Gyromancer ist eine Pop Cap / Square Enix Kollaboration. Dies ist ein Puzzle-RPG. Begleiten Sie Rivel und seinen Begleiter Laska auf ihrer Jagd quer durch zwölf spannende Level. Was erwartet Sie am Ende der Jagd?
Nutzerreviews: Größtenteils positiv (95 Reviews)
Veröffentlichung: 18. Nov. 2009
Beliebte benutzerdefinierte Tags für dieses Produkt:

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

Gyromancer kaufen


Von Kuratoren empfohlen

"It's rare to have a matching-puzzler with such beautiful art and imagination. It's 'Bejeweled Twist' with RPG elements, story and much more challenge."

Über dieses Spiel

Gyromancer ist eine Pop Cap / Square Enix Kollaboration. Dies ist ein Puzzle-RPG.
Begleiten Sie Rivel und seinen Begleiter Laska auf ihrer Jagd quer durch zwölf spannende Level. Was erwartet Sie am Ende der Jagd?
Jeder Abschnitt enthält ihm eigene Objektiven, von zerstörerischen Monstern, die Ihnen im Weg stehen werden, bis dass Ihnen die Zeit davonläuft. Rivel kann Dutzende der Monster selbst heraufbeschwören und sie seinem Willen unterwerfen. Jedes Monster, dem Sie in der Schlacht begegnen, ist einzigartig - also wählen Sie das Monster, dass Ihrem Spielstil am besten entspricht.
Versteckt hinter jedem Abschnitt sind eine Anzahl an Belohnungen, die Sie für die Komplettierung größerer und kleinerer Missionsziele. Finden Sie alle! Sind Sie bereit für eine Herausforderung?
  • Neues Kampfsystem, das auf Bejeweled Twist basiert
  • Kommandieren Sie einzigartige Monster, um Ihre Gegner zu bekämpfen
  • Suchen Sie die Karte nach Gegenständen, Münzen und neuen Monstern ab, die an Ihrer Seite kämpfen können
  • Sammeln Sie Erfahrung im Kampf und nutzen Sie machtvolle neue Monster
  • Übernehmen Sie die Rolle von Rivel, einem tödlichen Zauberer, der Aldemona Wood von einer brütenden Dunkelheit befreit


    • Betriebssystem: Windows Vista, XP
    • Prozessor: 2.4 GHz
    • Speicher: 512 MB
    • Grafik: DirectX 9 kompatible Grafikkarte mit Shadermodel 2.0
    • DirectX®: 9.0c
    • Festplatte: 170 MB
    • Sound: 9.0c kompatibel
Hilfreiche Kundenreviews
16 von 20 Personen (80%) fanden dieses Review hilfreich
29.8 Std. insgesamt
Verfasst: 27. Dezember 2014
Not sure why i've decided to buy this game after i have tried a demo many years ago. Maybe i thought it would have more things later in the game. But the game is more of the same stuff and it gets too repetitive and boring fast. Also the vague story telling doesn't help to improve impressions. Dialogs are often weird, story twists are silly and confusing. Hero controls on the global map are annoying. Connecting 3 items (or more) in a row by rotating a square of 4 items clockwise is a bit of too much. One has to have a very good spacial imagination to quickly see combinations. Enemies don't have to do that, so this is a bit unfare. They use your combinations for resources for their attacks. Also you don't just have to make your attacks, but proactively remove enemies attacks from the board. It quickly becomes very frustrating as game starts to introduce more blocks (locking certain items, making enemies' attacks to trigger faster, punishing for idle rotating of items, etc.). And the attacks your monsters have don't matter much. Yes, some trigger faster and do less damage, but you still just connect lines of items all the time without keeping much attention to them and the attacks trigger automatically. Puzzle Quest is way better in this regard, where you have to select what attacks to equip, when to trigger them and it actually matters what colors you connect. This game also has steep difficulty curve. You run easily through one stage and then stumble on another because monsters are much harder. Some challenges are based on simple luck (you have to make a cascade of 7 subsequent combinations, and you can't really prepare the board for that, because the board is too small and you have to rotate 4 items at a time, so you just sit their and mindlessly rotate them hoping to get that challenge..).

