Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly.
User reviews:
Recent:
Very Positive (15 reviews) - 86% of the 15 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,395 reviews) - 70% of the 1,395 user reviews for this game are positive.
Release Date: Nov 15, 2013

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About This Game

Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly. Join James Lee Quatermain on his journey across the globe!

The Story

The year is 1938. James Lee Quatermain is a man of many talents, yet holding on to money isn't one of them. James is an adventurer by trade, just like his legendary great-grandfather Allan Quatermain. And he knows how to squeeze money out of this famous name of his, while at the same time despising it. Despising those who believe his great-grandfather's tales of the supernatural and those who make fun of them alike.


Accordingly, Quatermain isn't all too keen on escorting Jennifer Goodwin, an US agent and former colleague of his, to an Egyptian temple structure in order to retrieve an ancient artifact - The Heart of Atlantis. Neither does he believe in the reputed invigorating qualities of this artifact, nor does he care the least that a division of the Ahnenerbe, the Nazi department specialized in the occult, is after The Heart as well.

But life has its ways of changing one's perspective. Quatermain soon finds himself part of a hunt across the globe - from the stormy deserts of Egypt to the icy depths of the Arctic, and all the way to the steaming jungles of Guatemala. In long forgotten temple structures the thrill of the chase awakens the true adventurer in Quatermain, as he and agent Goodwin strive to be one step ahead of the Nazis and the Russians, one step closer to obtaining the Heart of Atlantis. And deep in these temples, where age-old guardians awake from their eternal slumber, James soon learns that his great-grandfather's stories are not as crazy as he had always believed. For all things live forever, though at times they sleep and are forgotten...

Key Features

  • Action -Adventure gameplay from a first-person perspective
  • Set in the Quatermain-universe, created by H. R. Haggard
  • Fast-paced action and intense, accurate FPS gun battles
  • Adventurer equipment: compass, treasure maps, notebook and flashlight – necessary to solve ancient puzzles, find treasures and even to defeat certain types of enemies
  • Puzzles that encourage you to explore the game environment and interact with it
  • Environmental traps that can be used to eliminate enemies in many spectacular ways
  • Exotic, picturesque locations from around the world – Egypt, Arctic and forgotten
    Mayan ruins in the jungles of Guatemala
  • Compelling story faithful to the spirit of classic action-adventure movies
  • 1930’s setting, including detailed weapon designs
  • Unique adventurer-style multiplayer features and modes

System Requirements

    Minimum:
    • OS:Windows XP SP 3, Windows Vista/7/8
    • Processor:Intel Core 2 Duo @ 2 GHz / AMD Athlon 64 X2 equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA GeForce 9600GT / ATI Radeon HD 3830, 256 MB VRAM, Shader Model 3 support
    • DirectX®:9.0c
    • Hard Drive:6.5 GB HD space
    • Sound:DirectX Compatible
    • Additional:Initial installation requires one-time internet connection for Steam authentication, Software installations required (included with the game): STEAM Client, Microsoft DirectX, Visual C++ 2010 Redistributable, Visual C++ 2005 SP1 Redistributable
    Recommended:
    • OS:Windows 7/8
    • Processor:2.6 GHz Quad Core processor
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850, 1 GB VRAM, Shader Model 3 Support
    • DirectX®:9.0c
    • Hard Drive:6.5 GB HD space
    • Sound:DirectX Compatible
    • Additional:Initial installation requires one-time internet connection for Steam authentication, Software installations required (included with the game): STEAM Client, Microsoft DirectX, Visual C++ 2010 Redistributable, Visual C++ 2005 SP1 Redistributable
Customer reviews
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Very Positive (15 reviews)
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Mostly Positive (1,395 reviews)
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Recently Posted
Ableyon
7.2 hrs
Posted: September 21
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Helpful? Yes No Funny
Þórr
1.3 hrs
Posted: September 18
God, where to start? This game is so bad.
First of all, for a modern FPS, the controls are utter garbage. Invisible walls everywhere, you can't jump over the smallest obstacles and switching weapons/items only works half the time, because it doesn't work if some animation isn't completely finished. Gunplay feels off and just bad.
Graphics are bad for a 2013 game.
Writing feels like a bad B-movie Indiana Jones rip-off, basically get some ancient artefact before the evil Nazis do. At least as far as I've played, but I don't think it gets any better.
Which brings me to the next point: as if the writing itself wasn't bad enough, the voice acting is not even B-movie tier, it's worse-than-porn tier, not even exaggerating here, it really is THAT bad.

