In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
User reviews: Very Positive (1,809 reviews)
Release Date: Jul 24, 2013

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Buy Paradox Indie Bundle

Includes 5 items: Dungeonland, Knights of Pen and Paper +1 Edition, Magicka, Teleglitch: Die More Edition, The Showdown Effect

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Recommended By Curators

"A thoroughly hideous but challenging and rewarding roguelite top-down shooter. Explore procedurally generated brown levels and die a lot."
Read the full review here.


“Teleglitch is what happens when Dark Souls takes its training wheels off (...)”
Rock Paper Shotgun

“Teleglitch is a harsh mistress, but the cruelest lessons are often the ones that truly stick with us. 90/100”
90/100 – Joystiq

“"Beneath the lo-fi visuals and simple animation is a sophisticated, thrilling, and occasionally brutal shooter.”
85/100 – PC Gamer

Steam Big Picture

About This Game

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Key Features

  • Over 20 types of enemies to combat
  • More than 40 types of weapons and items
  • 10 levels that radically change their structure every time you play
  • 10+ hours of play time (it gets harder the further you get)
  • Detailed database with full dossiers of each monster
  • Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
  • A sinister narrative filled with greedy military corporations covert experiments
  • The risk of permanent death creates an atmosphere of fear and dread

The Die More Edition features:
  • 5 bonus levels
  • Additional items and weapons
  • Upgraded and more deadly enemy AI
  • Expanded dossiers and lore content

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP or later
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    • OS: OS X Mountain Lion (version 10.8)
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    • OS:Ubuntu 12.04
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Helpful customer reviews
16 of 18 people (89%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: April 13
tl;dr -> If you thought you were a master of rogue-like/difficult games, gtfo and play this. Your ♥♥♥ will be spanked so hard your great grandchildren will feel it. 11/10 made me rethink about my life as a gamer.

I got this game when it was being offered for free, and was excited to try what I knew to be a super difficult rogue-like. I had gotten my feet wet playing Binding of Isaac, and was hungry for more brutally difficult games.

Wow, was I in for a surprise.

If you like unforgiving, brutal gameplay, dying a lot, top-down action, being mobbed over and over, and dying a lot, then you will probably rage at this game (and possibly enjoy it). Oh, did I mention you will die a lot? The game is labelled: Die More Edition because you will die more times in one hour than in most other games you have played before.

The aesthetics are rather simple and reminiscent of old-school, top-down pixel games. The different effects (weapon, item, etc) are very well done - the "stimulant" effect is really nice, making the screen look a bit erratic until the drug wears off. There is no music, but the sound assets are pretty good - especially the explosions. Much of the story is given through text, and more is available for people who choose to explore. The story is interesting enough, however, I have not advanced far enough in the game to account for more than 20% (or less) of it. The furthest I've progressed is to level 4, where I died almost immediately to an endless swarm of varying enemies. Fun times.

The controls take a bit of getting used to, especially considering that you need to be able to do things very quickly, while simultaneously dodging, running, and attacking. It is playable with a controller, but I prefer the keyboard and mouse in this case. Gameplay is very fast-paced once enemies spot you, and the learning curve is minimal to extreme - highly dependent on your experience with rogue-likes and how far you progress in the game. There is a tutorial mission that shows you everything you need to know - I highly recommend you play through this first. Teleglitch is not a pure rogue-like - the items found in each level are not randomized (only the layout of the map is) - so you will eventually be able to plan out which item combinations to use/save as you become more familiar with the game.

During gameplay, you must move through different rooms until you find a teleporter to transport you to the next stage. Sometimes, there will be a branching point (two teleporters, left and right), allowing you to select which stage to move on to. There is an insane amount of repetition here because the only thing that really changes is how each level is presented - the items stay the same. Also, the checkpoint system is very unforgiving, as you must reach stage 5 in order to start a new game at stage 3 (and so on).

Much of the game involves combining items that you find (ex: combining C4 and a can to make a one-shot RPG) to help you survive each level. Because of this, it is highly recommended that you explore as much of each stage as you can. Herein lies the double-edged sword - the more you explore, the more enemies you will encounter. Healing items and ammo are not common enough to allow you to recklessly run through the level, so finding a balance between exploring and saving items is key to success in Teleglitch.

As a top-down action game, you will have to also deal with field of view - if you are standing in front of a pillar, for example, you will not be able to see anything directly behind it. This encourages you not to run into a room guns blazing, as you may be ambushed from all sides (the enemy AI is very good at swarming tactics). A personal technique I prefer using is to quickly double-back into a narrow hallway, allowing you to funnel the enemy into your line of fire (very cost effective, considering the rarity of resources like ammo and health). Aiming is a bit tricky in the beginning, but with time, you will become more proficient. Also, you will (hopefully) learn the melee range of different opponents - it is very dangerous to try to melee more than one enemy at a time, trading HP until one of you dies.

