In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
User reviews:
Very Positive (2,123 reviews) - 84% of the 2,123 user reviews for this game are positive.
Release Date: Jul 24, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Teleglitch: Die More Edition

Packages that include this game

Buy Paradox Indie Bundle

Includes 4 items: Knights of Pen and Paper +1 Edition, Magicka, Teleglitch: Die More Edition, The Showdown Effect

Downloadable Content For This Game



“Teleglitch is what happens when Dark Souls takes its training wheels off (...)”
Rock Paper Shotgun

“Teleglitch is a harsh mistress, but the cruelest lessons are often the ones that truly stick with us. 90/100”
90/100 – Joystiq

“"Beneath the lo-fi visuals and simple animation is a sophisticated, thrilling, and occasionally brutal shooter.”
85/100 – PC Gamer

Steam Big Picture

About This Game

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Key Features

  • Over 20 types of enemies to combat
  • More than 40 types of weapons and items
  • 10 levels that radically change their structure every time you play
  • 10+ hours of play time (it gets harder the further you get)
  • Detailed database with full dossiers of each monster
  • Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
  • A sinister narrative filled with greedy military corporations covert experiments
  • The risk of permanent death creates an atmosphere of fear and dread

The Die More Edition features:
  • 5 bonus levels
  • Additional items and weapons
  • Upgraded and more deadly enemy AI
  • Expanded dossiers and lore content

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP or later
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    • OS: OS X Mountain Lion (version 10.8)
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    • OS:Ubuntu 12.04
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Helpful customer reviews
21 of 24 people (88%) found this review helpful
56.3 hrs on record
Posted: November 23, 2015
Teleglitch is like a procedurally generated classic DOOM with a top-down view. Lots of weapons, a map that reminds me of the good old Doom one, the color palette, the choice of mutants and monsters... yet it's different, and adds more to it.

It really takes some effort to get through the first levels when you're new to the game, but when you get a hang of it, you can even slay the most atrocious enemies the game throws at you! Collect and manage your inventory, craft enhancements, weapons, even drugs! Find your way to the core to destroy it once and for all!

I haven't found the core yet but I'm inching my way forward bit by bit. Permadeath prevents ma from using savegames, but you get the chance to pick up a game with a randomized inventory two stages below the one you just entered. Say I get to stage 7, which triggers my ability to start a game in stage 5. Getting through every level in one go is favorable though, because you might get a better inventory than what the game generates for you! Too many times I failed at the end of stage 8 because I ran out of ammo on that huge robot killing machine... until I finally beat it, barely!

The story is interesting, with little snippets to discover along the way. Hidden areas give you a little headway if you can find them, and you should invest in some advanced scanners or mutant hordes will devour you alive when you make the wrong step!

This game runs well on lower end machines, and it builds a very dense horror atmosphere, now even with an arena mode to practice all those weapons before you head on out to use them for real.

A defeinite recommendation!
Was this review helpful? Yes No Funny
47 of 78 people (60%) found this review helpful
3 people found this review funny
76.5 hrs on record
Posted: January 9
I feel like this game is overly pretentious and utterly underachieving. Bear with me, I will explain why.

Let us start with the bugs. Sometimes (fairly rarely) you'll find yourself locked in an area because the randomization algorithm screwed it up. Tough luck bro, start again. Much worse is the randomization of the enemies, which ***relatively often*** unbalance the game. For instance,an unjustifiable large number of enemies waiting you right by the first room of a new map. Nowhere to run, no pillar to hide behind, no means of defence - it often means "death in 2s" or "good bye all ammo and medkits".

That wouldn't be all that hateable if only you would be allowed to save at the end of each map. The game "checkpoints" allowing you to start at lvl 3,5,7 or 9 once you finish lvl 5,7,9 and 10 respectively. That is mostly a trap, however, since you start with a much inferior gear in a game where ammo is already scarce.

I like a difficult game more than most (check my profile) and I have completed all the achievements (took me quite long), but this game just doesn't deserve permadeath in my opinion. If anything, there should be a "permadeath mode", for those who like a challenge - like me. Having to put up with the flaws of the randomization system while trying to learn how to play, learn which ammo is more useful against each enemy, all of this just makes this game sound overly pretentious, achieving very little or nothing and giving absolutely no satisfaction. It feels like the only reason the permadeath is there, is to make the game hard. The devs should tune down their tone.

Other remarks
- "It has Quake aesthetics!" did you mean "the colourpallete and nothing else"?
- "Wow, this is a nice horror game!!": I feel zero sympathy for my 8 pixels protagonist, and not scared or tense whatsoever.
- "But it has so many nice reviews!" I've seen an awesome explanation to this phenomena, too bad I can't find it. Teleglitch was given "for free" in a bundle, many people got it for the free cards. Those people reviewed with "good game" and "cool" and have around 3~5h gameplay. Think twice before trusting that Steam Rating up there.