Also, I really wonder, what is the point of having treasure maps in the game, if the maps are completely unreadable? Seriously, in the levels I played, the maps didn't even remotely resemble the outline of the levels, it's like they were made for completely different locations. And this in a game, where the treasure-seeking is the only half-way interesting part of it.

Got this from a bundle, still feel ripped off. Don't touch this, not even on a sale!
Helpful? Yes No Funny
Ciphernull
11.1 hrs
Posted: September 13
Surprisingly fun so far!

The voice acting is horrendous, but in an endearing way. The plot is straight out of pulp novels from the 30's. Over the top, schlocky and seen many times before - But somehow the whole is more than the sum of its parts.

  • Good: Environments, Variety, Puzzles
  • Okay: Plot, Gunplay
  • Bad: Save point system (weirdly spaced), can get locked out of exploration puzzles
  • So bad it ends up being good: Voice acting, dialogue

Overall, a solid 7/10 in my book, and worth picking up. I'd probably wait for a sale to do so though, as the regular price is a bit high considering the age of the game.
Helpful? Yes No Funny
KU83K
3.9 hrs
Posted: September 11
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Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
18 of 18 people (100%) found this review helpful
5 people found this review funny
Recommended
22.1 hrs on record
Posted: September 18
Do not adjust your bullwhip. The Indiana Jones vibe you’re getting from Deadfall Adventures is no mistake. The fur felt fedora, the hero-swagger comebacks, the Harrison Ford good looks; these all serve as the template for James Quatermain, the star of first-person shooter and puzzle-platformer, Darkfall Adventures.

James Quatermain is an apparent gambler and all-around cynic. His famous great-grandfather’s notebook lands in his hands one day, and off James Quatermain goes on a trap-laden, puzzle-heavy, supernatural adventure spanning three continents, two adversarial nations, and a priceless treasure known as the Heart of Atlantis. Accompanying James Quatermain is a smart-ish, red-headed, hazel-eyed siren that is sometimes attracted and sometimes repelled by James Quatermain’s off-the-cuff advances. And, as expected, he was saving the girl so often that I sometimes forgot I was supposed to be going after a national treasure.

With his trusty double six-shooters holstered on his hip, James Quatermain peels caps on all manner of 1930’s threats. He’ll gun down entire platoons of Nazis and Russians, not to mention stacks of undead temple guardians. He’ll shoot people in Egypt, he’ll shoot people in Antarctica, and he’ll shoot people in Central America. There’s nothing and no one he won’t shoot, including long-distance puzzle buttons that flip around with a well-placed bullet.

He’ll shoot at flame-throwing traps, he’ll shoot at spear-throwing traps, and he’ll shoot at oversized pottery hiding either treasure or little bugs -- and then he’ll shoot the little bugs. I’m being tongue-in-cheek, obviously, since guns get the job done in most video games today, but it strangely becomes more apparent in a puzzle-shooting game where you won’t be shooting all the time, just most of the time.

Along with a cadre of period-specific weapons like tommy guns and TNT, James Quatermain packs a highly volatile flashlight. It’s apparently really bright and the undead don’t like it when it’s really bright. In fact, the flashlight appears to be copy-pasted from video game thriller, Alan Wake. As in Alan Wake, James Quatermain hits the high-intensity button which drains the battery and burns the undead, making them vulnerable to bullets.

Also in his adventure pack is a compass that’s terrible at pointing toward magnetic north, but excellent at pointing out nearby treasures - a convention that feels lifted from Far Cry 2, in which the protagonist uses a GPS that starts flashing a little green light whenever conflict diamonds are within a certain radius. In Deadfall Adventures, however, you use treasures to cash in on a dull set of upgradeable skills and abilities. Collect enough treasure and you can run faster, shoot faster, reload faster, and do more damage with your flashlight.

Good old flashlight. There’s even a span of about five minutes in Deadfall Adventures where James Quatermain is stripped of his weapons and left with nothing but his flashlight. He solves a few light-based puzzles with it, but then the game developers obviously got nervous and gave James Quatermain his guns back so he could get back to the business of shooting things again.. It was a brave five minutes without them, though.

