A family friendly, hand-animated, puzzle-filled adventure game with an all-star cast, including Elijah Wood, Jack Black and Masasa Moyo. Funded by a record breaking crowdfunding campaign and designed by industry legend Tim Schafer, Broken Age is a timeless coming-of-age story.
User reviews:
Very Positive (24 reviews) - 100% of the 24 user reviews in the last 30 days are positive.
Very Positive (5,075 reviews) - 84% of the 5,075 user reviews for this game are positive.
Release Date: Jan 28, 2014

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“Act 1 of Broken Age is a gorgeous, impeccably written adventure that simultaneously tugs at my nostalgic core, while ushering in a new era for the point-and-click genre.”
9.5 – IGN

“...delightful, beautiful, utterly charming and you really should play it right this second.”
9 – Polygon

“I haven’t felt this surge of nostalgia and excitement about a game in a long time, and I truly think Broken Age will be looked back fondly as one of the greats.”
9.5 – Destructoid

About This Game

Broken Age is a family friendly, hand-animated, puzzle-filled adventure game with an all-star cast, including Elijah Wood, Jack Black and Masasa Moyo. Funded by a record breaking crowdfunding campaign and designed by industry legend Tim Schafer, Broken Age is a timeless coming-of-age story of barfing trees and talking spoons.

Vella Tartine and Shay Volta are two teenagers in strangely similar situations, but radically different worlds. The player can freely switch between their stories, helping them take control of their own lives, and dealing with the unexpected adventures that follow.


Elijah Wood as Shay
Masasa Moyo as Vella
Jack Black as Harm'ny Lightbeard
Jennifer Hale as Mom
Wil Wheaton as Curtis
Pendleton Ward as Gus

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP Service Pack 3
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Storage: 2500 MB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • DirectX: Version 11
    • Storage: 2500 MB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    • OS: Snow Leopard 10.6.8 or later
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Storage: 2500 MB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    • OS: Lion 10.7.X
    • Processor: Intel Core i series processor
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
    • Storage: 2500 MB available space
    • Sound Card: Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
    • Storage: 2500 MB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Storage: 2500 MB available space
    • Sound Card: Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
Customer reviews
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Very Positive (24 reviews)
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4,149 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
15.4 hrs on record
Posted: October 9
Slightly disappointing.

Being a true fan of point 'n' click adventure games since...well... forever, and Tim Schafer being about the closest thing to a god in the game developing world for me, it is almost unbelievable that I haven't played this game before now. I can promise that I was totally hyped about this game ever since I first heard about it when it launched on Kickstarter. Even more hyped when it broke records with funding and seemed to be an extended experience. I truly expected an epic masterpiece. A true adventure of old in new packing.

Somehow I lost the hype over time, and after reading mixed reviews and critics about the business practice of Double Fine, I ended up just postponing playing the game at all. Finally I got around to it and have just played through it, and now I'm just...well... slightly disappointed.

Don't get me wrong. There is lots of things to like in this game. The initial setup is creative and intriguing. From the very start I found myself asking questions about how these seperated stories were connected, and how they would conclude in the end. There were surprises and creative ways the story twisted itself throughout the game. But in the end it just felt that it was cut short. Many questions left unanswered and unsatisfying "conclusion".

The art style was fully ok, but in my opinion it was not that great. Yet, I respect developers that dare creating something new and different approaches. Some might appreciate the art style much more than me.

The dialogue and voice acting can only be praised. Tim Schafer never fails in his clever and humoristic approach to dialogue. It fits my humor to a tee, and is easily comparable to previous games he has been involved in. With actors like Elijah Wood, Jack Black, Jennifer Hale and Wil Wheaton and a team of very talented voice actors it does not fail to impress. Especially Wil Wheaton should consider to do this more often as he has a very good voice for this sort of thing.

