In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
User reviews: Very Positive (1,756 reviews)
Release Date: Jul 24, 2013

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Buy Paradox Indie Bundle

Includes 5 items: Dungeonland, Knights of Pen and Paper +1 Edition, Magicka, Teleglitch: Die More Edition, The Showdown Effect

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Recommended By Curators

"A thoroughly hideous but challenging and rewarding roguelite top-down shooter. Explore procedurally generated brown levels and die a lot."
Read the full review here.


“Teleglitch is what happens when Dark Souls takes its training wheels off (...)”
Rock Paper Shotgun

“Teleglitch is a harsh mistress, but the cruelest lessons are often the ones that truly stick with us. 90/100”
90/100 – Joystiq

“"Beneath the lo-fi visuals and simple animation is a sophisticated, thrilling, and occasionally brutal shooter.”
85/100 – PC Gamer

Steam Big Picture

About This Game

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Key Features

  • Over 20 types of enemies to combat
  • More than 40 types of weapons and items
  • 10 levels that radically change their structure every time you play
  • 10+ hours of play time (it gets harder the further you get)
  • Detailed database with full dossiers of each monster
  • Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
  • A sinister narrative filled with greedy military corporations covert experiments
  • The risk of permanent death creates an atmosphere of fear and dread

The Die More Edition features:
  • 5 bonus levels
  • Additional items and weapons
  • Upgraded and more deadly enemy AI
  • Expanded dossiers and lore content

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP or later
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    • OS: OS X Mountain Lion (version 10.8)
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    • OS:Ubuntu 12.04
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Helpful customer reviews
232 of 289 people (80%) found this review helpful
2 people found this review funny
68.3 hrs on record
Posted: November 12, 2014
EDIT: A week or two after writing my review, I finally beat Teleglitch DME. In the process, I learned something that affects my review: it seems the charm of Teleglitch is the way that it becomes your gaming Arch-Nemesis. It mocks and sneers at you while committing heinous crimes, daring you to stop it. You become driven by your hate to defeat it... and hate keeps a man alive. Or at least refusing to stay dead.

NOTE: The following is not a simple "buy/don't buy" review, but more of an investment guide. There's a "buy/don't buy" verdict at the bottom, but it doesn't make much sense without the review.

================THE REVIEW================

You've probably heard two things about Teleglitch: it's a rogue-like, and it's hard.

This is an exaggeration and underestimation, respectively. Teleglitch is a rogue-like only insofar as the rooms are arranged differently each playthrough, and it's hard like a diamond ball bat to the groin. Let's examine these points in more depth, because there are some things you need to know.

Once the awe of random level layouts (sarcastic "ooooh! aaaaah!") wears off, you'll quickly start to notice that every game of Teleglitch is essentially the same. The items you receive on any given level are the same items you'll ALWAYS recieve on that level. The question is whether or not you'll find them BEFORE or AFTER that room where you always get mobbed by that one enemy type that's always in there. End result: each game of Teleglitch is unique in only the most superficial way. And because you will die SO MUCH, the whole thing quickly becomes tiresome and repetitive. This repetition wouldn't be a bad thing if, like many other rogue-likes, there was some incremental GAIN or REWARD at the end of each game. But there isn't. The recipe for success in Teleglitch is 5% experience, 10% luck, 25% resource conservation, and 70% ninja master reflexes. Yes, that adds up to 110%, because if you give less, you will FAIL. That brings us to the second topic.

I know what you're thinking: "Oh, but I'm the exception. I have superior gaming skills. I'm sure Teleglitch will be easy enough for me that I won't want to BRAIN A KITTEN in frustration."
NO. You are NOT special. Well, maybe to your mom. Lemme hit you with some cold, hard statistics. Literally NINETY NINE POINT ONE PERCENT of players never beat the game. But that's setting our sights too high. What are the odds that you'll give up before even beating level THREE? of TEN!?


That's right. You have less than a ten percent chance of making it less than a third of the way through Teleglitch before refusing to ever play it again. Some games manage to find the recipe for making brutal difficulty enjoyable. Teleglitch's brand of hard is more like a basketball game between an NBA team going all-out and a team of middle school girls with Down Syndrome. Sure, it sounds amusing at first, but only the truly sick fail to quickly realize it's just in very poor taste.

Oh, and it also has bugs that can cause you to die, just in case you were legitimately doing well.

Honestly, I really want to like Teleglitch. Instead I just friggin' hate it. Yet for some reason I'll probably play it another 20 hours.

================END OF ORIGINAL REVIEW================

Do I still hate Teleglitch? Yes. But it is a hate tempered with respect. And... I... kinda like it.
Will I change my recommendation to "Yes"? No. You should still be afraid of Teleglitch.

