In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
User reviews:
Recent:
Very Positive (15 reviews) - 86% of the 15 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,134 reviews) - 84% of the 2,134 user reviews for this game are positive.
Release Date: Jul 24, 2013

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Buy Teleglitch: Die More Edition

Packages that include this game

Buy Paradox Indie Bundle

Includes 4 items: Knights of Pen and Paper +1 Edition, Magicka, Teleglitch: Die More Edition, The Showdown Effect

Downloadable Content For This Game

 

Reviews

“Teleglitch is what happens when Dark Souls takes its training wheels off (...)”
Rock Paper Shotgun

“Teleglitch is a harsh mistress, but the cruelest lessons are often the ones that truly stick with us. 90/100”
90/100 – Joystiq

“"Beneath the lo-fi visuals and simple animation is a sophisticated, thrilling, and occasionally brutal shooter.”
85/100 – PC Gamer

Steam Big Picture


About This Game

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Key Features

  • Over 20 types of enemies to combat
  • More than 40 types of weapons and items
  • 10 levels that radically change their structure every time you play
  • 10+ hours of play time (it gets harder the further you get)
  • Detailed database with full dossiers of each monster
  • Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
  • A sinister narrative filled with greedy military corporations covert experiments
  • The risk of permanent death creates an atmosphere of fear and dread

The Die More Edition features:
  • 5 bonus levels
  • Additional items and weapons
  • Upgraded and more deadly enemy AI
  • Expanded dossiers and lore content

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP or later
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS: OS X Mountain Lion (version 10.8)
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS:Ubuntu 12.04
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (15 reviews)
Overall:
Very Positive (2,134 reviews)
Recently Posted
MKNECRO
( 38.4 hrs on record )
Posted: May 30
So as one of the 1% of folks who have beaten this game I can tell you it's worth every hour of your time and all times you'll get smashed by rogue robots and mind controlled super-soldiers with laser guns.

The lore, the monsters, the challenge are legendary. Think a more sophisticated Doom or Quake if they were isometric 3rd person rogue-likes instead of FPS.

The feeling of achievement and victory when beating a boss or challenging encounter is some of the best in any game ever. You just need patience, skill, and most of all the ability to GIT GUD. Master the lowly knife and conserving ammo/health/materials if you want to have any chance of beating this game. It's a masterpiece if you have what it takes to fight through the pain.

20/10 will zap robot squids and demonic snake tanks again.
Helpful? Yes No Funny
KreamKorn
( 0.3 hrs on record )
Posted: May 30
I dont understand.
Helpful? Yes No Funny
Soommor (Civ VI Hype)
( 58.0 hrs on record )
Posted: May 29
Product received for free
This game is hard. I mean holy Jesus almighty on a pogo stick, this game is really hard. I've played this game alot, and still haven't made it though Level 6 out of 10. It is also utterly brilliant. It is a roguelike that gives the reward of experience and knowledge for your defeats, rather than new bonuses to help you on your next run. The best you can get is a checkpoint start at a later floor, and you are purposely underpowered if you choose to use this option. From when you start in the cold broom closet on Level 1 to when you are facing down the AI Core on Level 10, you are on your own. A bullet will kill you just as easily. The atmosphere of tension and fear that this creates is palpaple. Peeking around corners for huge minigun wielding zombies, running chased by swarms of taser armed robot drones, or locked in a room with hulking warwalkers, terror will be your primary emotion. The second will be the mixture of relief and sadness as your latest run comes to an end. If you like winning games, then maybe this isn't your cup of tea, most people will never complete this game. If you want a wild ride, and the pleasure of inching closer to your goal, learning how to survive in a brutal enviroment, this is your game. Get it right now.
Helpful? Yes No Funny
Cactus
( 1.8 hrs on record )
Posted: May 25
This game is really good because the levels are a bit randomly generated, well, not to a 100%.
The game is very difficult to complete. Either you will just get too stressed or too scared because you have no knowledge of what your opponents are capable of, if you are one of the more seasoned of gamers, it will still be a challenge.
You will get a little bit of a Half Life feeling, since you are a scientist in a doomed research facility with aliens, mutants and zombies.

-This game has controller compatibility.
-After you have completed Teleglitch: Die More Edition you will be one of the few who have the ability to say "I've seen some ♥♥♥♥..."

But yeah, this game is worth your money and while. You can wait for a sale, if you want.
Helpful? Yes No Funny
ArtistNightingale
( 2.0 hrs on record )
Posted: May 20
Product received for free
I can see why someone would like it, but it's just not for me.