The gameplay itself varies. It has its remarkable puzzles with some mindbending solutions mixed in with some rather strange approaches to puzzle solving. Everything from the traditional backtracking to progress, typical inventory puzzles to some new odd, and mostly unexplained or poorly introduced puzzles. A rather mixed bowl of rice in other words.

All in all I don't feel that it amounted to anything but a mediocre game, especially considering the track record of the brain behind this. The game has been on some great sales, in bundles and even came free with Playstation Plus, so I assume most people fans of the genre has already picked it up, but if you haven't you can be assured that you can great deals on this game in the future as well, so wait to get it until then at least. I do not feel that it is worth a full price.

I just barely recommend this game, as it is recommended for fans of point 'n' click and traditional adventure games. It is likely that you would enjoy enough of this game for it to be worth your while.

I give it a 6/10 rating

Remember that this review is my personal opinion and yours might vary from that. I know many that adores this game. Check out several reviews if you are in doubt of playing it.

Happy Gaming

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1 of 1 people (100%) found this review helpful
12.4 hrs on record
Posted: October 15
An excellent adventure game.

The graphics are beautiful, as is the soundtrack.

If you've played adventure games before, you'll be right at home with the puzzles and what to do. I liked all the puzzles. If you think they don't make sense you might be new to adventure games. You possibly might want to start with a different game. Monkey Island 1 and 2 have remastered editions available on steam, and there's also the Deponia games. Several of the Monkey Island series have an easy mode, for beginners.

I was thrilled that I beat the entire game without once taking a quick peek at a walkthrough. Something I did end up doing a couple times with the Deponia games. What's nice is that if you are stuck with one character, you can easily switch to the other for a little breather, and then when you switch back you'll be fresh for solving the puzzles again.

The game isn't quite that long, but it is on par for an adventure game. The story is actually very intriguing to follow along. I was hooked.

I would love a sequel or another similar game from the same folks.

Since this is practically the newest adventure game, you might want to get a feel for the genere playing some older ones first before you play this one, but if you think you're clever it would be fine to start here too.
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1 of 2 people (50%) found this review helpful
-1 people found this review funny
Not Recommended
12.7 hrs on record
Posted: October 15
Broken Age is an old-school point-and-click adventure game. You play as two characters – Shay and Vella – and can switch between them at any point during the story.

This sounds neat, but unfortunately, while this sounds neat, for the vast majority of the story – indeed, up until the very, very end of the game – it is almost completely irrelevant. And unfortunately, in the bit where it IS relevant, it actually makes no sense. But I am getting ahead of myself.

Broken Age is an old-school adventure game. You have a (very small) inventory, though unlike some old games you can’t create unwinnable situations or nonsense like that. There are puzzles you have to solve in the world, primarily by taking inventory items, combining inventory items, and delivering inventory items to people/locations to solve problems. Some of the items have to be manipulated within your inventory – in particular, you get a robot later on in the game which you repeatedly have to rewire to perform various tasks on your behalf.

The actual story is split into two parts – Shay’s story is about him trying to escape from his rather controlling ship, where “Mom” (a woman’s face in a glowing orb) is rather controlling and has him do ridiculous “missions” which are all just fake adventures. Robots serve the roles of NPCs in these adventures, and it is only when Shay deliberately breaks one of the adventures that his story really begins, as a stowaway wolf (or, more accurately, man in a wolf costume) offers to help him find some REAL adventure – saving some innocent creatures. But he has to go around the ship and bypass various security and safety mechanisms in order to do it.

Meanwhile, Vella’s half of the story is that her people periodically sacrifice maidens to Mog Chothra, a tentacled flying monster. She has been chosen as one of this year’s sacrifices for her hometown, but she isn’t going to go down without a fight – this whole thing is stupid, and Vella believes they should fight the monster rather than appease it. This leads to her doing exactly that, and her going on an adventure which eventually results in her battling the thing.