There are better and more interesting games in that genre (both mechanically and story wise). Gyromancer is a bland and boring clone, which can't offer much strategy. You have to repeat samish battles over and over again, slowly grinding levels to beat stronger monsters. And the story told is boring and not rewarding.
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100%) fanden dieses Review hilfreich
68.4 Std. insgesamt
Verfasst: 12. Februar
Fans of Bejeweled Twist should consider this game!

How many times in BT have you wished you could rotate the gems the other way? This game gives you that opportunity (and you may change your mind).

When your beasts reach about level 25 the next story stage does show level 50 enemies, but all you need to do is pay attention. (I read several negative reviews when I reached that point in the game. I think the authors may have gotten to that point and stopped playing.)
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100%) fanden dieses Review hilfreich
3.9 Std. insgesamt
Verfasst: 16. Mai
I loved Puzzle Quest, Puzzle Kingdoms and Clash of Heroes, but Gyromancer is the first game of this match-3/RPG hybrid genre that I just don't find fun at all. There's no equipment, no choices when levelling, you only get one unit in a fight, you can only have 3 units in your "roster" at a time and have to take into a map and have to pay in-game currency each time you want to replace one, the overland movement in a map is sloooow, as is the actual combat. Some parts of a map don't open up until you defeat the boss - and then you're dumped straight to level selection so you have to start the map over from the beginning if you want to explore it further. And the enemies in a fight don't even make moves the way you do - instead they automatically gain action points (or whateve their called) and then place countdown tiles similar to the way goons do it in Marvel Puzzle Quest.

And I had to use a third party utility to limit the framerate to 60, becuase the game insisted on putting my GPU at 96% load for 800-1500fps, and the ATI drivers were as useless at forcing vsync as they always are.

Really, the only reason you might want to play this game is the "rotation" mechanic for gem matching which I haven't seen in any other Puzzle Quest style game. And I personally don't like it, but some might find it a refreshing change of pace.

The story seemed ok so far, but I honestly don't want to keep playing the game just to find out what happens.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 23. Februar
The one and only reason you should spend a coin on a puzzle game.

> It's made by Square Enix.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
13.5 Std. insgesamt
Verfasst: 29. Mai
Game is really cool in theory and is actually really fun at first. Unfortunately a few levels in the monster balance really begins to fall apart and the game ends up requiring a lot of luck to get through. Would recommend if the game were quicker and easier to restart, however later fights can be quite slow and dull.
War dieses Review hilfreich? Ja Nein Lustig
20 von 22 Personen (91%) fanden dieses Review hilfreich
0.8 Std. insgesamt
Verfasst: 10. August 2014
Game really reminds me of Bejeweled - In fact it is Bejeweled Twist with the RPG Elements of Square Enix. Its very challenging but you have to go through the tutorial to really understand it , because if you write off this Bejeweled Themed game as a puzzle game with a visual skin slapped on it, you will not win at this game.

There have been people who have not been able to run this game. It has to do with people who don't have very high resolution monitors or their monitor can't support certain resolutions. I've posted a workaround in the forum for this that should work for everyone but it will result in a 640x480 resolution.

War dieses Review hilfreich? Ja Nein Lustig
10 von 10 Personen (100%) fanden dieses Review hilfreich
58.8 Std. insgesamt
Verfasst: 1. Dezember 2013
I played Bejewled series, Cradle of XXX series, Puzzle Quest series for 3 matching game. I like this one the best. PRG element is better than Puzzle Quest. I was sad when I beat the game...
War dieses Review hilfreich? Ja Nein Lustig
12 von 14 Personen (86%) fanden dieses Review hilfreich
7.4 Std. insgesamt
Verfasst: 19. März 2014
PopCap and Square Enix made a game. It's a JRPG where the battles are decided with monters (which you collect, like Pokémon) that play Bejeweled Twist. Also, kickass soundtrack.
War dieses Review hilfreich? Ja Nein Lustig
9 von 9 Personen (100%) fanden dieses Review hilfreich
8.7 Std. insgesamt
Verfasst: 7. September 2014
Second Impression (update to my first impression) :

I've been looking for another good "Puzzle Quest" style game. Up to this point, the only types of those games that I did like were the actual Puzzle Quest series. Puzzle Kingdoms, Dungeon Hearts, and Legend of Fae were almost good, but not good enough in comparison to the quality of the PQ series. I loved Runespell: Overture, but that involves cards instead of gems. I've been looking forward to Gyromancer for a while and had it held up in my backlog for even longer. I definitely enjoyed it at first, though the latter half of the game may turn off some people. And like PQ, it does feel good to earn you wins through a bit a strategy, but I found alot of "close calls" came out in my favor purely due to the luck of the way gems dropped on the board.

