Gyromancer является совместной работой Pop Cap и Square Enix. Это пазл с элементами RPG. Join Rivel и его компаньон, Laska, на большой охоте, охватывающей двенадцать этапов. Что ждет в конце охоты? Каждый этап содержит свои собственные цели, от победы над чудовищами которые блокируют ваш путь, до решения головоломок прежде чем закончится...
Обзоры пользователей: В основном положительные (Обзоров: 100)
Дата выхода: 18 ноя, 2009
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"It's rare to have a matching-puzzler with such beautiful art and imagination. It's 'Bejeweled Twist' with RPG elements, story and much more challenge."

Об этой игре

Gyromancer является совместной работой Pop Cap и Square Enix. Это пазл с элементами RPG.
Join Rivel и его компаньон, Laska, на большой охоте, охватывающей двенадцать этапов. Что ждет в конце охоты?
Каждый этап содержит свои собственные цели, от победы над чудовищами которые блокируют ваш путь, до решения головоломок прежде чем закончится время. Rivel может научиться вызывать десятки чудовищ, и подчинять их силу своей воле. Каждое чудище которым вы командуете в сражении - уникально, поэтому ищите то, которое лучше всего подходит для вашего стиля игры.
Скрытые в каждом этапе целый ряд наград, заработанных за совершение подвигов, больших и малых. Найти их будет нелегко. Готовы ли вы принять этот вызов?
  • Новая боевая система, основанная на Bejeweled Twist
  • Командуйте уникальными чудовищами, чтобы бороться против своих противников
  • Ищите на карте предметы, монеты, а также новых чудовищ, которые будут сражаться на вашей стороне
  • Повышайте свой уровень в бою и получайте новых, более сильных чудовищ
  • Возьмите на себя роль Rivel, смертельного мага, который избавляет Aldemona Wood от нависшей темноты

Системные требования

    • ОС: Windows Vista, XP
    • Процессор: с тактовой частотой 2,4 ГГц
    • Оперативная память: 512 МБ
    • Видеокарта: совместимая с DirectX 9 и поддержкой шейдеров 2.0
    • DirectX®: 9.0c
    • Жесткий диск: 170 МБ
    • Звуковая карта: совместимая с DirectX 9.0c
Полезные обзоры покупателей
5 из 5 пользователей (100%) посчитали этот обзор полезным
68.4 ч. в игре
Опубликовано: 12 февраля
Fans of Bejeweled Twist should consider this game!

How many times in BT have you wished you could rotate the gems the other way? This game gives you that opportunity (and you may change your mind).

When your beasts reach about level 25 the next story stage does show level 50 enemies, but all you need to do is pay attention. (I read several negative reviews when I reached that point in the game. I think the authors may have gotten to that point and stopped playing.)
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4 из 4 пользователей (100%) посчитали этот обзор полезным
3.9 ч. в игре
Опубликовано: 16 мая
I loved Puzzle Quest, Puzzle Kingdoms and Clash of Heroes, but Gyromancer is the first game of this match-3/RPG hybrid genre that I just don't find fun at all. There's no equipment, no choices when levelling, you only get one unit in a fight, you can only have 3 units in your "roster" at a time and have to take into a map and have to pay in-game currency each time you want to replace one, the overland movement in a map is sloooow, as is the actual combat. Some parts of a map don't open up until you defeat the boss - and then you're dumped straight to level selection so you have to start the map over from the beginning if you want to explore it further. And the enemies in a fight don't even make moves the way you do - instead they automatically gain action points (or whateve their called) and then place countdown tiles similar to the way goons do it in Marvel Puzzle Quest.

And I had to use a third party utility to limit the framerate to 60, becuase the game insisted on putting my GPU at 96% load for 800-1500fps, and the ATI drivers were as useless at forcing vsync as they always are.

Really, the only reason you might want to play this game is the "rotation" mechanic for gem matching which I haven't seen in any other Puzzle Quest style game. And I personally don't like it, but some might find it a refreshing change of pace.

The story seemed ok so far, but I honestly don't want to keep playing the game just to find out what happens.
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2 из 2 пользователей (100%) посчитали этот обзор полезным
15.9 ч. в игре
Опубликовано: 12 июня
I was lured in by pretty graphics and match 3 gameplay. I quietly suffered through cringeworthy writing and an interface that is so bad I was amazed that any one at Square Enix allowed it to be published. I made it through an obnoxious boss battle where the guy keeps running away but the screen dramatically announces my "DEFEAT", then I chase him around on the silly map until he finally stops and I can go through it over (... and over and over) again.

These weren't the reasons I decided to put the game away for good. What really got to me were the things added to provide a "challenge". I need a good challenge but there comes a point when it's not fun anymore. I'm very familiar with match 3 games and lots of them add things like locking or freezing pieces on the board or making pieces require timely removal before something bad happens. This game uses all of those but in ways that are excessive. There were too many times when a dangerous piece appeared but had a very short timer and I had no matches on the board and frequently no matching colors anywhere near the piece. So I'd have to make what the game calls "Idle Twists" to move the pieces where I needed them. The game makes sure you know every time you've done this by filling the screen with the words "IDLE TWIST" in an overly dramatic way and punishing you. It feels excessive because it's making an awfully big deal about a necessary part of the strategy.

Then to top it off, when you produce a special attack piece it gets locked in place. I don't know why. It seems unnecessarily cruel. But it's fine, right? I mean, in most match 3 games that's not such a big deal but in this "twisting" style of game it creates big limitations and to top it off you need those pieces fairly quickly to advance but you also immediately need to get rid of the "bad" pieces but none of the matching colors you need are on the board or if they are you still need to slowly nudge them over while getting punished with every careful and tedious click. On some boards I played I had absolutely no chance of winning because of the game's design and algorithms. That wouldn't have been so annoying if a loss didn't mean such a heavy penalty as it does in this game because of the "rpg" elements. I just wanted to play a cool twisty match 3 with a fantasy story and pokemon-like pet collecting and nice pictures. That's not what this is. This is a game that hates the players and wants us to suffer.

Tl;dr: I feel like the people who made this game didn't have an understanding of what makes a match 3 game fun to play.
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2 из 2 пользователей (100%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
1.4 ч. в игре
Опубликовано: 23 февраля
The one and only reason you should spend a coin on a puzzle game.

> It's made by Square Enix.
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1 из 1 пользователей (100%) посчитали этот обзор полезным
13.5 ч. в игре
Опубликовано: 29 мая
Game is really cool in theory and is actually really fun at first. Unfortunately a few levels in the monster balance really begins to fall apart and the game ends up requiring a lot of luck to get through. Would recommend if the game were quicker and easier to restart, however later fights can be quite slow and dull.
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