Throughout, James Quatermain is immersed in brutalist Egyptian, Mayan, and - mild spoiler - Atlantean architecture. The pyramids and mastabas and ziggurats are all sandy and stony and pillar lined, with rotating statues and sliding doors and monster-sized elevators, operated by all manner of pulleys and levers and button presses.

It’d be impressive if they’d taken more time carving out environmental storytelling, but there’s virtually none of that to be found in Deadfall Adventures. The wall murals don’t reveal any stories, the sarcophaguses don’t talk about their inhabitants, and the treasures don’t have anything to say about the artists’ culture. Deadfall Adventures is sometimes pretty, but keeps itself firmly rooted in hallway gun battles and discrete arena target practice. The stones’ geometry and the buildings’ architecture have no other job than to register a few sprites’ worth of bullet damage.

Some of the monolithic halls are embarrassingly rich with statues and carvings but, again, they do little more than provide a requisite level of atmosphere. You’re encouraged to explore every nook and cranny, but that only provides the occasional treasure to buff your stats. Exploration isn’t worth it for exploration’s sake: this unexplored hall might have an alligator pit while this one has a spear pit, but that’s it for story.

Slow to realize its potential, Deadfall Adventures hits its stride somewhere in the third and final act. There they introduce notes from conquistadors that are read aloud, operating similar to audio logs you’d find in the BioShock games.The conquistador writers, however, have little to write home about.

The puzzles, similarly, get quicker and more clever in the latter half. No real stumpers. Nothing to kill forward momentum for too long. Plus James Quatermain’s great-grandfather’s notebook has been there the whole time with varying degrees of clues on each continent; the difficulty level you choose in the beginning determines how obvious and spelled-out the hints are as you flip through the notebook.

Mayan Jungle stages suddenly ramp up what the game could’ve been. Ms. Redhead grows more responsive to the environment and talks more relevantly about what she and Quatermain run across. Environments become more cinematic, with spooky voices calling from out of the temples, Doom-like snarls calling out from around dark corners, and ruins shake in their foundations. Mind the framerate slowdown, though, as too many dust particles in the air can drop things into semi slow motion.

This is also one of those games where you can almost enjoy watching your enemies and allies bumble around the stage for a minute. Everyone usually knows to take cover but they’ll also sometimes start firing into the wall or pillar they’re standing behind. Your allies’ poor firefight skills are matched only by their invulnerability, so there’s never any danger of losing one of the good guys, and likewise very little danger of them taking down any bad guys. Just watch out for grenades. Lots and lots of grenades. It’s like the Nazis and Ruskies get their paycheck docked for every grenade they’re still holding onto at the end of a battle.

There’s wonderful location-specific hit boxes all over people. Whatever early 20th century weapon you pick up, rest assured that it feels great to drive those bullets home, seeing enemies twist and shout from shoulder, arm, leg, and torso hits. Plus, there’s a meaty crack when you plant a headshot, which is sonically gratuitous, but nice.

James Quatermain is quite the bullet sponge himself. Beautifully, there’s no heads-up display to speak of, and damage is well-communicated through red splatter on the screen and fading vision. Just take cover for a few seconds and you’re fine.

Plenty of traps are instant death, though. One wrong step and James Quatermain will be groaning, dying, and lying on the ground, a You’re Dead gong chiming as the screen goes black. If, as the game tells you to do, you’re taking time to thoroughly explore the bluntly designed levels before you die, you’ll lose a reasonable amount of time and ground covered. Checkpoints are sometimes amateurishly placed too far apart.

Deadfall Adventures is a middle-of-the-road Lost World adventure, where our wisecracking Indiana Jones-like hero spends more time saving and re-saving the girl than recovering a purportedly priceless and powerful treasure that ultimately doesn’t come off as all that pricey or powerful in the end. Oh, and I forgot to mention the final boss primarily because he got stuck on some rocks while I shot him repeatedly until he died. The end.
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11 of 13 people (85%) found this review helpful
1 person found this review funny
Recommended
5.0 hrs on record
Posted: September 15
Very under-rated game, it's nice to see this game get some better review ratings as of late.

In short, if you like Egyptian lore or dug The Mummy movies with Brandon Fraser then you should definitely check this out.

The first reviews stated that the game had some bugs and glitches but I havent ran into any so I'm guessing they've been fixed at this point.

The controls are smooth, the combat is just okay. The character models are crap but environmwnts and their layouts make up for all this!

