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Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly.
Release Date: Nov 15, 2013
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Deadfall Adventures Update #2

February 28th, 2014

Free Weekend 28.02.2014 Changelog:

Global changes:
- Completely new notepad system
- Revamped weapon system: new sounds, effects, balance, animations
- Graphical tweaks and corrections
- Multiple minor fixes
- Multiplayer compatibility between Windows and Linux

Sands of Sakkara and Pyramid changes:
- Added many more checkpoints
- Added secrets and more possibilities to explore the forgotten tombs
- Added several new notes
- Revamped all the notes
- Shooting actions rebalanced
- Multiple cutscenes fixes and changes
- Small changes in player's path

We are preparing bigger updates for the next weeks/months. So Watch out!

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Deadfall Adventures Linux Beta Release

February 28th, 2014


All owners of Deadfall Adventures should now have access to the Linux version. Please note that this is still Linux Beta. We will add an annoucement as soon as we left Beta status.

Your Nordic Games Team

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Digital Deluxe Edition

The Digital Deluxe Edition includes:

  • Deadfall Adventures
  • Original Soundtrack
  • Making Of - Movie
  • Artbook
  • DLC 1: Unique Allan Quatermain Revolver
  • DLC 2: Three exclusive Multiplayer Skins: Arab Mercenary, Arctic Quatermain and Skeleton

About the Game

Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly. Join James Lee Quatermain on his journey across the globe!

The Story

The year is 1938. James Lee Quatermain is a man of many talents, yet holding on to money isn't one of them. James is an adventurer by trade, just like his legendary great-grandfather Allan Quatermain. And he knows how to squeeze money out of this famous name of his, while at the same time despising it. Despising those who believe his great-grandfather's tales of the supernatural and those who make fun of them alike.

Accordingly, Quatermain isn't all too keen on escorting Jennifer Goodwin, an US agent and former colleague of his, to an Egyptian temple structure in order to retrieve an ancient artifact - The Heart of Atlantis. Neither does he believe in the reputed invigorating qualities of this artifact, nor does he care the least that a division of the Ahnenerbe, the Nazi department specialized in the occult, is after The Heart as well.

But life has its ways of changing one's perspective. Quatermain soon finds himself part of a hunt across the globe - from the stormy deserts of Egypt to the icy depths of the Arctic, and all the way to the steaming jungles of Guatemala. In long forgotten temple structures the thrill of the chase awakens the true adventurer in Quatermain, as he and agent Goodwin strive to be one step ahead of the Nazis and the Russians, one step closer to obtaining the Heart of Atlantis. And deep in these temples, where age-old guardians awake from their eternal slumber, James soon learns that his great-grandfather's stories are not as crazy as he had always believed. For all things live forever, though at times they sleep and are forgotten...

Key Features

  • Action -Adventure gameplay from a first-person perspective
  • Set in the Quatermain-universe, created by H. R. Haggard
  • Fast-paced action and intense, accurate FPS gun battles
  • Adventurer equipment: compass, treasure maps, notebook and flashlight – necessary to solve ancient puzzles, find treasures and even to defeat certain types of enemies
  • Puzzles that encourage you to explore the game environment and interact with it
  • Environmental traps that can be used to eliminate enemies in many spectacular ways
  • Exotic, picturesque locations from around the world – Egypt, Arctic and forgotten
    Mayan ruins in the jungles of Guatemala
  • Compelling story faithful to the spirit of classic action-adventure movies
  • 1930’s setting, including detailed weapon designs
  • Unique adventurer-style multiplayer features and modes

