Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly.
User reviews: Mostly Positive (844 reviews)
Release Date: Nov 15, 2013

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Recommended By Curators

"I really enjoyed Deadfall Adventures and while it didn't present me with anything new, what it did was make me have immense fun whilst playing it."
Read the full review here.

Digital Deluxe Edition

The Digital Deluxe Edition includes:

  • Deadfall Adventures
  • Original Soundtrack
  • Making Of - Movie
  • Artbook
  • DLC 1: Unique Allan Quatermain Revolver
  • DLC 2: Three exclusive Multiplayer Skins: Arab Mercenary, Arctic Quatermain and Skeleton

About This Game

Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly. Join James Lee Quatermain on his journey across the globe!

The Story

The year is 1938. James Lee Quatermain is a man of many talents, yet holding on to money isn't one of them. James is an adventurer by trade, just like his legendary great-grandfather Allan Quatermain. And he knows how to squeeze money out of this famous name of his, while at the same time despising it. Despising those who believe his great-grandfather's tales of the supernatural and those who make fun of them alike.

Accordingly, Quatermain isn't all too keen on escorting Jennifer Goodwin, an US agent and former colleague of his, to an Egyptian temple structure in order to retrieve an ancient artifact - The Heart of Atlantis. Neither does he believe in the reputed invigorating qualities of this artifact, nor does he care the least that a division of the Ahnenerbe, the Nazi department specialized in the occult, is after The Heart as well.

But life has its ways of changing one's perspective. Quatermain soon finds himself part of a hunt across the globe - from the stormy deserts of Egypt to the icy depths of the Arctic, and all the way to the steaming jungles of Guatemala. In long forgotten temple structures the thrill of the chase awakens the true adventurer in Quatermain, as he and agent Goodwin strive to be one step ahead of the Nazis and the Russians, one step closer to obtaining the Heart of Atlantis. And deep in these temples, where age-old guardians awake from their eternal slumber, James soon learns that his great-grandfather's stories are not as crazy as he had always believed. For all things live forever, though at times they sleep and are forgotten...

Key Features

  • Action -Adventure gameplay from a first-person perspective
  • Set in the Quatermain-universe, created by H. R. Haggard
  • Fast-paced action and intense, accurate FPS gun battles
  • Adventurer equipment: compass, treasure maps, notebook and flashlight – necessary to solve ancient puzzles, find treasures and even to defeat certain types of enemies
  • Puzzles that encourage you to explore the game environment and interact with it
  • Environmental traps that can be used to eliminate enemies in many spectacular ways
  • Exotic, picturesque locations from around the world – Egypt, Arctic and forgotten
    Mayan ruins in the jungles of Guatemala
  • Compelling story faithful to the spirit of classic action-adventure movies
  • 1930’s setting, including detailed weapon designs
  • Unique adventurer-style multiplayer features and modes

System Requirements

    • OS:Windows XP SP 3, Windows Vista/7/8
    • Processor:Intel Core 2 Duo @ 2 GHz / AMD Athlon 64 X2 equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA GeForce 9600GT / ATI Radeon HD 3830, 256 MB VRAM, Shader Model 3 support
    • DirectX®:9.0c
    • Hard Drive:6.5 GB HD space
    • Sound:DirectX Compatible
    • Additional:Initial installation requires one-time internet connection for Steam authentication, Software installations required (included with the game): STEAM Client, Microsoft DirectX, Visual C++ 2010 Redistributable, Visual C++ 2005 SP1 Redistributable
    • OS:Windows 7/8
    • Processor:2.6 GHz Quad Core processor
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850, 1 GB VRAM, Shader Model 3 Support
    • DirectX®:9.0c
    • Hard Drive:6.5 GB HD space
    • Sound:DirectX Compatible
    • Additional:Initial installation requires one-time internet connection for Steam authentication, Software installations required (included with the game): STEAM Client, Microsoft DirectX, Visual C++ 2010 Redistributable, Visual C++ 2005 SP1 Redistributable
Helpful customer reviews
1 of 1 people (100%) found this review helpful
8.1 hrs on record
First, let's get one thing out of the way: this is not an Indiana Jones clone. Indiana Jones was himself based on and a tribute to Allan Quatermain (H.R. Haggard, 1885) and Professor George Edward Challenger (A.C. Doyle, 1912). And the protagonist of this game, James Lee Quatermain, Allan Quatermain's great-grandson, has a completely different personality (and a couple of jokes in the game point out those differences).