It's kinda like a first person Uncharted or Tomb Raider in a way. It's not open world but the levels are huge and very open for you to explore.

The writing is great although the voice acting can be underwhelming. Still, this is very fun despite the cons. It's a must have for people who are fascinated with Egyptian lore and things like Pyramids with changing rooms and puzzles.
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3 of 3 people (100%) found this review helpful
Recommended
9.7 hrs on record
Posted: September 24
You play as James Quatermain, adventurer extraordinare, coerced into working for Uncle Sam to pay off some gambling debts and to watch the backside of a would be red-headed adventurer... I mean, watch her back, of course. Equiped with a compass that finds can find treasure but not magnetic north, a flashlight that can set mummies ablaze, and a pair of pistols with infinite ammo, James Quartermain and his invulnerable sidekick set off to save the world!

Let me get something out of the way upfront. This game does a lot of things wrong:
- tutorial text disappears immediately if you're moving when it pops up
- most interactable objects look identical to non-interactable objects
- some levels have way too many checkpoints while others have none
- doors close immediately when you go through them, preventing backtracking and guaranteeing you will miss collectibles
- you have limited stamina but no stamina bar
- only half of the controls are customizable (not the important half)
- some levels have awkwardly placed invisible walls
- the maps you find look nothing like the areas they represent

I could go on... However, although it will take a bit of patience upfront to overcome these flaws, none of them are game-breaking. Sure, pressing [ALT] for flashlight instead of [F] is a terrible control scheme, but you get used to it. (Especially after the first time you press [CTRL] and crouch instead of [ALT] to burn the mummy trying to eat your face. You won't make that mistake twice!). After playing the game for a short while, you kind of stop caring about the flaws and start caring more about the adventure.

The game itself feels like a cheaper version of Uncharted. It has the treasure hunter, the girl, the endless waves of bad guys, and some creepy undead things. Graphics and voice acting are pretty good despite a few clunky animations. The puzzles are frequent and actually quite good, plus, the game offers a customizable puzzle difficulty level. Your grandfather's notebook will contain less clues the higher you set the puzzle difficulty. The combat is not terribly difficult when set on the Normal difficulty setting, so the game clearly tailors to the players out there who love Adventure Puzzle games. Your health loss is indicated by some blood splurts and tunnel vision, but just dive behind cover for a few seconds and you'll be good as new. The game clearly doesn't try to be a fantastic FPS experience, so be forewarned, this game is more about the adventure and puzzles than the combat.

I would have like to see a little more environmental storytelling with the game. You find a stockpile of treasures in each location you visit, but their sole purpose is to trade in for upgrades. Now you can shoot faster, move faster, reload faster, and run farther, but you know nothing about the areas you explore or the treasures you find. You'll see an endless supply of ancient architecture, carvings, and statues that do nothing more than provide the requisite atmosphere for each environment.

All of these features combine for what is ultimately an okay yet quite enjoyable game. Don't take the game too seriously and you'll be having fun in no time!
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1 of 1 people (100%) found this review helpful
Recommended
13.9 hrs on record
Posted: September 16
deadfall adventures is.... well, its not perfect. thats not to say i wouldn't recommend it, because i would, and am. but it has its faults, such as a colison detection problem with grenades, a few other minor bugs here and there, and the multiplayer is entirely empty (not broken i don't think, just empty). however, for all its faults i do not regret the purchase, the game is still fun, unique in its way, and i highly recomend it.
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1 of 1 people (100%) found this review helpful
Recommended
11.3 hrs on record
Posted: September 17
I usually reserve reviews until I finish the game, but I am confident I will do so. I think it's a ton of fun. I'm playing on hard puzzles (though that's a bit of an exaggeration) and medium combat (although I could probably bump it up to hard since I haven't had any trouble there either). I think it's a good mix of exploration and action. The dialogue could use some work but that's about my only complaint, and I quite like that the combat is limited to areas where you know there are going to be bad guys and it isn't like the similarly themed game, the Ball, where you have to handle the combat and exploring/puzzling at the same time.