"So you're saying I shouldn't buy Teleglitch?" you ask. No. I'm not saying that.

BOTTOM LINE: should you buy Teleglitch DME? Absolutely, but only if you don't have a kitten.
Was this review helpful? Yes No Funny
86 of 98 people (88%) found this review helpful
1 person found this review funny
91.0 hrs on record
Posted: October 21, 2014
Literally perfect

For one, this game has almost all the great elements of a roguelike. All the levels are semi-generated (same rooms, but in different order), there's lots of items, and decision making heavily impacts your gameplay. Are you going to keep your pistol or turn it into a nailgun? how about a cannon? every item you get can be used for multiple things, and making these decisions.

The magnet for example, with this you can either build an armor piercing railgun or a bullet reflecting magshield. Different approaches and strategies call for different items, and finding that sweet spot between choices is very enjoyable.

Like most roguelikes, some elements are random each time you play. This is different in Teleglitch. The starting level is almost always the same, due to the fact that the same items and amount of enemies are always found. This changes in later levels though, where more choices and customization are given. 2 level choices are given after the 1st area, each holding differently placed items and enemies. After this, level choice can impact major aspects. The playthroughs might start out similar, but no 2 games will ever end the same.

Teleglitch is a fun, time-consuming, tough as nails roguelike that's worth at least some time. I don't recommend it to anyone who can't take a hard challenge. Only 0.7% of players actually beat the game, and the 2 or 3 difficulty curves can really push away some players. Imagine Dark Souls with it's training wheels taken off
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62 of 78 people (79%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: October 28, 2014
I recieved this game completely free during the Halloween 2014 Humble Bundle, and I'm not really going to complain. Honestly, I think it may be a little over priced, but the game itself it pretty fun. There's many difficult and fasinating puzzles to complete, and it doesn't take very long to actually start getting into the game. Go to and redeem the code if you're just checking out the game. It'll save you a lot of money.

Enjoy friends.
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26 of 32 people (81%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: October 28, 2014
This game.. this game was quite a surprise. Controls are responsive, graphically is crunchy and simple(I like the style of such games). When I started playing it immediately reminded me of the original Alien quadriology.. This game woke up many memories for me, and I love it for that. It's worth the full price, but on sale it is perfect.

>I'd give it a 10/10
>Pros: graphically simple yet nice(love the glitches), reponsive interface and controls, doesn't lag like some other simple games happened to do, good atmosphere.
>Cons: Shooting/Aiming could've been dealt with differently or a bit better, might find yourself bumping into stuff.
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13 of 16 people (81%) found this review helpful
4.4 hrs on record
Posted: October 30, 2014
Elegantly simple gameplay. Unique and genius visuals. I definitely recommend playing this.
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
6.4 hrs on record
Posted: October 29, 2014
Very impressive game for what it is. The visuals are simplistic but alluring. The sounds of the game are immersive well-placed, although a little loud at times.

The idea of combining items gives it a lot of variety and replayability, and so does the mechanics of the enemies and levels. You're unlikely to make it far when you first start out, it's a game you have to keep playing to get better at. The mechanics and gameplay just keep you going though, even when playing the same levels over and over.

Maybe you'll combine your items into a different weapon or tool on the next run. Maybe you'll go through a different teleporter when given the option between two. Maybe you'll use a different playstyle. Maybe you'll find some different items in the secret areas. An event might happen when you least expect it. The game isn't scary in my opinion, but it can be tense and exciting. Finding a heavy rifle in a secret area, only to be jumped by around twenty or thirty zombies in a tight space when you pick it up, that's exciting. Surviving through it is satisfying.

All in all, it's a really fun game for the price.
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23 of 36 people (64%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: November 2, 2014
I really like the puristic Idea of the game and it got a lot of potential, but as a leftie it's a real struggle to controll properly, moreover you can't configurate the controlls. I really want to like this game, but i can't if it isn't fun, so please add an option to configurate controlls.
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6 of 6 people (100%) found this review helpful
9.7 hrs on record
Posted: December 13, 2014
For fun looking casual gamer like me this game is too hard in some places. I keep getting stuck and have been frustrated because of way save game works and I have had to play first level countless times before getting forward. Still I recommend game for people who want challenge because this has it. Story is interesting and I like the way game looks and athmospere is really intense. Good game, I will keep trying to finish it even if I think I will never get to end with my skills.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: December 11, 2014
Looks pretty good and is pretty good.
Just, that dying again and again.

It IS the Die more edition. -_-
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5 of 5 people (100%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: April 13
tl;dr -> If you thought you were a master of rogue-like/difficult games, gtfo and play this. Your ♥♥♥ will be spanked so hard your great grandchildren will feel it. 11/10 made me rethink about my life as a gamer.

