Build cities, shape a world.Cities XL Platinum lets you design, build and link up cities of all shapes and sizes around the Cities XL planet!Build more impressive cities than ever before! Cities XL Platinum offers a huge variety of over 1,000 buildings and constructions (including 50 brand new structures), that you can freely place on...
User reviews:
Mostly Negative (13 reviews) - 38% of the 13 user reviews in the last 30 days are positive.
Mixed (1,177 reviews) - 60% of the 1,177 user reviews for this game are positive.
Release Date: Feb 6, 2013

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About This Game

Build cities, shape a world.

Cities XL Platinum lets you design, build and link up cities of all shapes and sizes around the Cities XL planet!

Build more impressive cities than ever before! Cities XL Platinum offers a huge variety of over 1,000 buildings and constructions (including 50 brand new structures), that you can freely place on more than 60 gigantic maps, offering varied terrain and an incredible level of detail.

Take on the role of virtual mayor and find solutions to the problems faced by modern city planners like energy shortages and public transportation. Answer the growing needs of your citizens and find the perfect balance between various services such as housing, recreation, and employment. Specialize your cities and set up a trade network with neighboring towns to ensure large-scale financial success with an increasingly complex network of cities!

Key Features:

  • Over 1000 different buildings
  • 60 gigantic maps
  • Answer the needs of the citizens: employment, housing, recreation, and more
  • Manage a large-scale economy

System Requirements

    • Processor: AMD/INTEL 2.5 GHZ
    • Memory: 2 GB RAM
    • DirectX®: 9.0c
    • Hard Drive: 9 GB HD space
Customer reviews
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Mostly Negative (13 reviews)
Mixed (1,177 reviews)
Recently Posted
Ciggy in the Wind
( 43.0 hrs on record )
Posted: July 22
I'm sorry, but I have a hard time liking this game. I just don't find it fun. It feels clunky, runs choppy, it's the same game as before, and the cities are just not as appealing as they are in other games. It always comes to a point in the game for me when the demand for leisure simply surpasses the amount of money I have, which puts the city out of its misery, and puts me out of mine too.
Helpful? Yes No Funny
( 63.6 hrs on record )
Posted: July 16
steam accidentally had this game running in the background for 63 hours. game itself is... meh?
Helpful? Yes No Funny
Melanie Malachite
( 28.5 hrs on record )
Posted: July 15
-pretty fun to be honest
-downloading mods breaks the ♥♥♥♥ing game
-the effect of everything becoming blurry when zooming out is obnoxious

This game is a pile of ♥♥♥♥ but a fun one
Helpful? Yes No Funny
( 11.5 hrs on record )
Posted: July 14
Game won't work properly. Can't get a refund. Get Cities XXL istead, its the exact same thing but with a beter game engine so it runs better.
Helpful? Yes No Funny
( 1.2 hrs on record )
Posted: July 12
I really wanted to like this game, but the technical issues has held me back. So many issues with even trying to run the game smoothly let alone make anything remotely interesting in the game. In short, get another game for your city-building needs other than this one.
Helpful? Yes No Funny
The Wired
( 16.8 hrs on record )
Posted: July 7
don't by this once great franchise... i mean like seriously don't waste your money.
Helpful? Yes No Funny
( 2.5 hrs on record )
Posted: June 25
The vacuum left by the SimCity series after 4 was a perfect opportunity for another developer to swoop in and claim the city-building throne. After all, as venerable as it was, SimCity never actually ventured into full 3D, and the rare competitors that did could never match the quality of the core simulation. Eventually the folks behind Cities XL stepped up to the plate, and while it ticks all the right boxes for a fine city builder, it also leaves a lot to be desired.

XL's pitch was that you could finally build the modern city of your dreams, as huge and sprawling as you want. To that end you lay roads, zone for residences and businesses, provide utilities and services, and manage the finances of your burgeoning burg, just as you would in a traditional SimCity. All of this is rendered in full 3D, with skyscrapers rising from the hills and valleys of your map, all while little cars and even people traverse your network of streets. From that perspective, it's pretty much what anyone wanted from a SimCity 5.