I've only played this game for maybe 15 minutes or so so far, but I can already tell that it's just not my kind of game. I honestly have no idea when and how I got this game (probably as a download code at PAX Prime last year), but it's been sitting in my library for a really long time and I thought I may as well try it out.

I don't think I'll be touching this game a whole lot anymore.

First of all, the controlls are terrible when you're using a keyboard and touch pad. Unlike the demographic this game was probably aimed for, I lack any kind of controllers compatible with Steam or even a mouse (laptop player here), so the game is really awkward and clunky as a result; which strongly contrasts with the "intense, fast, Dark Souls hard" gameplay. Navigating the menu is a disaster, shooting and aiming a gun is a nightmare, and melee attacks will usually leave you aimlessly punching while your health slowly depleats.

It's also worth noting that the camera moves like a drunk version of The Sims. It has a top down perspective and the camera moves with you as you move, but it swerves around and never stays in a fixed location and will black out areas from your sight depending on where you are. I can only imagine that this will greatly increase the difficulty of the game later on.

On top of all that, the game just feels dead. The graphics, while intentionally undetailed, make it difficult to distinguish things from one another, so there isn't a strong vision of what's going on. Not to mention that there's no music at all. You could say that this is done to create a feeling of isolation and helplessness ala Metroid, but even that game from 1986 was able to drive home those feelings mainly becasue of it's music.

If there's one good thing I can say about this game it's that it only has five total trading cards, meaning that you can level it up pretty quickly, but if you feel like you may have the same opinion as me, then look for other games that can help you achieve that with the bonus of being fun. Like I said in the begining, just because I don't like it doesn't necessarily mean that you won't, but I just couldn't get into it.

4/10
Helpful? Yes No Funny
sticky
( 14.7 hrs on record )
Posted: May 19
it's hard
Helpful? Yes No Funny
Leronira
( 2.5 hrs on record )
Posted: May 19
TELEGLITCH: DIE MORE EDITION

Leronira's Rating Scale:
Why haven't you bought it yet?!
Consider buying it.
Get it when it goes on sale.
Get it from a bundle.
Not worth buying.
Avoid like a cancer.
Helpful? Yes No Funny
CoolDudeClem
( 1.2 hrs on record )
Posted: May 14
sega dreamcast
Helpful? Yes No Funny
Rage666
( 37.3 hrs on record )
Posted: May 10
GL BYWHFD
(Good Luck, Because You Won't Have Fun Dying)
Helpful? Yes No Funny
elKONTEXO
( 2.2 hrs on record )
Posted: May 5
The visuals are awesome and when you shoot a gun you can almost feel the recoil. The sound design is awesome and the maps look pretty cool. Especially with the parts of the room you can't see blacked out.

If you like hard games, go for it. The combat is definetly fun and you could probably beat the whole game with just the knife if you just get good enough. But honestly, it's to hard for me and I'm too much of a casual to beat it.
Helpful? Yes No Funny
Boner Salad
( 50.8 hrs on record )
Posted: May 2
Teleglitch is an anomaly. That's a play on words, based on the ever-present black goo that engulfs every corner of this game. But seriously folks, I have put in quite a bit of undocumented hours into Teleglitch: Die More Edition and have yet to beat it. So my perspective is from someone who hasn't beat level 6 yet.

I say it's an anomaly, because so many reviews describe it as repetitive, esoteric, self-indulgent, and impossible, and yet so many describe it as more horrifying and entertaining than any other game they've played. From my point of view-- it's a little of both. But, in the end I side with the latter.

Set in a science facility on an uninhabitable planet, placed on the outer reaches of known space. A black gyrating void has breached the compound and corrupted the facilities AI, using the armed robotic soldiers, necrotic tissue specimens, and multi limbed plankton monsters to purge the planet of any human life. Except they missed one... you. As an engineer, living off of canned food for weeks in a broom closet, you leave your haven to find the master teleporter to send you back to Earth. There is only one problem. You have to navigate 10 randomly generated levels of monster and robot infested hallways and courtyards, teleporter by teleporter, until you reach Earth. When you die-- you die. Fortunately, there are chests, hidden caches, and monster dropped equipment to help you along the way. And being an engineer has its perks, like being able to improve your weapons and make devices to warn you of any impending dangers, or shell any impending dangers, or set exploding meat traps for any impending dangers. Did I mention this game has IMPENDING DANGERS?

Sometimes, I just want to end my life after some impending dangers end my hard work, over and over again. It's gets grating after awhile, like the devs designed it to never be beaten by anything that can competently operate a keyboard and mouse. Yet, many have done it... there is hope.