I got this game when it was being offered for free, and was excited to try what I knew to be a super difficult rogue-like. I had gotten my feet wet playing Binding of Isaac, and was hungry for more brutally difficult games.

Wow, was I in for a surprise.

If you like unforgiving, brutal gameplay, dying a lot, top-down action, being mobbed over and over, and dying a lot, then you will probably rage at this game (and possibly enjoy it). Oh, did I mention you will die a lot? The game is labelled: Die More Edition because you will die more times in one hour than in most other games you have played before.

The aesthetics are rather simple and reminiscent of old-school, top-down pixel games. The different effects (weapon, item, etc) are very well done - the "stimulant" effect is really nice, making the screen look a bit erratic until the drug wears off. There is no music, but the sound assets are pretty good - especially the explosions. Much of the story is given through text, and more is available for people who choose to explore. The story is interesting enough, however, I have not advanced far enough in the game to account for more than 20% (or less) of it. The furthest I've progressed is to level 4, where I died almost immediately to an endless swarm of varying enemies. Fun times.

The controls take a bit of getting used to, especially considering that you need to be able to do things very quickly, while simultaneously dodging, running, and attacking. It is playable with a controller, but I prefer the keyboard and mouse in this case. Gameplay is very fast-paced once enemies spot you, and the learning curve is minimal to extreme - highly dependent on your experience with rogue-likes and how far you progress in the game. There is a tutorial mission that shows you everything you need to know - I highly recommend you play through this first. Teleglitch is not a pure rogue-like - the items found in each level are not randomized (only the layout of the map is) - so you will eventually be able to plan out which item combinations to use/save as you become more familiar with the game.

During gameplay, you must move through different rooms until you find a teleporter to transport you to the next stage. Sometimes, there will be a branching point (two teleporters, left and right), allowing you to select which stage to move on to. There is an insane amount of repetition here because the only thing that really changes is how each level is presented - the items stay the same. Also, the checkpoint system is very unforgiving, as you must reach stage 5 in order to start a new game at stage 3 (and so on).

Much of the game involves combining items that you find (ex: combining C4 and a can to make a one-shot RPG) to help you survive each level. Because of this, it is highly recommended that you explore as much of each stage as you can. Herein lies the double-edged sword - the more you explore, the more enemies you will encounter. Healing items and ammo are not common enough to allow you to recklessly run through the level, so finding a balance between exploring and saving items is key to success in Teleglitch.

As a top-down action game, you will have to also deal with field of view - if you are standing in front of a pillar, for example, you will not be able to see anything directly behind it. This encourages you not to run into a room guns blazing, as you may be ambushed from all sides (the enemy AI is very good at swarming tactics). A personal technique I prefer using is to quickly double-back into a narrow hallway, allowing you to funnel the enemy into your line of fire (very cost effective, considering the rarity of resources like ammo and health). Aiming is a bit tricky in the beginning, but with time, you will become more proficient. Also, you will (hopefully) learn the melee range of different opponents - it is very dangerous to try to melee more than one enemy at a time, trading HP until one of you dies.

There is an Arena mode that adds more playability (especially if you intend to achieve 100% completion). Each Arena mission requires you to perform different tasks like survive for x seconds, kill x enemies, etc. There are different equipment loadouts for you to select, and I highly recommend trying this out to help you learn which weapons/items are more suited for your playstyle. For example, the automatic pistol is a great anti-mob weapon, however, I personally prefer the slower, more accurate revolver (also has less ammo before needing to reload). As a result, I tend to keep the pistol, over upgrading it to an automatic pistol. You can drop items and equipment - dropping a weapon allows you to transfer any ammo inside it to another same-calibre weapon (ex: drop auto pistol to transfer ammo to your regular pistol). One of the first upgrades you will find in the campaign mode is the automatic pistol combo, so trying both variants will help you determine which one is a better fit. As a rule, I tend to stay away from any planted explosives, as I tend to get caught in the blast radius (and HP is your most important resource). To heal, you can use medkits and canned meat, however, canned meat and explosives (weird, I know) can be combined to give you stimulants - recommend you try it out at least one to experience the cool visual effects.

There is one environmental hazard to be aware of - parts of each level may have time distortions (you'll know what it is when you first see and hear it), and touching one will cause you to instantly die. Don't bother trying to bait enemies into it - they're not that stupid, and it's quite impossible.

Overall, Teleglitch is a great top-down (not-so-quite)rogue-like game that will challenge any and all gamers. If you are interested in the genre, you must give it a try.