There is an Arena mode that adds more playability (especially if you intend to achieve 100% completion). Each Arena mission requires you to perform different tasks like survive for x seconds, kill x enemies, etc. There are different equipment loadouts for you to select, and I highly recommend trying this out to help you learn which weapons/items are more suited for your playstyle. For example, the automatic pistol is a great anti-mob weapon, however, I personally prefer the slower, more accurate revolver (also has less ammo before needing to reload). As a result, I tend to keep the pistol, over upgrading it to an automatic pistol. You can drop items and equipment - dropping a weapon allows you to transfer any ammo inside it to another same-calibre weapon (ex: drop auto pistol to transfer ammo to your regular pistol). One of the first upgrades you will find in the campaign mode is the automatic pistol combo, so trying both variants will help you determine which one is a better fit. As a rule, I tend to stay away from any planted explosives, as I tend to get caught in the blast radius (and HP is your most important resource). To heal, you can use medkits and canned meat, however, canned meat and explosives (weird, I know) can be combined to give you stimulants - recommend you try it out at least one to experience the cool visual effects.

There is one environmental hazard to be aware of - parts of each level may have time distortions (you'll know what it is when you first see and hear it), and touching one will cause you to instantly die. Don't bother trying to bait enemies into it - they're not that stupid, and it's quite impossible.

Overall, Teleglitch is a great top-down (not-so-quite)rogue-like game that will challenge any and all gamers. If you are interested in the genre, you must give it a try.


DJSF @DJSF's Rogue Reviews
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13 of 17 people (76%) found this review helpful
9.7 hrs on record
Posted: December 13, 2014
For fun looking casual gamer like me this game is too hard in some places. I keep getting stuck and have been frustrated because of way save game works and I have had to play first level countless times before getting forward. Still I recommend game for people who want challenge because this has it. Story is interesting and I like the way game looks and athmospere is really intense. Good game, I will keep trying to finish it even if I think I will never get to end with my skills.
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9 of 11 people (82%) found this review helpful
1 person found this review funny
16.2 hrs on record
Posted: March 7
Bomb my way through a wall to find a secret room...
Instead of epic loot there are three giant killer robots with gatlings instead of arms waiting for me...
they kill me in mere seconds.

Several days later I find the same room... but this time I'm prepared!
I Nail-Bomb their robotic butts to Scrab-Heaven and collect my well earned epic loot from their burning corpses and the room they guarded.

There is a teleporter too that transports me two levels instead of one.
After half a minute in that new level and fighting off everything that dares move into my LOS, I enter a new room and the door locks behind me.

There are the same gatling-handed killer-toasters from before and they are out for revenge, I can see it in their glowing 8-bit eyes of terror...

This time they are only two instead of three..
and I'm all out of Nail-Bombs.

Oh Teleglitch...


Would die helplessly in mere seconds again
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5 of 5 people (100%) found this review helpful
48.1 hrs on record
Posted: January 11
Something about this game. I cursed it initially. My attempts, feeble. Then you have an amazing run, and you realize it's actually possible to proceed. The mood, the environments, the story (if you're paying attention) are all quite macabre. Bird's eye view with an in your face sound. The crafting system is nothing short of genius with its ease and simplicity. The graphics are pixelated, and they add nicely to the overall creep factor going on here.

At its heart, this game is a brutal shooter with rogue/survival horror like elements. Not everyone will like this game due to its ridiculous difficulty. The onslaught is generally relentless and you're damn lucky if you have a moment to catch your breath and re-align yourself. Ammo and health and crafting supplies are few and far between and the further you go, the less you'll find.

But there is so much to this game. 40+ hours in and I'm discovering new items, enemies and weapons still. Every gameplay is a critical and unforgiving surprise. Every choice and shot counts. The tensions at times are cruel. Wasted ammo and supplies will happen, and you'll mess up and die. Again and again. And you'll get mad, And you'll have learned. And your failures will taunt you to do better. And you will. And the game knows that.

Simply brilliant. An easy favorite.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: April 5
I saw that only 8.9% of people beat 30% of the game. I thought that it would be an easy way to be better than 91% of people. I was wrong. I made it to level 2 and then got devoured by a horde of zombies due to me running out of ammo and tried engaging in a fist fight with them.
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3 of 3 people (100%) found this review helpful
9.6 hrs on record
Posted: January 8
A very retro looking top-down survival horror, with some brash textures which are highly pixelated. Yet somehow, Teleglitch manages to punch well beyond its weight. Generating a tense atmosphere through the excellent use of lighting and minimal environmental sounds. The term less is more is demonstrated here with excessive abandon. Which all goes hand in hand to create a really fine title. One that can easy measure up and proudly hold its own quarter against other games in its genre with much, much higher budgets.