But Cities XL is more than just a copy of the old formula. The familiar residential, commercial, and industrial zones are split into types that demand specific resources of each other. Homes can be zoned for unskilled workers, skilled workers, executives, and "elites", whatever that means. Industries can be anything from farms to factories, tech centers to office complexes. Different industries require different proportions of worker classes, and then produce goods for your shops and trade outside the city. Some resources are limited by the map, such as having specific agricultural zones for farms or fields for oil. Not every map has every resource, either, so use of the trading system becomes necessary as you expand.

New buildings such as larger services and higher-density zones unlock at certain population levels. In a strange twist this happens at specific "ticks" that actually make XL play more like a turn-based builder than a real-time one. You can set the amount of time between each tick, but until it rolls over nothing will really change in the city. Income, trades, unlocks, and changes to building status are all held until the next tick. Honestly I found speeding up the ticks more useful than playing slow because it keeps the money rolling in at the pace you need to expand.

And boy howdy, will you be expanding. The specific balances of workers against workplaces is so fragile that you'll constantly be zoning new houses and factories to keep up with the alerts pouring in. This isn't the lazy suggestion of SimCity's RCI meter, this is the constant threat of businesses going bankrupt and citizens streaming out of your city. The way Cities XL is designed, your city will never be at peace or even equilibrium. You'll always be lacking something, and forever be pestered to fix it.

That brings me to my chief complaint about the game, the feel of it. Stripping away the complexity of the zoning and additional systems, you could almost mistake XL for a SimCity if not for the incredibly cheap feel of it. Every single menu is a simple blue gradient with text misaligned on it, like a developer's first mock-up of a UI. The building menus have teeny-tiny tooltips and titles, leaving you to rely on the blurry icons to figure out what you're building. You have several zoning tools at your disposal but they all map out fields of square zones mashed against each other at awkward angles or in boring grids. Sure, you can make curved, complex roads, but why bother if you're just going to be snapping cubes against them?

In the end, the shoddy presentation and the unnecessary complexity doom Cities XL to languish behind even the earliest SimCities. The graphics can't even save it, cursed with washed-out colors and bland models for even the largest skyscrapers. You can make enormous, sprawling cities but they're just going to be grids (or knots) of ugly, samey buildings, with little to even differentiate offices from condos. And honestly, if you can't build a city you can admire, there's just no point to building.
Helpful? Yes No Funny
Evil Wagz
( 725.4 hrs on record )
Posted: June 22
Huge lands to build your city.
Trading between your cities allowing you to customize your city specialization.
Beautiful graphics and ground level action adds scale to your gaming experience.
Good bugs, like the vacation resort taking up no vacation land. Concentrate them and your leisure skyrockets!
Economy management that goes way beyond other city simulators.

Horrible memory lag when your cities get real big.
Highway system is terrible. Use the large expressway, one-way the roads and build pairs to better your city's traffic control.
Bad bugs, like some generated buildings that wont connect to road and the leisure buildings not satisfying the citizen leisure parameter.

A beautiful, broad sweeping city simulator that offers many facets of the genre that other games do not. Quick money generation without age or natural disasters. Buggy as all hell but Cities XXL is the same game with all the bugs fixed. If you dont mind the bugs, this game is the best of the genre.
Helpful? Yes No Funny
( 92.3 hrs on record )
Posted: June 19
I don't think I played more than 10 minutes of this game, but apparently I have played 92 hours. So I am an expert?
Helpful? Yes No Funny
Nouveau Garde | Justinian
( 11.9 hrs on record )
Posted: June 12
Owned this game since it first released and was excited for it 2 years prior, following all the developer diaries intently.

This game is terrible. it was one of the largest disappointments as an excited Sim City 4 player, even after buying each new version they released after the first.

Every version of the game is the same, with an extra bunch of buildings that don't add anything new and unique to the game. The largest overhaul that they brought was probably an interface colour change and that's it. Numerous bugs followed each version, including:
  • Alt tab crashes the game even in windowed or fullscreen windowed mode
  • Incorrect income/expense stats
  • Utility buildings not working at all after being placed
  • Absolutely stupid traffic issues, like cars not moving at all

There was originally going to be a fantastic and innovative multiplayer system where player's cities would be able to negotiate trade deals for resources and different education leveled people from their cities to fill jobs requiring workers, and players being able to communicate with eachother on a global map screen, seeing the cities expand without having to go through loading screens like the newest SimCity.

