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Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!
Release Date: Feb 19, 2014
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Strider Update #1 Released!

March 14th, 2014

  • Implementation of manual screen resolution and refresh rate selection under Settings.
  • Implementation of a full-screen borderless "Window" display mode inside the game under Settings.
  • All screen resolution and refresh rate combinations potentially supported by the PC driver may be selected in Settings under Help & Options. However, if the refresh rate selected is not either 59/60 or a multiple of 60 (120, 240 etc), slowdown or other graphical issues may occur. The above refresh rates are strongly recommended to enjoy a fluid gaming experience. Note that the refresh rate setting only applies to the game running in Fullscreen "on" mode.

  • Window mode has been added as an option for the Fullscreen setting. Fullscreen value settings are as follows:
    • On: Traditional full-screen mode. Uses the resolution and refresh rate specified in the game's Settings menu.
    • Off: Traditional windowed mode. Game runs in bordered window within the operating system. User's Desktop setting is used for refresh rate (in-game setting is ignored).
    • WINDOW: "Full-screen windowed" mode. Game runs in windowed mode but the window takes up the entire screen with no borders (visually equivalent to fullscreen "on"). User's Desktop settings are used for resolution and refresh rate (in-game settings are ignored).
When to use WINDOW setting:
Window mode is recommended for those users who may experience issues when using Fullscreen mode, such as resolution drops, refresh rate issues, or crashes. If you experience any of these issues (particularly with more than one processor in the system) please attempt to use the WINDOW setting to play the game.

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“Hiryu is back, and better than ever”
9.5 – Destructoid

“Strider is a great reboot and a fresh action experience for newcomers to the franchise”
8.75 – Game Informer

“Strider nails the thrill of being that ultimate ninja badass”
8.5 – Polygon

Steam Big Picture

About the Game

Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!

Key Features

  • The ultimate ninja returns – Strider Hiryu, the original assassin that inspired many third person action titles returns in a completely new game for a new generation of gamers as he takes on the Grand Master Meio.
  • Lightning fast combat – Use an arsenal of moves and weapons against your enemies whilst slicing your way through a massive interconnected game world.
  • Plasma Cyphers – From scorching enemies to freezing them in their tracks or deflecting a host of bullets, the indestructible plasma charged cypher offers a range of action tactics for players to use against their foes.
  • Seamless Traversal – Jump, climb and run through the expansive game world with the speed and agility of a ninja whilst climbing surfaces to gain that extra height and engaging the enemy from virtually any direction.
  • Varied enemy design – From cybernetic soldiers to immense bio-mechanical creatures the enemy types in Strider guarantee engaging and unique combat challenges.

System Requirements

    • OS: Windows Vista SP2 x64, Windows 7 x64, Windows 8 x64
    • Processor: Intel Core 2 Quad Q9550, 2.83GHz / AMD Phenom II X3 720, 2.8GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5770 / GeForce GTX 460 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 3700 MB available space
    • Sound Card: DirectX 9.0c Compatible
    • Additional Notes: Integrated graphics solutions not supported. Controller recommended.
Helpful customer reviews
48 of 55 people (87%) found this review helpful
1,139 products in account
20 reviews
18.3 hrs on record
Strider stands as a reboot to an old Arcade series by the same name. The game stars Hiryu, the last remaining Strider to be sent on a suicide mission that involves taking down Grandmaster Meio, the iron fisted ruler of Kazakh City and the Earth and avenging the fallen Striders.

The game's mechanics are pretty simple, like an old school title should. It's structured very similarly to some older games like Castlevania: Symphony of the Night, Super Metroid and the such as it has a lot of backtracking as well as you gain new powers to unlock new doors and the such - which may lead to new powers, health upgrades, energy upgrades, kunai upgrades, etc. There's lots to find in the game.

It's a standard Action Platformer, Strider can jump and he can cling to walls to get to higher places. It's a very vertical oriented game and you will need to explore literally every nook and cranny if you want to find every collectible. As you gain new powers, such as the Double Jump, or the Blast Cannon later on in the game, you gain more mobility and ways to go about exploring.
*~Some stages have Two planes, meaning it's a secondary map of the same stage that counts as one stage. You need a Power for it, which you get early on in the game.
*~There's also a way to move about each stage quicker when later on in the game you get the Panther Upgrade. These are called "Panther Runs" and they serve as key hubs in a stage, you essentially transport from one to another.
*~ The Kunai (which is an upgrade btw - you may see it on a Loading Screen tip but cannot use them until you obtain them later on), is used to open doors aswell. You target a door's recepticle (not on the door itself), the door unlocks and re locks after a certain time passes, so you have to be quick on these aswell.

