An Intense Cyberpunk Rpg On the Red Planet! Mars War Logs takes you to Mars, nearly a century after the cataclysm that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid red planet, with a few companies fighting a perpetual war for its control.
User reviews:
Mostly Positive (24 reviews) - 70% of the 24 user reviews in the last 30 days are positive.
Mostly Positive (1,363 reviews) - 73% of the 1,363 user reviews for this game are positive.
Release Date: Apr 26, 2013

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Includes 4 items: Bound By Flame, Faery - Legends of Avalon, Mars: War Logs, Of Orcs And Men


About This Game

An Intense Cyberpunk Rpg On the Red Planet!

Mars War Logs takes you to Mars, nearly a century after the cataclysm that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid red planet, with a few companies fighting a perpetual war for its control.

In the middle of this struggle, play as Roy, a renegade with multiple talents who finds himself dragged in an epic story where every choice counts. Develop your character and your combat style by choosing among many skills and perks: melee, ranged combat, stealth, or the devastating Technomants powers.

Craft armors and weapons, recruit companions to help you in your quest, and plunge in a thrilling adventure offering a huge variety of quests. In dynamic, real-time combat, face formidable opponents and the most fearsome creatures of Mars. The fate of all colonies of Mars now lies in your hands…

System Requirements

    • Processor:AMD/INTEL DUAL-CORE 2.2 GHZ
    • Memory:2048 MB RAM
    • Graphics:512 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
Customer reviews
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Mostly Positive (24 reviews)
Mostly Positive (1,363 reviews)
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820 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
35.5 hrs on record
Posted: November 11
Loved the game, nice story and great gameplay. It kind of reminds me KOTOR. The downside is that your companions are nothing more than punchbags (which, in the end, is something good because combat is hard). You HAVE to dodge. Try going in a combat w/ mindless button smashing and you'll be dead in a sec.

Story is not a fairy tale, it's dark and grim. By the middle of the game an event caught by surprise. I must admit, didn't see it coming (and I both hated and loved it)

Also, your choices matter, so be careful. You may end up killing someone

My recommendation is: if you like RPGs, grab it, specially if on sale
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4 of 12 people (33%) found this review helpful
Not Recommended
3.6 hrs on record
Posted: November 10
I was mostly interested in this because it was a prequel to The Technomancer.

This game is pretty bad, so don't buy it.

Combat is slow and repetitive. The game starts out a bit rough for combat but gets much easier as you go. It's just a clunky janky mess.

The writing is pretty terrible and the characters are just laughably bad. They try to make it seem like you have a choice in how things go, but you really don't. Basically everything you say or do is inconsequential with the exception of the fates of two or three npcs.

I really can't think of any positives that make the game worth the purchase. It's not even the fun kind of bad. If there's music I don even remember it.

Just...don't bother with this.
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Most Helpful Reviews  Overall
258 of 304 people (85%) found this review helpful
1 person found this review funny
13.8 hrs on record
Posted: November 27, 2013
Mars: War Logs is a game of potential. The universe created by Spiders is certainly curious but is often let down by the badly written dialogue and pacing of the story, or the sometimes horrendous voice overs.

Graphically it is an appealing game and the environments and music is all there in a solid fashion. The combat is largely enjoyable and has a nice punch behind it, the skill system and crafting mechanics are nice but the lack of variety within loot is a letdown. In the end, Mars: War Logs is an above average game that will certainly be an enjoyable experience for those looking for a nice little third person RPG, and are willing to forgive it for its diamond in the rough state.

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143 of 160 people (89%) found this review helpful
10.9 hrs on record
Posted: March 22, 2014
This is not the best RPG out there, but I would be lying if I said it is not fun as hell. Combat is smooth, landscapes are gorgeous, and the story isn't too bad either. I'm aware when this game came out it was pretty bad, but they did an excellent job at fixing what needed to be fixed. So many of the negative comments don't apply anymore. However, many have said the combat and crafting system is a rip off from The Witcher 2. I will have to say false. Similar? Without a doubt, but not a rip off. This game takes it much more slow, and the option to use the techromancer abilities makes it its own. And a crafting system is a crafting system. Not much you can do there. Now, my impressions: I love this game. I was constantly entertained from start to finish. I love action RPGs and this game delivered. But not only that, the landscapes were amazing. The towns and such were nice, but you got tired of looking at them after a bit, but when you stare off into the distance, beyond the towns, you saw beauty. They made a boring red planet into something else. If you enjoy a not so hardcore RPG then by all means pick this game up. But maybe wait until a sale. I love the game, but $15 is still a tad high in my opinion, but nonetheless I think this game should be on any RPG lovers game library.
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105 of 114 people (92%) found this review helpful
37.7 hrs on record
Posted: July 14, 2014
This game reminds me of several titles: Dragon Age 2 (how the maps are confined), Witcher 2 (combat), and Mass Effect series (story/quest branching). For a traditional RPG it's got some things right, but it has its share of problems.