DJSF @DJSF's Rogue Reviews
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7 of 9 people (78%) found this review helpful
9.6 hrs on record
Posted: October 29, 2014
Should you buy this game ? Hell Yeah.

(Price tag may be a little bit high but wait until it's like 25 % off) Imagine you are the only guy alive in a research facility on a distant and hostlie planet . Oh , and you are being hunted by mutants , zombies and robots. Ammunition and supplies are scarce. And don't forget the perma-death. When i play this game i have that Bioshock 1 feeling , like when you dont know what is going to pop out and when , and you always need to scavenge and conserve. Crafting is nice and you have a large array of weapons. Apart from weapons you got some cool gadgets (a good example would be the detector). This is not a typical run and gun. No. You must think and ALWAYS proceed with caution. It also has a pretty rich backstory , but you will discover it as you play. On top of that , every playtrough is randomized. Oh and i almost forgot , there is only 1 bar of chocolate in the whole game and it heals more than a first aid kit. If that doesnt convince you to get the game , I dont know what will do it.

If you are a survival / horror / shooter fan and you want a challenge get this game.
Final Mark : 9 / 10
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4 of 4 people (100%) found this review helpful
2 people found this review funny
12.4 hrs on record
Posted: January 29
No pls, I don't wanna die moar.

This game is freaking hard, but it makes you feel rewarded when you manage to AT LEAST reach level 5 xD
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3 of 3 people (100%) found this review helpful
1 person found this review funny
16.2 hrs on record
Posted: March 7
Bomb my way through a wall to find a secret room...
Instead of epic loot there are three giant killer robots with gatlings instead of arms waiting for me...
they kill me in mere seconds.

Several days later I find the same room... but this time I'm prepared!
I Nail-Bomb their robotic butts to Scrab-Heaven and collect my well earned epic loot from their burning corpses and the room they guarded.

There is a teleporter too that transports me two levels instead of one.
After half a minute in that new level and fighting off everything that dares move into my LOS, I enter a new room and the door locks behind me.

There are the same gatling-handed killer-toasters from before and they are out for revenge, I can see it in their glowing 8-bit eyes of terror...

This time they are only two instead of three..
and I'm all out of Nail-Bombs.

Oh Teleglitch...


Would die helplessly in mere seconds again
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5 of 7 people (71%) found this review helpful
0.9 hrs on record
Posted: November 26, 2014
Not bad. Some of the negative reviews would make you think that this game will kill your family or something, so I was skeptical, but it's just a regular a-hole style roguelike. You're going to die a lot and a good deal of the time there's nothing you can do about it. It's not fair, but it's not supposed to be. If you want to win you're going to need a lot of luck tempered by skills forged in the fire of your repeated failures.

If you don't like the sound of that then play something else.
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6 of 9 people (67%) found this review helpful
6.2 hrs on record
Posted: October 29, 2014
So, for starters, defientaly get this game. Especially since its free right now (until 11/25). Teleglitch is a top down retro shoot em up adventure game that has you frantically running from monsters while trying to explore every nook and cranny of every map, hoping to find something to help you survive a bit longer. Randomly generated maps plus perma-death is a perfect combination, so it doesnt feel like your repeating the same thing over and over again. Every moment in this game could be your last, as you burn through ammo and supplies, as the tables are turned and instead the enemies mow you down, relelntlessely attack you, slash after punch after shot, leaving you injured and running, shooting backwards, hoping to find a room with supplies to allow you to fight a little longer. The atmosphere is just perfect in this game, its a perfect balance between suspense, terror, and all out fun. Warning, this game is pretty difficult, as you could have guessed. Even though you might die a few hundred times, each try is worth it.
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2 of 2 people (100%) found this review helpful
33.0 hrs on record
Posted: December 29, 2014
That game can make the time you spend playing it fun and quite addictive. That was a unique experience playing that game. I liked it, the game has a fine graphic and good gameplay, the soundtrack is cool
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2 of 2 people (100%) found this review helpful
77.5 hrs on record
Posted: October 31, 2014
I really like this game, my friend showed me.
Simple, interesting and exciting story :)
If you like killing monsters, mutants and collecting items don't miss it! :)
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2 of 2 people (100%) found this review helpful
6.3 hrs on record
Posted: December 1, 2014
This game is like tripping on DPH and getting a paranoid high. Very spooky and trippy visuals and sounds.
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2 of 2 people (100%) found this review helpful
6.9 hrs on record
Posted: November 2, 2014
Its really fun. . . AND REALLY HARD!!! :D I enjoy it for sure.
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2 of 2 people (100%) found this review helpful
3.3 hrs on record
Posted: November 9, 2014
Amazing game!
And if you get bored you can try out the Teleglitch Extended mod that adds EVEN MORE stuff!
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