extra journey.

As was mentioned before, the plot isn't exactly the most complex thing out there. In a game like this, it actually works out for the better. It was a refreshing change to play a game that seemed so innocent and honest with itself. Even the protagonist, Dust, starts out innocent - he follows the trope of the amnesiac hero, having just come to in a forest with barely a memory of his past self. There's plenty of baddies to slice and dice your way through, sure, but Dust: AET is really just a journey of self-discovery that, as you play through and the pieces come together, slowly morphs into something truly epic. It gives you a rush unlike any other to fight your way through the final level, and to get to the final boss and pulverize him multiple times, even until the very end of the game, made me the most satisfied I'd felt with any game in quite a while.

In conclusion, this game is criminally underrated. No review, including mine or any other, will completely do this game justice. You have to buy it to fully understand just how Dodrill's inhumanly hard work all paid off to create the best experience I've received from a video game in a long time - and you will, too.

And for those who get tremendously upset over the fact that this game contains anthropomorphic animals, who cares? Playing this game won't turn you into a flamboyant, hyper-sexual sparkledog of a furry. It is something that almost everyone can enjoy, as long as you remove any prejudices about this game from your mind. Unfortunately, that seems to be the main thing holding people back from playing it.
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19 of 21 people (90%) found this review helpful
18.2 hrs on record
Posted: April 30
This is a game that I had been meaning to play for a while now. The visuals in the screenshots look absolutely stunning. Dust has been out since early 2013 and it has that real polished feeling of a fantastic game. Essentially this is a hack and slash, RPG, side scroller. The combat system is basic, but does exactly what you need it to do. All of the attacks look and feel satisfying, as well as the parry system which normally is something that gets overlooked in a lot of games like this.

The musical score behind Dust is somewhat of a masterpiece too. I am surprised they haven’t released just the sound track as it is beautifully crafted. The level design on offer here is interesting too. Each "zone" is split into separate areas, which can be a little daunting at first because they are all huge. One gripe I did find is that the map in game isn't very clear and can sometimes cause confusion as to where you actually are on it.

As I said above, the combat system is basic, so this means you can master it very easily. There are a few combos to learn as you progress, as well as a welcome addition of a crafting mechanic. I also liked the feature where if you sold something to a shop, they would then stock this in the future so you can buy multiple copies of it; this is really helpful when you are trying to craft your armour and weapons.

This took me roughly twenty hours to complete everything on offer, main story line, challenges and side quests. The game did feel slightly repetitive towards the end of the last chapter however.

I would really recommend you pick up Dust: An Elysian Tail, you can more often than not find it on sale, but I would still recommend this at full price.

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at
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16 of 18 people (89%) found this review helpful
21.7 hrs on record
Posted: November 29, 2014
First of all.

This is one of those games. The game where you actually believe in the adventure, where you actually feel yourself inside this world. It's a tale that goes on for a great period of time and makes you savour every single momment of it. And in the end. After dedication, amazing gameplay, character interaction. It's one of those rare games

Where you do not want the story to end.

And who wouldn't really? This game is a jewel. This game is EVERYTHING you could ever possibly want. Lemme explain it to you.

A bit of background. First of all this game was made by one guy. Dean Dodrill. Keep that in mind when I go on and say he spent four complete years on this project.

Very dedicated guy for the content he made. I assure you.

And I assure you. There is going to be more. Judging by the story content and every bit of plot it throws at you. Along with the confirmation of the developper. There is going to be more someday. Not now. But someday.

Why am I excited? Here are my thoughts during the entire gameplay.

The first thing you see when oppening the game are the graphics. A luscious rain falls on the background and as soon as you begin the game you realise something really, REALLY cool. (Sidenote This port on Computer really adapts itself well for an Xbox port. If my memory doesn't fail me you can plug an Xbox controller if you wish. But why would you do that when the Pc settings are so well ported?),

The game is hand drawn. In fact. EVERYTHING is hand drawn and well colored. The colors are flashy and memorable, including the amazing shade of blue your main character has. Every landscapes from plants to creatures to other characters, buildings. All of it is hand drawn.

It's nuts. Every thing Was designed for it to be absolutely Stunning making me gaze in awe and wonder like a 10 year old a couple of times. So when it comes to quality. It is heartwarming.
I love it. and it makes me think alot about Child Of Light and Rayman Origins which are both great.