Bottom line is, buy this game. Play through that "This game is too ♥♥♥♥ing hard!!!!!" phase that all of us go through, and learn how to invest time and thought into making your next move, as if you were really stuck on a planet full of impending dangers.
Helpful? Yes No Funny
Typewriter Hacksaw
( 47.2 hrs on record )
Posted: April 20
This game makes me feel ill. The droning ambiance of the engines, the moans of the inhabitants of Medusa, the screen-shaking terror of firing last resort projectiles, the creeping fear that no matter what you do, you'll die horribly, the copious death pudding that screams and gulps- all of it builds a sense of unease that does not let go.

I love it.
Helpful? Yes No Funny
Corey Loves Carl
( 0.3 hrs on record )
Posted: April 16
Blake said it was good.
Helpful? Yes No Funny
anzul
( 47.4 hrs on record )
Posted: April 14
its like dark-souls gameplay but whit hand-crafted guns and on a sci-fy setting

-the title is not a joke, you will die a lot. but at least you get a sentence or two about it each time you ♥♥♥♥ up.
-you play as an enginer in a space colony/corporatin site, that should tell you all you need to know about the crafting system
-the story is pretty straighforward, teleportation experiment goes all kinds of wrong and you are the last survivor, get your rear on gear and find a way out.

worth mentiong: there are giant brains in jars used to do the heavy computing, they keep them on drugs to avoid suicide.
Helpful? Yes No Funny
James
( 0.1 hrs on record )
Posted: April 14
Really nice rouge-like 10/15
Helpful? Yes No Funny
ZaidusRecon
( 1.2 hrs on record )
Posted: April 7
A little bit too limited for my taste. I mean, there are shockwave flash games with twice the content.

I should probably play it more, buuuuttttt, you know.
Helpful? Yes No Funny
AODQ
( 0.9 hrs on record )
Posted: April 4
You'll spend a vast majority of the time just traversing the map. If you're lucky you might find an item or two, and if you're super lucky you might actually find an enemy. Expect large empty rooms that fulfill no purpose but for you to backtrack through once you hit a dead end. I'm a big fan of nethack so the problem isn't the difficulty, it's just the seemingly pointless never-ending hallways. Hmm, no thanks.
Helpful? Yes No Funny
-576| Lonelywolf
( 32.0 hrs on record )
Posted: April 4
As of writing this, I've not 'won' the game. I have made it to the final boss once. I first saw this game on a youtube playthrough, and quite enjoyed watching the mechanics and such of the game. I forgot about it after that, and about a year later, thanks to the steam que, it showed up on the store. I freaked and instantly bought it. Do I recommend impulse buying? No. Fired the game up, blam. Dead in about the first five minutes. Instantly ran a second run. Doubled survival time. And I continued from there.
Should you get this game? It depends. Have you ever played dark souls? Imagine that, but jump the difficulty from butt-hurt to insanely-borderlying impossible. Yes, if you think dark souls was hard.... Second, there is no option to modify the difficulty. I'm sure you could mod the starting gear to give you an advantage, but other than that, if you don't like games that are near impossible, don't buy this. It will frustate you to no end and make you want to return it if you aren't into that kind of thing. If you are into insane learning curves and massively difficult gameplay, then you will enjoy this. I've only encountered one bug, and that is sometimes upon startup it will freeze, in which case simply restart it. It runs smooth enough for me and I find the atmosphere and story compelling and interesting.

TL;DR, Buy if you like dark soulsX10, don't buy if you get butthurt easy. Wonderful game and I love it. Would recommend to anyone.
Helpful? Yes No Funny
_Lich
( 11.6 hrs on record )
Posted: April 2
Die alot.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
Recommended
50.8 hrs on record
Posted: May 2
Teleglitch is an anomaly. That's a play on words, based on the ever-present black goo that engulfs every corner of this game. But seriously folks, I have put in quite a bit of undocumented hours into Teleglitch: Die More Edition and have yet to beat it. So my perspective is from someone who hasn't beat level 6 yet.

I say it's an anomaly, because so many reviews describe it as repetitive, esoteric, self-indulgent, and impossible, and yet so many describe it as more horrifying and entertaining than any other game they've played. From my point of view-- it's a little of both. But, in the end I side with the latter.

Set in a science facility on an uninhabitable planet, placed on the outer reaches of known space. A black gyrating void has breached the compound and corrupted the facilities AI, using the armed robotic soldiers, necrotic tissue specimens, and multi limbed plankton monsters to purge the planet of any human life. Except they missed one... you. As an engineer, living off of canned food for weeks in a broom closet, you leave your haven to find the master teleporter to send you back to Earth. There is only one problem. You have to navigate 10 randomly generated levels of monster and robot infested hallways and courtyards, teleporter by teleporter, until you reach Earth. When you die-- you die. Fortunately, there are chests, hidden caches, and monster dropped equipment to help you along the way. And being an engineer has its perks, like being able to improve your weapons and make devices to warn you of any impending dangers, or shell any impending dangers, or set exploding meat traps for any impending dangers. Did I mention this game has IMPENDING DANGERS?