But the feel, the mood and the ambiance are the same, so Indiana Jones fans WILL enjoy it.

The good:

When Lucas created Indiana Jones, he was trying to recreate the feel of 1930s action serials. This game succeeds in re-recapturing that feel and it's the main point in favor of this game. The scenery is beautiful and even the ceilings are worth admiring (not to mention that they also sometimes hold clues or things with which you can interact). The plot is unoriginal, but still engaging. The puzzles are logical and well integrated in the flow of the game. There's an interesting selection of weapons and they feel well balanced. You can kill an unarmored human enemy with one or two bullets, but they can return the favor, so you can't play this game as if you were Rambo. The journal, a very obvious copy of Henry Jones' journal, is not interesting to read, but it is very useful. Sometimes it just provides a hint for a puzzle. Other times, it's a key part of the puzzle and you can't solve it without consulting the journal. A nice touch is that the foreigners you meet speak in their native tongue, which makes it feel more authentic.

The bad:

The game is so linear that you might not notice a difference if they put it on rails. Backtracking is impossible because your entrance is invariably blocked every time you enter a new zone. I can't see this game having a lot of replayability. It uses the lazy, antiquated, and much hated checkpoint mechanism. Sometimes, the chekpoint is so far back that it can take 10 minutes to replay the part leading up to your death. Movement and shooting are ok, but in almost every other part of the interface, it feels so much like a console port that it's practically a slap in the face to PC users. You can only scroll back and forth between your weapons; you can't select the one you want directly. The POV is very strange and gives you the impression that you're only 4 feet tall. This feeling is exacerbated by the fact that you're unable to jump on a crate that your grandmother could jump over. The jumping is so sluggish, in fact, that it's more irritating than useful. There are glitches that will let you get trapped between two objects and your only option is to restart from your last checkpoint.

The acting is a bit on the campy side, but not so much that it ruins the game.

But for all the little irritants, this is a fun little trip into an Indy-esque world and I still recommend it, though not at the ridiculously high full price.

One odd thing: the optional Allan Quatermain revolver that comes with the Deluxed edition is worse than the default Webley; it's just prettier.

Two suggestions: (1) don't swap your basic revolver for a better one you find. The basic revolver has infinite ammo, your new one does not! (2) If you're so inclined, you can change one of the ini files to give yourself infinite ammo for all weapons (instructions are on the web). A nice side-effect is that you end up keeping almost every weapon you find (you can usually carry only two), but you occasionally get stuck on one of them until some random event in the game clears the buggy state and you can switch weapons again. It's a fun way to run the game a second time.
Posted: October 20
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2 of 3 people (67%) found this review helpful
2.7 hrs on record
Feels kinda like Drake for the PS3. Easy puzzles though. like the flashlight mechanic, original.
Posted: October 11
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2 of 3 people (67%) found this review helpful
0.8 hrs on record
If you love the Indiana Jones or Tomb Raider series, then you'll certainly love this game!
Posted: October 23
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1 of 2 people (50%) found this review helpful
0.8 hrs on record
Good adventure/FPS, whit a dash of pussle mix'd into it, if that sounds like it i'd tickel you're fancy. Then check out a video or just pick it up. 3-4/5 on the coffe scale, its good. But i would not prasie it, nor will i likely charich (play wise) it for long.
Posted: October 10
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1 of 3 people (33%) found this review helpful
4.7 hrs on record
This game *is* a bit overpriced for what it is, but it's a very good game. I got it though a humble bundle deal and got like 95% off, which is well worth it.

You can basically boil this game to a lower budget Uncharted with basic FPS combat circa the late 90s, some good and sometimes involved puzzles that are varied enough to keep you interested, and a lot of content for a game in this specific genre. The main thing that will make you notice the low budget is the mediocre and sometimes downright awful voice acting and script, not to mention the two generation old animations and models.

