Eres parte de una fuerza de comandos de élite que deben infiltrarse en una ciudad hostil alienígena. Una vez dentro, debes registrar entornos industriales, arrastrarte por canales y conductos de ventilación, navegar entre cañones peligrosos defendiéndote de mutantes viciosos, ocultarte de polizón en una nave espacial alienígena y...
Análisis de usuarios: Positivos (33 análisis) - El 87% de los 33 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 31 mayo 1998

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Requires the Steam version of QUAKE II to play

Comprar QUAKE II Mission Pack: The Reckoning

Packs que incluyen este juego

Comprar QUAKE Collection

Incluye 8 artículos: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity


Acerca de este juego

Eres parte de una fuerza de comandos de élite que deben infiltrarse en una ciudad hostil alienígena. Una vez dentro, debes registrar entornos industriales, arrastrarte por canales y conductos de ventilación, navegar entre cañones peligrosos defendiéndote de mutantes viciosos, ocultarte de polizón en una nave espacial alienígena y destruir la base lunar secreta del enemigo.

Requisitos del sistema

    Mínimo: Un equipo 100% compatible con Windows XP / Vista

Análisis útiles de usuarios
A 6 de 6 personas (100%) les ha sido útil este análisis
12.9 h registradas
Publicado el 6 de noviembre de 2015

“You are part of an elite commando force that must infiltrate a hostile alien site. Once inside, you must scour industrial landscapes, crawl through waterways and air ducts, navigate treacherous canyons teeming with vicious mutants, stow away on an alien spacecraft, and destroy the enemy's secret moon base.”

The Reckoning Is a expansion pack for the 1997 smash hit Quake 2. The expansion adds a couple of new weapons, ranging from the Ion Ripper which bounces projectiles against walls in a similar fashion as Unreal's Razor Jack and then the always fun to use Phalanx Particle Cannon which shoots dual explosive energy orbs which explode on impact and have a small AOE blast.

Most of the stock enemies had reskins into more powerful variants such as the Gladiator which instead of his normal Rail gun mount, instead now has a triple shot Phalanx Cannon. Another new enemy are the swamp mutants which look like large insectoid primates.

Be warned however if your going to play on Nightmare! difficulty, it definitly will test your skills over the ease of Vanilla Quake 2's nightmare setting. But if your looking for a challenge you have come to the right place.

Overall The Reckoning is a highly enjoyable expansion pack for Quake 2 and if you enjoyed the base game you will definitely have a blast with The Reckoning.

Final Score: 85/100
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A 1 de 1 personas (100%) les ha sido útil este análisis
0.1 h registradas
Publicado el 26 de enero
Quake 2 Mission Pack: The Reckoning is the first official mission pack made for Quake 2, being made by Xatrix and released in 1998. Comes with whole new single-player campaign, new weapons, items and enemies.

And yes, this Steam release is completely screwed up. Just like expected from id software games.
This game will not even launch properly without some work. The simplest way is to open game's folder and edit "reckoning.bat" to delete "+set cddir D:\data\max" line from it. Then launch this .bat file. Steam will count you as launching Quake 2, by the way. Or you can use source port if you don't care about Vanilla experience.

The music once again was not included. You will have to track it down in some way or another. Or find retail copy. Unless you use source port, Quake 2 reads Redbook music from the first disc drive. You also will have to find and learn neat _inmm program to make music loop correctly.

And then there is lack of widescreen support by default, albeit I heard it can easily be edited in config or with source port.
Oh, and it would stutter for me a lot. Unless I would go into Video options in game's menu and then exit, as it got fixed by itself. Strange.
It also doesn't seem to save configuration so you have to redo in-game options tweaks everytime you launch it.

Multiplayer community, well, I didn't check personally. But I think that it uses same stuff as Quake 2 and no one uses expansions packs.

The plot of this game is that you are the "joker" and you don't make a single joke. Now that's a bloody dissapointment!
Oh, and you are also a soldier who has to blow up another Strogg base solo so they can't attack Earth once again.

Main campaign of the game is similar to Quake 2 one, which is a fine thing. You once again will have to rock in linear way, sometimes backtracking for sake of linear progress of finding the key and you will shoot new weapons at new modifications of enemies while listening to new music track which are in same style as Q2 and thus are cool, man. Levels are fairly well done as well. The last ones even have low gravity which is fairly neat. However it also means that the setting is same: boring grey-red tech stuff of generic-ness. But we can blame Q2 itself for that. It also doesn't help that every second room is warehouse, filled with crates, enemies behind crates and crates.