About my only complaint is that it's easy to leave an area accidentally and then you can never return; so it's possible I've missed a few secrets but I will never know. I wouldn't mind a confirmation screen and one which tells me to what percent I've completed the area.
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1 of 2 people (50%) found this review helpful
Recommended
43.9 hrs on record
Posted: September 11
The game is very good, enjoyable and the stage's art is amazing. But Deadfall could be better. Many bugs, terrible voice acting (the voices are good, but don't match the animation) and a poor story. If you like Indiana Jones and ancient archeological sites like me, buy it in a sale and have fun.
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Most Helpful Reviews  Overall
195 of 252 people (77%) found this review helpful
5 people found this review funny
Recommended
17.6 hrs on record
Posted: November 20, 2013
Yes, after a looooong time I just thought that this game deserves a small recommendation / review!

This game is one of my longest dreams that came through. A game where you can be a true adventurer as the famous Quatermain (or Indiana Jones if you want) and this in a Ego-Shooter. What the ♥♥♥♥; is that kinda cool? Really? Adventuring in a Ego-Shooter?
YES, that is possible. The Farm 51 developing team has made a great game with that. You have brilliant graphic moments (Unreal Engine 3), but of course there are also some bad graphics in there. But hey, nevermind. The important part is that you have really AWESOME PUZZLE moments here. Some of 'em are tricky, lots of 'em are "normal" but funny. The dialogs between James Quatermain and Jennifer Goodwin (your female partner) are funny and make you feel you're just right here - within the awesome temples and pyramids. ;)
So, if you love lots of puzzles, adventuring and of course Ego-Shooter then you have to try this game. :)

Pros:
» lots of puzzles (easy and hard / before you can choose the difficulty for puzzles)
» awesome atrmosphere with pyramids, temples and other "Egypt stuff"
» nice graphics with the Unreal Engine 3 - the most time
» funny dialogs
» well-done mixture of adventuring and Ego-Shooter
» long-driven story ( I played the whole game with adventuring moments 17 hours^^)

Cons:
» shooting moments are boring and not challenging
» some graphics bugs
» at the beginning the controls are a bit complicated
» The multiplayer part is a waste of time


Tell me what you think about this game if finished! :)
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111 of 137 people (81%) found this review helpful
11 people found this review funny
Recommended
7.1 hrs on record
Posted: April 29, 2015
Deadfall Adventures is a first person action/adventure game made by The Farm 51. In Deadfall you play as James Lee Quatermain, an adventurer who struggles to live up to his legendary adventurer of a grandfather, Allan Quatermain. Quatermain's new job is to escort a US agent called Jennifer Goodwin through an Egyptian temple to find an ancient treasure which will eventually lead you all across the world killing mummies and chasing Nazis.

Deadfall is of course inspired by the likes of Indiana Jones and Uncharted and if you like those two things, or anything similar, chances are you're gonna have a good time playing this game. I'd also like to mention that at the time of writing my review I'm approximately halfway through the main campaign.

+Great graphics with good visual effects
+Great puzzles, they are challenging and often take a lot of thinking to solve but never feel too hard
+Combat difficulty and puzzle difficulty can be changed independently
+Interesting mix of genre
+Overall mediocre gunplay apart from an interesting mechanic involving mummies and flashlights
+Some cool locations
+Lots of hidden collectibles to find
+Relatively wide variety of weapons
+Good variety of enemies to fight
+Great atmosphere
+Performs well on high settings even on my medium PC
+Simple controls

+/-All of the humour in the game is very cheesy, personally not my cup of tea but others may enjoy it

-Bland voice acting
-I noticed a fair few typos and occasionally missing words in the subtitles
-Uninteresting story based around uninteresting characters
-Riddled with bugs and glitches
-Puzzle hints are almost entirely useless
-Checkpoints are few and far between
-Clunky animations

Verdict:
7

Despite some issues I had fun playing Deadfall with its good graphics, great puzzles and its interesting genre combination. If you're a fan of Indiana Jones style things then I suggest you pick this one up while it's on sale.

***This review was written using a key provided by the Publisher for review purposes***

El K.
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92 of 112 people (82%) found this review helpful
1 person found this review funny
Recommended
8.1 hrs on record
Posted: October 20, 2014
First, let's get one thing out of the way: this is not an Indiana Jones clone. Indiana Jones was himself based on and a tribute to Allan Quatermain (H.R. Haggard, 1885) and Professor George Edward Challenger (A.C. Doyle, 1912). And the protagonist of this game, James Lee Quatermain, Allan Quatermain's great-grandson, has a completely different personality (and a couple of jokes in the game point out those differences).

But the feel, the mood and the ambiance are the same, so Indiana Jones fans WILL enjoy it.