The second half of the game has the characters switch places – Vella has to go through Shay’s ship, while Shay has to deal with Vella’s world. Both realize that not everything was as it seemed, as does the player.

Unfortunately, this reveals one of the three major flaws of the game – you basically spend almost the entire game backtracking back and forth across two fairly limited areas. The ship is smaller and quicker to go through than Vella’s area, which requires significant backtracking. Thus, even though there’s not that many areas in the game, the game as a whole takes nearly ten hours to complete. This can make the game feel a bit tedious at times, doubly so because there just aren’t many new areas to explore after the first half of the game.

The second problem arises from the fact that Vella’s part of the game is just generally more interesting than Shay’s ship. Shay’s ship has basically one joke, and it is repeated over and over again, while Vella’s area is more varied and has more interesting people to interact with. Vella herself is a kind of bland character; Shay is somewhat better, and his companion, a spoon in his inventory, is more interesting to drag around. It also is with him longer; Vella acquires a fork and knife, but they are less interesting NPCs and have fewer interesting things to say (though they, too, are amusing).

Alas, by the end of the game, the whole thing has worn a bit thin, and it felt like the central villains in the story don’t have a major role at all for a large portion of the gameplay due to Vella’s world being larger and longer than Shay’s. And honestly, the ending felt a bit rushed, with the bad guys apparently being thwarted, but half by accident, with everyone coming together to sing Kumbaya at the end in a kind of dubious way.

The third problem comes from the gameplay itself. It has some of the flaws of the old-school games, most notably the “Try to combine everything with everything and everyone” problem. There was at least one puzzle in the game that I only solved by trying to combine an inventory item with everyone in the game until it finally worked, as the vague hints were… well, vague. I knew I had to get an item from a “chain of deals” type thing, but I was missing an intermediate step and it took a bit to figure it out.

While it all made sense in the end, it still ended up involving a lot of backtracking.

A larger issue, however, lies in the endgame – there are some puzzles which are pretty obscure and require you to notice some symbols in the background of a photograph. Worse, this is not really called out in any major way, and it is extremely easy to miss.

However, the largest problem lies in the fact that this puzzle – along with a puzzle that Vella has to solve – require the characters to get knowledge from the other character’s section. BUT THERE IS LITERALLY NO COMMUNICATION BETWEEN THEM. It is purely meta – the player learns the solution in one half of the game, and then applies it to the other half. It makes no sense, and in the finale, this is even more blatant, as you constantly have to switch back and forth and use things learned from one half to apply to the other half. It is not at all obvious and it is, frankly, nonsensical, as the characters aren’t actually in active communication with each other. Once you realize that you have to use things from one half in the other, it does sort of come together, but while the idea of the two halves coming together was literally the only application of the “switch between characters” mechanic which was otherwise pointless, the fact that there was no in-character communication between them in order to do this is kind of annoying and feels very “gamey”.

Ultimately, I don’t think that this game quite came together for me. The endgame crossover puzzles aren’t the best thing in the world, and the story sort of felt like it never really came together as an exciting whole. There was a fair bit of humor, but the more serious side of the story felt kind of wonky, and Shay’s ship relied far too heavily on a single sort of joke and added essentially no fresh humor in the second half of the game.

There are better adventure games out there in the world, and while the humor in this is kind of cute, I’m not sure if it is worth 8-10 hours of your time.
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1 of 2 people (50%) found this review helpful
Not Recommended
12.7 hrs on record
Posted: October 7
I really want to recommend this game but I just can't.

Part 1 was amazing. I loved every aspect of it.
And then, part 2 came along. Up to the middle of part 2, game was true to the part 1 - everything was going well.
But then I had to finish the game and puzzles just became annoying. They were more punishing and annoying than rewarding and satisfying. I'm all for punishing games, but as long as they reward you for not giving up.

Story is good in part 1
Artistic side of the game is amazing
Puzzle system went from good to bad to annoying.

