MirrorMoon EP is a game about mystery and exploration set in outer space. These space travels begin on a red planet and its unique moon and extend across galaxies. The single player part of MirrorMoon EP blends adventure and exploration with navigation-based puzzle solving.
User reviews:
Mixed (378 reviews) - 63% of the 378 user reviews for this game are positive.
Release Date: Sep 4, 2013

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"Genuinely invokes the early days of human exploration"
9/10 - Eurogamer

"With beautiful artistic touches throughout and gameplay that doesn’t feel traditional at all, the experience that is MirrorMoon EP is one that will likely stick with me for years"
10/10 - Shogun Gamer

"[...] one of the most dazzling moments I’ve ever experienced in a game"
Indie Statik

"When I was a kid, I was deathly afraid of space. The stark, vast beauty of the night sky both entranced and terrified me [...] While I have long since overcome those fears, MirrorMoon brought the memories of them back with a vengeance. I have never played a game that captures the simple and dangerous beauty of space quite like it."
Game Front

"More Abstract Puzzle Games Like MirrorMoon EP, Please"

About This Game

MirrorMoon EP is a game about mystery and exploration set in outer space.
These space travels begin on a red planet and its unique moon and extend across galaxies.
The single player part of MirrorMoon EP blends adventure and exploration with navigation-based puzzle solving. The multiplayer of MirrorMoon EP lets players share Galaxy Maps with other players: the first explorers to land on a planet will be able to name its Star System and that name will be forever bound to the star for any other fellow traveler who encounters it.

Each Galaxy consists of a thousand Systems: it will be possible to fully discover the mysteries of MirrorMoon EP only while collaborating with other players.
Through the apparently indecipherable cockpit of an unknown spacecraft, players will be able to locate and travel to mysterious planets. Each planet has artifacts, buildings, and puzzles on its surface, hidden in astonishing low-poly sceneries.

MirrorMoon was nominated for the Nuovo Award for innovation in games at Independent Game Festival 2013 and was also part of the Official IndieCade and Fantastic Arcade 2012 selections. Since then, MirrorMoon has grown considerably. EP stands for Extended Play, representing all the new content that we added for the official release.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP SP3 +
    • Processor: 2.0GHz CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB graphics card
    • Storage: 200 MB available space
    • Network: Broadband Internet connection
    • OS: 10.6 +
    • Processor: 2.0GHz CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB graphics card
    • Storage: 200 MB available space
    • Network: Broadband Internet connection
    • OS: Ubuntu 10
    • Processor: 2.0GHz CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB graphics card
    • Storage: 200 MB available space
    • OS: Ubuntu 12.04 LTS
    • Network: Broadband Internet connection
Customer reviews
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Mixed (378 reviews)
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292 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
3 of 6 people (50%) found this review helpful
3 people found this review funny
0.3 hrs on record
Posted: September 29
What No Man's Sky tried to be
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Most Helpful Reviews  Overall
184 of 221 people (83%) found this review helpful
1 person found this review funny
Not Recommended
5.8 hrs on record
Posted: May 24, 2014
This game is beautiful and i really want to like it.
there seemed to be some kind of story and coherency at the beginning, but as far as i know the game has no end and goes on forever, you endlessly explore randomly generated planets (the bad kind of randomly generated i.e empty feeling and seeing the same things on multiple planets) and give them a name once you've found a white orb, why and for what? once you've explored an entire galaxy you just rinse and repeat with a new galaxy. finding those damn orbs on those empty planets with simplistic puzzles

i like art and slow burning exploration games. but in this case i can't help but ask: is there even a point, a goal?
and from what i've read on forums there isn't. and if that's the case this game just might be 2avantgarde4me. i heard about some kind of anomaly that you can find though, and i've seen ringed-in stars in the sky, but it's impossible to triangulate their position based on the information you are given. and if finding the anomaly is the point of the game, the journey getting there is too bland and empty for me to want to bother