Instead of swapping adjacent gems horizontally or vertically, you swap them with a rotation tool of sorts. While unique, it does feel rather annoying when you have an easy match, but can match gems because they are in a odd corner, to the left of your cursor, or stuck near locked gems that can't be moved. This is part of the game design of course, but in the later levels especially, you often feel like you may not have what you need to match gems to prevent damage to you or attack the enemy. Only the player gets to make the gem swaps, but over time and also depending on which gems you swap, the enemy's ability meter will increase until they activate and morph a gem into a timed attack gem on the board or cause a status effect to one or both monsters. You then have a limited amount of turns to use that morphed gem in a match and remove it before it causes damage to your monster. This generally requires strategy and a bit of luck. My other complaint is that the game does appear to want you to potentially replay completed levels, as some paths of a stage are not cleared until after you beat it, which also mean you can't complete all the stage challenges in one run.

One annoyance in gameplay I have is that you don't get enough items. In the start of the game, you get a few, but I never felt like I needed them. Once I got into the 3rd part of the world map, rounds were harder and there were so many situations where I could have used a Magic Mirror to rotate gems counter-clockwise or a Magick Key to unlock a locked gem, but couldn't because I only had one left that I wanted to save or had none at all. Items are found in chests and not in any store, but it almost feel like luck to get them because chests are found on certain parts of the level trail and you can't see the entire trail to know where to go. You have to assume where your route will take you.

Another irritant is that it seems like you will probably need to grind to play the later half of the game succesfully. When my monsters were around level 20+, I started seeing monsters at level 50 plus. Thankfully, some older levels will have paths you couldn't get to before, but can now, but it also feels like a pretty articial way of extending the game more than it needed to be.

Gyromancer seems pretty good from the few hours I played. It doesn't keep my interest long enough which each sitting for me to have long play sessions like I did with PQ. The need to grind and backtrack put me off a bit - I don't mind it in certain games, but I don't really care for it here. That could be part of the reason it isn't well known, since this can get fairly difficult for casuals. This is probably the next best thing to the Puzzle Quest series from what I played, outside of Runespell: Overture.
War dieses Review hilfreich? Ja Nein Lustig
7 von 7 Personen (100%) fanden dieses Review hilfreich
3.8 Std. insgesamt
Verfasst: 4. Dezember 2013
It's not famous as other popcap games do. But this is a game worth trying.
War dieses Review hilfreich? Ja Nein Lustig
13 von 19 Personen (68%) fanden dieses Review hilfreich
2.8 Std. insgesamt
Verfasst: 27. Dezember 2013
Gyromancer started out well enough. Sure, it's cribbing on the whole Puzzle Quest phenomenon but the game was fun at least. Then a few missions into the game, they added a new rule where you can't switch jewels without causing a match without getting penalized. That, combined with an enemy ability that locks certain jewels into place makes this game too hard and too unrewarding. If you really want to play Gytomancer, just get one of the Puzzle Quest games instead.
War dieses Review hilfreich? Ja Nein Lustig
6 von 7 Personen (86%) fanden dieses Review hilfreich
2.8 Std. insgesamt
Verfasst: 21. Juni 2014
Recommended ONLY if you LOVED puzzle quest. It's a bit different but still shares a lot of mechanics. Be advised that the game is way harder than any other game of this type.

The PC port isn't that great, unfortunately. There are no video options whatsoever and you can't even change the resolution. Graphics are still decent, though.

This game can not be played with a 360 controller. Which is fine because the mouse controls work just a great.

Overall 6.5/10
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100%) fanden dieses Review hilfreich
14.6 Std. insgesamt
Verfasst: 1. Dezember 2013
A competent game with fun challenges, although as a fair warning, there are several places during normal gameplay where the difficulty spikes until you've spent some time grinding.
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100%) fanden dieses Review hilfreich
11.2 Std. insgesamt
Verfasst: 28. März 2014
I found this to be a fun match up game. Though I did find the controls to be a bit tricky to get a feel for at first and some of the challages like making chains a challage. But once you get the feel for the game flow it's quite fun.

