Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!
User reviews:
Very Positive (16 reviews) - 100% of the 16 user reviews in the last 30 days are positive.
Very Positive (1,396 reviews) - 87% of the 1,396 user reviews for this game are positive.
Release Date: Feb 19, 2014

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“Hiryu is back, and better than ever”
9.5 – Destructoid

“Strider is a great reboot and a fresh action experience for newcomers to the franchise”
8.75 – Game Informer

“Strider nails the thrill of being that ultimate ninja badass”
8.5 – Polygon

Steam Big Picture

About This Game

Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!

Key Features

  • The ultimate ninja returns – Strider Hiryu, the original assassin that inspired many third person action titles returns in a completely new game for a new generation of gamers as he takes on the Grand Master Meio.
  • Lightning fast combat – Use an arsenal of moves and weapons against your enemies whilst slicing your way through a massive interconnected game world.
  • Plasma Cyphers – From scorching enemies to freezing them in their tracks or deflecting a host of bullets, the indestructible plasma charged cypher offers a range of action tactics for players to use against their foes.
  • Seamless Traversal – Jump, climb and run through the expansive game world with the speed and agility of a ninja whilst climbing surfaces to gain that extra height and engaging the enemy from virtually any direction.
  • Varied enemy design – From cybernetic soldiers to immense bio-mechanical creatures the enemy types in Strider guarantee engaging and unique combat challenges.

System Requirements

    • OS: Windows Vista SP2 x64, Windows 7 x64, Windows 8 x64
    • Processor: Intel Core 2 Quad Q9550, 2.83GHz / AMD Phenom II X3 720, 2.8GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5770 / GeForce GTX 460 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3700 MB available space
    • Sound Card: DirectX 9.0c Compatible
    • Additional Notes: Integrated graphics solutions not supported. Controller recommended.
Customer reviews
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Very Positive (16 reviews)
Very Positive (1,396 reviews)
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Recently Posted
God Emperor Trump
0.2 hrs
Posted: September 24
Where do i start with this atrocious peice of c rap.

1. next gen visuals, but looks like a it was thrown together using an asset store
2. cool ninja, but same animations over and over and this ninja can only run, jump, attack and slide
3. lost of enemies, but they all die with 2 hits
4. enemies arent' overpowered, they wait around to be slaughtered or follow trite patterns
5. its a remake of a classic game, original was better.