5/10 because only one half is good
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Most Helpful Reviews  Overall
3,021 of 3,482 people (87%) found this review helpful
14 people found this review funny
4.0 hrs on record
Pre-Release Review
Posted: January 14, 2014
A spoon in this game has more personality than most AAA game protagonists.
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780 of 939 people (83%) found this review helpful
4 people found this review funny
11.0 hrs on record
Posted: January 14, 2014
The art is gorgeous, the voice talent is sublime and together they give the game true character. The soundtrack has been so carefully considered and composed. This game is much greater than the sum of its parts and it is really knocking my socks off.
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396 of 485 people (82%) found this review helpful
4 people found this review funny
5.0 hrs on record
Posted: January 29, 2014
After an overwhelmingly successful Kickstarter campaign, Tim Schafer and his team at Double Fine have decided to return to their roots with their first point-and-click adventure game in over 15 years. Similar to their past projects like Grim Fandango and The Secret of Monkey Island, Broken Age features unforgettable characters, puzzles, unique themes, and plenty of humor.

The game centers around two characters each from a drastically different walk of life. One half of the narrative follows Vella, a girl who is to be offered as a sacrifice to an enormous monster known as Mog Chothra. While the other half of the story focuses on a boy named Shay who finds himself trapped on a spaceship under the watchful eye of an overly protective computer that holds him prisoner under the pretense of safety. Both of the characters yearn for change and freedom in their own way. While Vella is surrounded by overly zealous villagers that cling to tradition, Shay is completely isolated and patronized by an overbearing computer as he’s forced to endure the same routine day after day.

The puzzles are quite satisfying, they’re not overly complex but they still require some thinking which is a refreshing change from most recent games in the genre. They consist of scouring the environment for various items which can be combined with one another or given to certain characters. The amount of overall polish added to the dialogue is impressive, as you’ll most likely try to use the items in your inventory in clever ways to prompt humorous reactions and responses.

The art style is unique and really sets the game apart. While not being overly impressive on a technical level, Broken Age is brimming with personality and has an undeniable charm. The game feels like a children’s book come to life but the underlying themes and subtle humor make it appealing to players of all ages. The environments are varied and interesting to look at while the characters are all quite memorable.

Sporting an all-star cast, the voice acting is top notch which brings each of the characters to life with standout performances from Elijah Wood as Shay and Jennifer Hale best known for her work on Mass Effect (Femshep) as the megalomaniacal computer. The soundtrack is also well done, fitting the mood and atmosphere of the game perfectly.

Unfortunately, the game is quite linear and doesn’t really offer much in terms of re-playability. The different dialogue options add a bit of humor but have little to no impact on the story. For example: choosing to lie to certain characters won’t change the way they perceive you and will have the same effect as telling the truth.

Act one is also fairly short, lasting around 4 hours and it ends with a bit of a cliffhanger which will leave you anxiously waiting for Act two. Broken Age probably would have benefited from being released all at once but Act two is promised at no additional cost at a later date.

Overall, Broken Age is a charming game with a strong narrative, great humor and memorable characters. It’s proof that there is still room for creativity and innovation amidst the slew of modern action titles. Broken Age not only revives the point and click genre, it helps redefine it.

TLDR? This review is also available in video format:



+ Strong Narrative
+ Solid Voice Acting
+ Great Sense of Humor
+ Reasonable Puzzles
+ Fantastic Art Direction
+ Charming and Unique


- Cliffhanger Ending
- Short Length (3 - 4 hours long)
- Linear
- Dialogue Options have little influence on the story.

If you enjoyed this review, feel free to follow me as a Steam Curator: http://store.steampowered.com/curator/4886473/
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517 of 651 people (79%) found this review helpful
21 people found this review funny
Not Recommended
18.7 hrs on record
Posted: October 13, 2015
This is a game in two parts, and unfortunately, I have to review it is such.

I can sum up part one in one word: Brilliant!