So you begin this game and the game throws you this simple almost fairy tale like story.

You are Dust, A cloaked and straw-hat wearing swordman who has woken up in the forest, alone, who can't remember his own path, and his guided by a magical sword accross the land to repel the evil racist millitary campaign of General Gaius. And so you take on the fight along with your trusty Nimbat sidekick named Fidget to both save the land and remember who you are in the proccess.

Recapped like that it, sounds like absolute cheese. But it's not. I assure you that this very basic and simple plot holds a lot more within it than you could think. You end up caring a lot towards both the main characters within the story. Your partner, Fidget, looking very similar to Daxter from the Jak series, probably has the most adorable and well thought personality that I have ever seen. Her voice her comments her attitude, everything about this side kick is incredibly adorable. And she actually helps you along the way by providing you some of the best attacks in the game when combined with the sword making you feel like she is actually really useful. Something rare from a sidekick.

The story is one of those fairy tale stories that are meant to keep you enchanted along the way. And I absolutely love it.

The gameplay works as a 2D beat em all type of games with a, although lacking in numbers, selection of very useful combos meant for every situation. As all the combos are worth using, you do not really feel the need to add any other combos into it. There is also a great parry system included which you need to use well in order to beat certain monsters.

You also gain experience and money outside of combat allowing you to level the stats of your main character and buy items and equipments. Defeating ennemies allows you to gain ingredients from them for you to combine and create stronger weapons, rings and armor making it for a constant character progression as you wander the land.

Quests are given to you giving your new locations and purposes to do things in exchange of very very useful rewards. Some of these quests are absolutely crazy with good ideas (The box quest being one of my favorite).

Outside of combat. It is an exploration game very similar to Metroid. You search the land for secrets the map is separated into rooms and your characters gains new abillities as you advance making you feel this constant progression.

Level designs are stunning. When I said you explore the land. You EXPLORE the land. With all of it's hazards you go through forests, plains, cavers, mountains, tundra's, ghost house's, volcanoes. Giving you a lot of variety for level exploration and enviromental hazards like poisonous mushrooms and spikes, mines, avalanches, lava. Making it just a jolly good ride all the way.

I cannot find a single flaw in the gameplay except for the higher difficulties setting.

Those are only minor nitpicks. For example. Hardest difficulty setting, you are zero invincibility frames and hazards are increased in frequency. (Like poison mushrooms spraying on the floor more frequently). It makes certain environment hazard a complete atrocious pain and almost a difficulty spike in certain areas as the hazards are just shooting everywhere (You will see once you reach the cave level on the hardest setting). Another example would be that if you fell in a pile of lava. There is a good chance that on the harder difficulty setting you might get stuck endlessly in lava due to you having no invincibility frames making it a pain when.


Fighting the last boss in a volcano filled with instant killing lava where as in a lower difficulty setting, you could easily jump away after getting lava-burned.


That's a very small nitpick though. The rest of the game is mighty fine and challenging in the other difficulties making it an amazing experience all the way through.

And yes. For a beat em up. The game is 20 hours long on average. Which is almost twice as long than a usual beat em up.

Did i say this game was made by one person?

Should I really tell you if it's good or not? From what I said above, this game is an absolute godsend made out of gold and pristine quality.

It was so good I did not want it to end.

How many games have ever given you this feeling of pure commitment?

It is one of the rare games I will never forget and treasure in my heart forever.

So in recap


Amazing hand drawn graphic almost shimmering you blind with their beauty.
Great combat gameplay with crafting and a level up system making you feel progress all the way through.
Metroid/Catlevania exploration to the finest degrees rewarding you with both upgrades and easter eggs.
Very in depth story overall that starts off pretty slow and cheesy and slowly escalates into something great.
It's only 15$ while it could easily top alot of triple A 60$ titles on the market.
20 hours long gameplay which is a great bargain for only 15$.
Great finale along with a certainty of a sequel (More Fidget) in the future.

Unforgiving environmental hazards at higher difficulty.
A sort of slow and cheesy start when it comes to story telling (Gets way better after a while)
Boss fights are a little deceiving but great nonetheless.

Other than that, It is pure gold and I recommend you to buy it for yourself. Buy it as a gift for your friends. Support Dean Dodrill (He deserves all the praises in the world). I can't tell you how much this game has claimed such a cozy spot in my heart. Probably one of my favorite games of all time.