That said, it's a fun game that *is* worth some money, I would just wait until it's on sale for $15-20 like it probably will be again during the holidays. If you like shooters with some exploration and adventure, this is one of the better, allbeit dated, ones that is currently on Steam.
Posted: September 28
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1 of 3 people (33%) found this review helpful
12.7 hrs on record
I got to burn Nazi Mummies wtih a flashlight an old man gave to me. 10/10
Posted: September 29
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1 of 3 people (33%) found this review helpful
11.0 hrs on record
If you grew up with treasure finding adventure games then you will like this old school adventure game with a blend of Indiana Jones, Uncharted, and Tomb Raider. The game is built on an older engine and the graphics are a little dated, but it is a fun story and some interesting puzzles. Whats not to like about racing against some nazis trying to find some occult power to use in thier quest for world domination? Its all first person with some good combat to break up the exploring and puzzle solving. Is a fun playthrough with anywhere between 6 and 12 hours of play depending on how fast you can solve the puzzles and how much time you spend looking for treasure.
Posted: October 1
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5 of 12 people (42%) found this review helpful
11.8 hrs on record
애증의 B급 게임...
유적을 탐사하는 고고학자 마초같은 주인공... 생각만 해도 멋있다 라는 생각으로 게임을 구매했지만
이게임은 애석하게도 그렇지 못하다...

시종일간 들려오는 NPC의 잔소리
뭔가 완전 애매한 퍼즐

거의 마지막의 퍼즐은 도대체가 동영상 공략을 보고도 해결을 못하고 게임삭제

이게임은 그냥 B급 어드벤처 그이상도 그이하도 아니였다
매력이 가는 장르에 이정도로 게임이 나온것 자체가 의문이다
Posted: October 11
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1 of 4 people (25%) found this review helpful
2.0 hrs on record
"Deadfall Adventures"..... More like "Dead...." The single player experience is decent, graphics are sub-par for what we expect these days. Puzzles are more time consuming then actual tests of thought. AI is incredibly dumb even on hard. crappy UI and poorly thought out controls will have you customizing them before you even take your first plunge into a tomb. Multiplayer shouldn't even exsist in the menu, considering that there are NO servers and NO players for the game... apperently. Refreshed and checked all connections to make sure everything was up to par when I was retrieving no servers in my list...turns out, im as dumb as a box of rocks, OR the multiplayer is just flat out poor and dead... Soooo.... as a multiplayer advocate, I instally deleted local files, dropped this in the ♥♥♥♥ bin of my library and wrote this review. Save yourself some time and just forget about this dead P.O.S.
Posted: October 10
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2 of 7 people (29%) found this review helpful
3.9 hrs on record
Sucks....if i played it hanging upside down it might have been more enjoyable..

it just sucks in every department...acting sucks...gameplay suck.

i only payed 12 for it and that was a wasted 11.99...its just boring
Posted: October 14
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79 of 100 people (79%) found this review helpful
20.1 hrs on record
Deadfall Adventures is a good fun cool blend of adventure, FPS with a decent selection of puzzles. It's not a bad game by any means, but had so much potential to be great. If your looking for an Indiana Jones first person shooter look no further.
Posted: May 18
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32 of 40 people (80%) found this review helpful
14.5 hrs on record
Personally, I enjoyed the experience that was Deadfall Adventures, because this game is meant for people who are fans of the Adventure/Fantasy genre, but with archaeologists.

Sadly this means not everyone might enjoy this, as this follows the usual "Get to the artifact before the badguys get to it and use it for world domination" cliche. Also, since the game is focused in the first person, some gamers might expect alot of good action in a first person perspective environment, but I will say that the shooting bits of the game are pretty generic, along with the usual cliche armies of Nazis and Russians (yes the two most cliche kinds of badguys in shooters are in the same game together.)