Sometimes, I just want to end my life after some impending dangers end my hard work, over and over again. It's gets grating after awhile, like the devs designed it to never be beaten by anything that can competently operate a keyboard and mouse. Yet, many have done it... there is hope.

Bottom line is, buy this game. Play through that "This game is too ♥♥♥♥ing hard!!!!!" phase that all of us go through, and learn how to invest time and thought into making your next move, as if you were really stuck on a planet full of impending dangers.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
2.2 hrs on record
Posted: May 5
The visuals are awesome and when you shoot a gun you can almost feel the recoil. The sound design is awesome and the maps look pretty cool. Especially with the parts of the room you can't see blacked out.

If you like hard games, go for it. The combat is definetly fun and you could probably beat the whole game with just the knife if you just get good enough. But honestly, it's to hard for me and I'm too much of a casual to beat it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
58.0 hrs on record
Posted: May 29
Product received for free
This game is hard. I mean holy Jesus almighty on a pogo stick, this game is really hard. I've played this game alot, and still haven't made it though Level 6 out of 10. It is also utterly brilliant. It is a roguelike that gives the reward of experience and knowledge for your defeats, rather than new bonuses to help you on your next run. The best you can get is a checkpoint start at a later floor, and you are purposely underpowered if you choose to use this option. From when you start in the cold broom closet on Level 1 to when you are facing down the AI Core on Level 10, you are on your own. A bullet will kill you just as easily. The atmosphere of tension and fear that this creates is palpaple. Peeking around corners for huge minigun wielding zombies, running chased by swarms of taser armed robot drones, or locked in a room with hulking warwalkers, terror will be your primary emotion. The second will be the mixture of relief and sadness as your latest run comes to an end. If you like winning games, then maybe this isn't your cup of tea, most people will never complete this game. If you want a wild ride, and the pleasure of inching closer to your goal, learning how to survive in a brutal enviroment, this is your game. Get it right now.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
2.1 hrs on record
Posted: March 3
pretty cool dead space theme played in a top down view like hotline miami. no fun with friends. can be spooky
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
55 of 92 people (60%) found this review helpful
3 people found this review funny
Not Recommended
76.5 hrs on record
Posted: January 9
I feel like this game is overly pretentious and utterly underachieving. Bear with me, I will explain why.

Let us start with the bugs. Sometimes (fairly rarely) you'll find yourself locked in an area because the randomization algorithm screwed it up. Tough luck bro, start again. Much worse is the randomization of the enemies, which ***relatively often*** unbalance the game. For instance,an unjustifiable large number of enemies waiting you right by the first room of a new map. Nowhere to run, no pillar to hide behind, no means of defence - it often means "death in 2s" or "good bye all ammo and medkits".

That wouldn't be all that hateable if only you would be allowed to save at the end of each map. The game "checkpoints" allowing you to start at lvl 3,5,7 or 9 once you finish lvl 5,7,9 and 10 respectively. That is mostly a trap, however, since you start with a much inferior gear in a game where ammo is already scarce.

I like a difficult game more than most (check my profile) and I have completed all the achievements (took me quite long), but this game just doesn't deserve permadeath in my opinion. If anything, there should be a "permadeath mode", for those who like a challenge - like me. Having to put up with the flaws of the randomization system while trying to learn how to play, learn which ammo is more useful against each enemy, all of this just makes this game sound overly pretentious, achieving very little or nothing and giving absolutely no satisfaction. It feels like the only reason the permadeath is there, is to make the game hard. The devs should tune down their tone.

Other remarks
- "It has Quake aesthetics!" did you mean "the colourpallete and nothing else"?
- "Wow, this is a nice horror game!!": I feel zero sympathy for my 8 pixels protagonist, and not scared or tense whatsoever.
- "But it has so many nice reviews!" I've seen an awesome explanation to this phenomena, too bad I can't find it. Teleglitch was given "for free" in a bundle, many people got it for the free cards. Those people reviewed with "good game" and "cool" and have around 3~5h gameplay. Think twice before trusting that Steam Rating up there.