Some stages, like the "Black Market" stage, have all sorts of traps and environmental hazards that serve as puzzles as their own. Taking damage from some of these traps can issue a "Reset" where Strider teleports back to the nearest safe zone or they can cause knockback. In other instances, hazards, such as Acid or Lava, deal constant damage as you stand on them.

*Note - There is NO Fast Travel options for those out there that need clarification on this. If you take your time out to explore, just like in those titles mentioned before, you HAVE to travel back by yourself through the stage. Also, I'm not pointing out every way you have to open doors, that's part of the challenge.

Combat is pretty straightforward aswell, with a few twists. At the beginning, you'll have your basic Cypher (Identifiable by the colour scarf Strider has) which doesn't do anything right then and there. Strider will attack as fast as you press the button too which can help deal additional damage to bosses and enemies as well as the standard slash attack being omnidirectional. Wherever you point the analog stick is where Strider will strike. Ex- If you hold top right, Strider will attack top right. You also get a slide, which can help avoid enemy attacks and help you set up moves aswell.

Upgrades come in many different flavours. Your standard Cypher (Red Scarf - Also known later on as Reflective Cypher) gains the ability to deflect projectiles back at enemies and you also get a Charge attack very early on in the game which is needed to deal additional damage and break enemy shields. Cyphers also affect Kunais and Blast Cannon - but these upgrades need to be found separately. There are a total of 4 different Cyphers you'll be getting in the game additional to your standard one:
*Reflective Cypher (Red Scarf) - Deals normal damage, adds the ability do deflect enemy projectiles. No special Kunai Upgrades, No Special Blast Cannon Upgrades.
*Freeze Cypher (Blue Scarf) - Deals Normal damage, adds the ability to freeze enemies in place (enemies can be used as platforms). Kunai will freeze enemies on contact. Blast Cannon adds a wave where Strider is that will freeze enemies in place as you fly past them.
*Fire Cypher (Orange Scarf) - Deals the most damage, adds the ability to damage enemies over time. Kunai will attach and explode over time on enemies or ground. Blast Cannon will damage and burn enemies.
*Magnetic Cypher (Purple Scarf) - Turns Swipes into Boomerang (Cannot Mash button to attack faster - Have a max of 2 hits then must wait until blade comes back to you). Kunai bounces off surfaces, Blast Cannon deals additional damage.

Apart from these, obviously - Strider has 3 additional moves that expend energy, like the Kunais. Option-A (Eagle) appears above Strider and does a sweeping motion according from where it was summoned and hits for high damage, you'll be using this one a lot on bosses as it deals the most damage. Option-B (Panther) appears next to Strider, and moves forward until it hits a wall, then he runs the opposite direction (like a turtle shell in the Super Mario Bros games) and Option-C (Bots) summons two robots that appear around Strider that shoot spheres as you attack adding additional damage to your basic swipes.

Enemy types, sadly where the game faulters, is not very varied. You have your basic grunts with different weapon types - one can carry a Sniper Shot that if it hits you can cause knockback, another can have a rifle, shotguns, RPG's or a Machine Gun (deals most damage but won't see much of it during the game). Some grunts can carry shields - the non color shield can be destroyed by Option-A, Option-B or a Charged Swipe, likewise a Blue shield can only be destroyed by Freeze Cypher moves, Orange shields by Fire Cypher and Purple Shields by Magnet Cypher. The color shield enemy grunts only appear as you obtain the upgrades and then later on in the game, but they aren't really adding any challenge, more adding to the nuisance of having to switch Cyphers - like the Magnet Cypher, which was nigh useless to me outside of opening doors with it. One thing that annoyed me was how they only recolor the grunts and drop em on different stages, it felt a bit lazy.
Another enemy type, are flying bots that use about the same weapons grunt use and are really annoying, especially those that can cause knockback with rockets or heavy fire. Some bots later on, can actually charge at you and cause knockback. Then there are the larger enemies, like the Heavy Trooper (Yellow and Red) that have an arm that extends to where you are if they are facing you, or have napalm shots that home on where you were standing, you can deal with these guys easy though - the enemy that REALLY annoyed me was the Brainwalker, most of his attacks can cause knockback, he can charge at you and can push you off him if you're close enough - his shots can also home in on where you are.
Bosses fare a LOT better though. They all have attack patterns very similar to bosses from games like MegaMan X and some are actually pretty tough like Solo.

All in all though, bar a few annoyances, like Strider not being able to slash downwards directly if you're not jumping, the knockback state, the nearly useless Magnet Cypher and of course the game being short - this was definately one of my top games for 2014 and my top one for 2014 at the time of writing. It harkens back to older games like Symphony of the Night/Super Metroid/MegaMan X. Plays like one, feels like one and is a very welcome return for one of my old school favourite heroes very easily worth the asking price.

