An Intense Cyberpunk Rpg On the Red Planet! Mars War Logs takes you to Mars, nearly a century after the cataclysm that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid red planet, with a few companies fighting a perpetual war for its control.
User reviews: Mostly Positive (788 reviews)
Release Date: Apr 26, 2013

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Includes 4 items: Of Orcs And Men, Mars: War Logs, Bound By Flame, Faery - Legends of Avalon


About This Game

An Intense Cyberpunk Rpg On the Red Planet!

Mars War Logs takes you to Mars, nearly a century after the cataclysm that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid red planet, with a few companies fighting a perpetual war for its control.

In the middle of this struggle, play as Roy, a renegade with multiple talents who finds himself dragged in an epic story where every choice counts. Develop your character and your combat style by choosing among many skills and perks: melee, ranged combat, stealth, or the devastating Technomants powers.

Craft armors and weapons, recruit companions to help you in your quest, and plunge in a thrilling adventure offering a huge variety of quests. In dynamic, real-time combat, face formidable opponents and the most fearsome creatures of Mars. The fate of all colonies of Mars now lies in your hands…

System Requirements

    • Processor:AMD/INTEL DUAL-CORE 2.2 GHZ
    • Memory:2048 MB RAM
    • Graphics:512 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
Helpful customer reviews
74 of 77 people (96%) found this review helpful
33.2 hrs on record
This game reminds me of several titles: Dragon Age 2 (how the maps are confined), Witcher 2 (combat), and Mass Effect series (story/quest branching). For a traditional RPG it's got some things right, but it has its share of problems.

1. Tactical combat. Combat gets even more challenging and fun at Extreme difficulty, but at a price...
2. Nice setting and atmosphere. Mars here is like a remnant of some former colony; a fresh change from those high-tech ones. Everything is rusty, red, and make-shift. Put it another way, it's more like an apocalyptic Mars.
3. Your choices matter. People may die/live, quests may be locked/opened, etc... If you like replaying for different endings then this is for you.

1. At Extreme difficulty, a bad selection of skills will make the game almost impossible. There seems to be some skills that must be unlocked first, such as Evade, Sneak, etc.
2. No crowd AI. At hubs you may get invovled in battle, but civilians do not react at all, even when the fight is happening right under their noses. This hurts the sense of immersion.
3. Some quest are hidden inside branching conversations and are easily missed if you choose the wrong reply (but you have no idea of the difference). Choose between "just say it!" or "ok ok i got it"?
4. Characters and lore are rather under-developed. For an RPG of this length (30hr for me), you only get to know a few of the characters. Some just pop up with little background info. The romance here is merely a filler.
5. In combat you only have limited control on your companion (only 4 "states"), which sometimes is not that helpful.

Despite the cons, I still enjoy this game a lot, primarilly for its combat and story. If you aren't that picky about graphics and AI and just expect a down-to-earth action RPG, this shouldn't disappoint you.
Posted: July 14
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45 of 55 people (82%) found this review helpful
11.5 hrs on record
If Bioware had a miscarriage before Mass Effect this would be the result.

Really fun RPG with an interesting combat system and a nice and rich story.
Graphics are not very good, the textures are low res and some areas have very few details.
Some mechanics are really annoying: same button for multiple actions, no auto-pickup, "micro-cutscene" for every door you open/every ladder you climb.

Would buy 2nd part if they ever made one.
Posted: June 25
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51 of 87 people (59%) found this review helpful
23.4 hrs on record
To be honest, probably I would never bought this game myself, because I'm not really a game collector and I purchase only those games which I'm planning to play for sure. But good friend of mine, a great RPG lover, gifted it to me, so I gave it a try. Nice, it also has achievements. Well, let's load this thing up, and roll it on the hardest of difficulties (because achievement demands it!!!).

First thing you'll notice - lots of orange and brown. Lots and lots of orange and brown. Good God! I know its a game on Mars, but orange and brown coloring is so intensive that after this Red Faction Guerrilla looks like an old black and white movie. It gets tiresome for your eyes sometimes, making occasional grey interiors relaxing... Its not that the graphics is bad, though. Its not perfect, but everything looks very detailed, although facial animation isn't that great. Movement and combat animations are very nice, and my personal favorite is how characters are bouncing of when they strike someone protected with the energy shield.