this game is horrible, i've played mobile games that are more fun than this t urd.
since i got it as part of a humble bundle i don't mind that it sucks really bad, but i wouldn't pay more than $3 for it.
Helpful? Yes No Funny
10.2 hrs
Posted: September 19
Amazing Simply Amazing
Helpful? Yes No Funny
1.1 hrs
Posted: September 17
I played alot of Strider on the NES when I was a kid. . . and I tell you when this remake busted out the Kazakh theme remixed in the first stage, it hit me right in the feels. The action is really fluid, exactly like a Strider game should feel. I really like the different perspectives and the 3-D aspects of this new iteration. It has crashed a number of times on me, which resets me back to the last checkpoint, but the gameplay is so fun I didn't mind all that much. If you were a Strider fan, or appreciate metroidvania games, this game is really worth it.
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8.0 hrs
Posted: September 11
Fast-paced, easy-to-learn, satisfying Metroidvania-style platformer, but it's STRIDER. One of my favorite NES games updated with excellent graphics, far better controls, and a sense of speed that is extra satisfying when you only have a half-hour or an hour to play. Recent problems with sudden game crashes seems to have been fixed by the latest Nvidia drivers (I'm playing on a laptop with a GTX 870m). Highly recommended.
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39.8 hrs
Posted: September 10
Strider is nice game and as every other game has good and bad sides.
The good ones are:
- Nice fluid gameplay with good abilities
- Good sence of progress and becomeing more powerfull
- Very good graphics and animation that completely suites the game style
- Excelent boss design
The bad ones are:
- Very repetitive level design with little changes in looks. Same goes for enemies with only few variations.
- Map has very little usefulness. There are no indications where are level exits or enters and given that levels are almost labyrinths its very hard to navigate between areas.
- Game is only challenging on hard difficulty. Easy is i think for 5 year old kids :) and medium is decent until you get 2-3 powerups. Hard is only ok mode.
Maybe its sounds like flaws are bigger then posistive ones but dont get me wrong this is game where you can really enjoy. But i think it should be played in smaller game sessions so the repetitivity doesnt become too obvious. I enjoyed the game in first playtrough on normal but on hard was best feeling since it has more challenge. Anyway i recommend this game and i would say it has score 8/10.
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von Sanneck
28.3 hrs
Posted: September 9
If you like Metroidvania this one does a lot right. Give it a go.
If you like the Stider stuff this is very faithful and a loveletter to it.
Could use some polish here and there, but nothing major.
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K. Azune
11.9 hrs
Posted: September 6
I beat Strider a couple of days ago, and it was awesome.
Being a big fan of metroidvania genre, I wanted to play this game for a really long time. I've heard that people were having problems with repeated crashes, frame-rate drops and some confusing level design, but on my playthrough of Strider I didn't notice any of that stuff, well, maybe some FPS drops, but I can't call game a bad one just because of that.
It was refreshing, yet familiar experience. I haven't played a whole lot of previous Strider games, but in this one I felt right at home. Graphics were stunning, ambient sounds and music that played occasionally were giving me right feel at the right time - there was some perfect sound both for action and for atmosphere. Controls were solid, if a little too complicated, but once I got used to them, everything became just right. Kazakh City was decently big and really fun to explore with rich variety of zones, though, some areas like Underground were a ♥♥♥♥♥ to get to. I was aiming to collect every collectible besides large green containers (they're nothing but a health refill item anyway) and this led to some frustration, because some of the little Strider icons, which give you costumes, were really challenging to collect. Other than those, I loved collecting all the items, but I missed a few optional icons with concept art, which isn't a big deal.
The core gameplay of Strider was fun and addictive, I spent hours just running around, killing bad guys in style and jumping on the rooftops like madman. Bosses were memorable and very challenging, except for Gravitrons (I was seriously just sitting in one spot and throwing exploding kunai at them until they broke). Final stage was epic and fight with Grandmaster Meio felt like complete joke after such a hard stage. Still, I enjoyed it and the victory was pretty sweet.
The game was constantly throwing new stuff, enemies and objectives at me, helping to learn new tactics and kept me entertained until the very end.
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Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
17.5 hrs on record
Posted: September 1
Strider is a 2d action platformer that has exploration and item collection much like other metroidvania-style games. I recommend playing with a controller. Fortunately for me I didn't run any into bugs, glitches or crashes while playing.

You don't have to be familiar with the other titles in the Strider series to get into this one. This is a perfectly fine standalone title and the first one to have a seamless metroidvania-style of progression in it. It has 3 difficulty settings (I beat it on normal) and some difficult steam achievements. You play as the Strider, Hiryu, who has been sent on a mission to hunt down and assassinate Grandmaster Meio. It's not quite that simple though as many obstacles and diversions are put in your way. Meio lies inside of a tower, sealed by 3 Gravitron power cores you will need to destroy. As you go you'll find different powerups that will teach you new moves, increase your health and energy, unlock shortcuts and this game's version of elemental attacks to your main weapon, the Plasma Cypher. It's worth noting the elemental upgrades are a key mechanic to the game as they will allow you to defeat specifc enemies and open specific doors you'd otherwise have to ignore.

It's really fun to play and see just how versatile Hiryu is. He can slide, jump, double jump, air dash, ground pound, climb up walls and across ceilings and reflect enemy bullets back at them. There's a lot more too as you get more Cypher (weapon) upgrades. The enemy variety is decent. Most times it's different difficulty variations and palette swaps of the same foot soldiers but it is done in a way that keeps it fresh as you go through this 6+ hour adrenaline fueled ride.

The boss fights are where this game really shines. The mid to end game boss fights are challenging and will no doubt test your reflexes to their limits. Without going into spoilers, I will say there is enough unique variety of boss encounters to always keep you on your toes. Another high point is the world the game takes place in, each area is interconnected with areas you can backtrack to and unlock other secrets or create shortcuts as you progress and learn new abilities. You don't necessarily have to walk back on foot the whole way though, you get the ability to summon an eagle and a panther that will take you to other areas if you find the right tile to use them on. The map system is excellent, areas that are currently inaccessible will be marked as such so you can find it later when you have the right ability to get through it.