The good:

When Lucas created Indiana Jones, he was trying to recreate the feel of 1930s action serials. This game succeeds in re-recapturing that feel and it's the main point in favor of this game. The scenery is beautiful and even the ceilings are worth admiring (not to mention that they also sometimes hold clues or things with which you can interact). The plot is unoriginal, but still engaging. The puzzles are logical and well integrated in the flow of the game. There's an interesting selection of weapons and they feel well balanced. You can kill an unarmored human enemy with one or two bullets, but they can return the favor, so you can't play this game as if you were Rambo. The journal, a very obvious copy of Henry Jones' journal, is not interesting to read, but it is very useful. Sometimes it just provides a hint for a puzzle. Other times, it's a key part of the puzzle and you can't solve it without consulting the journal. A nice touch is that the foreigners you meet speak in their native tongue, which makes it feel more authentic.

The bad:

The game is so linear that you might not notice a difference if they put it on rails. Backtracking is impossible because your entrance is invariably blocked every time you enter a new zone. I can't see this game having a lot of replayability. It uses the lazy, antiquated, and much hated checkpoint mechanism. Sometimes, the chekpoint is so far back that it can take 10 minutes to replay the part leading up to your death. Movement and shooting are ok, but in almost every other part of the interface, it feels so much like a console port that it's practically a slap in the face to PC users. You can only scroll back and forth between your weapons; you can't select the one you want directly. The POV is very strange and gives you the impression that you're only 4 feet tall. This feeling is exacerbated by the fact that you're unable to jump on a crate that your grandmother could jump over. The jumping is so sluggish, in fact, that it's more irritating than useful. There are glitches that will let you get trapped between two objects and your only option is to restart from your last checkpoint.

The acting is a bit on the campy side, but not so much that it ruins the game.

But for all the little irritants, this is a fun little trip into an Indy-esque world and I still recommend it, though not at the ridiculously high full price.

One odd thing: the optional Allan Quatermain revolver that comes with the Deluxe edition is worse than the default Webley; it's just prettier.

Two suggestions: (1) don't swap your basic revolver for a better one you find. The basic revolver has infinite ammo, your new one does not! (2) If you're so inclined, you can change one of the ini files to give yourself infinite ammo for all weapons (instructions are on the web). A nice side-effect is that you end up keeping almost every weapon you find (you can usually carry only two), but you occasionally get stuck on one of them until some random event in the game clears the buggy state and you can switch weapons again. It's a fun way to run the game a second time.
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91 of 113 people (81%) found this review helpful
1 person found this review funny
Recommended
15.0 hrs on record
Posted: November 30, 2013
Man, this game is beautiful. Deadfall Adventures has the setting and story of Indiana Jones, the style of Uncharted and the gameplay of... a generic first person shooter. You play this game from a first person perspective which is actually a very nice twist on the genre. You'll be traveling to different parts of the world to find hidden treasures, solve puzzles and chase bad guys.

Like I said, the game has the vibe of Indiana Jones. It all looks very colorful and very adventurous. It has awesome, detailed graphics and horrible, horrible voice acting. A damn shame, because the rest of the game is actually worthwhile, but the voice acting is one of the things that drags the game down. The other thing that drags the game down are the firefights. It's inaccurate and doesn't feel realistic. It's important, because near the end you'll be fighting off more and more enemies.

The story is fun in that it doesn't take itself all that seriously. It will be fun as long as you keep that in mind.

There are also loads of treasures to be found; some can be found in the open, some are hidden and can be found by simply exploring and some can be collected by solving puzzles. These puzzles are usually simple to solve and can be completed in just a few minutes. If some of these puzzles were only a bit harder it would've given you a better feeling of accomplishment.
Doesn't take away the fact that it's fun to try and find these treasures. Treasures can also be used to upgrade your character, but I didn't notice much of a difference when I first started the game and when I eventually finished the game. He still felt like the exact same guy to me.

Checkpoints are sometimes awkwardly placed so if you die while trying to solve a second or third puzzle you might have to start all over from the beginning. This can be frustrating but usually it's just a couple of minutes. Still... annoying.

Deadfall Adventures wants to be a first person Uncharted and in a way The Farm 51 has succeeded in doing this. Next time, keep the graphics, improve the voice acting and shooting aspects, make the puzzles (a bit) harder and you'll probably have a great, fun sequel in your hands.

[Rating: 79/100]
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