At least the achievements are well developed.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
3 people found this review funny
11.3 hrs on record
Posted: November 30, 2015
I awake in a room. My head hurts.. I gain my footing and look around. I realize where i am. Im out of food, and today is the day i have to leave this room... into the unkown outside that door. I pick up the empty cans of my canned meat, they may prove useful to crafting new weapons, or bombs.... maybe armor if i need it.. ill need a lot more than 4 cans to accomplish that however. "rrrttt" The metal door slides open. i push away the benches, desks, boxes and what not and walk tward the exit of the long room ive just entered.

Room 1: I walk out and see grass, from the organics garden. "At least we have a little bit of earth here with us..." i say to myself. I then hear an eerie gurgle from behind the pillar to my left. Then i see it, one of our old military AI mutants... its scuttling twards me pretty fast, but a few precise stabs will take it down. It is feet away now, and i take a step back as it crosses me, i stab it once, it hardly staggers. Its hurt, and bleeding. it strikes at me and scratches my arm, so i retaliate and stab it again, this time in the head. It falls dead. Im glad im ok... but i already know... theres plenty more where that came from. i see a door ahead, and to the left. I enter the one ahead. It should be the teleporter room.

Room 2: I can see now that the particle from the other side of the universe that we teleported here... was lethal in its own right. It must have a way to control our AI... and mix the rooms of the building completly ♥♥♥ backwards. This is not how it was when i barracaded myself in that room. This just a generator room, with a crate. I decide to open the crate... AND LOW AND BEHOLD A SHINNY SHOTGUN! I raise it into the air with joy and begin to cry softly. After my cry i leave, theres nothing left for me in that room.

Room 3:Oh hell, there are several muntants in here... INSERT SHOTGUN INTO ARMS. "Blam!" "Blam!" Peices of them remain on the floor... Some still twitching... the blue liquid is everywhere.


Room 5: Im not sure what this room is, some computers and glass walls........ More mutants, i begin stabbing the first one, and finish him with my hand gun. I equip my shotgun and take out the other three. Blue blood on me, the floor and the glass.

Room 6 : A crate with 9 mm ammo, and and agl-1 (Stickynade launcher) Once again, i begin to cry softly to the gods... if they exist i do not know. I may be losing my mind.

Room 7: I slaughter more mutants as they run aimlessly twards me... i laugh slightly as i realize they are no threat... because we didnt finish developing them completly.

Room 8: This room is more of a hallway but you get the point. I walk down with my hand gun drawn and ready. I hear a pitter patter of footsteps around this corner, i round it, and i make derect eye contact with a zombie... They were people... then they died and we were given their bodies to insert micro chips into their brains. They then do as commanded. Like fleshy robots. It SRINTS full speed right for me. I shoot at it and miss the first time, Its almost at me by this point. So i spray and pray... I hitt it twice after a few bullets and it drops. Im a little beaten up but im ok. They smell of turpintine.

Room 9: The teleporter room... finally. I enter the abandonned sector... hoping to not see any more mutants.

FLOOR 2: I feel fuzzy from the teleport but im alright. I search the room and find nothing of use.

Room 2: I enter yet another room with two generators, and two ways to enter another part of the room, i take the left way and out comes some mutans, no problem as to blowing these ones away, they are predictable... and somewhat slow. I go the other way and find another crate, with a nail box, and some more cans. So i throw some of the explosives i had in a can and dumpped the nails inside. Creating a nail bomb... just in case.

Room 3: I enter this room and imediatly get hit in the face by a big gray mutant...these ones are bigger, they actually hurt, and they have 6 legs instead of 4. I pull out my shot gun and fire, miss it twice and reload. It begins to pund my body and head as i stagger away trying to reload. I finish realoding a t hit in the body two good times and it drops. Releived that i didnt die, i ate some canned meat to fill up a bit. As i beganto leave IT STAND BACK UP and begins to hit me several time in the face.. i lift my shot gun and shoot it more time than neccisarry... but i was making sure this time.

Room 4: another room with a crate in it. I open said crate and begin to sob quietly to myself. as i reach down to retreive my child... the heavy rifle. With rounds still in the mag, i couldnt be happier.
With my rifle readied and my nerves shot, i begin to enter the next room. As the door slides open i see something truly horrifying. A big brown mutant with a giant rock... looking right at me. HE winds up and launches the rock at me, i attempt to dodge, but i fail, and it hits me in my left arm. The pain is serious but i can still shoot. I shoot it twice with the rifle and i see 4 to five mutants run in front of him... all coming for me. I trun to run but find myself in a corner. As i turn around they are on me, The big brown mutant as well, He hits me once in the face and i can feel my jaw break. the green mutants tearing aaway at my skin. And in that moment i reach into my pocket and arm my nail bomb. My last thought were of my love... may she live happily without me.

10/10 would take them all to hell with you
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
3.3 hrs on record
Posted: December 6, 2015
I have never felt such a genuine fear playing a game before. Every door you open could be the thin shield between you and death. Conserve your ammo, build body armor, and die anyway. Ruthless...but you will want more.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: December 28, 2015
Minimalistic in a good way and quite difficult, this game can be fun, if you have the patience to endure the difficult part.
Was this review helpful? Yes No Funny