Here we have two characters in two seemingly unrelated situations. One has been chosen as a human sacrifice to a monster that has been terrorising the local villages for generations, the other is alone on a deep-space exploration vessel. You, as the player, have to guide these two through their own stories of "escape".

I found the story interesting, and then when the two characters briefly meet, then abruptly change places...

On to part two, and in a word: Disapointing.

After months of waiting, we get this lacklustre, almost generic point-and-click game that relies more on player knowlege than imersion in the story. I got stuck on several puzzles, only to discover that the solution requires finding something AS THE OTHER CHARACTER, totally destroying any immersion that I may have still had, and dumping me into the mode of "player behind the keyboard" instead.

And then, when the final solution required co-ordinating the actions of both characters at the same time, without either character even knowing what the other is doing, well, I guess that's the "Broken" part of Broken Age.

While I would like to recomend this game based on the first part, I just can't. Sorry.
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711 of 916 people (78%) found this review helpful
8 people found this review funny
Not Recommended
9.9 hrs on record
Posted: April 28, 2015
While Act 1 was wonderful, I feel like the game just fell apart in Act 2. There's a feeling of it having been rushed, and so many details you'd expect to have been finessed over the long wait for Act 2 are just glossed over. Yes, the game is finally complete, but Act 1 was far better written in terms of story telling. Having completed the game at long last, I'm sad to say I didn't enjoy Act 2 as much as I did Act 1, and to that point, the game is just...meh. There's just no sense of accomplishment when all is over.

It really does seem like everything that was hyped up just falls apart at the end. Sorry to everyone who was as dissapointed as I was.
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657 of 881 people (75%) found this review helpful
26 people found this review funny
Not Recommended
9.6 hrs on record
Posted: April 29, 2015
Quick disclaimer for this review: I have 9.6 hours on record for this game, but the time played for the game is actually half of that (at around 5 hours), as I revisited the game to replay the first part and screw around for achievements, before giving up entirely. I've included some spoilers for the game under warning. Be aware of it if you don't want spoilers.

Having that said: It is now three years later. The Double Fine Adventure kickstarter asked for $400,000 to make this game and they were given $3.45 million to do it. Double Fine, rather than budgeting themselves to stay within that target, sold the first half of the game on Steam so they could raise money for the second half. They already had more money than they needed, but they still sold a half-finished game to bring in more funds, bringing up to around the $4 million mark. It also took them over a year to release the second installment of the game.

Broken Age is like eating a beautiful, delicious cake, and finding out that Double Fine saved money on frosting by using leftover spackle. Then you have to watch Double Fine eating better, more edible cake, bought with your money.

The game itself is, admittedly, gorgeous. The art style and animations are very well done. The voice over talent, too, is pretty decent. I'm tired of hearing Wil Wheaton drone his way through video games, but Pendleton Ward and Jennifer Hale are welcome sounds for your ear-drums. That's where the general positivity ends.

The story is abysmal. You play as two characters, Shay and Vella. Shay is trapped on a spaceship under a domineering, overly-loving computer named MOM, with basically no life. Vella is about to be sacrificed to the Lovecraftian "Mog Chothra" monster because "tradition." You control each character in turn, and can switch between either, but they're both sectioned off and unrelated adventures for the most part. In Act 1, the game does a pretty decent job of setting up mysteries: What is Mog Chothra? Who is Marek the Wolf? Why is the ship's computer, MOM, so seemingly hell-bent on imprisoning Shay? Who is the mysterious man in the DeadEye Mountain and how does he have technology like we see on Shay's ship? Why are we still pretending Wil Wheaton has a career in acting when he only ever plays himself with a beard?