At least the achievements are well developed.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
3.3 hrs on record
Posted: December 6, 2015
I have never felt such a genuine fear playing a game before. Every door you open could be the thin shield between you and death. Conserve your ammo, build body armor, and die anyway. Ruthless...but you will want more.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
15.6 hrs on record
Posted: January 23
Brutally unforgiving, the opposite of a monty haul, and much more atmospheric than you'd think. Teleglitch is an engrossing "just one more life" kind of game which doesn't hold your hand at all. Brilliant design and tense as hell.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
4.1 hrs on record
Posted: December 26, 2015
Fantastic use of sound in this game
Spooky as floopbybab
I can't play it for longer then an hour or two at a time
Don't run out of ammo and don't get overwhelmed
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Recommended
0.1 hrs on record
Posted: December 8, 2015
Have been playing this game a fair bit in offline mode. A fast, hard, and rather unforegiving roguelike.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Recommended
3.0 hrs on record
Posted: February 10
5/5

P.S. If you are having sound problems under Windows delete 'openal32' in game folder

P.P.S. Game works under Trisquel GNU/Linux www.trisquel.info
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
194 of 211 people (92%) found this review helpful
2 people found this review funny
Recommended
24.6 hrs on record
Posted: October 22, 2013
Normally when you play this sort of game you find yourself saving your good weapons and ammo for some hypothetical time of need that never seems to arrive.

In Teleglitch you will find that time. You will run out of ammo. And then you will die.

Usually around level 3.

This game is amazing.
Was this review helpful? Yes No Funny
171 of 184 people (93%) found this review helpful
14 people found this review funny
Recommended
6.8 hrs on record
Posted: October 11, 2014
I like everything about this game except the difficulty. I'm only a very casual gamer so I'd probably get on better with the die-less edition, but everything else about it appeals to me, just a shame I'm no good at it.
Was this review helpful? Yes No Funny
120 of 122 people (98%) found this review helpful
42 people found this review funny
Recommended
27.3 hrs on record
Posted: June 27, 2015
This game defies description. By screenshots, you might think you're buying a pixelated puddle of mud. Wrong.

You're buying a hardcore roguelike that will demand the very best from your tactical, survivalist self. You will die horribly, of course, but you will learn what it takes to survive in this bleak sci-fi future that resembles a bunch of pixelated dirt. You will learn to kill your foes with your bare hands to conserve ammo that you'll need against the true threats, robots and assault-rifle wielding pixel mutants (or something like that. Actually I remember the story here being surprisingly good and intriguing enough that I read the various data texts scattered throughout. The graphics likewise contribute to a coherent sense of style!).

Gunplay here is lightning quick violence.

You forgot that games could be so unforgiving, but with Teleglitch you remember. You remember what it was like. Beating this game is an accomplishment that you will be proud of. Not proud in any public way, you'll never really be able to tell anyone. None of your friends have ever played Teleglitch, they couldn't posssibly understand. Your spouse won't understand. Your children, the ones that are off at college and only call once a month, they won't understand. But know that when you beat this game, know that I will understand.
Was this review helpful? Yes No Funny
358 of 437 people (82%) found this review helpful
161 people found this review funny
Not Recommended
68.6 hrs on record
Posted: November 12, 2014
EDIT: A week or two after writing my review, I finally beat Teleglitch DME. In the process, I learned something that affects my review: it seems the charm of Teleglitch is the way that it becomes your gaming Arch-Nemesis. It mocks and sneers at you while committing heinous crimes, daring you to stop it. You become driven by your hate to defeat it... and hate keeps a man alive. Or at least refusing to stay dead.

NOTE: The following is not a simple "buy/don't buy" review, but more of an investment guide. There's a "buy/don't buy" verdict at the bottom, but it doesn't make much sense without the review.


================THE REVIEW================

You've probably heard two things about Teleglitch: it's a rogue-like, and it's hard.

This is an exaggeration and underestimation, respectively. Teleglitch is a rogue-like only insofar as the rooms are arranged differently each playthrough, and it's hard like a diamond ball bat to the groin. Let's examine these points in more depth, because there are some things you need to know.

Once the awe of random level layouts (sarcastic "ooooh! aaaaah!") wears off, you'll quickly start to notice that every game of Teleglitch is essentially the same. The items you receive on any given level are the same items you'll ALWAYS recieve on that level. The question is whether or not you'll find them BEFORE or AFTER that room where you always get mobbed by that one enemy type that's always in there. End result: each game of Teleglitch is unique in only the most superficial way. And because you will die SO MUCH, the whole thing quickly becomes tiresome and repetitive. This repetition wouldn't be a bad thing if, like many other rogue-likes, there was some incremental GAIN or REWARD at the end of each game. But there isn't. The recipe for success in Teleglitch is 5% experience, 10% luck, 25% resource conservation, and 70% ninja master reflexes. Yes, that adds up to 110%, because if you give less, you will FAIL. That brings us to the second topic.