In my opinion, I did not mind the cliches as they were exactly what I wanted and expected from the game, because the game does take place in the eyes of an archaeologist, and I always like adventures involving such a profession. This game does it's best to recreate the kind of Indiana Jones like adventure we expect in a game involving archaeologists, so I understand why the shooting sections seems generic, because the game wants to focus more on the actual adventure and not just drown it in FPS heaven... which can be a bad thing if overdone.

I heard a bunch of people complained about some of the puzzles in the game, saying it was either too confusing, too straight forward, or the hints of the ingame journal seem too vague. I played through the game myself and only once did I have to look up a walkthrough for a puzzle, turns out that certain puzzle I was stuck on was super simple as all I had to do was shoot a lever. Some puzzles in the game did seem confusing at first to me, but after some thought and looking around I did actually figure out what to do, and the journal only seemed very vague to me just once in the game, which was at that one super simple puzzle I mentioned. There was indeed some simple straight forward puzzles, but I felt these puzzles were a simple relief to the bigger and more complex puzzles I encountered previously. Overall, I felt the puzzles were fun and it felt good just to finally solve each one.

My only complaint in the game is character animations in the cutscenes. Characters move awkwardly in cutscenes, which reminded me of how bad the character animations in the game Dead Island were in cutscenes when I used to play that.
Other than that, I pretty much enjoyed myself with the rest of the game.

My favourite part of Deadfall Adventures was the very cool and well done minecart chase scenes were done in the Mine level of the game. That part of the game made me feel very nostalgic as this seemed to be a clear reference to the minecart chase scene in the film Indiana Jones and the Temple of Doom.

Sadly I could not try out the multiplayer portion of the game, since nobody was hosting anything. So I shall skip this part of the review since I was late for the party.

Overall, I enjoyed this game. I really liked the adventure it let me experience, as I also had alot of fun with the characters, even if our archaeologist hero seemed awkwardly animated in cutscenes along with everyone else. I got through alot of fun puzzles and moments in the game, just feeling the nostalgia of older adventures touching my heart with each step.

Now, I recommend this game to people and fans who enjoy adventures starring archaeologists, travelling, exploring temples, avoiding traps, solving ancient puzzles, and recovering mythical and genuine artifacts for fortune and glory. This game is not as bad as Metacritic says on the store page, as I feel it deserves more, because the game is based for a certain kind of audience who would enjoy this, no matter how cliche the things in this game sound. I missed playing a good adventure starring an archaeologist in the 20th century, and that is exactly what I got to play once again with Deadfall Adventures.

Thank you Farm 51 for giving me another adventure to play. I hope the next adventure you guys make will be a successor to Deadfall Adventures, because you guys deserve more than that cruddy 53 out of 100 Metacritic gave you for it.
Posted: August 1
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23 of 28 people (82%) found this review helpful
22.3 hrs on record
Fair idea, mediocre execution

As a game, DA is a fair one. It's probably not going to be one of the titles that you will remember with nostalgy 10, 20 or 30 years from now, but it's not horrible either.

In terms of game concept, the main shortfall is its lack of originality: there's not a distinctive feature that sets it apart from other titles, not in terms of mechanics nor progression, or characters. The fact that the game is inspired by the H. Rider Haggard novels (the same that inspired Lucas/Spielberg for Indiana Jones) makes the game feel like a knock-off of the glorious franchise from the '80s. There's the fedora, the rolling rock ball chasing you, the ride on the mine cart, the female sidekick, etc...

At this point I would have still given it a "thumbs up" though: afterl all, not every single game must be ground-breaking and innovative. However the execution is also unimpressive:
  • I played it on "hard" (the max level available) on both combats and puzzles, but neither were much of a challenge (and I'm just an "average Joe" kind of player).
  • A couple of times I walked behind a rock/tree/wall only to remain trapped behind it, or having my character bouncing up and down and not moving anywhere.
  • Sometimes clicking items in an order that did not reflect the programmers expectations (e.g. during the briefing at the agency) simply made impossible to make any progress, obliging me to reload the last saved checkpoint.
  • Body animation is rigid and definitively sub-par relative to mainstream titles.