The soundtrack is okay. Not bad but I wasn't impressed with it either. The voice acting isn't the worst but it is pretty bad. The sound effects themselves though were both crisp and fitting of the theme & technology found in the game. The biggest flaw I found, which may be considered a nitpick by some, is that when Hiryu climbs a wall and gets close to a ledge, he'll automatically pull himself up. Now that might sound like a good thing but there are some precision platforming puzzles where this is an absolute rage inducing annoyance and I've unintentionally pulled myself up right into an electrical grid or a laser beam more times than I'd like to count. Or when I'm trying to jump down onto a wall right below the ledge only to pull myself back up. The way Hiryu handles can feel a bit floaty too when you're trying to do some precision double jumping and air dashing for some of the harder end game areas. Aiming his cypher with the analog stick also doesn't feel 100% accurate.

When all is said and done, I recommend this game. I had a blast and enjoyed the challenge it offered. I think Double Helix did a great job with this Strider reboot.
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1 of 1 people (100%) found this review helpful
15.8 hrs on record
Posted: September 13
Don't be fooled by the modern look: Strider is still an arcade game at its core.
The one thing to be aware of is that this is by no means a metroidvania game: there's a map and a few traversal abilities, but the navigator always points you in the right direction, and detours only lead to basic upgrades. The focus is not on the exploration at all, but rather on avoiding enemies and environmental dangers, be it by deflecting bullets, or wall-climbing, or blinking: "fast" is the keyword here.

The combat is extremely straightforward, relying mostly on oldschool button mashing with no combos. A rather big flaw can be found in the game's pacing, lacking any new combat option or major upgrade for the first couple hours, which might be a boring start for most players.
Mid-game onwards, though, the combat becomes more engaging, balancing button mashing with more precise striking in order to reflect bullets, ranged options and cool "special" abilities, without ever slowing down the action.
The level design actually encourages making full use of the strider's arsenal, mixing plasma swords (reflecting, explosive, freezing, magnetic) and turning an otherwise too-straightforward, one-button combat into a fun, fast hack'n'slash. Despite lacking tight, tactical approaches, or complex enemy movesets, the combat still feels engaging and satisfying.

With fun and speed at its core, the game doesn't slow down on any meaningful story or characters' background, instead throwing at the player a number of bosses with little context but very solid ideas, at least visually. This is probably where the futuristic, cyber-warfare setting shines the most.

Additional game modes (time trials, enemy/boss rush) can be unlocked by finding collectibles, for those who find the game too short (it actually is). This, coupled with the lack of any real customization and very linear progression, speaks clearly about how Strider retains its arcade soul, compelling the player to play just for the fun of slashing away at cyber-troops with style.

Despite a few shortcomings, Strider manages to turn a very oldschool concept into a fun, fast paced game, even by today standards, aided by some neat polish and good visuals. It doesn't want to be a metroidvania, it doesn't add customization or rpg elements, it just sticks with the classic hack'n'slash and makes it fun and good to look at.
The one highlight of Strider is that it perfectly nails the feeling of being a badass ninja with stylish powers fighting an army of cyber-soldiers. An amusing experience, to be sure.
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2 of 3 people (67%) found this review helpful
11.9 hrs on record
Posted: September 10
i beat the ♥♥♥♥ out of 3 sisters at the same time with a lightsaber ninja sword 11/10
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2 of 3 people (67%) found this review helpful
10.2 hrs on record
Posted: September 4
I don't like characters and story (or lack of it) in this game but it was really fun. It looks beautiful, has more content than I expected and a lot of boss battles.
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2 of 4 people (50%) found this review helpful
2.5 hrs on record
Posted: September 10
hate this nacho-chomping 7-11 ninja very much he goes fast


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Most Helpful Reviews  Overall
178 of 224 people (79%) found this review helpful
4.3 hrs on record
Posted: February 19, 2014
Definitely does the name justice and worth every cent thus far.

Graphically it's a 2.5d game (obviously). But the effort gone into all the lighting effects really shows and adds a lot to the detail level imo. Love the scarf being used as a dynamic light source. Didn't skip a beat fps wise and overall it's just a joy to play. The entire world is lovely, as is the accompanying soundtrack. Supports 1440p+ and 120hz+ setups which I was impressed with given capcoms history.

Game contains one giant world but it has reasonably intelligent level design, backtracking to unlock new areas with moves that were not accessible before and such. Guessing at the length it should last around 6-10hrs. Maybe more if into collectables and higher difficulty modes. Tight controls with a decent combo system that should keep expanding for a while.