They quickly attached a Pay to Play wall on it where you paid a minimum of 10 dollars a month to access the multiplayer features, and then removed the multiplayer aspect completely after 2 months of release for the original game.
They kept the trade negotiation system however, but you only trade with an AI that has an unlimited amount of resources which you trade for your monthly income, and vice versa with your own resources.

The first 3 versions of the game had absolutely no road building assistance if you wanted to make straight roads or squares quickly, and relied completely on the tools and putting a lot of time and effort into it creating straight lines properly.

I had very high hopes for a next generation City Building simulation from Focus Home Interactive and this the was complete opposite. Please don't put your money into this franchise.
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Most Helpful Reviews  Overall
396 of 426 people (93%) found this review helpful
52.4 hrs on record
Posted: November 25, 2013
This is one of the best city simulations out there, especially when looking strictly at games with good graphics. That said, it is not without its flaws.

The Good:
- Lots and lots of replayability. You could get lost in this game on just a single city for weeks.
- Your cities interact with each other to an extent. You can trade things like water, fuel, industry, and office services amongst the cities you create. This allows you to specialize your cities, such as creating an industry giant that feeds industry goods to your cities where you want to avoid polution, such as a resort town.
- You can point and click your way through everything. Given how many options you have for roads, buildings, etc, the menu is easy to use and allows for quick access to everything.
- The game feels like a semi-sandbox during normal play, as there isn't really many restrictions in place (and you can switch the building restrictions off in the settings).
- As you build up your city, you get to a point where you realize it isn't just about building anymore. Management becomes a much bigger deal. One of the biggest management challenges is transportation, and that adds something to the game that I find quite enjoyable, making it a bit deeper than it might look on the surface.

The Bad:
- Some of the mechanics for laying out streets (especially bridges) and buildings can make things a bit frustrating.
- The whole Cities XL series are just reboots. They look the same, play the same, and feel the same. This makes for a bit of a hidden "good" I guess in that you shouldn't feel the need to own them all (I do and don't have any reason to play any of the previous ones).
- They removed the online function that the original had, rather than making it work. The idea of being able to have cities existing in a "truly global" world definitely had an appeal.
- The developer is lazy. The failure to make online work, some small problems and unfinished features, and the mechanics that are still issues still unaddressed after so much time just speaks to the lack of care the developer has for its work and reputation. They did "fix" things to a point where they weren't really game-breaking, but it still sits in my mind that they seem to want to skate by at this point (especially given how much effort they put into trying to create a great alternative to another "CitySim" game).

If you really like city management/builder games, this gives a good balance between the two and should be able to keep your entertained for quite a while. If you can catch it on a sale, then great! If not, you just need to decide what your dollar is worth. As far as putting a dollar value on fun, you have to do that for yourself, but even with the flaws, the value was definitely there for me given how much entertainment I have gotten from it. Decidedly beats spending the money on gas, a ticket, and some overpriced popcorn and soda at a movie theater for me.
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189 of 208 people (91%) found this review helpful
10.8 hrs on record
Posted: February 11, 2014
+/+ Graphics are great for a city building game.
+/+ Most game mechanics are well executed.
+/+ Great UI. Very easy to pick up and learn.
+/+ Cities can interact (i.e. trade) with each other. This allows you to create specialty cities.
+/+ Large maps.

+/- Not as difficult as SimCity 4.
+/- Not much different than previous Cities XL games.
+/- Includes Steam Cloud, but lacks other features such as achievements and the workshop.

-/- Lack of variety in graphic style.
-/- Not map editor or terraforming options.
-/- Roads & highways can sometimes very picky about how you place them.
-/- Game slows down once your city reaches a certain size (very processor heavy game).
-/- Developers have a bad reputation and have gone out of business. Don’t expect new patches.
-/- Unfixed bugs and broken features.

Verdict: 6.8/10. While Cities XL Platinum clearly fails to surpass SimCity 4, it does offer a unique and fun take on the city building/management genre. If you can put up with the late game slowdowns or don’t care about creating larger cities, then I can easily recommend Cities XL Platinum to you. If you expect more, you will be disappointed. Don’t spend more than $10 and you’ll likely be happy.