I should also mention that I played DA on a linux box (64bit, brand new nVidia card with proprietary drivers, CPU 8 cores, 16Gb RAM) and the port is of beta quality at best. In particular there is some issue with shader compilation, so that even on my machine (which is quite top-end, hardware-wise), just to boot the game requires ~3 minutes.

In-game transitions between different segments of a map are affected by the same problem, although at a much smaller scale (5-10 seconds of waiting). This is acceptable while roaming on foot in the map, but it totally breakes the experience in fast-paced transitions like those in the mine cart run (basically you are left with a fixed screenshot and the music background, and when animation resumes you are much further down the railtrack than when you last were playing.

Again: the game is not horrible. It's "ok", but the world is a big place, and I would rather recommend something else to a friend.

Posted: September 23
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10 of 13 people (77%) found this review helpful
17.9 hrs on record
I cannot recommend this game at the full $40 price point, however that doesn't necessarily mean that it's not worth trying out at a discount. The levels are large, gorgeous, and fun to explore and I enjoyed teasing out the solutions to the various puzzles. However, the game was prone to breaking in frustrating ways, some of which could not be solved by loading a checkpoint; this occasionally rendered treasure collection impossible. Moreover, the update made substantial changes to the first couple of levels, and that is poorly documented in-game, or indeed anywhere but the Steam forums themselves. The story, characters, and voice acting are middling at best, but if you can get past that it can be a fun shooter with an action-adventure flair that is sadly in short supply. Adjust your expectations accordingly and wait for a good deal before you try it out, though.
Posted: June 20
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7 of 11 people (64%) found this review helpful
4.7 hrs on record
+ Good graphic
+ Dialogue covers lots of jokes
+ Able to choose the difficulty of puzzles

- Lack of expression on characters' face. I consider it shouldn't happen in a 40-bucks game released in 2013
- No auto-save after Collecting treasures. Some treasures are really far away from the main route, and some hide in dangerous place... Sometimes if you made a mistake, it means you need to waste time to collect those treasures again...
- Some puzzles are quite boring, and when you need to solve 2-3 boring puzzle continuously, it really break the gameplay. Oh! And I hate the grandfather's note! Some puzzles don't provide any tip for you, and all you could do was to try every possibility, which is quite boring. Guess it's time to look for tips in the note? It should provide tips about puzzles for players, right? But, it does more than that... it's a puzzle guide provides complete puzzle solution... Well, I prefer hard puzzle with a few tips, which is fun to solve, but not meaningless puzzle with solution on your hand...

(*The story is very simple but exciting, however, the music doesn't make me feel that way. This may be due to my personal taste so I don't put this in cons =0=)

Overall, the game is ambitious, but not good enough for the full price. If you are a big fan of Indiana Jones, you may try this game, but don't expect too much from it.
Posted: May 19
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2 of 3 people (67%) found this review helpful
5.6 hrs on record
Still a bit buggy on Linux as of May 2014 (long loading times, mouse issues...). If its on sale for $20 or less, get it. If not, save your money.
Posted: May 15
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2 of 3 people (67%) found this review helpful
2.8 hrs on record
Between the bugs and the incredibly bad writing/acting this game isn't worth the money.
For $40 USD, I didn't expect an AAA title. But I did expect an A title.
Thankfully, I got it free with my nVidia card. Save your money and buy something else.
Posted: July 18
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2 of 3 people (67%) found this review helpful
4.8 hrs on record
Don't waste your money. Simply awful and bland in every conceivable way.
Posted: May 21
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2 of 3 people (67%) found this review helpful
3.7 hrs on record
Not a great game by any means, it's the equivalent of playing a bad movie. It can be fun at parts, but is pretty ridiculous. I got it for owning an NVidia card, I would not suggest buying it though.
Posted: June 21
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2 of 3 people (67%) found this review helpful
11.6 hrs on record
I will only comment on one aspect of this game, the stupid save system, the person (for want of a better word) that put a checkpoint autosave in a game with exploration as its basic gameplay feature, in a game with traps and instadeaths needs to leave the game industry, I hope your company took a bath on this game and you learn from your lesson.
Posted: September 2
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