So get this game.
You will love it i assure you.
You will play this game gazing upong it's amazing story and gameplay. Laughing in joy.
And will slowly reach the end of your journey and more and more you will feel this anguish building up inside you.
And mutter.
I don't want this tale to end.
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12 of 14 people (86%) found this review helpful
23.1 hrs on record
Posted: December 17, 2014
Dust: An Elysian Tail, The Best Indie Game Out There!

Dust: An Elysian Tail is a mix of Platformer, Hack n' Slash and Action-RPG, If you're a fan of one of these, you really should give this game a try.

The Story:

It has a touching, Mysterious story, you get to play Dust as and get to know more about yourself as you proceed through the game, Accompanying Fidget and The Blade of Ahrah.

The Gameplay:

Dust: An Elysian Tail has a very satisfying gameplay, where you "vwooshzheeooshzoozoosh" as Fidget says, The soundtracks are mesmerizing, Environment is really cool in all parts of the game, It really makes you feel you're in a fantasy world. Unfortunately, the cutscenes are way below the game level, I feel like they haven't put much effort into it as much as they put into the game, Which kinda ruined some moments for me. Also the bosses are very weak, you can keep them in mid-air with Dust Storm, damaging them until they die.

The Characters:

The main characters in the game are very unique, look and personality, Unfortunately some the side characters look generic and aren't very special, I'm talking about some of the side quest characters. It doesn't effect the gameplay though. Dust, Fidget and Ahrah make a perfect team!


Dust: An Elysian Tail is a 2D Action-RPG + Platformer + Hack n' Slash game mixed together, It has a great story, music, and game mechanics, the only downside for me was the cutscenes and the unchallenging boss fights, I'll happily name it my Favourite Indie game of all time, and one of my favourite games aswell, I'll proudly give it 8.5/10
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7 of 8 people (88%) found this review helpful
7.7 hrs on record
Posted: December 27, 2014
Dust is a great game. The whole cutsy animated look isn't really something I'm used to so there's moments where I'm thinking "Wow that's really overly cutsy borderline furry" lol like the Figet character whos your sidekick in combat throughout the game, but the game has a very deep and rich story with a tremendous amount of voice over content. There's a lot of talks with characters in the game and the way Dust doesn't remember anything makes for a very rich and engaging story where you are constantly discovering in pieces what hes about and what your purpose in the games story is. It's the kind of deep story that most games lack now days.

The learn as you start playing way they teach the mechanics of the game is also very well done. All of the little tutorial tips as I learned new moves actually displayed the name of the button that I had remapped certain actions to instead of a preset default key mapping. I was glad to see that the game knew I'd changed primary and secondary fire and correctly displayed it when guiding me through, most games fall short with this but not Dust. This game really has a very polished and good feel to it.

The combat is great hack and slash fun and the secondary fire with the ability to add in extra damage from Figets ability gives it some fun choices that work better for certain enemies. Overall this is a definite must buy for anyone who likes a good hack and slash game. Cutsy animation that some may hesitate at but if you want a taste of that hack and slash fun and the deep story I mentioned just watch the video trailer on the Steam Store page here and it's clear that this game is standing above most other games in its class.
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6 of 7 people (86%) found this review helpful
19.1 hrs on record
Posted: January 5
Frankly, this game got me back into gaming, after only a few hours of playing it. But now that I've finished it, and am on the way to 111%, I think I can give a fair and balanced review, apart from the fact that I love it.

This game is a modern classic. As everyone else has said, there's a lot of metriod-vania aspects to the game. And the platforming reminds me exactly of the first rayman game ;p. Especially dem floating platforms. Oh boy, some of those levels in Rayman 1 ♥♥♥♥♥♥ me off so much....anyway, I digress.

The gameplay elements are very polished, if a little simple. The RPG elements fit in nicely with the rest of the game.
The controls are surprisingly good and responsive. If you keep dying, it's not the games fault. You just aren't very good at it.

The story..alright, it's pretty predictable, and cheesy at times, but I liked it. So that *obviously* means it was good. If you go for only the story, it's a short game, but still fun.

Oh, and the visuals, soundtrack, sound effects? ...perfect. I've heard plenty of people complain about the voice acting, but I thought it fitted in well with the game. Maybe that's just me though.

I can't say much that is bad about this game, because I genuinely can't think of much to say. I would point out that there are some repetitive parts, but I didn't find the whole thing repetitive, because every stage looks so beautiful and usually a new element is added for each new area.