If you're a fan of Strider or metroidvania styled games in general, at this pricepoint it's a must buy imo. Immersive and enjoyable experience so far that fans should not be dissapointed with. Thanks for being faithful Double Helix. :)
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99 of 117 people (85%) found this review helpful
49.1 hrs on record
Posted: February 20, 2014
I don't often write reviews but this game is jaw dropping amazing and as a gamer I had to do my part to encourage other gamers to purchase this masterpiece. The game is fluid and fast. The game plays like the Marvel vs Capcom series but with less emphasis on combos and a barrage of enemies to mutilate. It is the type of game that makes you wonder why it took so long to come out. It plays like Ninja Gaiden but with every game element taken to it's limit.

You can climb ANYWHERE, secrets are EVERYWHERE, and robotic thugs aim to punish you. Enemies come in both the cloned and overly personalized varieties. The bright flash of colors and the effects are as intense as a psychodelic experience at times. It feel's like a playable anime and it never givse you a moment to rest those button mashing fingers. Intense and hardcore as they get.

Buy this now, you will not regret it,
and thank you capcom for this wonderful experience!
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94 of 114 people (82%) found this review helpful
4 people found this review funny
14.1 hrs on record
Posted: October 15, 2015
Strider is a reinterpretation of Capcom’s 1989 arcade platformer classic of the same name. Reboots are always tricky, particularly reboots of a certain age. How much should a developer pander to the existing fanbase? And how should they entertain newcomers? Off the back of the largely successful Killer Instinct reimagining in 2013 for Xbox One, developer Double Helix Games had its work cut out for it when making 2014’s Strider.

It’s not entirely clear where game developers drew their inspiration from in the 1980s. Looking back at Capcom’s original Strider, it’s all somewhat reminiscent of a scene from Aldous Huxley’s darkly satiric A Brave New World, with its looming dictator state, pseudo futuristic flying machines, and lone protagonist forced into rebellion. Don’t get me wrong, it was great fun, but like many of its 80s peers - Space Harrier and Altered Beast, prime examples - it was also a bit mad: level progression was jarring, and it was never really clear what was actually going on. What’s clear now is that 2014’s reimagining of Strider adds a little more cohesion to the old story, whilst compromising very little of the good stuff.

With what appears to be a less than subtle point to prove, the new Strider hits the ground running, all guns blazing, firing on all cylinders, and whatever other relevant speed/capacity related cliche you can think of. It’s fast yet at the same time entirely cool, striking an almost perfect balance for the most part. Immediately following a familiar hand glider descent into Grandmaster Meio’s robot-policed Socialist republic Kazakh City, frontman Strider Hiryu wastes no time in relaying his reasons to player and enemy alike: he’s a cyber ninja and he’s here to kill. A flash of his Cypher sword immediately leaves a pair of automaton foes sprawled out on the concourse, but before their short-circuiting innards hit the floor, our hero has cartwheeled onto the next duo, executing the same lightening speed maneuver to devastating effect. And so Strider sets the pace which it manages to maintain almost from start to finish, doing so whilst retaining the vigor and swagger and red scarf-flailing of the protagonist’s quarter of a century-old predecessor. Best of all - it looks and feels brilliant.

Much similar to his older brother, Strider Hyru is capable of such enemy trouncing acrobatics in concert with a wide range of skills. The only difference this time round is that the ninja’s skill-set must be learned, each individual skill in turn, via the game’s freshly imposed Metroidvania structure; or “gear-gating,” a term which seems to be becoming increasingly popular. At first, Strider’s arsenal is limited, but this is matched by lesser-skilled baddies - largely generic foot soldiers in the opening stages - whereupon enjoying the velocity of the kill is more important than strategy, something which actually never gets old. Health orbs appear in abundance early on too, diminishing only slightly as the game progresses, but with a slew of evenly-spaced checkpoints throughout, back-tracking never really becomes an issue.

Although reluctant to overuse the slightly lazy term ‘Metroidvania’ - Strider is a bloody good one. By adopting such a mechanic, not only can powerups like sword-charging be learned - used to cut through shield-bearing foes - but classic stunts such as Hyru’s signature double jump can also be accrued, adding not only a clever layer of depth to the game, but also a certain level of order - something distinctly lacking in the original. As expected in gear-gating games of this nature, each respective boss battle requires deft use of the previously learned skill - my favourites including the ability to deflect bullets ala Metal Gear Solid’s Grey Fox, and manipulating time portals in order to unlock otherwise inaccessible areas - with completion often unlocking the next in turn. This works well on the whole, however there are the odd occasions where confusing layouts, regardless of the HUD map and pointer icon’s input, lead to lengthy misadventures which terminate at superfluous collector’s items, as opposed to the ‘right way’ - ie the next boss. For a game that relies on - and largely operates in - its fast-action, high-octane sequences, this proves incredibly tedious, placing a needless obstacle between the player and what the game does best.

