MirrorMoon EP is a game about mystery and exploration set in outer space. These space travels begin on a red planet and its unique moon and extend across galaxies. The single player part of MirrorMoon EP blends adventure and exploration with navigation-based puzzle solving.
User reviews: Mostly Positive (161 reviews)
Release Date: Sep 4, 2013

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"Genuinely invokes the early days of human exploration"
9/10 - Eurogamer

"With beautiful artistic touches throughout and gameplay that doesn’t feel traditional at all, the experience that is MirrorMoon EP is one that will likely stick with me for years"
10/10 - Shogun Gamer

"[...] one of the most dazzling moments I’ve ever experienced in a game"
Indie Statik

"When I was a kid, I was deathly afraid of space. The stark, vast beauty of the night sky both entranced and terrified me [...] While I have long since overcome those fears, MirrorMoon brought the memories of them back with a vengeance. I have never played a game that captures the simple and dangerous beauty of space quite like it."
Game Front

"More Abstract Puzzle Games Like MirrorMoon EP, Please"

About This Game

MirrorMoon EP is a game about mystery and exploration set in outer space.
These space travels begin on a red planet and its unique moon and extend across galaxies.
The single player part of MirrorMoon EP blends adventure and exploration with navigation-based puzzle solving. The multiplayer of MirrorMoon EP lets players share Galaxy Maps with other players: the first explorers to land on a planet will be able to name its Star System and that name will be forever bound to the star for any other fellow traveler who encounters it.

Each Galaxy consists of a thousand Systems: it will be possible to fully discover the mysteries of MirrorMoon EP only while collaborating with other players.
Through the apparently indecipherable cockpit of an unknown spacecraft, players will be able to locate and travel to mysterious planets. Each planet has artifacts, buildings, and puzzles on its surface, hidden in astonishing low-poly sceneries.

MirrorMoon was nominated for the Nuovo Award for innovation in games at Independent Game Festival 2013 and was also part of the Official IndieCade and Fantastic Arcade 2012 selections. Since then, MirrorMoon has grown considerably. EP stands for Extended Play, representing all the new content that we added for the official release.

System Requirements

    • OS: XP SP3 +
    • Processor: 2.0GHz CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB graphics card
    • Hard Drive: 200 MB available space
    • Network: Broadband Internet connection
    • OS: 10.6 +
    • Processor: 2.0GHz CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB graphics card
    • Hard Drive: 200 MB available space
    • Network: Broadband Internet connection
    • OS: Ubuntu 10
    • Processor: 2.0GHz CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB graphics card
    • Hard Drive: 200 MB available space
    • OS: Ubuntu 12.04 LTS
    • Network: Broadband Internet connection
Helpful customer reviews
111 of 137 people (81%) found this review helpful
5.8 hrs on record
This game is beautiful and i really want to like it.
there seemed to be some kind of story and coherency at the beginning, but as far as i know the game has no end and goes on forever, you endlessly explore randomly generated planets (the bad kind of randomly generated i.e empty feeling and seeing the same things on multiple planets) and give them a name once you've found a white orb, why and for what? once you've explored an entire galaxy you just rinse and repeat with a new galaxy. finding those damn orbs on those empty planets with simplistic puzzles

i like art and slow burning exploration games. but in this case i can't help but ask: is there even a point, a goal?
and from what i've read on forums there isn't. and if that's the case this game just might be 2avantgarde4me. i heard about some kind of anomaly that you can find though, and i've seen ringed-in stars in the sky, but it's impossible to triangulate their position based on the information you are given. and if finding the anomaly is the point of the game, the journey getting there is too bland and empty for me to want to bother

i'm all for mystery, no handholding and a "the journey is the goal". but this game just might take those to such an extreme that it comes off as pretentious, farfetched and frustrating, it took me hours to even figure out how the ship worked, (most of that time went to trying to calculate what the numbers on the screens meant, finally understood that they were parsecs, fuel and coords etc) i've read interviews and i know that they wanted the ship to be a mystery and something you have to figure out, but to me, making it a mystery seemed only to serve as a filler to extend gametime and keep you intrested. and understandably so, because learning to operate the ship is more fun than actually exploring the planets. not only because the planets feel empty, but because the cockpit actually is one of the strenghts of the game, it is very detailed and everything you see inside it has meaning and every button does something. which even real simulator games fail to do right, the cockpit in train simulator for instance is just a toy, you can only operate a few essential levers and buttons and the rest is just window dressing. train simulator should learn from mirrormoon's cockpit. it's good.

