I finished my first game from Spiders.
At first, I bought this game with other during a summer sale, then I left it aside: This autumn 2014, there was so many expected releases that I prefere to play other things, like blockbusters and big-prod games.
When after their release some of those 'most-expected' games appeared to be expansive slot machines without real next gen innovation. I opened my list of old 'to-do games' and went to Mars.
What I discovered there on Mars was not a 'game of the year', but remain for me an honest and original RPG, at a good price.
= music, sound effects, artwork, dialogs, light and dust animations, levels and background are coming very well together. The game managed to get you the taste of this rusty Mars of Bradbury or mad-max like post-apocalyptic background.
= Mars is an abandoned colony from an Earth who failed the terraforming and simply left his colonists/workers behind to die in the dust. Technology became religion (Mars of 40k), water became more valuable than gold and oil put together, and mutants are both superstitious slaves and relics of a mysterious first 'war'.. The main/side quests are making good illustrations of a rich background, unfortunatly without special revelations on it. (budget limitation?*)
: morphing, voice casting, etc.: all NPC and allies have a particular personality, story and place in the scenario. Funny choices and dialogs. The bad reputation gives you some nice situation of intimidation.
+ RPG Inventory
= which is not as complex or labyrinthic like in other RPGs (which are mostly fantasy RPGs and not SF), but fun and easy to explore and try out.
+ Scavenger/upgrade system
: original and well designed
+ Combat system
: not perfect, but I get the feeling of table RPGs when you have to think about all your stuff and upgrades and levels.
- *like it was explained on the forum, they don't had enough money to expand the game like they wanted in the first place. Yes, there are too few bosses or real cinematics, some bonus like artworks to gain with achievements, and the separate Epilogues could had been more 'customised'. But the game remain coherent.
- FOV: especially in fights and some maps, you have to choose carefully the place/corner of the map who you want to fight, otherwise your characters can disapear from the screen and get kicked by invisible enemies. (there is already a fix from the dev in the forum to modify the FOV)
- too easy: especially with bad reputation (when you kill the wounded): you get intimidation which is nice, but also very quickly all the best upgrades for weapons and material (Difficulty=normal).
- not very long (3 chapters) but can be replayed with a lot of side quests.
- if you like SF, RPGs and Mars, get curious and build your own opinion