The new arsenal given to player is pretty good. There are two new weapons: Ion Ripper and Phalanx. Ion Ripper uses same cells as Hyperblaster and BFG9000 and shoots arrow-like energy projectiles that ricochet off the walls. It doesn't kill as fast as Hyperblaster, but the projectiles are more damaging and in the end you will save more ammo. Plus, it really feels good to shoot it, with sound and damage that they can do to enemy.
Phalanx on another hand is strange: uses unique ammo and shoots two rocket-like projectiles one after another. No idea what it's good for as Rocket Launcher seems to have bigger DPS and Phalanx can't kill anyobdy with two projectiles where RL does the job with two rockets. The only thing that saves it is that it uses unique ammo, but at that point you will be swimming in it.

You also get to find two new items: Trap and Quad Fire Damage. Trap is just a fancy rare thing that you can throw at the ground and watch it pack the gibs of enemy that got sucked in to be packed into yummy tech-meatball that you can nom for health. Dual Fire Damage quads up fire speed of your weapon so you can not only kill two times faster, but waste ammo two times faster too. So you can combine it with Quad Damage and beat the reused final boss in 15 seconds instead of 30. Yay.

As for enemies, well, he we go. The only truly new enemy is a new kind of mutant, who has shiny yellow parts and more monkey-like. He is slower than Q2 mutants, but jumps pretty nicely, can swim and shoot at you as well. Also seems to be animated very well. There are two levels where you fight nothing but them, yep. As for Stroggs it's a bit more lazy than that. It just modified them to be more threatening. Light Guards were given many new weapons, with one of them being some instant accurate laser that really annoyes. The slow surgery robots with shielf in front were changed from pathetic to overkill, as they can now shoot instant hook at you which will throw you at them and they can shoot accurate instant laser at you too. And for some reason developers decided that it would be just plain fantastic to give even more health to already tough enemy by putting force-shield over them which sucks a lot of damage, at which points it takes a whole minute to destroy them and is just plain boring.
And final boss is reused.

Also, being forced to sometimes jump down because lift below isn't nice enough to raise up to carry you, forcing you to take small damage. Really?

Yea. As you see, The Reckoning is fairly decent for expansion pack, but it does have some flaws in that it annoyes you more or being more tedius. Still fun overall.
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A 1 de 1 personas (100%) les ha sido útil este análisis
3.8 h registradas
Publicado el 28 de agosto de 2014
Esta expansión de Quake 2 deja una experiencia un tanto molesta y particular con respecto a Ground Zero o la campaña original del juego... Lo primero y como cosa positiva es que tenemos nuevas armas como una pistola que dispara rayos lásers que rebotan en las paredes o un cañón que dispara dos cohetes a la vez. Como enemigos tenemos un nuevo tipo de mutante, un robot pequeño que dispara rayos lásers y varios enemigos del Quake 2 original que ahora tienen como añadido una barrera que absorbe una gran cantidad de daños antes de romperla y ESTE es el punto gordo en contra que arruina el gameplay completamente de esta DLC.
Me explico: Esta barrera verde está absurdamente desbalanceada y tratar de matar a un enemigo que la tiene te consume casi la mitad de munición de cualquier arma obligándote a rushear a partir de la mitad de la expansión, esto no sería un punto en contra si al menos habría mucha munición esparcida por los niveles para compensar pero no, te sale más rentable pasar de ellos y seguir corriendo.
Otro punto en contra es el jefe final, que es exactamente el mismo que el de la campaña original del Quake 2. Si de verdad quieres disfrutar de una mejor expansión te recomiendo que pruebes Ground Zero que para mi tiene el gameplay más balanceado y con un jefe final completamente nuevo.

Puntuación personal del juego: 7,75 ★★★
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A 20 de 20 personas (100%) les ha sido útil este análisis
6.0 h registradas
Publicado el 13 de febrero de 2014
Install the Ultimate Quake II Patch to restore the Sonic Mayhem soundtrack.

As for the gameplay, it's alright for a 90s PC expansion made by a different developer. The new weapons are a lot of fun to use, but the last few stages can become really tedious having to wittle away at numerous beta class gladiators around every corner that have energy shields and beefed up health. It's not a problem if you're speedrunning, I guess, but in my opinion they tend to slow normal gameplay down because there are so many of these punching bags to go through near the end of the game; not hard, but somewhat boring. The standard Strogg guards are now equipped with hyperblasters, ion rippers, and Warhammer 40K style red laser flashlights that are suprisingly accurate and damaging, unlike the 40K Imperial Guardsman's lasgun. The railgun or rocket launcher makes quick work of them at long range when you get it, though.

TL;DR 7/10, it's alright, worth playing at least once
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A 8 de 8 personas (100%) les ha sido útil este análisis
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0.3 h registradas
Publicado el 18 de febrero de 2015
If you like QUAKE II then you will like this expansion pack. You get your moneys worth with this expansion, it took me about 7 hours to finish! Plus the ending bits were cool and challenging. I would recommend this to anyone who enjoyed QUAKE II.
(P.S. If you can't run the pack you will have to right click on QUAKE II and select properties. Then click Launch Options and type in: "+set game xatrix" (without the " " ). Then launch Quake II and it should launch this DLC.)
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