I hate to give bad reviews but I had a really hard time finding the good in this game. From poor character development, the occasional illogical or stupidly easy puzzle, primitive first person shooter experience, and cheap rpg aspect, I had a lot of trouble getting as far in the game as I did. I will say that there is a layer of nostalgia as the storyline and environment liken to Indiana Jones movies a bit, but if you want to watch an adventure film do just that and bypass this game.
My points in more depth:
- Poor character development: Jumping right into the story the characteres prod with one another endlessly with mundane and all to frequent jest. The dialog and voice quality is lacking any intelligent use of pause, and becomes annoyingly predictable.
- Puzzles are not very enjoyable after the initial nuance, in that the basic principle to shoot the block, or match the faces with the cheat sheet (in game little "Perk") is overused. Other puzzles were somewhat unique but either lacked a logical or discernably logical hint, like the rotate floating particles to make a shape puzzles. One such puzzle was eventually solved through trial and error, and didn't end up making a recognizable image. That was frusterating.
- The first person shooter aspect is usually what draws me into a game. The satisfying plink of the well placed stealth head shot kill. Sadly this game's fps setup is a strict point and shoot. It reminds me in a way of hyperstudio from years ago where you defind a region, and if you "crouched" the region go slightly larger. Click anywhere in the region and you hit the target in (to make things easy) a random location selected from a finite and small preset. Oh yes, and the shotgun is just stupid - small amounts of ammo, no effective spread, and incredibly weak power. Besides headshots what's not more fun than rounding the corner and point blank blasting the baddie with a shotgun? Well, in the game your out of luck because even at point blank range it'll take three or four shells. Sure, we're talking older weapons, and sure, the enemy might have body armor. But at close range in the kevlar you're going to be at least knocked back.
- Lastly, the rpg aspect of this game was pretty bland. A simple grid of powerups that are all vanilla. Shoot or reload faster - upgrade health pool, longer more powerful flashlight. Sure these are great and all if those are the starting base talents for a more complex tree. Sadly this is it for the game, for the trouble of running around and looking int every possible hidden corner in the game you get to aim a little better, and upgrade the once "interesting" combat mechanic (flashlight to weaken and kill zombies). In my opinion a good/fun rpg is one with talents that change how you play the game, and do so with very unique means. Take the classic fantasy class differences between melee, stealth, and magic combat structures.
In short, I think the designers of this game tried to do a little too much in incorporating too many game archetypes into one. Sure, it's possible to create a great game in this way, but sadly this one stretched itself too far in too many directions, and its playability or "fun factor" if you will, suffered for it.
Posted: December 10th, 2013