I know what you're thinking: "Oh, but I'm the exception. I have superior gaming skills. I'm sure Teleglitch will be easy enough for me that I won't want to BRAIN A KITTEN in frustration."
NO. You are NOT special. Well, maybe to your mom. Lemme hit you with some cold, hard statistics. Literally NINETY NINE POINT ONE PERCENT of players never beat the game. But that's setting our sights too high. What are the odds that you'll give up before even beating level THREE? of TEN!?

91.3%

That's right. You have less than a ten percent chance of making it less than a third of the way through Teleglitch before refusing to ever play it again. Some games manage to find the recipe for making brutal difficulty enjoyable. Teleglitch's brand of hard is more like a basketball game between an NBA team going all-out and a team of middle school girls with Down Syndrome. Sure, it sounds amusing at first, but only the truly sick fail to quickly realize it's just in very poor taste.

Oh, and it also has bugs that can cause you to die, just in case you were legitimately doing well.

Honestly, I really want to like Teleglitch. Instead I just friggin' hate it. Yet for some reason I'll probably play it another 20 hours.

================END OF ORIGINAL REVIEW================

Do I still hate Teleglitch? Yes. But it is a hate tempered with respect. And... I... kinda like it.
Will I change my recommendation to "Yes"? No. You should still be afraid of Teleglitch.

"So you're saying I shouldn't buy Teleglitch?" you ask. No. I'm not saying that.

BOTTOM LINE: should you buy Teleglitch DME? Absolutely, but only if you don't have a kitten.
Was this review helpful? Yes No Funny
112 of 130 people (86%) found this review helpful
Recommended
17.1 hrs on record
Posted: November 28, 2013
First off, the only way to describe what was running through my head when I first started playing Teleglitch was “WHAT THE ♥♥♥♥?!!?” Saying that, this indie roguelike from developer Test3 Projects rabidly eats your half alive corpse and then spits it out leaving you wanting more. Strangely addicting, you find yourself drawn to Planet Medusa 1C left in awe by the pixellated madness that is Teleglitch. So strap up and make every shot count, and I’ll tell you why this is one of my top 5 picks of the year.

Teleglitch is one of those games where watching “Lets Play” with some youtube ♥♥♥♥♥♥ bag in his mothers basement isn’t going to suffice. Best played with a keyboard and mouse, this top down shooter is reminiscent of GTA but put together with the savage intellect of a guerrilla militia planning its next terrorist move. To be honest, I was standoffish when it came to this game at first, it didn’t catch my eye, and I wasn’t really sure what it was all about. During a sale on Steam I was able to purchase Teleglitch for a good price and give it a chance, and I’m glad I did. After getting the hang of this game I felt like Rick Grimes or Daryl Dixon on a rampage blowing off zombie’s heads and throwing pipe bombs at anything in that got in my path.

In a cold, dark future dominated by mega-corporations, a place 30 light years away from Earth, Planet Medusa 1C is on the edge of habitable space and the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facilities personnel have all been killed, micro-chipped and reactivated as combatants by the facilities central processing AI. An in-depth storyline keeps you constantly informed of your surroundings and almost adds a sense of excitement through your adventure. The story of Teleglitch continues throughout each level and grows deeper and more involved as you progress on your quest.

This game is hard and involves a lot of tactical thinking on the fly. An advanced crafting system helps you build explosives among other various weaponry based on the materials you collect throughout each level. You are also able to craft other tactical items like the Detector which helps you locate enemies on the map in close quarters where you would otherwise be ambushed. Combining health kits or different materials can result in health upgrades or even steroids. These crafted items are a key element of Teleglitch making later gameplay almost impossible without them. The map is another vital piece of gameplay and by using it as a constant reference I found that it not only allowed me to keep my bearings but also helped keep track of any missed rooms I may have passed on the way. You will also encounter databases that hold crucial information regarding your mission, or maybe some tactical advice regarding secret locations which also make up a large part of the game.

The “Die More Edition” of this game alters gameplay slightly making each of the enemy creatures slightly more powerful to increase difficulty, as well as offering more weapons and items to craft with. Weaponry is a large part of the game, but in a small way. On Medusa 1C there is a lack of ammunition so every bullet counts and depending on what you are wielding you may not put down what is attacking you in one shot. Without the “Guns & Tunes” DLC you start off with the standard 9mm pistol, then with continued play you are able to find more ammo and other weapons or explosives. Something that sets Teleglitch aside from other roguelikes of its kind is the unique crafting system I had mentioned earlier, and with this you are also able to build upgrades to your guns, which gives them more power or a special ability.