PC System Requirements

    • OS:Windows XP SP 3, Windows Vista/7/8
    • Processor:Intel Core 2 Duo @ 2 GHz / AMD Athlon 64 X2 equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA GeForce 9600GT / ATI Radeon HD 3830, 256 MB VRAM, Shader Model 3 support
    • DirectX®:9.0c
    • Hard Drive:6.5 GB HD space
    • Sound:DirectX Compatible
    • Additional:Initial installation requires one-time internet connection for Steam authentication, Software installations required (included with the game): STEAM Client, Microsoft DirectX, Visual C++ 2010 Redistributable, Visual C++ 2005 SP1 Redistributable
    • OS:Windows 7/8
    • Processor:2.6 GHz Quad Core processor
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850, 1 GB VRAM, Shader Model 3 Support
    • DirectX®:9.0c
    • Hard Drive:6.5 GB HD space
    • Sound:DirectX Compatible
    • Additional:Initial installation requires one-time internet connection for Steam authentication, Software installations required (included with the game): STEAM Client, Microsoft DirectX, Visual C++ 2010 Redistributable, Visual C++ 2005 SP1 Redistributable
Helpful customer reviews
139 of 167 people (83%) found this review helpful
1,945 products in account
9 reviews
17.6 hrs on record
Yes, after a looooong time I just thought that this game deserves a small recommendation / review!

This game is one of my longest dreams that came through. A game where you can be a true adventurer as the famous Quatermain (or Indiana Jones if you want) and this in a Ego-Shooter. What the ♥♥♥♥; is that kinda cool? Really? Adventuring in a Ego-Shooter?
YES, that is possible. The Farm 51 developing team has made a great game with that. You have brilliant graphic moments (Unreal Engine 3), but of course there are also some bad graphics in there. But hey, nevermind. The important part is that you have really AWESOME PUZZLE moments here. Some of 'em are tricky, lots of 'em are "normal" but funny. The dialogs between James Quatermain and Jennifer Goodwin (your female partner) are funny and make you feel you're just right here - within the awesome temples and pyramids. ;)
So, if you love lots of puzzles, adventuring and of course Ego-Shooter then you have to try this game. :)

» lots of puzzles (easy and hard / before you can choose the difficulty for puzzles)
» awesome atrmosphere with pyramids, temples and other "Egypt stuff"
» nice graphics with the Unreal Engine 3 - the most time
» funny dialogs
» well-done mixture of adventuring and Ego-Shooter
» long-driven story ( I played the whole game with adventuring moments 17 hours^^)

» shooting moments are boring and not challenging
» some graphics bugs
» at the beginning the controls are a bit complicated
» The multiplayer part is a waste of time

