Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!
User reviews: Very Positive (738 reviews)
Release Date: Feb 19, 2014

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Recommended By Curators

"A great interpretation of the classic sidescroller with slick visuals and metroidvania elements."
Read the full review here.

Reviews

“Hiryu is back, and better than ever”
9.5 – Destructoid

“Strider is a great reboot and a fresh action experience for newcomers to the franchise”
8.75 – Game Informer

“Strider nails the thrill of being that ultimate ninja badass”
8.5 – Polygon

Steam Big Picture

About This Game

Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!

Key Features

  • The ultimate ninja returns – Strider Hiryu, the original assassin that inspired many third person action titles returns in a completely new game for a new generation of gamers as he takes on the Grand Master Meio.
  • Lightning fast combat – Use an arsenal of moves and weapons against your enemies whilst slicing your way through a massive interconnected game world.
  • Plasma Cyphers – From scorching enemies to freezing them in their tracks or deflecting a host of bullets, the indestructible plasma charged cypher offers a range of action tactics for players to use against their foes.
  • Seamless Traversal – Jump, climb and run through the expansive game world with the speed and agility of a ninja whilst climbing surfaces to gain that extra height and engaging the enemy from virtually any direction.
  • Varied enemy design – From cybernetic soldiers to immense bio-mechanical creatures the enemy types in Strider guarantee engaging and unique combat challenges.

System Requirements

    Minimum:
    • OS: Windows Vista SP2 x64, Windows 7 x64, Windows 8 x64
    • Processor: Intel Core 2 Quad Q9550, 2.83GHz / AMD Phenom II X3 720, 2.8GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5770 / GeForce GTX 460 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 3700 MB available space
    • Sound Card: DirectX 9.0c Compatible
    • Additional Notes: Integrated graphics solutions not supported. Controller recommended.
Helpful customer reviews
34 of 38 people (89%) found this review helpful
5.6 hrs on record
Posted: July 21
This is how you do reboots.

Strider Hiryu returns, along with his arsenal of animal friends (now plasma entities as opposed to robots) and his trusty sword.
Everything from previous Strider games can be found here, though this game feels alot more fleshed out in comparison to the arcade titles.

Hiryu's moveset's been given an upgrade, with some of his Marvel vs Capcom moves making an appearance. His heavy launcher from UMVC3 is here, for instance. Enemies can be juggled, certain projectiles can be parried and alot of the "outside the box" stuff from modern action games are also implemented. I really appreciated being able to pull off some combos utilizing the launcher attack and the directional light attacks in the air. Along with special moves such as a ground slam ability you obtain, there's some depth to the combat system.

Strider's an assassin, he's not a tank. As the player, you'll be dodging attacks and avoiding bullets as opposed to blocking them. Hiryu's really mobile, so it's no problem. The lack of a block button might be off putting to those more comfortable with modern games, but I really liked figuring out patterns and dodging gunfire.

Boss battles are frequent and all of them feel satisfying to defeat.

The only real issue I found with this game is that the PC port does not seem to be optimized pretty well. I have a decent machine and was experiencing some slow down in certain areas, and constant screen tearing. Especailly during cinematics.


I would definitely give this a shot if you are a fan of Strider's previous games or just action platformers in general. It's a fantastic reboot, which often times feels like that'd be an oxymoron, but it works very well in Strider's case.
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21 of 23 people (91%) found this review helpful
14.6 hrs on record
Posted: November 1
Upon its release, Strider promised gameplay faithful to the original series and attacks as responsive as your button presses. Poor marketing if you ask me. No, let me tell you the true selling point of Strider.

The Strider experience can be divided into two periods: the early part with shielded enemies where you have to hold down the B button to charge your slash attack, destroy the shield, then attack the soldier behind it with normal slashes. Conventional gameplay found anywhere else. Later game however brings giant robots and soldiers with powerful laser guns, but less shields. Doing damage as fast as you press the slash button suddenly matters, because the only hurdle is getting hit by the enemy. Now bear in mind you have a Charge Strike Meter, which charges up every time you hit an enemy regardless of how much damage you do. You'll also have unlocked Option-A, the rotating satellite thingies which greatly increases your hit count. Not to mention the Kunai, which works on the spread shot principle meaning that at point blank, all three hits connect and raise the Charge Strike Meter. See where I'm going?