Another issue with Strider’s setting is its lack of variety. Although integral to the original, Kazakh City wasn’t the game's lone location, as an Amazonian-style jungle and Arctic-inspired snow land also featured. These zones were initially included in early screenshots of the 2014 edition, however were dropped from its final iteration. This leaves certain areas feeling slightly monotonous - particularly in the latter third of the six hour or so quest- only noticeably switching things up upon entering Meio’s headquarters towards the game’s end. This, however, is best portrayed here by a gravity switching sequence, which will more than satisfy those in search of nostalgia.

But what Strider lacks in landscape diversity, it makes up for with deft use of camera angles. Although fixed throughout, the way in which the game switches from close to long range with each scene serves to govern the pace of each battle. With interchangeable camerawork akin to the Oddworld series, bouts viewed from distance tend to be drawn-out, planned affairs, wherein the player is afforded the time to pick and choose which enemies to engage with, traversing walls and ceilings with the strider’s automatically activated grapple hooks; whereas closeups regularly become a mash of sweaty, quick-fire button-bashing until everything on screen has stopped moving.

Boss battled are designed to steal center stage, and often do. Each showdown has a sequence which must be understood and then adhered to and followed in order to match each antagonist. That said, some foes can be outdone by simply seizing space and battering the attack button, racing your health bar against theirs. More often than not, following the correct process works best but can at times becomes frustrating, as the difficulty of each boss is less than predictable. How much of a problem this actually is depends on the player, however I saw this balance of challenge and luck more of an homage to the difficulty of the coin-operated games of yore, of which Strider hails from.

Strider is unapologetic in its approach: it’s a Metroidvania that thrives on speed, slashing, and general carnage. It manages all four very well. Story-lite it may be, but it never tries to be otherwise, and a host of bosses and enemies such as mechanical crabs, robotic gorillas, and snaking mechanised Chinese dragons, not to mention an army of drones and Strider-sized soldiers all keep the entertainment flowing. Of course the aforementioned cyber mammals, reptiles and arthropods will likely resonate with existing fans; yet the ferocity of these battles will also appeal to newcomers. And that’s why this Strider works as a ‘remake’ - it clearly is a new game, built from the ground up, but is also laced with sentimentality.

Bear in mind the original Strider was introduced as a coin-op arcade game, predating the 90s and a fair whack of the modern market, therefore capturing a new audience is something Double Helix has clearly also set out to do. Match this with the Californian outfit’s reimagining of Killer Instinct last year, and it would appear they know what they’re doing when reinterpreting the classics. By adopting a Metroidvania-guise here, rather, gear-gating, Double Helix shows that it can in fact teach an old dog new tricks.
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53 of 61 people (87%) found this review helpful
5.6 hrs on record
Posted: July 21, 2014
This is how you do reboots.

Strider Hiryu returns, along with his arsenal of animal friends (now plasma entities as opposed to robots) and his trusty sword.
Everything from previous Strider games can be found here, though this game feels alot more fleshed out in comparison to the arcade titles.

Hiryu's moveset's been given an upgrade, with some of his Marvel vs Capcom moves making an appearance. His heavy launcher from UMVC3 is here, for instance. Enemies can be juggled, certain projectiles can be parried and alot of the "outside the box" stuff from modern action games are also implemented. I really appreciated being able to pull off some combos utilizing the launcher attack and the directional light attacks in the air. Along with special moves such as a ground slam ability you obtain, there's some depth to the combat system.

Strider's an assassin, he's not a tank. As the player, you'll be dodging attacks and avoiding bullets as opposed to blocking them. Hiryu's really mobile, so it's no problem. The lack of a block button might be off putting to those more comfortable with modern games, but I really liked figuring out patterns and dodging gunfire.

Boss battles are frequent and all of them feel satisfying to defeat.

The only real issue I found with this game is that the PC port does not seem to be optimized pretty well. I have a decent machine and was experiencing some slow down in certain areas, and constant screen tearing. Especailly during cinematics.