The plot is typically cliche of a sci-fi horror game. With you, the player as the sole survivor on a far away world. Where all your fellow colonists have been mutated or zombiefied due to an accident involving telepotation experimentation. Nothing we haven't seen before in that regard, what with Half-Life, Doom 3, Another World (Out of this World in the US) etc. But does a great job in creating its own original lore. Leaving the unnamed protagonist abandoned to face the horrors of the decimated colony alone. As you make your way to the only means of escape left open. The teleportation experiment chamber where all the horror has been spawned.

This is no easy feat either, as the game readily keeps you on your toes through randomly generated maps and encounters. Making every play through as fresh as the last. Resources are scarce and at times Teleglitch can be mercilessly unforgiving as you are literally swarmed by enemies that rush at you with frightening speed. But if you can find enough decent scrap, you can cobble together (through the games easy to use crafting system), a few odds and ends to help you along the way. There is also a wide variety of weapons to be foraged for and collected. But again, ammunition is not easily come by so every shot counts.

Teleglitch is good, VERY good for what it is. Not sure about the current price tag though. £9 seems a bit excessive but if like me you can grab it in a sale. It will be more than worth it. And certainly more than worth the time wasted attempting to escape and get through to the end.

Just don't expect it to be easy....

An Awesome 9/10.
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5 of 7 people (71%) found this review helpful
3 people found this review funny
12.4 hrs on record
Posted: January 29
No pls, I don't wanna die moar.

This game is freaking hard, but it makes you feel rewarded when you manage to AT LEAST reach level 5 xD
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3 of 4 people (75%) found this review helpful
43.0 hrs on record
Posted: January 21
I play this game too much.
Teleglitch DME is a kind of randomly generated rougelike game, in which you will die. A lot. No seriousley, I have put in over 20 hours into this game and I still haven't gotten to level 6 yet. (it's those goddam war walkers in level 5 that always kill me!) (Edit: After 36 hours I've gotten to level 7 twice. Was insta killed by a squid 10/10)calling this game hard is an understatement. It's like if you took that one "impossible game" flash thing that was popular on the internet BUT ADDED GUNS!!!! Well not really... If you want to know how hard it is, it might have been updated but last time I checked 1.2 % of all teleglitch players have actually beaten the game. Give those guys an award!

anyways, lets break the game down!

if i had to rate the level design id rate it a 7/10. It's the same rooms with the same chests but in a diffrent order and diffrent item placing. Notice the word placing. On level 1 you will always find (if you explore everything) 2 medkits that will revive 50 % of your health, a shotgun, a sticky grenade launcher, a bunch of canned meat, and MMMMM BOMBS (cdi refrence). Some people find this repetative but in my opinion, if the game was really, REALLY randomly generated with diffrent items and new rooms, IT WOULD BE IMPOSSIBLE! Knowing what items I get is a huge advantage! I guess what I'm saying is I dont care if people say it's repetative, I LOVE IT.
when and if you beat level 1 (around 38 % actually do, but it's not that hard in my opinion. I beat level 1 on my first try!) you will come across 2 teleporters. One goes to a path that has an easier level with poopy items and then a BALLS TO THE WALLS HARD ONE proceeding to level 5. The other is just two really hard levels but with better items proceeding to level 5. Choices are good right? I personally love this gimmick as it affects my run depending on which I chose... Except now I dont choose because I know which I like.

music!: there is none.
one of the cons to this game is there is no music. If the game had good music it would make the game waaaay more stressful. Running down a hallway into an open room wen suddenly: AHHHHHHHH A SQUIIIIIID!!!!!!! Just kidding! Ive never seen a squid in my entire 20 hours. Edit: After 30 hours I finally found a squid and killed it. Yay! Double Edit: The DLC adds music that isn't working... Yet. I've heard the devs are working on it.
The sound effects are pretty good. The gun noises sound pretty realistic, and the noises the mutants make is pretty creepy.

i know totalbiscut mentions this in his review, but the graphics have improved since he played it. DO NOT LET HIS REVIEW TURN YOU AWAY! Shading is better with shadows looking more "real" and in DME the menu is waaaaaaaay better. Something totalbiscut did say that is still true are how the guns feel. They feel like you're firing bullets instead of just a point in front of you that damages your enemies like in some FPS games. But what's even better are the bombs. When i first played the game I did with headphones. I threw a bomb and when it exploded I BLINKED! And I blinked the next 20 bombs or so as well! The explosion combined with the sound made me feel like something might hit my eye SO I BLINKED! I love the bombs in this game, they're even cooler than the guns.