There is a bit of a pokemon feel to it as you do collect beasts which you fight with and each have their various skills and level limits. Though I only played for a few hours I find it's a nice casual game easy to pick up and the various area challages easy to do. The music is fair to listen to, I yet to find I want to turn it off though there's not much selection. Plus there's a fair bit of text reading and the story line is a bit simple for my taste but not completely bland.

So if you liked puzzle quest then you will enjoy this game as well.
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100%) fanden dieses Review hilfreich
113.3 Std. insgesamt
Verfasst: 30. Oktober 2012
By opting for an asymmetric style of puzzle play (as opposed to Puzzle Quest et al's symmetric style of you move, AI moves), Gyromancer more consistently rewards mastery, making for a much more satisfying play experience. If you enjoyed PQ but felt frustrated by its high variance, Gyromancer is for you.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100%) fanden dieses Review hilfreich
32.8 Std. insgesamt
Verfasst: 26. Dezember 2013
With a slightly different twist on the typical puzzle game, Gyromancer could have been a little better, but was still fairly satisfying.

The gameplay is about what you would expect of another 'Puzzle Quest' type game, just with a few different rules concerning the switching of gems. If you liked 'Puzzle Quest' then you'll probably like this one too. The story was actually interesting, but was unfortunately very short, could have been flushed out better, and at a few points left me a bit confused due to seemingly random plot points.

That having been said, Gyromancer's one true failing is that it is far too short. You'll likely only get about 10 to 15 hours out of story mode assuming you poke around a bit. Despite that, if you're in the mood for a decent puzzle game, or if it's on sale and you'd like to have something to pass the time other than Solitaire, then by all means buy Gyromancer!
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100%) fanden dieses Review hilfreich
24.8 Std. insgesamt
Verfasst: 6. November 2014
Nice puzzle-RPG

A mix between RPG and Match-3 Puzzle Game.

At first it was a little hard getting used to the "twist" system, but eventually you get the hang of it and it's very satisfying to chain large attacks and wreck your enemies :)

I find it visually pleasing, with nice 2D backgrounds and monster/character illustrations.
The story is kinda generic but the battles against bosses are pretty epic, specially thanks to the great boss music themes.
Rest of the soundtrack is OK, with nice ambient tracks.

There are plenty of monsters to unlock. Sadly, you can't get very attached to them since they all have a level limit, beyond which they won't get any stronger :(
The good thing about that mechanic is that it encourages swapping and trying different monsters but yeah, you can feel a little constrained at times.

The gameplay is very addictive and I enjoyed the main and post-game campaigns. There's also a kind of survival mode (I think it is unlocked when finishing the story) and you can try to complete the little achievements (mostly score-based) in every stage, if you want.

Addictive gameplay, awesome boss battles
Some post-game campaigns

Sometimes you need to use certain monsters
The amount of encounters (more in the endgame) can get cumbersome

Also, I wish I could recruit some monster bosses and this game could get more life with achievements and trading cards.

All around a solid recommendation if you enjoy the concept. I grabbed mine on a sale and it was a great buy.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
24.3 Std. insgesamt
Verfasst: 13. Juli 2012
It may not be the best example of story-telling you've ever seen, but by jove, the gameplay more than makes up for it.
If you haven't seen PopCap's 'twist' on the Match-3 genre of casual games, this will come as a total surprise. If you have, then you may appreciate the further strategic bent this lends to the original design.
Instead of swapping turns with an omniscient and overly-planning AI opponent (Puzzle Quest), the outcome of each match can be determined almost solely by the player. Moves must be selected carefully to prevent opponent's skill gems from counting down, while also trying to detonate your own. Features originally introduced as chains and locks make a comeback, but are used as skill results, not just randomly mixed in.
Overall, don't miss this. It's a fantastic example of how to blend two genres of gameplay into a masterful whole.
War dieses Review hilfreich? Ja Nein Lustig
2 von 3 Personen (67%) fanden dieses Review hilfreich
5.8 Std. insgesamt
Verfasst: 16. August 2014
it has an interface that reminds me of ps2's classic square enix is a jewel puzzle game and it has an average story and soundtrack is amazing.
War dieses Review hilfreich? Ja Nein Lustig
2 von 3 Personen (67%) fanden dieses Review hilfreich
14.9 Std. insgesamt
Verfasst: 8. Mai 2014
Cool game, interesting game play. A little easy I thought. Overall a fun, and entertaining little game. 8/10
War dieses Review hilfreich? Ja Nein Lustig