1. Tactical combat. Combat gets even more challenging and fun at Extreme difficulty, but at a price...
2. Nice setting and atmosphere. Mars here is like a remnant of some former colony; a fresh change from those high-tech ones. Everything is rusty, red, and make-shift. Put it another way, it's more like an apocalyptic Mars.
3. Your choices matter. People may die/live, quests may be locked/opened, etc... If you like replaying for different endings then this is for you.

1. At Extreme difficulty, a bad selection of skills will make the game almost impossible. There seems to be some skills that must be unlocked first, such as Evade, Sneak, etc.
2. No crowd AI. At hubs you may get invovled in battle, but civilians do not react at all, even when the fight is happening right under their noses. This hurts the sense of immersion.
3. Some quest are hidden inside branching conversations and are easily missed if you choose the wrong reply (but you have no idea of the difference). Choose between "just say it!" or "ok ok i got it"?
4. Characters and lore are rather under-developed. For an RPG of this length (30hr for me), you only get to know a few of the characters. Some just pop up with little background info. The romance here is merely a filler.
5. In combat you only have limited control on your companion (only 4 "states"), which sometimes is not that helpful.

Despite the cons, I still enjoy this game a lot, primarilly for its combat and story. If you aren't that picky about graphics and AI and just expect a down-to-earth action RPG, this shouldn't disappoint you.
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419 of 566 people (74%) found this review helpful
Not Recommended
11.0 hrs on record
Posted: November 25, 2013
An imaginative role-playing game, the various pieces never quite come together into a satisfying whole. Its settings is poorly described, even after I read through the in-game journal and the documents on the game's web site. The characters feel shallow and - not helped by poor voice-acting and writing - I never empathized with their plight. Mars is gorgeously rendered, but the detail is only skin-deep; too-few NPCs, quests and maps results in an world that is artificial and empty. The combat and crafting are moderately entertaining but, again, the lack of content hobbles even this; a mere handful of weapons and spells did not give me much to play with. Mars War Log plays very much like a game where the developers had a great idea, but neither the talent nor the ability to bring that idea to fruition.
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80 of 90 people (89%) found this review helpful
12.5 hrs on record
Posted: March 28, 2014
Mars: War Logs , I wrote this review after finishing the game most likely because I was so emotional and had to talk about it. Mars is an amazing game despite what the Meta score says. People complained saying it falls short of a great RPG because it's to simple , but that's the wonderful thing about this game - It's simple. Its gameplay and combat is like Witcher 2 with Slow-mo chosen abilities , blocking and rolling.

For someone that likes the idea of an RPG but doesn't have the time or doesn't like the complexity of RPG's ,this is the perfect game for you! You don't have 20+ type of stuff you can get items from , only enemies , crates and piles ( No max items slots or weight too) There are side quest but not so much that you will leave them later on , but instead you will most likely do them all.

An amazing SIMPLE wonderful RPG that deserves your attention. Buy it if your a fan of RPG's or when ever it's on special.
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68 of 78 people (87%) found this review helpful
10.3 hrs on record
Posted: March 8, 2014
Spiders made a cyberpunk RPG borrowing the best elements of the Mass Effect franchise. Too bad the game offers only a short adventure. Although a complete walkthrough can be done under a dozen hours with all sidequests accounted for, War Logs offers replayability thanks to the variety of specialisation it offers along with the choices the player can make during dialogues.

-- An interesting story that puts our protagonist, Roy, in the centre of a guild war. Two guilds are battling for the power on Mars where the most valuable source is water. Roy is a prisoner of war who desperately tries to escape the camp he's sent to by joining forces with others to plan the great escape.
-- Techromancy: The manipulation of electricity. Technomancers are the mages of this RPG. Roy later on obtains this ability and along with combat and stealth the door is open to the 3rd gameplay style.