In Act 2, these questions are swept under a rug quickly. Players are plied with half-hearted exposition, contrived answers, and massive plot holes that are never filled. Characters from the first game are given completely different rules and motivations than before, but offer no explanation for their behavior change. Shay is useless in the grand scheme of the game, and affects NOTHING of the outcome, when you get right down to it. Acts 1 and 2 favor Vella heavily as the "get ♥♥♥♥ done" protagonist and she gets most of the interesting story as a result. Getting into spoiler territory below.


The portrayal of the characters is severely infuriating, too. Shay is a poor protagonist, especially in light of Vella's achievements throughout the game. Shay affects almost nothing story-wise and, in some cases, actually causes problems for Vella as a result of his actions. He is infantilized, both by his overbearing mother and his reliance on child toys for assistance. At one point in Act 2, he is actually, literally replaced by a blow-up doll, while other characters comment on how useless he is. Vella, by contrast, is smart, capable, solves most of the game's big puzzles, directly fights the game's main enemies, and we are told explicitly that she is the most important character in the game because her blood is coveted by the enemies.

The enemies of Broken Age are introduced in the last hour of the game (if you complete Shay's half of Act 2 first) and they barely make an appearance until the last 15 minutes. They are cadaver-white, mutated humans, that have been using eugenics to "purify" themselves and they use the Mog Chothra ships to secure targets for eugenics testing or something. The game kind of skips over most of the exposition when it comes to their history, character, and motivations, confining it all to a single conversation with Vella before she fission bombs them back to the stone age.

The end result is that Shay is a useless boy, easily replaced, and isn't capable of resolving issues without his child toys. Vella is a strong black girl using death lasers and nuclear bombs to take on the (essentially) Aryan Establishment, who desperately want her blood so they can fix their failing genetic structure. The game ends when Vella melts both Mog Chothra ships together into a literal bridge between the "normal" world and the Plague Dam, offering no further information about what the characters do, or how the story ends.


If I wasn't so aware of Tim Schafer's personal politics, I'd almost assume it's unintentional, but it comes off as preachy, pretentious, and frustratingly lackluster.

The place where this game truly, truly fails... is the game-play. That's a cardinal sin in gaming.

Some of the puzzles for Broken Age are clever. They remind me of old-school gaming, where the solutions to problems generally involved the inventive use of a otherwise off-the-wall item to resolve issues. In the entirity of Broken Age, I'd say there's about a dozen examples of this and it works well for the game. The problem is the other several dozen puzzles, which are not intuitive, inventive, or explained. I'm going to save you all time right now and tell you that one of the puzzles in Act 2, regarding a Boa Constrictor, requires that you stop playing the game for three minutes and wait. The game does not tell you this and does not give an immediate or clear indication that the you should wait. It's not explained before this that the snake will get tired and fall off so you can collect him. It was only after getting frustrated and looking up what to do with the snake that I, and my friends, realized you had to stop playing the game for a few minutes to progress in it. Another cardinal sin.

The WORST PUZZLE IN THE GAME is a wiring puzzle, in which you have to rewire helper robots to perform different functions. This isn't easily explained, the instructions aren't listed in a spot that is easily accessed, and even then, they're not marked as instructions on how to fix up the robot. You have to perform this puzzle at least 5 TIMES, although that number skyrockets if you don't know what you're doing, and the answer is ALWAYS randomized, so you can't just look it up. Trying to figure out this rewiring puzzle easily took up over 45 minutes of my time before the game gave me a hint that the answer was somewhere in Vella's half of Act 2. It was another hour before I found the instructions and realized what they were for. The fact that I had to perform the rewiring puzzle another 4 times after this, for different robot "modes", was just lazy and not fun in the slightest.

The rest of the puzzles in the game either had really boring solutions (like raising/lowering the pH of a mixture, which was more time-consuming than difficult), or they were just run-of-the-mill item fetch quests for things that shouldn't be issues. Shay has a cupcake, at one point, with icing on it and you need to take the icing off, but Shay refuses to just take the icing off. Why the hell is this even an problem!?