i'm all for mystery, no handholding and a "the journey is the goal". but this game just might take those to such an extreme that it comes off as pretentious, farfetched and frustrating, it took me hours to even figure out how the ship worked, (most of that time went to trying to calculate what the numbers on the screens meant, finally understood that they were parsecs, fuel and coords etc) i've read interviews and i know that they wanted the ship to be a mystery and something you have to figure out, but to me, making it a mystery seemed only to serve as a filler to extend gametime and keep you intrested. and understandably so, because learning to operate the ship is more fun than actually exploring the planets. not only because the planets feel empty, but because the cockpit actually is one of the strenghts of the game, it is very detailed and everything you see inside it has meaning and every button does something. which even real simulator games fail to do right, the cockpit in train simulator for instance is just a toy, you can only operate a few essential levers and buttons and the rest is just window dressing. train simulator should learn from mirrormoon's cockpit. it's good.

but ultimatly the game suffers the same problems the tv show LOST does, too many questions and too few answers and all filler and frustration inbetween, and the answers you do get are farfetched and/or hamfisted.

now you might just think i'm not very patient but there is a difference between slowburners and bad pacing: a slowburner is well thought out; on how it will be percieved by the consumers, what message it wants to deliver and WHAT message it wants to deliver. you can extend running time in a manner that doesn't feel like filler and ask questions and keep the answers away from the consumer without being annoying. take 2001 a space odyssey for example, or the game FRACT OSC. those are good because they have soul, an artistic vision, are well thought out and takes into account how it will be perceived and experienced. And since mirrormoon is randomly generated (at least i think so, otherwise the leveldesign just sucks) there is no thought and structure put into the progression of game. making it feel soulless and empty, mirrormoon's artistic vision is beautiful though, but the progression and gameplay is kind of like fumbling in the dark to find marbles and once you got them all you throw them out on the floor to do the same thing again. now that might sound like some kind of avant garde flashmob act, but is it fun? not to me at least.
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115 of 132 people (87%) found this review helpful
1 person found this review funny
17.1 hrs on record
Posted: November 25, 2013
A procedrually generated space themed environmental puzzle game with a focus on exploration and navigation. Puzzles are procedurally generated and run the range of obvious and simple to clever and surprising. And sometimes even after the anamoly is solved there will still be things to do and discover on the planet, revealing easter eggs and other surprises. Once an anomaly is solved you get the right to name the star, as players explore the galaxy and solve anomalies the galaxy fills up with the unique signatures of various astronauts. This is a starkly beautiful game, evocative of the Italian underground indie freeware classic Noctis. The visual themes call back to Kubrick and Tarkovsky's work. This game is all about the journey.
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102 of 114 people (89%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: November 27, 2013
I'm not going to lie, Mirrormoon was really irritating for me at first. I found myself rushing through the puzzles, jumping from planet to planet, trying desperately to figure things out, and usually with a negative result. But after awhile, I realized that Mirrormoon isn't about fast paced puzzle completion and bare bones "what you see is what you get" narrative. It's about discovery and exploration. Its subtlety and sublime beauty is what makes it great. The moment I let myself slowly get pulled into the massive scope of Mirrormoon is the moment things started making sense, and I began to truly appreciate what the game was trying to accomplish.
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101 of 123 people (82%) found this review helpful
6 people found this review funny
Not Recommended
1.0 hrs on record
Posted: December 15, 2014
This game has such a cool atmosphere and style, it's painful to think how good it could have been. Sadly, the puzzles are annoying and unpleasant. A lot of randomly walking around with no idea what to do, and frustrating mechanics.

For example, you can't look around, you can only move using WSAD. There's a moon in the sky you can look at to figure out what's going on, the "MirrorMoon." Since you can't actually look upwards at the sky, you have to wander around until the curvature of the planet aligns you properly just to see this thing, and then try to memorize where to go before you blindly wander off looking for what to do next. A small task that should take 2 seconds becomes a huge chore. The whole time I was like "WHY CAN'T I JUST LOOK UP!?!"...

I tried to get further in this game and give it a chance, but I couldn't handle it for longer than an hour.
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93 of 117 people (79%) found this review helpful
5 people found this review funny
Not Recommended
17.4 hrs on record
Posted: October 14, 2014
MirrorMoon EP is definitely an interesting exploration game. I like the visuals and the music, and the "mystery" concept is also quite intriguing, but it is so incredibly frustrating and tedious to navigate through the game.