All in all, this has to be my one of my favourite games on steam. Certainly worth $15, and if you get it cheaper, it's a steal.

I won't give a numerical rating, but know this; I highly doubt you'll regret getting this game.

Sounds like the review is over, eh? But the scrolly thing isn't at the bottom. Yes, there is more to come, but feel free to ignore it.

This game is good, and can I just say, if you genuinely think it's a fault that the characters are anthros, please read on, and wake up.

Why does this bother you? It doesn't mean it's a furry game. That's like saying rachet and clank is a furry game. Does noone else think this adds an extra charm to the game? Imagine this game, or ratchet and clank if all the characters had been human. Alright, it wouldn't have ruined the game, but I reckon it wouldn't have been as fun.

So please...just accept a brilliant game for what it is.
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7 of 9 people (78%) found this review helpful
46.1 hrs on record
Posted: December 7, 2014
An unforgettable trip through a fairy world, with lovable characters, and an extremely addictive gameplay. A must-have! :'3
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6 of 8 people (75%) found this review helpful
1 person found this review funny
19.7 hrs on record
Posted: December 2, 2014
quick review
-Amazing, fast-paced, fluid combat system, and you can literally kill everything with a flying creature's magic abilities and a talking sword.
-Good music, the song during the ending credits is astonishing.
-Fascinating artworks on stages
-Responsive controls

-I was expecting some sort of customizatons, like changing Dust's clothes or changing Fidget's appearance, turned out i was wrong. You can only upgrade your armors, sword and accesories through crafting, which is kinda boring.
-I couldn't feel the hype when fighting bosses
-Need more kinds of slashing moves and combos

The story is...mehh, not bad but not too good.

Keep in mind that this game was made by a single man, which is incredible.

This is a beautiful game, 8/10
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4 of 5 people (80%) found this review helpful
16.7 hrs on record
Posted: January 8
The story of this game is around Dust, an anthropomorph that wakes up in the middle of a forest with no memories. You travel the lands trying to figure who you are while also helping out the people you meet along the way. I think the game focuses the most on its art and its story and although I don't have a harsh opinion on its game mechanic, I feel like there could've been more than just reworked art to same monsters-types.

Combat & Control
The combat system is based on a series of combos that is very easy to learn and different types of monsters & abilities are introduced along the way. The combos are easy to learn and pretty repetitive, but I didn't mind. Abilities were introduced throughout the game and are essential in being able to go back to previous maps to get previously obtainable treasure while also necessary to move ahead. I used an XBOX controller so it was a pretty easy ride for me and I liked playing this game when I just wanted to sit back in my chair and bash some buttons. The jumping was a bit annoying at first because I think it didn't have a "push down longer to jump for longer" mechanic so every jump was the same distance, even if you would give just a slight love tap to the jump button. Overall, I didn't mind the repetition of the combos and the new abilities kept the combat and exploring the world a bit more interesting.
As for the monsters, there were a lot of variety but there was definitely some "reskinning" going on as you enter different zone. For example, there was a type of monster that would explode if you got to close and in another "snowy" zone, it was just redrawn blue with snow on it. I thought it was cute, but it did leave something more to be desired in fighting new types of foes. Still, I'd like to emphasize that there was still a lot of variety and there's no harm in using the same monster-type at a higher skill area.

World Exploration
Although there might have been some reskinning, I think I was able to look past it because each zone usually brought a new way to explore the world or puzzles that you had to solve to get the "treasures" scattered across the land. Like I mentioned earlier, you get introduced to new abilities and these abilities help you reach new places. For example, in the beginning of the game, Fidget points out a wall of vines that you have not yet learned how to climb and suggests we come back later. There are definitely some treasures that you would not be able to reach without certain learned abilities and would have to come back later to get them. And if you don't want to get them, that's fine too. The treasures are not vital in the end-game and are only for bragging rights and exploring the world. You also have to use these abilities and navigate around the map to get to the next zone so each area isn't just a mindless journey of button mashing.

Art (Voice Acting, Graphics, Music)
I've heard some people get really annoyed with the voice acting, and I can see where they're coming from. Fidget, your Navi-like companion, has a pretty squeaky voice and can be a little obnoxious to some and I found myself a little annoyed at some of the characters myself... Nonetheless, I think there was a lot of effort put into narrating pretty much every single line that is ever spoken in this game and I took the time to listen and read along. The backgrounds were pretty fantastic as well and there was just so much love put into every zone! I really loved the music as well and most them are very memorable! The only con is that there is just so much going on with aesthetic sometimes and there were some glitches with areas that were in complete darkness.