Update 9/7/15: Buy Cities Skyline if you want a city builder. This game is no longer worth considering.
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299 of 360 people (83%) found this review helpful
4 people found this review funny
21.6 hrs on record
Posted: August 18, 2014
i increased my score a couple point to try to offset the trolls and griefers that wrongfully malign this otherwise great game. and while its not worth a 10 its definitively not a 0!. i would say about a 7 and with all the stuff on perhaps an 8!

please understand that this game has a bit of history. over 4 years ago a small company named monte cristo developed and released it as massively multiuser online game. unfortunately less than a year after they went broke due to low subscription rate and were unable to finish the game. soon after focus acquired the writes and reworked it as a single player offline game and released it. since then making minor fixes and about once a year they have been releasing new content dlcs.

as you can imagine the people who originally purchased and subscribed to cities xl unlimited edition, the mmo version from the now bankrupt developer, are ♥♥♥♥♥♥ off that they got stuck with a dead game after only being able to play with it for such a short time.

so they troll steam forums and even this site complaining about the long defunct developers and about long ago fixed bugs and basically spooking people away from buying the game.

many do not even own or play this game, they just own the other game and since the servers have all been shutdown for that game long ago can't no longer play it. yet they refuse to upgrade to this game, basically wanting the new developers to basically give them the new game.

here check out the facts for yourself

i own and play just about every city sims/builders that is out there

this is great game, loads of fun, runs great, have played it for hundreds of hours.

even better if you go to you will find hundreds of mods for it, everything imaginable and a very active community over 40,000 members!

i also want to say that there is no serious memory leak or programming issue like some people are posting. what issue that people are having is that the game allows you to build huge i mean huge cities, ive seen some with population over 90M and basically they do not set limits other than the hardware you have. so as you add more and more buildings and roads and the cities get larger and more complex sure its going to use more and more memory until you run out of memory and until your cpu/gpu cant handle the size of the cities and complexity and the framerate goes down. It's hard to put in words just how large and complex your cities can get, they can look so real that you can't distinguish screenshots from real world images of some of the worlds largest cities. in fact i cant think of a real world single city that has a population of over 90M. so what you have a people with low end hardware trying to build cities they can't support. and since its a 32-bit application, like most games, the cities can only get so large and complex before you hit the 2-3gb limit that windows imposes. the trick is to balance city size and complexity and not try to build cities that don't make sense and would not be practical even in real life.

so yes the game is a 32-bit game with the game logic running in a single thread, but most other games out there have the same limitations. the only difference between those games and this game is that this game does not impose limits on you like simcity or tropico or anno does. also this games lets u pack the density of the cities to real world levels and beyond. in this way its more a city builder than a sim i would say.

having said that the game, like all other games and software, does have bugs and issues, but luckily they are for minor and can easily be ignore of worked around.
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309 of 381 people (81%) found this review helpful
1 person found this review funny
Not Recommended
5.7 hrs on record
Posted: December 3, 2013
This game has the potential to be far greater than SimCity ever could be, considering EA's corporate greed holds it back so much these days. It features enormous cities and very easy-to-use interface systems to create a city EXACTLY the way you want it to look even with road-following decorations and multiple ways to plop out zones, then zooming in and "walking" around if you so desire - the level of detail is astounding, and I've personally been playing this series since it's predecessor, City Life, came out back years ago. The game has a major downside though - it's outdated 2005 graphics engine is a 32 bit engine not optimized for multi-core. No matter how good your PC is, the game is limited to only using 1 core and up to 4 gigs of ram - 2 gigs by default, editing the config file is needed to crank 4. This means large cities on even the toughest PCs will lag like all hell, while your PC shows virtually no sign of wear, often running far below 20% of max capacity. Community guides even state you have to quit and reload the game every hour and possibly even change your graphics settings far below what your computer should be able to support just to keep it running in larger cities.