While on a planet, I spend most of my time wandering around aimlessly on an almost empty surface. Often there's a big "map" in the sky in the form of a moon, but I can't look up at it, I can't look around me, and I can barely see a few feet in front of me.

While in space, there is a 3d map of the galaxy, but I can only scroll through the available destinations in a really tedious and error-prone way. There is a somewhat obtuse coordinate system for the planets (mystery!), which I wouldn't really mind, but there's no way to input coordinates or do anything other than scroll through the map.

The manual basically says that you have to cooperate with other players to find the end of the game, but from my experience, what they meant to say is that one person will stumble on it by accident and will maybe tell the others on the forum.

All in all, I'm trying to like this game, but it's just too frustrating.
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45 of 46 people (98%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: December 26, 2015
An overlooked / underrated gem that is almost completely inaccessible. The game is split into a side A and a side B, and the theme is Rendezvous with Rama style sci-fi sense of wonder. Side A is a fascinating first person puzzle that is a joy to solve, but only lasts for 30-45 minutes. Side B starts with you having to figure out how to fly your spaceship: the control panel itself is an unlabelled puzzle, and there is no tutorial. Once you solve that, a huge procedurally generated star cluster opens up. Each star has its own puzzle, and the goal is to solve a meta-puzzle that will reveal the location of the 'anomaly star'.

The procedurally genrated puzzles of side B aren't as good as side A, and they are generally small subsets of the big side A puzzle. Solving them becomes rote very quickly. So side B feels less like a puzzle game and more like a walking simulator, where the puzzles are an excuse to see the sights of all of the game's different stars. If your idea of fun is playing SpaceChem for an hour followed by 9 or 10 hours of Proteus and Dear Esther, this is exactly your thing.

The soundtrack is worth mentioning too. It's brooding, static-laden ambient that suits the game perfectly.
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66 of 80 people (83%) found this review helpful
5 people found this review funny
8.9 hrs on record
Posted: May 15, 2015
Don't play this game if you expect "things", play this game if you like to be alone on a windy night. This game is like that, but in space.
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60 of 71 people (85%) found this review helpful
2 people found this review funny
Not Recommended
3.0 hrs on record
Posted: April 12, 2015
This game could be good, but it's marred by two primary problems: terrible controls and tedious gameplay.

Wandering around the planets is not very interesting, since they're mostly barren, monochromatic worlds. I've seen reviews raving about the "gorgeous worlds" but simple polygon-based graphics, despite the uniqueness, doesn't equal gorgeous. You'll be looking for various structures, but since you can't really look around very well, and have to keep referencing the "mirrormoon" minimap in the sky, it's a hassle to find stuff, such that you'll pick a direction and hope it's the right way, but end up circumnavigating the entire globe and have to look at the minimap again.

And the controls are entirely obtuse. Navigating to other planets, well, good luck figuring that out, and even when you do, be preparing to spend five minutes trying to select a new location. All in all, you'll be wasting a lot of time just trying to do the most basic things. That's not my idea of fun. I don't need a lot of handholding necessarily, but I do need a game that is at least intuitive and sensible. I got this in a bundle, thank goodness, otherwise I'd be really annoyed.
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53 of 64 people (83%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: November 28, 2013
It's really hard to recommend this game because it caters to such a specific taste. If you like to explore, I mean, REALLY explore; knowing full well that that your expeditions may not lead up to some uber-awesome, explode-y finish. If you really like the journey more than the destination and can appreciate very sparce---well, everything---this is worth checking out. For me, I love it. It's the closest thing I've ever come across in a game that creates, what I can only assume to be, a religious experience. It's exploration at its purest. If you've not the patience to take in hours upon hours of treking in barren landscapes, occasionally running into something odd and solving puzzles without any direction on how to do it: give this a go.
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Recently Posted
16.8 hrs
Posted: October 17
It's kinda like finding the light of Zartha.
Helpful? Yes No Funny
Jet Baily
7.1 hrs
Posted: August 28
I think the downfall for me was the exploration. Worlds are pretty much identical, and the puzzles on them aren't puzzles. I liked the end, but the vast majority of time is spent in a pointless, absurdly boring, grind. I mean, most of what you do in this game is wander around the surface of an ugly ball, looking for ugly structures. Then you move the ugly moon to reveal more ugly structures, all of which would fit onto a flow chart drawn by a five year old - and somehow this qualifies as "exploration."