but ultimatly the game suffers the same problems the tv show LOST does, too many questions and too few answers and all filler and frustration inbetween, and the answers you do get are farfetched and/or hamfisted.

now you might just think i'm not very patient but there is a difference between slowburners and bad pacing: a slowburner is well thought out; on how it will be percieved by the consumers, what message it wants to deliver and WHAT message it wants to deliver. you can extend running time in a manner that doesn't feel like filler and ask questions and keep the answers away from the consumer without being annoying. take 2001 a space odyssey for example, or the game FRACT OSC. those are good because they have soul, an artistic vision, are well thought out and takes into account how it will be perceived and experienced. And since mirrormoon is randomly generated (at least i think so, otherwise the leveldesign just sucks) there is no thought and structure put into the progression of game. making it feel soulless and empty, mirrormoon's artistic vision is beautiful though, but the progression and gameplay is kind of like fumbling in the dark to find marbles and once you got them all you throw them out on the floor to do the same thing again. now that might sound like some kind of avant garde flashmob act, but is it fun? not to me at least.
Posted: May 24
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32 of 43 people (74%) found this review helpful
1.2 hrs on record
I don't know how to do anything and it's amazing. I press a button and something happens. I press another button and nothing happens. Trial and error teaches me to pilot my spaceship. I am on a tiny planetoid. I grab the moon and make an eclipse.

I'm being vague and bewildering because this game is vague and bewildering and to explain it, if I could, would be to ruin it. Luckily I can't explain it, except that it's beautiful and strange and it reminds me of trying to figure out old DOS RPGs without a manual when I was eight.

If you like explorational puzzle solving this is a game you should buy.
Posted: June 2
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27 of 38 people (71%) found this review helpful
15.5 hrs on record
I am slowly learning to travel in space.
Time is a meaningless variable that slips through my fingers.
Stopping requires a lot a energy while moving feels almost like staying still.

Breathing is hard inside the machine.
I need to stay calm.
Posted: June 18
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7 of 8 people (88%) found this review helpful
11.2 hrs on record
It's best to approach this game as a maze game, more than anything else—a maze without walls. The objective is to find a specific planet which has an "anomaly" on it, and the only way to do that is to land on random planets and see what's on them. Every planet has a puzzle but, to be honest, they're completely optional. Being the first person to solve a randomly-generated puzzle will let you name the planet, but otherwise there is no real reward. If you wanted to, you could just land on a planet, look around, and then take off and go somewhere else.

That might sound boring to some, but I love it. Mirror Moon is a great game to simply roam around in and explore the universe. I'd describe it as Proteus in space, and I hope we see more games like this in the future.
Posted: April 10
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3 of 3 people (100%) found this review helpful
24.3 hrs on record
This game is good for people that like:
Quiet exploration,
Gentle puzzles,
A sense of being distantly connected,
Slow-paced and self-created visual poetry
Taking screenshots

The puzzles are abstract and simple, but enjoyable. The final puzzle, to locate the Anomaly, gave me a lot of trouble. Now that I have a strategy and know better how the ship visualizes the 3d starfield, I think it isn't nearly as complicated as I thought it was. (I'd be happy to offer hints or tips for how to locate the Anomaly if anyone asks) The game is mostly about enjoying the scenes, music, pastel colors, and general atmosphere. Occasionally a mysterious discovery is an enjoyable change in the otherwise lonely landscape.

The first stage of the game lasts maybe an hour and a half. In that time you'll learn the basic mechanics, visit a few of your first planets, learn the dashboard of the ship, and name your first system. The second stage of the game is learning how the star names work, happening across an observatory, and then using the star map with the constellations to discover where the Anomaly is out of the hundred of stars that are out there. That part might take many hours, but it doesn't really add any more content than the base gameplay.

Games that are similar in style, feel, or gameplay are: Kairo, Fract, Fotonica, The Path, Journey, Proteus
Posted: April 13
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93 of 97 people (96%) found this review helpful
17.1 hrs on record
A procedrually generated space themed environmental puzzle game with a focus on exploration and navigation. Puzzles are procedurally generated and run the range of obvious and simple to clever and surprising. And sometimes even after the anamoly is solved there will still be things to do and discover on the planet, revealing easter eggs and other surprises. Once an anomaly is solved you get the right to name the star, as players explore the galaxy and solve anomalies the galaxy fills up with the unique signatures of various astronauts. This is a starkly beautiful game, evocative of the Italian underground indie freeware classic Noctis. The visual themes call back to Kubrick and Tarkovsky's work. This game is all about the journey.
Posted: November 25, 2013
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