Specs arent the issue for those of you claiming I have a bad computer - I run a hex core 3.5 ghz intel i7, have 64 gigs of ram, and 2 nvidia titans, and yet I clock as little as - well, 0 FPS at times. I have also tried it on a laptop running a quad core 2.7 ghz i7 with 32 gigs of ram and a GTX 680M with the same issues.
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252 of 342 people (74%) found this review helpful
396 people found this review funny
Not Recommended
0.1 hrs on record
Posted: May 20, 2015
I'm an atheist and this game genuinely had me looking to the Bible for help.
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80 of 93 people (86%) found this review helpful
3 people found this review funny
22.6 hrs on record
Posted: November 11, 2014
I will recommend this game, but be cautious. This game gets insanely difficult, and fast. Once you get access to basic utilities, like water, power, and oil, it can be so easy to bankrupt your city by trying to offer all of these to your city at once. This game runs on supply and demand. If you're producting a lot of oil, and your city can't pay for it (not that your city won't demand it; they just won't be able to pay for it), your city will lose money by extracting more oil than what it can pay for. This goes with about a dozen different resources the game takes into account. You can also have not enough resources. This makes things rather complicated, because you will always run into a scenario in which your city needs more resources than it can pay for, even if you trade with other cities.

Your city will always be plagued with problems once you get to a significant population. Traffic is always a problem. Always. There is no way to really mend the traffic problem. The tourism also really doesn't make much sense to me.

However, I recommend this game because it's kind of realistic. You can't make everyone happy. You can't "pre-plan" your city by making interstates in a town with 200 population. You have to build your city up and then create those, causing you to have to re-route traffic and demolish structures so you can work on your interstate system, which is a headache I bet most leaders in transportatioon have. You will have to have a ghetto and also a rich population. Your citizens will get bored. The game is also beautiful and zooming into ground level gives a lot of awesome views.
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104 of 131 people (79%) found this review helpful
7 people found this review funny
Not Recommended
7.4 hrs on record
Posted: December 21, 2014
Nice graphic, not bad gameplay, awful optimization, so just when your city grows(and it happens over 5-6 hours), playing becomes impossible. Despite the hardware you have. It just will lag. And nothing can be done with it, nobody plans to patch it. Every year this game is sold with great discount, and naive customers throw out their money. So I highly warn you against purchasing this game.
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87 of 107 people (81%) found this review helpful
34.0 hrs on record
Posted: October 22, 2013
Picked this game up in a humble bundle for a few bucks, and man am I glad I did. After the disappointment of Sim City 5, this game totally scratches the itch. A bit less tedious, and has a very impressive feature of zooming down to street level instantly to see what the city looks like from the citizen's view. Pleasantly surprised to find Sim City has a successor.
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143 of 194 people (74%) found this review helpful
11 people found this review funny
Not Recommended
23.7 hrs on record
Posted: October 25, 2014
I'd love to give this a thumbs up, here is why I won't:

The game is great! Its fun, realistic, and you can create economies. Its definitely the best city simulator I have played.
But. And this is a big butt (*snigger*)

Its so bugged and glitched out that after a little while it becomes impossible to play. Too many aspects of the game have bugs that are game breaking. For instance (and this is the most frusturating) after a while, trading with the AI company is beyond worthless, its actually harmful to trade with them because the glitch makes it that you have to pay to get rid of your goods, as if they were plague infested. I don't mean pay as in like a tarriff, I mean as in you pay as much to sell your good as they should to buy it. If you can't trade you can't expand, and if you can't expand the game is done.

Fun, but broken. Please fix. Until then, don't buy this game.
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59 of 68 people (87%) found this review helpful
15.7 hrs on record
Posted: February 1, 2014
Cities XL is a great city builder, if you're willing to deal with lag. Short and sweet, this game is what SimCity 2013 should have been, released a year earlier. The game scales extremely well, allowing for truly MASSIVE cities to be build. It has a billion different building types, large amount of road variations, and entirely different themes for all of them, depending on where you want to build.

Now, that's all great, other than the fact the actual developer for the game is dead and long gone. It's got the same problems cities XL 2010 had, and will continue to have them forever. Those problems are potentially game breaking for anyone willing to invest a lot of time. The major bug that gets near everyone is the fact it's single threaded. The game will not use more than one core on your computer, so no matter how well the rest of your system is, a large city will cripple you to single digit frame rates.

There are a few other much more minor bugs that people complain about, however I haven't come across. Overall, I find the game to be very satisfactory. I've gotten pretty large cities before the single digits hit, and even then it's still fairly easy to play. For a veteran and novice to city building alike, I highly recommend this game for at least a short try. It's just a shame there is no more development on it.
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