-- Horrid voice acting: Some of the voice acting is just awful. One particular example was when I needed to get rid of someone bothering a farmer. Intimidation was a good way to do that instead of a fight but the actor was so awful that I really felt like loading the last checkpoint and going for a fight. Also, sometimes the texts do not correspond to the sentences uttered. An example of why War Logs feels a rushed development.
-- Shortness: See the first section. The game is quite short considering it's an RPG. They could have included a couple of more missions and one or two extra chapters. The ending also felt rushed and while the epilogue was satisfying I thought the game could have offered a better antagonist.
-- Companions: Just like in Mass Effect you have companions. Sometimes one and sometimes two. The problem with them is that they die. All the time. I played the game on normal difficulty and a couple of hours into the game the enemies were so strong that they immediately took out my companion.
-- Taking sides: Again, a similarity with Mass Effect. You can take the good or the bad path. But what exactly is the result of this? I could not really find out as I became good but did something at one point that immediately rendered me neutral. This could have been more refined.

Well, I have more negative bulletpoints but make no mistake War Logs is an entertaining RPG. Coming from an indie developer it is a plus. Do give it a try if it has a discounted price.
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61 of 69 people (88%) found this review helpful
4 people found this review funny
9.8 hrs on record
Posted: October 25, 2015
Promising & enjoyable // Recommended on sale

+ Dialogue trees offer a semblance of choice as the story progresses; choices matter in a tangible way, & often small chunks of the narrative can be altered
+ Though it is slow coming into its own, the combat system rounds out to be solid, fluid, & enjoyable
+ Ability unlocks add depth to combat, which is largely melee-based
+ Immersive & detailed environmental design
+ Plot advancement comes off a bit hurried in some areas; not altogether a detriment, but gamers that lean towards a heavy focus on narrative may come away somewhat disappointed in the overall pacing
+ Interesting & very well-presented lore; plenty of depth and intrigue
+ Skill tree offers ample variety and specialization

- Stiff & clunky running animations
- Dated visuals & textures
- Sub-par voice acting; facial animations, too, are atrocious
- Ordering companions within the context of battle feels unnecessary & unpolished
- Lacking in satisfactory enemy mob variety
- Poor armor & weapon variety, despite crafting mechanics (crafting felt more useful for upgrading, if anything)

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
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193 of 271 people (71%) found this review helpful
Not Recommended
10.8 hrs on record
Posted: January 22, 2014
A French RPG that combines 3rd-person action with questing and crafting. It is really an indie game and tries to depict its large ambitions with quite limited means, leading to an uncanny feeling of discrepancy.

* Fun combat system once you get enough tools in your arsenal, a bit frustrating otherwise
* A good art direction for characters and enemies, but the decors are too linear and empty
* A cheap price for a reasonable amount of content

* The lack of polish is frustrating considering Mars: War Logs looks and play like an AA product rather than your standard indie game
* The story is blandly-executed; it tells too much and don’t show enough, which is disappointing considering the setting itself is interesting and bring back some memories of Fallout and Dune

The game falls short of its expectations, it is not bad but it feels cheap and the player may not be expecting that feeling. If you’re looking for a flawed but enjoyable 3rd-person action RPG, I’d rather recommend Alpha Protocol.
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Recently Posted
Ludwig Steiner
6.1 hrs
Posted: December 2
A decent RPG with nice typical RPG elements in it, here and there lackluster but it does its job and delivers a bit over avarage story - solid but nothing to special.

Gameplay wise it is interesting and keeps you engage for a while, but sadly gets a bit dull afterwards.

The music is medicore, nothing over the top but not underperforming as well.

Character are alright.

In total: Fine game, if you dont expect to much, the graphics are a bit dated but its alright.
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12.2 hrs
Posted: December 2
Its a mixed bag.

The combat is tough, the camera doesn't help with that. Once you upgrade enough and get some of the technomancer skills it gets a lot easier.

Everytime you climb a ladder or open a door there is an animation, you can skip it, but its still really repetitive, and there is a lot of back tracking and fetch quests.

I can't recommend it because of how repetive it is, and the dialogue is pretty awful. There's a good game in here somewhere it just needs a lot more refinement.

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14.5 hrs
Posted: November 28
At the point of writing this I have almost beaten the game and am enjoying it, yes there are some flaws to the game but they can easily be over looked if you are the type of gamer who likes to read into all the lore you collect during the game.

I would recommend this game to gamers who enjoy learning the ingame lore and I would wait for it to go on sale if you plan on purchasing it. I would sum this game up as, the game it what you make it out to be.

Roleplaying- The game gives you the choices of how to build your character how you want, I play a combat oriented character but you can spec your char out for stealth but most encounters in the game do require you to engage in combat. When it comes to the story it also leaves you with the good or evil approach to most situations. Also there are major story choices you get to make during the game so on the RPG aspect it has the basic points, nothing major like you would see from a Bioware RPG. Also when it comes to equipment the choice is there to custimize it how you want but most of the visually appealing option dont have stats to make them worth it.