The ability to reliably fill the Charge Strike Meter and reach Charge Mode changes the game dramatically. Charge Mode is best described as "Fry with 100 cups of coffee" mode and for my money, blows away its Sleeping Dogs equivalent in the dust. It transforms Strider from a vulnerable hoppy-avoidy ninja who has to manage his button presses, into the ultimate human chainsaw able to finish off monstrous killer robots before they can fire off their next shot. You lose all of that power the moment you get hit, so there's actual tension in those hellish games of chicken. As for the energy bar which controls your usage of Kunai and Options, it's been designed so that it refills over time without need of external resources, encouraging you to use your specials at any time without taking undue importance from your Cypher attacks.

It might seem wrong to enjoy a Strider game on the strength of playing a death-crazed berzerker rather than a nimble evasive ninja, but it's fun in its own right and that's what counts; right? Dare I call it an intelligent button-masher? Because you work to enter Charge Mode, you work to stay in Charge Mode and you work to take advantage of the 5 seconds of Charge Mode, I say yes. That's right: Strider is worth your money for the 5 seconds of Charge Mode it provides. The exploration aspect? You live in a bleak cacotopia where every enemy is a one dimensional evil baddy. Finding stuff is a chore, not a reward. The attacks most associated with Strider, to wit the Slide and the Down Strike, feel tacked on by the necessity of this being a Strider franchise. In practice, these attacks are mostly used for area unlocking rather than combat. I might've bought this game on the strength of its franchise but now I've discovered a much greater, far more exciting game that would exist outside of it...

Speaking of mismanaged game mechanics, let's talk about the Cypher Upgrades! The first upgrade you unlock is the Reflect Cypher and it's the coolest by far. It turns you into a Jedi, reflecting enemy bolts back at the shooter if you time it just right, opening up synergy with the Charge Mode mechanic for its slowdown effect. Too bad enemies stop using reflectable bolts midway throughout the game. The second upgrade is the Burst Cypher, aka THE BEST CYPHER IN THE GAME. Completely trivializes the way-cool Reflect Upgrade because you can now make your enemies explode; or, why use sidegrades when you have access to a straight upgrade? The third upgrade is the Ultra-Cold Cypher, for turning enemies into ice platforms and better explore the game. It's a platformer mechanic rather than a combat mechanic, which turns it into a forced upgrade. Well there was one section where a mass of soldiers occupied a bottleneck, with soldiers in the back able to shoot past their brethren to form an impassable wall of fire. The solution was to use the Ultra-Cold Cypher to freeze the first soldier into a wall that prevented the others from firing past, and then whittle through the enemy mass. Kudos for that, but otherwise there wasn't much opportunity to appreciate the Ultra-Cold rather than be forced to use it for non-combat purposes. The last upgrade is the Magnetic Upgrade, which fires ranged boomerang beams at your opponents. Defeating the whole "you have a sword, your enemies have guns" motif inherent to ninja-related games. It's the last upgrade though, and as such feels enough like an end-game mechanic that you forgive it for being dead simple.

Although not as exciting as the combat, the platforming can be enjoyable on its own thanks to the Plasma Catapult, your 8-way short-ranged teleport dash device. The challenge comes from planning your trajectory, working the flexible nature of your jumps along with the linear nature of the Plasma Catapult to form elaborate mid-air travel paths. Thank goodness the developers cribbed from Guacamelee's "return to the latest stable platform" system in case of miss or else this game would've been unbearable! The Plasma Catapult also gains from the Cypher Upgrades to form some cool but essentially useless gimmicks. For example, the Magnetic Plasma Catapult turns the targets you pass through into living magnets for enemy fire! Too bad it's tied to the ranged Magnetic Upgrade, making it more convenient to just shoot them from a distance. In fact, every combat gimmick tied to the Plasma Catapult is nullified by the fact that the Plasma Catapult phases through your enemies, bypassing the very notion of combat!

On the topic of Challenge Mode, one important notice for the developers: you need a way to show the player his top score and rank in a stage BEFORE he clicks the mission, so the player knows which stage he aced and which stage still needs work. C'mon guys, this is basic Gaming 101 here! Otherwise, since Story Mode is rather short if you discount all of the backtracking for hidden items and there's no "New Game +" where you could do a more difficult run with the toys you've already unlocked, alternative modes of play become greatly appreciated. Thankfully, Challenge Mode missions are built around the best aspects of the game: races across the city where you manage your usage of Plasma Catapult, and combat!