The game starts with "Innocence" Smith (who, for the difference, looks like his name, unlike many others in the game), narrating on his way to the prison, like the other cannon fodder from the clan wars. Skiny guy, with a soft voice... Well, since this is a RPG game, I guess experience will make him manly and muscular soon, since the war isn't already... Upon arival, big, fat and ugly welcoming comitee is so happy to see some fresh meat, since he's "grow tired of drillin' same old arses." Enter Roy "Temperance", who saves Innocence's innocence just in time, and he is the character you'll controll, which makes better sense. Roy is also tired of something, tired of being in prison, and with Innocence's help his plan to escape is set in motion.

Similar to Witcher 2, the game contains 3 large(ish) areas, through which you can explore mostly freely (some small gaps are locked until you get a side quest which leads throught them), but once you finish with the final task in them you can't go back. Besides story driven missions, you also have a bunch of optional tasks, given by the various folks in the world. If you are aiming for the 100% completion you have to chose dialog options carefully, and sometimes actions within those missions.

Completion of these quests gives you XP points (just like fighting), and every time you level up you'll get 2 skill points and 1 character point. Character points are invested into unlockable perks, which you are unlocking by accomplishing certain tasks during your playthrough (they are unlocking better crafting items, giving you more XP from the defeated opponents, etc), while skill points are invested into one of the 3 skill trees: renegade tree is mostly about sneaking and some dirty fighting techniques; combat tree upgrades your armour and makes you better in melee; and the 3rd tree will be unlocked at the end of the 1st chapter, after you defeat a Technomancer and obtain a power glowe from him. I would advice you to not waste any points into sneaking perks, because stealth in this game is useless, and you'll be able to sneak successfully maybe in the whole 2 places in the game.

Combat is mostly melee focused, although you'll get a gun as well (it can't be equiped, its usable like an ability by mashing a hotkey) plus technomancing powers later on. Pressing "Q" key slows down the action and brings the combat menu, from which you can select your abilities, and you can also tie them to the numerical keys on your keyboard. Over it you can also give the orders to your current follower. Besides blocking, there's also, imo more efficient, dodge roll (and you'll better be upgrading it to the max becase you'll be doing it a lot...). You can break your opponents guard in a couple of ways, including throwing a sand in their faces, and the game even takes in consideration if someone is wearing goggles or a riot helmet (needless to say that this ability is completelly useless vs mutaded creatures with no eyes).

Defeated opponents aren't dead, they are just incapacitated and will get up soon after you pass through that area several times. Near the end of the chapter 1, you'll get a hold of the serum extractor, which will give you the option to finish them off and get some serum (which is a curency in here), but it will lower your reputation which may influence how the enviroment is reacting to you.

Some armour and equipement pieces are having slots (up to 3), which you can upgrade by crafting upgrades on them. Each type of upgrades requires certain amount of resources, which you can scavenge around, including from killed/incapacitated opponents. Via upgrades you can give various bonuses to your equipment, having better protection but with a trade off in another area, getting more damage to your weapons but being more susceptible to attacks, getting better chances to cause various crits like bleeding, stun, etc.

Now regarding its difficulty. To say that this game is super-cheap is an understatement. On the easiest difficulty level you can run through it in just 5 hours, with completing all of the side quests (it also includes considerable amount of the backtracking), and its probably the only level on which your follower is semi-useful. On harder levels - its a nightmare. Except in the couple of side quests, where you'll be combating a single opponent, on every other occasion you'll be outnumbered and outgunned. Vastly. The best you can hope from your companion is that he will attract 2 or 3 opponents, while you are trying to deal with the rest of the gang. Once he is down you'll end up with a tail of 5-6+ thugs chasing you around, while you are rolling and dodging their attacks, desperately trying to make sucker punches with hit and run tactics...