This is a gorgeous game beset by a lot of gameplay and story issues. Double Fine CLEARLY rushed through development on Act 2 and it shows. There are massive plotholes, the game has no real ending, and the puzzles they set up are lazy in Act 2. The fact that Tim Schafer says this game is a success and he plans to do another kickstarter is reason enough not to support this game, especially after the SpaceBase debacle.

Game is pretty, but dumb and not fun at some parts. Save your money, buy a better adventure game.
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Recently Posted
11.4 hrs
Posted: October 26
A relatively calm, very enjoyable experience. There are some points that may drive you a bit mad at first because you don't know what you're supposed to do or find, but once you figure them out you laugh at yourself and keep going. Great voice acting all around, witty writing, and a fantastic art style come together in this world that's fun to explore and gives you a genuine sense of adventure and accomplishment.
Helpful? Yes No Funny
15.8 hrs
Posted: October 19
It's a good game. It challenge me for finding the solution.
The story is good. I love both of main characters.
I really like this game. <3
Helpful? Yes No Funny
12.6 hrs
Posted: October 17
Overall a very good game, Great voice actors, the story line is also great and interesting, and the artwork is very unique. Very difficult at times but with some work can figure it out. Ending is a little lack luster but still overall a good game.
Helpful? Yes No Funny
4.1 hrs
Posted: October 16
nice art, but quite boring
Helpful? Yes No Funny
15.0 hrs
Posted: October 15
Loved it! Great story, characters, art and, also, some good puns :]
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Brother Alpha
38.9 hrs
Posted: October 15
Broken Age is a Point & Click adventure from Double Fine. The hook is you play as two different characters, Vella and Shay, and can switch back and forth between them at any time. In fact, there are times you have to switch back and forth in order to get the information needed to solve puzzles. This isn’t the best point and click adventure game I’ve played; Grim Fandango takes that title, but it is among the best. Easily worth picking up.
Helpful? Yes No Funny
16.7 hrs
Posted: October 15
7/10- will play again for achievments, whimsical art, unusual characters, good music.
Great Part I, mediocre Part II. Good story, good art, okay gameplay. Somehow very memorable.
I love the whimsicality of this game- the good art style is made great by the whimsical places and peoples it imagines.
It's point & click, not my favorite, but it suits this game, where the storyline is completely predetermined. There are achievments for rare, unexpected moves- trying to apply a certain item to an unexpected object, aggravating a character so many times, etc. However, the gameplay was very unintuitive for me, and I shamefully went to walkthroughs for help, especially during the second half. Shame.
Part I is entertaining- many fun/colorful scenes which are enjoyable to explore (to the very limited extend possible in this game), funny dialogue, and two parallel storylines- your mind struggles with how to piece them together. I became very very bored with Shay's storyline aboard the ship... traversing the same 5 hallways while trying to figure out how the developers want you to interact with the game is boring for me- but maybe I don't really understand games as well as most.
The visuals become more boring in Part II (due to the more serious turns of events and darker themes), and the gameplay becomes even less intuitive than it was before, as the time reveals how complex the storyline really is.
The voice acting is alright- some was fun, but many were surprisingly monotone, which i surprisingly didn't mind, since the events were so dramatic and outlandish that they needed a counterbalance. The soundtrack was pretty nice, but not ridiculously unforgettable.
Overall, the storyline's very big moments were predictable, but the plot twists were unpredictable, and the interactions between characters and their little mini storylines were pretty unusual, which gave the game major points.
Sorry for all the very weird sentences in this review- my grammar is broken today and I can't think straight.
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13.9 hrs
Posted: October 13
I am not very fond of quests. Most of the time I find them not intuitive enough. This time I felt that too. Sometimes this game is not intuitive enough. But damn how cute it is. Visually pleasant (as always I wish they made a cartoon like this), very likeable story with several funny twists. Tim did it again. Nice characters, good visuals, funny dialogues, simple and charming.
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