Hey I admit it - I cried a bit and not just once! I can't really talk too much about the story without spoiling so I'll say this: they do have some cliche stories. Some "ideas" and plots didn't really resonate well with me either (e.g. Dust reacted differently than I expected to certain events, some plots didn't make too much sense with me, there were some missing plotholes...) Regardless, I thought it was quaint. Someone more critical than me might think the story was pretty sloppy... but who knows!

Basically, this game isn't perfect but that didn't stop me from finishing it and obsessing over the hidden treasures... oh the hours I wasted! I suppose I'd recommend this game, but it may not be some people's cup of tea.
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4 of 5 people (80%) found this review helpful
23.8 hrs on record
Posted: January 1
Dust: An Elysian Tail is a wonderful game.

It's a fighting platformer that tells the story of Dust, who goes on a quest to find out who he really is, along with a squeaky, cute, little flying companion and a talking blade. Is that it? Yes, and no.

While the fighting mechanics might be somewhat simple and feel a little bit too easy to win at, this game has much more to offer than that. The way the story progresses is amazing, and kept me interested until the very end.

Now combine that with fantastic graphics and music that just suck you in and fill you with atmosphere, brilliant dialogues featuring both epicness and humour, and spot on voice acting that greatly suits each character's personality. It's truly a work of art.

The only disappointing thing I've encountered was the amount of bugs in the game and even crashes here and there. But don't get me wrong - this game is nowhere near broken and definitely in a playable state, so if I may be so bold as to make a suggestion, you should really play it if you haven't given it a chance yet.
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4 of 5 people (80%) found this review helpful
37.9 hrs on record
Posted: January 9
One of my favorite games, thus far. Great artwork, story-line and controls. It's fun to play!
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4 of 5 people (80%) found this review helpful
3.5 hrs on record
Posted: December 18, 2014
Note - I originally played this game through when it debuted on the Xbox Live Arcade and only recently had a Steam copy gifted to me.

In short, Dust: An Elysian Tail is the best 2D platformer/brawler story-driven experience I've ever had. Period.

Gameplay-wise, this game is very easy to pick up and takes a lot of focus to master. Granted it's generally possible to breeze your way through the game by maxing Fidget's magic first, the melee combos and building chains is great fun.

This game is also aesthetically pleasing to the maximum, I couldn't fault someone for thinking this was a professionally animated movie (maybe because it almost was) for the beautiful character and environment design.

Throughout the story things evolve from very tongue-in-cheek tropes to the very serious and emotional later stages. All along the way humor is balanced with serious moments perfectly.

As far as I'm aware Dust is largely bug free, and the options menu is something to take the ♥♥♥♥ out of even modern AAA titles.

Seriously, if you haven't already get your hands on this game. It's cute, fun, sad and well worth the price even now.
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4 of 5 people (80%) found this review helpful
35.9 hrs on record
Posted: May 8
I will make this short and sweet because this game is just that much fun to play. The story is dramatic has good and funny voice acting,subtitles,characters,etc. The game is extremely colorful is full of great animations and unique monsters and bosses to fight. The locations are varied from woods to frozen mountains which themselves draw you into the game even further.

The combat is simple and fantastic, you gain new abilities along the way as you play.There are a good number of difficulty settings to choose from.The game has a good number of completetionist type achievements and secrets to find for you 100% players.As far as gameplay length, you could beat it in about 10 - 15 hours depending on how much exploring/secret finding you do.

I am a big action adventure and action rpg fan so for me when looking at all the animal themed characters I was a bit cautious thinking I was in for a kiddy adventure but it turned out to be a real gem. I hope the developer makes another Dust game I enjoyed this just that much.
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5 of 7 people (71%) found this review helpful
15.5 hrs on record
Posted: April 3
Okay, before you start reading this review, I want to get you with the mindset that this game isn't a "masterpiece," a "10/10" or anything like that, but it is still a really good game, nevertheless.

Dust: An Elysian Tail is a good game, really: it has beautiful landscapes, the combat feels good, the characters are very good in terms of voice acting and writing and the story is good.