Like that isn't hard enough, the game is also glitchy, with devastating Technomancer shock attacks heat-seaking you through the walls. Also, you get hit if you don't dodge early. Even if you can clearly see that the model isn't touching you, somehow their claws/teeth/bats end up on your face. The game is so unforgivingly hard sometimes, it will really make you to think about your tactics and equipment. You'll be often changing your armour upgrades to suit the curent situation, trading damage sponge enforced metalic plates which are useless vs Technomancer's electrical attacks, to more shock resistant upgrades but they are offering less protection against physical attacks (at very least those cannot reach you through the wall...). Not to mention that happens when you load a quicksave where you were sneaking pass sleeping guards they end up awaken...

Overall, its cheap but not that bad. It offers two endings, interesting dialogs, and I had some 10 hours of fun in my overall playtime, but the rest was a chore. For its price (especially on the sale) it may offer you your moneys worth, if you don't have anything better to play. But, as I said, I would never buy it myself, and I gave a thumbs down to some far better produced games than this (Crysis 2), so taking these things in consideration I think it would be a little bit unfair to say that I'm recommending it. Which is really a shame, because you can't get rid of the feeling like its overambitious, and a huge wasted opportunity.

Besides somewhat interesting main theme, the rest of the soundtrack is generic and repeatable. I would recommend "Nine Inch Nails - Pretty Hate Machine" album in the background while playing this. Accidentally, friend of mine linked this album to me while I was playing, and for some reason it went nicely with the game.
Posted: July 9
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9 of 12 people (75%) found this review helpful
7.8 hrs on record
I wanted to like this game, I really did. But oh god, it's so repetitive.

You'll just run through short, narrow hallways and fight groups of 4-5 respawning enemies that all fight the same way. You'll also always fight the same way, because there's only one weapon type in the whole game.

The odd thing is how the tutorial is the best part of the game. It manages to present an interesting setting, a decent plot & characters and create illusion of freedom, with some big areas and the promise of a lot of new things to unlock. But sadly, those never come, and any motivation the characters had vanishes.

If you own this already, really I recommend playing the first 2-3 hours. If not, just avoid the whole game.
Posted: October 14
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18 of 30 people (60%) found this review helpful
8.7 hrs on record
Imagine walking into a house. 3 floors, 6 rooms, 3 baths. It's got a big game room on the bottom floor with a big screen TV, Pinball, and arcade. Fully furnished. Comes with a big pool and 6 cars in this really big mechanics-like garage. You go in the house, see all this stuff, and are in awe of the awesomeness of it all. But eventually you realize that everything is made out of cardboard. Yea, you can say you have all this stuff, but it doesn't work and it doesn't even look good in the house. Its just a really nice house with the idea of cool stuff in it. That's how I feel about this game.

There's a really cool crafting system, but coupled with the really bad fighting makes it seem like a waste. I keep seeing tips about relationships with your partner, but I never saw this in game. You can't level up your partner, can't give them better equipment, can't give them weapons, nor can you even heal them in battle. They give you the ability to give commands, but its bare commands like "attack the closest" or "attack who I'm attacking." All really good ideas, but none of it actually works.

The story is a really nice idea, but it feels off. I realized at the beginning that I shouldn't expect much though. When a game doesn't take the time to name a pretty promient character shows the lack of shine on the story. When the game starts you fight "the fat guy" in a prison who's so well known in the prison that he has been giving everyone trouble for a long time. Yet the character has no real name. Every one just says, oh I heard you took out "the fat guy."

The fighting system in the game, is also lacking. The "magic" isn't very good, and the fighting style isn't polished. It reminded me of the way Arkham games do fighting, except there's no flow to the fights. It's like they said 'here's what we want, and we'll put in the basics, then go back and fix it up'. But then never went back and tried to fix it.

All in all the game was, lacking. It's a good idea, but that's about all.
Posted: July 30
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243 of 286 people (85%) found this review helpful
13.8 hrs on record
Mars: War Logs is a game of potential. The universe created by Spiders is certainly curious but is often let down by the badly written dialogue and pacing of the story, or the sometimes horrendous voice overs.

Graphically it is an appealing game and the environments and music is all there in a solid fashion. The combat is largely enjoyable and has a nice punch behind it, the skill system and crafting mechanics are nice but the lack of variety within loot is a letdown. In the end, Mars: War Logs is an above average game that will certainly be an enjoyable experience for those looking for a nice little third person RPG, and are willing to forgive it for its diamond in the rough state.

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Posted: November 27, 2013
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