Some might think the pixel graphics in Teleglitch belong in 1981 but I look at them and see a visual masterpiece. Nostalgic, with flawless gameplay that keeps you on the edge of your seat Teleglitch is an amazing example of a simple pixel game that took it to the next level. Seemingly so basic, Teleglitch is a breath of fresh air to the retro movement and another essential in the library of any indie game. Like many roguelikes the map and environment change with every new game. Thousands of zombies and mutants deliver hours of gameplay making this game another instant classic and comes highly suggested to any gamer.
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95 of 108 people (88%) found this review helpful
33 people found this review funny
Recommended
2.8 hrs on record
Posted: April 13, 2015
tl;dr -> If you thought you were a master of rogue-like/difficult games, gtfo and play this. Your ♥♥♥ will be spanked so hard your great grandchildren will feel it. 11/10 made me rethink about my life as a gamer.

I got this game when it was being offered for free, and was excited to try what I knew to be a super difficult rogue-like. I had gotten my feet wet playing Binding of Isaac, and was hungry for more brutally difficult games.

Wow, was I in for a surprise.

If you like unforgiving, brutal gameplay, dying a lot, top-down action, being mobbed over and over, and dying a lot, then you will probably rage at this game (and possibly enjoy it). Oh, did I mention you will die a lot? The game is labelled: Die More Edition because you will die more times in one hour than in most other games you have played before.

The aesthetics are rather simple and reminiscent of old-school, top-down pixel games. The different effects (weapon, item, etc) are very well done - the "stimulant" effect is really nice, making the screen look a bit erratic until the drug wears off. There is no music, but the sound assets are pretty good - especially the explosions. Much of the story is given through text, and more is available for people who choose to explore. The story is interesting enough, however, I have not advanced far enough in the game to account for more than 20% (or less) of it. The furthest I've progressed is to level 4, where I died almost immediately to an endless swarm of varying enemies. Fun times.

The controls take a bit of getting used to, especially considering that you need to be able to do things very quickly, while simultaneously dodging, running, and attacking. It is playable with a controller, but I prefer the keyboard and mouse in this case. Gameplay is very fast-paced once enemies spot you, and the learning curve is minimal to extreme - highly dependent on your experience with rogue-likes and how far you progress in the game. There is a tutorial mission that shows you everything you need to know - I highly recommend you play through this first. Teleglitch is not a pure rogue-like - the items found in each level are not randomized (only the layout of the map is) - so you will eventually be able to plan out which item combinations to use/save as you become more familiar with the game.

During gameplay, you must move through different rooms until you find a teleporter to transport you to the next stage. Sometimes, there will be a branching point (two teleporters, left and right), allowing you to select which stage to move on to. There is an insane amount of repetition here because the only thing that really changes is how each level is presented - the items stay the same. Also, the checkpoint system is very unforgiving, as you must reach stage 5 in order to start a new game at stage 3 (and so on).

Much of the game involves combining items that you find (ex: combining C4 and a can to make a one-shot RPG) to help you survive each level. Because of this, it is highly recommended that you explore as much of each stage as you can. Herein lies the double-edged sword - the more you explore, the more enemies you will encounter. Healing items and ammo are not common enough to allow you to recklessly run through the level, so finding a balance between exploring and saving items is key to success in Teleglitch.

As a top-down action game, you will have to also deal with field of view - if you are standing in front of a pillar, for example, you will not be able to see anything directly behind it. This encourages you not to run into a room guns blazing, as you may be ambushed from all sides (the enemy AI is very good at swarming tactics). A personal technique I prefer using is to quickly double-back into a narrow hallway, allowing you to funnel the enemy into your line of fire (very cost effective, considering the rarity of resources like ammo and health). Aiming is a bit tricky in the beginning, but with time, you will become more proficient. Also, you will (hopefully) learn the melee range of different opponents - it is very dangerous to try to melee more than one enemy at a time, trading HP until one of you dies.

There is an Arena mode that adds more playability (especially if you intend to achieve 100% completion). Each Arena mission requires you to perform different tasks like survive for x seconds, kill x enemies, etc. There are different equipment loadouts for you to select, and I highly recommend trying this out to help you learn which weapons/items are more suited for your playstyle. For example, the automatic pistol is a great anti-mob weapon, however, I personally prefer the slower, more accurate revolver (also has less ammo before needing to reload). As a result, I tend to keep the pistol, over upgrading it to an automatic pistol. You can drop items and equipment - dropping a weapon allows you to transfer any ammo inside it to another same-calibre weapon (ex: drop auto pistol to transfer ammo to your regular pistol). One of the first upgrades you will find in the campaign mode is the automatic pistol combo, so trying both variants will help you determine which one is a better fit. As a rule, I tend to stay away from any planted explosives, as I tend to get caught in the blast radius (and HP is your most important resource). To heal, you can use medkits and canned meat, however, canned meat and explosives (weird, I know) can be combined to give you stimulants - recommend you try it out at least one to experience the cool visual effects.