you move with WASD but can change it, you shoot by holding right click then left clicking. Why? Well if you just normally left click you use a knife. Its pretty clever. Gameplay consists of running around, fighting monsters, exploring, and beng rewarded for exploring with items... Or monsters. It has a risk/reward system that keeps you on edge and when you find something good makes you be like "sweet!" You repeat this until you find a teleporter or die. Wait, this sound a ot like binding of issac now that i think about it...

heres a list

crafting- there are so many options you have to make decisions whether to make this or that.

items/weapons- huge diversity. Theres like 100 or so diffrent items total and all are useful.

monsters- same as items but not useful. very, VERY not useful. Also theres only like 20 but its still awesome.

story- not the main focus of the game, but you find little bunches of info here and there to piece together and find out what happened. Really good.

glitches- only came across one glitch but it made me rage so hard! I was about to get to level 5 for the first time and i got stuck at a text box. Edit: Happened to me again twice: Once in the tutorial while teaching a friend how to play and once on level 6 when I was about to get to level 7 for the first time >:c

this game is really fun. 9/10
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3 of 4 people (75%) found this review helpful
6.0 hrs on record
Posted: January 27
Really great game.

* roguelike
* crafting
* good sound work (it has no soundtrack which adds to atmosphere actually)
* horror/survival elements (just slightest touch i'd say)
* nice approach to unfold story (really like that obscure way, similar to dark souls, where you can miss it entirely)

BTW, darkness will kill you.
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3 of 4 people (75%) found this review helpful
69.6 hrs on record
Posted: December 20, 2014
I recommend this game if you enjoy it's art style. Because if you don't, you'll get sick of it fast. Environments vary little for the first half of the game, and you're going to be stuck there for a while. I still haven't beaten it, but I like Teleglitch. I just wish there was more than one kind of environment.

Gameplay is frenetic, intense, slow, and crazy in intervals. The action has a kind of lethal tempo that it's visual style helps accentuate elegantly. Audio is minimalistic, effective at evoking atmosphere, and occasionally frightening.

The game does want to eat you. Those interested should give it a try if they can catch it on sale, but only veterans of the rogue-like genre should consider it at full price. /Opinion

Bottom Line: I'm personally giving this game a full recommendation. If you've like what I and others have to say about it, get it.
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7 of 12 people (58%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: December 11, 2014
Looks pretty good and is pretty good.
Just, that dying again and again.

It IS the Die more edition. -_-
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1 of 1 people (100%) found this review helpful
11.7 hrs on record
Posted: December 7, 2014
You get to play as a giant laser pointer crafting scientist who shoots lasers against laser shooting one eyed robot squids.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: December 10, 2014
very hard and challenging
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1 of 1 people (100%) found this review helpful
6.4 hrs on record
Posted: November 29, 2014
Vaguely reminiscent of a sci-fi randomized Hotline Miami, Teleglitch is an extremely fun game. It's a roguelike, so you'll die often and occasionally unfairly, but that's half the fun - shaking your fist at the computer before going in for another try. The gameplay is extremely challenging but the learning curve is smooth and before long you'll push through areas that seemed impossibly difficult at first. The crafting system is intuitive and leads to some interesting choices regarding how to make use of limited resources. The developer is adding new features as we speak, and it feels like an excellent game already. Great value.

I highly recommend it if you enjoy difficult, procedurally-generated action games.
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1 of 1 people (100%) found this review helpful
4.7 hrs on record
Posted: November 30, 2014
I disliked dying so much... so I read a couple guides. Still died a lot lol.
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: December 12, 2014
Great game, tough but fair. Relatively unique among roguelikes.
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1 of 1 people (100%) found this review helpful
2.7 hrs on record
Posted: January 14
Tense atmosphere, edge-of-your-seat gameplay, an interesting take on retro-graphics, and a crafting system to boot! The story, despite being well fleshed out from what I can see by the large amounts of text to be found around the abandoned facility, feels at times it could have been woven into the game a bit better. Still, it's a solid winner in my book ^_^
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1 of 1 people (100%) found this review helpful
0.9 hrs on record
Posted: February 26
A hard/fun rogue-like, top-down shooter. Are you up for the challenge? 6/10
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: March 9
Excellent Game, Must Buy! But VERY hard!
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1 of 1 people (100%) found this review helpful
73.0 hrs on record
Posted: February 18
This is my de facto most favourite game. The optics, the atmosphere, the action.
Of course its frustrating some times. But that even makes it more authentic.

Best !
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