The final puzzle was nicely hard - but still more a grind than anything, and not enough to save this otherwise godawful boring game.

Graphic style: 3/5 (Qwirky, CGAish)
Puzzle quality: -1000/5
Replayability: NEVER AGAIN
Recomendablility: ABSOLUTLY NOT
Helpful? Yes No Funny
2.7 hrs
Posted: August 22
I wander around until i find an orb on each planet. Is there more to the game? I don't know. It's pretty, but if that's all there is to it, I might be bored already.

But I will still give it a thumbs up just for the art, perhaps it should be approached more like a walking simulator than a puzzle game.
Helpful? Yes No Funny
1.8 hrs
Posted: August 22
It's okay. Came out before No Man's Sky. Better than that game by a lot. Basically saying that it's okay.
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CL The Raccoon
6.6 hrs
Posted: August 16
Hey look folks! The poor man's No Man's Sky! No seriously, play it and you'll get what I mean, people.

This is

I digress from my previous statement above, the 2 games have so much difference between em. But to the untrained eye, they can easily look and play similar, but that would be up to you to judge.

Really clean actually, simple, but clean. Even a system made of wood that works with wizard's magic can play this game. That sounds silly I know, but its very minimal in the department of graphics.

Not much to go on here. You play an astronaut (or cosmonaut of you come from mother Russia) on a journey through a distant star cluster. You're on a quest to name the planets and moons of said distant cluster (I know its starting to sound like No Man's Sky even more, but bear with me). Your job is to solve the ancient mechanics left behind to re ignite them, your prize for doing so is rights to name them your own.

Interesting is the best word I can use. The game throws you into it, with no knowledge of what to do, it becomes trial and error right through the tutorial. (if you can call it that.) You have no knowledge of the controls, funny enough that the W and D keys are your only means of turning, and your mouse does very little past helping interact with the puzzles. If you succeed at the "tutorial", you'll be thrown into a control panel floating in space, eh...this is where things get confusing most. I even had to look up a guide on how the thing worked.

Mirrormoon EP is a fun, but perplexing experience that plays more like a work of art than a puzzle game. The only people I'd reccomend this game to are fans of REALLY atmosphereic and/or puzzle games. So anyone who's into the game Kairo or NaissanceE. Which is not a bad thing, its just a hipster thing.

  • No Man's Sky before it was cool
  • Puzzles are perplexing but intuitive
  • Graphics are stunning for something so minimal

  • Controls and interface can be confusing
  • Game does tend to get repeatitive

Final Score
8 OUT OF 10
Helpful? Yes No Funny
Yabba Dabba Dab [T-Mill]
5.2 hrs
Posted: August 12
Why buy No Man's Sky when you can buy this minimalist, puzzle-based game for a far more reasonable price?
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1.4 hrs
Posted: August 3
This game confuses me, but in a positive way. I kind of wish there was a tutorial on how your pod works, because I'd rather be exploring other planets rather than randomly flipping switches and mashing buttons for 5 minutes. I mean sure, the game tell's you how to move, aim, shoot, lock, etc. But I'd greatly enjoy actually knowing how to fly the thing that get's me to planet to planet.

Each planet is different, which is a given seeing as the game itself is about exploring. The colors really do give each floating space rock a personality.
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0.3 hrs
Posted: July 29
The controls really suck, WASD to move is the ONLY way to move around a spherical planet. W/S move forward and backward, A and D rotate. So you can't pan to either side, and you can't look or point your gun thing anywhere except where you are currently facing. It was super frustrating to try to navigate around in 3D, especially since you're on the surface of a ball, with such bad controls.

I guess I didn't give this much of a chance, but I couldn't really see what I was supposed to be doing next, there was no option to get help in-game, and the controls were driving me mad.

Will be getting a refund.
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