There is one environmental hazard to be aware of - parts of each level may have time distortions (you'll know what it is when you first see and hear it), and touching one will cause you to instantly die. Don't bother trying to bait enemies into it - they're not that stupid, and it's quite impossible.

Overall, Teleglitch is a great top-down (not-so-quite)rogue-like game that will challenge any and all gamers. If you are interested in the genre, you must give it a try.

Recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
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96 of 110 people (87%) found this review helpful
Recommended
59.8 hrs on record
Posted: December 14, 2013
An action surival horror rogue-like melange of overhead 2D pixelly goodness. Death in the game is but a mechanism to reinforce what works and what doesn't as you try to advance and conserve both your health and ammo as much as possible for the harder challenges that lie ahead the further you progress. The graphics have more in common with the atari 2600 than modern 3D engines but the game is all the better for it, giving you just enough information to properly play it and acess threats and recognize your surroundings but leaving your imagination to wonder about the finer details, and for that it does a much better job than any 3D accelerator could ever hope for.

The game has crafting and other aspects though it really is that kind of game you want to master and beat and be able to say... yeah Teleglitch... I finished that baby and I'm a better man for it. Even has a nifty story/lore told through text boxes from displays and data entries from terminals all over the place. All in all this game would have been considered a classic of our childhood back in the dos age... great to know they still make them like they used to.
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86 of 99 people (87%) found this review helpful
1 person found this review funny
Recommended
97.3 hrs on record
Posted: October 21, 2014
Literally perfect

For one, this game has almost all the great elements of a roguelike. All the levels are semi-generated (same rooms, but in different order), there's lots of items, and decision making heavily impacts your gameplay. Are you going to keep your pistol or turn it into a nailgun? how about a cannon? every item you get can be used for multiple things, and making these decisions.

The magnet for example, with this you can either build an armor piercing railgun or a bullet reflecting magshield. Different approaches and strategies call for different items, and finding that sweet spot between choices is very enjoyable.

Like most roguelikes, some elements are random each time you play. This is different in Teleglitch. The starting level is almost always the same, due to the fact that the same items and amount of enemies are always found. This changes in later levels though, where more choices and customization are given. 2 level choices are given after the 1st area, each holding differently placed items and enemies. After this, level choice can impact major aspects. The playthroughs might start out similar, but no 2 games will ever end the same.

Teleglitch is a fun, time-consuming, tough as nails roguelike that's worth at least some time. I don't recommend it to anyone who can't take a hard challenge. Only 0.7% of players actually beat the game, and the 2 or 3 difficulty curves can really push away some players. Imagine Dark Souls with it's training wheels taken off
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70 of 80 people (88%) found this review helpful
Recommended
16.5 hrs on record
Posted: October 28, 2013
Creepy, intense, and challenging, this is a worthy entry in both the roguelike and survival horror genres. Posed like a top-down Doom (or perhaps Quake), Teleglitch sends you through branching, randomized levels, forever dreading what's around the next corner. The top-down perspective is based on lines of sight, so anything not directly in view of you is blotted out by thick, sharp shadows. You start with naught but a pistol and knife, but over the course of the game you collect weapons, ammo, and other junk that can be combined into a huge assortment of gear to help you survive.

And you'll need it, because NOTHING in Teleglitch holds back. You'll be facing waves of mutants, zombies, cyborgs, robots, and far more exotic things. While the first few levels pit you mostly against melee enemies, you'll soon start running afoul of gun-wielding foes that can drop you almost as fast as you can drop them. The limited sight lines become a real terror as you creep down the derelict corridors, tensed for the next shootout. It's one of those games that really, really makes you work to beat it, and it's SO satisfying when you finally pull it off.

This is one of those rare pixel art games that's ugly as sin, but once you start counting bullets in your clip and learning how to construct quad-barreled nailguns, you won't even notice. The minimal graphic design does do it some favors, leaving effective elements of horror to your imagination. The sound design is incredibly on point, with ominous cues and snaps of static in just the right places. And if you like the combat, they even added a series of arenas to blast your way through. There's a lot of secrets to discover, a lot of monsters to fear, and a lot of ways to mow them down. Highly recommended.
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55 of 58 people (95%) found this review helpful
Recommended
32.1 hrs on record
Posted: June 25, 2014
Very challenging. The difficulty curve of this game is very high, but don't give up. It will seem impossible it first, but victory is achievable. I finally beat it after 32 hours of play, and it felt almost as good as beating Dark Souls.
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