I gripe, but I had fun. The developers, Double Helix Games, have thrown a great deal of ideas at the wall and many of them stuck. You want a sequel and you want an editor, someone who will focus the game on the more thoughtful mechanics and axe all the overpowered ♥♥♥♥. No seriously, the first Option you unlock, the bird, turns each and every boss fight into easy mode. EVEN THE END BOSS FINAL FORM!
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18 of 22 people (82%) found this review helpful
3.9 hrs on record
Posted: September 8
Genre - Japanese Sci-Fi Action/Platform
I played the original back on the Atari ST and I don't remember getting much past the first boss, but I still enjoyed it. This is a change of pace with difficulty settings and power ups to help even the odds. The graphics look ace and Strider is a cool character to play. The bosses can be a challenge even on the easier modes. It can get a bit repetitive though so I would recommend playing it in small doses.
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11 of 13 people (85%) found this review helpful
5.8 hrs on record
Posted: July 31
What I liked most about this game was the focus on old school game fundamentals. The game takes the formula from the old Strider games and only expands the map size a bit. There’s hardly any dialogue or cutscenes at all. It’s no-nonsense ninja sidescroller action. I can’t remember the last time I played something that felt this stripped down and focused. Even the logos when you start the game go past faster than other games. This is the game for everyone who’s ever complained about modern game trends, and that they “just want to play the game”. It does this without wallowing in nostalgia. This isn’t a retro sidescroller, this is better than them.

I had a good feeling about Strider after I saw a clip of it, but even so I was pleasantly surprised by how good it is. It does basic things right, such as putting the coolest stuff at the end, and the second coolest stuff right before that, and so on. The controls are as responsive as the Itagaki Ninja Gaiden games, and details like the sound design augment how good it feels just to move around and do things. I only have minor quibbles with it like how mouths don’t animate in cutscenes, and that you can’t skip some of them when you retry bosses. On the whole it’s one of the best sidescrollers I’ve ever played. Sections of the game had me thinking of Turrican 2, which is always a good thing. I loved it.
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5 of 5 people (100%) found this review helpful
11.7 hrs on record
Posted: September 15
This is exactly what a reboot should be. A good action-platformer franchise taken into the new generation with fantastic, fluid graphics, a constant rush, and all the Metroidvania aspects you'd like to see! Really, even if you're only familiar with Strider from the 'Vs.' series, you'll see all the stuff you remember him throwing out in this, and it's all done so well! This is very highly recommended.
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5 of 5 people (100%) found this review helpful
34.0 hrs on record
Posted: September 15
This game to begin with really put me off, its not until a gd hour into it your begin to enjoy yourself. Once you gain a few special powers the game becomes alot more enjoyable and there is quite a few to aquire! The bosses are enjoyable to fight but seem a little to easy and that rings true for the entire game aswell. Theres alot of collecting, outfits etc etc and I do suggest you try and collect them all to get the most from the game. Overall its very enjoyable, just dont be put off when you first start playing
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4 of 4 people (100%) found this review helpful
10.1 hrs on record
Posted: October 12
Solid Metrovania style game that does the original version proud. There can be a few times where the game may seem unfair but if you rethink your approach and use the provided skillsets those challenges can become much easier. The only thing I wish I could change would be the dialogue between characters as it's a bit tiring and melodramatic. If you want a good game to kill an afternoon with than I would easily recommend Strider.
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4 of 4 people (100%) found this review helpful
12.3 hrs on record
Posted: November 12
Best game on my PC. Runs like a charm and has allowed me to waste large amounts of time in a very fun way.
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4 of 4 people (100%) found this review helpful
25.7 hrs on record
Posted: November 25
Love it!

Loved the old NES and Genesis versions but this just kicks the hell out of them. A lot of passion went into creating this and it shows big time. The music, sound design, game play, art and graphics, character animation, level design is all fantastic. The story is weak but that is perfect--I think too heavy of a story would have held back the fast-paced rush of this game.

This is back to the old style of 2D gaming I grew up with but with a 2.5D punch. You feel like a damn hero playing this game. I miss that!! They also kept the "Soviet" influence we remember from the pre-90s and amped it up to be more present throughout the game for a more futuristic dystopia. Actually...maybe...unfortunately not so futuristic. Listen to the propaganda in this game and it sounds familiar.