I would definitely give this a shot if you are a fan of Strider's previous games or just action platformers in general. It's a fantastic reboot, which often times feels like that'd be an oxymoron, but it works very well in Strider's case.
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51 of 59 people (86%) found this review helpful
14.6 hrs on record
Posted: November 1, 2014
Upon its release, Strider promised gameplay faithful to the original series and attacks as responsive as your button presses. Poor marketing if you ask me. They leave out the magic of the Charge Strike Meter, which fills up every time you hit an enemy without getting hit yourself. Charge Mode is best described as "Fry with 100 cups of coffee" mode and for my money, blows away its Sleeping Dogs equivalent in the dust. It transforms the gameplay entirely, turning your Strider from a vulnerable hoppy-avoidy ninja who has to manage his button presses into the ultimate human chainsaw able to finish off monstrous killer robots before they can fire off their next shot. You lose all of that power the moment you get hit, so there's actual tension in those hellish games of chicken.

It might seem wrong to enjoy a Strider game on the strength of playing a death-crazed berzerker rather than a nimble evasive ninja, but it's fun in its own right and that's what counts; right? Dare I call it an intelligent button-masher? Because you work to enter Charge Mode, you work to stay in Charge Mode and you work to take advantage of the 5 seconds of Charge Mode, I say yes. That's right: Strider is worth your money for the 5 seconds of Charge Mode it provides. The exploration aspect? You live in a bleak cacotopia where every enemy is a one dimensional evil baddy. Finding stuff is a chore, not a reward. The attacks most associated with Strider, to wit the Slide and the Down Strike, feel tacked on by the necessity of this being a Strider franchise. In practice, these attacks are mostly used for area unlocking rather than combat. I might've bought this game on the strength of its franchise but now I've discovered a much greater, far more exciting game that would exist outside of it...

Other weapon mechanics are a mixed bag.Your Kunai and Options are powered by an energy bar which refills over time, encouraging you to use your specials at any time without taking undue importance from your Cypher attacks. Your Cypher Upgrades on the other hand seem oddly mismanaged. Your first upgrade is the Reflect Cypher and it's the coolest by far, turning you into some sort of Jedi and allowing you to reflect bolts with your sword if you time it just right, opening up synergy with the Charge Mode mechanic for its slowdown effect. Too bad enemies stop using reflectable bolts midway through the game. The second upgrade is the Burst Cypher and completely trivializes all other upgrades by simply making your enemy explode. It is, in fact, the best upgrade. Third upgrade is the Ultra-Cold Cypher, for turning enemies into ice platforms and better explore the game whle the fourth upgrade fires ranged boomerangs from your sword, somewhat defeating the whole "you have a sword, your enemies have guns" motif inherent to ninja-related games. It's the last upgrade though, and as such feels enough like an end-game mechanic that you forgive it for being dead simple.

Although not as exciting as the combat, the platforming can be enjoyable on its own thanks to the Plasma Catapult, your 8-way short-ranged teleport dash device. The challenge comes from planning your trajectory, working the flexible nature of your jumps along with the linear nature of the Plasma Catapult to form elaborate mid-air travel paths. The Plasma Catapult also gains from the Cypher Upgrades to form some cool but essentially useless gimmicks. For example, the Magnetic Plasma Catapult turns the targets you pass through into living magnets for enemy fire! Too bad it's tied to the ranged Magnetic Upgrade, making it more convenient to just shoot them from a distance. In fact, every combat gimmick tied to the Plasma Catapult is nullified by the fact that the Plasma Catapult phases through your enemies, bypassing the very notion of combat!

On the topic of Challenge Mode, one important notice for the developers: you need a way to show the player his top score and rank in a stage BEFORE they clicks the mission, so the player knows which stage they aced and which stage still needs work. Otherwise, since Story Mode is rather short and offers rather little replay options, alternative modes of play become greatly appreciated. Thankfully, Challenge Mode missions are built around the best aspects of the game: races across the city, and combat!

I gripe, but I had fun. The developers, Double Helix Games, have thrown a great deal of ideas at the wall and many of them stuck. You want a sequel and you want an editor, someone who will focus the game on the more thoughtful mechanics and axe all the overpowered ♥♥♥♥. No seriously, the first Option you unlock, the bird, turns each and every boss fight into easy mode. EVEN THE END BOSS FINAL FORM!

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