+Amazing Combat System
+Fantastic Stage and Level designs
+Amazing Soundtrack
+Game looks amazing
+Great Particle and Weather effects
+Bosses can be challenging and tons of fun
+Tons to Explore and see
+Diverse Upgrade System
+Challenge Modes
+Tons of Collectibles

-Limited Enemy Archetypes
-Magnet Cypher is nigh useless in combat
-Knockback state can be annoying
-Game is short
-Odd Checkpoint system

Posted: February 25th, 2014
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7 of 7 people (100%) found this review helpful
441 products in account
55 reviews
5.6 hrs on record
This is how you do reboots.

Strider Hiryu returns, along with his arsenal of animal friends (now plasma entities as opposed to robots) and his trusty sword.
Everything from previous Strider games can be found here, though this game feels alot more fleshed out in comparison to the arcade titles.

Hiryu's moveset's been given an upgrade, with some of his Marvel vs Capcom moves making an appearance. His heavy launcher from UMVC3 is here, for instance. Enemies can be juggled, certain projectiles can be parried and alot of the "outside the box" stuff from modern action games are also implemented. I really appreciated being able to pull off some combos utilizing the launcher attack and the directional light attacks in the air. Along with special moves such as a ground slam ability you obtain, there's some depth to the combat system.

Strider's an assassin, he's not a tank. As the player, you'll be dodging attacks and avoiding bullets as opposed to blocking them. Hiryu's really mobile, so it's no problem. The lack of a block button might be off putting to those more comfortable with modern games, but I really liked figuring out patterns and dodging gunfire.

Boss battles are frequent and all of them feel satisfying to defeat.

The only real issue I found with this game is that the PC port does not seem to be optimized pretty well. I have a decent machine and was experiencing some slow down in certain areas, and constant screen tearing. Especailly during cinematics.

I would definitely give this a shot if you are a fan of Strider's previous games or just action platformers in general. It's a fantastic reboot, which often times feels like that'd be an oxy♥♥♥♥♥, but it works very well in Strider's case.
Posted: July 21st, 2014
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7 of 8 people (88%) found this review helpful
567 products in account
4 reviews
0.9 hrs on record
Strider is one of those few old games that doesn't get the giant cult of nostalgia it actually deserves. There were several versions, the original taking the form of a difficult but innovative action platformer with excellent animation for its time. The version I played many times was the NES version, which was one of the earliest examples of the famous "Metroidvania" style of gameplay where gaining levels and abilities unlocked new opportunities in levels you had already visited previously.

This new version of Strider boldly sports both playstyles. It pays homage to the NES version with its sprawling levels filled with hidden secrets and upgrades, but it stays true to its arcade roots with lightning fast action and fast, fun boss encounters (you'll recognize all of them if you were a fan of the original). It's basically a retelling of the original story too (what little there was) so you don't need to be a fan to get into this EXCELLENT game.

Did I mention it's only $15?
Posted: February 23rd, 2014
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5 of 5 people (100%) found this review helpful
120 products in account
4 reviews
7.2 hrs on record
this game being 15 bucks is a joke.

and I mean that because it's worth every damn penny. this is a game on super metroid levels of awesomness, great graphics, lots of areas to explore, lots of hidden items, and just so much fun to play. this just looks, feels and plays like a snes classic just with overhauled graphics. only complaint is that the normal difficulty is a bit easy and will have to replay again on a higher difficulty setting (recommend starting on hard).

other then that this game is a gem and you will feel like you've committed a felony for only paying $15 for it.
Posted: March 15th, 2014
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4 of 4 people (100%) found this review helpful
968 products in account
18 reviews
19.5 hrs on record
Pretty cool game, the main character's movements really make you feel like a ninja. The ending made me shed a tear and is what really sets the game apart, it was spectacular and i'm trying to control myself not to spoil it.
Posted: July 26th, 2014
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165 of 195 people (85%) found this review helpful
3,034 products in account
35 reviews
4.3 hrs on record
Definitely does the name justice and worth every cent thus far.

Graphically it's a 2.5d game (obviously). But the effort gone into all the lighting effects really shows and adds a lot to the detail level imo. Love the scarf being used as a dynamic light source. Didn't skip a beat fps wise and overall it's just a joy to play. The entire world is lovely, as is the accompanying soundtrack. Supports 1440p+ and 120hz+ setups which I was impressed with given capcoms history.

Game contains one giant world but it has reasonably intelligent level design, backtracking to unlock new areas with moves that were not accessible before and such. Guessing at the length it should last around 6-10hrs. Maybe more if into collectables and higher difficulty modes. Tight controls with a decent combo system that should keep expanding for a while.

If you're a fan of Strider or metroidvania styled games in general, at this pricepoint it's a must buy imo. Immersive and enjoyable experience so far that fans should not be dissapointed with. Thanks for being faithful Double Helix. :)
Posted: February 19th, 2014
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