UPDATE: Forgot to mention I used a Logitech Precision gamepad. Like Bionic Commando Rearmed, I had issues with it being recognized. There is not a gamepad setup in-game, so I had to use the Logitech Profiler to assign the keystrokes and it worked fine.
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9 of 14 people (64%) found this review helpful
19.5 hrs on record
Posted: July 26
Pretty cool game, the main character's movements really make you feel like a ninja. The ending made me shed a tear and is what really sets the game apart, it was spectacular and i'm trying to control myself not to spoil it.
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3 of 3 people (100%) found this review helpful
1.2 hrs on record
Posted: July 15
This game is fast, fun, and frantic! If you like modern side-scrollers, this is bees knees. This is how they should be made. The levels feel very open and the pathing is very natural. The combat is fluid, and the character... well, he's Strider, what more do I need to say? Now, if only someone remade Kid Chameleon!
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3 of 3 people (100%) found this review helpful
5.2 hrs on record
Posted: July 16
This reboot of the Strider video game is a metroidvania with tight controls, varied ways to attack (most of which you unlock by finding them in the world ala Metroid) and within 10 minutes I was feeling like a total badass and I love it.

edit: you can climb along most vertical/horizontal surfaces to find secrets, get the drop on enemies, or just because you can, right from the start
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3 of 3 people (100%) found this review helpful
6.1 hrs on record
Posted: October 12
very cool game with great visuals and tight controls on top of the metroidvania gameplay makes for an awesome game
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3 of 3 people (100%) found this review helpful
19.1 hrs on record
Posted: October 15
Bring back the exciting ninja action of original Strider, with modern usability to make it not a chore to play. You feel like a badass, whether you're just button mashing, or you've mastered the system. On of the best Metroidvania titles you come out in a while.
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3 of 3 people (100%) found this review helpful
13.6 hrs on record
Posted: October 29
Mark of the Ninja makes you feel like a ninja by having you sneak around, cool and calculated. Strider makes you feel like a ninja by throwing you into huge firefights armed with only a sword and reflexes. You also have an inexplicable glowy laser scarf. GLOWY NEON COLORS EVERYWHERE. So pretty.

The default difficulty level is kind of high; I recommend playing on easy. You can attack as fast as you can mash the attack button, and higher difficulties just up the HP of enemies.
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2 of 2 people (100%) found this review helpful
7.7 hrs on record
Posted: June 30
gud geam
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2 of 2 people (100%) found this review helpful
10.1 hrs on record
Posted: July 7
Excellent Metroidvania.

Pros:
- Loads of abilities and skills to unlock
- Great soundtrack paying homage to previous games
- Dicing one enemy, dashing through robots and flinging kunai at drones... very organic action

Cons:
- Map layout is unintuitive and extremely confusing if you're backtracking for hidden items
- Some minions spam hard-to-avoid knockdown attacks which disrupt the pacing and can frustrate
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2 of 2 people (100%) found this review helpful
46.7 hrs on record
Posted: July 15
Spent many a day hunched in front of my TV playing the Genesis port of this game's predecessor. 6 grueling levels, hack-and-slash, beautiful graphics.

This game pretty faithfully reporduces the experience. If that's what you're looking for, give it a go. You won't be sorry.
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2 of 2 people (100%) found this review helpful
3.7 hrs on record
Posted: July 15
The original Strider was released way back in the 80s, and supposedly it was very popular. And then, aside from a ♥♥♥♥♥♥ knockoff and a single mediocre sequel in 2000, everyone forgot about it. Until Hiryu, the protagonist, was included in UMvC3. Riding on the resurgence of popularity, this game (2014 Strider) is released. Disclaimer: I have never played any previous Strider games, but this one is very fun. The combat is not very complex but it is enjoyable all the same. It definitely feels satisfying to cut through the hordes of enemies you come across, and the ability to control your slash direction gives you options to engage them. 2014 Strider is a BEAUTIFUL game, and the colors and flashiness add to the exciting experience. Many of the animations are homages to the original game. The exploration is also well done. Due to the fact that Hiryu can climb on 99% of the surfaces in the game, secrets can often be found in unexpected places. The levels are built, however, so that searching for said secrets never feels too tedious. Similar to games like Metroid, the entire game takes place in a single world and so backtracking is essential to unlock everything.

Overall 9/10, even though I've never played the original it's very obvious the developer is fond of the metroidvania games of the 80s and this reboot is very well executed.
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2 of 2 people (100%) found this review helpful
14.1 hrs on record
Posted: August 1
If you don't know what Strider is, you should probably jump off a bridge. If you manage to survive, buy this game. It's worth it.
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