Combat- Lots of gamers dont like the combat in the game but I find enjoyable, its not flashy like something you would get in the Batman Arkham games. I place combat more like a real life fight, you vs 4 people and they all are try beating up on you at the same time. Unlike most games that have your attackers come at you 1 at a time. Combat requires some thought to it not just going in swinging hoping to beat your enemies to death. I did have to up the difficulty to get the most enjoyment out of the combat.

Negatives- The biggest negative to this game is the dialogue in the first area of the game it has poor writting, but once you past it the dialogue gets a lot better. Voice attacking is lack luster and emtionless but I am able to ignore it.
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14.8 hrs
Posted: November 27
Mars: War Logs is a great little RPG if you get past some quirks.

Many reviewers have commented on the slightly wonky voice acting but I actually find most of the character voices pretty convincing. Roy (our hero) is acted well enough throughout and most of the main cast are emotionally engaging. Some of the NPC dialogue is a little off but having grown up playing Gothic and Shenmue I find a little wonky VA only adds to the charm.

Graphically the game is not very demanding which is great for mid-range rigs because you can run it easily at 4K 60FPS. The texture work is very strong and the overall art style does a great job of representing an apocalyptic Mars. The environments are a claustrophobic maze of rusty metal work and red dust scattered with enough extra detail to hint at a much wider world outside of the cramped settlements.

Overall the level design walks a nice line between immersive detail and easy to identify game-play elements. Traversing the corridors and open spaces of the cities of Mars manages to maintain player interest by providing some stealth alternatives to the hack and slash routes while carefully concealing containers of loot to encourage exploration.

You will want to loot as many crates, opponents and rubbish heaps as you can in order to craft add-ons for your weapons and armour. The crafting system is not exactly deep, basically allowing you to buff your equipment to suit your playstyle while providing nice rewards for exploring every nook and cranny in the hunt for materials.

Character animation is mostly OK, with some unfortunately jarring animation resets, inhuman movements and the occasional amusing glitchy facial expression. Despite these shortcomings the game presents a very compelling story within an engaging world.

The game allows the player to influence the world with the inclusion of a moral compass (just like many popular Bioware franchises) allowing you to be a white knight or a badass, complete with associated charm / intimidation perks. Your behaviour has some influence on other characters and the out come of the story but not to a huge extent.

My one and only major problem with this game is combat. While some may consider this to be a deal breaker, I personally feel combat is secondary to everything else that makes a good RPG. This game often feels overly punishing, and getting stuck on some invisible ledge while enemies smack you from left and right can lead to some roars of frustration. It also has a habit of suddenly ramping up the combat difficulty just as you are starting to enjoy yourself. Overall though combat reminded me of KOTOR with the pause-able action queuing system and little of Jade Empire in that I had to hammer space a ton to dodge around while healing and restoring mana.

I completed this game on Medium, if you are not up for a fair few deaths and re-loads I would suggest playing on Easy. The achievements are the same for both difficulties, with the game only awarding you extra achievements for playing on Hard or Extreme (neither of which I will ever do.)

As a final word of warning I will point out that some side quests are permanently miss-able depending on decisions you make. This makes getting the "Completionist" achievement impossible to get if you miss something early on (as I did). Saying this however I am more than happy to play again, try out the alternative ending and mop up what I missed.

The game took me around 15 hours to beat first time and definitely has re-play value with the final chapter changing dramatically depending on your choice of ally. I will be replaying on Easy though, one play through on Medium was tough enough for me!
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19.2 hrs
Posted: November 25
I didn't have high expectations for this game, which was actually a good thing because it wasn't meant to blow your mind. It was kind of refreshing to play something that had interesting ideas but their execution fell short on many levels. For example, the premise was actually very intriguing but the bland voice acting and sometimes high-school grade dialogue made the experience crige-worthy.

Overall the game was a bearable 6/10. I did find myself needing to finish it after investing a few hours in it, but I would not find myself recommending this to any of my friends. I did nominate this game for "Villain who needs a hug" because no spoilers but seriously. Somebody's gotta do it.
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20.0 hrs
Posted: November 24
I played through it once. Had fun.
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10.6 hrs
Posted: November 24
What do you get when you take KOTOR, Fallout and Dune, mash them together, add a great combat system and put it all on the red planet? Thats the question I didn't know I needed answered, but Spiders decided to answer it anyway. Mars: War Logs is the best game I have stumbled upon in quite some time, and I highly recommend it.
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33.6 hrs
Posted: November 24
This game is a hidden gem. Its an older game, but still a lot of fun
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David Koresh
13.4 hrs
Posted: November 23
An underrated gem. Not long or especially deep, but an enjoyable story with good simple mechanics in a good setting.
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