Tell me what you think about this game if finished! :)
Posted: November 20th, 2013
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75 of 90 people (83%) found this review helpful
1,775 products in account
695 reviews
15.0 hrs on record
Man, this game is beautiful. Deadfall Adventures has the setting and story of Indiana Jones, the style of Uncharted and the gameplay of... a generic first person shooter. You play this game from a first person perspective which is actually a very nice twist on the genre. You'll be traveling to different parts of the world to find hidden treasures, solve puzzles and chase bad guys.
Like I said, the game has the vibe of Indiana Jones. It all looks very colorful and very adventurous. It has awesome, detailed graphics and horrible, horrible voice acting. A damn shame, because the rest of the game is actually worthwhile, but the voice acting is one of the things that drags the game down. The other thing that drags the game down are the firefights. It's inaccurate and doesn't feel realistic. It's important, because near the end you'll be fighting off more and more enemies.
The story is fun in that it doesn't take itself all that seriously. It will be fun as long as you keep that in mind.
There are also loads of treasures to be found; some can be found in the open, some are hidden and can be found by simply exploring and some can be collected by solving puzzles. These puzzles are usually simple to solve and can be completed in just a few minutes. If some of these puzzles were only a bit harder it would've given you a better feeling of accomplishment.
Doesn't take away the fact that it's fun to try and find these treasures. Treasures can also be used to upgrade your character, but I didn't notice much a difference when I first started the game and when I finished the game. He still felt the same to me.
Checkpoints are sometimes awkwardly placed so if you die while trying to solve a second or third puzzle you might have to
start all over from the beginning. This can be frustrating but usually it's just a couple of minutes. Still... annoying.
Deadfall Adventures wants to be a first person Uncharted and in a way The Farm 51 has succeeded in doing this.
Next time, keep the graphics, improve the voice acting and shooting aspects, make the puzzles (a bit) harder and you'll probably have a great, fun sequel in your hands.
Posted: November 30th, 2013
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47 of 58 people (81%) found this review helpful
347 products in account
10 reviews
14.7 hrs on record
I don't know why this game has been so over looked. It's not particularly innovative, however if you were born in the era when Indianna Jones was still cool, this game will give you a bad case of nostalgia. The single player is great but I haven't been able to play the multiplayer for this so far, the servers are unfortunately empty. I recommend you try it, it's pure Indianna Jones, you'll feel like in the movies.
Posted: November 17th, 2013
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51 of 65 people (78%) found this review helpful
1,534 products in account
14 reviews
16.6 hrs on record
Deadfall Adventures is not without its flaws but overall it is a solid and enjoyable game with some nice locations and tricky puzzles. There is nothing here that hasn't already been done before but it blends all the elements together for an action packed experience that isn't afraid to tax your grey matter either. Hopefully this isn't the last time we join the adventures of James Lee Quatermain. For a full review check out http://www.gameramble.com/deadfall-adventures-pc-game-review.html
Posted: November 22nd, 2013
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61 of 90 people (68%) found this review helpful
80 products in account
1 review
3.7 hrs on record
I hate to give bad reviews but I had a really hard time finding the good in this game. From poor character development, the occasional illogical or stupidly easy puzzle, primitive first person shooter experience, and cheap rpg aspect, I had a lot of trouble getting as far in the game as I did. I will say that there is a layer of nostalgia as the storyline and environment liken to Indiana Jones movies a bit, but if you want to watch an adventure film do just that and bypass this game.

My points in more depth:

- Poor character development: Jumping right into the story the characteres prod with one another endlessly with mundane and all to frequent jest. The dialog and voice quality is lacking any intelligent use of pause, and becomes annoyingly predictable.

- Puzzles are not very enjoyable after the initial nuance, in that the basic principle to shoot the block, or match the faces with the cheat sheet (in game little "Perk") is overused. Other puzzles were somewhat unique but either lacked a logical or discernably logical hint, like the rotate floating particles to make a shape puzzles. One such puzzle was eventually solved through trial and error, and didn't end up making a recognizable image. That was frusterating.

- The first person shooter aspect is usually what draws me into a game. The satisfying plink of the well placed stealth head shot kill. Sadly this game's fps setup is a strict point and shoot. It reminds me in a way of hyperstudio from years ago where you defind a region, and if you "crouched" the region go slightly larger. Click anywhere in the region and you hit the target in (to make things easy) a random location selected from a finite and small preset. Oh yes, and the shotgun is just stupid - small amounts of ammo, no effective spread, and incredibly weak power. Besides headshots what's not more fun than rounding the corner and point blank blasting the baddie with a shotgun? Well, in the game your out of luck because even at point blank range it'll take three or four shells. Sure, we're talking older weapons, and sure, the enemy might have body armor. But at close range in the kevlar you're going to be at least knocked back.

- Lastly, the rpg aspect of this game was pretty bland. A simple grid of powerups that are all vanilla. Shoot or reload faster - upgrade health pool, longer more powerful flashlight. Sure these are great and all if those are the starting base talents for a more complex tree. Sadly this is it for the game, for the trouble of running around and looking int every possible hidden corner in the game you get to aim a little better, and upgrade the once "interesting" combat mechanic (flashlight to weaken and kill zombies). In my opinion a good/fun rpg is one with talents that change how you play the game, and do so with very unique means. Take the classic fantasy class differences between melee, stealth, and magic combat structures.

In short, I think the designers of this game tried to do a little too much in incorporating too many game archetypes into one. Sure, it's possible to create a great game in this way, but sadly this one stretched itself too far in too many directions, and its playability or "fun factor" if you will, suffered for it.
Posted: December 10th, 2013
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