However: The game is easy even in higher difficulties (except maybe the final 4-stage boss and when you get stun-locked with environmental hazards) because you can just put your levels in damage and one-shot everything, the cinematic scenes are also kind-of low quality even though the rest of the game looks beautiful, the game lacks combos, and the game also somewhat deceives you with your progress (I apparently finished the game with 53% done, but you'd expect the secondary stuff is less important.)

Even though the game explains you (Dust) who are you and about this world, it really felt like it needed more explanation story-wise - like, really; Gaius didn't seem to be so much of a bad guy, and the game doesn't tell you why he wanted the Moonbloods dead (or maybe it was a very simple and silly thing and I missed it.)

Bad things aside now, overall, the story is this game is about Dust, a boy who missed his identity all of the sudden and now carries the Sword of Ahrah who guides him, and also Fidget, who also defends the Sword of Ahrah itself. Dust, Ahrah and Fidget are the main protagonists of the game, Dust being the player.

Fidget acts as an assistant, and also a comic relief character, sometimes breaking the fourth wall (I hate fourth wall breaking, please don't do it, developers), and during combat she can use magic which synergizes with Duststorm, Dust's signature move (I think?)

Since telling you the entire story would just spoil it, I will just tell you it has a good story, although rather short if you rush it.

I do recommend you buying this game, but maybe in a sale for half its price, or at least for 7-9 euro. That's how much I would give it, in my opinion.
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5 of 7 people (71%) found this review helpful
16.4 hrs on record
Posted: December 20, 2014
It is very clear that a lot of love and effort went into this game and the PC port. Get the soundtrack as well, it's well worth it.
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5 of 7 people (71%) found this review helpful
15.9 hrs on record
Posted: November 29, 2014
I don't want to finish this game.

I just want to lay down on the grass, and bask in the sunlight by a lake. I want to make a home in the village, join the people in their way of life.

I don't want to fight anymore. I don't need to figure out who I am. I'm happy with just being Dust. But it can never be like this. I know that if I don't keep fighting, there won't be anyone left. And that's the hard part. It's a choice between me or the humble people of these lands, and the answer is obvious.

I hope they'll remember me.
Goodbye, Dust.
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5 of 7 people (71%) found this review helpful
13.0 hrs on record
Posted: March 9
A beat em up platformer set in a vibrant, detailed landscape populated by amateurishly drawn anthropomorphic characters.

The music and the gameworld illustrations are Dust's strongest elements. Both are soft and airy, but complete in their sound and aesthetic. In these elements the games childish nature is a benefit. The view is colored by imagination, the music dreamy.

Where the illustration felt inspired in the backdrops and visual effects, it fell short with character renderings. In this regard the game is rife with inconsistency. Where some character renderings seem polished, other renderings of the same character may seem like they were rushed. At their poorest the characters are drawn with little detail, in strange poses, out of proportion, and filled in with lazy coloring.

The aesthetic shortcomings can do harm to suspension of disbelief, which is already made vulnerable by cliche anime tropes and voice acting. The story is paced well, with a likeable protagonist, which helps to ease the parts which are harder to swallow. It's a mixed bag, where the delivery is sometimes charming and then overwhelmingly juvenile.

While exploring Dust's beautiful landscapes you will find the odd puzzle sections, treasures, and map areas which are inaccessible without certain abilities - a la metroidvania. The mechanics are fluid and responsive. The sound effects and animations provide useful feedback to usher you through battles with hordes of enemies that provide a comfortable challenge.

Dust: An Elysian Tail is enchanting in large visual sections of the game, and so sets itself to disappoint with other elements. The gameplay and story are objectively servicable, but potentially polarizing among different players.

I recommend you give it a try.
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3 of 4 people (75%) found this review helpful
4.9 hrs on record
Posted: December 3, 2014
I can't say enough good things about this game. A rare gem in almost every aspect of game design. Extremely good art, with great sound, tight controls, a good story with endearing characters and a semi-free feeling of exploration make this a real winner.

Worth whatever price you currently see it at, though it's often in the steam sales, so FYI.

Amazing game.
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3 of 4 people (75%) found this review helpful
8.9 hrs on record
Posted: December 13, 2014


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3 of 4 people (75%) found this review helpful
20.4 hrs on record
Posted: January 1
Very nice metroidvania-style platformer. Graphics and music are superb, the difficulty is a bit lacking, though (played on Tough)
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